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11

(Having seen your Ravenloft question earlier, which implies that you're familiar with that setting, I'd especially recommend the following): Bring them in through Ravenloft. First have the PC enter the demiplane of dread, then have them wander through -- practically to toughen them up -- a few, more and more desert-like domains (possibly encountering a ...


7

I asked Tim Brown, one of the setting's creators, and this is what he said: That was just rumor, nothing more, don't know where it started. We got people telling us that the Athas map laid directly onto the Forgotten Realms map, but that wasn't actually true.


7

The 2nd edition Dark Sun supplement "Earth, Air, Fire and Water" describes the duties and role of elemental clerics in a bit more detail. It mentions the following when discussing the turn undead ability: Because the undead, by their very nature, lie outside of the natural dominion of the cycle of life and death, the elementals consider them to be ...


6

There is no Pathfinder-specific Darksun material Darksun is the property of Wizards of the Coast and Paizo's not allowed to touch it; that part's pretty simple. Additionally, Paizo has not published any first-party psionic material for Pathfinder, though Dreamscarred Press has done some phenomenal third-party stuff for that system that I highly suggest to ...


5

Independently of the setting, from a strict rules POV, the spell has the [evil] descriptor. This means that while you may be able to cast it if it's available to you, it is considered a really evil act to do so (as found in the Alignment rules here). As usual, the GM's word is law as to what that means for you and your character's alignment, but the rules ...


3

Edit/Note: I've just undeleted this answer of mine, originally posted practically minutes after Raddu's. Having had the exact same wording of the exact same answer, I didn't feel like "contending" - in fact, I don't feel like that now either, but have decided to bring this back anyway, for history's sake - and to present a link. Just like Raddu, I also ...


3

You can (sometimes) get in and out from Sigil. From The Planeswalker's Handbook, page 32 A secluded, hard-to-reach world called Athas is notable for a couple of reasons. First, "hard-to-reach" isn't just hyperbole; portals leading here are rare in the extreme, and spells that allow interplanar travel fail more than half the time. Recently, the githyanki ...


3

It was noted that Athas isn't reachable from the other game worlds during the AD&D 2E run. I don't recall if it was in the Dark Sun boxed set or the Spelljammer materials, or in a late 2E FAQ. It was implied that this is because it's the far future of the Forgotten Realms, but that particular assertion wasn't explicit. I don't know if that's still held ...


3

I agree with Nigralbus' answer, but I would also, as a DM, take the following opinion: The creation of an undead creation is inherently an evil act. Undead are the antithesis of the positive energy your cleric will channel, being creatures of negative energy. Further, by it's very nature, the good alignment in general cherishes life. Again, undead ...


2

While Tim Brown denies that the Athas setting was the future of any of TSR's game worlds, that it was inaccessible via Spelljammer and via planar travel in Planescape tends strongly to imply that others at TSR felt it to be either the future of one of the settings, or that it's majorly imbalanced; perhaps both. Given the post-holocaust feel, it was a ...



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