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6

A character automatically gets what the table says the character gets... Really. It just happens. The benefit of taking the class level is getting the special stuff that goes with it. ...But the SRD doesn't contain rules for creating or advancing characters That's a deliberate choice on the part of Wizards of the Coast so the company can make money ...


6

When you are flat-footed, you lose your dexterity bonus to armor class as well as any Dodge bonus. So use the same calculation you would use for your normal armor class but don't include any bonuses from dexterity or dodge. Against touch attacks, you lose any bonuses from armor, shield, and natural armor, but retain bonuses from dexterity, deflection, ...


4

Page 23 of your Player's Handbook (I am assuming you have one) states: Class Table: This table details how a character improves as he or she gains levels in the class. Some of this material is repeated from Table 3–1: Base Save and Base Attack Bonuses, but with more detail on how the numbers apply to that class. Page 49 of your Player's Handbook (I am ...


2

The "19-20" part means that you threaten a critical if the number on the die is a 19 or 20. The "x2" part means that if you threaten and then successfully confirm a critical, the damage you do is doubled. If there's no "X-20" bit, it means that you only threaten a critical when you roll a 20 on the die. See ...


2

From http://www.d20srd.org/srd/magicItems/magicItemBasics.htm: Magic items produce spells or spell-like effects. RE1: They should be subject to SR same as the spell as if cast as normal. Fireball has SR=Yes so would be subject to it from a necklace of fireballs. The (next) item in a notational entry gives the caster level of the item, indicating ...


2

I recommend fanged ring and necklace of natural attacks. The fanged ring gives Improved Unarmed Strike, Improved Natural Attack (unarmed strike), and bonus Con damage on a critical hit. You don’t need Improved Unarmed Strike, but Improved Natural Attack is pretty nice, as is the Con damage. Dragon Magic—10,000 gp The necklace of natural attacks can get ...


2

Ask your DM The spell certainly could be read as allowing you to ignore them. I’ve never played with anyone who did read it that way, but I can definitely see it. Ultimately, freedom of movement’s claim that it frees you from all hindrances and allows you to always move freely no matter what, just cannot be literally true. That leads to you being ...



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