Tag Info

Hot answers tagged

31

You can have several tricks to get around this, I've used similar methods with fantasy and cyberpunk games. Security Weapons are keycoded, or Palmprinting - this stops anyone but a certain person using it. Yes you can bypass it, but it's either difficult or very pricey. Limited uses Yes, you've got a melta gun - but getting ammo/powerpacks for it is ...


20

The biggest key to creating interesting boss fights (in my experience) is to introduce an element of surprise or guess work. Fights are boring if they're just constant dice rolls back and forth where everything goes as expected. But you can make mechanics which keep the players guessing and on their toes, which force them to constantly be thinking about ...


20

Take a hint from the big computer rpg boss fights - even if you don't play them, you could find inspiration on youtube videos of them. First - a commonly used concept in boss fights there is 'stages' where you make a memorable fight longer but not repetitive by splitting it in sub-fights with different styles, i.e., after 'defeating' the initial phase HP, ...


18

Swift actions, like Free actions, take place during your turn, and cannot be taken outside your turn. Immediate actions take place outside your turn, and use up your next turn’s Swift action. So no, you must activate that bonus on your turn in order to have it for the round, you cannot try to activate it just when you need to.


18

It matters for some characters If you have, for example, Two-Weapon Fighting, Flurry of Blows, Rapid Shot, or haste, you may have more than one attack even though you have low BAB. You would need a Full-Attack to use those. Even with only one attack, some characters (e.g. a 3rd-level Swordlord Fighter) can get other benefits from making a Full Attack, and ...


17

Your DM is WRONG. Iterative attacks in 3.5 are purely a function of increasing attack bonus. For every 5 points, you gain another attack. Thus, when you reach a BAB of +6, you can, with a full attack action, make two attacks at +6/+1. At +11, you can make three attacks, at +11/+6/+1. With regard to stacking, the D20 SRD is quite clear: A base attack ...


17

First off, since the question is tagged rogue-trader, I'll reiterate that the PCs are already able to get their hands on the best gear out there anyhow. "You're the owners and command staff of a 5km warpship with access to resources in excess of some worlds' annual gross planetary production" will get you pretty far. As in, if you want to buy a melta gun, ...


16

Abstractions Before you tweak the combat system, make sure you understand how its abstraction works. A single attack roll is not necessarily a single swipe of a character's sword. Rather, it represents your character trying hard to kill his opponent for the round. It could be a single slash, or it could be a lengthy clash of steel-on-steel coupled with ...


15

No, you won't need psionic combat rules in Pathfinder. Psionic Combat was removed in 3.5. What you have is probably a 3.0 Psionics Handbook. The 3.5 version is called Expanded Psionics Handbook, and is devoid of psionic combat rules; many of the psionic attack and defense modes, like Mind Blast and Tower of Iron Will, were converted to normal powers.


15

Burning Wheel The Burning Wheel has an in-depth and involved subsystem for melee combat. Its main features are: Double-blind decision-making. Both sides secretly choose a series of actions like Strike, Block, Counterstrike, Feint, and Lock; these are then executed simultaneously. Players (including the GM) have to plan ahead using incomplete information. ...


15

Yes, this is typical of low level D&D 3.5. It is usually called "swingy" for a reason - each d20 result has a high impact on the outcome of every battle. PCs rely on high d20 rolls to hit, and are often in deep trouble after as much as a single critical (or even normal!) hit from the enemies. However, the exact numbers you quote are on the low end of ...


14

The description of the Vampire says you can stake one if its helpless. The rules are optional, but Ultimate Combat does have rules for Called Shots. According to those rules, hitting the heart is a -10 to an attack. Staking a vamp is specifically listed, and requires either a Crit or damage equal to half the vampire's hit points (min 50...), which forces a ...


14

From RAW When a creature’s hit points drop below 0, it becomes unconscious. When a creature’s hit points reach a negative total equal to its Constitution score, it dies. -- Core, page 12 under 'Hit points' 'Creature' would imply that the rules effect everyone. Although there are some exceptions, such as Undead and Constructs Not at risk of death ...


14

The suggested mechanic uses similar maths that optimisers use to build combat-focussed characters. Also White Dwarf magazine presented an optional Monster Mark system of experience built around expected damage to a standardised fighter (I think this may even of made it into a TSR product, but I may be mis-remembering). In the unmodified game, there are lots ...


13

My character has a reach weapon and so I an trying to figure out what my options are once a opponent has come within 5 ft. It looks like I can drop my current weapon (free action), draw another(movement action) and attack all in one turn. Is that correct? Yes, that's accurate. Would I also get an attack of opportunity when a opponent leaves the area ...


