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26

You have two good options here: Roll for them Don't have them take 10, as this gives them a statistically worse chance of succeeding than rolling. Also be sure you know exactly how much each character adds to Spot, Listen, Sense Motive, Search and whatever other checks you are handling this way. It is likely that characters who care about these rolls add ...


20

One option is to go with the model of the Holy Roman Empire. Instead of symbolic marriage to one of the tribes, allow some of the tribes to be "electors" to determine the next emperor of the realm. Therefore, by giving specific and real power of self-determination to these tribes (obviously only the most important get to be electors), it's far more than a ...


18

It's not like this question lacks good answers, but since your experience mirrors mine so well, I'd like to share a story. I got into my first 3.5 game in college. I'd been playing a heavily modified AD&D through high school, but we had the curious custom of having the DM handle all the rules; I barely know what an attack bonus was. So when I showed up ...


18

No Those "dead" levels are there for a reason. It's supposed to balance the classes. If you want to take the levels beyond that "dead" level, you need to take the dead level first. You are free to take levels in another class as described in the multi-class rules, if you don't want to advance in that class anymore. But there are no shortcuts to later ...


16

"Souls" - This is a distinction that the rules do not make. There is no definition of "soul." In AD&D 1e there was a distinction between who had "souls" and who had "spirits" (like elves) but in later editions that's left to your own pet view of Catholic theology and is not part of the game. The resurrection spell (and raise the dead, and reincarnate) ...


16

If you're willing to borrow a fairly reasonable half-breed from Pathfinder you can get 6/10 for sure, probably 7/10, and maybe all of them without any magic or unpleasantness at all (for you). Step 1: Get in good with the Green Hags. Yah, this doesn't sound like a very good idea. Hags in general "are horrible creatures whose love of evil is equalled ...


16

Well, if it is a dragon dragon (not some goofball wannabe), a powerful, intelligent being that doesn't tend to be friendly to humanoids and other pests, a more important factor than the amount of gold would be simply respect. For a dragon to be feel treated with respect, providing a massive hoard and a comfy lair is a good start. If the dragon is treated ...


14

Would players be tempted to do something out of character that might spoil the game for fomeone? If not, let them roll. Are you (almost) sure they will resist the temptation? Let them roll. Rolling is fun, so unless a roll spoils some bigger fun, let the players roll. Most of my passive perception rolls (different system, but shouldn't matter) are done by ...


14

In General The typical recommendation here is to decouple experience from the process of killing, and take advantage of the concept of encounters. In other words, an orc isn't worth X experience points, a standard fight with an orc is an encounter that is worth X experience points. You build an encounter using combat enemies, traps, skill checks, and so ...


14

The vigor spell line in Spell Compendium (and elsewhere, but Spell Compendium is the latest version) is your go-to in 3.5. Lesser vigor, in particular, is a 1st-level spell that is just about the most efficient HP-by-spell-level option in the game, healing 11 HP at CL 1. Therefore, wands of lesser vigor are pretty standard adventuring gear for folks ...


14

In Pathfinder there is a spell called Infernal Healing (Inner Sea World Guide) that gives fast healing 1 for one minute. I can't give you any answers about 3.5


12

Yes, this is a catch-up mechanic in the experience rules. I wouldn't call it 'hidden' though; it's very obvious from reading that section of the Dungeon Master's Guide. Depending on the campaign style, this can be crucial. Rotating Roster of Players - The "party" consists of over half a dozen players, with a different mix each game. Absent players don't ...


12

The premise of your question is somewhat incorrect. Level 20 is a standard progression limit only in 3e and 5e. In First Edition AD&D, there is no level limit. Specific class advancement tables describe advancement from anywhere from 29 levels (cleric) to 9 levels (fighter) but only for purposes of showing how high certain abilities can go, they all ...


12

To complement Brian's answer, you could use as a model the other, first Roman Empire, where emperors adopted their heirs, sometimes to great success. For example, Julius adopted Augustus, Nerva adopted Trajan, who adopted Hadrian, who adopted Antoninus Pius. You could have the ruler ask for hostages from the local tribes, raise them in the court, and choose ...


10

No, not really. Frank and K’s Tome Fighter, and the other entries in their “Races of War” tome, is the only attempt I’m aware of. And it certainly is powerful, occasionally broken in ways that even existing Tier-1 classes are not. But they don’t have even remotely the versatility that a Tier-1 class should have. The tome fighter can kill anything, and it ...


