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17

No, they do not. Skill ranks refer only to the number of well, ranks that you've put into the skill. I can't find an exact reference to back that up, but they make a big deal when referring to ranks vs bonuses: Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in ...


13

Nothing in Dungeon World is a straight conversion of D&D – everything is re-imagined. Even the base classes provided can't be used to convert a D&D character straight across (for example, in stock DW there's no way you can make a Dwarven Druid, while you can easily do so in D&D 3.x without creating a house rules). A straight conversion of new ...


12

I think the two things you have to do "manually" are monsters and treasure conversion, which will actually probably be more of a "re-imagining" than a conversion. That can be fairly labor intensive, though, and I don't know a way around it. Using the compendium and monster builder can definitely help in tracking down and/or creating equivalent monsters, ...


12

Yes, take the plunge. Your limited session time may be an issue, but there are many ways to address that. There are several questions on this site about speeding up combat already, with a number of great answers. 4e's reputation as a tabletop video game simulator is undeserved, but it does have superficial similarities that may make your players more ...


10

Something or someone makes a good icon when they are A significant mover and shaker in the setting, but Too removed, powerful, distracted or dangerous to get involved in events directly, and Suggest the potential for positive, conflicted, and negative relationships I'm afraid I don't know the Malazan setting, so I'm going to fall back on something that ...


9

Take a page from Robert J. Schwalb. He's systematically updating monsters from the epic level handbook to 4e. The essence is to ignore the mechanics, and preserve a subset of the unique iconic attacks. Use the 4e monster creation rules in the DMG with appropriate damage and defense updates from errata. A handy javascript cruncher is here. Generally you ...


9

I don't think there's a quick fix, but I do think it's something you can do on the fly once you've got some practice. The idea is to used the 3.5 material as a guide for what to put into the game rather than as a (more, or less) strict recipe for the adventure. For fights, it depends on how you run your AD&D. If you don't worry about encounter balance ...


9

Typically, the only way to faithfully "convert" a character from one system to another very different system is to re-imagine them as a new character made from scratch in the new system. Ironically, trying to convert them by-the-numbers is likely to be less faithful than a character created from scratch in their image. There are parts of AD&D 2e that ...


9

Savage Worlds Deluxe edition is designed to be played with miniatures and battle map. Using Miniatures The rules are written for the table-top because that requires exact measurements and precise rules. That’s why all the weapon ranges and movement values are listed in inches (rather than yards or some other unit). Using miniatures and ...


8

If using a 1e/OSRIC group with an LotFP adventure, no modifications should be needed. The challenges are often not connected to character stats. The adventures should work equally well with any traditional ruleset. If using LotFP characters with 1e/OSRIC modules, since those are usually more combat-heavy I would make sure the LotFP characters are one level ...


8

As some here, I am of the opinion that you should not bother converting, as many classes lose too much in the conversion. but if you really must... here are the guidelines to a "naive" approach of the problem. d20 Modern has its own way of classifying characters you can use for reference when converting, depending on the main stat of your character : ...


8

Setting Paizo is really good at setting and story, so start by just using it as is from the Pathfinder books. Likewise their default setting of Golarion is very richly detailed, and so if it is important to the adventure, and you're not somewhere else already, then set it in Golarion, otherwise set it somewhere undefined. Your players only need to know ...


8

There is no easy way to do this. Which doesn't mean there's NO way to do this, mind you. It's just that it's going to be a rough and toothy thing on you. I'm afraid the proposed answer involving shaving the defenses and the like is more of a stop-gap solution than it is a long-term way to convert the monsters. Now, the absolute 100% best thing to do is to ...


8

There's a rule for this! Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...


8

First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe: Like an original setting, identify the themes of the other game and try to adapt with a very few key world rules. Literal translations of game mechanics from other systems usually just result in cumbersome sub-systems that don't ...


7

You can find an nWoD conversion of Vicissitude in the Vampire Translation Guide, and there's a bloodline called the Carnival in Bloodlines: The Legendary that has a flesh-warping Discipline called The Show.


