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The Shaman's tactic is fine. Most of the shaman powers are ranged or have the spirit keyword. This means the shaman can stay away from the front lines and stand in a slightly safer position, where the only way to harm him is using ranged attacks or bypassing the defender. It's actually a good thing for the group if the shaman stays back and tries to get ...


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"Terrain is often of more value than bravery." — Flavius Vegetius Renatus, De re militari Just because your players are failing to make use of the terrain around them, doesn't mean their enemies won't The NPC enemies that your players face should me making heavy use and advantage of powerful terrain features to their advantage. They should be getting a ...


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Creative Fatigue Creative Fatigue is when you get mentally tired having to generate new, creative stuff, in the moment during play. Some game systems this is more, or less of an issue. Two things influence this: 1) Iterations vs. outcome How many times do you have to come up with creative descriptions for a given situation? If a whole situation is ...



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