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17

You may be thinking of End Time, a Call of Cthulhu supplement. In 1993 Pagan Publishing's End Time product came to an unceremonious end.Contained herein is the material I wrote for the project. While the project was never completed, you will find here the results of many hours of work. The End Time grew out of my Blood Moon adventure, published in ...


8

Find some Easter eggs and dried beans or coins. Fill half (or more or fewer, depending on desired success rate) with a few beans or coins so that they rattle. Put them in a container. When it comes time to randomize pull an egg from the container and shake it. If it makes noise its a success if not its a failure. For dependent results remove the eggs from ...


8

Get a small bag of rune stones and colour the runes in luminescent paint. Throw them on to the table like a mage study them, use number of none blank sides as the result. Use Tarot Cards and do a reading by candle light. I have used tarot exclusively in the past for a dice-less game and the players liked it.


8

For a randomizer that can carry a little bit of tension, but can be operated in the dark easily, your group could use a Zippo lighter. You can arrange it so that it works like a coin toss as a simple Y / N based on whether it lights or not. Success is achieved if it lights (casting away the darkness of fear and uncertainty for a moment) and failure ...


7

Yeah, the d20 version of Call of Cthulhu is pretty complete. It has a stat block for a demigod version Cthulhu on p.292. You likely don't want to fight Cthulhu himself however... Try on this CR 20 Starspawn of Cthulhu (a mini Cthulhu) for Pathfinder. Cthulhu himself is more of a god, no stat block. Update: Cthulhu himself is now found in Pathfinder's ...


6

Wildfire's Cthulhutech using a proprietary engine. Formerly released through Mongoose Publications. Wildfire's Cthonian Stars, released through Mongoose. 9th Level Games' Cthulhu for President is a tongue in cheek game using their BEER Engine (used also for Kobolds Ate My Baby 3E & SDE and Ninja Burger 1E). Ken Hite and Robin Laws' Trail of Cthulhu ...


6

In the 1980 edition of Deities and Demigods, Advanced Dungeons & Dragons compiled a set of statistics for the Old Ones of Lovecraft's Mythos, including Cthulhu. This material was later removed at the request of Chaosium Publishing, who had already acquired the RPG rights from Arkham House.


6

Glow-in-the-dark dice; ex: http://www.dice-collection.com/dice/koplow-games-dice-glow-in-the-dark-lemon-with-white-pips-16mm-d6/ Edit: SJ games apparently has a die that's custom Cthulhu-themed, which glows in the dark: http://www.warehouse23.com/item.html?id=SJG131315F It seems to be designed for its own game system; but, I'm sure you could use it for a ...


6

This interview with Robin D. Laws might clarify some of the differences. Basically, your investigators won't be denied essential clues throughout the course of the game. GUMSHOE prevents the awkward "Oh, you really missed that investigation roll. Your seasoned detective manages to completely miss any clues in the well-stocked library with a post-it note on ...


6

The 3.5 Elder Evils book got a 4e conversion that should at least give you a solid place to start. Many aberrant creatures from the Far Realm are inspired, at least indirectly, by the Cthulhu Mythos. Unfortunately there aren't any particularly large collections of these monsters in one place, so outside Elder Evils I think searching the DDI Compendium and ...


5

Well, first of all, this thread is all about the concept, starting with a variation on the katanas are underpowered in d20 meme. Several posters are unimpressed with Cthulu’s accomplishments as described in Lovecraft’s novels. This leads me to point out that the reason Cthulu was terrifying and dangerous in Lovecraft’s work is because he ...


5

Jellybeans, or any other small snack/candy that comes in various distinct flavors. Choose a different flavor for each type of possible result and mix them all up in a bowl. Probably best not to use more than three or so flavors in the interest of not needing to consult a resolution chart. When you need a random result a jellybean is eaten, delivering your ...


4

I'm going to be cheeky and list Cthulhu Dark, just in case you've somehow forgotten about it! ;-) Also Unspeakable, a supplemental ruleset for Inspectres. And Chthonian, although this has been "currently being rewritten" for some time.


4

If you get a pitchpipe or something that makes a distinct set of sounds, you can play "match the sound" between two players or player/GM. If you two match, it's a success. Otherwise, it's a failure. http://www.amazon.com/Farleys-97-PT15-Pocket-Tones-Chromatic-C/dp/B0009K5268/ref=pd_cp_MI_0


4

Currently, all I can provide is an opinion based on a discussion I followed some time ago. And this just got too long for a comment … If you understand german, here is the extensive discussion on the forum of the german CoC publisher I mentioned above. I don't remember all aspects that were discussed there and currently don't have time to go through that ...


4

As BESW rightly points out, aberrant creatures are D&D's take on Mythos. In particular, take a look at illithids (mind flayers), aboleths, tsochar, gibbering mouthers/orbs, various oozes, swordwings. Dark Sun Creature Catalog also had a few good ones. I wouldn't recommend Elder Evils conversions, as they've been released in the very early days of 4e, ...


3

Building on the idea of draws: Get some glow-in-the-dark paint from a craft store. Cut a few slips of paper, and paint signs of horror and madness on some. Others leave blank. Players can draw these from a bag or cup during the game—a blank is good, but unfolding the slip to find a sign of horror is a failure/consequence. Tailor the mix of blanks and signs ...


3

Tying into C. Edward's answer from before, you could also find some of the nasty-flavored beans from either the Harry Potter Bertie Bott's sets or from their Bean Boozled store and mix those in. For a Cthulhu game, those could indicate a loss of Sanity occurs as the character's mind snaps slightly from the stress of the events.


2

Use Math Count down from 3, then you and the DM simultaneously say a number between 1 and 100. Mod the sum by whatever die you are trying to simulate and there you have it. Example for a d6: Bob: "3.. 2.. 1.. Fifty nine!" DM : "3.. 2.. 1.. Eleven!" Result = (59 + 11) % 6 = 70 % 6 = 4 A result of zero would indicate the maximum value of ...


2

Just use 6th (or any earlier) edition - the system differences you will get into in a con game are minimal. This is a terse answer, but somewhat authoritative in that I've run CoC games at MidSouthCon before! (Founding officer of the FORGE, proud promulgator of Scooby Doo Cthulhu). The beauty of CoC as a con game is that people can walk up, understand ...


1

You drop to the bottom of the initiative order Deciding to take a non-standard action in combat has the mechanical effect of letting others act first (with flavor hinted at, e.g. "fumbling for the pin", or exposing one's back). I think the key phrase here is "if the combatant wishes to do something else" (my emphasis). In other words it's one's intention ...


1

This depends on your reading of 'immediately'. I personally think that as moving to the bottom of the ranking order is mentioned as a consequence of a combatant wishing to do something else besides fight the action will be taken at the bottom of the ranking order. This also makes more sense regards to the description - if I'm slowed by shaking off the ...



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