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28

Yes, amazingly enough, there are rules for that. You'll need 195,000 GP (or half that if you're doing it yourself), and access to someone with Heal 10, the Graft Flesh Feat, the Disintegrate Spell (presuming that's the eye stalk you want to implant, and 195 days. ... Or you can decide to not bother. Traditional, Bad, Mad Science Looking at the grafts ...


24

Races of Faerûn says that lizardfolk age like humans Races of Faerûn took the really lazy approach to “unusual” races by just syncing them up with a core race. Lizardfolk get linked with humans, so since reincarnate gives you a young adult body, your body is similar to that of a lizardfolk between 15 years and 35 years old, probably ...


23

Disclaimer: I will look only at what the rules (Pathfinder, mostly) say about pricing this item. For an approach that takes the item's actual power into account, see KRyan's answer. It's severely underpriced The custom item creation rules for both D&D 3.5 and Pathfinder state that the item pricing tables are fallback solutions to be used when there ...


22

There's a factor you missed out on: the square-cube law. As Wikipedia describes it: When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. Let's consider the implications of this for a moment with a cube of water: it ...


21

First, ask your DM if you can qualify for abjurant champion with an exotic weapon; you don’t need proficiency in any martial weapons to take Exotic Weapon Proficiency, and there are some better options for exotic weapons. If exotic weapons are not allowed: Longbow There’s not a whole lot of point to getting any martial weapon; any situation where attacking ...


19

I'm going to assume your player wants to eschew metal weapons not simply because he thinks he's compelled to (he's not; it's a compulsion for armour only), but because it's awesome character flavour. Working from that assumption, lets look at the obvious option: The 3.5 Dungeon Master's Guide, on page 144, has rules for bone weapons. While not strictly the ...


17

You can prepare any of the inflict wounds spells as a Good Aligned Cleric, because they do not have the Evil descriptor. What you can't do is spontaneously cast your prepared spells as inflict wounds spells in the same way that you can do that for cure wounds spells. It doesn't have anything to do with the Necromancy school of magic. The Necromancy school is ...


17

Consider, rather than flat out not allowing Disable Device to work at the trap site, to have it work both at the trap and the breaker box. But make the breaker box DC considerably lower. (Say, by 5-10 points of so) It allows for more flexibility, isn't as more annoying for the Rogue anda actually grants some additional choices into the encounter: risk the ...


17

By the rules, becoming a lich is a willful and voluntary action on the part of the would-be lich. You can’t do it for someone, and you can’t have it done to you. You cannot even be forced or tricked or mind-controlled into it: The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. Furthermore, the rules ...


16

The cost you have is actually quite reasonable. Yes, by very-generic guidelines and in comparison to over-priced items, this item is very expensive. In reality? Eh. It’s definitely got a few useful-ish things, but nothing amazing. If it weren’t intelligent (i.e. using its own actions), it’d be pretty terrible. The item’s own stats, skills, and feats are ...


16

Your DM is wrong SRD > Magic Overview > Spell Descriptions > School: Beneath the spell name is a line giving the school of magic (and the subschool, if appropriate) that the spell belongs to. Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spells that work in similar ways. A small number of ...


16

It is legal, yes. Note that move actions are defined one square at a time. The running enemy could choose to stop when you teleport in to threaten them. But if they don’t, and leave a threatened square, they provoke from you.


15

Yes. From the 3.5 d20srd: Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. […] Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as ...


15

Yes, RAW others can learn. Drow Sign Language is a bonus language for drow; others have to spend skill points to learn it. It has no alphabet or written form. (FRCS, p. 13) As always DMs can rule however they want and may require you to find a willing drow to teach you. (If I allowed it, I would require this.)


13

Yes According to the Player's Handbook an unarmed strike1 may be a punch, kick, head butt, or other type of attack. (119) Thus--in typical cases--even with both hands occupied a creature with no natural weapons but the feat Improved Unarmed Strike threatens adjacent squares, and a Medium creature using a two-handed reach weapon and that also has the ...


