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61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


20

Pacifying Touch is a Supernatural ability, and as such, it has the following characteristic: Using a supernatural ability is a standard action unless noted otherwise. The description of the ability says it acts like the Calm Emotions spell. So, except where the ability contradicts the spell (eg, it has Touch range instead of Medium range), use the ...


19

No From Magic Overview ► Conjuration: A creature or object brought into being or transported to your location by a conjuration spell cannot appear [...] floating in an empty space. This line was almost-certainly added specifically to eliminate the tactic you’re describing.


16

I’d say those guides are wrong. Racial bonuses don’t tend to be super-important in general; as long as you don’t literally have a penalty to an important score, it’s probably fine enough. What are some things a druid wants from his race? A bonus feat. Well, yes, dwarves don’t get this and it’s amazing. Shame to miss out. But this also applies to ...


15

D&D creatures may have evasion abilities such as flying, invisibility, damage reduction, darkness, illusions, ensnarement, walls, and teleportation. Spellcasters have spells which can defeat monsters that have these evasion abilities, and they have spells which can give themselves these evasion abilities. Fighters don't have any intrinsic way to deal ...


14

The feat specifically states it at the end of the description in the PHB (emphasis mine): you do not gain the ability to speak while in a wild shape. Furthermore, the feat clearly states that the verbal and somatic components are replaced by sounds and movements that the animal can normally make, such as the stated example of a hawk in the PHB: For ...


14

The only thing that determines a creature's susceptibility to Lycanthropy is creature type. "Lycanthrope" is a template that can be added to any creature of the humanoid or giant types. There are no other requirements for the template, though one can only contract the Lycanthropy affliction from a lycanthrope within one size category of the target. To ...


13

That's a beholder globe The Dragon #331 article "Fast, Furious, and Fantastical" by Frank Brunner includes the beholder globe, a 120,000-gp vehicle made from a hollowed-out preserved beholder corpse, with some of the less powerful eye rays continuing to function under the pilot's control. The illustration by either Marc Sasso or Chris Trevas or both in ...


13

There's no "DC" for either of those, any more than there's a DC for killing an enemy in combat with a sword. Instead, there's grapple checks (like AC) and damage rolls that progress toward death or unconsciousness (depending on non-lethal vs lethal damage). If your players are asking for a homebrew save-or-die in grappling, tell them there is absolutely no ...


12

In D&D 3.5, No The basilisks (Monster Manual 23-4) aren't otherwise noted as not being immune to the petrifying gaze attacks of others of their kind, so they are immune to the petrifying gaze attacks of others of their kind as well as their own petrifying gaze. That is, the Monster Manual Glossary on gaze says, "A creature is immune to gaze attacks of ...


12

Usually, this would just be a matter of description, not rules 3.5 doesn’t generally get into the details of the style and construction of weapons. A single weapon covers a large number of real-world weapons with the same stats. A longsword could be any number of one-handed straight blades. A rapier covers just about all of the thrusting swords. A bastard ...


11

Since this is a bit of a wall of text, the upfront answers to this question are "you can worship two gods, but only get power from one outside of a couple specific circumstances" and "blackguards of Luthic are a-okay." Moving on, though: Worship of Two Gods: Maybe There are a couple important rules regarding this question scattered about in various books. ...


11

You can become a Truth Seeker, which to my knowledge was never officially updated. The requirements are simple (nonevil, BAB +5, three feats, and two skills). At 1st level, a truth seeker learns two of the ten psionic combat modes. This option is superior to the ruby disciple because the latter progresses combat modes "as a psychic warrior" which now ...


11

The rules as written for the special ability change shape provide no mechanism for reverting to the original creature once the creature's used the special ability unless explicit in the creature's change shape ability. This means, for example, a barghest having once changed into wolf shape or goblin shape is forevermore incapable of assuming barghest shape, ...


10

3.5 and Pathfinder are incredibly similar, which can make the transition easy in overall knowledge, but you may find yourself tripped up with specifics and small details. You may often find yourself remembering Pathfinder specific details and stats which aren't present in 3.5e, or slightly different. I'd advise you make sure to double check everything for a ...


10

The flesh to stone spell notes that: "If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities." So breaking your hydra statue into a flower bed will certainly kill the hydra. The stone to flesh spell requires a DC 15 Fortitude save to survive the process. (But ...


10

You may only have one spell-granting god (with the exception of gods are are actually a bunch of dudes, like the Sovereign Host in Eberron). Page 32, PHB: Deity, Domains, and Domain Spells: Choose a deity for your cleric. Sample deities are listed on Table 3–7: Deities and described on page 106–108. The cleric’s deity influences his alignment, what ...


10

Each morning, you can spend 1 hour in weapon practice to change the designated weapon ... You do it, it's changed forevermore. Or until you do it again.


9

Would they see the illusion as normal? Would it not be visible at all? No on both counts to those specific questions. With regards to the title question, True Seeing reveals illusory things for what they are, and directly counters invisibility. The caster of the True Seeing spell would see a clearly visible thing and also know that it is an ...


9

You can cast with any free hand; you don’t need two. So you can cast the spell in one hand and have the dagger in the other. And drawing a weapon is a move action anyway; if you have BAB +1 you can even do it while moving. You cannot attack with the dagger to discharge shocking grasp however, simply because the rules allow you to discharge it with a touch ...


9

A Dragon Disciple does not gain any vulnerabilities directly from his class, see the SRD on Dragon Disciple. However, at level 10 a Dragon Disciple gains the Half-Dragon Template, which states (emphasis mine): Special Qualities A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A ...


8

I personally have never had this problem, but here are a few things I've seen other players at my table use: Don't Use Every Animal If you try to utilize every animal in the spell's description, you are asking for trouble. Try to narrow it down to a few "favorites" and only bring out the others when you need a specialist. Do you really need to commit the ...


8

This is a nitpick, but I'm not actually sure that a high-level saint has DR 5/magic at all. Reading the table you linked, it seems to say that the DR 5/magic is applied to a saint that has HD between 4 and 7. Once the saint's HD are higher than 7, the table seems to imply that the DR 5/magic actually goes away (replaced by DR 5/evil and later DR 10/evil). ...


8

The listed guidelines are accurate Keep in mind, though, that most feats remain available unless the game says they're not. But, like any feat, just because a feat's available doesn't make it useful. (Corrupted Wild Shape (Libris Mortis 25), I'm looking at you.) To put a finer point on it, there's this exchange from the D&D Frequently Asked Questions ...


8

This is an attempt to describe where linear vs quadratic comes from, not talk about the power level differences between fighters and wizards in general. Fighters gain HP as they gain level. It takes (very) roughly as many rounds for a Fighter to kill a Fighter at level 1 as at level 20. The Fighter's damage output goes up linearly against an expected ...


7

In addition to Vorpal Mischa's answer, this question has proven to be quite useful for anyone who transfers between the two systems. Just to mention the most important changes: In D&D, characters can generally take less of a beating than in Pathfinder, so you might need to adjust your combat techniques. Further, Grappling and Tripping are a little more ...


7

First, read the OGL carefully. If you're even a bit unclear on what the document legally means you're not yet ready to choose it as a license for your own work. If necessary, consult a lawyer. (Usually only necessary for work that involves significant money, however.) With that said, basically yes. Others can use your OGL-licensed content in the exact same ...


7

One designer says No The Dragon #298 Sage Advice column "Official Answers to Your Questions" includes this exchange: Question: Is it possible for wizards to cast curative spells? For example, cure moderate wounds or cure light wounds? It seems that they can under the right circumstances. Suppose Willie, a halfling bard in my party, has the Scribe Scroll ...



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