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11

You can't change your GM, you can only change yourself There's no solution to this. Your GM is not doing anything wrong - he's made some rules that (presumably) the other players at the table are on board with, in order to maintain the level of character power and rules complexity that he's comfortable GMing for. No GM is ever under the obligation to open ...


6

A special attack that can be substituted for a melee attack can't usually be used with a martial maneuver that mandates a melee attack Tome of Battle on (Type) on Strike says that In addition, you cannot combine special attacks such as sunder or bull rush with strikes, even if you have feats that make such special attacks more potent. However, some ...


5

In a nutshell, your good choices boil down to: Accept it, get right with it, and play constructively in the framework the GM puts down. He may have a good reason for imposing those restrictions. He may not. He's the GM. Don't accept it, and walk. This includes running your own game.


2

You've listed three separate things, but they all point the same way: 1) The DM doesn't let you build characters the way you want 2) The DM "targets" your character 3) The DM wants you to change things, doesn't tell it to you directly, and calls it "shit" The answer is stop playing with this person. They aren't running a game you're interested in, ...


1

[PH; pg76] Skill: Hide: Sniping: If you've already successfully hidden at least 10' from your target, you can make one ranged attack, then immediately hide again, with a -20 penalty to that Hide Check after the shot. [PH; pg83] Skill: Spot: -1 penalty for every 10 feet of distance; -5 penalty if target is distracted. Note that the Hide Skill specifically ...



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