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A Feint is an anti-Defend, anti-Maneuver action. It does not work against an Attack and only marginally works against a Feint. In the case of an Attack versus a Feint, the Feinting player does not roll and the Attacking player's successes reduce the Feinting player's disposition. The Feint is a ploy that the Attacking player sees through. The Attack is ...


The highest-rolling Audience member doesn't automatically get to choose the outcome. There are two sides of the Conflict, and it is possible for both *Tagonists to win or both to lose because their Intents are not mutually exclusive. The Audience can choose to (but is not required to) affect one *Tagonist's result by adjusting the *Tagonist's d10 roll by ...


When multiple teams are involved teams should choose targets after actions have been declared. Imagine the following three teams: Team Saxon Team Kenzie Team Snake. The following actions are declared: Team Saxon Attacks Team Kenzie Feints Team Snake Maneuvers After the actions are announced, the GM decides the Snake will target Team Kenzie with its ...


I would treat them like combats. That mechanism is there already, so it's worth using it, if we can. Give both parties a pool like Health, but specific to the contest. For example, for a psychic duel, use Stability instead of Health. We attack exactly as in the rules (using, perhaps, Magic to attack instead of Scuffling), but take damage from Stability. ...


The rules for Multiple Teams, Multiple Actions (pg. 114) contain this line: If two teams have the same target and choose actions that are both versus their target's action, they must help each other rather than roll. With that in mind, I have to assume that your action only affects one enemy team. If the action affected all enemy teams, they ...


Well, there is an extended contest mechanic already. Each participant takes it in turns to use appropriates skills (eg Driving vs Athletics with a migo chasing a car) against a Difficulty, usually 4. Both sides can spend points before the roll as usual. This continues until one sides fails.


Each action you target one team, but if that team is being helped or is helping, the other team takes the effect as well. Anyone who shares your target with a vs must help you or you them. Further, you do not script targets; you pick and announce target when you reveal script for that volley.

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