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19

Your Warden takes 20 damage Basically this is a case of specific beats general. If you have Resist 5 all, it's like having Resist 5 for every keyword of damage. If you have a higher specific resistance then that is applied, if any resistance is lower than your Resist All amount then that is ignored and you use the All. They do not stack because same typed ...


16

If I'm not mistaken, your Example 2 actually encompasses two different cases, so I'm restating your examples and breaking out my answers accordingly: Example 1: Creature is Vulnerable 5 Thunder and Vulnerable 2 Lightning. [A single] Attack deals Thunder and Lightning damage. Example 2a: Creature is affected by [A single effect dealing] ...


14

No Dragonborn, the race, get no resists by default. That is not to say that they get no resists however. If a dragonborn takes the: Argentum Alliance paragon path, they get cold damage added to their breath weapon, and resist cold, Storm dragon paragon path(requiring lightning as a breath weapon) gets resist thunder and lightning, Wyrmtouched Amulet: ...


13

Yes, you "hit" but do not "deal damage." The abilities which are negated due to not overcoming DR are those which have some effect correlated with damage. Poisons are a good example of this - if you don't actually make a wound, how are you going to poison them? However, feats and abilities which are not negated if no damage is done, such as Hammer the Gap, ...


10

You are correct, you apply resistance first then the half damage. This is stated in the Rules Compendium, and the glossary entries entries of MM2 and MM3 say almost the same thing. Rules Compendium p226 (or MM3 p217 and 218, or MM2): Half Damage Some powers deal half damage when they miss, and some effects, such as the weakened condition, cause ...


10

Nope Unless it specifically says otherwise they do not stack. It's item 28 on the PHB FAQ over at Wizards.com. Note that this applies to all resistances, so you'd only get the Resist 10 All. Edit: Here's a snippet from the Compendium entry that is linked in the FAQ. Not Cumulative: Resistances against the same damage type are not cumulative. Only ...


10

I don't think there's a clear ruling on this anywhere, although I'd be happy to be proven wrong. For reference, the Player's Handbook errata includes this note: "Vulnerability to a specific damage type applies even when that damage type is combined with another. For example, if you have vulnerable 5 fire, you take 5 extra damage when you take ongoing fire ...


9

Rimefire Plate would only prevent 1 damage from Rimehound Bite. This isn't actually about resistance. Each time you take damage, Rimefire Plate reduces the damage you take by 1. The real question, then, is whether Rimehound Bite deals damage once or twice. From the RC, p222-223: Damage Rolls When most attacks deal damage, they do so through a ...


9

The monk description mentions the Improved Unarmed Strike feat which says that it is an unarmed strike which is listed on the weapon table as bludgeoning. Thus, it's not slashing and doesn't bypass the damage reduction. The ki strike being considered magical would only make a difference when fighting a creature with DR 5/magic such as a barghest.


8

No, melee is not a damage type, and there is no straightforward way to resist melee attacks. D&D 4e doesn't divide up its damage types like that. Instead, D&D 4e has damage types like Fire, Poison, Psychic, Sonic, Necrotic, and so on. Various effects and powers which deal damage (be they melee powers or something else) may specify a damage type. If ...


8

At GM Discretion. Damage Reduction reads: Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy ...


8

There are a number of other powers and effects that allow you to deal damage to yourself, and they often indicate that the damage cannot be reduced or prevented in any way. The absence of such wording on the Bolstering Blood feature should be taken as indication that it is allowable to reduce and/or prevent the damage. Bolstering Blood says "You gain a ...


8

RC page 225, 226 If a creature has vulnerability and resistance to the same type of damage, they both apply. Subtract the smaller value from the larger one and apply the result. Your example is correct. If you have resist 10 and vulnerable 5 it will count as resist 5.


6

The character takes 0 damage. Being subjected to 3 instances of 5 cold damage does not stack, and each is resisted. Note - I'm assuming you are referring to the Chillborn Zombie DDI as it appears to match your description. The Chillborn Zombie was created when the rule was that a creature was only subjected to one instance of damage from overlapping ...


5

NO You're moving the damage from one target to another before the resistances and vulnerabilities are applied. Vulnerabilityddi Being vulnerable to a damage type means a creature takes extra damage from that damage type. Vulnerability appears in a stat block or power as “Vulnerable x,” where x is the amount of the extra damage. For instance, if a ...


5

To clarify, here is the Smite Evil ability of the Paladin. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess It sounds like you want a spell that effectively mimics this part of the ability. If you look at the section on Damage Reduction, you will see there is a segment on "Overcoming DR". This states: ...


4

An effect is: The result of a game element’s use. The damage and conditions caused by an attack power are the power’s effects, for instance. Some powers have “Effect” entries, which contain some but not necessarily all of the powers’ effects. In an attack power, the effects of such an entry are not contingent on a hit or a miss. They use the word to ...


3

There is the Align Weapon spell, which will overcome alignment-based DR. There is also Versatile Weapon which, among other things, will actually allow the use of a Mace of Sharpness ;)


2

No, it does not bypass the DR. In this case, the supernatural ability does not target the creature as a damage dealing attack - it is a buff targeting the monk's hands. If you have a supernatural ability to summon a badger, that badger does not bypass someone's DR when it attacks them. It is not supernatural, the ability you used to summon it is. ...


2

Unless the power specifically say so (as you wrote it seems the case of these monsters' aura), don't stack together damage from different sources. I see 2 effects on the character that occur at the start of her turn: The merged auras 10 cold damage, and The ongoing 5 damage. Both these effect occur at the start of the Rogue's turn, but the rules, they ...


2

(Thunder and Lightning) is considered one damage type. If you have vulnerable to thunder and/or lightning, you have vulnerable to (Thunder and Lightning). Use the higher value. (Fire and Radiant) is considered one damage type. If you have vulnerable to all, you have vulnerable to (Fire and Radiant). Add the vulnerable modifier once whenever you take this ...


2

Example 1: 7 extra damage. Example 2: It just takes 5 extra damage. I'm looking for the rules cites. Well, the main part on the rules on Resistances and Vulnerabilites in the PHB is on page 276. But it doesn't explain this very well. Vulnerability against the same damage type does not stack (So if you have Vuln 5 to Psychic and you get hit with a Vuln ...


2

Unfortunately, the rules are unclear about what "Resist All" means. At the very least though we can assume that Resist All reduces damage from all attack types, including normal and untyped damage. What is less clear: Does "Resist All" mean "resist everything" or "resist all damage" or "resist all damage types"? Resist Everything: This implies that any ...


1

Normally it does bludgeoning. So as the other commenters have said it would not overcome dr/slashing. However there is a nice little feat called versatile strike that allows unarmed strikes to do piercing, slashing,or bludgeoning at your choice as a swift action each turn. Hope that helps. The feat is in player's handbook II.



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