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26

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


20

They Are A Pair of Monsters With A Long History Together You can appeal to Dungeon and Dragons tradition for a thematically (historically?) consistent relationship between an Otyugh and an Ettin in the manner you describe. The rules you are working with don't explicitly say one way or the other, as KRyan pointed out in his answer. Citation: Article ...


19

The particular rule you've given is a house rule. Strength does not affect a character's ability to draw their weapon. However, the rules for drawing or sheathing a weapon state, If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. Source: ...


15

The two terms are not synonymous, but from a rules perspective, they are very near it. At least a few rules citations - some from your examples, and a few more I've cited below - indicates that "casting spells without preparation" qualifies as "casting spells spontaneously", but casting spontaneously isn't the same as casting spells without preparing them. ...


15

The biggest reason I can think of is that Dex, along with Wisdom, is already at least on the border of being "too versatile," in the context of 3.5 and Pathfinder. While it's true that Rogue, for example, is a weak class in the core rules, it isn't due to the reliance on Dexterity. In 3.5e and PF, Dexterity does these things: Determines your initiative. ...


12

Description of each rod states: The wielder can cast... Meanwhile, to wield means: to use (a weapon, instrument, etc.) effectively; handle or employ actively. More definitions, all pretty similar. The Magic Item Compendium seems to clarify it even further. Activating Magic Items section (p. 219) includes this sentence: A rod or wand must be ...


12

The game doesn’t say; this is beneath its abstraction level. Basically, the game assigns all items a weight which represents how much it encumbers you (and in some cases, an item’s “weight” is higher than its actual physical weight, because it is particularly cumbersome). Then you have a limit on how encumbered you can get before being penalized, based on ...


12

This is a house rule It is unsupported by any text. I can imagine in this universe any reasonably intelligent low-Strength creature simply carries its weapon unsheathed all the time, rendering such a house rule largely—ahem—pointless.


11

Yeah, there's a rule that prevents this from being a problem. From Movement, Position, and Distance: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn’t provide you with cover. (There's no movement restrictions to this: it's not ...


10

A special attack that can be substituted for a melee attack can't usually be used with a martial maneuver that mandates a melee attack Tome of Battle on (Type) on Strike says that In addition, you cannot combine special attacks such as sunder or bull rush with strikes, even if you have feats that make such special attacks more potent. However, some ...


10

There is no hard-and-fast limit.1 Warforged and undead bards can sing indefinitely, seeing as they need neither breathe nor sleep. For more biologically-limited bards, the limit is whatever makes sense to the table. In this, bardic music is just like all kinds of other not-specifically-strenuous activity: the rules just don’t cover it. Arcane spellcasters ...


10

The shortest a Medium humanoid can get by using alter self is 1' 9" tall as a female grippli Unfortunately, many appropriate humanoids aren't given the hey-let's-provide-PC-type-information treatment that typical Small PC races (e.g. gnomes, halflings) are. One is sometimes left relying on flavor text and outside sources for establishing such creatures' ...


10

The DM will probably say you're just another wight... In the core rules, wights can gain class levels after becoming wights, but wights don't keep class levels they previously possessed. That is, in core there's no template for wights that permits wights to maintain their classes. In the core rules, killing yourself by gaining one or more negative levels ...


9

Contingency can almost-certainly interrupt dispel magic. The description of the casting includes words like “immediately” and “‘cast’ instantaneously” – and while 3.5’s rules are notoriously vague on the subject of timing, many so-called Immediate Actions must interrupt things in order to be meaningful. Attacks of opportunity also explicitly occur prior to ...


9

No, flanking is not affected by your visibility. For reference, we’ll go through the entirety of the flanking rules: Flanking When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. When in doubt about whether two ...


8

Such descriptions are frequently not considered “rules,” particularly by the crowd that is interested in the “rules as written.” The lifestyles of the big and nasty are setting details; the Monster Manual describes, in extremely vague terms, a default setting (often described as “Greyhawk with the serial numbers filed off”), but other official settings (e.g. ...


