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10

The DM will probably say you're just another wight... In the core rules, wights can gain class levels after becoming wights, but wights don't keep class levels they previously possessed. That is, in core there's no template for wights that permits wights to maintain their classes. In the core rules, killing yourself by gaining one or more negative levels ...


9

No, flanking is not affected by your visibility. For reference, we’ll go through the entirety of the flanking rules: Flanking When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. When in doubt about whether two ...


7

Encounter Level doesn't affect XP Awards This is explained in greater detail in the Dungon Master's Guide on Experience Rewards (36-7), but creatures generate XP through their Challenge Ratings. The DM can modify both the Challenge Rating (hence the XP award) and the Encounter Level of an encounter as described in Modifying XP Awards and Encounter Levels ...


6

Death Devotion is specifically not an energy drain effect, though the negative levels operate as if they had been applied through energy drain. None of the other effects of energy drain are applied other than those that are specifically caused by negative levels. Because Death Devotion doesn't say otherwise, the negative level(s) last for 24 hours or until ...


3

You’re looking for an arcane hierophant, basically. Alternate Source Spell from Dragon vol. 325, pg. 61, lets an arcane spell count as divine or vice-versa, at a cost a −1 penalty to caster level. It requires that you already be able to cast both arcane and divine spells before you can take it. It’s a pretty common trick for early entry into prestige ...


3

Yes, you are doing well. Your math is ok. And increasing an effective EL based on the party condition is also good thing, as I see it. You may be interested in Encounter Calculator if you don't already know of it.


3

The missing category name is natural abilities According to the Player's Handbook, the category natural abilities includes abilities a creature has because of its physical nature, such as a bird’s ability to fly. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like. (180) So all of those things that aren't ...


2

Unfortunately, WotC has always been inconsistent in applying their [Su], [Ex] and [Sp] tags to creature special attacks and abilities. I can recall reading somewhere (but this is a second hand information at most) that the original idea was to have a fourth tag for natural capabilities, but how is the Solar's spellcasting abilities (infamously not listed in ...


1

I've recently been playing pathfinder, in which the answer would be: Use Staves. A magic staff is a repeatable use item - you can cast spell X from the staff, and then recharge it with spell Y from your spell list, making it a way to convert your magic from any spell you can cast, into whatever spell you want - as long as you are able to pay the exorbitant ...



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