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57

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


12

The Basics The rules for getting spells into wizard's spellbook are convoluted and finicky. They're summarized below so the player knows what he's getting into when he writes Wiz1 on his character sheet. Starting Spells and Free Spells A wizard's spellbook for free initially contains all 0th-level spells and additional spells he knows due to being a level ...


11

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


10

In a fantasy setting, the sun does not need to be a 100% physical entity, nor obey any laws of physics that get in the way of a good tale. Your physical fireball that must pass through the earth at some mystical location is nicely self-consistent (ignoring real-world physics of it) and pretty cool, although I don't think anything like it is referenced in ...


9

One (or both) party(s) should cast the Call Kolyarut spell (Planar Handbook) to have Kolyaruts serve as a witness to the deal. A Kolyarut (thanks Ruut) has as its obsession: Kolyaruts mete out punishment to those who break bargains and oaths. The spell requires the statement of a task. In this case, the task is "witness the following contract, agreed ...


7

An initiative roll seems appropriate for this. With only two people acting, it has a similar feel to a surprise round. However, if I think about it along a more realistic standpoint, the players should be able to synchronize their actions (counting down to when the door gets opened etc.) The goblin is forced to react instead, so would go shortly after. ...


6

Yes, you can gain a familiar elsewhere and have both This ambiguity is due to a very annoying habit that Wizards of the Coast had to assume that all characters were starting from 1st-level, would remain single-classed, and would not take cross-class skills, when discussing what members of a class can do. You see this in similar issues like: whether a ...


6

A low level spell that doesn't give you direct monitoring but would give a lot of detection after the fact would be Zone of Truth - get the population used to lining up, walking through the cast Zones (I'm assuming several) and to all say in unison "I have obeyed all the laws, I have never acted against the Mayor". The Zone covers 20 ft. radius (aka 40 ...


6

Try have a look at this, it is a link to the Pathfinder materials listed. Special Materials As for the D&D 3.5e, that is as you say spread out. The most complete/full lists I find are: wiki / wikia / mundane


5

Get an Actual Magical Contract The contract of Nepthas (Complete Arcane 148) (1,400 gp; 0 lbs.) leaves [t]he details of the contract... blank, and the user can fill it in with any instructions, agreement, or conditions he cares to create. When the contract is signed, though, the item’s true power is revealed to both parties, and any signatory who breaks ...


5

The classic D&D spell for enforcing agreements or compelling behavior is geas: A [..] geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. ...


3

The second. You have an ability to obtain familiar, and you have an option to trade it for another ability. If you acquire the ability to obtain familiar from another source (multiclassing, for example), you will have both a skeletal minion from necromancer variant and a familiar from that another source.


3

The Rules Don't Say Even the rules compendium is silent on this. My advice is to resolve this tie the same way a normal initiative tie is resolved: If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters ...


3

You Generally Can't Apply Metamagic Feats to Invocations. Complete Arcane (page 8) However, a warlock’s arcane repertoire is even more limited than that of a sorcerer, and his invocations are spell-like abilities, not spells. (Page 71) Warlocks and other creatures with spell-like abilities might find the following feats useful. Combat ...


3

The Round in Steps The fighter employs the feat Power Attack (PH 98) before taking actions to suffer a -6 penalty to attack rolls and gain a +6 bonus to damage with 1-handed weapons and a +12 bonus to damage with 1-handed weapons wielded in 2 hands and 2-handed weapons. This is not an action. The fighter takes a full-round action to make a charge. During ...


3

Roll for Initiative. While that may sound a bit counter-intuitive, consider this: ready is a combat action. Furhtermore, it is a special initiative action. It messes with the initiative order of things; out of combat there is no initiative order to mess with. Then let's take a look at Dungeon Master's Guide, page 22, Starting Encounters section. An ...


3

We'll address this in general, by means of a thought experiment: Alphaworld: A Land Untrodden Alphaworld is a world in which all magic is rare and powerful (obviously it can't be both rare and weak or the world wouldn't be high fantasy any more). As a result there are no +1 swords, no potion of mildly effective glass cleaning, because minor magic items ...


2

There are pretty logical answers to the context of this question in the actual rules: D&D 3.5: Minimum Forward Speed If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If ...


2

Rules as written are simply inconsistent here. Each specialist class has three variants: one that replaces the specialist's summon familiar ability, As you can see, here summon familiar that came from class is replaced, but no word about permanency. And later on the same page, in the part you quote, the same page states that you give up ability ...


2

Example 1 contains the correct reading of this rule. As pointed out by Ernir, the Magic Item Compendium contains updated rules and clarifications for the creation of magic items. Page number 233 of the Magic Item Compendium covers this case and states that: In most cases, if the item is one that occupies a body slot, the cost of adding any additional ...


2

The big issue is you’re talking about changing bard spellcasting. Part of the supposed “tradeoff” of sublime chord is d6 vs. d8, 4+Int skills vs. 6+Int, poor BAB vs. medium BAB, good Ref vs. poor. It would be awkward to write this such that you couldn’t just take one level of sublime chord, and then go back to bard to enjoy the superior chassis. Of course, ...


1

I would agree with such a rule. Of these three changes, first two essentially nerf the bard a bit. The third one is a potential disbalance point, but allowing wide metamagic support to bard spells of 1-3 levels doesn't look like a big deal (what could possibly go wrong even with a persistent spell?) On the other hand, it saves a little bit of bookkeeping. ...


1

One possibility is a self-resetting trap of Chain of Eyes (Spell Compendium), maybe hooked to a room that allows someone in it to conduct surveillance on anyone affected by the spell. The trigger mechanism might be a Touch trigger built into the roads, that applies the spell to anyone who steps on them. This sort of trap would cost only 3,000gp according to ...


1

Homebrew Solution: Geas/Quest, Mass Enchantment (Compulsion) [Language-Dependent, Mind-Affecting] Level: Clr 9, Sor/Wiz 9 Components: V Casting Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Target: One or more creatures, no two of which can be more than 30 ft. apart Duration: One day/level or until discharged Saving Throw: None Spell Resistance: ...


1

Prestige Class: Alchemist Savant (This has already been discussed. [MoE pg53]) Familiar/Construct: Improved Familiar 7th lvl; There are homunculus that can be familiars. Might be able to get a Dedicated Wright(Homunculus). Craft Construct Dedicated Wright. You can make multiple of these Constructs. Dedicated ...


1

How to limit magical friendly fire risks during a fight Tactics: Train your fellow players, to give your spells consideration and open space. Before a combat starts, tell them the kinds of spells you've prepared and the types of enemies to leave you space for. Area of affect, etc. Choose spells that say 'enemies only' or have direct targeting. Feats: ...


1

The answer is YES. Invisibility Lvl 3 Spell "Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature." Thus if you cast Invisibility on an item and then used a permanency spell on it; You could TUCK yourself into the container. To see outside of the ...



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