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31

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


31

Out of game problems should be solved out of game Talk to the DM. Seriously. Especially since you're kind of over-reacting. The things the DM did are by the rules Stunning on detect evil? Perfectly by the rules. If you are of good alignment, and the strongest evil aura’s power is overwhelming , and the HD or level of the aura’s source is at least ...


30

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part ...


24

If a player does something unexpected that's not covered by the rules, just saying "there are no rules, so it does nothing" is the boring way out. That's one of the advantages of roleplaying games over other, more structured games. In our games, the usual ruling for misusing a magic item - breaking/overusing a wand, ingesting a relic, whatever - is to give ...


24

I think the important part of your question is everyone's amusement - that should include the other players. The onus should be on you to make your character work for your play group, not on the play group to fall in line with your character. Does the group know? Do the characters know? It's common courtesy to share your plan for your character. "Slimy ...


23

Although not light armor, the bracers of armor can accept magic armor special abilities The Arms and Equipment Guide says A character who has the Craft Magic Arms and Armor and Craft Wondrous Item feats, as well as mage armor and all the other prerequisites necessary, can add the armor special abilities... to a set of bracers of armor. The cost is the ...


19

From the d20 SRD: Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has ...


18

This is a hack in the crafting rules, not in the fabricate spell. That said, in the absence of a hard rule I could not find, there are two contradictory implications at various points in the rules: 1) It is at least strongly implied that 3.5e coins are pure metal. The PHB, on p. 112, notes that a gold piece weighs about 1/50 lbs, and also that 1 lb of ...


17

This should be an enormous increase in CR. Basically, you're giving every attack the zombie makes a "save twice or die" effect. Unless there's some easy way to cure this infection outside of combat, your entire party will be dead within a week. There's a reason Left 4 Dead and some other zombie games/media often imply or outright state that the main ...


14

Technically, nothing happens. The drinker's chugged what he should've applied, and claiming to have applied the magic oil on the inside doesn't count. (Unless maybe the drinker's a gully dwarf; those dudes can have weaponized innards.) Drinking oil of bless weapon wastes oil of bless weapon just as (in most cases) using oil of bless weapon as a lubricant or ...


14

The Fabricate spell can't produce anything that a craft skill can't. Pay one-third of the item’s price for the cost of raw materials. (from craft skill description here) So, (if it is possible to use these rules for ingots) the raw materials used to produce 50gp gold ingot cost 17gp. As gold costs 1gp per 10g the weight of the ingot will probably be ...


12

This can work, if your players are experienced roleplayers that don't take story developments personally. I've run various games where the PCs are not "all on the same side." (In fact, there are various RPGs - Amber, Fiasco, Paranoia - who are predicated precisely on that assumption.) Many novels and movies have that exact kind of plot, where the ...


11

Travel to the future conventionally, then travel to the past instantaneously In a similar vein to Hey I Can Can's answer, the dragon could simply go away and wait, growing strong and powerful; perhaps powerful enough to construct a portal of its own, or learning to teleport through time; or, failing that, ally themselves with a fledgling caster who will in ...


11

Creating custom items is always a matter of negotiation and judgment; there are no hard and fast rules. The books provide some guidelines, but are always quick to point out that they cannot be relied upon, and that the DM is always going to have to judge suggested custom items on a case-by-case basis. The first guideline is to compare your desired item ...


10

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


10

If I were to crate a masterwork blue ice long sword, would it be the same as +1 blue ice long sword? (Minus it being magical) +1 to touch and +1 to damage? For the purposes of attack and damage rolls, yes. For most other purposes, no. The issue is that while attack rolls with the weapon have a +1 enhancement bonus, and damage rolls with the weapon have ...


9

No, unless your natural weapon normally deals nonlethal damage. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. (emphasis mine) Natural ...


9

Yes. But it needs a feat. Subduing Strike, a feat from the Book of Exalted Deeds (pg 46) allows you to do nonlethal damage with any melee weapon, including Sneak Attack. See Do natural attacks count as melee weapons? for further details on natural weapons as melee weapon. If you are a Monk, the Monk's Unarmed Strike class feature, allows for nonlethal ...


9

You can make ingots from coins, but it will be worth just as much. The standard coin weighs about a third of an ounce (fifty to the pound). In other words every coin weighs 1/50 of a pound. So 50 coins have the same weigh and value of Gold ignots. Raw material An unprocessed natural product used in manufacture. Unprocessed material of any ...


9

The cleric won't be able to use the feat Persistent Spell until the feat Extend Spell is regained The feat Extend Spell is a prerequisite for the feat Persistent Spell (CAr 81), and, unless the cleric manages to acquire the ability to employ the feat Persistent Spell while ignoring prerequisites somehow, losing the feat Extend Spell means being unable to ...


8

Monsters of Faerun for Dungeons and Dragons, Third Edition describes the variant ghost dragon (89). Its secondary breath weapon ages creatures caught in the cone-shaped cloud by d% years. There's no saving throw. The wyrmling might convince the ghost dragon to age it by claiming (or knowing) the PCs have some of the ghost dragon's hoard: a ghost dragon is ...


8

Try instead the disease zombie plague To challenge the frame, I suggest you roll instead with published material. The description of the 4th-level Sor/Wiz spell animate infectious zombie [necro] (City of Stormreach 144) includes this disease: Zombie Plague: The disease carried by an infectious zombie has an incubation period of 24 hours. After that ...


8

Just for completeness, on the question of monk-compatible light armor (rather than just a possibly-valid target for magic armor properties, as with the bracers of armor or beekeeper suit), I’m going to say probably not. Proving a negative is very difficult, but I’ll lay out my evidence. For one, I’m not aware of any such thing, and have never seen mention ...


8

Dungeon Master’s Guide pg. 288 has this: Adding New Abilities A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of ...


8

Yes, it stacks Let's review the stacking rules. In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession) Are two ...


8

Pre-warning - I have little experience as a DM dealing with difficult players, but I'm getting pretty used to dealing with difficult tables in general. A couple of things we found really handy for our horde of uncooperative players: Talk it out / Remind him You said in the comments that: I have talked to him about it before. He seems understanding ...


8

If your player's goals and the rest of the party's goals are just fundamentally incompatible-- evil cultist in a group of paladins, agent of Kingdom X in a group dedicated to bringing down Kingdom X, etc-- then you are in no uncertain terms forcing a win-lose dynamic between characters (and therefore very possibly between players) that does not often exist. ...


7

If the issue of making the dragon more powerful isn't an issue (either you can scale down to a lower age category or your PCs can handle the new CR) you can use the half-dragon template in Pathfinder on a dragon. At all but the lowest age categories, the resulting dragon leans more toward one side than the other, since the half-dragon template's abilities ...


7

You're interested in the Targeted Dispel section of dispel magic: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster ...


7

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...



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