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31

You can have several tricks to get around this, I've used similar methods with fantasy and cyberpunk games. Security Weapons are keycoded, or Palmprinting - this stops anyone but a certain person using it. Yes you can bypass it, but it's either difficult or very pricey. Limited uses Yes, you've got a melta gun - but getting ammo/powerpacks for it is ...


24

The key does lie in not sweating the details, but the trick is that which is the least intuitive one: positioning! Follow three principles and theatre of the mind becomes much easier: Use descriptive detail When describing a fight scene, say in general terms where everything is relative to each other. You're not used to giving this detail verbally when ...


20

The biggest key to creating interesting boss fights (in my experience) is to introduce an element of surprise or guess work. Fights are boring if they're just constant dice rolls back and forth where everything goes as expected. But you can make mechanics which keep the players guessing and on their toes, which force them to constantly be thinking about ...


20

Take a hint from the big computer rpg boss fights - even if you don't play them, you could find inspiration on youtube videos of them. First - a commonly used concept in boss fights there is 'stages' where you make a memorable fight longer but not repetitive by splitting it in sub-fights with different styles, i.e., after 'defeating' the initial phase HP, ...


18

Your DM is WRONG. Iterative attacks in 3.5 are purely a function of increasing attack bonus. For every 5 points, you gain another attack. Thus, when you reach a BAB of +6, you can, with a full attack action, make two attacks at +6/+1. At +11, you can make three attacks, at +11/+6/+1. With regard to stacking, the D20 SRD is quite clear: A base attack ...


18

Swift actions, like Free actions, take place during your turn, and cannot be taken outside your turn. Immediate actions take place outside your turn, and use up your next turn’s Swift action. So no, you must activate that bonus on your turn in order to have it for the round, you cannot try to activate it just when you need to.


18

It matters for some characters If you have, for example, Two-Weapon Fighting, Flurry of Blows, Rapid Shot, or haste, you may have more than one attack even though you have low BAB. You would need a Full-Attack to use those. Even with only one attack, some characters (e.g. a 3rd-level Swordlord Fighter) can get other benefits from making a Full Attack, and ...


17

First off, since the question is tagged rogue-trader, I'll reiterate that the PCs are already able to get their hands on the best gear out there anyhow. "You're the owners and command staff of a 5km warpship with access to resources in excess of some worlds' annual gross planetary production" will get you pretty far. As in, if you want to buy a melta gun, ...


17

Abstractions Before you tweak the combat system, make sure you understand how its abstraction works. A single attack roll is not necessarily a single swipe of a character's sword. Rather, it represents your character trying hard to kill his opponent for the round. It could be a single slash, or it could be a lengthy clash of steel-on-steel coupled with ...


17

A Swift Action Can Be Taken During the Surprise Round The Surprise Round says... If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the ...


16

Yes, this is typical of low level D&D 3.5. It is usually called "swingy" for a reason - each d20 result has a high impact on the outcome of every battle. PCs rely on high d20 rolls to hit, and are often in deep trouble after as much as a single critical (or even normal!) hit from the enemies. However, the exact numbers you quote are on the low end of ...


16

From RAW When a creature’s hit points drop below 0, it becomes unconscious. When a creature’s hit points reach a negative total equal to its Constitution score, it dies. -- Core, page 12 under 'Hit points' 'Creature' would imply that the rules effect everyone. Although there are some exceptions, such as Undead and Constructs Not at risk of death ...


16

This answer is about the mechanics I would apply, and not about intended results or morals of the PC behaviour. First, use the Grapple rules, because they seem most appropriate for dragging a creature around: The tied-up goblin can be considered Helpless, thus all Grapple checks against it auto-succeed. The rules for grapple cover moving the ...


16

That very much depends on what you mean by "in game." During a game? Certainly: PC: "I fall on my sword." DM: "Okay. You die." Using standard combat options? No. At least, not guaranteed at every table by a common understanding of the rules. Coup de grace requires that the target be helpless before it's an option, and whether you're helpless to ...


15

Burning Wheel The Burning Wheel has an in-depth and involved subsystem for melee combat. Its main features are: Double-blind decision-making. Both sides secretly choose a series of actions like Strike, Block, Counterstrike, Feint, and Lock; these are then executed simultaneously. Players (including the GM) have to plan ahead using incomplete information. ...


