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1

Because scale also modifies the difficulty to hit your target. Your hypothetical Giant Sidewinder might do similar damage, but it becomes much more difficult to hit your target with. You can adjust for that, but then you have a much more complicated entry. From there, it probably boils down to design decisions: Having a consistent scale modifier against ...


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Based on what I can remember... Basic zombies: vulnerable to Agent Grey, a gas which slows zombies Resilient zombies: invulnerable to Agent Grey, but otherwise same as above "Fat" zombies: kinda like the boomer from Left 4 Dead All kind of animals (though mainly dogs) "Telepathic" zombies, which have some limited control over other zombies (go there, ...



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