Hot answers tagged dnd-3.5e
15
Houserule out the "Control" aspect from the spell.
The problem with the spell isn't so much that it calls in powerful monsters, in my experience. It's that it instantly gives you powerful but obedient slaves.
Calling in a Solar or similarly powerful creature isn't something I would like to cut from my D&D experience. What I would like to cut out is ...
10
Put it in your players' hands.
I had a long-standing explicit arrangement with one of my groups:
"Anything you can break, NPCs can break better. But they won't until you do."
This put any potential "GM vs player" conflict firmly in the players' hands, gave them agency and responsibility, and made it clear that I was taking my cues from them in terms ...
8
A Shadowdancer isn't simply hiding: she's using a Supernatural ability to not be seen while not having anything to hide behind – she's not actually in the shadow, she remains in plain sight but unseen. True Seeing will work on her.
A Ranger is simply hiding. His Extraordinary ability allows him to disappear into natural terrain while being observed, but ...
5
True Seeing is a powerful spell, but it does have a set number of effects it can pierce:
The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true ...
3
The best (and the least effort-heavy) solution would be a metagame agreement.
Because see, NPCs can use tricks, too. So the PC tries to chain-gate solars and BLAM! - gets killed by the Omniscificer right before the invocation.
To prevent this double-edged game of rocket tag one can
Edit the rules so the undesirable tricks are not longer possible
Reach an ...
2
I have limited summon spells in the past (Admittedly this was with Rolemaster, but the principal holds) here are my solutions for limiting summoning type spells such as Gate in 3.5 as well as some suggestions that I have not tried.
Used:
Require research Make Gate as it stands a useless spell without knowledge of the planes involved, you can therefore ...
2
I think saying "no you can't summon that" kind of goes against the spirit of RPGs, I'd be inclined to mod the rules and build it in to the story instead. Just a few ideas:
Implement a usage limitation in the story; use of the spell creates a connection between you and the void that links the planes, each exposure heightens your risk of being permanently ...
Only top voted, non community-wiki answers of a minimum length are eligible
