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15

No, movement speed has absolutely no relation to attack or damage. Considering that there are ways to boost speed to stratospheric levels (literally, in the sense that you can exceed Earth’s escape velocity; before an erratum, you could even exceed c), that’s probably for the best. Instead, 3.5 and Pathfinder model the extra oomph you can put ...


13

If a character’s Constitution score changes enough to alter his or her Constitution modifier, the character’s hit points also increase or decrease accordingly. - From the d20srd. (Thank you Tridus for the rule citation) With the +1 modifier, you've got +5 HP for being fifth level, but your wounds are still leaving you with -5 hit points off your max: 20 ...


10

No. Sneak attack is extra damage added to the attack. It's part of the attack roll where the enhancement bonus is already added, you don't get to add it again. So you should have: Attack: 2 (ENH) + Dex + 1/2 lev + 2 (CA) + x (other mods) Damage: 2 (ENH) + Dex + Sneak Attack + x (other mods) For most of your powers. As a commenter points out, because ...


9

In the equation AdB+C=X... A is the number of Hit Dice B is the type (or size) of the Hit Dice (MM 5) C is "the number of bonus hit points[,] a function of the creature's [number of] Hit Dice and Constitution" (MM 298) X is hit points. A, that is the number of HD, is what's meant in almost every discussion of Hit Dice. The game loves A and cares far less ...


9

1d6+3 Finesse. When making an attack with a finesse weapon, you can use your choice of your Strength or Dexterity modifier with your attack and damage rolls. - Equipment Rules, P. 4 Any attack made with a weapon that has the finesse keyword lets you use either STR for attack and damage modifiers or DEX for attack and damage modifiers.


7

Yes If players remain in the pool of poisonous blood the will take the 1d10 + 5 ongoing damage every turn they remain in the pool. The ongoing damage will not stack (same source, same amount), but they will get a save against the ongoing damage every turn, at the end of their turn. This is because a player can end their turn in the pool, save vs the poison ...


7

A bullet shot from a small-sized Staff Sling deals 1d6 Just as the table indicates, using the weapon in this fashion deals 1d6 points of damage. The Medium is for other users and corner cases For example, if you cast Enlarge Person on the halfling, that damage value becomes relevant. A human who masters the Staff Sling would use a medium one as well.


7

The Strength Penalty to Damage Remains Unadjusted A Medium creature with Strength 8 who's fighting with two weapons, a longsword in one hand and a short sword in his off-hand, will inflict 1d8-1 points of damage with the longsword and 1d6-1 points of damage with the short sword, for example. The same creature with Strength 6 will inflict 1d8-2 points of ...


6

Nonlethal Damage Core It's actually quite simple to do this. In the SRD, you'll see a rule that allows you to deal nonlethal damage with any weapon that normally deals lethal damage: Nonlethal Damage with a Weapon that Deals Lethal Damage You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 ...


6

From The Basics – Constitution: If a character’s Constitution score changes enough to alter his or her Constitution modifier, the character’s hit points also increase or decrease accordingly. Thus a change in Constitution that changes your Max HP changes your Current HP by the same amount.


5

You would add the bonus to your damage. However, you would only add it once. Bonuses that are different types will stack - therefore, the Sneak Attack damage bonus will stack with the ability score bonus and the enhancement bonus. Your overall damage for a sneak attack will therefore be [Weapon damage] + [Sneak attack damage] + [Enhancement bonus] + ...


5

NB: the formula used in this answer was derived by reverse engineering the table for damage per size category and is not official. The formula is 150% damage per size category - source. If you look at 1d12, the max damage is 12, times by 150% is 18. Max damage from 3d6 is 18. Apply that to 2d12, max damage is 24. Times that by 150% and we get 36. ...


4

Following AnyDice code will generate probability of a defender dying on each of the rounds 1-10, as well as probabilities of taking various amounts of damage from each attack: WS: 30 STRENGTH: 3 TOUGHNESS: 3 WOUNDS: 8 loop N over {1..10} { HITCHANCE: (1d100 < WS) DAMAGE: HITCHANCE*([explode d6] + STRENGTH) DAMAGETAKEN: [highest of (DAMAGE - ...


4

The feat Spirited Charge lets you deal double damage on a charge with a melee weapon, or triple damage with a lance. However, this only applies while mounted, which technically a centaur is not. Rhino hide barding would give your centaur 2d6 bonus damage on a charge. Sadly, speed does not translate directly into damage. Otherwise, the peasant railgun would ...


