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15

Yes. they are adjacent. From the pixie entry: "Two creatures are considered adjacent if they are in the same square" (Heroes of the Feywild p28)


14

Not really, no. Being size small has few, if any, direct benefits. Theoretically the small races (halfling, gnome) receive sufficient other benefits to balance out being size small, but it's primarily a sacred cow from 3rd edition (note that dwarves are not size small). With minor situational exceptions: Weapons with the Goblin Totem enchantment give an ...


13

There are some major advantages and major disadvantages to playing a large PC. Here are a couple I can think of right off the top of my head Advantages Access to Large weapons. This increases the weapon die size by one. As a defender they have the ability to draw in more targets there are 12 squares around them instead of 8. larger close bursts. defender ...


13

Yes. You can fit into smaller places than other characters. If the party needs to take cover from arrows or dragon's breath or poison rain, you can get into safe places that no one else can fit in. You can also get into smaller tunnels, ducts, tubes, etc. than anyone else. There might be a pipe leading into a castle that's too small for a human to crawl ...


11

Yes, there is a benefit: You have your small race's benefits! In just asking about playing a small character, you're leaving out something important: you don't play a small character, you play as a small race and have their unique benefits! You get to be a Kobold (+2 Con, and +2 Cha or Dex), with some bonus survival abilities and a racial Encounter ...


8

There is no size restriction on Entangling Exhalation. This isn't spelled out explicitly by any rule. Rather, it is derived from a lack of contradicting rules text. Entangling Exhalation ("any creature that takes damage from your breath weapon becomes entangled") applies the Entangled condition to the creature. Neither the condition nor the feat reference ...


7

A bullet shot from a small-sized Staff Sling deals 1d6 Just as the table indicates, using the weapon in this fashion deals 1d6 points of damage. The Medium is for other users and corner cases For example, if you cast Enlarge Person on the halfling, that damage value becomes relevant. A human who masters the Staff Sling would use a medium one as well.


7

The problem you're running into here, is that the rules are ambiguous: The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. These rules are written for medium creatures, and don't make a lot of sense when applied ...


6

There's no reliable and generic method for converting specific 4e distances to real-life units. If the fluff for the monster mentions it, go with that. Otherwise, based on a lot of correlating of fluff with mechanics in the Monster Manuals and adventures, I'd estimate a given creature's longest dimension as being within 2 or 3 feet of: the number of squares ...


6

The rules as written require a separate foe. A Large or larger creature does not count as adjacent to itself, and so cannot be eligible for the Cleave attack (its larger size is instead modeled by the AC penalty it takes for being Large or larger). All things considered, it might make an interesting houserule, though. Cleave is not exactly the greatest of ...


5

There are no size modifiers to character loads in 4e. This is completely represented by a creature's strength score. A pixie with a Str 10 can carry 100lbs at normal load. That's not to say that a pixie should be allowed to carry normal sized items on their person. In this case I'd allow a pixie to use shrink as an at-will out of combat and shrink whatever ...


5

No, there is no size limitation @Ernir covered this nicely. Nor should there be. Entangling Exhalation is a nice, reliable form of crowd-control on a class that is otherwise a bit lackluster. Unless or until the Dragonfire Adept gets the fivefold breath of Tiamat, the damage from the breath weapon is on the low end. The class’ chassis (HD, saves, ...


5

ONE. Skittering Mouse Style from Psionic Power. I believe this is the single mechanical example of a benefit for being small (without passing judgment on the effectivness of this particular ability). It is a benefit in the idea that access to different powers is an advantage and the rules of the Feat itself - being able to shift through enemy spaces under ...


4

There is one thing that I do remember. In one of the essentials adventures, "Reavers of Harkenwold", there is a rule that small characters can squeeze through an arrow slit. Embrasures: The area's "windows" are arrow slits, only about 6 inches wide. Creatures adjacent to an embrasure have superior cover against attacks through the embrasure. A Small ...


4

Yes, the rules are scattered. Nevertheless, let's see what we can find out. A Druid does not gain the bonuses to Strength, Dexterity, Constitution and Natural Armor listed on the Changes to Statistics by Size table. This is because the table is presented in the specific context of improving monsters by HD advancement. It does not apply in other contexts, ...


4

Usually, you're taking on the form of something in the Monster Manual. The monster entries have already factored in the size of the creature and it's modifiers, so you don't have to worry about this. Take the Dog: The AC bonus from size is already there: 15 (+1 size, +3 Dex, +1 natural). Your AC may not be identical in Dog form if you have other modifiers, ...


3

Yes, there are some benefits that aren't readily apparent. Some feats work on enemies larger than you (don't recall out of the top of my head what they are, but if you search the compendium for feats with "larger" in it you'll get a few results.) There's also a paragon path for the ranger (Giantslayer?) that focusses on targetting larger creatures, might ...


3

You can move through large creatures squares: You normally can’t move through an enemy’s space unless that enemy is helpless or two size categories larger or smaller than you. (PHB, p. 283) Also With the current errata of the mounted combat you can have a medium mount: Size: The creature’s size category must be larger than its rider’s. For ...


3

I'd add these points to those already enumerated by @wax eagle. Advantages Large WardensDDI may mark much more creatures. Even it is fuzzy and not really covered by rules, someone would eventually try the minotaur-riding gnome tactic. Disadvantages A Large creature has less safe-path choices while traversing patches of difficult, hindering or ...


3

You know, my easy way to deal with this is to look at the size descriptions for real world animals: Horses, Elephants, Whales, Dogs, Cats, Rats, etc. and use that as my guessing gauge for everything else. "A Horse is a Large creature? Ok, that means..." etc.


3

Weapons underwent a massive design change between D&D 3e (A&EG) and D&D 3.5e: the former has weapons divided by size (a longsword is a medium weapon, which means a huge giant uses it as if it were a dagger), while the latter has weapon sizes (a longsword is a one-handed weapon, a dagger is a light one and you can have normal longswords and huge ...


2

The listing in the description is just there so that in the most common cases (Small and Medium) you don’t have to go look up the Natural Attacks by Size Table. A weapon that deals 1d6 when Medium deals 1d8 when Large, so yes, your claws deal 1d8. The linked table can be used to scale up or down any natural weapon (and its more-or-less identical to a ...


2

By the book, you cannot stop squeezing if doing so would result in an illegal position (i.e. within an enemy's square, or protruding through a wall). Allowing it as a cinematic effect seems reasonable to me, but beware of allowing it to be incorporated into the character's standard repertoire; it's effectively a free push 1 centered around the character's ...


1

You get no benefits from the improving monsters section table from your size increase, because size-related improvements are already factored in in the stats of the animal (or other being) you're wildshaping into. Abilities and AC are usually the same of the animal, plus any other magic or item effect that further modifies them. You also get the animal's ...



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