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34

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


18

At the risk of answering the question before it has been clarified... No. Seriously, you have several uphill battles: Classes/levels versus skills and advantages/disadvantages -- leveling up is very different between D&D (leveling up gives new prescribed powers and increases hit points, generic base attack bonus, and certain saves) and GURPS (where ...


16

Subduing in 1st Edition In AD&D (1st Edition), the rules for subduing a dragon were found in the Monster Manual I, under the DRAGON entry: Subduing a Dragon: An attack on a dragon to subdue, and thus capture it may be opted for if such intent is announced in advance of the combat. Silver, gold, chromatic and platinum dragons cannot be subdued. ...


14

Unfortunately, you can't. 4e and 5e have wildly different mechanics. Furthermore, 4e and 5e character creation processes will produce characters with very different average ACs, attack bonuses, and hit point totals. There simply isn't any way to use a 4e character in a 5e game; the best you can do is attempt to create a new 5e character based on the 4e ...


9

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


8

Chris Perkins adapted Tomb of Horrors for D&D Next in Dungeon magazine, issue 213. D&D Next was sort of the "beta version" of fifth edition, but it should be very usable.


8

Yes, you can run Isle of Dread as an AD&D module as-is, but there will be occasional hiccups. With only a few modifications (to the module), however, it can run as smooth as if it were originally written for AD&D. I played through Isle of Dread in a 2e AD&D game as a player. I have asked the DM of that game for his opinion, as well as read ...


7

I'm not sure that would work out very well. 5e treats armor and armor bonuses very differently than 3.5. Because 5e uses a bounded scale for ACs and DCs, AC in 5e generally falls between 10 and 25, whereas in 3.5e you might see ACs climbing upwards of 30 at mid-tier levels. If you make this change it greatly affects the difficulty by making every ...


6

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


6

While I haven't seen this translation guide, I can safely assume it follows other guides between oWoD and nWoD - which is changing old splat into new splat, not into new kind of splat. So when you use this guide, you combine both D:tF and D:tD creatures into exactly same thing, so you won't have two kinds of creatures (one opposing Abrahamic God, one ...


5

Yes, but they require quite a lot of experience with the games in question. But there are a depressing number of conversations here. Unfortunately there's a whole book that attempts this discussion -- your mileage may vary. Needing to do this level of homebrew is likely a sign of insufficient system mastery, a love of graven idols, and a need for a better ...


5

To convert a module you'll need the AD&D Module and 5e books. Especially the bestiary. A big part of converting a module from a prior edition to a future edition has to do with the monsters that populate the dungeon, so you'll need your AD&D bestiary, and any monster tables for 5th edition so you can create the encounter tables necessary to run the ...


5

If you follow the 5E rules and simply pull monsters (or use the monster creation rules in the DMG to recreate monsters from the 3.5E source books), magic items, and other things from the 5E books, and pull the lore (fluff) from the 3.5E source books you'll end up fine. If you use the monster, magic items, and other stats from the 3.5E source books, it will ...


4

In AD&D (1e MM p. 30) -- which wasn't called 1st Ed. until 2nd Ed. came out -- all characters attacking a dragon had to declare that they were striking to subdue, rather than kill (the text talked about "striking with the flat of swords"). They would then attempt to survive the process of either reducing the dragon to zero hit points without any killing ...


4

Per the Pathfinder Roleplaing Game Conversion Guide, you can just convert the battlerager class directly. In the case of the battlerager, it’s pretty simple: The requirement for Intimidate should be only 5 ranks, instead of 8, because of Pathfinder’s changes to skill rank maximums. The extra daily uses of rage should be converted into daily rounds of ...


3

I've done almost exactly that, except I also had some house-rules in combat mechanics. This was around 5 years ago, so the particulars are a little hazy. In general, I think, it was pretty straightforward - as far as I remember I converted stats basically on the fly, without any special preparation.


