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5

A Feint is an anti-Defend, anti-Maneuver action. It does not work against an Attack and only marginally works against a Feint. In the case of an Attack versus a Feint, the Feinting player does not roll and the Attacking player's successes reduce the Feinting player's disposition. The Feint is a ploy that the Attacking player sees through. The Attack is ...


5

The highest-rolling Audience member doesn't automatically get to choose the outcome. There are two sides of the Conflict, and it is possible for both *Tagonists to win or both to lose because their Intents are not mutually exclusive. The Audience can choose to (but is not required to) affect one *Tagonist's result by adjusting the *Tagonist's d10 roll by ...


5

When multiple teams are involved teams should choose targets after actions have been declared. Imagine the following three teams: Team Saxon Team Kenzie Team Snake. The following actions are declared: Team Saxon Attacks Team Kenzie Feints Team Snake Maneuvers After the actions are announced, the GM decides the Snake will target Team Kenzie with its ...


3

I would treat them like combats. That mechanism is there already, so it's worth using it, if we can. Give both parties a pool like Health, but specific to the contest. For example, for a psychic duel, use Stability instead of Health. We attack exactly as in the rules (using, perhaps, Magic to attack instead of Scuffling), but take damage from Stability. ...


2

The rules for Multiple Teams, Multiple Actions (pg. 114) contain this line: If two teams have the same target and choose actions that are both versus their target's action, they must help each other rather than roll. With that in mind, I have to assume that your action only affects one enemy team. If the action affected all enemy teams, they ...


1

Each action you target one team, but if that team is being helped or is helping, the other team takes the effect as well. Anyone who shares your target with a vs must help you or you them. Further, you do not script targets; you pick and announce target when you reveal script for that volley.



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