# Tag Info

33

The conditions required to get the maximum possible wealth bonus are very artificial, but for the sake of argument let's assume the following: Dilettante taken as Profession an 8 rolled on 2d4 for starting wealth rolling 18 for Wisdom at character creation always rolling 20 on wealth checks when leveling up every feat spent on Windfall always spending the ...

13

@SevenSidedDie has covered the first part of the question thoroughly. As for conversion to real world dollars, there is a table on page 145 of d20 Future (ISBN:0786934239): Purchase DC Item Cost 2 $5 15$500 20 $2,000 30$35,000 40 $650,000 50$12,000,000 ...

12

Classically Modern is a homebrew attempt to make d20 Modern and 3.5 D&D compatible. He has conversions for the D&D classes. It's pretty complex, but it might be what you're looking for.

10

The .44 magnum is listed as a semi-automatic weapon so, yes you can double tap if you meet the following pre-requisites: Dex 13 Point Blank Shot feat Double Tap feat At least two bullets in your 44!

9

Possession is the least of the problem here, but we'll deal with that first. Possession has two relevant meanings: to have immediate physical control of something, or to own something. However, the phrase "in the possession of" always exclusively uses the immediate physical control meaning. The Hope Diamond lying in its security case isn't in the ...

9

I just played a game in a similar situation. We were running a Stargate-themed game and I was the team doctor. We spent three to four game sessions in non-stop combat situations where our four soldiers shined and discovered of a "magic" healing device along with an NPC who could use said healing device and usurp my character's entire reason for being there, ...

8

As some here, I am of the opinion that you should not bother converting, as many classes lose too much in the conversion. but if you really must... here are the guidelines to a "naive" approach of the problem. d20 Modern has its own way of classifying characters you can use for reference when converting, depending on the main stat of your character : ...

8

It's more precisely called the d20 Modern System Reference Document, and it's the System Reference Document ("SRD") for the roleplaying game d20 Modern. If you're looking for the book the d20 Modern SRD is a reference to, this is it: If you're looking for background and a history lesson, read on… From Wikipedia, an SRD is a set of reference ...

8

Changing Expectations Require Some Effort to Work Out Your group's social contract is either changing, or needs to be reviewed and renewed. You and your players appear to have different expectations of what play will be like in the d20 setting. You need to iron that out as a group before your next session. Unless everyone on the table is on the same page,...

7

The following two (rather official looking) articles from the old 3.5 archives at Wizards.com provide a quite in-depth look at (the rules for) aerial combat. If you haven't checked them yet, they seem to be an excellent starting point: Rules of the Game: All About Movement (pt.4) Rules of the Game: All About Movement (pt.5)

7

The systems are very similar. For your particular question you need to consider a few things. Magic likely isn't as common, so that Magic and Cold Iron damage resistance is often to be the equivalent DR 5/-. Even if you're running a game with a player caster they will never be as powerful as a D&D Wizard (start by subtracting 3 levels). Massive ...

7

In d20 Modern, there's no thing as "gunpoint" per se. There is: Surprising someone and getting them flat-footed, in which case they lose their Dodge bonus. The problem is, it requires GM fiat to say "you're still flat-footed until someone twitches" instead of the first combat round going by, everyone rolling init, and rushing the guy. But, RAW... You can ...

7

It sounds like this behaviour started when that player began using a particular character. This may be important: the player may have started using a character which doesn't mesh with the system's attitude toward failure. Only a certain subset of RPGs expects random failure in the areas a character is supposed to be most skilled at. In most every other form ...

6

There are really two problems here: the player/character isn't suitable for some scenes, and some scenes aren't well-suited to one of your PC's. You need to meet in the middle. (I think all sci-fi RPGs, and stories generally, have to deal with this problem to an extent; I'll be basing my answer on experience GMing a homebrew GURPS Star Wars game and playing ...

5

I'm away from my books, but in D&D 3/3.5, if a character is carrying a readied weapon there are 2 ways to resolve this: Surprise round. If the attacker breaks into the room and the flat-foot is surprised, attacker gets a round before initiative is rolled. From the SRD: The Surprise Round If some but not all of the combatants are aware of ...

