Hot answers tagged

59

How do the Kobolds remember which parts are trapped? Basically, this answer is about weaving the Kobold's own marking system into the narrative. It does assume you draw your own maps and don't use Dungeon Tiles or anything. Obtain 6 or so pretty looking symbols (they don't need to have meaning, but if they look Draconic it's bonus awesome) Mark every ...


49

0. Do your players want this, too? If you haven't discussed a different playstyle I think they're reasonable to still expect the "sporty" style you were previously playing. That's why I think--even one session in--a change like this would be equivalent to starting a new campaign: same setting and same characters, but different game. If you have not had ...


43

Yes, you must apply all the damage--but you can still leave your target alive. Except in the case of instant death: "when damage reduces [one] to 0 hit points and there is damage remaining, [one dies] if the remaining damage equals or exceeds [one's] hit point maximum." (PHB p.197) Monsters and Death Most DMs have a monster die the instant it drops ...


37

There are no facing rules in 5e by default. Thus one provokes an OA leaving an opponent's reach no matter how you imagine the characters are faced. The reasoning behind this is that the round represents six seconds of movement: thrusts, parrying, bobbing-and-weaving, &c.* In your example, the answer is: yes, Atone would provoke an OA from Dip. If you ...


34

Possible exceptions: The player already has advantage; granting them advantage again does nothing, but imposing disadvantage on the monster does. The 'Lucky' feat allows the underdog with disadvantage to go from "roll two, choose the worst" to effectively "roll three, choose the best". Asymmetry: Stopping the bad guy from doing something might be more ...


34

You are correct Game Over is something that depends on the game. Outside of RPG you would think of Game Over either as the fact that you can't continue with the game as a player (some card or board games), you lose some of your progress but can try again (Video games with saves) or have to start over from scratch (saveless video games). The social contract, ...


34

The rule about all of its heads dying is an exception particular to the hydra. It is not immune to the effects of being defeated when reduced to 0 hp. If the hydra were immune to defeat at 0 hp, its description would have to say so.


32

Yes, the creature is dead when it reaches 0 hit points. Basic Rules (p. 75) When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Basic Rules, DM (p. 3) A monster usually dies or is destroyed when it drops to 0 hit points. For more on hit points, see the player’s D&D basic rules ...


31

Yes, you can tell DMG p.26 When running a combat, make sure that you describe nonlethal and lethal damage differently. The distinction should be clear—both in the players’ imaginations and on their character sheets. Does this only apply to damage the characters receive? Personally I am happy to take what the rulebooks say at face value: "make ...


31

Yes, Prayer of Healing would take 100 combat rounds to cast, if you tried to cast it during combat. Additionally, the cleric would also have to avoid being attacked to maintain Concentration: getting hit would initiate a Constitution Check against DC 10 or the damage taken, whichever is higher. For this reason, spells that take more than an Action for ...


30

You are correct; movement may be resumed after an Attack of Opportunity. Movement is "spent" by the foot; as in, if a creature has a movement speed of "30ft", then they can spend that much speed during a move action. If they are interrupted by an opportunity attack after 10ft, then they still have 20ft left to spend. To further support this, look at the ...


27

No, the monk need not see the incoming missile. ...you can use your reaction to deflect or catch the missile when you are hit by a ranged attack. (PHB p.78, emphasis mine) As you say, nothing to indicate the monk must see the incoming missile. Call it spidey-sense, or hearing it whistle through the last intervening foot, the monk can at the moment of ...


27

You don't need to decide on all of your movement in advance. There is no "movement phase" in 5e. You can move, see what's around the corner, decide if you want to move further, and so on. You can attack, cast a spell, hide, or whatever else you selected as your action at any point during your turn, and you can move further afterwards. If your action ...


26

This is one of those times where's it's more helpful to think in squares than feet. Lets start by converting to squares and then work backwards to feet. To start, you and the scarecrow are within 5' of one another (in close melee range or whatever). In 5' square terms, you are adjacent. When you move 35', you are moving 7 5' squares. When the scarecrow ...


26

Recently in my campaign the party wanted to wipe out a large, established, group of gnolls which took us int combat-as-war. How I handled it was: Step 1: Discuss Combat-As-War with the party When the party was beginning to plan their attack I had an out of character conversation with them about the differences between combat as sport and combat as war. I ...


