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44

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


33

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


24

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


22

You unwittingly have two different questions without realizing it. Question 1: How do I avoid injuring my allies with the Prismatic Burst on my melee weapon? Answer 1: Easily. The Prismatic Burst weapon enhancement only affects the target of your confirmed critical hit. "Whenever you score a successful critical hit with this weapon, . . . , subjecting the ...


20

Abstractions are leaky, full stop In the software world, there's something called the Law of Leaky Abstractions: All non-trivial abstractions, to some degree, are leaky. The basic idea is that abstractions hide details, but sometimes those details are important, so pretty much every abstraction will require us to "break it down" and look deeper ...


19

There are three reasons I can immediately think of that apply to new players - they're the reasons that my group started with an earlier edition of D&D, rather than later ones. Early D&D has much simpler and faster combat, with most attacks just being a roll of 1d20, a table lookup, and a damage roll if successful. Spells require a save or attack ...


18

Yes, by making a caster level check and meeting some requirements The relevant rules are all in the Magic Items - Scrolls section of the DMG. Here's a copy from the SRD. There are two steps: Decipher the Writing The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read ...


17

The lich template requires that you create a phylactery (see "The Lich's Phylactery" in the d20 SRD entry for Lich). The phylactery requires Craft Wondrous Items, the ability to cast spells, and a caster level of 11th or higher. A swordsage cannot cast spells and does not have a caster level, and therefore cannot create the phylactery and cannot become a ...


15

is there anything stopping the Good-aligned 'Necromancer'? There shouldn’t really be one anyway. Is there anything stopping you using Animate Objects, with or without Permanency, to affect a bunch of corpses? If so, what? And would that qualify as an Evil, Chaotic, or Neutral act? I believe corpses are objects, on the basis of the definition of an ...


14

The game does not provide guidelines for this. D&D 3.5 is not a "life simulator". It is a game whose mechanics largely involve abstracting combat against fantasy monsters. How a character handles the digestion of magical food is a detail the game simply does not address. In fact, the game doesn't seem to consider food an important topic in general, it ...


12

It helps to think of the archivist as a divine wizard That’s what he is, with a “prayerbook” instead of a “spellbook” but they work the same way. Here, I’ll go through the two of them side-by-side to show you. Note that in all cases, when I say “wizard,” I am ignoring the Specialist option for wizards; the wizard in each example is a “generalist.” Spells ...


12

OK, so the artificer is the most complicated class in the game and you probably don’t want to play it. The wizard is definitely complicated, and with the right tack can do the things you’re interested in, but it’s possibly overpowered plus doesn’t really seem to have the imagery you want out of the box. Enter the Beguiler The ...


12

Your Base Attack Bonus is +6/+1 if you have six levels in a Full BAB class. This doesn't change. Your Attack Bonus, on the other hand, will be your BAB + Str modifier + other bonuses, in this case 6+3+1, as you thought. Iterative attacks are at -5, so yes, your total attack bonus on a full attack is +10/+5.


12

D&D is not a physics engine Some rules, because they seem to simulate little bits of reality, might give you the impression that this is major point of the game. However, D&D reality is very skewed in favour of making games and fantastical stories. Neither games, nor fantasy novels nor cinema pay much more than lip service to science-based reality. ...


12

Comparing their descriptions in the SRD: animate object and animate dead differ in these ways. Animate object is a 6th level spell; animate dead is 4th, or third for a Cleric. Animate dead is a permanent, instantaneous transformation; animate object is 1 round per level. Animated dead can follow you around and do tasks or attack; animated objects can only ...


12

I have to agree that the wording in the original rules is not a 100% explicit. It is clear that you cannot cast spells of a higher level than you have access to, but can you prepare them? The Pathfinder FAQ has a more complete answer, emphasis mine: No. You only get the bonus spells if your class level grants you access to those spell levels. You can't ...


11

In Dungeons and Dragons 3.5 Rage says, in part, While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command ...


11

I am pretty sure that the rules never clarify beyond what you have already quoted, and I am certain that the rules you have quoted are not definitive on this point. I, and literally everyone I have ever played with or talked to, have always assumed that casting spells with both material and somatic components takes one hand. Never really paid very much ...


11

The best design is to minimize the impact of “setness” Sets are a neat idea, but ultimately you run into real design problems if their full power depends much at all on having multiple items in the set. You want flavor and fun from the set bonuses more than you want power. Ideally, each item on its own is, or very nearly is, worth its cost, and ...


10

Yes, You Can Attack The Minotaur can attack at 5' and 10' using its Gore attack. It can also attack at 15' and 20' using its Guisarme, as per the reach weapon rules (emphasis mine): Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at ...


10

Depending on how many can cast teleportation, all the party need to be touching to teleport away. One suggestion would be to have him divide the party as they enter the cave preventing them all from being within touch range of each other.


10

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


9

I've stuck with an older version of the system for one simple reason: investment. Rules, campaigns and adventures for older editions of D&D can be obtained at ridiculously low prices either second hand on in e-format direct from the publishers. For a tiny outlay, you can accumulate a vast treasure trove of material for your games. A lot of this ...


9

Ring of the Ram Spell resistance is defined as affecting spells and spell-like abilities. Some items (wands, command-word items) replicate spells, and are affected by it, but other items are their own magical effect, not replicating a spell, and thus ignore it. Ring of the ram does not replicate any given spell, and therefore ignores SR. As for it being ...


9

What stops the 6th-level Clr spell animate objects [trans] (PH 199) from making corpses dance is that Corpses Aren't Objects The game defines creature as a "living or otherwise active being, not an object" (PH 306). The game defines active only with regard to spells (e.g. the skill Concentration (PH 69-70)), but this is also addressed below. The game ...


9

No check need be made, and, really, that whole paragraph should be ignored, because... That's Legacy Text In previous editions of Dungeons and Dragons illusion spells had different names and different effects. In Advanced Dungeons and Dragons, 2nd Edition the basic illusion spell was the 1st-level wizard spell phantasmal force, which reads, in part, ...


9

I say, go for it, but with two important caveats: Get player buy-in Make sure the players are on board for the tweaks you're planning. Are they veteran players used to playing a certain way and might resent it? Do they have certain expectations you'll be breaking? Make sure you don't make unilateral changes to the system. Be prepared to rollback This is ...


8

Not exactly. Your Base Attack Bonus (BAB) is your base attack bonus - it is solely the attack bonus granted by all your classes, and nothing more. Feats and modifiers don´t change that value. However, you don't use JUST the BAB on your attack rolls. An attack roll is the sum of your BAB with all the appropriated bonuses and penalties. This is called Total ...


8

The Duskblade's spell list is stealthily hiding on p. 24 of Players Handbook 2, after the sample starting package. The 0th level spells are listed there. Your options from that book are Acid Splash, Disrupt Undead, Ray of Frost, and Touch of Fatigue. (Shocking Grasp is also in this spell list.) These spells are NOT listed in the Duskblade spell list on p. ...


8

While you're right that the template doesn't mention the necessity of spellcasting, creating the lich's phylactery does, so a swordsage lich exists... Only via Adaptation as a Single-classed Character In the Swordsage section under the heading Adaptation there's the following text If you prefer, you could instead emphasize the magical talents of the ...



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