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32

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


14

Unfortunately, you can't. 4e and 5e have wildly different mechanics. Furthermore, 4e and 5e character creation processes will produce characters with very different average ACs, attack bonuses, and hit point totals. There simply isn't any way to use a 4e character in a 5e game; the best you can do is attempt to create a new 5e character based on the 4e ...


13

You're in luck, because the power levels of the old Basic D&D games are similar to those of 5e.* I'm going to illustrate my answer with examples from B5 Horror on the Hill, but you can apply the principles to any of your Basic D&D Modules. 1. Replace what monsters and NPCs you can from the 5e Monster Manual This will save you a lot of work, and ...


8

Chris Perkins adapted Tomb of Horrors for D&D Next in Dungeon magazine, issue 213. D&D Next was sort of the "beta version" of fifth edition, but it should be very usable.


6

Sort Of The Pathfinder Samurai relates to the Oriental Adventures and Complete Warrior Samurai in name only—mechanically, it has much more in common with the Knight (PHB II), Paladin, and even the Ranger than the Samurai from either D&D book. As can be seen in the link above, it is a variation on Pathfinder's Cavalier. That being said, the OA Samurai is ...


6

While I haven't seen this translation guide, I can safely assume it follows other guides between oWoD and nWoD - which is changing old splat into new splat, not into new kind of splat. So when you use this guide, you combine both D:tF and D:tD creatures into exactly same thing, so you won't have two kinds of creatures (one opposing Abrahamic God, one ...


5

To convert a module you'll need the AD&D Module and 5e books. Especially the bestiary. A big part of converting a module from a prior edition to a future edition has to do with the monsters that populate the dungeon, so you'll need your AD&D bestiary, and any monster tables for 5th edition so you can create the encounter tables necessary to run the ...


5

Yes, but they require quite a lot of experience with the games in question. But there are a depressing number of conversations here. Unfortunately there's a whole book that attempts this discussion -- your mileage may vary. Needing to do this level of homebrew is likely a sign of insufficient system mastery, a love of graven idols, and a need for a better ...


4

Per the Pathfinder Roleplaing Game Conversion Guide, you can just convert the battlerager class directly. In the case of the battlerager, it’s pretty simple: The requirement for Intimidate should be only 5 ranks, instead of 8, because of Pathfinder’s changes to skill rank maximums. The extra daily uses of rage should be converted into daily rounds of ...


4

I used to do this all the time. 1st edition and 2nd edition were so similar that I used any module any where, including what are now called BECMI modules. The stat block might be in different orders but it was all the same stuff. I knew the rules well enough and I ran it. To me it was all backwards compatible until 3rd edition came out. 2nd edition and ...


3

I've done almost exactly that, except I also had some house-rules in combat mechanics. This was around 5 years ago, so the particulars are a little hazy. In general, I think, it was pretty straightforward - as far as I remember I converted stats basically on the fly, without any special preparation.


3

Rough-do-it-yourself-conversion: The branching nature of blood magic paths (as seen in the gazillion paths that the Tremere had) doesn't exist in Requiem. The disciplines that come closest to resemble them are Cruac or Thebian Sorcery (& Gilded Cage in a lesser way, since it's restricted to a location). This means that we will not talk about the "The ...


3

I am not focusing on “how do I best spend my enormous wealth?” since that’s much too broad for a question here; I am instead focusing on your requirements. Sadly, for that we have to begin with this fact: Crafting “All the Things” cannot be done First, crafting “All the Things” is off the table. There is no way to do so in Paizo-published content. Items ...


2

It's not that difficult to convert from 2>5, in fact I think the feel is easier than 2nd Ed to 3rd or 4th edition, the question is are your players ready for the fact that 2nd Edition unrecoverable player death was much more common. I've played through ToH ~ a dozen times as a player or DM, it was one of the first modules I ever owned (1984?) and I ...


2

In 3.0, both druid and shaman used the same system for obtaining an animal companion, based on the animal friendship spell. In 3.5, the druid’s system for obtaining an animal companion was overhauled, and animal friendship ceased to be a spell. And while the shaman’s animal companion goes unmentioned in the Oriental Adventures 3.5 update, its spellcasting ...


2

It's up to you The translation guides are, at their core, home-brew suggestions. You, the ST, have to fill in a lot of blanks to make that kind of game work, mostly in the fluff. It is intentionally left up to you if Aetheric Resonance, et. al. works on the Fallen or not. It is impossible for me to say 'yes or no', but only can tell you that you are ...


2

The Animal Companion wasn't 'updated' in Dragon Magazine. In 3.0 the Shaman and the Druid had the exact same type of animal companion. With 3.5, the spell Animal Friendship was removed and the Animal Companion that druids enjoy now are what they became. The Shaman didn't receive that update. Your DM would have to make a ruling. Make it the same as a ...


2

Consider Blood Sorcery: Sacraments and Blasphemies. Koldunic magic is, in a few words, corrupting, wild and pagan — and that gives it kinship to Crúac. Blood Sorcery: Sacraments and Blasphemies gives systemic guidelines for crafting custom Crúac rituals (and Theban Sorcery, too) based on a set of themes like Creation, Transmutation, Destruction and so on. ...


2

Going to go point by point: Torment is specific to Demon the Fallen and has no similarty to Demon the Descent. The closest similarity is Integrity. See the Torment section in the Demon Translation Guide p7-8. There's no link between Torment and Cover. Cover is specific to Demon the Descent and represents a fake identity used by the demon to move unseen ...


1

The difference between 3.5e and 5e mechanically - are pretty great. Particularly as 5e introduces the "advantage / disadvantage" mechanic, which doesn't really have a close equivalent in 3.5e (yes, the Luck domain power can let you reroll a d20, and there's some other d20 trickery around as well, but it isn't really the advantage / disadvantage ...


1

First off, I'd like to clarify that I could not find an official source on this matter, as it simply has not been covered in the Dragon Magazine. The forums and wikia I've stumbled upon have all dealt with the matter the way you assumed you should. Since the Animal Companion has not been covered in any official 3.5 source, but has always been rather similar ...



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