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119

stoppableforce mentioned some of the changes. I'd like to go into more detail and analysis. General Re-balanced XP. The amount of XP to gain levels has been re-adjusted to better mesh with the character wealth by level charts (e.g. Starting gold vs 13.33 encounters of thr appropriate CR's worth of treasure). This means that after 5th level, it requires ...


86

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


81

Grease is a phenomenal spell for its spell slot, especially once you get a few Caster Levels under your belt so that it lasts. For many, grease is the go-to 1st-level combat spell after the first few levels.1 There are a number of reasons for this. Area Effect Grease has a goodly-sized area, that simultaneously isn’t so large that it’s ...


66

There is no rule for this. The rule doesn't exist because D&D 3.5 largely doesn't deal with characters losing limbs or suffering similarly grievous harm, wounds being abstracted away by hit points instead. Which leads to the slightly awkward situation of there existing a lot of ways to recover from dismemberment, but no ways to lose the limbs to begin ...


64

Yeah, Handle Animal is Borked You've accidentally run into something that Optimizers have intentionally used to break world optimization records. Handle Animal has no real limit except the DCs required to train beasts, and finding some way to stop the beast from killing you in the meantime. With Charm Animal and the like, it becomes very possible for a ...


62

For a quick answer turn to page 2 in the book, usually a brown-orange colour with all the designers' names, etc. Look near the bottom of the page where it says "Based on the original Dungeons and Dragons rules [...], and Peter Atkinson." Under this, if it is a 3.5 book, it will say: This product uses updated material from the v.3.5 revision. If it's ...


62

AngryDM Says Something About This Once your characters are obviously going to win, end the encounter/fight. That's tough, but I'm going to sum up what he said. (You should still read it, though) You need to figure out what the main question the encounter is trying to answer, and when the answer becomes obvious, end the encounter! Yes, I know AngryDM's ...


59

Yes The wording is pretty clear. There's no minimum resistance required. Any amount of resistance counts, and having it grants you immunity to lava. It's Pretty Stupid RAW is also pretty stupid. If you're immune, sure. But resist fire 2 should not block 20d6 of lava damage. That's goofy. Personally, I treat immunity as immunity and resistance as ...


58

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


54

People are amazingly blind to even bold print in their books. It is an offical variant rule on DMG p28. Bottom right corner. VARIANT: CRITICAL MISSES (FUMBLES) If you want to model a chance that in combat a character could fumble his weapon, then when a player rolls a 1 on his attack roll, have him make a DC10 Dexterity check. If he fails, his ...


52

Yes, that was fine. You're their GM, not their mommy. A lot of this comes down to the kind of game you all play. Statements like "dice rolls should never kill a character" or "you should never have hidden enemies" are total BS. Those are valid agreed-upon social contract items for your group, but they are not generally true statements. Players in my ...


51

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


49

I should have been more thorough in my research. The following comes from the Falling Section of d20pfsrd.com: A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + ...


48

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


47

The Monk class is one of the weakest in the game. It has extremely few powerful or useful features, and those that are useful tend to have extremely tight limits on how often they can be used. The only major exceptions, namely their Unarmed Strikes, AC Bonus, Flurry of Blows, Evasion, and their bonus feats, all happen in the first two levels. There is almost ...


47

Well first off, to answer your question about magic item limits, a character in 3.5e is limited to two magic rings. Found here: http://www.d20srd.org/srd/magicItems/rings.htm in the very first paragraph. Second, AC bonuses do not stack unless they are different types of bonuses (armor, deflection, shield, etc.) or state that they stack. Usually, you cannot ...


46

That's What Augury Is For! You were totally in line. That's a perfectly valid use of the spell, and an equally reasonable thing for your character to do. Ditch the Divinations If you insist on playing with this DM, you're taking the right steps. If the DM hasn't banned yet he hates divination spells, don't prepare them, and, instead, scribe such spells ...


45

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute of interaction and study, as this is the animal equivalent of Diplomacy. That can't normally be done during combat! (Incidentally, intelligent magical beasts ...


42

Specialization and Related Options The extra spell slots are the intrinsic benefit of specializing, but they are not the only benefits: a number of Wizard alternate class features only work for those specializing in a particular school. Focused Specialization Complete Mage gives an option to ban another spell school and give up a regular spell slot per ...


42

When I as a DM have an opportunity to make a major change to a character, such as character death, conversion to a villain or non-villainous NPC, etc, I will bring up the issue with the player. It means you can't surprise them, but by asking their opinion and inviting their input on the idea, you can not only find out whether they will accept/enjoy the ...


41

Build him by feel SevenSidedDie has an excellent answer about why there's no definitive Gandalf build, but I think we can talk constructively about how to go creating a Gandalf build. You want to "recreate Gandalf from the books" "in D&D3.5 terms." You can't, not precisely. D&D isn't a good fit at all for actually recreating LotR scenarios or ...


41

Yes! if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. The rules then go on to explicitly mention the possibility of healing thyself: Unless your activity increased your hit points, you are now at −1 hit points, and you’re dying.


40

D&D 3.x isn't a "rules only" game. If there's no reason within the game world to worry about the remains reanimating (like, "we have to burn them before the reinforcements arrive to drive us off"), then it should just happen. DM: Ok, so you gather the twitching remains and burn them in pyres. What's next? Unless there is a pressure involved with ...


39

A properly optimized character can break the speed of light. The build "Chuck E. Cheese" asserts that it can break c: Round 1: Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. ...


39

It's Just Your Time... They don't really have a choice but to pass on eventually. As the rules say... You cannot resurrect someone who has died of old age. So, yes: they have no reason to not live a very long, long life for whatever race they are and ripen to the oldest age possible. A human emperor could rule for over 100 years, defying every ...


38

It's d20 + attack bonus vs. AC, not just d20 vs. AC. For example, the basic ogre in the Monster Manual makes attacks at +8. So that ogre can hit AC 20 on a 12 or higher. Rolling a "natural 20" (i.e. the die itself comes up 20) is a hit regardless of AC, so opponents have at least a 5% chance of inflicting some damage on you. (Damage tends to scale with ...


38

Generally, I do not allow surge of fortune to work with vorpal and similar, and in general do not allow any effect that replaces a roll with a fixed number to trigger effects that occur on certain rolls. But my players also know this before they build characters around it. Barring that... A dragon is a high-level spellcaster. It should fight like a ...


38

Wait, what? Sneak Attack Does Work While Flanking What in the world is your DM basing this ruling on? The rules are very clear on this. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Go Ask The DM ...


38

You can't build for this on your own, or with our help It sounds very much like the DM is using 3.5e rules as a toolbox to create a home-brewed game that works somewhat like the older AD&D 2nd edition did (sneak attacks, XP, and rogues in general work in 2e as you describe these house rule working). I can understand the motivation—more streamlined ...


37

Compiled Results DnD Next numbers include calculations from both the 1st and 2nd playtests. Fighter Rogue Wizard Sturdy Wizard OD&D 11 3 2 - AD&D 14 6 2 - 3.5 11 6 3 4 4e(MM1) 13 10 7 9 4e(MM3) 11 8 ...



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