13

In short, you are right and misinformed. The general rule is, when the situation fits the rule, and there is nothing in another rule to counter that, then you interpret the situation as in that rule. In your case, when your off-hand weapon is light, -2/-2 is applied with TWF, and -4/-8 without it. Nowhere in the rule calls for the kind of weapon in the main ...


13

Fate Worlds: Kriegszeppelin Valkyrie You might find what you want in Fate Worlds Vol.1, specifically "Kriegszeppelin Valkyrie" (KV). It is a mod/campaign where PCs are WWI pilots. Their planes are stationed on a giant flying aircraft carrier, the eponym Kriegszeppelin Valkyrie. Change "planes" to fighters and "flying aircraft carrier" to "capital ship", and ...


13

The first option In my opinion, the first option is the most likely interpretation of the rules as written, probably what the authors were going for, and the best way to run things at the table. Multiweapon Fighting does exactly the same thing as Two-Weapon Fighting, it just affects more weapons. So if you have more than two weapons, you use Multiweapon ...


12

Remember that the NPCs are intelligent. While most of them are not brilliant, they're still going to have combat senses and instincts. Even many unintelligent NPCs have combat instincts (e.g. wolves). As there is (usually) no physical difference between a caster and non-caster, an orc would have a hard time pointing one out unless they were wearing typical ...


12

Yes, Evard’s black tentacles affect anyone they can get their... tentacles... on From the spell itself: Every creature within the area This does not leave room for excepting allies, including yourself. Area spells, by default, affect all in the area and do not let give you immunity. See Aiming a Spell – Area: Regardless of the shape of the area, ...


11

The environment can matter as much as the opponent. Players love coming up with wild tactics that, in defiance of all logic, probability, and especially common sense, still somehow work. You can cater to this by adding details to the environment for them to exploit. Some possibilities include: Large objects on the ground. Players can use these for cover, ...


11

Proficiency is a boolean state - either you have it or you don't (for any given weapon). So Dwarven Weapon Training will give a fighter the damage bonus, and proficiency with any axes and hammers they don't already have (exotic weapons!), but there's no additional bonus for already having proficiency.


11

Yes, You Can Use It It doesn't say that you need a free hand to make this attack, nor does it say that you need to be holding a particular item in hand to make it. So you can use the maneuver even if you used Two Weapon Fighting in the last round. The fact that it's a touch attack is just to tell you what AC number to roll against. It would be very hard ...


10

Complete Warrior introduced the Arrow Volley under Historical Tactics on page 124. Heroes of Battle's Volley of Arrows on pages 68-70 greatly expands these rules. But because both version requires at least 10 archers, PCs are more likely use the teamwork benefits Indirect Fire and Missile Volley on page 161 of the Player's Handbook 2.


10

Psionic Combat was not removed in Pathfinder so much as it was removed in D&D 3.5. The 3.0 Psionics Handbook (PsiH) was completely overwritten by the 3.5 Expanded Psionics Handbook (XPH), which did not include Psionic Combat. Psionic Combat was a very bad idea for a large number of reasons, though the main one is simply that it was very out of place: it ...


10

You see spell DC on spells that do not have an attack roll. These spells usually automatically hit, but give the target a chance to overcome some or all of the spells effects by making a Saving throw. The DC of the spell is the target number for the saving throw. To calculate the Spell DC: 10 + spell level + ability modifier (Wizards use INT, Clerics ...


10

No, by the RAW it does not. You can actually both fight defensively and use Combat Expertise at the same time, if you wish. While very similar in effect, they are treated as fundamentally different by the rules. Fighting defensively is a special combat action, and you don't need to use that action to use Combat Expertise. If you did, the wording of the ...


10

You want Atlas Games's Feng Shui. Seriously. You want it because it has mechanically interesting combat. It's simple mechanics belie an interesting and engaging blend of resource management and potential "deck building" no matter the PC's preference of shticks; however, the numbers rarely exceed, like, 20 no matter what you do, and a smooth system ...


10

There is no rule stating that all attacks made during a Full Attack action need to be against a single target. This is true regardless of why you are making multiple attacks. In fact, as long as you declare you are making a full attack action, you can switch targets after ever attack, based on if it hit or not, etc. This is backed up by the rules for Full ...


10

Having been here (in the player's seat, but... been here) the best solution is two-fold Customize your monsters. Make sure you're using level 1 equivalent damage and the latest errata'ed defenses and attacks. This will help, slightly, but will simply lead into the next bit. You've entered into the optimisation arms-race. Having been in this race already... ...



Only top voted, non community-wiki answers of a minimum length are eligible