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10

Something or someone makes a good icon when they are A significant mover and shaker in the setting, but Too removed, powerful, distracted or dangerous to get involved in events directly, and Suggest the potential for positive, conflicted, and negative relationships I'm afraid I don't know the Malazan setting, so I'm going to fall back on something that ...


9

Savage Worlds Deluxe edition is designed to be played with miniatures and battle map. Using Miniatures The rules are written for the table-top because that requires exact measurements and precise rules. That’s why all the weapon ranges and movement values are listed in inches (rather than yards or some other unit). Using miniatures and ...


8

First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe: Like an original setting, identify the themes of the other game and try to adapt with a very few key world rules. Literal translations of game mechanics from other systems usually just result in cumbersome sub-systems that don't ...


8

There's a rule for this! Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...


6

In the Fate Core rulebook, there's a section called the Veteran's Guide on p.294. That's a good place to start for differences, but it turns out it's even easier than that. On the G+ Fate Core community, someone compiled the rules changes from Fate Core to Dresden Files. I thought this was rather light, but after playing, I can tell you that this ...


5

Yes, you can play on a grid effectively. A hex grid doesn't require much effort to play on. You can just treat any mention of "inches" as "hexes" instead. Playing on a square grid takes a little bit more conversion, but not much. There are a few gotchas though: For squares, you have to decide how to handle diagonal movement. The "3 inches for 2 diagonal ...


4

Replacing analogous monsters with their equivalent from your actual system (D&D Next in this case) is the right way to convert encounters in OSR adventures, but for when there isn't an equivalent, yeah, it's nice to have a quick conversion method. Armour Class AC is pretty easy: LotFP AC starts at 12 and goes up, D&D Next AC starts at 10 and goes ...


4

I would go for the skill option from what you described. As it seems, it is one of the core skills in RT and there's no reason why it shouldn't be so in your Fate Core game. Only that you have to clarify the four actions for the new skill Overcome: Used mostly for removing negative aspects on crewmembers, also for accomplishing big things with the help of ...


2

So here's a slick thing about Icons: They're basically exemplar characters of a faction or a splat that you want to define your entire setting with. Not only do they have an agenda to shape the world, they have a philosophy about it. This is what makes it more interesting to have relationships with them, because PCs might agree with an Icon's goals, but ...


2

Icons are a new, insufficiently explored idea. The book doesn't spent much time on them, and the implementation will differ by GM as the result. With that in mind, I'll offer my thoughts based on choosing Icons for my own setting. Icons strongly affect the game. They'll come up over and over, and the plot will be shaped by them. As such, only people and/or ...


2

I upvoted SevenSidedDie’s answer, but here’s my take, for what it’s worth... No matter what game system the adventure was written for or that you’re using, this is how you convert on-the-fly: Simply ignore any stats or mechanics in the module. Pick an appropriate monster, treasure, or mechanic from the game you’re running based only on the text descriptions ...


1

Almost every measurement in SW is listed in inches. Movement, range of shot, blast radius, etc. Because of this, I would recommend using a square grid with 1-inch squares. Handling diagonal movement will be your biggest challenge. You can either disallow diagonal movement, or use a ruler/tape measure to find the closest square and move your character ...



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