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26

There's a factor you missed out on: the square-cube law. As Wikipedia describes it: When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. Let's consider the implications of this for a moment with a cube of water: it ...


17

There are some major advantages and major disadvantages to playing a large PC. Here are a couple I can think of right off the top of my head Advantages Access to Large weapons. This increases the weapon die size by one. As a defender they have the ability to draw in more targets there are 12 squares around them instead of 8. larger close bursts. defender ...


15

Yes, there is a benefit: You have your small race's benefits! In just asking about playing a small character, you're leaving out something important: you don't play a small character, you play as a small race and have their unique benefits! You get to be a Kobold (+2 Con, and +2 Cha or Dex), with some bonus survival abilities and a racial Encounter ...


15

Yes. they are adjacent. From the pixie entry: "Two creatures are considered adjacent if they are in the same square" (Heroes of the Feywild p28)


15

Not really, no. Being size small has few, if any, direct benefits. Theoretically the small races (halfling, gnome) receive sufficient other benefits to balance out being size small, but it's primarily a sacred cow from 3rd edition (note that dwarves are not size small). With minor situational exceptions: Weapons with the Goblin Totem enchantment give an ...


14

Yes. You can fit into smaller places than other characters. If the party needs to take cover from arrows or dragon's breath or poison rain, you can get into safe places that no one else can fit in. You can also get into smaller tunnels, ducts, tubes, etc. than anyone else. There might be a pipe leading into a castle that's too small for a human to crawl ...


14

Armor and Weapons do not resize Rules Compendium (p 84-85) says it more explicitly than the core rules do (emphasis mine): As long as you’re the same size category and the same general shape as the armor’s original owner, the armor functions normally for you. However, inappropriately sized or shaped armor can’t be worn. Armor doesn’t resize to fit ...


14

In Dungeons and Dragons 3.5 Magic Armor and Weapons Don't Resize The Dungeon Master's Guide (2013) from the section Size and Magic Items on page 213 reads When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to ...


12

In 4e, the only thing that determines your character's size is your character's race. Each race has its size, and the height range in their description. (Rules Compendium, page 199.) The Human race description says that the average Human height is 5'6"-6'2". This puts your rogue outside the standard human size. However, if you compare it with other ...


11

Rules Compendium p. 150 (emphasis mine): A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent. Most reach weapons double the wielder’s natural reach, allowing the wielder to attack at that reach but not within its normal reach. A typical Small or Medium wielder of such a weapon can attack a creature ...


10

As a Rogue... Embrace Being Sneaky and Sneak Attack as Much as Possible Since you are a decent race for a rogue don't fret too much about using a smaller weapon. Your number one source of damage is going to be from your sneak attack, not necessarily what your weapon is going to be. If you can't hide in the shadows and move silently, always try to flank your ...


10

From the Player's Basic Rules, page 71 (or PHB p. 191): In contrast, you can move through a hostile creature's space only if the creature is two sizes larger or two sizes smaller than you. An ogre is a large creature and elves are medium. So an ogre can't move through an elf's space. In your previous example, if we have a 10-foot wide passageway with ...


10

No, there are no weapon size rules in 5e beyond Heavy weapons being off limits to size small races. There is no feature like that in the Elemental Evil Players Companion entry for the Goliath race. Powerful Build only applies to carrying capacity and the weight limits for moving things around (push, drag, or lift). There are no rules for weapon size in ...


10

The shortest a Medium humanoid can get by using alter self is 1' 9" tall as a female grippli Unfortunately, many appropriate humanoids aren't given the hey-let's-provide-PC-type-information treatment that typical Small PC races (e.g. gnomes, halflings) are. One is sometimes left relying on flavor text and outside sources for establishing such creatures' ...


9

The problem you're running into here, is that the rules are ambiguous: The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. These rules are written for medium creatures, and don't make a lot of sense when applied ...


9

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (Dragon Magazine #313, +1 LA) Half-Ogre (also Dragon Magazine #313, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful ...


