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57

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


26

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


18

“There is no point in doing this [from a game mechanic perspective].” The sorcerer is just the stronger class, and even the feature-heavy first level of bard does not compare to simply having better spells sooner (see 1. Spellcasters should not multiclass in this answer for more details). Thus, the best mix of nine levels for bard or sorcerer is Sorcerer 9. ...


17

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


17

Per the SRD: A character does not retroactively get additional skill points for previous levels if she increases her intelligence. In 3.5e, you do not get retroactive skill points, only starting on the level you gain the int bonus or the level after if the permanent bonus was from something other than levelling. In this discussion, James Jacobs ...


13

In addition to Doug’s suggestions, I have some more: Unearthed Arcana flaws The option of taking Flaws is presented in Unearthed Arcana. For each flaw a character has (up to two), the character gains an additional feat. In general, this is a great trade every time; you can easily take flaws that do not impact your character much, or match behaviors you ...


12

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


12

The Basics The rules for getting spells into wizard's spellbook are convoluted and finicky. They're summarized below so the player knows what he's getting into when he writes Wiz1 on his character sheet. Starting Spells and Free Spells A wizard's spellbook for free initially contains all 0th-level spells and additional spells he knows due to being a level ...


11

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


10

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


10

This interacts in sort-of-broken ways with the 5th-level ability of the exemplar from Complete Adventurer: Persuasive Performance (Ex): Starting at 5th level, an exemplar can use her skill artistry to improve the attitudes of NPCs. To do this, the NPCs must observe her using one of the skills to which she has applied skill artistry. Treat this as a ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...


10

Technically, yes. There is a speed figure for an Unseen Servant, along with a list of available actions (emphasis mine). It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over again if told to do so as long as you ...


10

Darkvision has a really limiting clause in its workings that cripple its effectiveness in field battles — Maximum Distance. While, during the day, almost any creature can see really far away, darkvision only works in the immediate proximity — the typical darkvision range for undead is 60ft, which is almost nothing on a battlefield (roughly 18 meters). Drow ...


10

In a fantasy setting, the sun does not need to be a 100% physical entity, nor obey any laws of physics that get in the way of a good tale. Your physical fireball that must pass through the earth at some mystical location is nicely self-consistent (ignoring real-world physics of it) and pretty cool, although I don't think anything like it is referenced in ...


9

There are five possible avenues you can take. 1: Switch to Pathfinder's advancement table. The Pathfinder character advancement rules give you feats more often. Specifically, once every odd level, not once at 1st and then every 3 levels. This gives everyone more feats, and allows more flexibility. 2: Devise rules for feat-granting magic items. In the ...


9

The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat. For actual alternate options, from the best list of alternate class ...


9

One (or both) party(s) should cast the Call Kolyarut spell (Planar Handbook) to have Kolyaruts serve as a witness to the deal. A Kolyarut (thanks Ruut) has as its obsession: Kolyaruts mete out punishment to those who break bargains and oaths. The spell requires the statement of a task. In this case, the task is "witness the following contract, agreed ...


8

Logically, Not much Speaking only to the narrative, let us just think about the human army for a moment. They are at war, and they know it. You cannot move a large army to siege a fortification - and siege the fortification - in a single night, so they would know the army is coming. They would also, presumably, know that the creatures they are at war ...


7

I don't think you need to search very far - See these quotes from the warlock class description (Complete Arcane P. 5-6) WARLOCK Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul [...] [...] Adventures: Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, ...


7

The ability to successfully appraise any item is certainly useful, but is not unbalanced to the level of breaking the game. The party may end up a few gold richer per item they sell, but the more expensive the item, the harder it should be to find a buyer who will pay what it is worth. As an example, in a Darksun game I have played in my character was able ...


7

An initiative roll seems appropriate for this. With only two people acting, it has a similar feel to a surprise round. However, if I think about it along a more realistic standpoint, the players should be able to synchronize their actions (counting down to when the door gets opened etc.) The goblin is forced to react instead, so would go shortly after. ...


6

Appraise isn't going to break anything. Even if you know the amount of money that an item is worth you won't be able to sell it at full price without a good Diplomacy check. Most merchants won't pay more than half price for a magic item because they're going to be the ones selling it at full price, a good diplomacy check might get you 60-70% of the magic ...


6

This is explicitly covered in the d20 SRD section on variant classes (and I assume in Unearthed Arcana itself, but my copy is in a box at the moment): Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution ...


6

The only options I am aware of for attacking multiple enemies with a standard action are Iron Heart’s steel wind, mithral tornado, and adamantine hurricane maneuvers, and the war mind’s Sweeping Strike feature. A standard action to attack two enemies, as with the Iron Heart maneuvers, won’t actually work with One Strike, Two Cuts, however. One ...


6

Is another caster able to counterspell me while I'm in natural shape? Yes. The counterspell rules make no mention that the target must be in a recognisable form or anything like that. I can counterspell a human, I can counterspell a demon and I can counterspell a human who happens to be in the form of a lion, a bear or whatever else.


6

Quicksand is a serious threat to a lone warforged who can't make Swim checks. However, qucksand (DMG 88) initially isn't much of a threat to anyone: Patches of quicksand present a deceptively solid appearance (appearing as undergrowth or open land) that may trap careless characters. A character approaching a patch of quicksand at a normal pace is ...


6

DMG, p. 24, has things to say about newcomers to a battle: If any (or all) of the newcomers are aware of one or both of the sides in a battle, they take their actions before anyone else. In effect, they go first in the initiative sequence. Their initiative check result is considered to be 1 higher than the highest initiative check result among the other ...


6

No, the Str already lost remains lost until regained naturally or with magic. That is directly supported by the spell description (emphasis mine): the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own. Any condition effect (like nausea or unconsciousness) will ...


6

Try have a look at this, it is a link to the Pathfinder materials listed. Special Materials As for the D&D 3.5e, that is as you say spread out. The most complete/full lists I find are: wiki / wikia / mundane



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