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32

Officially, you have the feat twice and they do not stack You cannot generally select a feat that you already have, but if you are granted a feat you already have, you end up with two. Unless the feat has a Special section saying that it stacks with itself, it does not. Weapon Finesse does not say this, so the two copies of Weapon Finesse are redundant. ...


20

Trivial answer: no, because you cannot center antimagic field on a pebble Antimagic field can only be emanated from the caster him- or herself. You cannot cast it on other creatures or objects, the way you can with, e.g., light. Thus, the sequence you describe cannot take place. Arcane archers1 and master abjurers2 can stick antimagic field onto other ...


17

Yes, if you can get yourself a second head (since multiheaded is an inherited template with at least +2LA it's probably quite difficult to get until later on where adjusting your character's race/templates becomes cheap and easy). Also, this is obviously not something you "progress into" at all, you either have it (and make all TWF feats obsolete) or you're ...


16

There is the Tempest prestige class in Complete Adventurer (pp. 81-82). It reduces the penalty to 0 at Tempest lvl 4 (with light offhand weapon), but restricts you to light armor. This is also somewhat offset by a +3 unnamed bonus to AC (at Tempest level 5). You also get benefits of some weapon-dependant feats (like Weapon Focus) to both weapons (you get ...


13

No. You can't take the feats granted by your new level until you choose a class, and you need those to qualify for the class. More generally, the level you're taking can't satisfy the requirements for the new class you're taking. Player's Handbook page 6 details the steps of character creation. The very first one is choosing race and class, while choosing ...


13

RAW is problematic on this point. I am therefore going to address this question in a rather unusual order for a rules-as-written question: I am going to discuss the (highly-likely) intent, and then discuss what the rules do or don’t say and why they are problematic. The intent seems pretty clear: the masterwork benefit is included in mithral’s In a ...


13

From my knowledge there is no such language. Angels have this ability, but the languages they speak (Celestian and a few others) are just ordinary languages with no special properties. It's a supernatural ability of theirs which gives them a cheat mode: In 3.5e, it's called Tongues. In Pathfinder, it's called Truespeech. In both games, that ability takes ...


10

The Dungeons & Dragons books translated into Portuguese use the metric system. The translator represented 1 yard as 1 meter, 5 feet as 1.5m and 1 pound as 0.5 kg. As an example, a dagger in the 3.5 Player's Handbook (Livro do Jogador) weighs 0.5kg and its range is 3m.


10

Max at first level ( And I think I'm challenging the frame of the question ) Page 23 of the Players Handbook states: For his or her first Hit Dice, a 1st level character gets the maximum hit points rather than rolling. Since you were not rolling your hit points in the first place, the amount of hit points you gain at first level does not change. ...


10

The Player's Handbook II includes a chapter on rebuilding characters (p. 191). Replacing feats is considered "small-scale" and the chapter suggests that simple retraining is enough - done in the background during downtime for instance. For rationale, a short quote (p. 192): For players and DMs who are accustomed to treating character creation and ...


9

Some prestige classes, like Abjurant Champion, advance specific features of the base class (in this case, spellcasting). From Abjurant Champion, emphasis added: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you ...


9

Wolves and dire wolves are separate creatures Dire animals are born as such; you might be able to breed dire animals from their non-dire counterparts, carefully selecting the desired traits generation after generation, but no individual is ever going to make the transition, whether it is an animal companion or not. Oddly enough, druids are pretty free to ...


9

While the general section on beholders in Lords of Madness doesn't give any particulars of the furniture in the beholder's lair, there is an example lair detailed later in the chapter (page 56). I won't reproduce the whole thing here, but the important room for our purposes is the beholder's personal chamber: This large chamber is quite impressive; the ...


8

A spell is arcane or divine according to which spell list it is on. Flare is on the Druid spell list, so for a Druid it is divine. (It's also on the Sorcerer spell list, so for a Sorcerer it's arcane.) All spells normally require the listed components in order to cast, regardless of whether it is arcane or divine. The evidence is that the description of ...


8

They do not stack at all. Ambidexterous not appearing in 3.5 is not a case of oversight or cutting content to save space. You have to remember that the entire purpose of 3.5 was to revise a significant number of design defects in 3.0. In 3.0, any character who wanted to take Two-Weapon Fighting was functionally guaranteed to take Ambidexterous, which led to ...


