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55

I don’t think there is a problem Barbarians kill things. That is what they do. There are lots of things they can’t kill, or can’t kill very well, and there are lots of problems that cannot be solved by killing. They are useless, or nearly so, in such situations. This situation, however, is exactly their forté. Their specialty. They were born for ...


42

Honestly the best option here is to talk to your DM. Since it sounds like the rest of your party agrees with you on the matter of the fumble tables, it might help if you had at least one other player to back you up, although probably no more than that to avoid making the DM feel overwhelmed and defensive. Explain that you as players don't find the fumble ...


23

No, there is no good balance reason The designers may have imagined there was; it’s conceivable they considered the option of Weapon Finesse as your 1st-level feat (or Weapon Focus, Exotic Weapon Proficiency, Quick Draw, and so on) to be important advantages of full-BAB classes. I tend to believe it was more of an “imagery” thing, though ...


20

Persistent Death ward can protect you from harm. Persistent spell allows the spell to last all day, and Death ward makes you immune to, among other things, negative energy. Find a very high level paladin or archivist and get an item enchanted with "Favor of the Martyr" (spell compendium) which explicitly protects against Wrack, and all of the status effects ...


19

I strongly recommend that you urge your DM to ditch fumble and critical tables altogether. It sounds like this will be difficult to do, but you’ll find the game much improved – and, I think, so will he. This is because... Critical and fumble tables have myriad problems The Dungeon Master’s Guide even strongly recommends against them, for good reasons – and ...


14

4th-level and higher spells are beyond the reach of mortal spellcasters Stuff like angels, demons, and dragons might be able to manage such feats of magical prowess, but your humans, dwarves, and elves cannot. Eliminating 4th-level and higher spells from the game is actually the point of E6 – while all spell levels tend to have fantastically efficient ...


13

Answer: This is up to the DM and they should consider the party's intentions with the stuff. Various books provide an inconclusive answer due to inconsistent descriptions of the Styx and the ontology on if water stops being a river if it leaves the river. Fiendish Codex II: Tyrants of the Nine Hells says the following (p.39): Any living mortal who comes ...


13

You're wrong because there are major consequences for failure: not being able to roll for that specific bit of knowledge again until you invest 1 more rank in the skill. The SRD makes the consequences pretty clear: Try Again: No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never ...


13

There's plenty of mechanical solutions (which other answerers are better equipped to provide, and I hope they do), but there are always other things the evil cleric can use against you. This quickly turns into an escalating arms race which takes the focus off the rest of the game. I'm going to suggest that you start by looking away from the mechanics and ...


12

Well, that's not only a good house rule, it's a wise one! Most classes that do benefit greatly from Weapon Finesse (Rogues, Monks, some Ranger and Fighter builds and Bards) are actually way over underpowered when compared to full casters like Clerics, Druids and Wizards. Giving those classes a bit of more freedom when picking up feats can help to reduce ...


12

The Dungeon Master’s Guide is right to warn you away from such houserules. The game was not designed for them in mind, and the game’s math reacts poorly to their introduction. In general, some of the biggest problems are that critical and fumble tables Increase swinginess, which disproportionately punishes PCs because they see many more rolls than does the ...


10

Fighter, Monk, Wizard, Sorcerer, Cleric, Shugenja (from Complete Divine), Rogue and Ninja (from Complete Adventurer) Unfortunately, you have selected a massively disparate subset of the classes. Fighter, monk, ninja, and rogue are four of the weakest classes published for all of 3.5 (with Complete Adventurer’s ninja actually probably the worst ...


10

Cue obligatory "The DM is always right. However..." However, yes, there is such a rule. It's the very first sentence of the "Full Attack" section of the Combat chapter. http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullAttack If you get more than one attack per round because your base attack bonus is high enough, because you fight with two ...


9

Spellsink Scarab (from the magic item compendium) lets you absorb 4d6 hitpoints of damage from spells or spell-like abilities Ring of mystic defiance (Magic Item Compendium p. 125) lets you reduce any magical damage by 10 points even after your DM announced the damage. For a beneficial DM, that may apply multiple times for you are hit with multiple magics. ...


9

You don’t need rules to roleplay your character – this should not be random Just roleplay. Think about what your character hears and how he might misinterpret. Think about some odd phrasings that he might use, as too-direct translations of his own language, using syntax and idioms that Common doesn’t. And use these. Stay in character, and be honest about ...


