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46

That's What Augury Is For! You were totally in line. That's a perfectly valid use of the spell, and an equally reasonable thing for your character to do. Ditch the Divinations If you insist on playing with this DM, you're taking the right steps. If the DM hasn't banned yet he hates divination spells, don't prepare them, and, instead, scribe such spells ...


36

Yes, this was an entirely appropriate use, but... Okay, so this is what augury is meant to do. Because let's be honest, it's only a choice if you have information. Otherwise its a random selection. Now, your GM could have pre-planned for this eventuality but that doesn't make the conclusion any more sensible and that's probably why it frustrated you so ...


27

Every New DM Goes Through This We're all new at some point. :) It's normal to be nervous about it. The most important thing when you're starting out as a DM is to have players with some patience. You will have to look stuff up a lot, and there will be hiccups. So long as your players are on board with that, there's no reason why you can't do it. The growing ...


18

Usually, yes. The various rules of the grapple maneuver repeatedly refer to whether or not you are grappling, not who grappled who: If you succeed, you and your target are now grappling [...] While you’re grappling, [...] [...] while grappling Perhaps most tellingly: When you are grappling (regardless of who started the grapple), [...] ...


18

As intelligent NPCs, dragons will have a range of personalities and motivations; however, since your trouble is with separating them from ordinary humanoid NPCs, I would recommend playing up the stereotypes a bit to add some distinction. I will draw mostly from Draconomicon here, since the specified system is 3.5. It has some advice on roleplaying dragons, ...


17

Enforce the Handle Animal Rules Getting those dogs to do what they want requires a Handle Animal check (DC 10 and a move action if it's a trick). Each PC can only do that to one animal at a time. Otherwise, the dogs will just generally do whatever you as the DM want them to. That might mean they all swarm something, or it might mean they find the target ...


17

Bluff Works - In Character (IC) Only So long as Elan and Human are indistinguishable at a glance, Bluff will do what you need. If they're obviously different just by looking, you'll also need Disguise or magic. The harder part is keeping it a secret Out of Character (OOC). If you don't want the other players to know, then you'll have to take some extra ...


17

Confirm the Fluff with the DM The only thing important about the exalted feat Nymph's Kiss (BE 44) is what it is (an exalted feat) and what it does (the feat's Benefit). Everything else about that feat is purely descriptive. The Player's Handbook says Some feats have prerequisites. Your character must have the indicated ability score, class feature, ...


17

First of all, I'm curious as to why the non-gp materials are included in the spell description at all if they are never going to be considered. Yes, it adds flavor, but since the material components are effectively ignored in play, the flavor is lost. They're only ignored if you have a spell component pouch or the feat Eschew Materials, and the ...


16

Never! Never, ever, ever is someone too new to try DMing. Ever. I jumped into Shadowrun directly by DMing. I have actually yet to not DM a run (kinda looking forward to playing the otherside). We all have fun, and nobody's complained so far. I did read through the source book to get an idea. But even then you don't need to. If you can imagine on the fly, ...


15

There is no information in any official D&D 3.5 book that defines rigorously what an "ally" is. I've also looked through some Pathfinder docs, and I can't find anything there either. Ditto for 3.0. It seems like "ally" is another one of the numerous things that are not terribly well-defined in 3.5. If you're looking for an official RAW ruling on ...


14

Buying Magic Items You may want to go by the rules instead of "something you read online." Let's look at the Magic Item Creation rules in the official D&D 3.5e SRD here: http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm Per http://www.d20srd.org/srd/magicItems/magicWeapons.htm#tableWeapons the base cost (value of) placing a +3 enhancement (or ...


14

On D&D 3.X and Pathfinder, you can't really crit on Skill Checks. A 20 is just a 20, and a 1 is just a 1. There's no auto-fail and auto-win associated with Skill Checks. HOWEVA! I, for one, simply love the moments of "awesomeness" that rolling a Natural 20 brings to the table. So, even if, by the rules, rolling a 20 on a Skill Check does nothing ...


13

There is no way by the rules to make a spell cast longer than normal. None of the rules in the PHB mention extending casting time like that, and I'm unaware of any other source that does either. The one exception is that spontaneous casters casting spells affected by metamagic feats turn a standard action spell into a full-round action spell. However, ...


13

From the 3.5 SRD in the class description for the Cleric: Weapon and Armor Proficiency Clerics are proficient with all simple weapons Which means that normally, Clerics are proficient with simple weapons only. But a Cleric who chooses the War domain becomes proficient in the deity's favored weapon. A cleric who chooses the War domain receives ...


