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26

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


15

Pick the classes and races that best capture those characters to you. It seems to me you're having trouble because you want to make sure you do them the right way, but there isn't any one right or best way to do them. Last year, we broached the topic of how to build Gandalf in D&D 3.5e. BESW summarised the problem with this quite well in his answer: ...


12

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


11

The big changes in the economy are in two areas, magic items and armor. The rest of the economy is largely unchanged. In 4th editions magic items were not only a key part of the economy they were a super important part of making the math work across the system (particularly in the areas of to-hit, damage and defenses). If you didn't have on level or so ...


10

Is the value of currency significantly different between 4e and 5e? This question does not have a simple answer. While many mundane items are priced similarly, the value of gold pieces to the PCs differs quite a bit. By design, 5e characters are not supposed to depend on getting certain magic items at certain levels. As long as they can afford their ...


10

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


9

It's important when tackling this to notice that D&D Next saves' math are tied to the effect, while AD&D saves math—despite the names being that of effects—are actually tied to class and level. That means that there's no way to crunch the AD&D math to find a conversion formula—the numbers are representing different things. As ...


9

Actually, there is a d20 version of WoD. Montecook's World of Darkness. I wouldn't usually recommend this book because I think it loses all the horror and themes of World of Darkness, and as such I doubt the contribution, but in this case it might help. I suppose it's not fully compatible with Pathfinder, but I hope it can help for a start point. Anyway, ...


4

I think the best way to go is to use the official dnd 3.x / pathfinder rules to come up with a lycanthrope character that fits the system mechanically and doesn't break your new party's game. You'll find a lot of actual, official resources mentioned in the answers for a previous question titled Looking for lycanthropy-related accessories. I think you ...


4

Some advice on transferring characters across systems: Describe the characters in plain text - what they're like, compared to normal humans, what they're good at/bad at, how they act and so on, with appropriate adjectives. [I tend to use a 7-point ordinal scale of adjectives for attributes - such as Minimal, Inferior, Low, Average, High, Superior, ...


3

Coming out of ToEE they should be 7 or 8. Coming out of SotSL they should be probably 10 or 11. That should keep it pretty balanced, from my memory of those modules. Some amount of balance might need to be done as you play- if it's too tough give them some XP or item bumps above recommended, if it's too easy crank the AC's and saves of opponents up a ...


3

I think the level is impossible to translate from a system that is level-less (ok, ranks are similar to levels, but rank is your maximum for gifts, does not determine your character power per se). As for Auspices, once I was thinking that Auspice determined roles in the group, and I came with the following relation: Ahroun -> Fighter Galliard -> Bard ...


3

While Jonathan Hobbs is definitely correct that there is no one exact build that is going to be correct for each character, I do think there are some general guidelines we can establish: Legolas is Fey, Frodo is a halfling, Aragorn has a sword, and so on. What you do with those guidelines is going to depend on your own personal take on the character. To ...


2

I have a few points of contention with each of the previous answers so I'll supply my own. Power Level It is important to note that most of the characters are nowhere near the same effectiveness. Tier 0: Merry, Pippen - Halfling Fighter, Halfing Bard. Perform: Sing Tier 0.5: Sam - Halfling Bard. Perform: Oratory Tier 1: Frodo - Halfling Rogue Tier 2: ...


2

I don't have anything really original to say, other than it sounds like you may want one of the systems recommended here: ...RPG with less bookkeeping, namely Fate Accelerated Edition. I've got a little experience with the Dresden Files RPG, and the way it works with the characters' special abilities all being just short descriptions should make it easy to ...


2

Monte Cook released a supplement known as "Monte Cook's World of Darkness" which brings the games into the d20 system 'with a twist'. There's about a million other ways to do this, but if you want to stick with a known system, I'd suggest using this. I believe the supplement was for oWoD, as well, but I can't say definitively.


2

The first thing when trying to do gestalt for 5th ed would be to realize that the following level dependent features would NOT change, regardless so what classes you gestalt into: Proficiency bonus Spell slots per day Attribute bonus (or feat) every 4 levels Also, several features can not be combined via multiclassing, thus can't be combined via gestalt: ...


2

You also need to discuss expectations if you haven't already If you just change the mechanics to better fit the style of play that a highly lethal old-school module is written for, you need to discuss the expectations of this style of play with your players too. If you don't talk about these expectations, all that your players will see is that you've ...


2

The key to making the Avenger the way you want is this rule. From Page 4 from the Basic 5e Player's Guide Specific beats general. This book contains rules, especially in parts 2 and 3, that govern how the game plays. That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the ...


1

You can, but it requires work. The variable-difficulty-variable-successes method gives a range of potential outcomes (botch, failure, partial success, full success, critical success) that has finer resolution than the one-difficulty-single-success method. You'll need to see whether things like disciplines need to be adjusted to account for those changes. ...


1

There are no official conversion guides WOTC has not released any guidelines for converting materials from previous editions. The DMG may have something along those lines when it releases in December.


1

Well, they converted some of the oracle mysteries over to shaman spirits, but not all. You therefore have a couple choices. Convert it over yourself, and get your GM's permission. Wait for the inevitable third party book that converts it over. Reskin one of the other mysteries. "Shield of flying bones = shield of flying spirits." "Wracking pain in the ...


1

If you can determine the appropriate stat to use in most circumstances, you have already fought half of the fight. It takes a bit of analysis to decide how hard it should be to save against, but use 3rd and 4th edition D&D to get a rough idea if you can't just glean it yourself, assuming you have played them as well. Overall, some generalizations can be ...


1

The tricks and traps in Pathfinder are not meaningfully different than the tricks and traps in 3.x, aside from there being slightly fewer of them due to Pathfinder not yet having as much material out for it, simply because it hasn't existed as long (yet). The only major concern is, as you have already discovered, the power creep. This is easy enough to ...


1

Your original post was years ago, so this post is likely irrelevant at this point. Never-the-less, I would think a straight D&D to nWoD conversion is the wrong approach. Instead of a conversion, I would consider a hybrid system. For example, I would change WoD attributes to Intelligence (Mental), Dexterity (Physical), Constitution (Physical), ...


1

Try looking into the Centimani in Promethean. They are not vampires, but they have some pretty cool ability to transform themselves using Flux. A Centimani would also have the ability to turn corpses into Pandorans, which can be all sorts of weird and inhuman. One of the creep factors I felt about the Tzimisce and their fleshcrafting was their ability to do ...



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