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14

No Dragonborn, the race, get no resists by default. That is not to say that they get no resists however. If a dragonborn takes the: Argentum Alliance paragon path, they get cold damage added to their breath weapon, and resist cold, Storm dragon paragon path(requiring lightning as a breath weapon) gets resist thunder and lightning, Wyrmtouched Amulet: ...


13

Yes, you "hit" but do not "deal damage." The abilities which are negated due to not overcoming DR are those which have some effect correlated with damage. Poisons are a good example of this - if you don't actually make a wound, how are you going to poison them? However, feats and abilities which are not negated if no damage is done, such as Hammer the Gap, ...


10

You are correct, you apply resistance first then the half damage. This is stated in the Rules Compendium, and the glossary entries entries of MM2 and MM3 say almost the same thing. Rules Compendium p226 (or MM3 p217 and 218, or MM2): Half Damage Some powers deal half damage when they miss, and some effects, such as the weakened condition, cause ...


9

Rimefire Plate would only prevent 1 damage from Rimehound Bite. This isn't actually about resistance. Each time you take damage, Rimefire Plate reduces the damage you take by 1. The real question, then, is whether Rimehound Bite deals damage once or twice. From the RC, p222-223: Damage Rolls When most attacks deal damage, they do so through a ...


8

At GM Discretion. Damage Reduction reads: Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy ...


8

No, melee is not a damage type, and there is no straightforward way to resist melee attacks. D&D 4e doesn't divide up its damage types like that. Instead, D&D 4e has damage types like Fire, Poison, Psychic, Sonic, Necrotic, and so on. Various effects and powers which deal damage (be they melee powers or something else) may specify a damage type. If ...


4

An effect is: The result of a game element’s use. The damage and conditions caused by an attack power are the power’s effects, for instance. Some powers have “Effect” entries, which contain some but not necessarily all of the powers’ effects. In an attack power, the effects of such an entry are not contingent on a hit or a miss. They use the word to ...


2

(Thunder and Lightning) is considered one damage type. If you have vulnerable to thunder and/or lightning, you have vulnerable to (Thunder and Lightning). Use the higher value. (Fire and Radiant) is considered one damage type. If you have vulnerable to all, you have vulnerable to (Fire and Radiant). Add the vulnerable modifier once whenever you take this ...


1

Normally it does bludgeoning. So as the other commenters have said it would not overcome dr/slashing. However there is a nice little feat called versatile strike that allows unarmed strikes to do piercing, slashing,or bludgeoning at your choice as a swift action each turn. Hope that helps. The feat is in player's handbook II.



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