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23

There's no easy way to tell how long an adventure will last. Sometimes they'll run through several adventures' worth of material in an evening, and sometimes they'll spend forever on what you thought was a minor task. Some reasons why material can take less time than you expect: The party thinks of a solution you didn't think of. Maybe you assumed the ...


16

The Elven Spell Lore feat (from Player's Handbook 2) can change the damage type of one spell. In this case, Magic Missile. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. For a more convoluted method, you can add fire damage to Magic Missile by using a combination of Snowcasting (from ...


14

No, you won't need psionic combat rules in Pathfinder. Psionic Combat was removed in 3.5. What you have is probably a 3.0 Psionics Handbook. The 3.5 version is called Expanded Psionics Handbook, and is devoid of psionic combat rules; many of the psionic attack and defense modes, like Mind Blast and Tower of Iron Will, were converted to normal powers.


14

This is below 3.5’s abstraction level All RPGs have to draw a line at some point about how abstract/simulationist they’re going to be. 3.5 isn’t super-consistent about this (all the little feints, positionings, and motions of combat are abstracted to a 5-ft. square, while flying creatures have turning radii and uphill and downhill speeds ...


13

No, they do not stack. The reason they don't is that both the racial trait and the feat reference your normal size category. Powerful Build: A Goliath can use weapons designed for a creature one size larger without penalty Monkey Grip: You can use melee weapons one size category larger than you are In the case of a Goliath with Monkey Grip, ...


13

You can use the Craft skill to perform repairs on your items. The relevant rule (which describes the cost) is the following: Repairing Items Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price. The system does, ...


13

You have two “types” of level: character level and class level Your class level is, as the name may imply, your level in any one class. So if you’ve chosen the Wizard class five times on level-up, you have a Wizard class level of 5. Your character level is the sum total of your class levels. If, in addition to those five level-ups where ...


12

Yes, you can. As you say, the caltrops are not described as ever disappearing, and are in fact stated to “follow all the rules of for normal caltrops.” The item requires Leomund’s secret chest to make, which implies that it’s basically just literally an extradimensional space full of perfectly normal, mundane caltrops that you can ...


12

No, it does not. Augment Summoning refers to Conjuration (Summoning) spells only. See the text: Each creature you conjure with a summoning spell (emphasis mine) They could be more explicit and state Conjuration (Summoning), but ultimately it’s pretty clear that this is what they meant. Technically, “summoning” is a particular form ...


11

There is no “Healing Kit +1” There is the “Healer’s Kit” which gives a flat +2 circumstance bonus on Heal checks. You can’t get it in +1 format that I know of. Heal Skill: Long-term Care In any event, the Heal skill in 3.5 doesn’t really heal HP anyway. There is “long-term care” which doubles the ...


10

Psionic Combat was not removed in Pathfinder so much as it was removed in D&D 3.5. The 3.0 Psionics Handbook (PsiH) was completely overwritten by the 3.5 Expanded Psionics Handbook (XPH), which did not include Psionic Combat. Psionic Combat was a very bad idea for a large number of reasons, though the main one is simply that it was very out of place: it ...


9

First off, dandwiki has a bad reputation. I'm not sure who this is with, but I'd personally suggest using d20srd instead. Here's their excerpt on Incorporeal Creatures (as a subtype): Incorporeal Subtype An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as ...


9

The simplest is to simply use the Sorcerer instead of Wizard - you get a small list of known spells, and a number of spells, and nothing else changes. Slightly more effort, but more easily used for all classes... Spell Points Allow the usual numbers of known spells. Each spell costs spell points equal to twice it's level, with zero levels being treated ...


8

The off-hand attack is a single attack at your full BAB. You then need to factor in the penalties from 2-weapon-fighting (as explained in the manual). For example, when fighting with an off-hand light weapon, a BAB of +9/+4, the 2WF feat and no other bonuses from abilities, magic, other feats or weapons, it would be +7/+2 from your main and +7 from your ...


8

There's a rule for this! Some 3.0 content is still 'current' for 3.5. The official rule from Wizards of the Coast is that any content that didn't get updated (that is, printed into a new 3.5 book) is still valid and is thus usable with 3.5. Oriental Adventures and Manual of the Planes are indeed two such books, requiring only minor adjustments to the skill ...