5

No. This is apparent when you see that a doubling of the number of creatures adds a +2 to CR instead of doubling it. CR is as much art as science and there is little linearity to it.

5

Heroes of Battle has a system of rank and awards (along with benefits) that may suit your purposes. Additionally, the rules for Organizations may give you another option for 'keeping score' of PC accomplishments and incrementing rewards. Page 89 of Heroes of Battle: Decorations Every army has a different system of decorations, from the simple (...

5

If the game really is switching from a role-playing game to a ship-to-ship combat game for long stretches, there's no surprise the diplomat feels useless. Some folks reviewing sci-fi shows will talk about "highlighter battles" - scenes in the show where all the action is phasers, lasers, or blasters. They can be boring for a lot of viewers. Add drama to ...

4

I asked on the Star Fleet Universe Discussion Boards, and received the following answers: Answer 1: The two rules sets are somewhat different and while a good GM can make either one work with the other (after a fashion) d20v3.5 and d20M are effectively different game systems. Answer 2: The two rule books (like all the Prime Driective rulebooks)...

4

As has been stated there are problems doing a direct port across but with an understanding of what the players are looking to get out of their characters, you could give them interesting "alternates" to play in your D20 Modern game. I would be porting them this way : Fighters, barbarians: combination of Strong and Tough Rogue, Scout, Swashbuckler: ...

4

I don't have the d20 Modern book in front of me, so I'm working out of the 3.5e DMG. I'm not sure if the numbers are exactly right, but the principle should be the same. The short answer is, no, it doesn't scale linearly, but there is a method to the madness. To calculate the "appropriate" challenge for a smaller party, you need to break down the XP charts. ...

4

If you're sticking with d20, then you might want to look at d20 Future. At this point, pick up d20 Modern or Future, play it, find what parts don't work for you, and then consider how to change them. For inspiration on how to change things, look to other d20 hacks, even those that aren't seemingly related, such as Pathfinder, Mutants and Masterminds, and ...

4

The Ultimate Game Designer's Companion was designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full. It's out of print, and didn't garner wild ...

4

As soon as someone pulls the trigger, the combat starts, either as a surprise round or a regular shootout. Let's go by the book. SRD tells us that Combat is played out in rounds, and in each round everybody acts in turn in a regular cycle. Combat usually runs in the following way. Each combatant starts the battle flat-footed. Once a combatant ...

4

RAW, Yes, it would be reduced. Yes, it sucks. (6d6/2)-10 = .5 points of damage to steel. I would give it the ability to bypass hardness, which would make it more useful - compared to a frag grenade, 6d6/2 (10.5) vs 4d6-10 (4) points of damage. I'd do the same for det cord. It's still a bit weak compared to what it's supposed to burn through. I'd make ...

4

If you manage to roll an 8, add 6 for the Dilettante Profession, and 6 more for Windfall x2, you'll start with 20. If you're allowing cybernetics and have PL9, you can buy windfall as a cybernetic feat implant at DC 26. If you succeed 4 times, your wealth would be 22, 24, 26, 29. Once you are above 28, you can buy a Feat Plex (PL8) at dc 28, and fill it ...

4

Horribly. If you are holding someone at gunpoint, you need to stay at least 10ft away from them and preferably ready an action to shoot them if they make any sudden moves. The standard D20 rule that firing a ranged weapon provokes an Attack of Opportunity can really mess with your suspension of disbelief in these situations. The illustration on the first ...

3

SpyCraft (as a flavour of d20) has a ruling for this, calling it a Terminal Situation. Characters sometimes find themselves in appalling peril. They fall from planes at 20,000 ft. They’re at the center of an explosion that wipes out a fortified building. They find assassins standing beside their beds in the morning, holding pistols at their temples. ...

3

Each Class has a Base Reputation Bonus that acts like the Base Attack Bonus. Some Occupations affect your Reputation as do feats like Renown and Low Profile.

3

RPGGeek's database entry for the d20 Modern family of games lists 13 full-fledged games that are adaptations of d20 Modern, and the entry for the d20 Modern game itself lists 7 settings (often a good source of new rules), one 3rd-party quickstart, and over 500 supplements with new or alternate rules. The entry for the d20 family of games is enormous, being ...

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