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19

There's no "DC" for either of those, any more than there's a DC for killing an enemy in combat with a sword. Instead, there's grapple checks (like AC) and damage rolls that progress toward death or unconsciousness (depending on non-lethal vs lethal damage). If your players are asking for a homebrew save-or-die in grappling, tell them there is absolutely no ...


11

The rules as written for the special ability change shape provide no mechanism for reverting to the original creature once the creature's used the special ability unless explicit in the creature's change shape ability. This means, for example, a barghest having once changed into wolf shape or goblin shape is forevermore incapable of assuming barghest shape, ...


11

You can become a Truth Seeker, which to my knowledge was never officially updated. The requirements are simple (nonevil, BAB +5, three feats, and two skills). At 1st level, a truth seeker learns two of the ten psionic combat modes. This option is superior to the ruby disciple because the latter progresses combat modes "as a psychic warrior" which now ...


11

Since this is a bit of a wall of text, the upfront answers to this question are "you can worship two gods, but only get power from one outside of a couple specific circumstances" and "blackguards of Luthic are a-okay." Moving on, though: Worship of Two Gods: Maybe There are a couple important rules regarding this question scattered about in various books. ...


10

You may only have one spell-granting god (with the exception of gods are are actually a bunch of dudes, like the Sovereign Host in Eberron). Page 32, PHB: Deity, Domains, and Domain Spells: Choose a deity for your cleric. Sample deities are listed on Table 3–7: Deities and described on page 106–108. The cleric’s deity influences his alignment, what ...


10

A Dragon Disciple does not gain any vulnerabilities directly from his class, see the SRD on Dragon Disciple. However, at level 10 a Dragon Disciple gains the Half-Dragon Template, which states (emphasis mine): Special Qualities A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A ...


10

Each morning, you can spend 1 hour in weapon practice to change the designated weapon ... You do it, it's changed forevermore. Or until you do it again.


7

Learn About Grappling First Before you do anything else as a DM, learn the grappling rules. You can find some additional resources provided by Wizards of the Coast here: All About Grappling (Part One) All About Grappling (Part Two) All About Grappling (Part Three) All About Grappling (Part Four) Some things of interest to learn so you know what can be ...


7

A dungeon crasher is much more versatile if played using that house rule, but creatures aren't usually also objects The Monster Manual on nonabilities says, "Anything with no Wisdom score is an object, not a creature" (312). So bull rushing a creature into another creature—even if the other creature is wearing armor—is not bull rushing the first creature ...


5

So the hallmark of the bear warrior is a rather high Strength score, increased size, and some natural attacks, thanks to the bear forms he takes. It also requires Power Attack to enter. Since you’ll be using unarmed strikes and natural weapons, unfortunately this answer becomes required reading. Sad to say, the rules here are complicated. But they are ...


5

To answer literally the question asked: Arms & Equipment Guide suggests that feats should cost between 3,000 gp and 15,000 gp. This handbook lists most (all?) published options, for comparison. Leadership isn’t on there, but it may be useful. To answer the more general question of “what to do” in this situation: the game assumes that PCs are, during ...


4

Based on the latter part of the quote of the rules text: If you force an opponent to move into a wall or other solid object, he stops as normal. It seems to be that the requirement is that whatever it is the opponent bumps into has to be a solid object capable of stopping the movement normally. So a glass wall might not count (if the opponent can go ...


4

As a general rule of thumb, about 3,000-10,000 gp. There are a few things that grant feats for money, and exactly how much it costs is going to depend on how powerful and useful the feat is. A good starting point would be the Legendary Sites starting on page 142 of the Complete Scoundrel. They all gives permanent or long-duration buffs that have an ...


3

I'm not certain what book you are using, but the Monster Manual states: "Spell-Like Abilities: Once per hour, a magma mephit can use shapechange to take the form of a pool of lava..." The duration is thus equal to 10 mins/caster level (D); The action cost is the same- one standard action; as a spell-like ability, the effects expire when the duration ...


3

So barbarian gives you Strength and Constitution; bear warrior gives you both but more. Assuming you still want to avoid multiclassing, feats are your only real options. Those probably should look something like this: City Brawler bonus feats: Improved Unarmed Strike, Two-Weapon Fighting Human bonus feat: Improved Grapple Extra Rage Power Attack ...


2

The DM is always right. In other words: I see no 100% clear RAW on this and I think this is a possible answer - though I would have ruled differently, given your second question. Similar Scenario: Yes. In our last gaming session the party intended to dimension door into a room cramped with enemies. Now the rules on dimension door and solid "bodies" are ...


1

One game design purpose is balance. If you don't have Eschew Materials as a feat or class ability you are vulnerable to your component pouch being taken/destroyed which would you effectively lose all your prepared spells that have a material component. And I think the idea is that when you prepare spells for that day you load the spell pouch specifically ...


1

True dragons do not inherently have elemental vulnerabilities. Red dragons, brass dragons, and gold dragons are vulnerable to cold because they are (Fire) creatures. White dragons and silver dragons are vulnerable to fire because they are (Cold) creatures. A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it ...


1

Birthright has system for dealing with running organisations of a few different varieties: Law, Tempel, Guild and Source. This is a very high level system, and does not go into to much details. It is a good system if running the organisation is not the main focus of the campaign, but just one of many things the players will do. I have used this system both ...


1

To answer the second part of your question, "DnD 3.5e" just means "3.5 Edition" and means exactly the same thing as "DnD 3.5". The first, more substantial, part of your question is answered by the question that Miniman has linked to.


1

Suggestions are in bold, pros/cons and personal experiences are underneath each. 1. Allowing only a certain tier or tier range. For example, running a 'Tier 3 only' game or 'Tiers 3 and 4 only' game. This can result in an a knee-jerk reaction ("What, so there's no Clerics/Wizards at all? That doesn't make sense/this is supposed to be D&D! It's not ...



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