Hot answers tagged combat
I've been experimenting with a shonen (Dragon Ball Z, Naruto, One Piece, etc.) version of roll for shoes, and I've been going with a stun system based on how much someone loses a 'defense' roll. 1-6: Down for one exchange 7-12: Down for two exchanges 13+: Ko'ed until end of fight, dead if appropriate/player wants it. This version assumes that time works ...
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