Hot answers tagged dnd-3.5e
26
The SRD is very much on your side as a Fighter/Bard if you're wearing light armour:
Bards can wear light armor without incurring any arcane spell failure chance for their bard spells.
And with heavier armour it's got your back too – it's explicit that you only suffer an Arcane Spell Failure chance with spells that have somatic components:
If the ...
23
There's no easy way to tell how long an adventure will last. Sometimes they'll run through several adventures' worth of material in an evening, and sometimes they'll spend forever on what you thought was a minor task.
Some reasons why material can take less time than you expect:
The party thinks of a solution you didn't think of. Maybe you assumed the ...
23
A creature knows when it makes a successful saving throw against a spell.
A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack.
(Source)
In addition, a creature can identify a spell after having rolled a saving throw against a spell ...
14
This is below 3.5’s abstraction level
All RPGs have to draw a line at some point about how abstract/simulationist they’re going to be. 3.5 isn’t super-consistent about this (all the little feints, positionings, and motions of combat are abstracted to a 5-ft. square, while flying creatures have turning radii and uphill and downhill speeds ...
14
No, you won't need psionic combat rules in Pathfinder.
Psionic Combat was removed in 3.5. What you have is probably a 3.0 Psionics Handbook. The 3.5 version is called Expanded Psionics Handbook, and is devoid of psionic combat rules; many of the psionic attack and defense modes, like Mind Blast and Tower of Iron Will, were converted to normal powers.
13
First, make sure your DM understands this is a houserule.
Show him the actual rules regarding this situation in the Player’s Handbook. @DuckTapeal has quoted the relevant section from the System Reference Document, which is official and accurate, but for maximum effectiveness go back to the book.
In addition to that line in the Magic section, the ...
13
You can use the Craft skill to perform repairs on your items. The relevant rule (which describes the cost) is the following:
Repairing Items
Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
The system does, ...
13
You have two “types” of level: character level and class level
Your class level is, as the name may imply, your level in any one class. So if you’ve chosen the Wizard class five times on level-up, you have a Wizard class level of 5.
Your character level is the sum total of your class levels. If, in addition to those five level-ups where ...
13
No, they do not stack.
The reason they don't is that both the racial trait and the feat reference your normal size category.
Powerful Build:
A Goliath can use weapons designed for a creature one size larger without penalty
Monkey Grip:
You can use melee weapons one size category larger than you are
In the case of a Goliath with Monkey Grip, ...
12
The rules are quite clear about bards casting spells without somatic components.
The question becomes, what's your next course of action? Since showing him the book and the SRD are insufficient, I doubt pointing him at rpg.stackexchange.com is really going to change his mind. Do you want him to explain exactly what rules changes he is making so that your ...
12
Yes, you can.
As you say, the caltrops are not described as ever disappearing, and are in fact stated to “follow all the rules of for normal caltrops.” The item requires Leomund’s secret chest to make, which implies that it’s basically just literally an extradimensional space full of perfectly normal, mundane caltrops that you can ...
12
No, it does not.
Augment Summoning refers to Conjuration (Summoning) spells only. See the text:
Each creature you conjure with a summoning spell
(emphasis mine)
They could be more explicit and state Conjuration (Summoning), but ultimately it’s pretty clear that this is what they meant. Technically, “summoning” is a particular form ...
12
The Elven Spell Lore feat (from Player's Handbook 2) can change the damage type of one spell. In this case, Magic Missile. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks.
For a more convoluted method, you can add fire damage to Magic Missile by using a combination of Snowcasting (from ...
11
There is no “Healing Kit +1”
There is the “Healer’s Kit” which gives a flat +2 circumstance bonus on Heal checks. You can’t get it in +1 format that I know of.
Heal Skill: Long-term Care
In any event, the Heal skill in 3.5 doesn’t really heal HP anyway. There is “long-term care” which doubles the ...
10
Psionic Combat was not removed in Pathfinder so much as it was removed in D&D 3.5. The 3.0 Psionics Handbook (PsiH) was completely overwritten by the 3.5 Expanded Psionics Handbook (XPH), which did not include Psionic Combat.
Psionic Combat was a very bad idea for a large number of reasons, though the main one is simply that it was very out of place: it ...
