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3

As Zachiel has covered, you don’t get to use a Large two-handed weapon as a two-handed weapon when you’re Medium, even with the −2 penalty. But even if we ignore that and let you, Wielding an inappropriately-sized weapon is a mathematically bad choice every time. (barring some kind of feat or class feature that waives the penalty, but ...


7

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same ...


0

[W] means the damage die of the weapon including static bonuses. Static bonuses are magical enhancement bonuses on the weapon, any such damage boosters such as dragonshards, which are augmented to the weapon


1

From my experience, gunslingers are just not going to end up doing as much damage as other combat focused characters. Damage isn't everything though and they are quite powerful in their own way. Being able to deal damage vs touch AC with a weapon is incredibly powerful. A fighter has the best BAB you can get because it needs it. He needs to be able to beat ...


0

I don't know if this is exactly completely RAW but this is what I did. Get the biggest gun you can, most damage as possible. Every last bit is important. There's a feat in PF that lets you double, triple, then quadruple your damage with each shot. Vital shot it was called and its improved versions. Then you enchant your gun to have double crit range, take ...


11

When you see [W] in a damage expression, it just means the weapon die as per the basic equipment description. For your character with the greataxe, that means 2[W] equals 2d12 All the bonuses add afterwards, they are not multiplied. Bonuses from feats and equipment are not included in the damage descriptions of powers, but how to add them is described ...


8

Before going into the mechanics in detail: You might have noticed that Electric Damage is very lethal in nWoD. It is also broadly speaking inaccurate, but that is ok. In nWoD Damage is related almost solely to voltage, in reality current takes a more important effect. A Shock Baton or Electric Fence is actual high voltage, low current. So is kinda more ...


7

The book Armory has official rules for stun batons, a paragraph under Stun guns, on p. 36. The entry describes how stun guns work (short: the electricity doesn't cause damage, it knocks the target unconscious for a specific number of rounds), and A baton version of this weapon [of the stun gun] exists. The baton can be used as a club to cause damage ...



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