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23

There's a factor you missed out on: the square-cube law. As Wikipedia describes it: When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. Let's consider the implications of this for a moment with a cube of water: it ...


14

Armor and Weapons do not resize Rules Compendium (p 84-85) says it more explicitly than the core rules do (emphasis mine): As long as you’re the same size category and the same general shape as the armor’s original owner, the armor functions normally for you. However, inappropriately sized or shaped armor can’t be worn. Armor doesn’t resize to fit ...


14

In Dungeons and Dragons 3.5 Magic Armor and Weapons Don't Resize The Dungeon Master's Guide (2013) from the section Size and Magic Items on page 213 reads When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to ...


11

Rules Compendium p. 150 (emphasis mine): A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent. Most reach weapons double the wielder’s natural reach, allowing the wielder to attack at that reach but not within its normal reach. A typical Small or Medium wielder of such a weapon can attack a creature ...


10

No, there are no weapon size rules in 5e beyond Heavy weapons being off limits to size small races. There is no feature like that in the Elemental Evil Players Companion entry for the Goliath race. Powerful Build only applies to carrying capacity and the weight limits for moving things around (push, drag, or lift). There are no rules for weapon size in ...


9

From the Player's Basic Rules, page 71 (or PHB p. 191): In contrast, you can move through a hostile creature's space only if the creature is two sizes larger or two sizes smaller than you. An ogre is a large creature and elves are medium. So an ogre can't move through an elf's space. In your previous example, if we have a 10-foot wide passageway with ...


9

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (Dragon Magazine #313, +1 LA) Half-Ogre (also Dragon Magazine #313, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful ...


8

The problem you're running into here, is that the rules are ambiguous: The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. These rules are written for medium creatures, and don't make a lot of sense when applied ...


8

Yes. Weapon sizes are addressed in the Creating a Monster section of the DMG. On p 278 it says: Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if the creature is Huge, quadruple the weapon dice if it's Gargantuan. A creature has ...


6

They can do something else. On page 272 of the 5th edition DMG there are the following options that a 5e referee may use in his campaign. Overrun You can force your way through an opponents space by making a Str(Athletic) vs Str(Athletic) check. Shove Aside You can use a variant of the shove attack to move an opponent to an empty space within the ...


6

No. There are no weapon size differences in 5e. Weapon damage is determined by the weapon itself and unless otherwise noted those are listed in the PHB/Players Basic weapons section in chapter 5 (p46 of Players Basic). The only difference is that certain weapons (noted with the "heavy" property) are used by halflings/gnomes with disadvantage.


6

There's no reliable and generic method for converting specific 4e distances to real-life units. If the fluff for the monster mentions it, go with that. Otherwise, based on a lot of correlating of fluff with mechanics in the Monster Manuals and adventures, I'd estimate a given creature's longest dimension as being within 2 or 3 feet of: the number of squares ...


4

Yes, there are rules for oversized weapons. Maybe your character can wield it, but he cannot wield it like he would be able to wield a normal sized weapon The 5th edition DMG does have rules for oversized weapons. They can be found on page 278. The important bits are that you double the damage dice for large, triple for huge, and quadruple for gargantuan ...


4

Yes, the rules are scattered. Nevertheless, let's see what we can find out. A Druid does not gain the bonuses to Strength, Dexterity, Constitution and Natural Armor listed on the Changes to Statistics by Size table. This is because the table is presented in the specific context of improving monsters by HD advancement. It does not apply in other contexts, ...


4

Usually, you're taking on the form of something in the Monster Manual. The monster entries have already factored in the size of the creature and it's modifiers, so you don't have to worry about this. Take the Dog: The AC bonus from size is already there: 15 (+1 size, +3 Dex, +1 natural). Your AC may not be identical in Dog form if you have other modifiers, ...


3

You know, my easy way to deal with this is to look at the size descriptions for real world animals: Horses, Elephants, Whales, Dogs, Cats, Rats, etc. and use that as my guessing gauge for everything else. "A Horse is a Large creature? Ok, that means..." etc.


3

Weapons underwent a massive design change between D&D 3e (A&EG) and D&D 3.5e: the former has weapons divided by size (a longsword is a medium weapon, which means a huge giant uses it as if it were a dagger), while the latter has weapon sizes (a longsword is a one-handed weapon, a dagger is a light one and you can have normal longswords and huge ...


1

No, there are no rules for using the skill Craft to resize a weapon... The skill Craft has specific applications, and resizing a weapon isn't one of them. The DM must fabricate rules for doing this if the DM wants this to be an option in the campaign. ... But a mutable legacy item can be founded for a weapon of legacy Full Moon's Trick's wielder can ask ...


1

You get no benefits from the improving monsters section table from your size increase, because size-related improvements are already factored in in the stats of the animal (or other being) you're wildshaping into. Abilities and AC are usually the same of the animal, plus any other magic or item effect that further modifies them. You also get the animal's ...



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