Tag Info

New answers tagged

6

You're designing a game to do something. That something is the kind of game play experience you want it to give. The easy part is: does this give that experience? No? Ok, it's broken. (or, maybe it does a different kind of experience very well, but that's not what your goal was.) Now for the "fun" (hard, grueling) part of game design - why isn't it doing ...



Top 50 recent answers are included