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29

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part ...


29

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


22

Although not light armor, the bracers of armor can accept magic armor special abilities The Arms and Equipment Guide says A character who has the Craft Magic Arms and Armor and Craft Wondrous Item feats, as well as mage armor and all the other prerequisites necessary, can add the armor special abilities... to a set of bracers of armor. The cost is the ...


21

Your starting assertion is wrong. Ability scores actually are used for a number of things in Third Edition that are not entirely trivial to replace with modifiers. In very rough order of importance: Ability damage from poisons and such-like would be twice as dangerous if it simply attacked modifiers at the same rate, and given the usually small dice ...


21

Dragonborn of Bahamut The traditional (cheesy) approach is to use the dragonborn template from Races of the Dragon. Dragonborn is an LA +0 acquired template, not inherited, and can apply to warforged. It replaces most racial traits with those of dragonborn. Dragonborn are Humanoid (dragonblood). The fact that dragonborn is an acquired template is what’s ...


16

This should be an enormous increase in CR. Basically, you're giving every attack the zombie makes a "save twice or die" effect. Unless there's some easy way to cure this infection outside of combat, your entire party will be dead within a week. There's a reason Left 4 Dead and some other zombie games/media often imply or outright state that the main ...


14

Yes you can have it in your spellbook. You simply have to have access to the spell and make the requisite Spellcraft check. A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical ...


14

Here's One Player/DM's Experience For the DM, 5e is much, much easier to manage and the combat flows much faster than 3.5e. High-powered monsters have much simpler mechanics and strategies, and yet they still "feel" powerful and interesting - thanks largely to the "legendary actions". Thanks to the simple advantage/disadvantage mechanic there are fewer ...


13

In Core, Druid 3 or Ranger 3 will both work tolerably well for this, using their Wild Empathy features to make Diplomacy checks at 1d20+level+Cha (instead of the usual 1d20+ranks+feats+Cha, which can very easily be several points higher). (There is no Wolf language by default, although the Druid has a first-level spell that allows them to magically bypass ...


12

The Pathfinder implementation is much better. Most cantrips and orisons are nearly worthless, while a few are regularly handy. Being able to use those few as much as you need to is much better than maybe having the option of using one of the ones that’s usually useless. So the Pathfinder version gives a more potent, useful effect than yours, and that ...


12

No, and it wouldn’t really be all that useful You’d have an “average” with really, really wide variance, and that average wouldn’t be meaningful. D&D 3.5 is a wildly imbalanced game. Characters of a given level can have vastly different abilities and power level, and moreover, so can monsters of a given challenge rating. A naively-built monk or ranger ...


12

Yes, but only if the item hasn't been completely destroyed Mending, and Make Whole per the spell descriptions: The spell can repair a magic item, but the item’s magical abilities are not restored. This means that a magic item can be repaired by the spells, so long as it has it intact enough to still hold magic and continue to function. The rules for ...


11

KRyan's answer is correct, of course, but if you're bored or whatever... You can try the Same Game Test The basis of the Same Game Test (SGT) is that a character's degree of ability to participate meaningfully in combat encounters is best determined by comparing the character's abilities to creatures it may encounter in the environments in which the ...


10

Most ways of obtaining the Dragonblood Subtype involve having a Dragon somewhere is your family-tree. Such is obviously the case with the Half-Dragon template (One parent is a Dragon), the Dragon Heritage feat (Have a draconic heritage, duh) and many others. But the Dragontouched Feat says: You have a trace of draconic power, a result of dragons in your ...


10

Travel to the future conventionally, then travel to the past instantaneously In a similar vein to Hey I Can Can's answer, the dragon could simply go away and wait, growing strong and powerful; perhaps powerful enough to construct a portal of its own, or learning to teleport through time; or, failing that, ally themselves with a fledgling caster who will in ...


