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13

The Laundry setting by Charles Stross has deep ones (BLUE HADES). They are known about and the occult community has contact with them. Some organisation recruit BLUE HADES hybrids to work alongside human minders. They are signatories of the Benthic treaty which govern the human/muthos interactions with other sentient races on Earth. Of course, I do not ...


9

Just a Call of Cthulhu rulebook and the Delta Green basic book. My favorite version of the Delta Green book is the bi-system BRP/D20 one (now out of print). I think the D20 rules for Call of Cthulhu (also out of print, but easily available via Amazon) offer a nice format for playing a more action/adventure themed Delta Green game than might be suggested by ...


8

Another unofficial take on the Cthulhu Mythos would be CthulhuTech. It's set in 2085 and here's the blurb from the product: Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the fa├žade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in ...


6

I think your concerns are mostly valid. Before addressing them, I must admit I'm biased towards using Call of Cthulhu for Delta Green (after all, that's the system DG was designed for, and it's anything but complex), and am not a fan of Dread, seeing it as a game in which a player's (not character's!) physical capabilities play a significant role, upsetting ...


6

As noted above, the present defining text of the Mythos in the present day is Stross' Laundry series, and the associated RPG. Delta Green has already been noted, though excellent as it is, it's definitely a product of its time. Also a product of its time is SJGames'GURPS Cthulhupunk, a mashup of the GURPS Cyberworld setting+Cthulhu. I forget the details ...


3

The basic book is very useful on its own. It can be used with pretty much any system, as it is high on substance and low on crunch. Not essential, but useful. The original DG book has conspiracies aplenty and a set of good adventures to get started with. Agree with Roxysteve's tagline: this is X-Files crossed with Cthulhu.


2

The Delta Green book Targets of Opportunity describes the Deep One Colony on Black Cod Island in Alaska. In addition to being more current than the rest of DG, it shows what might have happened to Innsmouth had it been left to fester a few more centuries.


2

First of all, I do not consider this an issue, upon which an official stance (other than: do as you wish) would be taken and has to be taken. This is because in contrast to many other roleplaying games, not all CoC scenarios happen in the very same universe. There are two reasons for this: First, some entities being present in the same universe are certainly ...


2

Right now, there are four ways to play Delta Green, with a variety of systems: 1) Call of Cthulhu plus the DG Corebook/dual stat version (BRP) 2) D20 Call of Cthulhu plus the dual stat version (d20) 3) Night's Black Agents "Dunwich Sanction" frame plus Trail of Cthulhu (GUMSHOE) 4) NEMESIS system (ORE). There is nothing particularly DG about Nemesis, ...


2

It's not out yet but Pagan Publishing has announced they will be releasing a standalone Delta Green game that should still be compatible with existing DG products. This game will also deal with the changes in the real world since the mid-90s and how Delta Green (and the other conspiracies) have adapted/changed. No release date has been given but it's ...


2

All you need is a CoC rulebook and a DG sourcebook, but DG: Countdown is also really great work. DG: Eyes Only is not at the same level, I would say. And I don't know yet DG: Targets of Opportunity. To improve the atmosphere and your background knowledge (and also for fun), you can try the novels and short stories.



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