Hot answers tagged conflict-resolution
5
The highest-rolling Audience member doesn't automatically get to choose the outcome.
There are two sides of the Conflict, and it is possible for both *Tagonists to win or both to lose because their Intents are not mutually exclusive. The Audience can choose to (but is not required to) affect one *Tagonist's result by adjusting the *Tagonist's d10 roll by ...
5
When multiple teams are involved teams should choose targets after actions have been declared.
Imagine the following three teams:
Team Saxon
Team Kenzie
Team Snake.
The following actions are declared:
Team Saxon Attacks
Team Kenzie Feints
Team Snake Maneuvers
After the actions are announced, the GM decides the Snake will target Team Kenzie with its ...
3
I would treat them like combats. That mechanism is there already, so it's worth using it, if we can. Give both parties a pool like Health, but specific to the contest.
For example, for a psychic duel, use Stability instead of Health. We attack exactly as in the rules (using, perhaps, Magic to attack instead of Scuffling), but take damage from Stability.
...
2
The rules for Multiple Teams, Multiple Actions (pg. 114) contain this line:
If two teams have the same target and
choose actions that are both versus
their target's action, they must help
each other rather than roll.
With that in mind, I have to assume that your action only affects one enemy team. If the action affected all enemy teams, they ...
1
Each action you target one team, but if that team is being helped or is helping, the other team takes the effect as well.
Anyone who shares your target with a vs must help you or you them.
Further, you do not script targets; you pick and announce target when you reveal script for that volley.
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