9

Yes Generally listed in order from highest power (small steps down from the big three) to lowest power (comparable fluff, far weaker abilities). Cleric The high notes of the cleric class include: Ability to remove status effects; this is actually one of the hardest things to do without a cleric. Healing. Typically not really that important and handled ...


9

They lose the Humanoid traits, which aren’t much Literally the only thing that they lose, since they presumably have class levels, is the need to eat, breathe, and sleep. Which they will probably get back by whatever type they gain. They gain the traits of their new type, whatever they are For example, if they gain the Elemental type, they get the ...


9

Off the top of my head, your options for +0/+1 LA large-sized races are: Half-Minotaur (as you've noted) Half-Ogre (also Dragon Magazine, +1 LA) Anthropomorphic Baleen Whale (Savage Species, +0 LA, 3 RHD) Incarnate Construct Maug (Savage Species, Fiend Folio, +1 LA, 2 RHD) Goliath Barbarian (Races of Stone, only while raging, powerful build while not ...


9

What you are looking for are spells that grant Fast Healing. Fast Healing X provides X points of HP healing per round for as long as it lasts. Fast Healing 1 heals 1 point per round, 10 hp per minute, and 600 hp per hour. The vigor line of spells give Fast Healing.


8

By the rules, I can't recall anything that says out lout that you are supposed to roll a bluff check in that event, so (unless disproven, because proving negatives is impossible unless I read all the D&D 3.x material again) I'd say this is a case of the DM using his authority to ask for a roll. Now, was what he asked fair? Of course this is deep into ...


8

OD&D and AD&D (1e) didn't have any specific global limits to level. However, the expectation was that it would take something like 10 years of fairly frequent play to reach 20th level*. Personally, I took that long to reach 13th and some others took a bit less or even more. However, 20th level was just a marker, not a specific limit. The closest we ...


8

10 levels of the Rainbow Servant prestige class from page 54 of Complete Divine allows an arcane spellcaster full access to the Cleric spell list. They can learn and cast any spell from the Cleric spell list as if it was from the Arcane spellcasting class that allowed them entry into Rainbow Servant. Note that these spells still count as Divine spells for ...


8

No. I think the best way to handle this type of situation is to borrow from later editions and/or flavors of D&D. Make it a passive check! Simply let them all take 10 on their d20 rolls and add their bonus to it. If they succeed, then start giving them clues. You can handle Spot the same way. Cunning players will pick up on this and start making ...


7

Yes. Since the same combat is tougher for lower level characters, they receive more XP. This will, as you imply, help them catch up to the higher level characters.


7

Hammer of Urgan Hammerhand (Su): At 5th level and beyond, Urgan’s divine blessings allow his follower to beat and shape metal with his bare hands. The hammer of Urgan always counts as having all the necessary tools to use his Craft skills, even if he lacks a workshop, hammer, tongs, and other items. In addition, his unarmed strikes have the same damage, ...


7

Not without giving them abilities functionally identical to spells. The reason that the full caster classes meet the criteria for Tier 1 is that they have a massive list of solutions available to them. With the huge number of spells that exist (even just in the PHB, there are hundreds), full spellcasters can emulate or improve on anything that other ...


7

None whatsoever. There are no merits that a vow of poverty provides to this "build". With that said, if you simply must take vow of poverty, take it as early as possible to take advantage of the extra feats provided. (In the build indicated, that suggests that you'll need to take a flaw.) Druids gain quite a lot of benefit from magic items, even going with ...


7

For a rainbow servant into radiant servant of the burning hate, a 1 level sacred exorcist dip is your best bet. The comprehensive forum post by widow says: grants turn/rebuke undead - anything that grants turning generally stacks Cleric 1 Paladin 4 Blackguard 3, ecl, command or rebuke only Sacred Exorcist 1, ecl 8, Complete Divine, turn only ...


7

First of all, just to be sure, you always can use animal devotion with different animal than the one you are using for wildshape. Because animal devotion would have nothing to do with the original form of your wildshape, no rules could possibly cross-apply. As far as I understand, even if the animal you select for both wildshape and animal devotion is the ...


6

I don't play D&D, but at heart this isn't a D&D question so much as a human "real life" one (as several people pointed out). It's very similar to a ton of real-life situations with the theme: "I want to tell my friends what I think/feel, but if I do, will they just get angry, or stop being my friends". Other people have discussed how to bring this ...



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