9

Yes. Weapon sizes are addressed in the Creating a Monster section of the DMG. On p 278 it says: Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if the creature is Huge, quadruple the weapon dice if it's Gargantuan. A creature has ...


9

Many races have tables for determining heights and weights Pathfinder elves' heights and weights can be determined officially using this table. Humans' heights and weights can be determined officially using this table. Many official races also have similar tables. Average male elves are 6' 1" (185 cm) and 137 lbs. (62 kg), and average female elves are 5' ...


8

There is no size restriction on Entangling Exhalation. This isn't spelled out explicitly by any rule. Rather, it is derived from a lack of contradicting rules text. Entangling Exhalation ("any creature that takes damage from your breath weapon becomes entangled") applies the Entangled condition to the creature. Neither the condition nor the feat reference ...


7

There are no size modifiers to character loads in 4e. This is completely represented by a creature's strength score. A pixie with a Str 10 can carry 100lbs at normal load. That's not to say that a pixie should be allowed to carry normal sized items on their person. In this case I'd allow a pixie to use shrink as an at-will out of combat and shrink whatever ...


7

The rules as written require a separate foe. A Large or larger creature does not count as adjacent to itself, and so cannot be eligible for the Cleave attack (its larger size is instead modeled by the AC penalty it takes for being Large or larger). All things considered, it might make an interesting houserule, though. Cleave is not exactly the greatest of ...


7

A bullet shot from a small-sized Staff Sling deals 1d6 Just as the table indicates, using the weapon in this fashion deals 1d6 points of damage. The Medium is for other users and corner cases For example, if you cast Enlarge Person on the halfling, that damage value becomes relevant. A human who masters the Staff Sling would use a medium one as well.


7

Depends on the source. For example, Savage Species explicitly states at p. 30, that a feat prerequisite includes: minimum size or physical characteristic So, Blowhard is Huge at minimum, making it available to purple worms. OTOH, Scramble feat includes a specific prerequisite "Small or smaller" - overriding the general rule from the prerequisites ...


7

A creature that contracts lycanthropy apparently does so instantaneously upon suffering a natural lycanthrope's bite and failing the Fortitude saving throw. The supernatural ability curse of lycanthropy says Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract ...


6

There's no reliable and generic method for converting specific 4e distances to real-life units. If the fluff for the monster mentions it, go with that. Otherwise, based on a lot of correlating of fluff with mechanics in the Monster Manuals and adventures, I'd estimate a given creature's longest dimension as being within 2 or 3 feet of: the number of squares ...


6

No, there is no size limitation @Ernir covered this nicely. Nor should there be. Entangling Exhalation is a nice, reliable form of crowd-control on a class that is otherwise a bit lackluster. Unless or until the Dragonfire Adept gets the fivefold breath of Tiamat, the damage from the breath weapon is on the low end. The class’ chassis (HD, saves, ...


6

They can do something else. On page 272 of the 5th edition DMG there are the following options that a 5e referee may use in his campaign. Overrun You can force your way through an opponents space by making a Str(Athletic) vs Str(Athletic) check. Shove Aside You can use a variant of the shove attack to move an opponent to an empty space within the ...


6

No. There are no weapon size differences in 5e. Weapon damage is determined by the weapon itself and unless otherwise noted those are listed in the PHB/Players Basic weapons section in chapter 5 (p46 of Players Basic). The only difference is that certain weapons (noted with the "heavy" property) are used by halflings/gnomes with disadvantage.


6

She doesn't count as small and you can leave her as medium. Strictly speaking: small's made for halflings and goblins as key examples. Unlike previous editions, D&D 4e doesn't have any guidelines for what height converts to what size1 but halflings, the PHB1 small race, are usually 4'2" at most. Your character is not quite that short. They don't become ...


5

ONE. Skittering Mouse Style from Psionic Power. I believe this is the single mechanical example of a benefit for being small (without passing judgment on the effectivness of this particular ability). It is a benefit in the idea that access to different powers is an advantage and the rules of the Feat itself - being able to shift through enemy spaces under ...



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