3

I am not focusing on “how do I best spend my enormous wealth?” since that’s much too broad for a question here; I am instead focusing on your requirements. Sadly, for that we have to begin with this fact: Crafting “All the Things” cannot be done First, crafting “All the Things” is off the table. There is no way to do so in Paizo-published content. Items ...


3

Rough-do-it-yourself-conversion: The branching nature of blood magic paths (as seen in the gazillion paths that the Tremere had) doesn't exist in Requiem. The disciplines that come closest to resemble them are Cruac or Thebian Sorcery (& Gilded Cage in a lesser way, since it's restricted to a location). This means that we will not talk about the "The ...


2

Going to go point by point: Torment is specific to Demon the Fallen and has no similarty to Demon the Descent. The closest similarity is Integrity. See the Torment section in the Demon Translation Guide p7-8. There's no link between Torment and Cover. Cover is specific to Demon the Descent and represents a fake identity used by the demon to move unseen ...


2

It's not that difficult to convert from 2>5, in fact I think the feel is easier than 2nd Ed to 3rd or 4th edition, the question is are your players ready for the fact that 2nd Edition unrecoverable player death was much more common. I've played through ToH ~ a dozen times as a player or DM, it was one of the first modules I ever owned (1984?) and I ...


2

It's up to you The translation guides are, at their core, home-brew suggestions. You, the ST, have to fill in a lot of blanks to make that kind of game work, mostly in the fluff. It is intentionally left up to you if Aetheric Resonance, et. al. works on the Fallen or not. It is impossible for me to say 'yes or no', but only can tell you that you are ...


2

Consider Blood Sorcery: Sacraments and Blasphemies. Koldunic magic is, in a few words, corrupting, wild and pagan — and that gives it kinship to Crúac. Blood Sorcery: Sacraments and Blasphemies gives systemic guidelines for crafting custom Crúac rituals (and Theban Sorcery, too) based on a set of themes like Creation, Transmutation, Destruction and so on. ...


2

In 3.0, both druid and shaman used the same system for obtaining an animal companion, based on the animal friendship spell. In 3.5, the druid’s system for obtaining an animal companion was overhauled, and animal friendship ceased to be a spell. And while the shaman’s animal companion goes unmentioned in the Oriental Adventures 3.5 update, its spellcasting ...


2

The Animal Companion wasn't 'updated' in Dragon Magazine. In 3.0 the Shaman and the Druid had the exact same type of animal companion. With 3.5, the spell Animal Friendship was removed and the Animal Companion that druids enjoy now are what they became. The Shaman didn't receive that update. Your DM would have to make a ruling. Make it the same as a ...


2

Changes to starting skill points and rank max Pathfinder removed the 4× multiplier on 1st-level skill points, limits ranks to a character’s level, and gives a +3 bonus on class skills with at least one rank. The effect of this is that players get slightly fewer choices for skill points (which is largely a good thing since the 3.5 system is far more ...


2

5E Mechanics are not compatible with 3.5E mechanics While some of the same words might be used, and you could port monsters if you have a strong understanding of both systems, a lot of people would have trouble doing so. I hesitate to use 'experience' as a hallmark of ability to do so - some people play for 10 years and would have no ability to do so, some ...


1

My very limited experience runs only in the opposite direction: Converting primarily the PCs of an existing game from one version of D&D over into GURPS. (This would have been in the early 90s, so it was probably 2nd edition AD&D to 3rd edition GURPS, but I doubt this will matter.) In that limited sense, we had some success, because the GURPS ...


1

The difference between 3.5e and 5e mechanically - are pretty great. Particularly as 5e introduces the "advantage / disadvantage" mechanic, which doesn't really have a close equivalent in 3.5e (yes, the Luck domain power can let you reroll a d20, and there's some other d20 trickery around as well, but it isn't really the advantage / disadvantage ...


1

First off, I'd like to clarify that I could not find an official source on this matter, as it simply has not been covered in the Dragon Magazine. The forums and wikia I've stumbled upon have all dealt with the matter the way you assumed you should. Since the Animal Companion has not been covered in any official 3.5 source, but has always been rather similar ...



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