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12

Mystic shield doesn’t say it makes the weapon nonmagical, just that it negates the enhancement bonuses and special properties for attacks against the target. It’s still magical, so starmantle can do nothing to it. Actually, for that matter, antimagic field still doesn’t let starmantle destroy magic weapons; they are still magic weapons, even if their magic ...


12

Creating custom items is always a matter of negotiation and judgment; there are no hard and fast rules. The books provide some guidelines, but are always quick to point out that they cannot be relied upon, and that the DM is always going to have to judge suggested custom items on a case-by-case basis. The first guideline is to compare your desired item ...


10

(This benefit is not cumulative with similar effects, such as a haste spell.) This line defines speed as “similar to” haste, and states that things “similar to” haste do not stack with it. Since it is, itself, similar to haste, it doesn’t stack with itself. Two speed weapons still only allow you one extra attack, it just means you get to choose which ...


8

No. The rules state: The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is ...


8

Yes Dimensional anchor does this: Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. It goes on to describe examples of things that are extradimensional travel, including dimension door and teleport. Note that this list is not exclusive. It doesn't straight up define what ...


7

You can follow a crazy god… Rather than providing a big list of crazy gods, it's easier to find gods of madness and work from there. The domain Madness is both a D&D 3.5 and Pathfinder domain, and gods that grant their worshipers access to that domain are a good place to start when trying to locate a god crazy enough for your character in the setting ...


7

As written, yes. entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon [...] success indicates that the wearer takes only half damage vs. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage You could argue that "normally" is ...


7

The gate spell's effect can't be moved after its creation The gate spell's effect is a "a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice)" that is "an interdimensional connection between your plane of existence and a plane you specify" (PH 234). The spell doesn't provide any indication that this "two-dimensional window" can be moved ...


6

There are specific feats for specific class features, but no generic way. These feats include: Extra Granted Maneuver (Crusader's maneuvers) Extra Music (Bard's music +4/day) Extra Rage (Barbarian's rage +2/day) Extra Readied Maneuver (Swordsage's maneuvers +1/encounter) Extra Slot (any spellcaster's spell slots +1/day) Extra Smiting (Paladin's smite ...


6

As Hey I can Chan pointed out in the Rules compendium p.35 Immobilized "An immobilized creature can’t move out of the space it was in when it became immobilized. It otherwise functions normally unless it’s flying. Immobilized fl ying creatures that have the ability to hover can maintain their initial altitude. All other flying creatures ...


5

It doesn't normally interact any differently. However, the artificer must spend a day with the magic item, so it'd be fair to rule he might handle an aligned item that could give him temporary negative levels for that day, which might affect his ability to use Retain Essence on it. Likewise, if he handles a cursed item he could be afflicted with the curse ...


5

I don't think it does Let's take a look at what AMF actually does: The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. ... An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. ... So ...


5

Not in Wizards of the Coast material …At least, not that I'm aware of. Topquark's got it right that if you're looking for a Wizards of the Coast way to get extra uses of a class feature generally, you're out of luck and instead stuck hoping something was published that increases the number of times that class feature specifically can be used. However, ...


5

Hum... Mind Blank? In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all. If your villain is strong enough to attract the attention of an 18th-level party, then I would assume she has ...


4

Anything PCs can do NPCs can do You can just have your NPCs take the same precautions that the PCs do against this. If the PCs take no precautions then by all means kill them dead and the problem goes away. Example; They wanted to defeat a pirate fleet. simply found out who the captain was, waited till they scryed on him sleeping, then teleported in ...


4

The spell dimensional anchor may or may not prevent a martial adept from using a maneuver like shadow jaunt While the spell 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) lists some of the spells, spell-like abilities, and psionic abilities that it prevents, the spell also "completely blocks extradimensional travel," which all spells of the ...


