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15

(Direct link to the demo and adventures section) The Sword is the #1 most popular and reliably fun introductory Burning Wheel adventure/demo. It is built to showcase the system - fight, duel of wits, simple contests, the whole shebang - in a manageable format. All the characters have strong built-in loyalties and conflicts with one another, the BITs are ...


8

I was involved in essentially the same kind of situation a couple weeks ago. The two things I went in intending to run were: An old-school D&D dungeon crawl with a simple B/X-style ruleset and pre-gen characters. Let the players sit down, hand them a character sheet, their character teleports in to join any others, and you're good to go without ...


7

The Sword useful: it introduces beliefs, beliefs as goals, and can be run with nothing but versus and bloody versus. It can also be used to introduce fight and duel of wits. drawbacks: includes Monster Burner character. Includes dwarf and elf magical abilities. 4 pregens only. pregen characters not built to standard. Extensive PVP; almost exclusively PVP. ...


5

The Gift Useful: Supports up to 8 players. Pretty much should be non-combat. Core Book Only. Explicitly excludes resources rolls and limits circles rolls. Drawbacks: Elves and Dwarves only. Intended for 6-8 players. Specifically PVP, side vs side. The setup (it's a tense and unstable situation with a big hook). Lack of an actual plot. GM has little to do. ...


5

Game I wrote my own system when I had to do this. I've done a bunch of them now. Unfortunately I haven't the pdf anywhere accessible. If I were you, I'd require the following: Simple stats - no numbers higher than 10, no more than 10 pieces of information to a character. (I had 13 once, most went unused) Simple maths - counting, comparison or basic ...


3

I just ran the Hochen game from the Adventure Burner with just skills, helping dice, artha, and bloody versus. This was a one-shot intended to show-case the system. I wanted to run them through writing beliefs. The pregens all come with one belief and players need to write two more with some guidance provided. That worked well. Bloody Versus and Let It Ride ...


3

The only book you need is The Esoterrorists. If you read another, I'd suggest The Book of Unremitting Horror. It has some superb monsters in it: you can choose almost any one and have a ready-made scenario. It's worth reading the Book of Unremitting Horror just for the tone of it: it'll add a particularly nasty undercurrent to your game. You could also ...


1

If you happen to be running the example session in the Esoterrorists book then you will want to scour the notes towards the end of the second act for the information about the actual identities of the perpetrators of the crime in Act I. I played in a "dress rehearsal" of that session to help out someone who was running that game at this year's GenCon and he ...



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