Tag Info

Hot answers tagged

48

No, they're very different games. Anything you try to use out of the D&D 5e Player's Handbook will be nonsense to the “game engine” that a D&D 3.5e game uses. It would be like trying to put a Blu-ray disc into a CD-ROM drive: it will superficially look like it fits, but it will not function. To play in their 3.5e game, ask them what you need. They ...


39

So the loss of body parts is awkward at best in 3.5, since the rules never describe any process by which it might happen or what it means when it does. Because the system doesn’t get into it, it doesn’t give a whole lot of options for dealing with it. The regenerate spell can definitely fix a lost body part. It is one of only two references to the idea that ...


34

Stereotypical Dwarven warrior type and follower of Moradin. Paladin [...] Wis (and Cha) at 10 With those mental ability scores, Moradin isn’t doing much for this dwarf. Detect evil works, Aura of Courage applies, and Turn Undead functions but won’t work on anything meaningful. Smite evil adds a tiny damage bonus, and misses out on its most ...


24

According to the list of Alternative Class Features, there are two ACFs for the Paladin which replace Spellcasting. Furthermore, this answer by JohnP features a feat that fits what you want. The Holy Warrior ACF from Complete Champion (p.49) grants bonus feats from a fixed list at 4th, 8th, 11th and 14th level. The list includes some basic combat feats, ...


20

Officially, probably not... There are no precise limits provided that state exactly under what circumstances an item is attended, except that the item be "grasped, touched, or worn" (PH 166), and attending an item is the usual bar for determining whether an effect that affects only a creature also affects that creature's gear. (Further, attending an item ...


18

In core folks do this with their tower shields A creature fighting a dragon can take the ready action specifying the action as I gain total cover from my tower shield and the condition as When the dragon is about to use his breath weapon. When the condition's met and the dragon uses its breath weapon anyway, most dragons' breath weapons no longer have line ...


18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


18

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


17

Later on it says "Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned." This clarifying statement confirms that the usage of "incorporeal undead" as a singular noun. Additionally I wouldn't consider an unbodied as an undead type as it is a psionic type so in looking at the overall concept of an anti magic field, an unbodied ...


16

This post contains all alternative class features published by WotC. Here are the mount replacements listed there, along with sources: Charging Smite (PHB 2, p 53): No special mount, if you smite on a charge attack, gain 2 extra damage per paladin level. Divine Spirit (Dungeonscape, p 11): No special mount. Gain a spirit that grants special abilities to ...


16

Magic Item Compendium, p. 5: "My armor? +3 adamantine light fortification full plate. I wouldn't leave home without it." —Tordek Quite specific. Neither an axe nor a sword though.


15

I was after a means of permanently restoring the ability for the slaves to talk. This symbolises the reversal of their enslavement. The suggestions included: 3rd level - the dark wanderer's proposed analog to Remove Blindness / Deafness 4th level - Restoration 5th level - Psionic power Restore Extremity - specifically re-grows limbs, like arms and legs. ...


15

Yes. The phrase "including X" means that X is not a comprehensive list of effects. The only way for Suggestion to not be stopped by Protection from Evil would be for Suggestion to not qualify as an attempt to "exercise mental control over the creature." I doubt such an interpretation exists. For what it's worth, I believe the reference to charms, and ...


15

One, there is no such thing as an “antimagic barrier” – antimagic field does not block line of effect, it only suppresses magic inside of it. All magic can pass through an antimagic field to the opposite side of the field.1 The argument is that the effect of instantaneous Conjuration/Metacreativity (creation) spells/powers can exist inside the antimagic ...


14

It's going to take a lot of encouragement to get the group into the frame of mind with enough knowledge of the rules to really grab hold of the reins and take control of your campaign, and the best way for you to do so would likely be to hold a rules primer for each of the characters that highlights each of the strengths of their classes and really lets them ...


13

The summoned creatures are always different specific creatures unless the DM is using a variant that alters the standard summon spells The Dungeon Master's Guide on Variant: Summoning Individual Monsters says that When a character casts a summon monster or summon nature’s ally spell, she gets a typical, random creature of the kind she chooses. As a ...


12

There are already some really good suggestions, I'd like to add another one: Just let him. Just let him cast spells as if he had enough wisdom. Call it a favor from his god granted for good deeds he did. You said you wanted to reward him for good roleplaying and that is the easiest, most straightforward way. You are the DM. You can grant a retcon or class ...


12

The History This actually goes all the way back to the first OD&D supplement, Greyhawk. The maximum spell level a Magic-User could cast was now limited by his Intelligence. Although interestingly, Clerics were explicitly not limited by Wisdom. The justification was that, unlike Magic-Users, a Cleric's spells were divine gifts, not based upon their ...


12

Usually bonuses of the same type don't stack The System Resource Document on Stacking says In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same ...


12

Technically, no. Summon Monster allows you to choose which kind of creature, not the specific member of that kind. Lesser Planar Ally, however, does. Summon Monster states: You choose which kind of creature to summon, and you can change that choice each time you cast the spell. Lesser Planar Ally states: If you know an individual creature’s ...


12

As far as I am aware there is no generic definitive and comprehensive list of Craft(X) or Profession(Y) skills for one obvious reason - there is no limit to human creativity. If a campaign requires dirigibles then its probably going to need Craft(Dirigible) and Profession(Dirigible Pilot) and a decision would be needed if they granted synergy to each other. ...


11

It's totally legit for a fighter 3/rogue 4/shadowblade 2 to take that next level as fighter, rogue, or shadowblade Generally, after taking one or more levels in any class—base or prestige—, a character can take levels in any classes for which he meets the requirements and that he isn't barred from entering or continuing (e.g. taking one or more levels of ...


11

[Monster] feats vs. [Monstrous] feats Yes, these are different things. Which is absurd, and a terrible choice on Wizards part. Monster Feats These feats apply to abilities most commonly found amongst monsters or are related to monsters. Monstrous Feats Only creatures with a monstrous form or one or more monstrous abilities may select ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


11

D&D 5e is a completely different game from 3.5e. While the two have superficial similarities, the rules are so far apart from one another that you can't really use one set of rule with the other. Your 5e books will not do. If the people you're playing with already have the 3.5e games, you don't need any books - they already have all the books you ...


10

You can use either Regenerate to regrow the targets limbs, which is a seventh level spell, or using a polymorph effect such as Polymorph any Object to turn them into an exact copy of their body plus a tongue, which is an 8th level spell.


10

As far as my knowledge goes, yes, a helm of opposite alignment can affect Demons. As far as Demons&Devils go, they're "just" outsiders born on evil-aligned planes who're generally always evil and have the Evil subtype (see below) forced upon them. There is nothing mechanically preventing a demon or devil from having nonevil alignments (though they'd ...


10

RAW says no, but you should allow it. So what do these feats do? Mighty Roar (and Greater Mighty Roar) are 1/day effects that cause shaken for 1d6 turns/panic for 2d6 turns, Will negates. This costs two feats for the latter effect, a resource that a Druid does not have a lot of. Plus it uses Charisma as its DC modifier, which is traditionally not a Druid ...


10

No, you do not have to make an attack roll for healing your allies. If the target is willing to accept the healing spell, there is no attack roll required. Touch Spells in Combat You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. If the bard is really worried about ...


9

They cannot put more ranks in that skill until the cross-class maximum exceeds their current ranks, but they keep the ranks they have. Player’s Handbook pg. 62 SKILLS AT HIGHER LEVELS [...] If you have not maxed out a skill, you can spend extra skill points on it and increase its rank further. First, find out what your character’s ...



Only top voted, non community-wiki answers of a minimum length are eligible