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You're safe... The spell flaming sphere says A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to ...


2

By Raw it isn't possible to walk through a Flaming Sphere, as the spell creates a semi-solid spongy flaming object. However, normal clothes would burn just fine.. if it weren't for a few.. issues. By Raw energy damage such as fire, lightning, or cold deals half damage to objects, so hardness is calculated after the damage is divided by two. Energy ...


2

Ask your GM. Generally, effects that damage characters don't damage the items they're carrying unless some specific rule exception or effect says that they do. This particular case is unusual, however: Most forms of energy resistance are magical in nature and assumed to apply to an adventurer's gear as much as their bodies, but as you've intuited, your ...



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