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5

I'd judge the answer no. It's important to first understand† that Desolation generally, and its magic system very specifically, are heavily fiction-driven. The rules tell you how to accomplish something given a particular fictional situation, relying on the GM and players to apply their own good sense when figuring out how the raw rules fit the fiction ...


3

Additions and expansions to the system include initiative, the use of magic, and certain setting considerations such as player species or period equipment which must be mechanically represented. Also see Nestor's answer here. Initiative The biggest difference in the system is essentially the implied dropping of the Continuous Combat initiative option from ...


2

One more thing. There are a couple of mechanical differences with how some Talents work. For example, The Block and Parry Talents in HEX and All For One allow you to use the corresponding maneuver as a reflexive action (instead of an attack action), while in Desolation the Talents just give the character a +2 Defense bonus against specific types of attacks ...



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