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104

stoppableforce mentioned some of the changes. I'd like to go into more detail and analysis. General Re-balanced XP. The amount of XP to gain levels has been re-adjusted to better mesh with the character wealth by level charts (e.g. Starting gold vs 13.33 encounters of thr appropriate CR's worth of treasure). This means that after 5th level, it requires ...


68

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


60

Grease is a phenomenal spell for its spell slot, especially once you get a few Caster Levels under your belt so that it lasts. For many, grease is the go-to 1st-level combat spell after the first few levels.1 There are a number of reasons for this. Area Effect Grease has a goodly-sized area, that simultaneously isn’t so large that it’s ...


51

People are amazingly blind to even bold print in their books. It is an offical variant rule on DMG p28. Bottom right corner. VARIANT: CRITICAL MISSES (FUMBLES) If you want to model a chance that in combat a character could fumble his weapon, then when a player rolls a 1 on his attack roll, have him make a DC10 Dexterity check. If he fails, his ...


51

Yes, that was fine. You're their GM, not their mommy. A lot of this comes down to the kind of game you all play. Statements like "dice rolls should never kill a character" or "you should never have hidden enemies" are total BS. Those are valid agreed-upon social contract items for your group, but they are not generally true statements. Players in my ...


48

I should have been more thorough in my research. The following comes from the Falling Section of d20pfsrd.com: A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + ...


44

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


44

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


42

It's Just Your Time... They don't really have a choice but to pass on eventually. As the rules say... You cannot resurrect someone who has died of old age. So, yes: they have no reason to not live a very long, long life for whatever race they are and ripen to the oldest age possible. A human emperor could rule for over 100 years, defying every ...


41

Yes! if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. The rules then go on to explicitly mention the possibility of healing thyself: Unless your activity increased your hit points, you are now at −1 hit points, and you’re dying.


40

My first encounter with a D&D sorcerer class was 3E. The 3E PHB says on p51: Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories -- just raw power that they direct at will. In religious studies, "charisma" sometimes refers to the inner personal power in an ...


40

Well first off, to answer your question about magic item limits, a character in 3.5e is limited to two magic rings. Found here: http://www.d20srd.org/srd/magicItems/rings.htm in the very first paragraph. Second, AC bonuses do not stack unless they are different types of bonuses (armor, deflection, shield, etc.) or state that they stack. Usually, you cannot ...


39

For a quick glance turn to page 2 in the book, usually a brown orange colour with all the designers names etc. Look near the bottom of the page. It will start" "Based on the original Dungeons and Dragons rules..., and Peter Atkinson." Under this, if it is a 3.5 book, it will say:" This product uses updated material from the v.3.5 revision." If not, it ...


38

D&D 3.x isn't a "rules only" game. If there's no reason within the game world to worry about the remains reanimating (like, "we have to burn them before the reinforcements arrive to drive us off"), then it should just happen. DM: Ok, so you gather the twitching remains and burn them in pyres. What's next? Unless there is a pressure involved with ...


38

Alright, as the only one to agree on banning books; The core rules of most games are the ones that get playtested the most. No matter how well or badly the stuff that follows it is, the core rules have the most eyes on them. When you leave the core rules you head into material that hasn't been playtested nearly as extensively. Additionally with each book ...


37

A properly optimized character can break the speed of light. The build "Chuck E. Cheese" asserts that it can break c: Round 1: Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. ...


37

It's d20 + attack bonus vs. AC, not just d20 vs. AC. For example, the basic ogre in the Monster Manual makes attacks at +8. So that ogre can hit AC 20 on a 12 or higher. Rolling a "natural 20" (i.e. the die itself comes up 20) is a hit regardless of AC, so opponents have at least a 5% chance of inflicting some damage on you. (Damage tends to scale with ...


36

The Monk class is one of the weakest in the game. It has extremely few powerful or useful features, and those that are useful tend to have extremely tight limits on how often they can be used. The only major exceptions, namely their Unarmed Strikes, AC Bonus, Flurry of Blows, Evasion, and their bonus feats, all happen in the first two levels. There is almost ...


36

It's highly discouraged to set a 1 as a critical fumble in 3/3.5 One reason is that players get more attacks as they level up. A 20th level fighter gets something like 5 attacks/round. This will be even higher if they have multi-weapon feats and such. In other words, a 20th level fighter will be falling prone, dropping his sword, or god forbid, stabbing ...


36

Build him by feel SevenSidedDie has an excellent answer about why there's no definitive Gandalf build, but I think we can talk constructively about how to go creating a Gandalf build. You want to "recreate Gandalf from the books" "in D&D3.5 terms." You can't, not precisely. D&D isn't a good fit at all for actually recreating LotR scenarios or ...


35

I would say no, for several reasons: Ray of Frost on the PFSRD. Ray of Frost does not freeze things, by RAW. There are spells that specifically say that they cause certain elemental effects (for example, Fireball specifically says that it "sets fire to combustibles") but Ray of Frost is not one of them. While it might be able to cool water or make a ...


35

Specialization and Related Options The extra spell slots are the intrinsic benefit of specializing, but they are not the only benefits: a number of Wizard alternate class features only work for those specializing in a particular school. Focused Specialization Complete Mage gives an option to ban another spell school and give up a regular spell slot per ...


35

You should avoid telling the players current/total hp values. The same is true for AC, save values, and attack bonuses of the monsters. It breaks immersion (suspension of disbelief) and also gives the players a large advantage. Instead, describe the state of the monster. You can use the adjectives such as minor, major, serious, severe, critical, & ...


34

It’s a problem but perhaps not as bad as “ECL 5” suggests You are probably more powerful than a 1st-level character should be. You are not, however, as powerful as a 5th-level character can be, or even should be. Moreover, even as a 1st-level character, Wyrmling White Dragons have some glaring weaknesses that don’t seem appropriate. ...


33

Other answers (including my own comment above) address possible reasons your players are doing this, and possible solutions to mitigate it. But you're not asking for value judgements or how to stop their behavior, so here's my best shot at a neutral analysis of how a D&D type setting could respond to the behavior. These are some responses I've used, or ...


33

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


32

Step 1: Talk to them If this is bothering you, bring it up at the table. Just explain that you'd like to finish describing the scene and they're cutting you off. Maybe you can work it out without having to do anything else. Remember that your goal as a GM is for the players to have fun, but you should be having fun too. If you're not having fun because of ...


32

The simplest method is to simply go along with brutal consequences: if they don't wait to see what you describe, then they crash into it headlong. This can be both effective and hilarious when used judiciously. But it does require some care: you don't want to use it when the consequences will be lethal, because that just isn't fun for anyone involved. You ...


31

Yes, you can. It is a case explicitly stated in the Ironwood spell's text. [...] Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by ...


31

There are three somewhat-contradicting definitions of True Dragon, from Monster Manual, Draconomicon, and Races of the Dragon (listed by publication date). Please also note my other answer, which poses a rebuttal that I’ve come across. Monster Manual The first definition, in the Monster Manual, is simply the “Dragon, True” entry, which ...



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