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31

The conditions required to get the maximum possible wealth bonus are very artificial, but for the sake of argument let's assume the following: Dilettante taken as Profession an 8 rolled on 2d4 for starting wealth rolling 18 for Wisdom at character creation always rolling 20 on wealth checks when leveling up every feat spent on Windfall always spending the ...


12

@SevenSidedDie has covered the first part of the question thoroughly. As for conversion to real world dollars, there is a table on page 145 of d20 Future (ISBN:0786934239): Purchase DC Item Cost 2 $5 15 $500 20 $2,000 30 $35,000 40 $650,000 50 $12,000,000 ...


12

Classically Modern is a homebrew attempt to make d20 Modern and 3.5 D&D compatible. He has conversions for the D&D classes. It's pretty complex, but it might be what you're looking for.


8

As some here, I am of the opinion that you should not bother converting, as many classes lose too much in the conversion. but if you really must... here are the guidelines to a "naive" approach of the problem. d20 Modern has its own way of classifying characters you can use for reference when converting, depending on the main stat of your character : ...


7

The following two (rather official looking) articles from the old 3.5 archives at Wizards.com provide a quite in-depth look at (the rules for) aerial combat. If you haven't checked them yet, they seem to be an excellent starting point: Rules of the Game: All About Movement (pt.4) Rules of the Game: All About Movement (pt.5)


7

The .44 magnum is listed as a semi-automatic weapon so, yes you can double tap if you meet the following pre-requisites: 1. Dex 13 2. Point Blank Shot feat 3. Double Tap feat 4. At least two bullets in your 44!


7

The systems are very similar. For your particular question you need to consider a few things. Magic likely isn't as common, so that Magic and Cold Iron damage resistance is often to be the equivalent DR 5/-. Even if you're running a game with a player caster they will never be as powerful as a D&D Wizard (start by subtracting 3 levels). Massive ...


6

In d20 Modern, there's no thing as "gunpoint" per se. There is: Surprising someone and getting them flat-footed, in which case they lose their Dodge bonus. The problem is, it requires GM fiat to say "you're still flat-footed until someone twitches" instead of the first combat round going by, everyone rolling init, and rushing the guy. But, RAW... You can ...


5

I'm away from my books, but in D&D 3/3.5, if a character is carrying a readied weapon there are 2 ways to resolve this: Surprise round. If the attacker breaks into the room and the flat-foot is surprised, attacker gets a round before initiative is rolled. From the SRD: The Surprise Round If some but not all of the combatants are aware of ...


5

No. This is apparent when you see that a doubling of the number of creatures adds a +2 to CR instead of doubling it. CR is as much art as science and there is little linearity to it.


4

As has been stated there are problems doing a direct port across but with an understanding of what the players are looking to get out of their characters, you could give them interesting "alternates" to play in your D20 Modern game. I would be porting them this way : Fighters, barbarians: combination of Strong and Tough Rogue, Scout, Swashbuckler: ...


4

I don't have the d20 Modern book in front of me, so I'm working out of the 3.5e DMG. I'm not sure if the numbers are exactly right, but the principle should be the same. The short answer is, no, it doesn't scale linearly, but there is a method to the madness. To calculate the "appropriate" challenge for a smaller party, you need to break down the XP charts. ...


4

If you're sticking with d20, then you might want to look at d20 Future. At this point, pick up d20 Modern or Future, play it, find what parts don't work for you, and then consider how to change them. For inspiration on how to change things, look to other d20 hacks, even those that aren't seemingly related, such as Pathfinder, Mutants and Masterminds, and ...


4

The Ultimate Game Designer's Companion was designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full. It's out of print, and didn't garner wild ...


4

As soon as someone pulls the trigger, the combat starts, either as a surprise round or a regular shootout. Let's go by the book. SRD tells us that Combat is played out in rounds, and in each round everybody acts in turn in a regular cycle. Combat usually runs in the following way. Each combatant starts the battle flat-footed. Once a combatant ...


4

If you manage to roll an 8, add 6 for the Dilettante Profession, and 6 more for Windfall x2, you'll start with 20. If you're allowing cybernetics and have PL9, you can buy windfall as a cybernetic feat implant at DC 26. If you succeed 4 times, your wealth would be 22, 24, 26, 29. Once you are above 28, you can buy a Feat Plex (PL8) at dc 28, and fill it ...