25

Correct, critical hits do not have to be confirmed. Any 20 on an attack die is a critical hit. (Fighters of the Champion archetype eventually score critical hits on rolls of 19, and then 18, also.) Rolling a 1 or 20 ...If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a ...


25

I have experience playing the low levels. I can briefly summarise the impact as follows: It will make encounters much harder. With many characters dying in combat, and possibly a few total party kills as well. This can be demoralising, but some players might be up for it. But something perhaps easily overlooked is that it removes a wonderful suspense ...


23

If ramping up tactics/strategy is what you're after I've got to suggest you take a look at "The Angry Guide to ... Combats", parts 1, 2, and 3. Some takeaways: Two of one monster and two of another is much more interesting--for all involved--than four of the first. Even if the CRs are the same any variation in abilities, ranges, &c. lead to strategic ...


22

From page 74 of the 5e Basic Rules: When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Or in the PHB p.195: When you move, you can drag or carry the grapplee with you, but your speed is halved, unless the creature is two or more sizes smaller ...


21

Here's an alternative answer that's a little less square. The flaw in your reasoning is that you treat your initial distance as zero feet away from the scarecrow. This is unlikely to be correct... It would mean that either you were in exactly the same place as the scarecrow, or at the very least giving it a very close hug. So, suppose that you are very, ...


20

[Note to those who have up-voted this answer: I've posted an alternate theory, prompted by @Escoce, which I ask you to consider. Perhaps you find that compelling and wish to retract your vote here.... -nitsua60] What you call a "non-damage attack" I'd call a contest To be clear: it's not obvious to me that all non-damaging hostile actions must necessarily ...


19

Apparently, you cannot. At least not any more. Jeremy Crawford, the official rules sage of Wizards of the Coast, was asked in December 2015: @JeremyECrawford Can I cancel a "Natural 20 Critical Hit" using Cutting Words? 9:26 PM - 2 Dec 2015 He responded at that time: @LeonardoNocchi Yes, you can. 6:48 PM - 3 Dec 2015 My reasoning at that time ...


19

Yes, combat is supposed to be this quick. Caveat: Since you are at low levels, and both monsters/party have low hit points, you may find that this changes. That will be determined by the complexity of the challenge you present to the party, how smart the enemy is, as well as how many minions are there. The difference between a running battle or a static ...


18

Help only provides advantage for a single ally and only for a single attack Everything in the text of Help uses the singular for who you're helping "...a friendly creature..." "...ally's..." "...your ally" So it only provides advantage for a single ally. Also note the last sentence which further limits Help to only providing advantage for the first ...


17

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


17

Yup. He takes the Attack action, and meets all of the prerequisites of TWF. Check. He throws a dagger, as TWF allows. Check. Now, as you describe, he's holding a light, one-handed, melee weapon and can attack with it. He can either make a melee attack or throw it, per the last line of TWF. If he could not attack because he's only holding one weapon, the ...


16

You can choose to KNOCK-OUT the creature when you deal damage with a melee attack On page 198 of the 5e PHB it says when you drop a creature to 0 hp with a melee attack you can choose to knock it unconscious instead of killing it. From there tie it up with your rope and then wake him up and, bam! You can interrogate your prisoner.


16

This PC can move diagonally. Doing so does not involve moving through a hostile creature's square. (See PHB p.192: Variant: Playing on a Grid) Characters (and monsters) can move diagonally like they do horizontally and vertically, as a one-square move. From the Entering a Square section we can tell that moving into a diagonal square doesn't involve moving ...


16

Sure. You can describe your Mobile halfling's movement however you want; something like parkour or freerunning is certainly an option. Just remember you don't get any other benefits beyond what is defined by the feat; the DM could reasonably call for Dexterity (Acrobatics) checks if you want to move in ways not allowed by Mobile. Your breakdown of the ...


16

No, you do not drop to 0HP, fall unconscious, and take a failed death save. When you are reduced to 0HP one of two things happens: you fall unconscious or you die outright. There is no "excess" damage to worry about, excepts insofar as it concerns the "instant death" rule. We can know this by going back one page earlier: A creature's current hit points ...



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