13

Strictly tracking the spell components is a serious drag. Consider the added bookkeeping cost to an already paperwork heavy class every wizard's turn of every battle: "So I have a 3rd level spell slot left, so I can cast... but that would only leave me with 14 grams of charcoal...after those spells I now have hmmm. 47 grams of sulfur, 94 grams of generic ...


12

Yes, you can make such items. Items with these sorts of bonuses exist, so someone had to have made them, and when there are stats for a magic item, there are also rules for how to make that magic item. For making a custom item with untyped bonuses, the pricing guidelines do not suggest a price. For bonuses to AC, “unusual” types cost 25% more ...


12

In D&D 3.5, it's just a spell. The spell has a really cool name, but it's just a spell. It isn't referencing a concept that exists outside the spell description the way, say, touch of Juiblex (Book of Vile Darkness) and slime wave (Spell Compendium) reference Green Slime or the black sand spell (Sandstorm) references the Black Sand environmental hazard ...


12

I am a little bit nervous about trying to DM {...} Am I too new to try this? Should I wait a few more months? This is perfectly fine. Everyone has to start somewhere. Try not to be nervous. Assuming your players are understanding, they likely won't expect much out of your campaign (which is a good thing when your are a new DM). As a bit of information ...


12

Skill Point Cost: Only current class’s class skills From Skills Summary Each skill point you spend on a cross-class skill gets your character ½ rank in that skill. Cross-class skills are skills not found on your character’s class skill list. From Player’s Handbook pg. 60. Skill points must be spent according to the class that the ...


12

It's a "guideline" from the 3.5 FAQ. As part of an answer to the question If a monster has resistance and vulnerability to the same kind of damage (such as fire), which effect is applied first? And when does the saving throw come in?" the answerer (who I think is Skip Williams, but the compiled D&D 3.5 FAQ doesn't specify authors) had this to ...


12

Evil? We're SAVING the world! No one thinks they're the villain. Outside of a few very adolescent power fantasy type cults, nearly every other cult is based in imagining it's doing something for either the greater good or at least the good of it's members, and has rationalized all the things it has to do in that regard. Sacrifice a baby? The baby was ...


11

Mobs tend to not be very effective in 3.5 As you noted, the orcs were torn to shreds. The party had powerful, area-affecting debuffs available, and used them. Meanwhile, due to the extreme degree to which the orcs outnumbered the PCs (5:1), we expect that the orcs were commensurately low-level (the CR guidelines would suggest that their numbers alone ...


11

Since D&D's ghouls, designed by Gary Gygax, were strongly based on the critters of the same (Arabian) name invented by H.P. Lovecraft... The D&D ghoul was inspired by the Lovecraftian critter of that name and my own imagination. they first appeared in play in c. 1970 in the Chainmail Fantasy Supplement table top games. – Gary Gygax, August ...


11

Like a lot of things from the BoED, the rules for what constitutes a relationship are not great, and very up to interpretation. This sort of thing is going to be almost entirely up to your GM. Your GM might be totally cool with the 'pining lover' idea, where you go off to adventure and only come back every few months or years to be with your fey lover ...


11

The short answer is "Your player is definitely running some sort of con job on you". But here's the specifics for Revised 3rd, with some background from the other editions. Restaurant: The salient points read as follows. The atmosphere is clean, fresh, and warm. You can create any floor plan you desire to limit of the spell's effects. [Up to three ...


11

It is from the Forgotten Realms campaign setting. http://en.wikipedia.org/wiki/Mystra_%28Forgotten_Realms%29 http://forgottenrealms.wikia.com/wiki/Chosen_of_Mystra It is not a prestige class. It is a template. It is published in the campaign setting book.


10

Can a creature willingly forego a saving throw versus a spell? If the creature is targeted by a spell that allows a saving throw, the creature can choose to fail that saving throw. Voluntarily Giving up a Saving Throw A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to ...


10

The DM got very upset over this ... After the game he said, "If you had just picked one like everybody else... This makes me think that the DM probably didn't prepare that outcome. DMs who have planned for what you do, and know what the result is, and it's bad for you, generally aren't upset and don't return to it like it's a sore point. They cackle ...


9

The basis for optimized blasting in 3.5 is the mailman. Specifically, the goal is to have an extremely reliable nuke, that happens to deal enough damage to kill anything. Ultimately, maximizing damage isn’t the hard part, it’s making sure nothing is immune to that damage. Force damage is usually a good starting point, since force is very rarely ...



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