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15

No, cover and concealment do not normally influence each other. Cover and concealment are different properties. Cover is derived from interrupted lines of effect: The target is around a corner or protected by terrain. For example, the target might be in the same square as a small tree, obscured by a small pillar or a large piece of furniture, or behind ...


12

In the first case, it is clear that the attacker has line of sight. The attacker is totally unobstructed from the target. In the second case, the attacker does not have line of sight, and cannot attack the target with a sight-dependent attack. The attacker could, however, move to the side, which would allow them to attack the target (whou would have ...


11

The PHB says that the Prone condition (p277) makes you grant combat advantage to melee attacks from enemies, and gives you +2 bonus to all defenses to ranged attacks from non-adjacent enemies. Also, it says on p280 that "[w]hen you make a ranged attack against an enemy and other enemies are in the way, your target has cover". My ruling, not supported by ...


11

If that's how it's written and there's no errata on it right now, that's how it should work. Cover is cover is cover, no matter if it's ranged or melee.


10

Well, Pathfinder uses largely the same ruleset as d20 Modern did, which while not the best modern gun system ever is far from the worst. Here's how to get the most out of it for a firefight. To make anything like a realistic gunfight, people have to be concerned about being shot. This means that people should have few hit points, and that guns should do a ...


8

Partial cover and concealment are identical to cover and concealment. It's a confusing terminology change that happened part-way through 4e's lifespan, not the addition of an extra level of cover and concealment. The modifier "partial" was added to 'normal' concealment --probably in a well-meaning effort to clarify things-- and both the Rules Compendium and ...


7

The mechanics: Yes, your goblins need to roll stealth, they need to beat the PCs' passive perception scores to actually be hidden, that said, don't tell the PCs what is in the barrel, just that there is something in the barrel. The difference between them noticing and them not, is likely a surprise round. No, they can't ready actions before combat starts. ...


6

Technically, this is something that sort of falls under "DM's discretion". If you want to go strictly by "Rules As Written" then the answer is yes. The pertinent clause, found in PHB 1 page 280, is this: Determining Cover: To determine if a target has cover, choose a corner of a square you occupy (or a corner of your attack’s origin square) and trace ...


6

Answers: The Blue Square and the Red Circle can use melee attacks against each other. There is no attack penalty due to cover. Both enemies can make Close Burst attacks against each other. There are no attack penalties due to cover in this situation either Assumption: The Red Circle and the Blue Square are adjacent (there squares touch on the mutual ...


6

You don't As much as I'd like to recommend house-rules to provide for a "realistic gunfight" with the built-in cover-rules... I can't. The problem with D&D in general, in light of this question, is that it promotes "heroic" games, where creatures routinely take (unless they're first level wizards) dozens of sword hits without being too much worse the ...


5

Just to put the focus on determining cover for a ranged attack (from the Dungeon Master Guide): Attacker’s Burden: For ranged attacks, the attacker has to prove that he has a clear shot. That proof consists of one corner in his space that has clear lines to every corner of the target’s space. Choose a Corner: The attacker chooses one corner of a ...


5

Yes. From the DMG 3.5, page 93: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in ...


5

I read something very interesting on the Rules Compendium page 303: Constructed terrain features Arrow slits: these small openings are designed to provide archers with maximum protection when they fire. An arrow slit grants a ranged attacker superior cover while granting him or her a view of the battlefield. The attacker determines the target's ...


5

This is probably right by the rules, but I think focusing on the rules issue is missing the real problem, which is one of communication. Whether or not you knew whether the rules support this, a Togorian Elite Soldier almost certainly would know if this would be sufficient to protect the girl. Without being there, it's a little hard to guess exactly how ...


4

This is entirely up to the DM. The examples given for half and 3/4 cover lead me to believe that his would probably be half cover, if it provides any cover at all (it wouldn't have in 4th). However, there are no real rules regarding what constitutes half/three fourths cover, so this is left entirely up to DM discretion at this point. The way I would rule ...


3

Yes, they can attack each other. The red circle can make melee attacks against the blue square (and vice versa) with no cover. For burst attacks, the penalty is a bit more situational. Close burst or blast attacks will not take any penalty, since there is no cover. Area burst attacks against the blue square may or may not be penalized for cover, ...


3

As far as I know, and going strictly RAW, it doesn't matter if you have even total total cover, area attack (spread, cone, cylinder...) just go round corners. It's like you are hit with a flamethrower. Even if you are covering the other person, the flames will go around you and hit her. IMHO your DM could have given the girl a bonus on the save and a malus ...


2

Ranged attacks from Stealth are an exception to the normal rules governing Stealth. You can only move after making a stealthy ranged attack if you do not plan on making another stealth check. The reason for this is in the rules for the Stealth skill below: Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can ...


2

3.5/PF abstracts combat details heavily, so you will have to fill in the gaps with some of your own rules. Gun/future weapon based combat may revolve heavily around the kinds of terrain available to the players. They are likely high damage weapons meant to harm and/or kill in one or two shots. Here are some suggestions for fleshing out the rules: Cover ...


2

A creature can make a stealth check against a target only if the creature has Superior Cover or Total Concealment against that target or if the creature is outside the target's line of sight.[Rules Compendium, pg152] Now the difference between cover and superior cover: Cover The target is around a corner or is protected by terrain. [Rules ...


1

People tend to forget that in the definition of Hit Points is a REPRESENTATION of the ability to "soak up" damage - in the form of: Dodging out of the way, Luck, "crap, that would have killed me" stress and the sheer presence of mind to keep going before you are mentally/physically exhausted (or unlucky) enough to die or go unconscious. Lets face it if a ...


1

This isn't based on the rule book, but on my own logic and how I would treat it if I was a DM. It really depends on your setting and mode of attack. Some portcullises have slots or openings for ranged are pole-arm attacks so you may want to take that into account. I will divide my answer into both modes of attack. Ranged Attack: If you have a window in a ...


1

Who gets cover from whom is, in real world terms, a matter of range, weapon reach, mobility behind the cover, and method of wielding. In game terms, if you're using a ranged weapon, and they're a ways back, you have cover, they don't. If you're using a melee weapon, both of you have cover. If both of you are back from it, both of you have cover.


1

I'd say the rule book is more or less correct, on page 280, but in this case only if the character behind the prone character is also prone, and only if that character is close behind the one providing the cover. This provision of cover comes at a cost (at least in my ruling) that about half of the miss percentage provided by the prone character providing ...



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