Hot answers tagged

5

I have found the entry in the rule book myself. Page 177 of the Core Rule book: Astartes Servo Arm [...]The Techmarine may strike with the arm as his Reaction for the round or as a Standard Attack during his turn (so long as the servo-arm only makes one attack per round). This attack uses the Techmarine's Weapon Skill, and deals 2d10+14 Impact Damage ...


3

In Dark Heresy 2nd Ed. There is a section of the Overwatch move that says The active character guards a specific area or target, poised to shoot at an opportune moment. [...] The active character then specifies Standard Attack, Full Auto Burst, or Semi-Auto Burst, along with conditions under which he will perform the chosen attack. Each any time the ...


3

As a Blackshield, you forego your oaths to your Chapter and swear yourself to the Deathwatch for life. The exact reasons why do not need to be shared with the members of the Deathwatch: only that you are still willing to serve the Emperor to the best of your abilities. Blackshields are willing to take the worst jobs without complaint and are very willing to ...


2

The Ultramarine squad mode only works for other Ultramarines despite the ambiguous wording. If you don't have a tactical marine with tactical expertise you can do one of 2 things: 1. Get the deed (at character creation) Strike Team Specialist which will allow you to use and take part in attack patterns of your allies at the cost of 1 extra cohesion. This ...


2

As an advancing Character on Rank 1 (for example after the first mission) you can chose from all the Advancements you have stated. From the general Space Marine Advances, your given Speciality Advances and the Deathwatch Advances. There is one exception though. Upon Character Creation you may not use the Deathwatch specific Advances, as these 1000xp you are ...


1

The size bonus is replaced by the bonus dependent on the Horde's magnitude. The normal size bonus for individual creatures are not cumulatively added together (Deathwatch Core Rulebook; Pg. 359; “Attacking A Horde”): Characters must still roll to hit a Horde, but the appropriate size bonus should apply to these tests based on the Horde’s Magnitude. ...


1

If it is not especially written, that one's natural armor is primitive, then I believe it is not. Thus it should be doubled versus primitive weapons.


1

I came up with 351.36km/hr as my fastest with Blood Angel Assault marine. Stats Base Ag 50 +5 from Chapter Assumed +5 from Armour history (Fury Like Lightning) Assumed +10 from Mk 6 armour +20 from experience Total 90 for Ag bonus of 9 Codex solo mode Burst of speed give an extra 4 so that's 13 Dilation field gives unnatural speed so 13 doubles to 26m ...



Only top voted, non community-wiki answers of a minimum length are eligible