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13

Aromr and Weapons do not resize Rules Compendium (p 84-85) says it more explicitly than the core rules do (emphasis mine): As long as you’re the same size category and the same general shape as the armor’s original owner, the armor functions normally for you. However, inappropriately sized or shaped armor can’t be worn. Armor doesn’t resize to fit ...


13

In Dungeons and Dragons 3.5 Magic Armor and Weapons Don't Resize The Dungeon Master's Guide (2013) from the section Size and Magic Items on page 213 reads When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to ...


9

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (as you've noted) Half-Ogre (also Dragon Magazine, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful build while not ...


9

From the Player's Basic Rules, page 71 (or PHB p. 191): In contrast, you can move through a hostile creature's space only if the creature is two sizes larger or two sizes smaller than you. An ogre is a large creature and elves are medium. So an ogre can't move through an elf's space. In your previous example, if we have a 10-foot wide passageway with ...


9

Rules Compendium p. 150 (emphasis mine): A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent. Most reach weapons double the wielder’s natural reach, allowing the wielder to attack at that reach but not within its normal reach. A typical Small or Medium wielder of such a weapon can attack a creature ...


8

The problem you're running into here, is that the rules are ambiguous: The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. These rules are written for medium creatures, and don't make a lot of sense when applied ...


7

A bullet shot from a small-sized Staff Sling deals 1d6 Just as the table indicates, using the weapon in this fashion deals 1d6 points of damage. The Medium is for other users and corner cases For example, if you cast Enlarge Person on the halfling, that damage value becomes relevant. A human who masters the Staff Sling would use a medium one as well.


6

There's no reliable and generic method for converting specific 4e distances to real-life units. If the fluff for the monster mentions it, go with that. Otherwise, based on a lot of correlating of fluff with mechanics in the Monster Manuals and adventures, I'd estimate a given creature's longest dimension as being within 2 or 3 feet of: the number of squares ...


5

They can do something else. On page 272 of the 5th edition DMG there are the following options that a 5e referee may use in his campaign. Overrun You can force your way through an opponents space by making a Str(Athletic) vs Str(Athletic) check. Shove Aside You can use a variant of the shove attack to move an opponent to an empty space within the ...


4

Yes, the rules are scattered. Nevertheless, let's see what we can find out. A Druid does not gain the bonuses to Strength, Dexterity, Constitution and Natural Armor listed on the Changes to Statistics by Size table. This is because the table is presented in the specific context of improving monsters by HD advancement. It does not apply in other contexts, ...


4

Usually, you're taking on the form of something in the Monster Manual. The monster entries have already factored in the size of the creature and it's modifiers, so you don't have to worry about this. Take the Dog: The AC bonus from size is already there: 15 (+1 size, +3 Dex, +1 natural). Your AC may not be identical in Dog form if you have other modifiers, ...


3

Weapons underwent a massive design change between D&D 3e (A&EG) and D&D 3.5e: the former has weapons divided by size (a longsword is a medium weapon, which means a huge giant uses it as if it were a dagger), while the latter has weapon sizes (a longsword is a one-handed weapon, a dagger is a light one and you can have normal longswords and huge ...


3

You know, my easy way to deal with this is to look at the size descriptions for real world animals: Horses, Elephants, Whales, Dogs, Cats, Rats, etc. and use that as my guessing gauge for everything else. "A Horse is a Large creature? Ok, that means..." etc.


3

The listing in the description is just there so that in the most common cases (Small and Medium) you don’t have to go look up the Natural Attacks by Size Table. A weapon that deals 1d6 when Medium deals 1d8 when Large, so yes, your claws deal 1d8. The linked table can be used to scale up or down any natural weapon (and its more-or-less identical to a ...


1

You get no benefits from the improving monsters section table from your size increase, because size-related improvements are already factored in in the stats of the animal (or other being) you're wildshaping into. Abilities and AC are usually the same of the animal, plus any other magic or item effect that further modifies them. You also get the animal's ...



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