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32

Yes, because confirmation has the same modifiers as attack (all pluses and minuses). As written in SRD: ...you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made.


28

No, it does not hit. From the Pathfinder Reference Document (emphasis mine): Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat. To threaten a critical hit ...


26

Yes, Sneak Attack and other striker damage abilities (Hunter's Quarry, etc.) are maximized. The only dice you roll are those dice that you get specifically because of the critical hit. For example, bonus dice from a magical weapon. Everything else is automatically maximized. See here. From Critical Hit [ddi] Maximum Damage: Rather than roll damage, ...


25

It Makes Critical Hits More Likely That's it, really. The confirmation roll makes a critical hit less likely, because you have another chance to fail. How much less likely depends on the difficulty of the roll to hit the target (as to confirm you just need to hit). If you need an 11 on your d20 confirmation roll to hit, then you're going to not get a ...


21

Nothing special happens 3.x As a critical confirmation roll is an attack roll, a natural-20 automatically hits (and therefore automatically confirms), but aside from that there is nothing special about having rolled 20 twice in a row. 4e There is no critical confirmation roll. A natural 20 is an automatic hit, and if the total is more than the target ...


17

Yes, they do. But, because of they deal plain damage (no damage roll) their "maximized" damage is equal to their base damage. However, they could have traits or powers that trigger on a critical hit, or they could receive such properties by a nearby leader monster. For example, the Ankheg BroodlingDDI's mandibles (from Monster Manual 2) work this way: ...


17

Easy: 9-20. Let's start by disproving that 11-20 is the highest threat range possible in D&D 3.0/3.5. Take the Improved Critical feat, which doubles your threat range. Also take Disciple of Dispater (Book of Vile Darkness, 3.0) up to 8th level, which triples it. These abilities explicitly stack. D&D multiplication rules turn this into a quadruple ...


15

From the definition of Critical hit on DDI (or the Rules Compendium, pg 216): Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense. If your attack roll is too low to score a critical hit, you still hit automatically. Precision: Some class ...


15

No, it doesn't. The critical deals (1d6-1)+(1d6-1). From combat#TOC-Critical-Hits: A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. From combat#TOC-Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple ...


15

I would say the answer is no, you can't apply the same feat twice. I don't have a strictly RAW basis for this, but these are my reasons: Wording If the wording was "You can apply two effects of a critical feat", then the answer would be yes - the thing that is doubled is the effect, and that can be the effect of any critical feat. But here the text reads ...


14

No. You can only use a free action to attack once per round; from the Player's Handbook Update PDF (pg 19): Free Actions Page 267: Replace the “Free Actions” bullet in the “The Main Action Types” section with the following text. This update limits the power of builds that capitalize on recursive attack power combinations. ✦ Free ...


14

Yes. Critical successes are a general mechanic in GURPS and not limited just to weapon skills. Just like critical hits, they always occur on rolls of 3 and 4, and on 5 and 6 for effective skill 15+ and 16+ (respectively). See "Degree of Success or Failure" (Basic Set: Campaigns, p. 347) for the general mechanic.


14

Yes! Attack rolls for spells are attack rolls, per the page you cite, so they can critical.


12

From Combat Statistics, SRD: Multiplying Damage Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. Exception: Extra damage dice over and ...


11

I'm not familiar with the Int rule but there are several ways to lower your crit so that you have a good crit chance (>25%). First you start with a weapon with a high critical range. The obvious choices are Rapier (1d6, 18-20/x2), Scimitar (1d6, 18-20/x2) and Falchion (2d4, 18-20/x2). Many people prefer the Falchion as a two handed weapon and therefore a ...


11

No. The threshold for critical successes (and by extension, critical hits) is capped at 6. This keeps things from getting ridiculous with very high skills, which are common in some GURPS genres such as Supers and epic fantasy.


10

Critical hit notes: Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.) Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a ...


10

Here's how you get a threat range of 13-20 or better. Wield a weapon with 18-20 threat range (scimitar, for example) Take the Improved Critical feat to double your threat range Take the Disciple of Dispater prestige class for the level 8 Iron Power ability, which grants triple threat range and stacks with Improved Critical Additionally, a barbarian with ...


10

In D&D (And the SRD based Pathfinder by extension), there is a general rule that, Effects from the same source never stack. Bleeding Critical, however, raises an explicit exception to this -- in the context of the feat , this means that the effect of the feat, "your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn", can ...


10

Playing at 1st level becomes roulette A critical hit kills just about anyone at level 1, and there is no protection available at that level now that AC (vs. the confirmation roll) is off the table. Then again, this isn’t that different from how level 1 usually plays. I recommend against playing at level 1 in general; that just goes double here. Building ...


9

Does extra damage get maximized? Maybe – it depends on the source of the extra damage. Extra damage that is applied to any type of attack, rather than extra damage applied just a critical hit, is maximized. See Does sneak attack damage do max damage on a critical hit?, which references two sources: Rules Q&A: General Combat, in answer to "Which dice ...


9

Bad fighters will get more crits. Of course, everybody will get more crits, but characters who have trouble confirming their crits benefit a lot more from this change than characters who will easily confirm most of their crits. Imagine two characters, one totally optimized on to-hit bonuses. He will usually hit his opponent on a 6+, so if he rolls a 20, ...


9

From the d20 SRD "Actions In Combat" page: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same ...


9

No, you only roll 1 additional die. The player's handbook is consistent in its use of the words 'die' and 'dice', where die is singular and 'dice' is singular or plural. A good example of this is on page 196 under Damage Rolls: You roll the damage die or dice, add any modifiers, and apply the damage to your target. There is also this quote that ...


8

The primary difference is that a number of effects do NOT double on a critical. See Multiplying Damage in the online SRD. Extra dice of damage do not double, so sneak attack damage, things like flaming burst, etc. do not multiply on a crit. From that perspective, an additional attack would be better. However, there are any number of other factors in the ...


8

For 3.5: What happens on another 20 is usually nothing special - it's just a hit. There is a variant rule (DMG p 28) that if in use says that if you roll a second natural 20 when confirming the crit, you roll a third roll. If that one is confirmed as a hit, the target is instantly killed. That variant is likely the source of the confusion.


8

I seem to recall reading something from Gygax (can't seem to find it now), in which he explains his dislike for any form of (houserule at that time) critical hit rules. One of his points doesn't apply to the modern system, but does apply to this variation: It is possible under this system that an attack could only hit on a critical hit (if a natural 20 was ...


8

Just one d6. I don't see anywhere that it specifically defines "damage die" for a weapon, but the fact that you roll one extra die, then two and three, indicates to me that you should only roll one extra die (of same the number of sides as the damage die or dice of the weapon). For a similar construction, see PHB 196 which describes rolling "the damage die ...


7

Yes, assuming it's a x2 damage weapon According to Pathfinder SRD A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Essentially a critical hit allows you extra damage so while it may be penalized it's still extra. Your mean damage roll would jump from 2 to 5 for what it's worth and ...


7

The description for Weapon Mastery doesn't say to act as though you'd gotten a specific result. Essentially, it means that the result no longer has any effect on whether or not the hit is confirmed. Most of the time, there's no practical difference between these two: there's no reason to make a confirmation roll except to confirm a critical hit, so if you ...



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