# Tag Info

49

You can't refuse to level up... From the Players Handbook, "Experience and levels" p 58: Advancing a Level: When your character’s XP total reaches at least the minimum XP needed for a new character level (see Table 3–2), he or she “goes up a level.” (emphasis mine) That's not a something that you can choose to do or not. As soon as you reach the ...

34

It's worth keeping in mind that, in the vast majority of settings, characters don't know about things like classes and levels. So your druid knows you cast a spell* called Eldritch Blast, cool. Does know that that spell is only available to people who've made pacts with fiends? Doubtful without a solid Arcana check. Wizards, perhaps, have established a ...

28

You take the lowest of the two maximum dex bonuses. As GMJoe noted, they aren't giving you a dex bonus, they're setting a maximum on your dexterity bonus to AC. As in, you cannot have a higher dexterity bonus to AC while using that item. If you have armor with a max dex of +1 and a shield with a max dex of +2, then the highest dexterity modifier your AC can ...

27

Yes Its perfectly viable. There is nothing in the rules saying that spells only last until you rest. And there are spells with durations that will last much longer than that (Contingency for example lasts 1 day per caster level and has a much stronger effect). The darkvision will only last 4 hours into the day, and he will either need to recast it later (...

24

Yes, it's immune. But only because Charnel Touch says so; not due to necromancy nor any of the other construct immunities. Charnel Touch (Su): [...] At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit ...

20

Sort of. Leveling up is not strictly mandatory. See e.g. the description of XP costs under spell components. I've also seen a similar caveat for item crafting, but couldn't find it quickly. However, note also that you cannot accumulate enough XP to level twice (see PHB P.58, "Advancing A Level"). Instead, your experience is set at one less than the ...

18

There are no rules in the game for Knowledge checks to determine someone’s class, recognize class features, or really, anything but spells (and other similar subsystems added in supplements, such as psionics in Expanded Psionics Handbook or sublime martial maneuvers in Tome of Battle). Notably, spell-like abilities, like eldritch blast, are not covered by ...

17

The answer to your question is - there is more than one kind of illusion. Glamers and figments change your senses, so they can't hold up weight. Characters trying to stand on them will fall through (and immediately disbelieve, since they have proof the illusion was a fake). A figment spell creates a false sensation... A glamer spell changes a ...

15

Mechanically, classes don't really exist from a roleplaying perspective (neither do levels, skill points, or anything else). They are constructs used to frame things for the players and to provide and approximation of standardization to a particular set of adventurers. What you are really wanting to hide is the fact that you are a LE character. I wouldn'...

13

Let's start off with some names. We have Derek the Darkstalker, Bob the Beholder, and Nancy the non-Darkstalker. It's the middle of combat, and the map currently looks like this: . . . . . . . . = 5 ft square . . . N . . . N = Nancy . . . B . . . D = Derek . . D . . . . B = Beholder . . . . . . . At this point, neither Derek nor ...

13

In my experience, "high level guy shows up and punches you in the face" comes across as "rocks fall, everyone dies" - DM fiat. And the players may be right, since it's possible that you didn't establish the laws well enough ahead of time. For this reason, it's vital to build up to that confrontation, in the same way as a real legal system will go from ...

13

In general, no. There is no general “ability to pause” built into the magic rules of D&D 3.5e. Generally, a duration is how long the effect lasts after the spell is cast or the item's ability is activated. Unless the spell or ability specifically includes a method of pausing the effect, it can't be. Even stopping an effect is often not under the caster's ...

12

Does that automatically pinpoint the invisible character? NO If not an automatic thing, should enemies near the invisible character be given a free chance at detecting where the invisible character is at? YES Even if the invisible character is able to stealthily move away after their warning, do enemies have an increased chance at hitting him/ her because ...

12

TL;DR: Use lookup tables, because we're not in Kansas any more. We're off to see the Wizard... Just looking at the wizard, there seems to be a fairly regular progression. You get the first spell of spell level $S$ when your class level $C$ satisfies \begin{align} \frac{C+1}{2} & \geq S &\Leftrightarrow&& C-2S+1 & \geq 0 \end{align} ...

12

The closest answer is "anarchic", "axiomatic", and no word for neutral. But the question is strictly incorrect: there is no 3.5 generic term for anthropomorphic personifications of good or evil. Celestial are a group of outsider races (angels, guardinals, some animals, etc) which are all good. They are not the only good races, nor are all good races ...

