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27

The reference you're looking for is on page 197 of the Player's Handbook, under, naturally enough, Damage Resistance and Vulnerability. Specifically the third paragraph states: Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance. So the Bear Totem Barbarian still takes half damage from ...


17

You take 1/4 the total damage. You are looking at two separate events. The first event is whether or not you are hit with the 'full force' of the attack (your saving throw determines this). You can think of it like diving out of the way of a fireball, or ducking under a column of ice. If you pass the saving throw, you take half (you successfully avoided ...


15

Generally 'no', but many staves' descriptions specify 'yes'. Three illustrative examples from the DMG: Staff of Power: "This staff can be wielded as a magic quarterstaff that grants a +2 bonus...." (p.202) Typical +2 weapon, magical damage. Staff of Charming: "The staff can also be used as a magic quarterstaff." (p.201) Clearly a magical weapon, but no ...


15

Unfortunately, by RAW, the Werewolf is immune to the damage boost from Hunter's Mark. Like you've mentioned, Hunter's Mark does not specify a damage type, and thus the boost is of the same damage type as the weapon attack. It also does not specifically grant magical properties to the weapon attack, and thus does not allow for piercing the Werewolf's ...


14

Unarmed strikes are negated by the immunities listed According to the errata for the monster manual, the immunities in question have been changed from immunity to weapons to immunity to attacks. The exact quote is: Throughout the book, instances of “nonmagical weapons” in Damage Resistances/Immunities entries have been replaced with “nonmagical ...


13

In each case, you halve or double the total amount of damage of the given type. Since the STR or DEX bonus to damage roll is still adding to the single damage type it is {halved|doubled} along with whatever was rolled. This applies in just about every case for every individual source of damage. Any other modifiers are applied first, such as a magical ...


12

Yes: Your barbarian has virtually no chance of dying I was intrigued by your claim of "his chance of death is about 0% as long as he was conscious and raging before he hit the ground," and assuming he is at Max HP = 55. In the PMF of 20d6 below, you can see that there is very little possibility of rolling >110HP on 20d6 (in fact, that possibility is about ...


12

Yes, your Half-Orc Barbarian is nigh-invulnerable to death by falling, as a consumable resource. Remember that your relentless endurance and your rages both recharge on a long rest. So four times per long day you can take a header off a skyscraper and be pretty sure of living.* (At least for the moment.) Also, your Bard and Wizard friends can do this, too. ...


11

I have actually looked into this before, and the answer is yes, they will be treating Fire Immunity as if it didn't exist. I have long wondered exactly why they decided to allow you to break certain character builds, and the teifling with fire damage is one of them. it used to be that you could pick up some kind of weapon to just change all or most of your ...


11

Lava deals an appropriate amount of damage for the level of the characters and the intensity of the challenge you want them to face. 4e doesn't use static numbers based on the objective source of the damage; in 4e the mechanics scale with the party, according to the thing's role in the story, in order to challenge the group appropriately. Lava is probably ...


10

Find one as treasure / Go on a quest for it By the book is a little odd to ask for here — the place to find an adamantine weapon is in the game world, not in some rule in the PHB that would give players unfettered access to powerful treasure. For a veneer of by-the-book analysis, unenchanted adamantine items are listed as magic items in the DMG (pp. 146–8, ...


9

Yes, because the damage is "bonus damage." Let's take a look at Colossus Slayer and Hunter's Mark, the ancillary damage-dealers in question: Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this ...


9

Jeremy Crawford has finally weighed in: The damage dealt by the hunter's mark spell is magical. #DnD twitter.com/redwullf/statu… 8:08am - 7 Nov 2015


7

Similar to the example from online basic rules, they would take quarter damage. DAMAGE RESISTANCE AND VULNERABILITY Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature ...


6

Yes, it still can be targeted. The ongoing damage is an effect that lies upon a character and the condition for casting that abilities is, that that target is afflicted with this status. That is why it makes sense to role against that effects also, because you would not like to suddenly have this major effects upon yours. You could also loose resistance and ...


5

No. Errata (as per xander's answer) aside, the intent of the rules is very clear in this regard. Unarmed strikes are not intended to ignore immunities. E.g. for Lycanthropes Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered. Note that unarmed strikes are used like weapons (even though they're ...


5

The roll and the appropriate modifier are added together to get total damage. When attacking with a weapon, you add your ability modifier-the same modifier used for the attack roll-to the damage. Let's say for example, a level 1 rogue with a +1 DEX mod attacks with a dagger(1d4) which does piercing damage. He would add the 1d4 + 1, but he also has ...


5

Burn Everything says "Fire Immunity is Fire Resistance" and Level 1 Pyromancy Apprentice says "Fire Resistance is irrelevant". So yes, as the rules are written, this combination completely negates fire immunity for all your arcane fire attacks. Feel free to exploit.


5

4e does not attempt to simulate reality. Effects should have mechanics that relate to their role in the story, rather than what would be "realistic" (whatever that means in a setting with magic). If the fire is meant to be impassible, then it probably does a lot more than just 20 fire damage per round, as well as having additional negative effects not ...


4

The Hunter's Mark damage is from a spell (i.e. magical) therefore it bypasses immunity. Hunter's Mark states: ... Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack... The damage type is unspecified so we can safely assume it is of the same damage type as the weapon that was used. If the weapon ...


3

You are completely at the mercy of your DM whether or not you will be able to obtain a magical weapon or mundane weapon constructed from a rare material. The surest way to "tool up" against Gargoyles et al is to play a class that provides you with a magical weapon. Eldritch Knight Fighters can bond to mundane weapons which makes it magical for the ...


3

This is likely the result of confusion based on previous Star Wars RPG editions. In all of the Star Wars D20 RPGs (including Saga; see page 119 of the Core Rulebook), lightsabers have bypassed damage reduction granted by personal body armor. In the original D20 and Revised D20, Force Lightning dealt energy damage which is the same type of damage dealt by ...


3

No As you discussed in your option B, it explicitly lets you bypass fire resistance. Resist all is not resist fire + resist lightning + resist radiant + etc. It is straight up reduction of all damage. If you want to pierce resist all, you need an effect that explicitly allows you to do so (I'm wanting to say there are 1 or 2 effects that let you pierce ...


3

1) Monster with dr 10/ It takes full damage, as Damage Reduction only reduces physical damage from natural attacks or weapons (falling, suffocation, starvation, etc, ignore DR aswell). Frostbite is energy damage. The difference here is that this damage is recovered faster than lethal frost damage. Energy Damage Energy damage is typically dealt by ...


2

DR never affects energy damage, just plain ol' weapon damage. While you are delivering them in one "package", so to speak, treat them as separate and completely normally within the rules to determine the effect of defenses thereon. The part you quote about B/P weapons is only talking about weapon types, it is not relevant in this case. So for a melee ...


2

Yes, if the DM wants it to. No, if they don't. Fire resistance protects against damage with the type 'Fire'. There aren't specific rules for smoke inhalation, so the DM needs to decide how/if to model the problem. You could just ignore it if your group is fine with that. You could model it with fire damage, which I think would be a little odd, but do ...


1

Only if the weapon normally bypasses said immunity. PHB. pg. 251 By RAW, the spell states (emphasis mine): You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom ...


1

To state it simply: The ongoing damage is an effect placed on the creature. Resist just means that it does not take as much/any damage from that effect, not that the effect is cancelled. So yes the character still counts as taking ongoing damage even though they may suffer no actual damage, and secondary effects or abilities based on the effect will still ...



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