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13

I've seen this question before and wondered if a good house rule would be to treat the target as helpless. A helpless character is not defending, and in the case of a willing ally, in a similar fashion, they are not defending either. There is no bonus to the attack roll for a ranged attack, but the defender loses any Dexterity bonus to AC and, their ...


10

No, there is no non-damage, non-spellcaster build that will be as useful as a normal character. First and foremost, there is a support ability every character can use: The Help action. This takes your action to give an ally advantage on one attack. It can be useful, but it's not even close to being the equal of another character. Going through the classes, ...


10

I don't think I ever saw a rule about this, and I'd be happy of being proven wrong. If there's really no rule, it's all in the GM's hands, and this is how I'd rule it: Some of those bonuses - dexterity, dodge, insight - represent the character actively dodging incoming attacks. It makes sense that the character is not using them against your attack, if ...


3

Yes, you can (and, most of the time, should) split your potential that way. One of the major benefits that Psychics get is that they may use as many powers in a turn as they like without incurring multiple action penalties, which is pretty sweet. From page 192 of the CRB: Characters wanting to use more than one Power per turn divide their psychic ...


3

It has been a while since I played Anima, but my last character was full of Psychic Powers, so lets try to answer the question as in-depth as possible. Short answer: yes you can. Long answer: You can split your potential into groups of whatever amount you like, subject to a minimum of +10 for any one group; it does not have to be equal parts, so you can go ...


3

Under the RAW for "Throw Splash Weapon": A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. The RAW makes no distiction between a ranged touch or a melee touch: [T]he attacker ...


2

Thesis: All support roles in Dungeons and Dragons 5th edition rely on either attacks or magic. There are 12 classes in 5e right now, and they all fall into one of two groups: Magic Martial These are not well defined distinct groups, many if not most classes overlap them sufficiently. However, there is no class that can provide adequate combat support ...


2

Disinformation is listed as one of the extended actions as part of Ship Combat. The rule book explicitly states that the modifiers for extended actions may be modified at the GM's discretion. (pg 215 Core Rulebook) The Disinformation action can be taken once per strategic round by a character that has not participated in any other action that round(which is ...



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