9

"D&D 3.5" and "D&D 3.5E" are the same thing: the "E" is something fans use to mean "Edition". It could be mistaken for a revision letter (as in Revision A, Revision B, ... Revision E), but it's not. The official name of the game is "Dungeons & Dragons v3.5". It followed "Dungeons & Dragons 3rd edition", which was often abbreviated "D&D ...


9

RAW answer: The damage bonus is granted regardless the Ranger's knowledge of the creature's identity. PHB 1 (p. 47 says the following): At 1st level, a ranger may select a type of creature from among those given on Table 3–14: Ranger Favored Enemies. Due to his extensive study on his chosen type of foe and training in the proper techniques for combating ...


9

There are no limits. The portable hole is simply massive. Once you have one, you're supposed to be well beyond the point where tracking storage space has any meaning, and the lack of specific rules is supposed to indicate that you just don't worry about it. It's huge. There's enough room. You're a high level adventurer; don't you have more important things ...


9

Pathfinder http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Wild-Shape-Su- A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (emphasis mine) At 6th level, a ...


9

While intended for Pathfinder, the Laying Waste critical generator and the (non-free) app version are fully d20 OGL compatible, meaning they work perfectly in 3.5. The point of Laying Waste is to make skill matter and prevent completely randomness from being the sole deciding factor in a character's fate. All the base rules changes are available on the ...


9

Dungeons and Dragons 3.5 disregards most facing rules, so sneaking up behind someone usually isn't done. Instead, the awareness of the foe is determined if the rogue attempts to evade detection (e.g. the rogue has concealment and approaches a foe while making Hide skill checks and Move Silently skill checks). This is covered in the SRD under Initiative. ...


8

No, a swarm does not threaten creatures, even those it is covering, and so does not cause flanking. Swarms do not threaten creatures in their square, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below. Flanking When making a melee attack, you get a +2 ...


8

Arcadian Avengers, in Monster Manual V The very first entry in the book, Arcadian Avengers have an ability that increases their attack and damage each time they witness an ally fall in battle. They are also lawful-aligned outsiders who can set their rolls to a fixed value up to three times per day, as well as generally advancing by class level (typically ...


8

Yes. Dispel Magic ends ongoing spells. Magic Circle Against Evil is an ongoing spell with no particular protections against dispelling. Therefore, it can be ended with Dispel Magic. As for the targeting, MSAE targets a specific creature with a range of touch, and thereafter emanates from that targeted creature. Therefore that creature is what you would ...


7

Strictly, warforged fail to regain hit points, only, naturally. The book doesn’t say anything about ability damage, and healing ability damage isn’t specifically tied to healing hit point damage, so you’d use the default 1/day healing rate even though you’re a warforged. Your DM might nix that, though, particularly with Improved Fortification. If so, the ...


7

Find a Grafter. Graft Flesh Choose a type of graft: aboleth, beholder, fiendish, illithid, undead, or yuan-ti. You must be an aboleth to choose aboleth grafts. You must be a fiend to choose fiendish grafts. You must bean illithid to choose illithid grafts. You must be a yuan-ti to choose yuan-ti grafts. There are no additional requirements for choosing ...


7

On page 67 they are listed at #9 on the infernal hierarchy in the ranks of the greater devils. This is part of the general section on the Infernal Hierarchy. Along with this text also on page 67. Greater Devils. The greater devils include the pit fiends, erinyes, horned devils, and ice devils that command lesser devils and attend the archdevils. So ...


7

It's a sphere of annihilation. It annihilates. If they touch it, they're gone. You can house rule it any way you'd like, but historically that's how it works.


7

Yes, it's possible. The idea of inverting a were-creature into a "creature-were" isn't new and has been done in various editions of D&D. There are various monsters and "PC" races (and because this is a game of imagination, new ones can — and are, often created): hengeyokai, jackalweres (not werejackals!), wolfweres, kitsune, and many others ...


7

It means that your character's spells per day and spells known continue to increase on the same level schedule as one of the classes they already took that qualifies for the prestige class, as though each level of the prestige class was a level of that class. It's only for the listed purposes, though: you don't automatically get e.g. Celestial Mount upgrades ...



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