13

You are correct that the rules assume that Disable Device checks are typically done at the site of the trap. D&D traps pretty much always assume that traps are things that can be disabled at the trap. That said, I don't think there'd be any problems with just saying that you need to use disable device on a breaker box nearby or something. It wouldn't ...


12

Arcane Disciple is a good way and only costs one feat. (Complete Divine, p. 79) Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells. Icing on the cake would be: Domain Granted Power (Complete Champion, p. 52) Choose one cleric domain. If you ...


12

As SevenSidedDie says, there are no rules for this, so you(r DM) needs to make a ruling one way or the other. Personally, if I was the DM on the spot, I'd probably rule that: Yes, the characters can totally call out "invisible goblin on my 2 o'clock, distance 30 feet!" and be understood. If necessary, they can also use their finger to point. No, I'm not ...


12

Yes, a cleric can take the feat Spell Focus As a feat wholly lacking in prerequisites, nearly any creature can take the feat Spell Focus, even those that can't cast spells at all. (Maybe such a creature needs the feat to qualify for a prestige class or another feat--like the feat Augment Summoning--or is planning to take levels in a class that casts spells ...


12

The text for the Clone spell says: If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return; see Bringing Back the Dead, page 171). The original's physical remains, should they still exist, become inert and cannot thereafter be restored to life. ...


10

Feeding on Souls – Necrocarnate The necrocarnate from Magic of Incarnum uses the fell power of necrocarnum, souls tortured and twisted into his dark raiment. For every creature he slays, he takes their soul, burning up its energy for his own purposes over the course of the day. Sound awesome? I certainly think so. Unfortunately, the design on necrocarnate ...


10

No they cannot learn tricks, and they don't need to. Familiars' Int scores start at 6, and go up from there. A familiar doesn't learn tricks, and it doesn't need them. Tricks represent training an animal to do something that its instincts would not cover it knowing to do, or knowing how to do, but a familiar isn't a dumb animal operating on instinct. It has ...


10

I can find no reference to stats for weapons or armor made from ivory in 3.5. (Note: BESW found some) Athas.org, in the Dark Sun Campaign Setting, describes the inferior materials used on Athas, due to the scarcity of metal, as including bone. Since ivory is just bone, this could be used for ivory. Normally-metal weapons made from inferior materials apply a ...


9

Riding Constructs These constructs list details indicating they are supposed to be ridden. The brass steed (Heroes of Battle 153-4) is in a section entitled Battlefield Steeds, and its description includes its carrying capacity as do many mounts. The clockwork pony and clockwork stallion (Monster Manual 4 32-3) each have the special ability rider ...


9

To my mind, the overriding rules here are these: Alternate Form The creature retains the type and subtype of its original form. Undead Type No Constitution score. You cannot have an undead that has a Constitution score, so since Alternate Form has you retain your type, you cannot gain a Constitution score. I believe this is “more ...


8

It's a winning strategy but dirty and difficult The asabi commander must... Identify the wizard. He's probably the one not wearing armor with the raven on his shoulder, but that's no guarantee given the proliferation of base and prestige classes that function optimally in light or no armor. Make the initial touch attack. This means either beating the ...


8

Use Baleful Polymorph to turn them into turtles. (The duration of that spell is "Permanent".) When you reach your destination, use area Dispel Magic -- you always succeed at dispelling your own spells.


8

I actually found the source for this, based on searching for "Rank 5 Sentient", which is not a standard part of the intelligent item rules. In fact, this is part of a new version of those rules based on an 8th level spell (2d4 day casting time) which imbues an item with an intelligent spirit. Also, it turns out, this is an example of what not to allow: ...


8

Your DM is confusing specialist wizards variants with the basic concept of spell schools. Spells would have schools even if wizards variants didn't exist. Almost all spells have a school, including spells that happen to be exclusively divine. Yes, a cleric can take Spell Focus.


8

The consequences of reducing the cost of anything is the same: it becomes more commonly available. Eliminating the cost completely is just an extreme case. If you eliminate the xp cost (which is fine, that's how the game was originally designed) then you will need to really charge time and effort if you don't want magic items to be flooding the gameworld. ...



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