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23

At the risk of answering the question before it has been clarified... No. Seriously, you have several uphill battles: Classes/levels versus skills and advantages/disadvantages -- leveling up is very different between D&D (leveling up gives new prescribed powers and increases hit points, generic base attack bonus, and certain saves) and GURPS (where ...


17

Subduing in 1st Edition In AD&D (1st Edition), the rules for subduing a dragon were found in the Monster Manual I, under the DRAGON entry: Subduing a Dragon: An attack on a dragon to subdue, and thus capture it may be opted for if such intent is announced in advance of the combat. Silver, gold, chromatic and platinum dragons cannot be subdued. (...


14

Unfortunately, you can't. 4e and 5e have wildly different mechanics. Furthermore, 4e and 5e character creation processes will produce characters with very different average ACs, attack bonuses, and hit point totals. There simply isn't any way to use a 4e character in a 5e game; the best you can do is attempt to create a new 5e character based on the 4e ...


10

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


10

Chris Perkins adapted Tomb of Horrors for D&D Next in Dungeon magazine, issue 213. D&D Next was sort of the "beta version" of fifth edition, but it should be very usable.


9

Yes, you can run Isle of Dread as an AD&D module as-is, but there will be occasional hiccups. With only a few modifications (to the module), however, it can run as smooth as if it were originally written for AD&D. I played through Isle of Dread in a 2e AD&D game as a player. I have asked the DM of that game for his opinion, as well as read ...


7

I'm not sure that would work out very well. 5e treats armor and armor bonuses very differently than 3.5. Because 5e uses a bounded scale for ACs and DCs, AC in 5e generally falls between 10 and 25, whereas in 3.5e you might see ACs climbing upwards of 30 at mid-tier levels. If you make this change it greatly affects the difficulty by making every ...


7

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


7

There's no easy way to convert combat stats from one game system to another. What you have to do instead is replace all the stats with stats from the 5e Monster Manual. I don't have your XDM book, so let me give you an example using a book I do have. Let's say I want to convert the D&D 4e module "The Slaying Stone", intended for first-level 4e ...


6

In 5e, spells which deal damage require an Attack roll or a Saving throw. The lack of a Saving throw makes this spell OP at 5th level. If you add the Saving throw, the damage that you can deal by teleporting an enemy 300 ft into the air seems balanced to me. Compare for example with the 10d6+40 damage for Disintegration (level 6) or the 8d8 damage to ...


5

If you follow the 5E rules and simply pull monsters (or use the monster creation rules in the DMG to recreate monsters from the 3.5E source books), magic items, and other things from the 5E books, and pull the lore (fluff) from the 3.5E source books you'll end up fine. If you use the monster, magic items, and other stats from the 3.5E source books, it will ...


5

Something that might solve the problem a different way is the GURPS Dungeon Fantasy line. This is a set of supplements that use GURPS' flexibility to implement a D&D-style fantasy game. It doesn't have big settings like Eberron or Forgotten Realms, but people use D&D settings with it quite successfully. The basic way it works is to provide GURPS ...


4

In AD&D (1e MM p. 30) -- which wasn't called 1st Ed. until 2nd Ed. came out -- all characters attacking a dragon had to declare that they were striking to subdue, rather than kill (the text talked about "striking with the flat of swords"). They would then attempt to survive the process of either reducing the dragon to zero hit points without any killing ...


4

Per the Pathfinder Roleplaing Game Conversion Guide, you can just convert the battlerager class directly. In the case of the battlerager, it’s pretty simple: The requirement for Intimidate should be only 5 ranks, instead of 8, because of Pathfinder’s changes to skill rank maximums. The extra daily uses of rage should be converted into daily rounds of rage....


4

I am not focusing on “how do I best spend my enormous wealth?” since that’s much too broad for a question here; I am instead focusing on your requirements. Sadly, for that we have to begin with this fact: Crafting “All the Things” cannot be done First, crafting “All the Things” is off the table. There is no way to do so in Paizo-published content. Items ...


3

Wizards of the Coast posted a short 4 page article about conversion from previous editions of D&D to 5th edition. It covers monsters as well. You may even convert those from 1st or 2nd edition. I find it quite helpful. http://media.wizards.com/2015/downloads/dnd/DnD_Conversions_1.0.pdf Quick Conversion In third edition, you can use monster ...


