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Anything the character has in-game, came from somewhere in-game. There are no meta-game shops that can make the purchases magically appear in your character's bags, as that would be massively destructive to immersion and verisimilitude. Many groups handwave the details of the shopping because, unless you're slated to meet a quest-giver in aisle 3, actually ...


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Porpoise 2HD. Blindsight 120'. You really can't do much better.


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The highest you can see at level 20th, assuming an LA +0 player race that put all commonplace resources into it, is 30: 18 maximum possible base +2 racial +5 from levels +5 inherent (tomes or wish) To this you would typically add a +6 enhancement bonus from an item, for a total of 36. Please note that 3.5 responds extremely poorly to these and other ...


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It depends massively on the table, the character, the item, the group, the DM, and the campaign When starting a new game, most DMs allow players to use their starting wealth more-or-less as they see fit, just adding items to their character sheet. Whatever adventures or purchases resulted in owning those items are a part of the character’s history, ...


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It's up to the DM. I would consider it very strange if the PCs could buy important stuff that's not available in-game, although at the same time I would not expect the DM to require playing out of buying food and ordinary clothes etc. for periods when the characters are doing mundane stuff like waiting in a town for a rendezvous - I'd expect that to be ...



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