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17

No, they do not. Skill ranks refer only to the number of well, ranks that you've put into the skill. I can't find an exact reference to back that up, but they make a big deal when referring to ranks vs bonuses: Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in ...


12

I think the two things you have to do "manually" are monsters and treasure conversion, which will actually probably be more of a "re-imagining" than a conversion. That can be fairly labor intensive, though, and I don't know a way around it. Using the compendium and monster builder can definitely help in tracking down and/or creating equivalent monsters, ...


9

Take a page from Robert J. Schwalb. He's systematically updating monsters from the epic level handbook to 4e. The essence is to ignore the mechanics, and preserve a subset of the unique iconic attacks. Use the 4e monster creation rules in the DMG with appropriate damage and defense updates from errata. A handy javascript cruncher is here. Generally you ...


9

Yes, take the plunge. Your limited session time may be an issue, but there are many ways to address that. There are several questions on this site about speeding up combat already, with a number of great answers. 4e's reputation as a tabletop video game simulator is undeserved, but it does have superficial similarities that may make your players more ...


9

Typically, the only way to faithfully "convert" a character from one system to another very different system is to re-imagine them as a new character made from scratch in the new system. Ironically, trying to convert them by-the-numbers is likely to be less faithful than a character created from scratch in their image. There are parts of AD&D 2e that ...


9

Savage Worlds Deluxe edition is designed to be played with miniatures and battle map. Using Miniatures The rules are written for the table-top because that requires exact measurements and precise rules. That’s why all the weapon ranges and movement values are listed in inches (rather than yards or some other unit). Using miniatures and ...


8

As some here, I am of the opinion that you should not bother converting, as many classes lose too much in the conversion. but if you really must... here are the guidelines to a "naive" approach of the problem. d20 Modern has its own way of classifying characters you can use for reference when converting, depending on the main stat of your character : ...


8

I don't think there's a quick fix, but I do think it's something you can do on the fly once you've got some practice. The idea is to used the 3.5 material as a guide for what to put into the game rather than as a (more, or less) strict recipe for the adventure. For fights, it depends on how you run your AD&D. If you don't worry about encounter balance ...


8

Setting Paizo is really good at setting and story, so start by just using it as is from the Pathfinder books. Likewise their default setting of Golarion is very richly detailed, and so if it is important to the adventure, and you're not somewhere else already, then set it in Golarion, otherwise set it somewhere undefined. Your players only need to know ...


8

There is no easy way to do this. Which doesn't mean there's NO way to do this, mind you. It's just that it's going to be a rough and toothy thing on you. I'm afraid the proposed answer involving shaving the defenses and the like is more of a stop-gap solution than it is a long-term way to convert the monsters. Now, the absolute 100% best thing to do is to ...


8

Nothing in Dungeon World is a straight conversion of D&D – everything is re-imagined. Even the base classes provided can't be used to convert a D&D character straight across (for example, in stock DW there's no way you can make a Dwarven Druid, while you can easily do so in D&D 3.x without creating a house rules). A straight conversion of new ...


8

There's a rule for this! Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...


7

You can find an nWoD conversion of Vicissitude in the Vampire Translation Guide, and there's a bloodline called the Carnival in Bloodlines: The Legendary that has a flesh-warping Discipline called The Show.


6

If using a 1e/OSRIC group with an LotFP adventure, no modifications should be needed. The challenges are often not connected to character stats. The adventures should work equally well with any traditional ruleset. If using LotFP characters with 1e/OSRIC modules, since those are usually more combat-heavy I would make sure the LotFP characters are one level ...


6

Because the game systems are so different, I would regard it more as reimagining rather than conversion. Monsters vary widely in effectiveness from their D&D counterparts. You can roughly equate levels to D&D levels, but really that's less useful than you'd think. Conversion Process as I'd Do It: Steal the plot and locations and NPC personalities. ...


5

Focus on rebuilding a monster using 4e rules, not converting it. Most monsters in 3E are over-engineered to an extent, in that they have many more things in their statblock than players will ever see during the game. The basic rules for creating 4e monsters can be found in the DMG. Decide what the one or two defining features of a monster are, and create ...