7

I don't see why not. Generally nonmagical objects created by conjuration spells are permanent. The bag radiates conjuration magic; the caltrops produced are nonmagical. The bag costs 800gp, 5 handfuls of caltrops would cost 5gp. No balance concern there. (And if you want to consider the economic ramifications of magic in the D&D verse, this bag is ...


7

This will be based mainly on Pathfinder, as this is the system I play in. Adjust for your own rules. Note that for a lot of your questions, there is no very specific RAW answer (this is often the case with Antimagic Fields). I indicated all the RAW points and the most probable/logical result, but in the end there is still a lot of room for DM interpretation. ...


7

There is no size restriction on Entangling Exhalation. This isn't spelled out explicitly by any rule. Rather, it is derived from a lack of contradicting rules text. Entangling Exhalation ("any creature that takes damage from your breath weapon becomes entangled") applies the Entangled condition to the creature. Neither the condition nor the feat reference ...


6

Yes. Favored weapons are relevant for certain feats, but they are never a requirement to initiate a maneuver. Any requirements for initiating a maneuver, other than knowing it and having it available (rather than expended) will be explicitly listed in the maneuver's entry in ToB; if you don't see a required weapon, there isn't one.


6

ECL, or equivalent character level, is a value you can calculate for a PC, not for a race or class. It's the sum of all the creature's hit dice (be them racial or class) and the level adjustment score. Let's make an example: a Drow elf warrior 1 has no racial HD, 1 class HD and a LA of 2. His ECL is 3. For completeness I'm also reminding this value is ...


6

No, Energy Substitution does not cover Force damage. The feat states: Choose one type of energy (acid, cold, electricity, or fire). You can then modify any spell with an energy descriptor to use the chosen type of energy instead." Emphasis mine. "An energy descriptor" is not a generally defined game term, as far as I am aware, so I'd say the only ...


5

The only use of the Heal skill during combat is to stabilise a dying character, by applying First Aid. There is no use of Heal that will restore hit points at speeds that can be used during combat. A standard Healer's Kit gives a +2 circumstance bonus to this stabilisation roll, nothing more – it doesn't, for example, let you restore hit points during ...


5

The Good domain allows you to cast spells with a +1 caster level. While by itself, the power is hardly impressive, it has excellent synergy with the Aligned Spellcaster ACF (DR357). You sacrifice gaining a familiar to add the [Good] descriptor to all of your spells (in addition to a further CL bonus vs evil aligned/subtype creatures). This means that every ...


5

Five: Three with one Claw, once with the other, once with the Tail Improved Rapidstrike means that you get two extra attacks with one of your claws, and you still get your other claw attack and the tail attack (which are not affected by Rapidstrike), up to a maximum of five attacks. Your attack routine, assuming +15 BAB (minimum for Imp. Rapidstrike) and ...


5

Bonus Feats are usually a class feature So to get some, you need to take classes that have them. Major Exception: Humans, and some human subraces, get a free Bonus Feat. This is why Human is usually the best choice for pretty much everything. The only other exceptions I’m aware of off the top of my head are the Elder Evil’s rules for ...


5

No. Energy substitution only covers spells with "one type of energy (acid, cold, electricity, or fire)". Force (or sonic*) is not on the list. As @Ernir found out, there are some metamagic feats that let you do what you wish (Snowcasting and Elven Spell Lore). Again, energy substitution can't change magic missile into a fire spell by itself. *while Sonic ...


4

Play with your players and you'll get a general sense for how long an adventure will be. Really, there's not much of another way, though you can do some quick estimations. How much content is there? Remember that a session in a tabletop game isn't necessarily linear-or even necessarily on topic at all. If you've got a lot of adiaphorous options for ...


4

I'm sure this won't be the most satisfactory answer, but I would be tempted to approach this problem using my percent dice. Really, the trick is just in picking a suitable "percent chance" that each factor might occur. For example, in response to your points, I came up with something like this: For every 15 feet travelled, roll the percent dice. The ...


4

Yes. There are only a few requirements for using a maneuver: You meet its prerequisites (including Initiator Level) You know it You readied it You’ve been granted it, if a Crusader You have not expended it since the last time you recovered You can and do use the action required for it As you say, this means you can use more than one per round. In ...


4

Yes, but not with the resources you listed above. Mirror move is a WotC web supplement, likely turned into the spell compendium's Heroics. Both feats will provide a leavening of "free" feats for your character. Enchanting them into a magic item using the custom magic item rules is technically possible, though may get dice thrown at you. You may also find ...



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