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11

If you are talking about balance, the three principal types of physical damage (bludgeoning, slashing and piercing) are equivalent. Some PCs can have bonuses against some of them, but most of the time it won't change anything. If what you are planning is switching an iron golem's damage from bludgeoning to slashing because it is shaped with blades instead ...


11

The Quick Answer There are two ways to know if a magic item counts as a magic weapon: It is a magic item of the type "weapon" It's ability to attack as a magic item is specified in the description. The Weapon Type The first is if it is a magic item of the "weapon" type. (See Magic Item Categories, DMG p. 139) The type appears immediately below the ...


6

Only magical weapons bypass immunities. Any other item—mundane or magical—does not qualify. Even if it's a magical shield or magical gauntlets. Even if they are being used as improvised weapons, they are still not classified as weapons; thus do not bypass the immunities. The exception to this is when the item specifically states it can be used as weapon; for ...


1

Melee? Mweh, damage is damage. It could impact a creature's reach though, a tail is longer than a tongue. Energy-attacks however, are a totally different matter; if you know you're going to fight a black Dragon, you buff all protection vs acid to kingdom come, only to find out that this particular piece of Black Dragon does sonic damage nowadays; you're ...


1

The most 'sensible' way would be to keep proportional damage. After all, the damage (crack or whatever) is changing size along with the weapon. So you would have the following: Case 1A: The new max HP is 20HP, the damage increases from 1 to 2. You have 18 HP remaining. Case 1B: The new max HP is 5, the damage is halved from 1 to 1 (since damage doesn't ...



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