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-1

I don't have a reference handy, but the devs clarified years ago that force powers can always be 'dialed down' to avoid killing someone with them.


1

There isn't a way to augment force powers to deal less damage by RAW; the only way to deal less damage would be get your GM to implement a houserule. There are many force powers that don't deal damage and instead move the opponent down the condition track, which is the best route to go for force powers if you don't like killing enemies and can be vastly ...


3

The double bane does not stack because the class specifically states At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. So clearly both are the same source of bane and you cant stack them in anyway that you could benefit from both, except maybe a better caster level.


8

Cantrips Can't Keep Up The flaw in your assumption is that it's only raw damage that matters, but there are more factors involved, specifically the more attacks you make the more likely you are to hit. DPR Calculations For this edition of Maths Make My Head Hurt, we'll compare four class' DPS at the various break points, all spec'd for max damage: ...


41

It is cantrips that can not keep up. Weapon attacks alone are not competitive, a 14th level Wizard does more damage with a cantrip than with a dagger1. Class features like Fighting Style and Extra Attacks make weapon attacks superior. First I will measure the Wizard against the Fighter, and later show how other classes compare. For simplicity assume every ...


0

If you use a bullet for small staff slings it deals 1d6 points of damage and you add your strength modifier. But if you use ordinary rocks for a small staff sling its damage would be 1d4 because that is the damage for a tiny sling staff. The medium damage for staff slings are for medium characters who uses staff slings.


14

Legacy Math In 3/3.5 the two-handed weapon damage was 1.5x strength mod to keep pace with two-weapon fighting. When doing TWF you added half strength mod to damage to your off-hand attack. In 5e, TWF doesn't add your ability modifier to the bonus action attack (without the TWF fighting style), so the wonky math isn't needed in 5e. 5e Two-Handed Damage To ...


14

Damage Two handed weapons have higher damage, but not much. If you are serious about weapon attacks, you have a fighting style, so I will calculate with that. A Longsword with Dueling does 6.5 damage, a Greatsword with GWF does 8.33. If you factor in 20 Str, it is only 16% difference. A shield is easily better in my opinion. Before the errata Great Weapon ...


10

If I were to crate a masterwork blue ice long sword, would it be the same as +1 blue ice long sword? (Minus it being magical) +1 to touch and +1 to damage? For the purposes of attack and damage rolls, yes. For most other purposes, no. The issue is that while attack rolls with the weapon have a +1 enhancement bonus, and damage rolls with the weapon have ...


6

Yes, a masterwork blue ice longsword is mostly equivalent to a +1 longsword. As you said, blue ice slashing weapons give +1 damage, and masterwork weapons give +1 attack. A +1 magic weapon gives +1 damage and +1 attack, so a masterwork blue ice weapon gives the same attack & damage bonuses as a +1 magic weapon of the same type (assuming it's a slashing ...



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