4

Horribly. If you are holding someone at gunpoint, you need to stay at least 10ft away from them and preferably ready an action to shoot them if they make any sudden moves. The standard D20 rule that firing a ranged weapon provokes an Attack of Opportunity can really mess with your suspension of disbelief in these situations. The illustration on the first ...


3

SpyCraft (as a flavour of d20) has a ruling for this, calling it a Terminal Situation. Characters sometimes find themselves in appalling peril. They fall from planes at 20,000 ft. They’re at the center of an explosion that wipes out a fortified building. They find assassins standing beside their beds in the morning, holding pistols at their temples. ...


3

RAW, Yes, it would be reduced. Yes, it sucks. (6d6/2)-10 = .5 points of damage to steel. I would give it the ability to bypass hardness, which would make it more useful - compared to a frag grenade, 6d6/2 (10.5) vs 4d6-10 (4) points of damage. I'd do the same for det cord. It's still a bit weak compared to what it's supposed to burn through. I'd make ...


3

Each Class has a Base Reputation Bonus that acts like the Base Attack Bonus. Some Occupations affect your Reputation as do feats like Renown and Low Profile.


3

RPGGeek's database entry for the d20 Modern family of games lists 13 full-fledged games that are adaptations of d20 Modern, and the entry for the d20 Modern game itself lists 7 settings (often a good source of new rules), one 3rd-party quickstart, and over 500 supplements with new or alternate rules. The entry for the d20 family of games is enormous, being ...


3

I remember this question popping up a lot on the forums (And eventually getting an official answer) when I was still playing D20Modern. The answer is that they do not stack - in any fashion. Not even to the degree DuckTapeal says in his post. Every time you roll to attack somebody, you must decide to either Brawl or use Combat Martial Arts. The word from ...


2

According to this thread at EN World, the Odyssey System didn't begin development until 2008. The first edition of Thrilling Tales was published in 2006 according to the Thrilling Tales entry at Geekdo. Therefore, Thrilling Tales first edition couldn't be Odyssey System. It's listed at Geekdo as a d20 Modern game. Originally, the 2nd edition was going to be ...


2

I asked on the Star Fleet Universe Discussion Boards, and received the following answers: Answer 1: The two rules sets are somewhat different and while a good GM can make either one work with the other (after a fashion) d20v3.5 and d20M are effectively different game systems. Answer 2: The two rule books (like all the Prime Driective ...


2

Okay, the big question you need to answer is what do you mean by conversion? If you mean what needs to be done to a 3.5 character to get them to work in D20 modern, then I think there is virtually nothing needed, but I'd personally hesitate to do this unless you don't mind them wiping the floor with much of the opposition given their greater access to ...


2

Well, this is a tall order, but I'll take a stab at it. In the True20 system there is an 84 page conversion PDF you can download for moving D&D 3.5 to True 20 game system. I know that True20 and D20 are similar enough that you might just get what you need. Considering what I have read about the two system this may be your best shot. True20 to D & ...


2

If you can find it you want Grim Tales, it was fantasy done using the d20 Modern rules.


2

The mechanics of a revolver are VERY different from the mechanics of a semi-auto pistol. When fired, a semi-auto will fire the round, eject the spent cartridge, chamber a new round, and recock the hammer. When a revolver fires, the gun returns to it's "safe" state. The hammer is forward and uncocked. When one attempts to "double tap" the revolver, you ...


2

I would say yes, because a manned vehicle fits the definition of an "attended object" - "An object attended by a character (being grasped, touched, or worn) receives a saving throw just as if the character herself were making the saving throw." So if there's someone driving, it gets the driver's saves. (If no one's driving, it gets no save.) You could ...


2

I can't speak to commercial products as I'm more of an indie/homebrew-type of gamer. However, the Microlite20 Collection comprises 100+ conversions, settings and supplements for the Microlite20 game, which is an SRD-derived rules-lite version of D&D 3.5 (and therefore inherently compatible with any d20-based game). A huge range of genres is covered, ...



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