Hot answers tagged

32

Yes, the creature is dead when it reaches 0 hit points. Basic Rules (p. 75) When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Basic Rules, DM (p. 3) A monster usually dies or is destroyed when it drops to 0 hit points. For more on hit points, see the player’s D&D basic rules ...


27

There's a factor you missed out on: the square-cube law. As Wikipedia describes it: When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. Let's consider the implications of this for a moment with a cube of water: it ...


18

From the Player's Handbook, page 147 regarding weapon attributes: Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Carrying capacity has no effect on your ability to use heavy weapons. That's determined solely by your size, and ...


17

There are some major advantages and major disadvantages to playing a large PC. Here are a couple I can think of right off the top of my head Advantages Access to Large weapons. This increases the weapon die size by one. As a defender they have the ability to draw in more targets there are 12 squares around them instead of 8. larger close bursts. defender ...


16

Colossal. A character's level is the sum of all their class levels, and does not include racial hit dice. Since you haven't specified any limit on ECL or racial hit dice, the answer's simple: Just pick a creature that's colossal as your race (such as Great Wyrm Gold Dragon), take a single level of any class (let's say commoner), and let the game begin. ...


15

Yes. they are adjacent. From the pixie entry: "Two creatures are considered adjacent if they are in the same square" (Heroes of the Feywild p28)


15

Yes, there is a benefit: You have your small race's benefits! In just asking about playing a small character, you're leaving out something important: you don't play a small character, you play as a small race and have their unique benefits! You get to be a Kobold (+2 Con, and +2 Cha or Dex), with some bonus survival abilities and a racial Encounter ...


15

Not really, no. Being size small has few, if any, direct benefits. Theoretically the small races (halfling, gnome) receive sufficient other benefits to balance out being size small, but it's primarily a sacred cow from 3rd edition (note that dwarves are not size small). With minor situational exceptions: Weapons with the Goblin Totem enchantment give an ...


14

Yes. You can fit into smaller places than other characters. If the party needs to take cover from arrows or dragon's breath or poison rain, you can get into safe places that no one else can fit in. You can also get into smaller tunnels, ducts, tubes, etc. than anyone else. There might be a pipe leading into a castle that's too small for a human to crawl ...


14

In Dungeons and Dragons 3.5 Magic Armor and Weapons Don't Resize The Dungeon Master's Guide (2013) from the section Size and Magic Items on page 213 reads When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to ...


14

Armor and Weapons do not resize Rules Compendium (p 84-85) says it more explicitly than the core rules do (emphasis mine): As long as you’re the same size category and the same general shape as the armor’s original owner, the armor functions normally for you. However, inappropriately sized or shaped armor can’t be worn. Armor doesn’t resize to fit ...


14

A creatures size is directly correlated into their AC, along with armor, stats, and abilities. Whatever their listed AC is, that's what you have to beat, simply being larger does not grant you advantage on attacks against them


13

Maybe my interpretation is off, but I never considered flanking to be about "where" you strike a foe, but about the fact that they can't watch both of you at the same time. Making an attack against an opponent that can't see you to react is the source of the bonus. This is consistent with the rule for All-Around Vision. This means it's perfectly reasonable ...


13

Rules Compendium p. 150 (emphasis mine): A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent. Most reach weapons double the wielder’s natural reach, allowing the wielder to attack at that reach but not within its normal reach. A typical Small or Medium wielder of such a weapon can attack a creature ...


13

Their size can be found under their Traits. Specifically the bold text below their Alignment that says Size.


12

No, there are no weapon size rules in 5e beyond Heavy weapons being off limits to size small races. There is no feature like that in the Elemental Evil Players Companion entry for the Goliath race. Powerful Build only applies to carrying capacity and the weight limits for moving things around (push, drag, or lift). There are no rules for weapon size in ...


12

In 4e, the only thing that determines your character's size is your character's race. Each race has its size, and the height range in their description. (Rules Compendium, page 199.) The Human race description says that the average Human height is 5'6"-6'2". This puts your rogue outside the standard human size. However, if you compare it with other medium-...


10

As a Rogue... Embrace Being Sneaky and Sneak Attack as Much as Possible Since you are a decent race for a rogue don't fret too much about using a smaller weapon. Your number one source of damage is going to be from your sneak attack, not necessarily what your weapon is going to be. If you can't hide in the shadows and move silently, always try to flank your ...


10

From the Player's Basic Rules, page 71 (or PHB p. 191): In contrast, you can move through a hostile creature's space only if the creature is two sizes larger or two sizes smaller than you. An ogre is a large creature and elves are medium. So an ogre can't move through an elf's space. In your previous example, if we have a 10-foot wide passageway with ...


10

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (Dragon Magazine #313, +1 LA) Half-Ogre (also Dragon Magazine #313, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful ...


10

Yes. Weapon sizes are addressed in the Creating a Monster section of the DMG. On p 278 it says: Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if the creature is Huge, quadruple the weapon dice if it's Gargantuan. A creature has ...


10

The shortest a Medium humanoid can get by using alter self is 1' 9" tall as a female grippli Unfortunately, many appropriate humanoids aren't given the hey-let's-provide-PC-type-information treatment that typical Small PC races (e.g. gnomes, halflings) are. One is sometimes left relying on flavor text and outside sources for establishing such creatures' ...


10

Changing the sizes of creatures a druid can assume using wild shape based on the druid's size would be even more unbalanced Usually, unbalanced means too powerful. Not in this case. Such a house rule doesn't vastly increase the PCs' power because PCs typically already pay a premium for being smaller than Small or larger than Medium; instead, it's unbalanced ...


10

No Being behind another creature does not allow you to hide. The rules To attempt to hide from a creature you must be not be seen by it (PHB p. 177). The Skulker feat allows you to try to hide when you are lightly obscured from the creature from which you are hiding (PHB p. 170). A lightly obscured area is defined as such: Vision and light (PHB p. ...


9

Scaling is hard. D&D, and most other RPG systems, are designed for human sized creatures. Get too far away from the average, and weird stuff starts to happen. In D&D, but also in any other system that tries to model scale (except maybe Fudge? I recall that these scale issues were a big part of the inspiration for that). If you really want to handle ...


9

The problem you're running into here, is that the rules are ambiguous: The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. These rules are written for medium creatures, and don't make a lot of sense when applied ...


9

Yes, there are rules for oversized weapons. Maybe your character can wield it, but he cannot wield it like he would be able to wield a normal sized weapon The 5th edition DMG does have rules for oversized weapons. They can be found on page 278. The important bits are that you double the damage dice for large, triple for huge, and quadruple for gargantuan ...


9

Many races have tables for determining heights and weights Pathfinder elves' heights and weights can be determined officially using this table. Humans' heights and weights can be determined officially using this table. Many official races also have similar tables. Average male elves are 6' 1" (185 cm) and 137 lbs. (62 kg), and average female elves are 5' ...


9

From the SRD: Stacking Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses ...


8

A bullet shot from a small-sized Staff Sling deals 1d6 Just as the table indicates, using the weapon in this fashion deals 1d6 points of damage. The Medium is for other users and corner cases For example, if you cast Enlarge Person on the halfling, that damage value becomes relevant. A human who masters the Staff Sling would use a medium one as well.



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