Hot answers tagged

66

Short answer: whatever makes sense. When in battle, you generally don't just strike at random foes. Depending on the combatant's training and role they will choose different targets. Each creature you decide to send into battle should have some preferred tactic to utilize and as the DM, you get to decide what tactic makes the most sense. Some examples: A ...


59

How do the Kobolds remember which parts are trapped? Basically, this answer is about weaving the Kobold's own marking system into the narrative. It does assume you draw your own maps and don't use Dungeon Tiles or anything. Obtain 6 or so pretty looking symbols (they don't need to have meaning, but if they look Draconic it's bonus awesome) Mark every ...


43

Yes, you must apply all the damage--but you can still leave your target alive. Except in the case of instant death: "when damage reduces [one] to 0 hit points and there is damage remaining, [one dies] if the remaining damage equals or exceeds [one's] hit point maximum." (PHB p.197) Monsters and Death Most DMs have a monster die the instant it drops ...


34

You are correct Game Over is something that depends on the game. Outside of RPG you would think of Game Over either as the fact that you can't continue with the game as a player (some card or board games), you lose some of your progress but can try again (Video games with saves) or have to start over from scratch (saveless video games). The social contract, ...


33

Possible exceptions: The player already has advantage; granting them advantage again does nothing, but imposing disadvantage on the monster does. The 'Lucky' feat allows the underdog with disadvantage to go from "roll two, choose the worst" to effectively "roll three, choose the best". Asymmetry: Stopping the bad guy from doing something might be more ...


31

Yes, you can tell DMG p.26 When running a combat, make sure that you describe nonlethal and lethal damage differently. The distinction should be clear—both in the players’ imaginations and on their character sheets. Does this only apply to damage the characters receive? Personally I am happy to take what the rulebooks say at face value: "make ...


31

Yes, the creature is dead when it reaches 0 hit points. Basic Rules (p. 75) When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Basic Rules, DM (p. 3) A monster usually dies or is destroyed when it drops to 0 hit points. For more on hit points, see the player’s D&D basic rules ...


30

You are correct; movement may be resumed after an Attack of Opportunity. Movement is "spent" by the foot; as in, if a creature has a movement speed of "30ft", then they can spend that much speed during a move action. If they are interrupted by an opportunity attack after 10ft, then they still have 20ft left to spend. To further support this, look at the ...


26

This is one of those times where's it's more helpful to think in squares than feet. Lets start by converting to squares and then work backwards to feet. To start, you and the scarecrow are within 5' of one another (in close melee range or whatever). In 5' square terms, you are adjacent. When you move 35', you are moving 7 5' squares. When the scarecrow ...


25

I have a number of points to make: You are the DM - you can change the rules to suit how you want to play. You can do this provisionally, tell your players that you are going to try this for a while and see if it makes things more fun, if it does, keep it, else dump it. Weapons do not increase in damage as levels go up (exception: magical pluses) so one of ...


25

Correct, critical hits do not have to be confirmed. Any 20 on an attack die is a critical hit. (Fighters of the Champion archetype eventually score critical hits on rolls of 19, and then 18, also.) Rolling a 1 or 20 ...If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a ...


23

If ramping up tactics/strategy is what you're after I've got to suggest you take a look at "The Angry Guide to ... Combats", parts 1, 2, and 3. Some takeaways: Two of one monster and two of another is much more interesting--for all involved--than four of the first. Even if the CRs are the same any variation in abilities, ranges, &c. lead to strategic ...


22

From page 74 of the 5e Basic Rules: When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Or in the PHB p.195: When you move, you can drag or carry the grapplee with you, but your speed is halved, unless the creature is two or more sizes smaller ...


22

No, the monk need not see the incoming missile. ...you can use your reaction to deflect or catch the missile when you are hit by a ranged attack. (PHB5e p.78, emphasis mine) As you say, nothing to indicate the monk must see the incoming missile. Call it spidey-sense, or hearing it whistle through the last intervening foot, the monk can at the moment of ...


21

A general preface: each edition of D&D is its own game, and rules should be evaluated as such. Just because things happened in old rule sets does not mean that it will in 5e. Though it can be helpful to look at old editions for inspiration, you should be careful of the rules environs of the edition you are trying to modify when making house rules. ...


