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16

Yes - It's Attacker's Choice The dagger weapon entry says "P or S" for its damage type, as you mentioned. The important part is how you resolve the two types, which is here (emphasis mine): Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is ...


16

If I'm not mistaken, your Example 2 actually encompasses two different cases, so I'm restating your examples and breaking out my answers accordingly: Example 1: Creature is Vulnerable 5 Thunder and Vulnerable 2 Lightning. [A single] Attack deals Thunder and Lightning damage. Example 2a: Creature is affected by [A single effect dealing] ...


11

I’m going to answer “how do I combine Dervish with Lightning Maces,” rather than specifically how to get a slashing mace. Aptitude Special Ability The aptitude special ability from Tome of Battle can be applied to a weapon to cause feats that are specifically for another weapon to apply to the weapon with aptitude. It is likely that the ...


11

Yes. There are consequences for the weapon type used, but modifiers against armour types have been discarded. DR: Some monsters are resistant to certain types of damage. This can be seen in DR for skeletons where their DR is 5/Bludgeoning. Feats: Some feats also require certain weapon types to be effective, for example Bleeding Critical requires a ...


10

I don't think there's a clear ruling on this anywhere, although I'd be happy to be proven wrong. For reference, the Player's Handbook errata includes this note: "Vulnerability to a specific damage type applies even when that damage type is combined with another. For example, if you have vulnerable 5 fire, you take 5 extra damage when you take ongoing fire ...


9

No creature is immune to any kind of damage unless its stat block explicitly says it is. You can think of psychic damage as interfering with a creature's "nervous system" or whatever magical thing it uses as an equivalent. Even mindless undead have some way of perceiving their environment and then manipulating the various parts of their body to get their ...


9

Rimefire Plate would only prevent 1 damage from Rimehound Bite. This isn't actually about resistance. Each time you take damage, Rimefire Plate reduces the damage you take by 1. The real question, then, is whether Rimehound Bite deals damage once or twice. From the RC, p222-223: Damage Rolls When most attacks deal damage, they do so through a ...


6

The amount of damage is equal to rolling an 8-sided die, and adding your Wisdom modifier to it. So for example if you have 16 Wisdom, your modifier is +3, and if you roll a 4 on the 8-sided die, you get 4+3 = 7 damage. The type of the damage is both Thunder and Lightning. That is to say, for the above example, you do not deal 4 Lightning and 3 Thunder ...


5

4e isn't expected to work like that... As I set out in this answer, D&D 4e is a firmly mechanical system that isn't particularly interested in "what makes sense" or "how it would work in the real world." It's sacrificed that for balance, regularity, and other meta-issues that plagued earlier editions of the game. (I render no absolute judgement on ...


5

Keywords are put on a power, based upon the damages and effects that can be caused by the power, and the general nature of the power. The damage types within the power define the keywords, not the other way around. Blazing Starfall does not on its own cause fire damage. However, a Sorcerer with the Cosmic Magic class feature can use the additional text ...


4

Blazing Starfall does not cause fire damage as part of it's Hit line. That damage is only radiant. The Cosmic Magic zone does the fire damage. The Rules Compendium clarifies how the two interact. from p110 - "A power's keywords summarize important aspects of the power." This tells us that the keywords do not define the power, they only serve as a ...


3

What I've Found Using only ki-focus implements has a very limiting effect. They are one of the smaller magic item groups and very few of them have properties or powers that add or change damage types. Since I was looking for being able to permanently deal one type of damage, I've ignored ki-focus implements that only have daily or encounter use damage type ...


2

The rules let you do slashing damage with a thrown dagger, and that's physically reasonable when spinning it. According to the laws of physics, you get a large contribution to the kinetic energy of an object by spinning it - especially if the object is heavy and weghted in the correct way. The linear momentum is one thing (ie: p = m × v), but by ...


2

There are no damage types in D&DNext Damage is damage, regardless of the source it is coming from. However, magical attacks, monster abilities, and magic items can have attacks that are save-resist type attacks against a particular stat. For example, Burning Hands 1st-­‐level evocation Casting Time: 1 action Range: Self Duration: ...


2

Unfortunately, the rules are unclear about what "Resist All" means. At the very least though we can assume that Resist All reduces damage from all attack types, including normal and untyped damage. What is less clear: Does "Resist All" mean "resist everything" or "resist all damage" or "resist all damage types"? Resist Everything: This implies that any ...


2

(Thunder and Lightning) is considered one damage type. If you have vulnerable to thunder and/or lightning, you have vulnerable to (Thunder and Lightning). Use the higher value. (Fire and Radiant) is considered one damage type. If you have vulnerable to all, you have vulnerable to (Fire and Radiant). Add the vulnerable modifier once whenever you take this ...


2

Example 1: 7 extra damage. Example 2: It just takes 5 extra damage. I'm looking for the rules cites. Well, the main part on the rules on Resistances and Vulnerabilites in the PHB is on page 276. But it doesn't explain this very well. Vulnerability against the same damage type does not stack (So if you have Vuln 5 to Psychic and you get hit with a Vuln ...



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