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15

Pick the classes and races that best capture those characters to you. It seems to me you're having trouble because you want to make sure you do them the right way, but there isn't any one right or best way to do them. Last year, we broached the topic of how to build Gandalf in D&D 3.5e. BESW summarised the problem with this quite well in his answer: ...


11

Something or someone makes a good icon when they are A significant mover and shaker in the setting, but Too removed, powerful, distracted or dangerous to get involved in events directly, and Suggest the potential for positive, conflicted, and negative relationships I'm afraid I don't know the Malazan setting, so I'm going to fall back on something that ...


9

It's important when tackling this to notice that D&D Next saves' math are tied to the effect, while AD&D saves math—despite the names being that of effects—are actually tied to class and level. That means that there's no way to crunch the AD&D math to find a conversion formula—the numbers are representing different things. As ...


8

Actually, there is a d20 version of WoD. Montecook's World of Darkness. I wouldn't usually recommend this book because I think it loses all the horror and themes of World of Darkness, and as such I doubt the contribution, but in this case it might help. I suppose it's not fully compatible with Pathfinder, but I hope it can help for a start point. Anyway, ...


8

First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe: Like an original setting, identify the themes of the other game and try to adapt with a very few key world rules. Literal translations of game mechanics from other systems usually just result in cumbersome sub-systems that don't ...


6

No worries, you should be fine The basic power-level is slightly higher in the first 2 or 3 levels in Pathfinder, but will quickly even out as the differences between in power-level between classes start to show. Encounters in Pathfinder adventure paths should not be problem for even a moderately optimised group. There have even been threads on paizo.com ...


5

Replacing analogous monsters with their equivalent from your actual system (D&D Next in this case) is the right way to convert encounters in OSR adventures, but for when there isn't an equivalent, yeah, it's nice to have a quick conversion method. Armour Class AC is pretty easy: LotFP AC starts at 12 and goes up, D&D Next AC starts at 10 and goes ...


4

I think the best way to go is to use the official dnd 3.x / pathfinder rules to come up with a lycanthrope character that fits the system mechanically and doesn't break your new party's game. You'll find a lot of actual, official resources mentioned in the answers for a previous question titled Looking for lycanthropy-related accessories. I think you ...


3

So here's a slick thing about Icons: They're basically exemplar characters of a faction or a splat that you want to define your entire setting with. Not only do they have an agenda to shape the world, they have a philosophy about it. This is what makes it more interesting to have relationships with them, because PCs might agree with an Icon's goals, but ...


3

I think the level is impossible to translate from a system that is level-less (ok, ranks are similar to levels, but rank is your maximum for gifts, does not determine your character power per se). As for Auspices, once I was thinking that Auspice determined roles in the group, and I came with the following relation: Ahroun -> Fighter Galliard -> Bard ...


3

While Jonathan Hobbs is definitely correct that there is no one exact build that is going to be correct for each character, I do think there are some general guidelines we can establish: Legolas is Fey, Frodo is a halfling, Aragorn has a sword, and so on. What you do with those guidelines is going to depend on your own personal take on the character. To ...


2

I have a few points of contention with each of the previous answers so I'll supply my own. Power Level It is important to note that most of the characters are nowhere near the same effectiveness. Tier 0: Merry, Pippen - Halfling Fighter, Halfing Bard. Perform: Sing Tier 0.5: Sam - Halfling Bard. Perform: Oratory Tier 1: Frodo - Halfling Rogue Tier 2: ...


2

Icons are a new, insufficiently explored idea. The book doesn't spent much time on them, and the implementation will differ by GM as the result. With that in mind, I'll offer my thoughts based on choosing Icons for my own setting. Icons strongly affect the game. They'll come up over and over, and the plot will be shaped by them. As such, only people and/or ...


1

If you can determine the appropriate stat to use in most circumstances, you have already fought half of the fight. It takes a bit of analysis to decide how hard it should be to save against, but use 3rd and 4th edition D&D to get a rough idea if you can't just glean it yourself, assuming you have played them as well. Overall, some generalizations can be ...



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