New answers tagged conversion
3
I would go for the skill option from what you described. As it seems, it is one of the core skills in RT and there's no reason why it shouldn't be so in your Fate Core game.
Only that you have to clarify the four actions for the new skill
Overcome: Used mostly for removing negative aspects on crewmembers, also for accomplishing big things with the help of ...
8
There's a rule for this!
Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...
-4
A decision to remove much of the class power role playing elements from basic, AD&D, 3.0 and 3.5, is the essence of 4.0. It was simplified, removing the more radical (life expectancy elements from prior editions, and reducing. It is easy enough to lets say, remove things like magic resistance, instant killing poison, and morale, but reversing those is ...
3
Yes, you can play on a grid effectively.
A hex grid doesn't require much effort to play on. You can just treat any mention of "inches" as "hexes" instead. Playing on a square grid takes a little bit more conversion, but not much. There are a few gotchas though:
For squares, you have to decide how to handle diagonal movement. The "3 inches for 2 diagonal ...
1
Almost every measurement in SW is listed in inches. Movement, range of shot, blast radius, etc. Because of this, I would recommend using a square grid with 1-inch squares.
Handling diagonal movement will be your biggest challenge. You can either disallow diagonal movement, or use a ruler/tape measure to find the closest square and move your character ...
8
Savage Worlds Deluxe edition is designed to be played with miniatures and battle map.
Using Miniatures
The rules are written for the table-top because that requires exact
measurements and precise rules. That’s why all the weapon ranges and
movement values are listed in inches (rather than yards or some other
unit). Using miniatures and ...
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