6

Psionics have now been converted to Pathfinder rules officially via Psionics Unleashed from Dreamscarred Press. It was open play tested prior to publication so the rules seem pretty solid. I've been running a Psion (started at 1st at 5th now) and haven't run into anything weird. It might be worth noting now that Dreamscarred has continued to support ...


6

Because the game systems are so different, I would regard it more as reimagining rather than conversion. Monsters vary widely in effectiveness from their D&D counterparts. You can roughly equate levels to D&D levels, but really that's less useful than you'd think. Conversion Process as I'd Do It: Steal the plot and locations and NPC personalities. ...


6

Try 4e. I'm having success at running a 4e campaign that involves political intrigue, continent-hopping airship travel, and very little dungeon-delving. 4e battle creation is very simple: pick the level of the encounter and buy monsters to fill your XP budget, providing a good array of monster roles (which are explicitly listed in the stat block). Battles ...


6

This is the answer I would have given now that I know more about the game concepts. Races in Dungeon World aren't meant to be a full set of special features fully documented. That part is just assumed in fiction. For instance Dwarf can see in the dark, you don't need to document that fact. Same for Elves speak Elven or halfling being small. What you have ...


6

In the Fate Core rulebook, there's a section called the Veteran's Guide on p.294. That's a good place to start for differences, but it turns out it's even easier than that. On the G+ Fate Core community, someone compiled the rules changes from Fate Core to Dresden Files. I thought this was rather light, but after playing, I can tell you that this ...


5

Focus on rebuilding a monster using 4e rules, not converting it. Most monsters in 3E are over-engineered to an extent, in that they have many more things in their statblock than players will ever see during the game. The basic rules for creating 4e monsters can be found in the DMG. Decide what the one or two defining features of a monster are, and create ...


5

Just replace the monsters with their 2e stats and see what happens. Give it a go. If it's looking too easy or too hard then adjust it on the fly. Even if you are rolling your monster roles out in the open you can still fiddle monster hit points and tactics whilst the battle is going on.


5

I think you're good, for two reasons. First, Raggi's adventures are much more about the ambiance and the mood than the rules. I've been planning on using Death Frost Doom in a 4e campaign sometime, in fact. Second, the conversion between Lamentations (or any other OD&D variant) and AD&D is pretty straightforward anyhow. And, yeah, they're intended ...


5

Yes, you can play on a grid effectively. A hex grid doesn't require much effort to play on. You can just treat any mention of "inches" as "hexes" instead. Playing on a square grid takes a little bit more conversion, but not much. There are a few gotchas though: For squares, you have to decide how to handle diagonal movement. The "3 inches for 2 diagonal ...


4

I'd provisionally just convert skills and the like; I don't think the Psion particularly needs additional powers, since it's not like it was especially weak in 3.5. If you think it does, a bonus feat progress is probably simplest. Depending on power selection, you may need to rebalance the powers themselves some, since a whole lot of spells got edited in ...


4

Step 1 You need to pick your system of choice. That's a matter of taste. Step 2 Identify the key elements of the setting. For Dark Sun, for me, here's that list: Unique race treatments Thri-Kreen Athasian Elves Athasian Halflings Unique hazards Silt Seas Unique Creatures Defiler Magic Metal Poor Sorcerer-Kings Transformation to Dragons Clerics ...


4

As has been stated there are problems doing a direct port across but with an understanding of what the players are looking to get out of their characters, you could give them interesting "alternates" to play in your D20 Modern game. I would be porting them this way : Fighters, barbarians: combination of Strong and Tough Rogue, Scout, Swashbuckler: ...


4

What I would do to convert 2e material to 4e, is not work from the point of view of conversion, as much as making the best analogues I can using what 4e gives. For instance, taking a 2e Druid and converting it to a 4e Druid of the same level wouldn't work at all - they're entirely different character types. A 2e Druid is really a 4e Cleric (unsurprising, as ...


4

Wow. That's a tall order. Rather than attempt a complete answer, I'm going to point you to some resources that may be handy during your work. Hopefully someone who knows PF better than I will be able to help you more. The Pathfinder SRD, for looking up things that may be in the campaign's stat blocks but are not explicitly spelled out. Here are a pair of ...



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