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11

You're safe... The spell flaming sphere says A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to ...


10

You are correct, you apply resistance first then the half damage. This is stated in the Rules Compendium, and the glossary entries entries of MM2 and MM3 say almost the same thing. Rules Compendium p226 (or MM3 p217 and 218, or MM2): Half Damage Some powers deal half damage when they miss, and some effects, such as the weakened condition, cause ...


4

The answer is on page 145 of the DM Manual. A creature's damage resistance is ineffective against combined damage types unless the creature has damage resistance to each of the damage types, and the only the weakest of the resistances applies. For example, a creature has resist 10 lighting and resist 5 thunder and an attack deals 15 lightning and ...


2

By Raw it isn't possible to walk through a Flaming Sphere, as the spell creates a semi-solid spongy flaming object. However, normal clothes would burn just fine.. if it weren't for a few.. issues. By Raw energy damage such as fire, lightning, or cold deals half damage to objects, so hardness is calculated after the damage is divided by two. Energy ...


2

Ask your GM. Generally, effects that damage characters don't damage the items they're carrying unless some specific rule exception or effect says that they do. This particular case is unusual, however: Most forms of energy resistance are magical in nature and assumed to apply to an adventurer's gear as much as their bodies, but as you've intuited, your ...


1

Normally it does bludgeoning. So as the other commenters have said it would not overcome dr/slashing. However there is a nice little feat called versatile strike that allows unarmed strikes to do piercing, slashing,or bludgeoning at your choice as a swift action each turn. Hope that helps. The feat is in player's handbook II.



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