Hot answers tagged deathwatch
11
Ok, I think it looks like you are only applying the armour+toughness once to the entire damage taken from the devourer hit, whereas the armour+toughness should be used on every hit seperately.
Due to the Storm quality, 3 hits with the devourer is actually 6 individual hits.
Each hit should have the armour+toughness applied to it separately.
The devourer's ...
5
Taken from the Deathwatch living eratta
Question: How does Medicae skill’s First Aid option work when
multiple injuries are received and some are treated successfully and
others are treated unsuccessfully? Answer: First Aid is applied to all
Damage that the character has taken and that has not been treated
yet. A single application of First ...
5
In Release Order
Dark Heresy
Mission Focused, Low-Power, and a mix of dungeon-ish and social interrogation.
Players being, by default, acolytes of some inquisitor. Which means investigations of Chaos infestations.
This is, in all actuality, the most flexible of the games, having the widest variety of character types. It can be used for a wide variety of ...
5
The Dark Heresy line has some material; it tends to focus more on the powerful - nobles, etc, but there are a few bits of the seedier side.
The Rogue Trader corebook and it's player's guide have pretty good descriptions of the lifestyles of normal ship crew, but I suspect that's still unusual enough to be out of scope.
The real images of the lower class ...
5
Don't make the summoner finish the ritual,
let the dragon be still connected to the source of the ritual, so that it is being drawn back to the plane to which it was summoned from.
This should be clear after a while,
make the dragon's figure thin out, perhaps reduce its power during its last rounds in the material plane.
So the dragon stays there for a ...
4
The difficulty you are having is that you've decided that this dragon absolutely must not die for plot reasons, yet you are planning to put your players in a position where they might reasonably expect to be able to kill it. You state in your question that you do not want to make the dragon completely invulnerable, yet you also make it clear you do not want ...
4
I think that a house rule is possibly the best answer, barring some detail in the RAW that is being missed.
Simple Rule: as the distance thrown doubles, double the scatter. If a 30m throw is a 5m scatter, a 60m throw results in a 10m scatter. Thus for Space Marines hit they have to get it right or throw a larger grenade with a greater blast radius.
Complex ...
3
The key is for the players to know that they absolutely CANNOT beat this creature. If they think that a lucky shot might take it down, they might just hang about for that to happen.
If the party just "happened upon" the summoner, then I guess it's too late for foreshadowing ....
Hmmm .... Can the party start taking damage from some kind of aura?
1 ...
3
Oddly enough, the game Space Marine is a fairly good source for this in the audiologs. You find journal entries by various people including a number of random citizens, which I find really drive home what an ork invasion means, and give you glimpses into what they live through. I bet you could find them on youtube.
Also, you walk through a number of ...
2
You may consider the novel "Dead Men Walking" useful. Even though it isn't the central narrative, it depicts the behaviour of civilians after a Necron "outbreak" quite nicely. One of the main civilians is the planetary governor's daughter, yet she's still mediocre in comparison to all the other protagonists that are normally portrayed in WH40K-novels.
Even ...
2
Having scoured the net for sources, I've found that - not too surprisingly - it is widely known that the Adeptus Arbites, the planetary police force of the Warhammer 40k universe was heavily inspired by Judge Dredd - and that the same goes for the cities as well: Your average WH40k city/planet (that is, the kind I specified in the Q) is probably quite ...
2
CP2020 has similar grenade mechanics. I think that this is the intention. In the game I run, I've found that it isn't overpowered because:
Enemy troops also have grenades
Most of the time, players can't throw grenades because they would have to get close, and rifles/SMGs have longer range
It encourages players to sneak and then toss in a grenade, rather ...
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