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In older campaigns, I had some of the more sentient opponents target based on race or class depending on the situation. For example, I had a criminal hiding out from elves he stole from. He naturally would attack the elves of the party, thinking that they were part of the group he stole from. In most cases though, I use either who's closest or who attacked ...


Instances like this would be good to use NPC skill checks to determine targets. As an example, rather than have a die side for each party member - the enemy does a Knowledge check on the PCs. If they fail the check against a specific character, that is who they attack. They may also innately go for their foil for saves, such as rogues target foes that ...

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