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22

Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. (Basic Rules, Chapter 9, p.75) Damages type does not directly affect the damage you take. 3 cold damage and 3 fire damage are both 3 points of damage. Damage types, by themselves, do not have any additional game effect. Damages types most often ...


18

I’m going to answer “how do I combine Dervish with Lightning Maces,” rather than specifically how to get a slashing mace. Aptitude Special Ability The aptitude special ability from Tome of Battle can be applied to a weapon to cause feats that are specifically for another weapon to apply to the weapon with aptitude. It is likely that the ...


17

Now that the official PHB is out, you can find the complete list of Damage Types on page 196. Sonic would be what is called Thunder. The definition actually makes use of the word Concussive: Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. If the type of bomb you are referencing is what we have ...


17

While it doesn't seem to be explicitly spelled out anywhere, the Sneak Attack entry says: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged ...


16

If I'm not mistaken, your Example 2 actually encompasses two different cases, so I'm restating your examples and breaking out my answers accordingly: Example 1: Creature is Vulnerable 5 Thunder and Vulnerable 2 Lightning. [A single] Attack deals Thunder and Lightning damage. Example 2a: Creature is affected by [A single effect dealing] ...


16

Yes - It's Attacker's Choice The dagger weapon entry says "P or S" for its damage type, as you mentioned. The important part is how you resolve the two types, which is here (emphasis mine): Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is ...


14

Generally speaking, the damage type of a weapon is to do with how the shape of the weapon influences distribution of imparted force, rather than how you wield the weapon. 'Slashing' weapons have sharp edges, pointy weapons such as spears do 'piercing' damage, and staves, being blunt, are bludgeoning weapons. That said, I'm guessing you've spotted that ...


13

Rimefire Plate would only prevent 1 damage from Rimehound Bite. This isn't actually about resistance. Each time you take damage, Rimefire Plate reduces the damage you take by 1. The real question, then, is whether Rimehound Bite deals damage once or twice. From the RC, p222-223: Damage Rolls When most attacks deal damage, they do so through a ...


12

No, it doesn't bypass hardness at all. (This may have been different in D&D 3.x, but it isn't the case now.) The acid descriptor rules don't suggest acid damage gets any special handling, nor do the rules on hardness. There's rules on what energy damage does to objects, though - and from the notes on damage in d20pfsrd, acid damage is considered energy ...


12

A weapon that does fire damage does fire damage. A weapon that doesn't do any particular kind of damage does untyped damage. That's it. They don't do anything magically extra. Damage type matters for two reasons: Synergy with other features which care about damage type: powers, feats, class features, etc. Enemy resistances and vulnerabilities. You're ...


11

It's still bludgeoning. The three (physical) damage types are Piercing is hitting with a sharp point Slashing is hitting with a sharp edge Bludgeoning is hitting with a blunt weapon If the staff has a sharp point, it's a spear. If it has a sharp edge, it's a... polearm of some sort. Also, D&D combat isn't very simulationist. From a simulationist ...


11

Short answer, no. I had this question many years ago and still carry around the printout from the 3.5 FAQ (http://archive.wizards.com/default.asp?x=dnd/er/20070731a). From p76 Many animated objects have hardness scores. What affect, if any, will an animated object’s hardness have on spells used against the animated object? For example, an animated ...


11

Yes. There are consequences for the weapon type used, but modifiers against armour types have been discarded. DR: Some monsters are resistant to certain types of damage. This can be seen in DR for skeletons where their DR is 5/Bludgeoning. Feats: Some feats also require certain weapon types to be effective, for example Bleeding Critical requires a ...


10

Yes, Resist 1 all allows you to prevent 1 damage from any source. This is clarified, albeit obliquely in the official FAQ.


10

I don't think there's a clear ruling on this anywhere, although I'd be happy to be proven wrong. For reference, the Player's Handbook errata includes this note: "Vulnerability to a specific damage type applies even when that damage type is combined with another. For example, if you have vulnerable 5 fire, you take 5 extra damage when you take ongoing fire ...


