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19

I'm going to assume your player wants to eschew metal weapons not simply because he thinks he's compelled to (he's not; it's a compulsion for armour only), but because it's awesome character flavour. Working from that assumption, lets look at the obvious option: The 3.5 Dungeon Master's Guide, on page 144, has rules for bone weapons. While not strictly the ...


17

By the rules, becoming a lich is a willful and voluntary action on the part of the would-be lich. You can’t do it for someone, and you can’t have it done to you. You cannot even be forced or tricked or mind-controlled into it: The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. Furthermore, the rules ...


10

I can find no reference to stats for weapons or armor made from ivory in 3.5. (Note: BESW found some) Athas.org, in the Dark Sun Campaign Setting, describes the inferior materials used on Athas, due to the scarcity of metal, as including bone. Since ivory is just bone, this could be used for ivory. Normally-metal weapons made from inferior materials apply a ...


8

You need to have both the regular metamagic feat and Divine Metamagic When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat.


7

Yes, with magic and the appropriate craft(weaponsmithing) skill. To solve the "hardness problem" have a high level wizard cast "hardening" on the object. On the 3.5 hardness scale, iron is 10, stone is 8, and bone 6 (as per DMG p144). After the spell is applied, at level 12, the bone will be hardness 12, a fair amount harder than iron/steel. Combining this ...


7

The spell Protection from Good|Evil|Law|Chaos will provide the protection you need. All 4 of the spells have the ability "Second, the barrier blocks any attempt to possess the warded creature ... or to exercise mental control over the creature ... This second effect works regardless of alignment." The easiest thing to then do would be to put the spell on an ...


6

There's nothing in the rules which covers this. KRyan's answer covers this well. In the Pathfinder Campaign setting, there is precedence for this Note, Pathfinder's campaign setting is a 3.5 compatible world, not talking about the Pathfinder rules system directly. Arazni was a demigod, and herald of Aroden. She was summoned to fight alongside some ...


5

These two games were written by different development teams at completely different companies (TSR vs. WotC), according to very different design philosophies (Gygax's1 vs. Tweet's). Many things were changed when D&D 3e was written, not the least of which was abandoning backwards compatibility with previous material, something that had been more or less ...


4

Sensory cues; Rangers are usually known for acute senses, so there's a lot of things they could detect. They could catch a glimpse of whomever is following them or hear the noises they make. The sense of smell isn't to be underestimated either; many real-life predators approach their target from below the wind to not give themselves away. Knowledge on ...


4

You could have the character sheet printed and laminated somewhere like staples for next to nothing as far as cost and use wet erase markers to update it. This is something I have found useful during campaigns.


4

Per Secrets of Sarlona, Monolith shells are designed to contain the blast of a detonating core. The shell's two inner and outer layers have 3 feet of space between them. Each layer is nearly 2 feet thick, with hardness 20 and 1,440 hit points per 10- foot-square section. The core has hardness 10 and 600 hit points. If a monolith's core is ...


4

So I can't help but think of a Certain Comic Strip in relation to how far things can fly. You can always say that a specific Dark God(ess) allows it, ergo this one exception exists. You can also say that the planets, stars, and one particular old crone get into position and it allows the otherwise impossible. However, if you want to bypass the Phylactery ...


3

You're correct that ivory or bone weapons would not be practical in a realistic medieval setting where foes have metal armor. Now that we have that out of the way, I would under no circumstance penalize a player for being creative or for role playing. The weapons will have to be infused by the spirits of the ancestors, etc etc, AKA enchanted. The Barb ...


3

Short answer: We can't be sure why the Protection from Evil spell wording was changed in 3.0/3.5, but it was probably to do with interoperability of rules (WotC's forte). Neither the 2e nor the 3e versions are mistakes. Long answer: The limitation to melee weapons in 2e is almost cerrainly not an erratum. I can give two reasons for this: TSR constantly ...


3

The lowest level option is the 4th level class feature of the Spirit Shaman class. The cheapest continuous protection is the Dracanite Helm for 12,000 gp. The most ironic option is to be a level 11 binder, figure out how not to sleep, and continuously summon pseudonatural lantern archons. Item Based Expensive option: Buy a "Dracanite Helm" (Ghostwalk p70, ...


2

When your quoted source says they're doing "the same thing" to lock a lock as to unlock it, they mean it's exactly the same thing. Literally the only thing that changes is the direction you push on the "wrench" (one of the picks), which is clockwise in one case and counterclockwise in the other, but is likewise reversed if you go to another lock that's ...


2

There are a lot of modifiers to Track checks. The RAW way to hide your tracks is not just to use the 'hide your tracks' modifier but to make use of as many positive modifiers and as few negative modifiers as you can. There is, unfortunately, no rule for making opposed survival checks like you are talking about. Pass Without Trace is a first level spell ...


2

Yes you can. One example of a pretty good bow made from ivory is: Bone Bow (Frostburn, pg. 75) Cost: 250 gp Damage:1d10(M) Critical: ×3 Range: 120 ft. Range: 4 lb. Type: Piercing Description: This powerful and oversized bow is designed to fire exceptionally large arrows specially made for it. Made of the bones and sinews of huge ...


2

Level 6 is the earliest with one Level 4 Cohort. Cohort Level The character can attract a cohort of up to this level. Regardless of a character’s Leadership score, he can only recruit a cohort who is two or more levels lower than himself. The cohort should be equipped with gear appropriate for its level. A character can try to attract a cohort of a ...


1

Druids who want to get around the "can't wear metal armor" rule can make their armor out of dragonhide; it's identical to metal armor except that it costs twice as much. (And you have to kill a big dragon to get it!) If your player wants to invent a "can't use metal weapons" rule and then work around it, it seems reasonable to adapt the dragonhide rules: a ...


1

The Planar Ward soulmeld (Magic of Incarnum page 83) grants continuous protection against mental control, specifically including possession. It is permanent unless (forcibly) unshaped. Any character with a Constitution score of at least 13 can gain this protection by selecting the Shape Soulmeld feat (Magic of Incarnum 40).


1

I think distance, as well as the methods of perception/detection involved are the most vital pieces of information. In a modern world, we mostly have mundane detection methods - our senses, knowledge of normal traffic in the area, knowledge of local flora/fauna, etc. to know what's actually out of place. Even then, most of these things would assume that ...



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