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30

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


26

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


12

You're in luck, because the power levels of the old Basic D&D games are similar to those of 5e.* I'm going to illustrate my answer with examples from B5 Horror on the Hill, but you can apply the principles to any of your Basic D&D Modules. 1. Replace what monsters and NPCs you can from the 5e Monster Manual This will save you a lot of work, and ...


12

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


12

The big changes in the economy are in two areas, magic items and armor. The rest of the economy is largely unchanged. In 4th editions magic items were not only a key part of the economy they were a super important part of making the math work across the system (particularly in the areas of to-hit, damage and defenses). If you didn't have on level or so ...


10

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


10

Is the value of currency significantly different between 4e and 5e? This question does not have a simple answer. While many mundane items are priced similarly, the value of gold pieces to the PCs differs quite a bit. By design, 5e characters are not supposed to depend on getting certain magic items at certain levels. As long as they can afford their ...


6

Sort Of The Pathfinder Samurai relates to the Oriental Adventures and Complete Warrior Samurai in name only—mechanically, it has much more in common with the Knight (PHB II), Paladin, and even the Ranger than the Samurai from either D&D book. As can be seen in the link above, it is a variation on Pathfinder's Cavalier. That being said, the OA Samurai is ...


5

Yes, but they require quite a lot of experience with the games in question. But there are a depressing number of conversations here. Unfortunately there's a whole book that attempts this discussion -- your mileage may vary. Needing to do this level of homebrew is likely a sign of insufficient system mastery, a love of graven idols, and a need for a better ...


5

To convert a module you'll need the AD&D Module and 5e books. Especially the bestiary. A big part of converting a module from a prior edition to a future edition has to do with the monsters that populate the dungeon, so you'll need your AD&D bestiary, and any monster tables for 5th edition so you can create the encounter tables necessary to run the ...


4

Some advice on transferring characters across systems: Describe the characters in plain text - what they're like, compared to normal humans, what they're good at/bad at, how they act and so on, with appropriate adjectives. [I tend to use a 7-point ordinal scale of adjectives for attributes - such as Minimal, Inferior, Low, Average, High, Superior, ...


4

While I haven't seen this translation guide, I can safely assume it follows other guides between oWoD and nWoD - which is changing old splat into new splat, not into new kind of splat. So when you use this guide, you combine both D:tF and D:tD creatures into exactly same thing, so you won't have two kinds of creatures (one opposing Abrahamic God, one ...


4

Chris Perkins adapted Tomb of Horrors for D&D Next in Dungeon magazine, issue 213. D&D Next was sort of the "beta version" of fifth edition, but it should be very usable.


3

Coming out of ToEE they should be 7 or 8. Coming out of SotSL they should be probably 10 or 11. That should keep it pretty balanced, from my memory of those modules. Some amount of balance might need to be done as you play- if it's too tough give them some XP or item bumps above recommended, if it's too easy crank the AC's and saves of opponents up a ...


3

You can, but it requires work. The variable-difficulty-variable-successes method gives a range of potential outcomes (botch, failure, partial success, full success, critical success) that has finer resolution than the one-difficulty-single-success method. You'll need to see whether things like disciplines need to be adjusted to account for those changes. ...


3

You also need to discuss expectations if you haven't already If you just change the mechanics to better fit the style of play that a highly lethal old-school module is written for, you need to discuss the expectations of this style of play with your players too. If you don't talk about these expectations, all that your players will see is that you've ...


3

I used to do this all the time. 1st edition and 2nd edition were so similar that I used any module any where, including what are now called BECMI modules. The stat block might be in different orders but it was all the same stuff. I knew the rules well enough and I ran it. To me it was all backwards compatible until 3rd edition came out. 2nd edition and ...


2

I don't have anything really original to say, other than it sounds like you may want one of the systems recommended here: ...RPG with less bookkeeping, namely Fate Accelerated Edition. I've got a little experience with the Dresden Files RPG, and the way it works with the characters' special abilities all being just short descriptions should make it easy to ...


2

Monte Cook released a supplement known as "Monte Cook's World of Darkness" which brings the games into the d20 system 'with a twist'. There's about a million other ways to do this, but if you want to stick with a known system, I'd suggest using this. I believe the supplement was for oWoD, as well, but I can't say definitively.


2

The first thing when trying to do gestalt for 5th ed would be to realize that the following level dependent features would NOT change, regardless so what classes you gestalt into: Proficiency bonus Spell slots per day Attribute bonus (or feat) every 4 levels Also, several features can not be combined via multiclassing, thus can't be combined via gestalt: ...


2

The key to making the Avenger the way you want is this rule. From Page 4 from the Basic 5e Player's Guide Specific beats general. This book contains rules, especially in parts 2 and 3, that govern how the game plays. That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the ...


2

It's not that difficult to convert from 2>5, in fact I think the feel is easier than 2nd Ed to 3rd or 4th edition, the question is are your players ready for the fact that 2nd Edition unrecoverable player death was much more common. I've played through ToH ~ a dozen times as a player or DM, it was one of the first modules I ever owned (1984?) and I ...


2

In 3.0, both druid and shaman used the same system for obtaining an animal companion, based on the animal friendship spell. In 3.5, the druid’s system for obtaining an animal companion was overhauled, and animal friendship ceased to be a spell. And while the shaman’s animal companion goes unmentioned in the Oriental Adventures 3.5 update, its spellcasting ...


2

The Animal Companion wasn't 'updated' in Dragon Magazine. In 3.0 the Shaman and the Druid had the exact same type of animal companion. With 3.5, the spell Animal Friendship was removed and the Animal Companion that druids enjoy now are what they became. The Shaman didn't receive that update. Your DM would have to make a ruling. Make it the same as a ...


1

First off, I'd like to clarify that I could not find an official source on this matter, as it simply has not been covered in the Dragon Magazine. The forums and wikia I've stumbled upon have all dealt with the matter the way you assumed you should. Since the Animal Companion has not been covered in any official 3.5 source, but has always been rather similar ...


1

There are no official conversion guides WOTC has not released any guidelines for converting materials from previous editions. The DMG may have something along those lines when it releases in December.


1

Well, they converted some of the oracle mysteries over to shaman spirits, but not all. You therefore have a couple choices. Convert it over yourself, and get your GM's permission. Wait for the inevitable third party book that converts it over. Reskin one of the other mysteries. "Shield of flying bones = shield of flying spirits." "Wracking pain in the ...


1

Your original post was years ago, so this post is likely irrelevant at this point. Never-the-less, I would think a straight D&D to nWoD conversion is the wrong approach. Instead of a conversion, I would consider a hybrid system. For example, I would change WoD attributes to Intelligence (Mental), Dexterity (Physical), Constitution (Physical), ...


1

Try looking into the Centimani in Promethean. They are not vampires, but they have some pretty cool ability to transform themselves using Flux. A Centimani would also have the ability to turn corpses into Pandorans, which can be all sorts of weird and inhuman. One of the creep factors I felt about the Tzimisce and their fleshcrafting was their ability to do ...



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