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30

Yes, because confirmation has the same modifiers as attack (all pluses and minuses). As written in SRD: ...you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made.


27

No, it does not hit. From the Pathfinder Reference Document (emphasis mine): Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat. To threaten a critical hit ...


26

Yes, Sneak Attack and other striker damage abilities (Hunter's Quarry, etc.) are maximized. The only dice you roll are those dice that you get specifically because of the critical hit. For example, bonus dice from a magical weapon. Everything else is automatically maximized. See here. From Critical Hit [ddi] Maximum Damage: Rather than roll damage, ...


20

Nothing special happens 3.x As a critical confirmation roll is an attack roll, a natural-20 automatically hits (and therefore automatically confirms), but aside from that there is nothing special about having rolled 20 twice in a row. 4e There is no critical confirmation roll. A natural 20 is an automatic hit, and if the total is more than the target ...


17

Yes, they do. But, because of they deal plain damage (no damage roll) their "maximized" damage is equal to their base damage. However, they could have traits or powers that trigger on a critical hit, or they could receive such properties by a nearby leader monster. For example, the Ankheg BroodlingDDI's mandibles (from Monster Manual 2) work this way: ...


15

From the definition of Critical hit on DDI (or the Rules Compendium, pg 216): Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense. If your attack roll is too low to score a critical hit, you still hit automatically. Precision: Some class ...


15

No, it doesn't. The critical deals (1d6-1)+(1d6-1). From combat#TOC-Critical-Hits: A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. From combat#TOC-Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple ...


13

Yes. Critical successes are a general mechanic in GURPS and not limited just to weapon skills. Just like critical hits, they always occur on rolls of 3 and 4, and on 5 and 6 for effective skill 15+ and 16+ (respectively). See "Degree of Success or Failure" (Basic Set: Campaigns, p. 347) for the general mechanic.


11

From Combat Statistics, SRD: Multiplying Damage Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. Exception: Extra damage dice over and ...


11

No. You can only use a free action to attack once per round; from the Player's Handbook Update PDF (pg 19): Free Actions Page 267: Replace the “Free Actions” bullet in the “The Main Action Types” section with the following text. This update limits the power of builds that capitalize on recursive attack power combinations. ✦ Free ...


11

I'm not familiar with the Int rule but there are several ways to lower your crit so that you have a good crit chance (>25%). First you start with a weapon with a high critical range. The obvious choices are Rapier (1d6, 18-20/x2), Scimitar (1d6, 18-20/x2) and Falchion (2d4, 18-20/x2). Many people prefer the Falchion as a two handed weapon and therefore a ...


10

Critical hit notes: Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.) Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a ...


10

Here's how you get a threat range of 13-20 or better. Wield a weapon with 18-20 threat range (scimitar, for example) Take the Improved Critical feat to double your threat range Take the Disciple of Dispater prestige class for the level 8 Iron Power ability, which grants triple threat range and stacks with Improved Critical Additionally, a barbarian with ...


9

Does extra damage get maximized? Maybe – it depends on the source of the extra damage. Extra damage that is applied to any type of attack, rather than extra damage applied just a critical hit, is maximized. See Does sneak attack damage do max damage on a critical hit?, which references two sources: Rules Q&A: General Combat, in answer to "Which dice ...


9

In D&D (And the SRD based Pathfinder by extension), there is a general rule that, Effects from the same source never stack. Bleeding Critical, however, raises an explicit exception to this -- in the context of the feat , this means that the effect of the feat, "your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn", can ...


8

The primary difference is that a number of effects do NOT double on a critical. See Multiplying Damage in the online SRD. Extra dice of damage do not double, so sneak attack damage, things like flaming burst, etc. do not multiply on a crit. From that perspective, an additional attack would be better. However, there are any number of other factors in the ...


7

Assuming that there are no other criteria on the attacks, and that the power haven't been errataed, yes. Common restrictions: Extra attack is an immediate action (no more than once per full round, not on your turn). Extra attack is an opportunity action (no more than once per combatant's turn, not on your turn). Extra attack is a free action (no more than ...


7

For 3.5: What happens on another 20 is usually nothing special - it's just a hit. There is a variant rule (DMG p 28) that if in use says that if you roll a second natural 20 when confirming the crit, you roll a third roll. If that one is confirmed as a hit, the target is instantly killed. That variant is likely the source of the confusion.


7

Yes, assuming it's a x2 damage weapon According to Pathfinder SRD A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Essentially a critical hit allows you extra damage so while it may be penalized it's still extra. Your mean damage roll would jump from 2 to 5 for what it's worth and ...


6

No, there is no hard limit. I can’t really cite any rules on this, other than to say that I am quite confident that no one will ever be able to cite a rule that enforces any such limit. Of course, you’re unlikely to get too many extra attacks from that set up. Maces do not have wide critical threat ranges, and every crit just gives you one more ...


6

Rolemaster (Standard and Classic) uses a variable fumble chance for every weapon. Critical Miss Chance Rolemaster uses a cascading d% system (01-05 roll down 96-00 roll up) but unmodified rolls within the weapon fumble range automatically cause a fumble (and a roll on the appropriate weapon fumble table) Varying by weapons Sample weapon fumble ranges: ...


6

No the extra 2d6 are not brutal. Dice granted via a magic weapon are not [W] damage, but extra dice. Yes, the extra dice granted by high-crit are brutal as they are specifically [W] damage. From the Adventurer's Vault FAQ I am wielding a magic weapon with brutal 2. If I roll a critical hit, do I get to re-roll 1s and 2s when I roll for the bonus ...


6

From a search on the compendium for "critical 19-20" under feats Power of Luck: 19-20 for Bond of Censure, Holy Strike, Lance of Faith, Vanguard's Lightning Ogremight Bruiser: Fighter, Ogremight Student, 19-20 on charging and 2h hammer (what's that, Mordenkrad and Avalanche hammer?) Ogremight Ravager: Warlord, Ogremight Student, as above. Steel vanguard ...


6

The rules have pretty much always read that a critical roll is a critical, despite any modifications to the result after the roll. Reducing the roll by a d6 is modifying the end result, not the fact that they rolled a critical hit. The hit is still critical, but the d6 subtraction may be useful for other things. Remember, unless it says to re-roll, a crit ...


5

Yes, the extra damage is maximized on a crit. From the Players Handbook FAQ: Which dice do I maximize when scoring a critical hit? Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as ...


5

From the SRD: A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. The SRD is very specific, you double your bonus, not your modifier. If your strength is an 8 and you get a -1 penalty to damage, you do not double that since the SRD/books say you double your bonus and not your ...


3

The Master Thrower PrC (Complete Warrior) can increase a thrown weapon's critical multiplier. The Deepwood Sniper PrC (Masters of the Wild, a 3.0 source) can increase the critical multiplier of a projectile weapon. The Dragondoom feat (Draconomicon) can increase your critical multiplier against dragons. The Weapon Master PrC (Sword and Fist, a 3.0 source) ...


3

Kaorti resin gets you auto-×4 on any piercing or slashing weapon you use it to make, so that’s an obvious choice when combined with a weapon that gets 18-20 crit range, or on a Lance for the freebie ×2 on charges (total ×5 on charge-crit). Other general multipliers, like Leap Attack, may also be useful. See an ubercharger handbook for ...


3

There was an old system called Rolemaster that did this sort of thing. It was published by a company called 'Iron Crown Enterprises'. I'm not sure if it's still in print, but you could probably find copies of it on ebay. This had quite an elaborate system for dealing with weapon fumbles and critical hits. Try searching for 'Character Law', 'Arms Law', ...



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