New answers tagged damage
Yes. Damage from the same source with multiple damage types (such as a grimlock's Spiked Bone Club attack, or the flame strike spell) is all inflicted at once. Nothing in the rules for Damage Types (PHB, p. 196) indicates that a given effect is restricted to a single type of damage. The wording for these effects doesn't separate the damage types into ...
Yes. The instant death/death check rules are not as legalistically clear as one might like, but the intent is that they count per attack. The grimlock's club is one attack even though it delivers multiple dice/types of damage, so the total is what is applied to the Instant Death rule. See under "Damage," Each weapon, spell, and harmful monster ...
I rule that the targets of these spells only take damage once a turn. Additionally, they don't take damage on the turn when the spell was cast, as per this Sage Advice from Mr Crawford (thanks Airatome). Consider the following example (from another answer here), a wizard (W) and a barbarian (B) are fighting the Evil Bad Guy (E). The initiative order is W ...
The Spell does not provide a mechanism for doing damage to the spiritual weapon, the mechanics by which it would save, or its susceptibility. Since nothing is defined, Rules as Written, nothing exists. Maintain concern for Dispel Magic spells, anti-magic areas, or attempts to incapacitate the Cleric.
Kind Of? You cannot deal negative damage, but you can heal with damage if the target is something like a Shambling Mass that absorbs lightning damage.
There is no such rule in 5e. An unarmed strike by someone (other than a monk) with less than 10 strength will never do any damage, for example.
Rounding rules in 5e were a problem since the beginning. For example, RAW, at level one you do not heal at all from a long rest (half your HD is 0.5 which is rounded down to 0). This issue was addressed here by Mike Mearls, so this time the RAW was actually contradicted. However, in your case it is correct to say the rule no longer applies. Another tweet ...
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