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11

You can make spell attacks whilst concentrating, so long as those spells don't also require concentration. Casting Magic Missile whilst you're concentrating is fine. From the Basic Rules PDF, page 80 (the section on Concentration begins at the very end of page 79): Normal activity, such as moving and attacking, doesn’t interfere with concentration. The ...


2

There are two that I feel come close, but are very different from each other. First is Runequest 6 with differential rolls-- players attack and the opponents parry the rolls are compared success, failure, critical, fumble. Based on the differential level of the roll, special effects are generated by the actor that won the roll. So different from Exalted ...


1

The rule on a occupied space is as follows In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature’s space is difficult terrain for you. There is a note under Space on page 191 that says A creature's space is the area in feet that it ...


4

There's nothing in the rules to prevent you from interacting with an object in an occupied space (most of the time prohibitions like that in the rules specify held, I think that's a reasonable bar). Thus you could use your own interact with object free action to pick up their weapon. Though as a DM I may not allow this (since it's more complicated than ...


6

If you are talking about the unarmed strike mentioned on page 195 of the PHB the answer is no unless the wild shaped form is a humanoid like a Ape (CR 1/2). Even then the Ape has a superior attack with his Fist. The exact wording of unarmed strike is When you are unarmed, you can fight in melee by making unarmed strike, as shown in the weapon table ...


3

The out-of-print Twilight: 2013 handles modern combat remarkably well, with an excellent focus on the psychological aspects of it. There is even an underappreciated mechanic of push vs hold every turn: If both sides push, combat continues. If only one side pushes, they gain surprise/advantage. If both sides hold, then combat hits a lull. The pace then ...


0

Both above examples are very inline with the issue. A simple (well, not simple, but GM rules argument free way to rule it!) is this; The Leap Attack Doubles the power attack damage as a x2 multiple on its own. and if you have a valorous weapon that then doubles it again, so doubling a doubling run goes into effect. I will show a example below. And if a ...


3

If the Storyteller believes the attack would genuinely surprise the opponent, then the target should roll Wits + Composure, perhaps with a penalty related to the distraction (maybe a Manipulation + Expression or some such roll from the attacker or an ally?). Only if the Wits + Composure roll succeeds, the target rolls Initiative, otherwise handle it as a ...


8

This is the general case. Chapter 9 gives rules that tell what you need to do when a encounter requires the characters to resolve their actions within combat. There is nothing that forbids a referee to apply any or all of the combat rules while the characters are exploring a dungeon or moving around. But there is nothing specific either so the referee has ...


5

First, I want to point out that flying characters already had this option at the cost of a single feat, Flyby Attack. Flyby Attack is different from Spring Attack in that it allows any standard action during movement, which is massively more valuable. So this would eliminate the point of a few feats, like Flyby Attack and Spring Attack. But I have played in ...


10

'Attacks' or 'attack roll' both refer to the attack roll only, not damage. If damage should be included, it is explicitly mentioned. So fighting defensively gives a -4 penalty to attack rolls only. Damage is unchanged. If you look at it thematically, it would make sense for the character's swing to be less precise while fighting defensively (and thus give ...


2

Run & Gun adds several interrupt actions and one Edge action that are applicable to defending yourself against grenades. Right back at ya! This is an interrupt action that deducts 10 from initiative. You have to pass an Agility (2) test to quickly pick up or intercept the incoming grenade, followed by a Throwing Weapons attack at a -2 penalty to return ...


2

mxyzplk's answer is mostly correct. It can apply to all, none, or just the attacks following turning Power Attack on. To add to his answer, you can turn Power Attack on between iterative attacks. The language "You must choose to use this feat before making an attack roll" is worded so that you can't look at the die result and then determine if you want to ...


12

Power Attack applies to all or no attacks that round (and until right before your next turn), as described in the feat (though you can "turn on" the ability before making any attack roll, so you could make some attacks without it and then turn it on for later attacks, if you really wanted to, but you can't turn it off again till your next turn). If you have ...


2

My players ready actions outside of combat often, and I don't think that it ever occurred to us that it would work any other way than what I have written below. I think this is a straightforward RAW interpretation, and it has worked out quite well for us in the past. The players only ready actions when they honestly expect enemies, and most of the time the ...


-1

There is a lot to clarify Templates: Not very many templates add Hit Dice, so all that would do is increase your Challenge Rating and Effective Character Level. Monster Class: Only your levels with Hit Dice would count as a Character Level. Levels with no Hit Dice is "buying off your level adjustment" and only increase your Effective Character Level. ...


2

Not normally. Activating a wand is either a standard action (core) or the same action it takes to cast the spell the wand holds (Rules Compendium). Even under Rules Compendium, I do not know of any spell that can be cast in place of an attack.1 That said, some touch-attack spells last for multiple touches; chill touch is the classic case of that. So you can ...



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