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42

In brief, the problem with the FAQ is that it often answers these frequently-asked questions incorrectly. Even though it is an “official” publication of Wizards of the Coast, it is not, and was never intended to be, a source of authoritative rulings or carefully-considered implementation suggestions. It was intended to be a quick source of clarification, as ...


27

No, Pathfinder actually makes the balance quite a bit worse. The weakest classes got weaker, and the strongest classes got stronger. Changes to combat feats and combat maneuvers mean that the few mundane tricks the system had, are now much more difficult to pull off and are less useful when you do. Changes to magic items disproportionately hurt martial ...


27

It does cause problems; not insurmountable problems, but problems The problem is that when characters get different amounts of XP, they end up with different levels. A level in 3.5 is unbelievably massive – particularly at higher levels with higher-power classes. For example, spells tend to grow exponentially in power – and if the sorcerer’s class level is ...


26

The D&D 3.5 FAQ inherited the reputation of its predecessor, the “Sage Advice” column in Dragon magazine. The Dungeons & Dragons product line has long had two channels for rules corrections and clarifications: errata and Q&A. Rules errata are edited into the rulebooks themselves and published in later printings. The Q&A channel was originally ...


23

Not sharing a language doesn't mean you can't communicate. Familiars are smart (6 intelligence at level 1, and rising fast) and have empathic links to their associated spellcasters. Which is to say, you can demonstrate concepts to your familiar by example, even if you can't do it through speech; And you can readily communicate an emotion associated with each ...


18

I was unable to find any reference beyond the RAW description of the spell, but I think it's reasonable to assume it can be cast on a wall. My reasons are as follows: RAW Explanations: Underfoot is hardly a precise description. Given a creature's location, this could be a ceiling or a wall - so this restriction does not stop you. The fact that the spell ...


17

Yes, if you can get yourself a second head (since multiheaded is an inherited template with at least +2LA it's probably quite difficult to get until later on where adjusting your character's race/templates becomes cheap and easy). Also, this is obviously not something you "progress into" at all, you either have it (and make all TWF feats obsolete) or you're ...


16

I see no reason why an Int 6 familiar with which you share an empathic link that lets you directly communicate emotions would be less able to be instructed than an Int 2 dog which doesn't even have a link. Yet nobody seems to think that it's impossible to direct an animal companion, and the idea of a guard dog doesn't surprise anyone. You might not share a ...


16

There is the Tempest prestige class in Complete Adventurer (pp. 81-82). It reduces the penalty to 0 at Tempest lvl 4 (with light offhand weapon), but restricts you to light armor. This is also somewhat offset by a +3 unnamed bonus to AC (at Tempest level 5). You also get benefits of some weapon-dependant feats (like Weapon Focus) to both weapons (you get ...


15

This guy sounds like a Warforged, from the Eberron setting. It's a sentient machine, doesn't sleep and "my only duty is to the ship" along with "I'll stand watch 24/7 without getting bored" is right up their alley. Of course, it does mean your "guy" is built from wood and metal.


15

There are no hard rules about this. An "encounter" in D&D 3.5 is a loosely defined and artificial concept that we use to separate an in-universe period of time and area of space where combat rules like initiative, positioning, and movement speed are important to keep track of. Unlike in some other editions, it doesn't really have much mechanical effect ...


14

The d20srd FAQ appears to answer this for us, rather helpfully, in a question about future content: This site currently contains content from all sourcebooks published by Wizards of the Coast that contain open content. This includes open content from the following books published in the official d20 SRD: Player's Handbook Dungeon Master's Guide ...


13

Third party ancient 3.0 splatbooks notwithsanding, that PrC as you've reported it does not fulfill all necessary prerequisites for the feat Epic Spellcasting: Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, Knowledge (religion) 24 ranks, ability to cast 9th-level divine spells. OR ...


13

Splash Weapons are found in many books, including core Splash weapons work like grenades: they are thrown, and they cause some effect in an area, or to whoever was hit plus others in an area around that person. The core splash weapons are: Acid – deals acid damage Alchemist’s fire – deals fire damage Holy water – hurts undead and evil outsiders ...