4

An existing forcecage spell's effect is probably unaffected by an incoming antimagic field spell's effect A spell that creates multiple walls of force—like the the 4th-level Sor/Wiz spell force chest [evoc] (Spell Compendium 97) or the 7th-level Sor/Wiz spell forcecage [evoc] (PH 233)—requires using the rules for the 5th-level Sor/Wiz spell wall of force ...


4

I would say that no, you do not based on this line (emphasis mine): If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Since normal magic weapons or missiles do not normally deal half damage on a successful save (in fact, normally they do not allow you to ...


4

Infinite. There are multiple ways to achieve that. For example, a pair of +1 aptitude kukris, the Lightning Maces feat, and the Roundhouse Kick feat, on a disciple of Dispater build. Toss in a few rerolls to ensure it starts off properly. This build can threaten a critical on just about any attack that actually hits, and every critical generates two more ...


3

So you're invisible and carrying a helpless creature? Here's what could happen… Dungeons and Dragons 3.5 doesn't allow a creature to interpose itself between an attacker and the creature's burden, much in the same way that a creature can't carry, for example, a barrel or a coffin and claim the object's providing cover. Further, the system isn't granular ...


3

According to the Rules As Written, you get cover against melee attacks if "any line from any corner of your square to the target's square goes through a wall (including a low wall)". So the defender would not have cover; the attacker can attack the defender unhindered. If the attacker were using a ranged attack, we'd use this line: "Creatures, even your ...


2

Customer Service from wizards has (allegedly) previously stated that it is not intended to function this way. http://www.giantitp.com/forums/archive/index.php/t-179234.html Relevent Excerpt CustServ has previously told players that Evasion does NOT work the Starmantle cloak. Specifically, Evasion work against ATTACKS that allow for a Reflex save for ...


2

I don't have a tome of battle at hand but Dimension Anchor states: "Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel." It lists some examples which are spells, but it should also block any other teleportation effect. This includes Shadow Jaunt So yes, Shadow Jaunt is blocked ...


2

Combining magic items Devlin's ring and the quiver of Anariel can be combined into a lone magic ring using the Magic Item Compendium rules on Improving Magic Items: In most cases, if the item is one that occupies a body slot, the cost of adding any additional ability to that item is 1-1/2 times the value of the added power (or the value of the added ...


2

Dungeons & Dragons 3rd Edition is a game that changes significantly at different ranges of character levels. Low level games are very different from mid level games, which are different from high level games. Eberron is a campaign setting best suited for low level characters, precisely because it's designed with mystery investigations in mind. High ...


2

While not a rules-based solution, you can always make the intended targets of the scrying/teleporting either immunue to or aware that the PC's are doing this. An example from Critical Role: the PC's attempt to scry on a beholder to learn his whereabouts. The beholder is aware of this and talks back to the PC through the scrying ritual, taking them by ...


2

One good low-level countermeasure is to sleep in a rope trick space. This space is not part of the Material Plane and thus cannot be teleported to. I don't think plane shift works either since nobody is likely to have a planar tuning fork keyed to your rope trick space. Certain creatures might be able to play games with vision-blocking effects. For ...


2

Also see ways to prevent teleportation. Ways to prevent scrying Many countermeasures to the 4th-level Sor/Wiz spell scrying [div] (PH 274-5) and the 7th-level Sor/Wiz spell greater scrying [div] (PH 275) and other spells of the scrying subschool exist, but some of those countermeasures perform inadequately. The list below omits scrying countermeasures of ...


1

One method: http://www.d20srd.org/srd/spells/detectScrying.htm Duration: 24 hours You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell’s area radiates from you and moves as you move. You know the location of every magical sensor within the spell’s area. Not much can beat a ...


1

There's a couple different options on how you could curtail this activity. I liked the mutually assured destruction method above as well. Like all spying and espionage, eventually, the other side learns your techniques and will do something to counter them. One way, would be to set a trap for them. You are the DM, you can come up with the reason why, but ...



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