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I use 40K RPG Tools to search through all the Warhammer 40K RPG books. For the Eviscerator in particular, stats can be found in the other lines in these books: Dark Heresy, Inquisitor's Handbook, p 187 (1d10+10 R; Pen 5; Two handed; Tearing, Unwieldy) Only War, Core Rulebook, p 185 (2d10 R; Pen 9; Two handed; Razor Sharp, Tearing, Unwieldy) Deathwatch, ...


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As a Blackshield, you forego your oaths to your Chapter and swear yourself to the Deathwatch for life. The exact reasons why do not need to be shared with the members of the Deathwatch: only that you are still willing to serve the Emperor to the best of your abilities. Blackshields are willing to take the worst jobs without complaint and are very willing to ...


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Yes, hordes do get only a few attacks, but those cannot be blocked or parried and they have a damage bonus that makes hordes more dangerous than the single members. The rules as you read them are correct. A horde will get as many close combat attacks, as a single horde member would get, against every enemy close enough to the horde. If there are only a few ...


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316.8 kph at least, depending on calculation order. Up to 736.4 kph. The calculation you linked is mostly correct up until the unnatural bonuses. Unfortunately, only Unnatural Speed affects speed at all. So I will repeat it here again: 50 starting agility +5 from being a Raven Guard +5 from armor history +10 from power armour mk6 +20 from all of the ...


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What I would say from my experience of GM-ing and playing Deathwatch over 5 sessions is that you are / should be rarely in a combat facing one enemy. The best way to avoid this from a GMs perspective is not to allow 1:1 combat to last more than one round. The reason for this is that you can only perform a Dodge once per combat round, so if you are fighting ...



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