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19

No, they do not. Skill ranks refer only to the number of well, ranks that you've put into the skill. I can't find an exact reference to back that up, but they make a big deal when referring to ranks vs bonuses: Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in ...


15

Pick the classes and races that best capture those characters to you. It seems to me you're having trouble because you want to make sure you do them the right way, but there isn't any one right or best way to do them. Last year, we broached the topic of how to build Gandalf in D&D 3.5e. BESW summarised the problem with this quite well in his answer: ...


13

Nothing in Dungeon World is a straight conversion of D&D – everything is re-imagined. Even the base classes provided can't be used to convert a D&D character straight across (for example, in stock DW there's no way you can make a Dwarven Druid, while you can easily do so in D&D 3.x without creating a house rules). A straight conversion of new ...


12

Classically Modern is a homebrew attempt to make d20 Modern and 3.5 D&D compatible. He has conversions for the D&D classes. It's pretty complex, but it might be what you're looking for.


12

I think the two things you have to do "manually" are monsters and treasure conversion, which will actually probably be more of a "re-imagining" than a conversion. That can be fairly labor intensive, though, and I don't know a way around it. Using the compendium and monster builder can definitely help in tracking down and/or creating equivalent monsters, ...


12

Yes, take the plunge. Your limited session time may be an issue, but there are many ways to address that. There are several questions on this site about speeding up combat already, with a number of great answers. 4e's reputation as a tabletop video game simulator is undeserved, but it does have superficial similarities that may make your players more ...


11

Something or someone makes a good icon when they are A significant mover and shaker in the setting, but Too removed, powerful, distracted or dangerous to get involved in events directly, and Suggest the potential for positive, conflicted, and negative relationships I'm afraid I don't know the Malazan setting, so I'm going to fall back on something that ...


10

Typically, the only way to faithfully "convert" a character from one system to another very different system is to re-imagine them as a new character made from scratch in the new system. Ironically, trying to convert them by-the-numbers is likely to be less faithful than a character created from scratch in their image. There are parts of AD&D 2e that ...


9

Take a page from Robert J. Schwalb. He's systematically updating monsters from the epic level handbook to 4e. The essence is to ignore the mechanics, and preserve a subset of the unique iconic attacks. Use the 4e monster creation rules in the DMG with appropriate damage and defense updates from errata. A handy javascript cruncher is here. Generally you ...


9

I don't think there's a quick fix, but I do think it's something you can do on the fly once you've got some practice. The idea is to used the 3.5 material as a guide for what to put into the game rather than as a (more, or less) strict recipe for the adventure. For fights, it depends on how you run your AD&D. If you don't worry about encounter balance ...


9

Savage Worlds Deluxe edition is designed to be played with miniatures and battle map. Using Miniatures The rules are written for the table-top because that requires exact measurements and precise rules. That’s why all the weapon ranges and movement values are listed in inches (rather than yards or some other unit). Using miniatures and ...


9

It's important when tackling this to notice that D&D Next saves' math are tied to the effect, while AD&D saves math—despite the names being that of effects—are actually tied to class and level. That means that there's no way to crunch the AD&D math to find a conversion formula—the numbers are representing different things. As ...


8

If using a 1e/OSRIC group with an LotFP adventure, no modifications should be needed. The challenges are often not connected to character stats. The adventures should work equally well with any traditional ruleset. If using LotFP characters with 1e/OSRIC modules, since those are usually more combat-heavy I would make sure the LotFP characters are one level ...


8

As some here, I am of the opinion that you should not bother converting, as many classes lose too much in the conversion. but if you really must... here are the guidelines to a "naive" approach of the problem. d20 Modern has its own way of classifying characters you can use for reference when converting, depending on the main stat of your character : ...


8

Psionics have now been converted to Pathfinder rules officially via Psionics Unleashed from Dreamscarred Press. It was open play tested prior to publication so the rules seem pretty solid. I've been running a Psion (started at 1st at 5th now) and haven't run into anything weird. It might be worth noting now that Dreamscarred has continued to support ...


8

Setting Paizo is really good at setting and story, so start by just using it as is from the Pathfinder books. Likewise their default setting of Golarion is very richly detailed, and so if it is important to the adventure, and you're not somewhere else already, then set it in Golarion, otherwise set it somewhere undefined. Your players only need to know ...


8

There is no easy way to do this. Which doesn't mean there's NO way to do this, mind you. It's just that it's going to be a rough and toothy thing on you. I'm afraid the proposed answer involving shaving the defenses and the like is more of a stop-gap solution than it is a long-term way to convert the monsters. Now, the absolute 100% best thing to do is to ...


8

There's a rule for this! Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...


8

First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe: Like an original setting, identify the themes of the other game and try to adapt with a very few key world rules. Literal translations of game mechanics from other systems usually just result in cumbersome sub-systems that don't ...


8

Actually, there is a d20 version of WoD. Montecook's World of Darkness. I wouldn't usually recommend this book because I think it loses all the horror and themes of World of Darkness, and as such I doubt the contribution, but in this case it might help. I suppose it's not fully compatible with Pathfinder, but I hope it can help for a start point. Anyway, ...


7

It looks as though there are rules for Psionics on the Pathfinder SRD. I should note, however, that the content appears to be from a third-party publisher, so your mileage may vary.


7

You can find an nWoD conversion of Vicissitude in the Vampire Translation Guide, and there's a bloodline called the Carnival in Bloodlines: The Legendary that has a flesh-warping Discipline called The Show.


7

This is the answer I would have given now that I know more about the game concepts. Races in Dungeon World aren't meant to be a full set of special features fully documented. That part is just assumed in fiction. For instance Dwarf can see in the dark, you don't need to document that fact. Same for Elves speak Elven or halfling being small. What you have ...


6

Because the game systems are so different, I would regard it more as reimagining rather than conversion. Monsters vary widely in effectiveness from their D&D counterparts. You can roughly equate levels to D&D levels, but really that's less useful than you'd think. Conversion Process as I'd Do It: Steal the plot and locations and NPC personalities. ...


6

Try 4e. I'm having success at running a 4e campaign that involves political intrigue, continent-hopping airship travel, and very little dungeon-delving. 4e battle creation is very simple: pick the level of the encounter and buy monsters to fill your XP budget, providing a good array of monster roles (which are explicitly listed in the stat block). Battles ...


6

In the Fate Core rulebook, there's a section called the Veteran's Guide on p.294. That's a good place to start for differences, but it turns out it's even easier than that. On the G+ Fate Core community, someone compiled the rules changes from Fate Core to Dresden Files. I thought this was rather light, but after playing, I can tell you that this ...


6

No worries, you should be fine The basic power-level is slightly higher in the first 2 or 3 levels in Pathfinder, but will quickly even out as the differences between in power-level between classes start to show. Encounters in Pathfinder adventure paths should not be problem for even a moderately optimised group. There have even been threads on paizo.com ...


5

Just replace the monsters with their 2e stats and see what happens. Give it a go. If it's looking too easy or too hard then adjust it on the fly. Even if you are rolling your monster roles out in the open you can still fiddle monster hit points and tactics whilst the battle is going on.


5

I think you're good, for two reasons. First, Raggi's adventures are much more about the ambiance and the mood than the rules. I've been planning on using Death Frost Doom in a 4e campaign sometime, in fact. Second, the conversion between Lamentations (or any other OD&D variant) and AD&D is pretty straightforward anyhow. And, yeah, they're intended ...


5

There are a ton of nwod books which provide antagonists of various crunches and powers. I'd suggest not doing a point for point conversion, but rather do an instance for instance conversion. Zombies into Zombies, rather then stats to stats.



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