10

If I were to crate a masterwork blue ice long sword, would it be the same as +1 blue ice long sword? (Minus it being magical) +1 to touch and +1 to damage? For the purposes of attack and damage rolls, yes. For most other purposes, no. The issue is that while attack rolls with the weapon have a +1 enhancement bonus, and damage rolls with the weapon have ...


9

RAW, no. The rogue ability clearly says "even if stress and distractions would normally prevent," not other factors like "the rules say that the skill can never be Taken 10 with." You can of course rule more generously yourself - but I don't think other abilities like Steady Concentration would allow that with UMD. Specific trumps general, and while it ...


9

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


8

The most convenient form would be a continuous wondrous item, something you could wear and it would constantly confer prestidigitation to you, as long as you wear it. As a 0th-level spell (½ for the purposes of calculating costs) at caster level 1st, the guidelines would suggest a cost of ½ × 1 × 2,000 gp = 1,000 gp. Considering ...


8

I simulated a million stat arrays with each method. I sorted each array, then took the average. Here's what I got: with 3d6×12 method : 10.8 11.5 12.2 12.9 13.9 15.2 with 4d6 method : 8.5 10.4 11.8 13.0 14.2 15.7 So, with the 3d6×12 method, your best stat will be on average 15.2. With the 4d6 method it will be on average 15.7. ...


8

Does a 5E upper-level combat encounter take just as long and require the same amount of planning and forethought as an upper-level 3.5 or Pathfinder combat encounter? No. Based on my experience of running multiple sessions of 5e it requires significantly less prep than 3.5 or Pathfinder. If I had to peg it precisely I would say it is between preparing a ...


8

This is a contentious issue which is addressed in Dungeons and Dragons 3.5 only by the Main D&D FAQ and, as of this writing, in Pathfinder only by commentary from creative director James Jacobs. I've done my best here to present information rather than take a side. Maybe in Dungeons and Dragons 3.5... If ignoring the Main D&D FAQ (see below), one ...


8

Monsters of Faerun for Dungeons and Dragons, Third Edition describes the variant ghost dragon (89). Its secondary breath weapon ages creatures caught in the cone-shaped cloud by d% years. There's no saving throw. The wyrmling might convince the ghost dragon to age it by claiming (or knowing) the PCs have some of the ghost dragon's hoard: a ghost dragon is ...


7

It might be true that the 3d6 method will get you more total modifiers on average, but I think it is important to note that if one is building a Wizard and truly min-maxing, that player would be hoping to roll a single 17 or 18 most of all. The probability to roll an 18 on a 3d6 is 0.46% (1/216), and in 12 rolls that chance increases to 5.42%. The ...


7

I argue that Skill Mastery allows one to take 10, in general, and only explicitly lists stress and distraction so that it can specifically trump one particular common situation where you cannot. I do not think that stress and distraction are the only things that Skill Mastery allows you to ignore when deciding whether or not you can take 10. In effect, I ...


7

The DM typically determines if a creature's routed In a core-only Dungeons and Dragons 3.5, campaign there are no morale rules. Creatures fight to the death if the DM thinks they would and opt to flee or surrender if the DM thinks they would. This can be problematic for the DM and players alike. For example, a beginning DM may not realize exactly how ...


7

Try instead the disease zombie plague To challenge the frame, I suggest you roll instead with published material. The description of the 4th-level Sor/Wiz spell animate infectious zombie [necro] (City of Stormreach 144) includes this disease: Zombie Plague: The disease carried by an infectious zombie has an incubation period of 24 hours. After that ...


7

Taking Aereni Focus does not prohibit you from taking Skill Focus in the same skill, they're two separate feats. In addition, the bonus for both feats aren't typed so they stack.


7

You're interested in the Targeted Dispel section of dispel magic: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster ...


6

First, the usual rules: LA is included in ECL when calculating XP. The catfolk druid, therefore, had at least 6,000 XP to have ECL 4th (druid 3rd +1 LA), and loses a level from reincarnate. When you lose a level, you go down to halfway between the previous level and the level lost, so 4,500 XP. His race also changed and he loses the LA +1, so 4,500 XP is ...



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