8

Yes in D&D 3.5e In D&D 3.5e, a 5-foot step is not a miscellaneous action — it is not action type at all. What it is, is an option you may exercise as a consequence of not moving. The trigger to be permitted a 5-foot step is: If you move no actual distance in a round If that is true, you can make a 5-foot step (barring other restrictions that ...


8

Is the problem laziness or lack of skill? This problem can be approached in either of two ways: treat the symptoms or treat the disease. I would attempt both of them, in that order. Treat the symptoms: aka How do I Rogue? As a core class, the Rogue is in the SRD. Given your party's use of digital means this should not be a problem to use. Character sheets ...


8

You get the feat twice, but nothing happens Feat Descriptions in the subsection Benefit says that If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a feat twice is the same as having it once. (Player's Handbook 89). However, a generous DM may allow you to use ...


8

Yes, so long as it does not require its own action Using emerald razor is a standard action; you cannot apply its benefit to any other type of action, or to another standard action. So no emerald razor on a charge or whatever. But it is still a weapon attack, and everything that would benefit just any weapon attack applies to it. That includes both Power ...


8

I usually love to do this kind of stories. I could give you some ideas, so you choose from them and combine them as you feel. NPCs In my experience, interesting NPCs can be an amazing way to show the players how interesting the world can be. They will find NPCs during their adventures, that's for sure, and if you make them have an interesting past, you can ...


7

The feat Draconic Breath doesn't meet the metabreath feats' type requirements The feat Draconic Breath (Races of the Dragon 102) doesn't grant a breath weapon "whose time between breaths is expressed in rounds" (Draconomicon 66). The feat Draconic Breath's breath weapon can't be affected by metabreath feats. The feat Draconic Breath grants a supernatural ...


7

No A 5th-level runesmith knows the secret of inscribing a permanent rune of a single chosen spell into his flesh. Also, Permanent Rune does not mean you continuously benefit from the spell’s effect, it just means you can cast the spell twice per day as a spell-like ability. Not awful by any means, but not particularly exciting.


7

This is a rules loophole, that I think many DMs would see as abusing the rules. If this was intended use, then why bother to write a 3rd level of UT (aside from Tricky Defence)? Just have 2nd level say "You get all skill tricks as favourite tricks, plus one effective level of another class". (likewise for Legacy Champion)


7

There's some fan support for the process the question proposes... This 2014 thread suggests the process proposed in the question, but roots the process's legality in the consensus about various supermount builds (originally, I think, from this 2005 thread but also 2010 and 2012). This 2009 thread and this 2011 thread surrender to the topic at hand rather ...


7

No, Unarmed Strikes do not get a Two-Hander's Power Attack bonus. Unarmed Strikes are not capable of being wielded two-handed, nor are natural weapons capable of being wielded two-handed (both of which fall into Monk categories) and therefore do not get double the power attack bonus. Attacking with Someone Else's Unarmed Strike I guess - if you could rip ...


7

A rogue special ability is fair Rogue special abilities are about equivalent to a feat (and, in fact, the feat option is one of the best of the options presented), and Improved Uncanny Dodge is something you generally can’t get as a feat.1 Improved Uncanny Dodge definitely would not be a strong feat, but far weaker feats exist, and many of the rogue special ...


6

The German translation also uses meters, 5 feet being 1.5m. A fireball for example has a range of 120m plus 12m per Level and a radius of 6m. Weight is measured in "Pfund" which is the same as pounds. Jump distances and DCs are measured in meters, too. For example, jumping over a chasm starts at 1.5m at DC 5 and goes up by 5 for each 1.5m. Jumping over ...


6

The Italian edition of D&D 3.5 books have 5 feet being 1.5 meters. I'm not totally sure about pounds, but I have my 3.0 manuals in Italian and 1 pound is 0.45 kg


6

Yes. The Tempest prestige class (Complete Adventurer page 81), available to sixth-level fighters, gains the Ambidexterity ability. Ambidexterity (Ex): For a tempest of 2nd lvl or higher, her attack penalties for fighting with two weapons are lessened by 1 (from -4 to -3, or from -2 to -1 if the off-hand weapon is a light weapon). At 4th lvl, the ...


6

The 3.5 Two Weapon Fighting feat already includes the benefit of 3.0 Ambidexterity. 3.0 Two Weapon Fighting penalties: If a normal character (i.e. a character without the multiattack and/or multidexterity feats) wields a second weapon (fights two handed), that character can get one extra attack per round with that weapon. Fighting in this way is very ...



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