9

No creature is immune to any kind of damage unless its stat block explicitly says it is. You can think of psychic damage as interfering with a creature's "nervous system" or whatever magical thing it uses as an equivalent. Even mindless undead have some way of perceiving their environment and then manipulating the various parts of their body to get their ...


9

Yes, of course. That's exactly what it's saying.


7

RAW, it probably does 0 damage, because nothing says otherwise It says “half,” so you probably round both sides down and get 0. Note that the “minimum 1” rule is for a hit specifically, and this spell doesn’t involve one. That said, every group I’ve played with has allowed the caster to choose which way the odd damage went in a half-and-half situation. ...


7

For the purposes of the resistance/immunity example in the original question: "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" I think the important part isn't "nonmagical", but rather "weapons". The resistance only applies to specific damage type subcategories of weapon damage. None of the given examples are weapon ...


6

The amount of damage is equal to rolling an 8-sided die, and adding your Wisdom modifier to it. So for example if you have 16 Wisdom, your modifier is +3, and if you roll a 4 on the 8-sided die, you get 4+3 = 7 damage. The type of the damage is both Thunder and Lightning. That is to say, for the above example, you do not deal 4 Lightning and 3 Thunder ...


6

How it is manifested is either covered by the spell description, or by the DM roleplay. For example if you were to cast the spell Phantasmal Force, the description clearly states that onlookers assume the player is under attack by an invisible creature. Which means the manifestations become physical if the object is attacking physically. Alternately, you ...


5

The answer is on page 145 of the DM Manual. A creature's damage resistance is ineffective against combined damage types unless the creature has damage resistance to each of the damage types, and the only the weakest of the resistances applies. For example, a creature has resist 10 lighting and resist 5 thunder and an attack deals 15 lightning and ...


5

No, acid and sonic don't bypass hardness. The wording of the Energy Attacks section states that you apply acid and sonic damage "normally". This means that you apply the damage the same way you would apply any other damage. Since the "normal" way of applying damage to objects is to apply hardness, hardness will apply to sonic and acid damage. The line ...


5

Keywords are put on a power, based upon the damages and effects that can be caused by the power, and the general nature of the power. The damage types within the power define the keywords, not the other way around. Blazing Starfall does not on its own cause fire damage. However, a Sorcerer with the Cosmic Magic class feature can use the additional text ...


5

4e isn't expected to work like that... As I set out in this answer, D&D 4e is a firmly mechanical system that isn't particularly interested in "what makes sense" or "how it would work in the real world." It's sacrificed that for balance, regularity, and other meta-issues that plagued earlier editions of the game. (I render no absolute judgement on ...


5

Play how you like (Rules and Rulings) In your question you clearly present two possible ways of interpreting the damage from these spell types. In the absence of general rules relating to this I would say both interpretations of the rules are possible rulings. As the PHB says: Damage types have no rules of their own (PHB 196) Similarly there are no ...


4

Blazing Starfall does not cause fire damage as part of it's Hit line. That damage is only radiant. The Cosmic Magic zone does the fire damage. The Rules Compendium clarifies how the two interact. from p110 - "A power's keywords summarize important aspects of the power." This tells us that the keywords do not define the power, they only serve as a ...


4

Sneak Attack just adds damage to the attack, meaning a Sneak Attack's damage will be the same type as the weapon the Sneak Attack is performed with. Stereotypically, sneaky types that get Sneak Attack use daggers, short swords, and other piercing weapons; so Sneak Attack damage is often, but not always, piercing, and it will be in this case. Note that ...


3

What I've Found Using only ki-focus implements has a very limiting effect. They are one of the smaller magic item groups and very few of them have properties or powers that add or change damage types. Since I was looking for being able to permanently deal one type of damage, I've ignored ki-focus implements that only have daily or encounter use damage type ...


3

Unfortunately, the rules are unclear about what "Resist All" means. At the very least though we can assume that Resist All reduces damage from all attack types, including normal and untyped damage. What is less clear: Does "Resist All" mean "resist everything" or "resist all damage" or "resist all damage types"? Resist Everything: This implies that any ...



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