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What would the characters know? Simply put: The DC isn't something 'real' or substantial in the game-world. You can't say "Well, picking this lock has a difficulty of 15, and you did 12 lockpickyness. So, sorry champ'. A character doesn't know exactly how difficult it is. The same goes for their skills. A character doesn't actually know he has a strength of ...


It prevents metagaming. Barring magical means, there is no way to have perfect knowledge of a situation such that its difficulty can be abstracted into a number in the context of reality; those abstractions are merely a system that we (the players) use to decide what happens in the game. Some groups choose to keep DCs hidden in order to force the players to ...

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