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As a GM, it is your job to make sure that the character understand the consequences of their character's actions. Because most of the time, the characters would know the effect the player describe is not what would happen. So, say a player state that his character is doing something and states the reason why. Then it is up to the GM to correct the player if ...


First of all, this is a game. Games use abstractions and abstractions are made to avoid delving into considering every single aspect of the situation every time something happens. In a D&D game, when someone shots an arrow, nobody tries to consider the shape of the armor, where exactly the projectile hit it or similar things. You just compare your roll ...

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