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28

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


26

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part ...


9

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


8

Travel to the future conventionally, then travel to the past instantaneously In a similar vein to Hey I Can Can's answer, the dragon could simply go away and wait, growing strong and powerful; perhaps powerful enough to construct a portal of its own, or learning to teleport through time; or, failing that, ally themselves with a fledgling caster who will in ...


7

Taking Aereni Focus does not prohibit you from taking Skill Focus in the same skill, they're two separate feats. In addition, the bonus for both feats aren't typed so they stack.


7

Monsters of Faerun for Dungeons and Dragons, Third Edition describes the variant ghost dragon (89). Its secondary breath weapon ages creatures caught in the cone-shaped cloud by d% years. There's no saving throw. The wyrmling might convince the ghost dragon to age it by claiming (or knowing) the PCs have some of the ghost dragon's hoard: a ghost dragon is ...


6

You're interested in the Targeted Dispel section of dispel magic: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster ...


6

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


5

If I were to crate a masterwork blue ice long sword, would it be the same as +1 blue ice long sword? (Minus it being magical) +1 to touch and +1 to damage? For the purposes of attack and damage rolls, yes. For most other purposes, no. The issue is that while attack rolls with the weapon have a +1 enhancement bonus, and damage rolls with the weapon have ...


5

Stats in 5E are MUCH more tightly bound than in 3.5. With the default 5E point buy, you aren't even allowed to raise a stat above 15 (before racials). Additionally, stats are hard capped at 20, with very few exceptions. Your 90 points will be VERY powerful. Comparison to 3.5 is difficult: it depends on the specific level of optimization as well as the ...


5

"OP" depends upon how you run your campaign. The default character generation method is 4d6 (best 3). My last look at anydice showed that rolling mode to average about 12.25 per stat, but the results can swing quite a bit. (Basic Rules p.7) You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of ...


5

Going exactly using RAW then it might be allowed, but there is some concerns I have that it should not be. Here are some notes from the PHB (page 171-172) that may help to clarify the situation. Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. For example, a ...


4

Yes, he would, assuming each enemy actually took the opportunity to attack (this is always an optional thing, so they could avoid doing so e.g. after recognizing his use of the feat). Attacks of opportunity interrupt the flow of actions, so that means they can interrupt movement, and after they have resolved the interrupted actions continue, meaning he ...


3

Complete Arcane and Rules Compendium discuss the concept of “weaponlike spells,” which can be treated as weapons for a number of purposes. Rules Compendium goes further and says that a touch-attack charge qualifies as being armed for the purposes of threatening areas and taking attacks of opportunity. In effect, it is no more impossible to “hold your weapon ...


2

Changes to starting skill points and rank max Pathfinder removed the 4× multiplier on 1st-level skill points, limits ranks to a character’s level, and gives a +3 bonus on class skills with at least one rank. The effect of this is that players get slightly fewer choices for skill points (which is largely a good thing since the 3.5 system is far more ...


2

Yes, a masterwork blue ice longsword is mostly equivalent to a +1 longsword. As you said, blue ice slashing weapons give +1 damage, and masterwork weapons give +1 attack. A +1 magic weapon gives +1 damage and +1 attack, so a masterwork blue ice weapon gives the same attack & damage bonuses as a +1 magic weapon of the same type (assuming it's a slashing ...


1

Yes, you have to make a check for each spell. When there are a very large number of spells active, your DM might choose to let you take the average -- for example if you have a 35% chance to dispel a spell, your DM might rule that you dispel 35% of the 390 spells, so 136 of the spells would be dispelled. Your next attempt could dispel 35% of the remaining ...


1

Oddly enough, the book Libris Mortis has been mentioned and yet the Vampire Spawn Racial Class from that very book has been ignored. You want to play a Vampire with no level adjustment? Take that class at 1st level. Mind you, you will NOT be able to take any other class until you've taken all 8 levels but the difference between Vampire and Vampire Spawn ...


1

Activating the rod in the air and fixing it in space in whichever world you are in SHOULD affix it to that space IN THAT WORLD (i.e. to the planet or body you are standing on, otherwise it could rip the planet as it moved through it while orbiting a sun). Placing the bag over it causes the extra-dimensional space to move around the bag, not the rod to move ...



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