8

Full break-down of the price: A dwarven waraxe costs 30 gp Since we are starting with a dwarven waraxe, we need to start with its price. It is 30 gp. Only masterwork weapons can be made magical Non-masterwork weapons cannot be magic. Masterwork adds a +1 enhancement bonus to attack (only), and costs 300 gp. So we add the 300 gp to the cost of a dwarven ...


7

The prestige class black blood cultist (Champions of Ruin 44-8) gains at level 6 as part of its extraordinary ability feral rage this ability: At 6th level and higher, whenever you hit with both of your claw attacks during a rage, you rend your opponent’s flesh, automatically dealing double claw damage in addition to normal damage. (45) Thus, after the ...


7

MIC's wording, per burlap's answer, is very clear, and even the rod descriptions' inclusion of "the wielder" puts doubt on this answer. Original answer: Reading a little further in the section on metamagic rods, we find this: Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a ...


7

For Serpent's Venom, the feats table entry on p. 78 in Complete Divine states: Gain a poisonous bite attack for 1 minute This was easy. For Stone Form I can only speculate. I'd say that if a wild feat states that you "assume a [...] form" it works as the Wild Shape ability, with the form specified in the feat. For Stone Form, note that: Normal: ...


7

In theory, a character with a BAB lower than +4 would see a larger AC bonus from Total Defense than from Combat Expertise. Once BAB +4 is attained, Combat Expertise is strictly superior. However, both options are exceedingly poor. Situations dire enough to give up offensive capability completely, or severely hamper it, should generally be responded to by ...


7

Strictly speaking, yes, but it involves intense shenanigans. First, the Magical Training feat from Player’s Guide to Faerûn gets you in the door with three cantrips from the Sor/Wiz list, cast as sorcerer or wizard would (your choice). You count as a spellcaster with caster level 1st (minimum). You must be an elf or human, and must be from a specific ...


7

I don't see why not. Ultimately, what your gear-carrying-gear looks like is really just fluff. But Centaurs are quadrapeds, which means they have much higher carrying capacity than ordinary creatures of their size and explaining that by them having saddle packs seems perfectly reasonable. Although they might have trouble removing gear from their own ...


7

The cerebrilith that Ruut mentions has the Tanar’ri subtype and has “Infinite Layers of the Abyss” as its environment in Expanded Psionics Handbook, i.e. it is a type of proper demon. Chaotic evil outsiders are not necessarily that, and the SRD doesn’t include that information, so this just confirms that cerebrilith is a valid choice. In addition, Complete ...


7

The description of the planetouched says Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree. How much fiendishness in one's family tree does it take for a creature to bear a tiefling? That's up to the DM, but it doesn't appear necessary that one parent (or both) be a ...


7

The implication is that Dex-based builds become easier to build. That’s it. I have played in many games with similar houserules, and really it just makes the Dexterity-based melee character more feasible. The Strength-based route is still superior. It does not invalidate Strength-based builds – the 1½×Strength damage on two-handers, the ...


7

A creature that contracts lycanthropy apparently does so instantaneously upon suffering a natural lycanthrope's bite and failing the Fortitude saving throw. The supernatural ability curse of lycanthropy says Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract ...


7

So hound archons have 6 Racial Hit Dice and a Level Adjustment of +5. These both count towards Effective Character Level, so a plain hound archons with no class levels is an eleventh-level character. A fifteenth-level hound archon would therefore have four class levels, on top of simply being a hound archon with all that entails. Effective Character Level ...


7

Not exactly in the way you word it, but you should remember that by the rules, a lower level character will always get a bit more XP than the rest of the party. Each character receives XP based on the comparison of their individual level to the monster CR (from the table in DMG, pg 38), divided by the number of party members, meaning lower-level characters ...


7

Encounter Level doesn't affect XP Awards This is explained in greater detail in the Dungon Master's Guide on Experience Rewards (36-7), but creatures generate XP through their Challenge Ratings. The DM can modify both the Challenge Rating (hence the XP award) and the Encounter Level of an encounter as described in Modifying XP Awards and Encounter Levels ...



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