9
Empowering a prophecy without railroading, using mechanics, is very much possible. The "stick" is not so useful here as is luring the player with the "carrot". There are a number of more-or-less successful games that do this with great success*, to the point that some use it as a central part of character development, so there's evidence in the wild that ...
9
First off, dandwiki has a bad reputation. I'm not sure who this is with, but I'd personally suggest using d20srd instead.
Here's their excerpt on Incorporeal Creatures (as a subtype):
Incorporeal Subtype
An incorporeal creature has no physical body. It can be harmed only by
other incorporeal creatures, magic weapons or creatures that strike as
...
8
The off-hand attack is a single attack at your full BAB.
You then need to factor in the penalties from 2-weapon-fighting (as explained in the manual).
For example, when fighting with an off-hand light weapon, a BAB of +9/+4, the 2WF feat and no other bonuses from abilities, magic, other feats or weapons, it would be +7/+2 from your main and +7 from your ...
8
There's a rule for this!
Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...
7
I don't see why not. Generally nonmagical objects created by conjuration spells are permanent. The bag radiates conjuration magic; the caltrops produced are nonmagical.
The bag costs 800gp, 5 handfuls of caltrops would cost 5gp. No balance concern there. (And if you want to consider the economic ramifications of magic in the D&D verse, this bag is ...
7
This will be based mainly on Pathfinder, as this is the system I play in. Adjust for your own rules. Note that for a lot of your questions, there is no very specific RAW answer (this is often the case with Antimagic Fields). I indicated all the RAW points and the most probable/logical result, but in the end there is still a lot of room for DM interpretation.
...
7
Technically every creature in the game has Hit Dice.
Psicrystals have their master's number of Hit Dice, therefore, being intelligent creatures, they receive 1 feat at 1st HD, 1 feat at 3rd HD and 1 feat each 3 HD thereafter.
d20SRD:
Hit Dice: As master’s HD (hp 1/2 master’s)
While you do change some of the statictics as listed in psion class ...
7
There is no size restriction on Entangling Exhalation.
This isn't spelled out explicitly by any rule. Rather, it is derived from a lack of contradicting rules text. Entangling Exhalation ("any creature that takes damage from your breath weapon becomes entangled") applies the Entangled condition to the creature. Neither the condition nor the feat reference ...
6
Be vague. Seriously, be delphic in your predictions. One of the classic tropes of fantasy is that any prophecy that comes to pass will come to pass in some way that no-one expected it to: Sure, "The King shall fall as the Necromancer rises" might mean that a new and terrible dark lord shall topple the kingdom, but it could equally mean that said monarch will ...
6
"You cannot alter your fate, my prince. However, you can rise to meet it if you choose." -- Princess Mononoke
That film has some excellent fate vs. free will discussion, and is rich in lots of other nutrients healthy GMs need.
I suggest clarifying in your mind what you really want the player experience to feel like. Do you want characters to clearly ...
6
Urban Ranger
Given your obsession with your former organization and your focus on dual-wielding longswords, the Urban Ranger variant seems like the best fit for you:
At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' ...
6
Yes.
Favored weapons are relevant for certain feats, but they are never a requirement to initiate a maneuver. Any requirements for initiating a maneuver, other than knowing it and having it available (rather than expended) will be explicitly listed in the maneuver's entry in ToB; if you don't see a required weapon, there isn't one.
6
ECL, or equivalent character level, is a value you can calculate for a PC, not for a race or class.
It's the sum of all the creature's hit dice (be them racial or class) and the level adjustment score.
Let's make an example: a Drow elf warrior 1 has no racial HD, 1 class HD and a LA of 2. His ECL is 3.
For completeness I'm also reminding this value is ...
6
No, Energy Substitution does not cover Force damage.
The feat states:
Choose one type of energy (acid, cold, electricity, or fire). You can then modify any spell with an energy descriptor to use the chosen type of energy instead."
Emphasis mine. "An energy descriptor" is not a generally defined game term, as far as I am aware, so I'd say the only ...
5
Five: Three with one Claw, once with the other, once with the Tail
Improved Rapidstrike means that you get two extra attacks with one of your claws, and you still get your other claw attack and the tail attack (which are not affected by Rapidstrike), up to a maximum of five attacks.
Your attack routine, assuming +15 BAB (minimum for Imp. Rapidstrike) and ...
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