11

This tangle can be cut through by noting two things: The diagonal rule doesn't apply to movement actions, it applies to measuring distances. (PHB, p. 147) The distance you can move in a round is measured depending on what you're doing, not the number of actions used to do it. Note “Movement in Combat” (PHB, p. 147) talks about total distances, not adding ...

11

If you are talking about balance, the three principal types of physical damage (bludgeoning, slashing and piercing) are equivalent. Some PCs can have bonuses against some of them, but most of the time it won't change anything. If what you are planning is switching an iron golem's damage from bludgeoning to slashing because it is shaped with blades instead ...

11

Unless the DM agrees, the skill Craft is likely no help when casting the spell create food and water, which explicitly creates "simple fare of your choice—highly nourishing, if rather bland" and water that's "just like clean rain water" (PH 214-5). Mordenkainen's magnificent mansion says only that it creates a "nine-course banquet" (PH 256), but given how ...

11

Yes. Each level selected provides cumulative benefits. This also applies to skill points and base attack bonus. See the section on multi-classing in the PHB or the SRD (under classes) for details. As you are selecting base classes, there are usually no prerequisites (see monk and paladin for exceptions). Please note that when leveling up and selecting ...

11

Extra damage dice are typically applied separately on a critical hit The Rules Compendium on Multiplying Damage says Sometimes damage is multiplied, such as on a critical hit. Roll the damage dice and add all modifiers multiple times. Total the results. Extra damage dice over and above a weapon’s normal damage, such as those dealt by precision damage ...

11

From the D&D Glossary: threaten: To be able to attack in melee without moving from your current space. A creature typically threatens all squares within its natural reach, even when it is not its turn to take an action. For a Medium or Small creature this usually includes all squares adjacent to its space. Larger creatures threaten more squares, ...

10

Maybe you mean Effigy Master from Complete Arcane? It is an arcane caster PrC (1) with wondrous item as requirement (2) where the character is as said "Fascinated by the animating force of life itself" (3), gains the class skill "Craft effigy" that allows it to create constructs (4) though there is no healing or cauldron involved. The art for the effigy ...

10

For reference, here are the rules for duration. They're arguing that non instant spells require concentration and the casting of any other non instant spell would cause the first to disappear. I can't find anything in the RAW to support this. Let's call it a house rule for the sake of discussion. (I can't find anything that explicitly refutes it ...

10

Vecna is statted up in Deities and Demigods page 94 as a Cleric 20/Wizard 20 with 10 divine ranks. He commands 9th level arcane and divine spells, as well as 12 salient divine abilities, which is pretty earth-shaking. You can find the update document that corrects the 3.0 book to be 3.5 compliant here.

10

Nope. Strictly speaking, the Swordsage ability only works in light armor, and the Monk ability only works when he's in no armor at all. Gotcha!

10

Answers Intelligent items can be randomly rolled. A DM adhering strictly to random treasure generation will find that nearly any permanent magic item can be at random an intelligent item. That is, the Dungeon Master's Guide says on page 216 that 1% of armor, 1% of shields, 5% of ranged weapons, and 15% of melee weapons that are randomly generated are ...

10

Yes. Because weapons are categorized by their relative size to the wielder, your Medium fighter would treat a Large dagger as a one-handed weapon according to the following rules. A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon ...

10

Yes, you can flank an invisible creature. The confusion appears to be due to conflating the ability to take attacks of opportunity against a creature and threatening a creature's square. These are not the same thing, and must be understood as distinct and separate. Threatened Squares You threaten all squares into which you can make a melee attack, ...

9

Multiplication of "xN" multipliers on a roll is a special case with a special rule in the game (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Multiplying). It doesn't even apply to all multiplication in the game, just that on rolls that use a multiplier. Division is not lined out as a special case, it works like normal math (plus rounding down ...

9

Most forms of intelligent undead gain turning resistance: Liches get +4 turn resistance Vampires get +4 turn resistance, while vampire spawn gain +2 turn resistance Necropolitans get +2 turn resistance Turn resistance adds a number to an undead’s hit dice when determining whether turn or rebuke undead works on it, and how many levels that undead takes up....

Only top voted, non community-wiki answers of a minimum length are eligible