13

"Cacodemon" simply means "evil demon" The word itself is of Greek derivation, and since "daimon" referred to spirits of all stripe in Greek, a qualifier such as agatho- or kako- was necessary to distinguish whether one was referring to a benevolent or evil spirit. In the context of D&D, "cacodemon" and "cacodaemon" refer to particularly terrible demons ...


13

Mage hand doesn't make a hand, therefore there is nothing to effect. Reread the spell description. It's just telekinesis on one object. If your game plays that there's a "special effect" of a hand that appears, that's fine, but has no bearing on the spell effect, which has no such thing.


12

A high bluff skill, using the SRD, is mind control, but not as much as Diplomacy is. The DC for suggestion is +50 of the base DC, according to epic usages. Presuming that the suggestion is something like "You're an unimportant character in a game, ponder what that means for your life." (+20 on their sense motive due to The bluff is way out there, almost too ...


12

Actual healing is halved, rounded down (per the 'always round down unless otherwise stated' general rule). Fast healing is an ability that constructs can benefit fully from: Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft ...


12

In the specific case of your example, the "two battles" should be one Considering most player races have a 30 foot base speed, and can run 4x that, the two "battles" are barely over 1 round's move apart. When you consider various spells and items that can increase your movement speed, it is possible to move from one melee to the other in 1 round. That's ...


12

Many find the Main FAQ a poor source for rules clarifications because sometimes it's wrong, changes the rules, or suggests impractical solutions The Main FAQ should be your friend. It should be helpful and trustworthy. But, sometimes, what the Main FAQ says or suggests is just so out there—so unbelievably weird or wrong—that its credibility withers. Known ...


11

There is no real change to class balance between 3.5 and PF. In order to address whether or not the tiers from 3.5 still largely apply to Pathfinder(at least when comparing t1 casters with t4-5 martials), let's look at the definitions of T1 and T4, and show what has and hasn't changed about Pathfinder that might change the class balance. Tier 1: Capable ...


11

For the Expert class itself? I have not seen such a thing. However, you could look for handbooks for individual skills. Unrestricted skill selection is the only noteworthy feature the class has, and these can be optimized more or less individually. Some noteworthy skills and fewer handbooks: Handle Animal (handbook) Use Magic Device (handbook) Iaijutsu ...


11

Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers ...


10

The helmsman could be weird... Neither constructs, elementals, oozes, non-native outsiders, plants, nor undead need to sleep, therefore the helmsman could be a creature with any of these types or take feats or prestige classes that transform him into any of these types. However, a helmsman could also take... The general feat Tomb-tainted Vitality (Libris ...


10

Since "mage hand" isn't described as a construct of any sort or having any hit points, I'd assume nothing happens. Heck, part of the appeal of Mage Hand is that it nets you fine manipulation at range with little risk to yourself.


9

No. As you note, an AoO is a single melee attack; quickened abilities, as they are free actions, can only be used on your turn. However, GM's world, GM's rules, so I would take it with good humor if it's a home game and not Organized Play of some sort.


9

It causes some problems, but doesn't solve the issue it addresses. The information in this post comes from my direct experience of this issue as the guy who would often not show up to a game. During college, I was in a weekly game where I would miss every 3 or 4 weeks on average, sometimes more often. My group understood that the game was just that: a ...


9

By default, no That is; Dragons (or any other creature types that I know of) have no default abilities that allow them to see the creature type of any other creature type, nor can they sense transmutations or illusions, they don't have Truesight (unless it says so in their entry, but I don't think any Dragons have it by default), so they don't have any ...


9

Nope. A Cleric can not Turn Undead in place of performing an Attack of Opportunity. Take note of what an AoO actually allows: Making an Attack of Opportunity An attack of opportunity is a single melee attack Particularly, note that no where in the AoO description does it allow the character to take a standard action, which is what is needed to ...


9

Wolves and dire wolves are separate creatures Dire animals are born as such; you might be able to breed dire animals from their non-dire counterparts, carefully selecting the desired traits generation after generation, but no individual is ever going to make the transition, whether it is an animal companion or not. Oddly enough, druids are pretty free to ...



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