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16

Well, if it is a dragon dragon (not some goofball wannabe), a powerful, intelligent being that doesn't tend to be friendly to humanoids and other pests, a more important factor than the amount of gold would be simply respect. For a dragon to be feel treated with respect, providing a massive hoard and a comfy lair is a good start. If the dragon is treated ...


13

In Pathfinder there is a spell called Infernal Healing (Inner Sea World Guide) that gives fast healing 1 for one minute. I can't give you any answers about 3.5


13

The vigor spell line in Spell Compendium (and elsewhere, but Spell Compendium is the latest version) is your go-to in 3.5. Lesser vigor, in particular, is a 1st-level spell that is just about the most efficient HP-by-spell-level option in the game, healing 11 HP at CL 1. Therefore, wands of lesser vigor are pretty standard adventuring gear for folks ...


8

What you are looking for are spells that grant Fast Healing. Fast Healing X provides X points of HP healing per round for as long as it lasts. Fast Healing 1 heals 1 point per round, 10 hp per minute, and 600 hp per hour. The vigor line of spells give Fast Healing.


8

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (as you've noted) Half-Ogre (also Dragon Magazine, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful build while not ...


7

First of all, just to be sure, you always can use animal devotion with different animal than the one you are using for wildshape. Because animal devotion would have nothing to do with the original form of your wildshape, no rules could possibly cross-apply. As far as I understand, even if the animal you select for both wildshape and animal devotion is the ...


6

Animal Devotion is a spell-like ability, as [Domain] feats generally are, per Complete Champion pg. 52. Unless otherwise noted, the benefit granted by any domain feat is a spell-like ability with a caster level equal to your character level. Wild Shape functions per Alternate form, as stated on SRD > Classes > Druid: This ability functions like the ...


6

No existing item, feat, or class feature allows you to do this. Restoring HP infinitely out-of-combat is an easy trick to accomplish, which turns this into infinite spell slots if you have the time. And it’s pretty easy to make it not take very long at all. In other words, this is not a balanced idea. Best case scenario: no one goes out of their way ...


6

On the actual question: Are there any rules in D&D 3.5 that provide a guideline for exchanging hit points for spell levels? Answer: Not to my knowledge. And now a tangent (that includes a real suggestion). To be blunt, there is probably no such guideline because creating a general mechanism to turn hit points into spell slots is a bad idea! The ...


6

The Draconomicon says Only a lawful good dragon should be allowed to serve as a paladin’s special mount. The dragonnel (see Chapter 4) is a special exception to this guideline. It also says A paladin who wishes to be able to summon a dragon special mount must select the Dragon Steed feat (see page 105). The paladin must choose a dragon ...


6

This will depend entirely on whether your DM considers corpses to be objects, or dead creatures. There is an implicit assumption in the rules that you won't cast magic on corpses other than magic made specifically for interacting with corpses. The rules for death, and what happens to a character's corpse, are very poorly defined, and it's pretty clear that ...


6

Rules-as-Written it depends on whether your ability temporarily removes or negates the target's immunity, or bypasses or ignores it. If it is of the former two options, you can certainly sneak attack the target while it is no longer immune to critical hits. If it is of the latter two options you cannot do so, as the target is still technically immune to ...


6

I think feats should have precedence on what it's written on the PHB. The feat says that the dragonnel replace your special mount. I read it as "your special mount is no longer the creature that is specified by the rules in the PHB", thus it is no longer summoned from the celestial realms. So I'm inclined toward your first interpretation: the paladin no ...


5

Where the steed is summoned from would be up to your DM but the rules seem to lean toward it residing in the material plane in its lair and being summoned from there. It could easily be swung that the steed resides in the Celestial Realm and you give it treasure to take to its lair when you summon it. When you take a draconic steed you must provide it with ...


4

The giant’s size spell won’t go away or be suppressed by shapechange, since shapechange makes no mention of having that function (spells that do these things are stated to “counter,” “dispel,” and/or “suppress” other spells; shapechange uses none of these keywords). Since the giant’s size spell is still ...


4

There are pre-existing magic items that do this. From the d20 (3.5e) SRD: Ring of Regeneration heals 1 HP per level, per hour. Also regrows severed body parts. Price: 90,000 GP Ring of Rapid Healing gives Fast Healing 3 (heals 3 HP per round). Price: 300,000 GP


3

Size changes the cost of the base weapon. [The weapon’s cost in the table] is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price. SRD > Equipment & Special Materials > Weapons > Cost Masterwork costs do not change with size or material. The masterwork quality adds 300 gp to the cost of a ...


2

It's going to be pretty difficult to track down a specific system like that, and it sounds like you already know what you want to do, so such a system is probably unnecessary. I've seen this kind of "a year passes, you gain a level" thing done narratively, and as long as you have an idea of what your characters would likely be doing over that break, you can ...


2

Turning yourself into a Construct. The Warforged from the Eberron setting are living constructs, and have no maximum age listed.


2

Cure Let's calculate minimum amount needed to prevent this staff from being "cure an army for free" item. Obviously, it must cost more than Cure spells it can buy. Cure light wounds: 1st level, 1d8 + cl HP ( 4.5 + 5 = 9.5 average, 13 max ) Cure Moderate Wounds: 2nd level, 2d8 + cl HP ( 9 + 10 = 19 average, 26 max ) Cure Serious Wounds: 3rd level, 3d8 + cl ...


2

Extended magic circle against evil is a Good domain spell of 4th level or lower. It can be prepared in a 4th level or higher domain slot by a cleric with access to the Good domain. The domain slots only follow special rules regarding which spells can be prepared in them as a whole. They don't follow special rules about what levels those spells can be. ...


1

Each day, a cleric can prepare one of the spells from her two domains in that slot. The question is, does metamagic change a spell enough that it is no longer the same spell, no longer the spell that is on the domain list? The rules don't say one way out the other. This question usually comes up when asking if a wand could be made of a spell with ...


1

The rules for paladins summoning their mounts from somewhere else have been written later than the Draconomicon. When the draconomicon came out, mounts always resided on the same plane of the paladin and did never get portaled in. The descriptions in the Draconomicon reflect that status. How to reconcile that is something the DM and the group should aree ...


1

The feat doesn't specify where the Dragonnel (or a Dragon, if chosen) actually comes from, and the flavor text for Dragonnel only states that: In the wild, dragonnels typically lair in hidden caves located far from civilization So there are two possible answers to where the creature comes from (and your DM should decide which one applies): You pay ...


1

What equipment exactly you don't want to drop or to meld when you change shape isn't clear, but you may need a druid's satchel (Dungeon #92 103) (3,000 gp; 5 lbs.). As this is a pretty obscure item, I've excerpted it below from James Jacobs's May/June 2002 Dungeon magazine adventure "The Razing of Redshore": Druid's Satchel: This small leather bag is ...


1

Things Do What They Say They Do For example, a feat that says it enables the user to deal sneak attack damage to undead creatures enables the user to deal sneak attack damage to undead creatures. On the other hand, a feat that says it enables the user to score critical hits on undead creatures enables the user to score critical hits against undead ...



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