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Quickdraw, Dodge and Mobility. Versatile Combatant and Two-Weapon fighting. Conceal the weapon, or conceal yourself. Attack from surprise, or the suggestion of covering fire from your comrades is a good one. Viable; of course it is, but you would want to be one step ahead of your opponents to avoid being the swordsman from Indiana Jones. That was a ...


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Comes down to personal preference for realism versus action heroism. My own preference is to be able to use double Tap for even single action revolvers, as even during Western times there were people who could cap off with an old thumb buster in seconds. As to whether or not these people could get those rounds off with any kind of accuracy, that comes down ...


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It came up for me recently and I allowed it. I didn't see how the principles of one are in any way violated by the other. You could use streetfighting and Martial Arts together. For example, target a kick to bounce your opponent in to wall behind, or car, or bike rack Etc. That character would deal 1D6(for Brawl) + 2D4 (for MA and StrF) + Str, but I am ...



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