4

Yes. This is basic "how do I read 4e" stuff. Things that are relevant here (and there is a lot going on in this question so I'll try to handle it all) are: If the power with which you conjure a conjuration has the implement keyword, then all of its attacks get the benefits of your implement. All of its powers work with your bonuses as if you were the one ...


3

The feat would apply if it was made specifically for ongoing damage I have never seen a feat with those properties before. But if the feat mention anything about ongoing damage, the extra damage would apply. Ongoing damage (regardless of type, such as thunder, fire, necrotic etc.) and normal damage from an attack are two completely different sources. ...


3

You make three separate attacks, with independent attack rolls. Every attack has the same damage roll. First of all, the part saying using your fists, kicks, and head-­butts is just a fluff text. Thus, it does not interfere with the game mechanics. Basically, when you make additional attacks using Extra Attack or Flurry of Blows, all the attacks are done ...


3

No. Extra damage is part of the original damage instance, just like the Enhancement Bonus from the Ki focus. You do not add your Enhancement bonus to critical dice either. There are some powers however that do secondary damage, like Flame Spiral. They benefit from most feats and items effecting the primary damage, and can be recognised by the absence of ...


3

A more technical answer.... I used Python to write a simple enough code that can calculate this. For the non-coders, I am sorry... (I have put the code at the end of the answer so not to get in the way) I used the variables I got from the chat to get these results: >>> calculate() most common: [(6, '8.5%'), (7, '8.26%'), (5, '8.02%'), (4, ...


2

Remember that how hurt you are is not determined by your HP total, but the proportion between your current HP and your maximum. Characters with 75/75 HP or 6/6 HP are both unharmed, but the 75/75 character is not any healthier than the 6/6 character; he's just a lot harder to kill. When you get hurt, that proportion gets closer to zero. When you get healed, ...


2

I see no reason why you could not combine all three of these powers against an adjacent enemy. You would have to have triggered Guardian Blades and Fire Shield prior to the attacks, and they are both minor Daily powers. Infernal Wrath is an encounter power, so can only trigger once. Also, bear in mind that the triggers for each power are slightly different ...


2

From http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons: An eidolon learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever the eidolon makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage ...


2

Acquiring Immunity to Death from Massive Damage Is Weirdly Difficult Immunity to precision damage or critical hits doesn't make one immune to death from massive damage. Having the elemental, ooze, or plant type doesn't make one immune to death from massive damage. A creature under the effect of the spell gaseous form [trans] (PH 234) isn't immune to death ...


2

The spells Iron Body (sor/wiz 8), Elemental Body (sor/wiz 7) and similar Stone Body (sor/wiz/cl 6) give explicit immunity to critical hits. So does Sandform (sor/wiz 4) and the Heart of Air/Earth/Fire/Water spells (sor/wiz 2-5), not Heart of Stone though. Veil of Undeath (sor/wiz 8) Body of War (sor/wiz 7). Amorphous form (sor/wiz 3), with it's obvious ...


2

Playtesting is the only way to answer this. This will work, that's clear. What you're actually asking for though is, "Will we like this?" Whether you like how it works is something we can't ever answer for you. Playtest it to find out if you like the gameplay it creates.


1

Probably not. Without seeing the exact text of the feat and power in question we can't say for sure, but it's unlikely that the feat will add its bonus to ongoing damage. The key concept here is damage rolls. Almost everything that adds bonus damage adds it to damage rolls rather than to all damage. If you don't roll any dice for damage, it's not a damage ...


1

For the basic Flurry at level 1, you make two separate attack rolls (1d20+Dex/Str+1 each). With a Ki Point, you make yet a third (or fourth) attack at the same bonus. Each attack that successfully hits deals 1d6+Str/Dex damage. Because they see an unarmed attack, even with a higher damage threshold from being a monk, as an inferior weapon to dual wielding ...


1

While I can not think of any extra damage other then skirmish, you could always combine scout and the dervish. Then if you take combat reflexes and karmic attack you will have a lot of extra attacks as you move into and out of other people threatened square, virtually giving you more damage based on your movements. Also, robilars gambit will also net you ...


1

Flurry of blows starts with -2/-2 because it's a combat move where you in theory use two weapons. So you get the -2/-2 attack penalty. Then you add the BAB to your attack rolls from your different classes. The BAB for your monk class is special in the case of flurry of blows, it is equal to your monk class level and not the regular BAB for the monk's class ...



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