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12

You can make spell attacks whilst concentrating, so long as those spells don't also require concentration. Casting Magic Missile whilst you're concentrating is fine. From the Basic Rules PDF, page 80 (the section on Concentration begins at the very end of page 79): Normal activity, such as moving and attacking, doesn’t interfere with concentration. The ...


12

Power Attack applies to all or no attacks that round (and until right before your next turn), as described in the feat (though you can "turn on" the ability before making any attack roll, so you could make some attacks without it and then turn it on for later attacks, if you really wanted to, but you can't turn it off again till your next turn). If you have ...


10

'Attacks' or 'attack roll' both refer to the attack roll only, not damage. If damage should be included, it is explicitly mentioned. So fighting defensively gives a -4 penalty to attack rolls only. Damage is unchanged. If you look at it thematically, it would make sense for the character's swing to be less precise while fighting defensively (and thus give ...


8

This is the general case. Chapter 9 gives rules that tell what you need to do when a encounter requires the characters to resolve their actions within combat. There is nothing that forbids a referee to apply any or all of the combat rules while the characters are exploring a dungeon or moving around. But there is nothing specific either so the referee has ...


6

If you are talking about the unarmed strike mentioned on page 195 of the PHB the answer is no unless the wild shaped form is a humanoid like a Ape (CR 1/2). Even then the Ape has a superior attack with his Fist. The exact wording of unarmed strike is When you are unarmed, you can fight in melee by making unarmed strike, as shown in the weapon table ...


5

First, I want to point out that flying characters already had this option at the cost of a single feat, Flyby Attack. Flyby Attack is different from Spring Attack in that it allows any standard action during movement, which is massively more valuable. So this would eliminate the point of a few feats, like Flyby Attack and Spring Attack. But I have played in ...


5

The feat Monkey Grip allows the user to employ a one-handed weapon designed for a creature one size category larger than the user as a one-handed weapon, instead of as a two-handed weapon. In that case alone the user can employ one-handed what would otherwise be a two-handed weapon for the user. In all other cases... No. The feat Monkey Grip (Complete ...


5

A Playing Card Based RPG The No Dice system uses playing cards as it's core randomiser. To be specific, it uses a standard 52-card deck with one added joker. The core system is a 'universal' one, meaning that it can easily handle most of the bullet-points you mention, however you would have to come up with the specifics for the crunchier of your items. ...


4

There's nothing in the rules to prevent you from interacting with an object in an occupied space (most of the time prohibitions like that in the rules specify held, I think that's a reasonable bar). Thus you could use your own interact with object free action to pick up their weapon. Though as a DM I may not allow this (since it's more complicated than ...


3

If the Storyteller believes the attack would genuinely surprise the opponent, then the target should roll Wits + Composure, perhaps with a penalty related to the distraction (maybe a Manipulation + Expression or some such roll from the attacker or an ally?). Only if the Wits + Composure roll succeeds, the target rolls Initiative, otherwise handle it as a ...


3

The out-of-print Twilight: 2013 handles modern combat remarkably well, with an excellent focus on the psychological aspects of it. There is even an underappreciated mechanic of push vs hold every turn: If both sides push, combat continues. If only one side pushes, they gain surprise/advantage. If both sides hold, then combat hits a lull. The pace then ...


2

Run & Gun adds several interrupt actions and one Edge action that are applicable to defending yourself against grenades. Right back at ya! This is an interrupt action that deducts 10 from initiative. You have to pass an Agility (2) test to quickly pick up or intercept the incoming grenade, followed by a Throwing Weapons attack at a -2 penalty to return ...


2

mxyzplk's answer is mostly correct. It can apply to all, none, or just the attacks following turning Power Attack on. To add to his answer, you can turn Power Attack on between iterative attacks. The language "You must choose to use this feat before making an attack roll" is worded so that you can't look at the die result and then determine if you want to ...


2

My players ready actions outside of combat often, and I don't think that it ever occurred to us that it would work any other way than what I have written below. I think this is a straightforward RAW interpretation, and it has worked out quite well for us in the past. The players only ready actions when they honestly expect enemies, and most of the time the ...


2

There are two that I feel come close, but are very different from each other. First is Runequest 6 with differential rolls-- players attack and the opponents parry the rolls are compared success, failure, critical, fumble. Based on the differential level of the roll, special effects are generated by the actor that won the roll. So different from Exalted ...


1

Ogres have the standard 5-foot reach with their greatclub, and javelin if using it in melee, and can only attack melee targets within 5 feet. MM, p. 237. Other creatures, typically larger than size Medium, may have melee attacks with greater than 5-foot reach, which is noted in their descriptions. PHB, p. 195. See, for example, the Large-sized Pit Fiend ...


1

The rule on a occupied space is as follows In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature’s space is difficult terrain for you. There is a note under Space on page 191 that says A creature's space is the area in feet that it ...


1

You might be approaching this the wrong way, because you're planning a combat encounter with what is essentially not a combat-centric creature. This is mostly shown in the fact that their favorite class is Rogue. Making a combat encounter that features a group of 6 Rogues is pretty hard to get right, because they'll be vulnerable, not very good ...



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