5

Psionics have now been converted to Pathfinder rules officially via Psionics Unleashed from Dreamscarred Press. It was open play tested prior to publication so the rules seem pretty solid. I've been running a Psion (started at 1st at 5th now) and haven't run into anything weird. It might be worth noting now that Dreamscarred has continued to support ...


5

Just replace the monsters with their 2e stats and see what happens. Give it a go. If it's looking too easy or too hard then adjust it on the fly. Even if you are rolling your monster roles out in the open you can still fiddle monster hit points and tactics whilst the battle is going on.


5

Try 4e. I'm having success at running a 4e campaign that involves political intrigue, continent-hopping airship travel, and very little dungeon-delving. 4e battle creation is very simple: pick the level of the encounter and buy monsters to fill your XP budget, providing a good array of monster roles (which are explicitly listed in the stat block). Battles ...


4

I think you're good, for two reasons. First, Raggi's adventures are much more about the ambiance and the mood than the rules. I've been planning on using Death Frost Doom in a 4e campaign sometime, in fact. Second, the conversion between Lamentations (or any other OD&D variant) and AD&D is pretty straightforward anyhow. And, yeah, they're intended ...


4

What I would do to convert 2e material to 4e, is not work from the point of view of conversion, as much as making the best analogues I can using what 4e gives. For instance, taking a 2e Druid and converting it to a 4e Druid of the same level wouldn't work at all - they're entirely different character types. A 2e Druid is really a 4e Cleric (unsurprising, as ...


4

I'd provisionally just convert skills and the like; I don't think the Psion particularly needs additional powers, since it's not like it was especially weak in 3.5. If you think it does, a bonus feat progress is probably simplest. Depending on power selection, you may need to rebalance the powers themselves some, since a whole lot of spells got edited in ...


4

As has been stated there are problems doing a direct port across but with an understanding of what the players are looking to get out of their characters, you could give them interesting "alternates" to play in your D20 Modern game. I would be porting them this way : Fighters, barbarians: combination of Strong and Tough Rogue, Scout, Swashbuckler: ...


4

Step 1 You need to pick your system of choice. That's a matter of taste. Step 2 Identify the key elements of the setting. For Dark Sun, for me, here's that list: Unique race treatments Thri-Kreen Athasian Elves Athasian Halflings Unique hazards Silt Seas Unique Creatures Defiler Magic Metal Poor Sorcerer-Kings Transformation to Dragons Clerics ...


4

Wow. That's a tall order. Rather than attempt a complete answer, I'm going to point you to some resources that may be handy during your work. Hopefully someone who knows PF better than I will be able to help you more. The Pathfinder SRD, for looking up things that may be in the campaign's stat blocks but are not explicitly spelled out. Here are a pair of ...


4

Again, there's no easy way to do that. You might be familiar with this assumption and I can tell you where it steams off too. D&D 4th edition is quite a different game with some similarities that were kept to brand it as "D&D". The main problem here is that monsters only have powers they can actually use during an encounter. No more 1st level ...


4

Don't sweat the details. Don't try to exactly convert everything one-for-one. There's really no point. Figure out how fast progression should be. One of the reasonably nice things about the adventure paths is they're designed for a steady and even level progression, and 4e excels at that. In each section see what the expected level entry points and exit ...


4

First off, let me say that I firmly support the idea behind this question, even if it's going to be MAJORLY difficult to pull off. Mechanically, converting the physical Attributes will be the easiest, as you can say that a 10 Strength in AD&D equals 2 dots in nWoD. (Both are considered to be average human strength). Constitution would count towards ...


4

The differences between AD&D 1st edition and AD&D 2nd edition is very small 2nd edition is merely a polished version of 1st edition so you shouldn't really have a problem using 1st edition modules in 2nd edition. I asked a similar question here the answer by aramis offers a comprehensive detailing of the differences between the editions which might ...


4

Yes, you can play on a grid effectively. A hex grid doesn't require much effort to play on. You can just treat any mention of "inches" as "hexes" instead. Playing on a square grid takes a little bit more conversion, but not much. There are a few gotchas though: For squares, you have to decide how to handle diagonal movement. The "3 inches for 2 diagonal ...



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