21

Here's an alternative answer that's a little less square. The flaw in your reasoning is that you treat your initial distance as zero feet away from the scarecrow. This is unlikely to be correct... It would mean that either you were in exactly the same place as the scarecrow, or at the very least giving it a very close hug. So, suppose that you are very, ...


20

The scenario you've provided is correct. Flanking grants advantage to melee attack rolls and Sneak Attack can be applied if the rogue makes an attack roll with advantage. However there seems to be one slight thing you're overlooking. A rogue can choose to apply Sneak Attack if they have advantage or if an enemy of the target is within 5 feet of the target ...


19

Remember that the Matrix is layered over the real world. If he can physically see the gun, finding which icon belongs to it is super-simple; it's the one that's physically located in the same place. The only benefit they might get from running silent is making him waste an action to locate a handful of their weapons; that's if they're allowed to run ...


19

No. You don't need a board for 5e. 5e is intended to be played however you'd like. Some groups (like the ones I GM), prefer to use a battle mat and minis to represent the play space. However, other groups have success either running the game entirely in their mind, or by tracking things much more loosely using pencils and graph paper, or just any kind of ...


19

[Note to those who have up-voted this answer: I've posted an alternate theory, prompted by @Escoce, which I ask you to consider. Perhaps you find that compelling and wish to retract your vote here.... -nitsua60] What you call a "non-damage attack" I'd call a contest To be clear: it's not obvious to me that all non-damaging hostile actions must necessarily ...


18

Yes, the familiar can grant advantage with the Help action, and its presence adjacent to an enemy can allow sneak attacks. Bear in mind, though, that most familiars have extremely low health and AC, and will likely die in a single hit, requiring 10g and at least 1 hour to resummon.


18

There is no RAW reason to suggest it doesn't work. Despite the flavor being used "use your wit to distract, confuse, or otherwise sap confidence", the only restrictions placed on this spell are : The creature is immune if it can’t hear you or if it’s immune to being charmed." Furthermore, the Bard's abilities are generally described as hiding magic beneath ...


18

Roll for Shoes doesn't really have a "combat system" as such — unless you houserule one in, of course. Rather, combat in RfS is basically handled using the same general mechanics as everything else: the player rolls Nd6, where N is the level of the skill they're using, and tries to beat the GM's roll. The thing to keep in mind is that RfS is a ...


18

Apparently, you cannot. At least not any more. Jeremy Crawford, the official rules sage of Wizards of the Coast, was asked in December 2015: @JeremyECrawford Can I cancel a "Natural 20 Critical Hit" using Cutting Words? 9:26 PM - 2 Dec 2015 He responded at that time: @LeonardoNocchi Yes, you can. 6:48 PM - 3 Dec 2015 My reasoning at that time ...


18

Yes, combat is supposed to be this quick. Caveat: Since you are at low levels, and both monsters/party have low hit points, you may find that this changes. That will be determined by the complexity of the challenge you present to the party, how smart the enemy is, as well as how many minions are there. The difference between a running battle or a static ...


17

It is legal, yes. Note that move actions are defined one square at a time. The running enemy could choose to stop when you teleport in to threaten them. But if they don’t, and leave a threatened square, they provoke from you.


17

Yes, you read the rules correctly. Please note that in D&D some powers are very powerful in some levels, but even out at later levels. Sneak attack is pretty powerful in the first few levels, but later on, when people get more attacks and special attacks and spells, it is not as powerful as it seems at level 1 or 2.


17

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


16

Tactical Combat requires a challenge. Challenge in D&D combat is going to come from groups of different enemies, environmental challenges, and other activities going on during the combat. Fighting a bunch of goblins isn't that hard. Fighting a bunch of goblins, some with swords, some with bows, backed up by some giant rat skirmishers and supported by ...


16

You can choose to KNOCK-OUT the creature when you deal damage with a melee attack On page 198 of the 5e PHB it says when you drop a creature to 0 hp with a melee attack you can choose to knock it unconscious instead of killing it. From there tie it up with your rope and then wake him up and, bam! You can interrogate your prisoner.



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