Tag Info

New answers tagged

1

First of all, sorry for my English. You roll 1 additional die, in this case 1d6. This turns weapons with 1d12 more proficinet with "Criticals" than the ones with 2d6 that strike little more (average) damage. Bridmus explained well in his Post. I think this is done to vary the use of different weapon. A "Critical Based" fighter has more advantage with 1d12 ...


7

No, you only roll 1 additional die. The player's handbook is consistent in its use of the words 'die' and 'dice', where die is singular and 'dice' is singular or plural. A good example of this is on page 196 under Damage Rolls: You roll the damage die or dice, add any modifiers, and apply the damage to your target. There is also this quote that ...


7

Roll an additional 2d6. The "point" of weapons with multiple damage dice is increased consistency, not reduced total damage potential, which rolling only one of the dice would obviously be. I would consider this to be a case of "specific beats general" — the general case of the casual language in the "one additional weapon damage die" is replaced by the ...


6

Just one d6. I don't see anywhere that it specifically defines "damage die" for a weapon, but the fact that you roll one extra die, then two and three, indicates to me that you should only roll one extra die (of same the number of sides as the damage die or dice of the weapon). For a similar construction, see PHB 196 which describes rolling "the damage die ...



Top 50 recent answers are included