14

The suggested mechanic uses similar maths that optimisers use to build combat-focussed characters. Also White Dwarf magazine presented an optional Monster Mark system of experience built around expected damage to a standardised fighter (I think this may even of made it into a TSR product, but I may be mis-remembering). In the unmodified game, there are lots ...


14

As written, I would say yes: you have made a charge, since there's no longer any such thing as a "partial charge" in 3.5. This is another reason why Pounce is awesome.


14

There are really only a few ways to speed up combat, and most of them really depend on what is bogging you down. Here is the advice I'd give if you really want to make sure you get through as fast as possible: Limit Turn Time. This is the biggie, and you're already doing it with the carrot method (providing a chip worth a +1 to any d20 roll). That's great. ...


13

In short, you are right and misinformed. The general rule is, when the situation fits the rule, and there is nothing in another rule to counter that, then you interpret the situation as in that rule. In your case, when your off-hand weapon is light, -2/-2 is applied with TWF, and -4/-8 without it. Nowhere in the rule calls for the kind of weapon in the main ...


13

Fate Worlds: Kriegszeppelin Valkyrie You might find what you want in Fate Worlds Vol.1, specifically "Kriegszeppelin Valkyrie" (KV). It is a mod/campaign where PCs are WWI pilots. Their planes are stationed on a giant flying aircraft carrier, the eponym Kriegszeppelin Valkyrie. Change "planes" to fighters and "flying aircraft carrier" to "capital ship", and ...


13

The first option In my opinion, the first option is the most likely interpretation of the rules as written, probably what the authors were going for, and the best way to run things at the table. Multiweapon Fighting does exactly the same thing as Two-Weapon Fighting, it just affects more weapons. So if you have more than two weapons, you use Multiweapon ...


13

Flip back to pages 54 and 55 of the Start Set's adventure booklet, at the beginning of Appendix B: Monsters. This section explains how to read the monster's stats. I want to bring your attention in particular to the text in the heading Actions (p. 55, bolded phrase my emphasis): Hit. Any damage or other effects that occur as a result of an attack hitting ...


13

Yep, allies are hit too, otherwise it would say "each Enemy in the blast", as is the case on plenty of attacks (For example, Fire Shroud, contrast with Shock sphere).


12

Yes, Evard’s black tentacles affect anyone they can get their... tentacles... on From the spell itself: Every creature within the area This does not leave room for excepting allies, including yourself. Area spells, by default, affect all in the area and do not let give you immunity. See Aiming a Spell – Area: Regardless of the shape of the area, ...


12

The environment can matter as much as the opponent. Players love coming up with wild tactics that, in defiance of all logic, probability, and especially common sense, still somehow work. You can cater to this by adding details to the environment for them to exploit. Some possibilities include: Large objects on the ground. Players can use these for cover, ...


12

Yes, You Can Use It It doesn't say that you need a free hand to make this attack, nor does it say that you need to be holding a particular item in hand to make it. So you can use the maneuver even if you used Two Weapon Fighting in the last round. The fact that it's a touch attack is just to tell you what AC number to roll against. It would be very hard ...


12

The effect will not happen until the trigger does. Announcing that an ally is an enemy will not cause the effect to trigger unless you do so as the former ally is now moving into an affected square. If the ally is now an enemy she would be such until declared otherwise. And as such would be affected by any and all effects that effect enemies. 4e doesn't ...


12

The Riddle of Steel The Riddle of Steel is an early 2000s indie RPG designed by a practitioner of Renaissance Martial Arts, Jake Norwood. The game has a unique combat system that models what you're looking for, I believe. I have written some more on TRoS on this site here You can check it out for yourself with the quickstart rules. The rest of the game, ...


12

The first and third points aren’t really big deals; actually, the third point would be a disadvantage of save-or-dies. Would be, if the numbers were more reasonable. By the numbers: you can probably make someone fail a saving throw Ultimately, caster classes have every reason to pump their save DCs as much as they can. The ability score that sets the ...


11

Proficiency is a boolean state - either you have it or you don't (for any given weapon). So Dwarven Weapon Training will give a fighter the damage bonus, and proficiency with any axes and hammers they don't already have (exotic weapons!), but there's no additional bonus for already having proficiency.



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