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31

Yes, you can tell DMG p.26 When running a combat, make sure that you describe nonlethal and lethal damage differently. The distinction should be clear—both in the players’ imaginations and on their character sheets. Does this only apply to damage the characters receive? Personally I am happy to take what the rulebooks say at face value: "make ...


25

A magic weapon has an enhancement bonus; the size of the bonus is listed in the name of the weapon (a +1 short sword has a +1 enhancement bonus, a +2 short sword has a +2 enhancement bonus, and so on). Specifically, this is an enhancement bonus to the attack rolls and damage rolls made with that weapon. A bonus is just a number that you add onto another ...


24

While it doesn't seem to be explicitly spelled out anywhere, the Sneak Attack entry says: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged ...


24

It doesn't need to have a damage type. Example from the Stirge Blood drain ability (MM 284): Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 ...


23

Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. (Basic Rules, Chapter 9, p.75) Damages type does not directly affect the damage you take. 3 cold damage and 3 fire damage are both 3 points of damage. Damage types, by themselves, do not have any additional game effect. Damages types most often ...


18

I’m going to answer “how do I combine Dervish with Lightning Maces,” rather than specifically how to get a slashing mace. Aptitude Special Ability The aptitude special ability from Tome of Battle can be applied to a weapon to cause feats that are specifically for another weapon to apply to the weapon with aptitude. It is likely that the ...


17

Now that the official PHB is out, you can find the complete list of Damage Types on page 196. Sonic would be what is called Thunder. The definition actually makes use of the word Concussive: Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. If the type of bomb you are referencing is what we have ...


16

If I'm not mistaken, your Example 2 actually encompasses two different cases, so I'm restating your examples and breaking out my answers accordingly: Example 1: Creature is Vulnerable 5 Thunder and Vulnerable 2 Lightning. [A single] Attack deals Thunder and Lightning damage. Example 2a: Creature is affected by [A single effect dealing] ...


16

Yes - It's Attacker's Choice The dagger weapon entry says "P or S" for its damage type, as you mentioned. The important part is how you resolve the two types, which is here (emphasis mine): Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is ...


15

In the d20 SRD entry on Damage Reduction: Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. It doesn't say the bonus overcomes DR, it says the weapon with the bonus overcomes DR. So, the whole damage of the weapon is able to ...


14

Generally speaking, the damage type of a weapon is to do with how the shape of the weapon influences distribution of imparted force, rather than how you wield the weapon. 'Slashing' weapons have sharp edges, pointy weapons such as spears do 'piercing' damage, and staves, being blunt, are bludgeoning weapons. That said, I'm guessing you've spotted that ...


14

No, you can't tell when inflicting said damage. Dale M's quote from the DMG I believe is referring to damage received rather than inflicted (hinted at by the reference to 'character sheets'), that is to say, a character should know the difference between getting battered and being killed. Due to the nature of the game, the player has a very precise ...


13

Rimefire Plate would only prevent 1 damage from Rimehound Bite. This isn't actually about resistance. Each time you take damage, Rimefire Plate reduces the damage you take by 1. The real question, then, is whether Rimehound Bite deals damage once or twice. From the RC, p222-223: Damage Rolls When most attacks deal damage, they do so through a ...


12

Yes. There are consequences for the weapon type used, but modifiers against armour types have been discarded. DR: Some monsters are resistant to certain types of damage. This can be seen in DR for skeletons where their DR is 5/Bludgeoning. Feats: Some feats also require certain weapon types to be effective, for example Bleeding Critical requires a ...


12

No, it doesn't bypass hardness at all. (This may have been different in D&D 3.x, but it isn't the case now.) The acid descriptor rules don't suggest acid damage gets any special handling, nor do the rules on hardness. There's rules on what energy damage does to objects, though - and from the notes on damage in d20pfsrd, acid damage is considered energy ...


12

A weapon that does fire damage does fire damage. A weapon that doesn't do any particular kind of damage does untyped damage. That's it. They don't do anything magically extra. Damage type matters for two reasons: Synergy with other features which care about damage type: powers, feats, class features, etc. Enemy resistances and vulnerabilities. You're ...


11

It's still bludgeoning. The three (physical) damage types are Piercing is hitting with a sharp point Slashing is hitting with a sharp edge Bludgeoning is hitting with a blunt weapon If the staff has a sharp point, it's a spear. If it has a sharp edge, it's a... polearm of some sort. Also, D&D combat isn't very simulationist. From a simulationist ...


11

Short answer, no. I had this question many years ago and still carry around the printout from the 3.5 FAQ (http://archive.wizards.com/default.asp?x=dnd/er/20070731a). From p76 Many animated objects have hardness scores. What affect, if any, will an animated object’s hardness have on spells used against the animated object? For example, an animated ...


11

The rules as they are provide no further clarification for this case. This has caused issues in the past. A Parry was used to reduce the damage of a multi-faceted attack with differing damage types. Seeing as a character could have resistance to one of the types, and resistances are applied after all other modifiers, it would be important to know which part ...


10

Yes, Resist 1 all allows you to prevent 1 damage from any source. This is clarified, albeit obliquely in the official FAQ.


10

I don't think there's a clear ruling on this anywhere, although I'd be happy to be proven wrong. For reference, the Player's Handbook errata includes this note: "Vulnerability to a specific damage type applies even when that damage type is combined with another. For example, if you have vulnerable 5 fire, you take 5 extra damage when you take ongoing fire ...


10

Yes, of course. That's exactly what it's saying.


10

Yes, due to the wording of Heavy Armor Master From the PHB, the feat is as listed: While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3. If you separate these out into three separate statements (all are true, because they are engulfed within an "and" statement), they are ...


9

No creature is immune to any kind of damage unless its stat block explicitly says it is. You can think of psychic damage as interfering with a creature's "nervous system" or whatever magical thing it uses as an equivalent. Even mindless undead have some way of perceiving their environment and then manipulating the various parts of their body to get their ...


9

As the source of the acid is non magical it would not be subject to the Golem's magic immunity and would deal its usual 1d6 damage. It is also worth noting that the golem is only immune to magic effects that allow spell resistance. Almost any acid spell does not allow spell resistance and would therefore work normally.


8

So for example, if I encountered a troll and had never done so before, and struck it with a normal battleaxe...could I tell I was striking for non-lethal damage? I cannot see a reason why you should, as a rule, be able to determine. In this specific instance, I find it particularly implausible. How would a character, even a fighter used to using ...


7

RAW, it probably does 0 damage, because nothing says otherwise It says “half,” so you probably round both sides down and get 0. Note that the “minimum 1” rule is for a hit specifically, and this spell doesn’t involve one. That said, every group I’ve played with has allowed the caster to choose which way the odd damage went in a half-and-half situation. ...


7

For the purposes of the resistance/immunity example in the original question: "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" I think the important part isn't "nonmagical", but rather "weapons". The resistance only applies to specific damage type subcategories of weapon damage. None of the given examples are weapon ...


7

D&D 3.5e isn't historically representative. If you look at the picture of the swords in the Player's Handbook, you will find that the longsword is actually a picture of a bastard sword, the bastard sword is actually a picture of a longsword and the greatsword is actually a zweihander. There were no "greatswords" per se, it was just a generalization for ...


6

The amount of damage is equal to rolling an 8-sided die, and adding your Wisdom modifier to it. So for example if you have 16 Wisdom, your modifier is +3, and if you roll a 4 on the 8-sided die, you get 4+3 = 7 damage. The type of the damage is both Thunder and Lightning. That is to say, for the above example, you do not deal 4 Lightning and 3 Thunder ...



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