3

I've done almost exactly that, except I also had some house-rules in combat mechanics. This was around 5 years ago, so the particulars are a little hazy. In general, I think, it was pretty straightforward - as far as I remember I converted stats basically on the fly, without any special preparation.


3

Rough-do-it-yourself-conversion: The branching nature of blood magic paths (as seen in the gazillion paths that the Tremere had) doesn't exist in Requiem. The disciplines that come closest to resemble them are Cruac or Thebian Sorcery (& Gilded Cage in a lesser way, since it's restricted to a location). This means that we will not talk about the "The ...


2

It's up to you The translation guides are, at their core, home-brew suggestions. You, the ST, have to fill in a lot of blanks to make that kind of game work, mostly in the fluff. It is intentionally left up to you if Aetheric Resonance, et. al. works on the Fallen or not. It is impossible for me to say 'yes or no', but only can tell you that you are ...


2

Consider Blood Sorcery: Sacraments and Blasphemies. Koldunic magic is, in a few words, corrupting, wild and pagan — and that gives it kinship to Crúac. Blood Sorcery: Sacraments and Blasphemies gives systemic guidelines for crafting custom Crúac rituals (and Theban Sorcery, too) based on a set of themes like Creation, Transmutation, Destruction and so on. ...


2

5E Mechanics are not compatible with 3.5E mechanics While some of the same words might be used, and you could port monsters if you have a strong understanding of both systems, a lot of people would have trouble doing so. I hesitate to use 'experience' as a hallmark of ability to do so - some people play for 10 years and would have no ability to do so, some ...


2

Changes to starting skill points and rank max Pathfinder removed the 4× multiplier on 1st-level skill points, limits ranks to a character’s level, and gives a +3 bonus on class skills with at least one rank. The effect of this is that players get slightly fewer choices for skill points (which is largely a good thing since the 3.5 system is far more ...


2

Going to go point by point: Torment is specific to Demon the Fallen and has no similarty to Demon the Descent. The closest similarity is Integrity. See the Torment section in the Demon Translation Guide p7-8. There's no link between Torment and Cover. Cover is specific to Demon the Descent and represents a fake identity used by the demon to move unseen ...


1

I'd raise the question of specificity -- if the caster points "up in the air" while outside, where is he actually pointing? Could be any position from just above his hand to that 300 foot limit (or well beyond, causing the spell to fail). Much more useful to precipitate the victim into the Astral Plane. That said, if you have a single creature to deal ...


1

In 2e, each point of a character’s ability score gives a +5% to the chance of success. In 3e, every two points of a character’s ability score gives a +5% to the chance of success. Which is a fundamental difference. If you want scores to count the way they do in 2e but you want roll-over like 3e, you’d want to use score - 10 as the modifier to the roll. (...


1

5e Actually currently cannot do this, for the reasons mentioned in @Jack's answer, rules as written. There are options though: A class feature can be modified on a rare or higher rarity magic item. The player can multiclass into Barbarian from Eldrich Knight and have to make choices between raging and casting Ask the other players at the table if they're ...


1

I did this some time ago for a 5e Birthright campaign in the Southern Coast. Unfortunately I didn't have the opportunity to test in since the campaign didn't start. Spiderfell Army (as per UA mass combat rules) Goblin Spider Riders, 2 Units, 10 stands of Goblin Skirmishers and 10 stands of Goblin Spider Riders. (200 goblin skirmishers, 100 goblin spider ...


1

My very limited experience runs only in the opposite direction: Converting primarily the PCs of an existing game from one version of D&D over into GURPS. (This would have been in the early 90s, so it was probably 2nd edition AD&D to 3rd edition GURPS, but I doubt this will matter.) In that limited sense, we had some success, because the GURPS ...


1

The difference between 3.5e and 5e mechanically - are pretty great. Particularly as 5e introduces the "advantage / disadvantage" mechanic, which doesn't really have a close equivalent in 3.5e (yes, the Luck domain power can let you reroll a d20, and there's some other d20 trickery around as well, but it isn't really the advantage / disadvantage ...


1

Yes, There are some changes but they are minor and small. As 2nd Edition is just a re-made and better made version of 1st.(That is up for debate but I'm not here to argue.) If you have ever ran any 3.5 modules in Pathfinder it'll be quite similar. Use logic when the stats don't completely match and you'll find it works quite well. In short: Yes they are ...



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