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There are 2 definitions of "round" in 5e. There is the definition of "round" that you quote, which is from initiative position intMax to initiative position 0 (or negative if you manage that some how). Then there is the definition used here for readied actions. This is the same definition used in "once per round" effects such as certain powers. This ...


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There are 6 combat states in 5e when you don't consider cover coming into play (and cover adds modifiers rather than affecting the advantage state, though full cover prevents targeting entirely): Able to target no adv/disadv Able to target adv Able to target disadv Guess no adv/disadv Guess adv Guess disadv The question is how total concealment (such as ...


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The rules use round more than one way. The ruling was incorrect. Most actions are clearer about how long they last, relative to your turn (basic rules, p. 72). Disengage: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. Dodge: When you take the Dodge action, you focus entirely on ...


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What happens in general varies a lot based on the relative timing of the two effects, the specific effects involved, and the nature of their sources' descriptions. The general answer is that either one of the effects happens, or the other effect happens, or some third thing happens which is neither the first effect nor the second, but in no case should a ...


1

Making an attack requires the ability to see the target The most fundamental tasks of adventuring—noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character's ability to see. (Player's Handbook, p183) You can make an opportunity attack when a hostile creature ...


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I know this is a late entry, but I stumbled upon this question and it piqued my interest! Guns aren't bad weapons with the base rules, they just seem to require a different kind of investment, like different magical bonuses and special magic items on the side... Guns are expensive Being a gunslinger allows you to craft your own weapons for half the price ...


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Dont go for number of shots instead go for vital strike and its variants. It will make each shot more damaging and all for the price of one shot instead of multiple. Also go for improved critical if viable and devastating strike to add just a touch more. Also one of the gunslinger abilities adds your dex to damage plus a small amount of extra. That's what I ...



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