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22

Not sharing a language doesn't mean you can't communicate. Familiars are smart (6 intelligence at level 1, and rising fast) and have empathic links to their associated spellcasters. Which is to say, you can demonstrate concepts to your familiar by example, even if you can't do it through speech; And you can readily communicate an emotion associated with each ...


15

This guy sounds like a Warforged, from the Eberron setting. It's a sentient machine, doesn't sleep and "my only duty is to the ship" along with "I'll stand watch 24/7 without getting bored" is right up their alley. Of course, it does mean your "guy" is built from wood and metal.


14

I see no reason why an Int 6 familiar with which you share an empathic link that lets you directly communicate emotions would be less able to be instructed than an Int 2 dog which doesn't even have a link. Yet nobody seems to think that it's impossible to direct an animal companion, and the idea of a guard dog doesn't surprise anyone. You might not share a ...


13

Splash Weapons are found in many books, including core Splash weapons work like grenades: they are thrown, and they cause some effect in an area, or to whoever was hit plus others in an area around that person. The core splash weapons are: Acid – deals acid damage Alchemist’s fire – deals fire damage Holy water – hurts undead and evil outsiders ...


12

A high bluff skill, using the SRD, is mind control, but not as much as Diplomacy is. The DC for suggestion is +50 of the base DC, according to epic usages. Presuming that the suggestion is something like "You're an unimportant character in a game, ponder what that means for your life." (+20 on their sense motive due to The bluff is way out there, almost too ...


11

Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers ...


10

The helmsman could be weird... Neither constructs, elementals, oozes, non-native outsiders, plants, nor undead need to sleep, therefore the helmsman could be a creature with any of these types or take feats or prestige classes that transform him into any of these types. However, a helmsman could also take... The general feat Tomb-tainted Vitality (Libris ...


10

Actual healing is halved, rounded down (per the 'always round down unless otherwise stated' general rule). Fast healing is an ability that constructs can benefit fully from: Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft ...


7

By default, no That is; Dragons (or any other creature types that I know of) have no default abilities that allow them to see the creature type of any other creature type, nor can they sense transmutations or illusions, they don't have Truesight (unless it says so in their entry, but I don't think any Dragons have it by default), so they don't have any ...


7

The rules don't cover this explicitly; ask the DM Many magic items—including weapons—require the items to be possessed (as in acquired not, like, The Exorcist) by a creature to supply their bonus or activate their effects (cf. cloak of charisma, luck blade, orb of storms, pearl of power). Usually this is taken to mean attended by the item's owner—a term ...


6

Yes. Say for instance a creature in melee casts a spell that requires a ranged touch attack, it would provoke two attacks of opportunity, one for the casting of the spell and one for the ranged attack in melee. You still can make only one attack of opportunity for each opportunity that your foe gives you. For example, if you have Combat Reflexes and a ...


6

I believe it is mostly to be taken abstractly, but specified when your story needs it. I know when I make cities for my games, I usually leave whole neighborhoods as amorphous collections of boxes that I can fill in when need arises. Most of the creators of the Forgotten Realms are basing their city creations on Late Medieval, Early Renaissance Europe - ...


5

Hire someone to cast reincarnate on you every few years. Upsides: The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand Downsides: If the subject is 1st level, it takes 2 points of Constitution drain instead Happily, restoration will fix you right up. And, presuming you have ...


5

Alchemical items Like everyone else said, there are various thrown splash weapons. I could stop here, but I have a different prediction. Alchemist Bombs This is a Pathfinder class, not a 3.5 one, but it might be what you saw. The two systems are very similar. The Alchemist uses 3 special abilities: extracts (basically spells); mutagens/cognatogens ...


4

No. The quoted text is from the 'Advancing Martial Progression' heading of the Prestige Classes chapter in Tome of Battle; Book of Nine Swords. It is referring to how you recover maneuvers gained by the advancement of a martial progression granted by a martial adept prestige class. The line directly after the one you quoted If you have levels in two ...


3

Martial Arcanist only applies to caster level, as it says in the ability description. Caster level determines things like how much damage your fireballs do, and doesn't affect your spells per day or spells known at all. A Sor 1/Abj 5/Fighter 5 would have a caster level of 10, and would have spells per day and spells known of a 6th level Sorcerer.


3

This answer is at least partially opinion based, just as a warning ;). The Familiar still has an empathic link, which means it is able to determine your general attitude towards a person or Situation, furthermore it is intelligent to a degree and for a first level character, you can usually assume that your familiar has "known" you for some time, therefore ...


3

Briliant gameologists has a fairly informative handbook in becoming immortal for D&D 3.5e. Since you are the DM and willing to allow 3.5 material, you should be able to find something on it.


3

Great question. No. However, an opportunity does not necessarily equal an action, like a standard action or full round action. While the only example explicitly called out is Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. According to the table, ...


3

Alchemist's Fire is a thrown weapon that does splash damage to all enemies surrounding the target. It's sort of like an alchemical Molotov Cocktail that causes the target to burst into flames. While it's not quite a grenade, it has effects similar to what you're looking for. The fire it starts only lasts for 1 round, and it doesn't have RAW rules for ...


3

Medium size creature Smaller creature (no bonus) Two-handed weapon (+4 bonus) Total bonus: +4 Large size creature Larger creature, one size category larger (+4 bonus) Light weapon (−4 penalty) Total bonus: +0 So, ceteris paribus, the Medium creature gets a +4 bonus over the Large creature. Both combatants, sunderer and sunderee, are making the ...


2

Okay. Let's go through the usual suspects and see how they can apply to your specific situation of 'reforging' existing armour. Twilight, Magic Item Compendium and Player’s Handbook II, reduces Arcane Spell Failure by 10%. +1 equivalent, magic. This can be straight up added directly as a magical enchantment. Mithral, SRD, reduces Arcane Spell ...


2

I will echo the sentiment of using handbook material for the Factotum as a substitute for an Expert class Handbook as the SRD core Expert is basically a stripped-down Factotum: They have a weaker HD (d6 vs the Factotum's d8) due to being a NPC class vs the fully playable Factotum They get a roughly similar skill point allocation (6 pts/level, x4 at first ...


2

You could create your own magical source (i.e., the character draws energy from the ship, etc). Or you could have the character cursed - no sleep but still able to complete the job, a la Davy Jones. One of the ways I would suggest is a constructed creature (much like Erik's Warforged). Have you explored the possibility of a Golem? Perhaps a wood golem or ...


2

NOT according to SRD/DMG SRD/DMG explicitly states (in tables) that these 2 properties are "Melee Weapon Special Abilities". There is another table right below it that has a list of "Ranged Weapon Special Abilities". That said, one of D&Ds greatest attributes is that there are tons of Splat books & magazines available, any of which could possibly ...


1

1) Can we add Wounding/Dancing to a ranged weapon? Our feat says: You can create any magic weapon, armor, or shield whose prerequisites you meet. The prerequisites in general do not restrict weapon type In the magic weapon section we read first that: In addition to an enhancement bonus, weapons may have special abilities. and later, and more ...


1

A familiar with int 6 has a number of skill points equal to 1 per hit die, and you use the master's hit dice or the creature's, whichever is higher. People forget this. This means that even if your familiar does not have a language to start with, it can learn one. No, it probably can't speak it (unless it's a raven or a parrot or similar) but it can ...


1

Imarvin has a spell database in csv format. It's been a while, but I used it for a similar spread sheet. You'll need to sort by sourcebook, class and level, then just copy what you want into a new file, or delete what you don't want, but shouldn't take but a couple of minutes.



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