New answers tagged design
1
For anybody willing to wrestle with scribus to generate playbooks in trifold format, Patrick Downs (nerdwerds) does not only host a list of the available playbooks, he also has a link to a trifold scribus template. I'm currently trying to use it, and it seems to do the job. (The template, that is. Apart from the part where it's a scribus template: I just ...
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Betrayal is achieved through imperfect information, possibly conflicting goals, and the ability for orders to be miscommunicated.
(Caution, game theory ahead)
Literature Review
I'm going to assume that you're familiar with the Prisoner's Dilemma, the iterated prisoner's dilemma, the stag hunt, (Kuhn 2009) and the problems with resource availability on ...
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If there is opportunity that characters “work cooperatively and split the rewards” that doesn't necessarily mean that they use this opportunity consistently.
There are two immediate options for betrayal in this context.
If players have decided to ally (e.g. to bring down a common rival), but the resources they allocate to achieve this goal are kept secret ...
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Hit points are more than just a nod to old-school D&D, but yes, that heritage is the only reason they're in the game. The Harm Clock would have worked equally well from a mechanical point of view. It just wouldn't have had the right "feel". For darker fantasy the Harm Clock would be very well-suited.
Dungeon World was made to play D&D-style ...
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