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58

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


29

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


25

3.5 The defintiion of "living" according to the WOTC website D&D glossary and Monster Manual III's glossary on page 215. Living Any creature with a Constitution score is a living creature. Constructs and undead are not living creatures. Pathfinder (With thanks to Louis Huppenbauer) Jacob James: More or less... a "living creature" is any ...


23

By being loyal and cooperative citizens, making sure to have an inside traitor, making their plans telepathically, being aware of the security features of the state, and by removing them only in the terminal phases of the plan. Most of the town-centric plot will be subtle power plays between the "three factions", defector stories from the police force (see ...


18

“There is no point in doing this [from a game mechanic perspective].” The sorcerer is just the stronger class, and even the feature-heavy first level of bard does not compare to simply having better spells sooner (see 1. Spellcasters should not multiclass in this answer for more details). Thus, the best mix of nine levels for bard or sorcerer is Sorcerer 9. ...


17

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


17

Per the SRD: A character does not retroactively get additional skill points for previous levels if she increases her intelligence. In 3.5e, you do not get retroactive skill points, only starting on the level you gain the int bonus or the level after if the permanent bonus was from something other than levelling. In this discussion, James Jacobs ...


16

You will no longer have the template at all. That is, none of its features, whether from type (Undead), subtype (incorporeal), or the specifics of the template. You also no longer count its LA against your effective character level. Specifically, under the Undead traits in the Monster Manual: Resurrection and true resurrection can affect undead ...


15

The motives and actions you've described are not presciptively tied to any alignment; alignment is fuzzy enough that he can be justified as having any alignment you wish to choose for him. Both fame and fortune are unaligned motivations, that is, not really solidly towards any particular alignment, including True Neutral or any other kind of Neutral. Fame ...


13

In addition to Doug’s suggestions, I have some more: Unearthed Arcana flaws The option of taking Flaws is presented in Unearthed Arcana. For each flaw a character has (up to two), the character gains an additional feat. In general, this is a great trade every time; you can easily take flaws that do not impact your character much, or match behaviors you ...


13

Haunted Doorlatches possessed by the ghosts of spiders crying out in the night "Front Door, 1402 Red St". The fundamental component of this plan is the spell Hauntshift [LM 66]. It translates (its wording) undead into "haunting presences." [LM 6] Door latches will have hairy spider skeletons hauntshifted into them with careful instructions on when to bolt ...


13

Fundamentally, this is about learning player expectations and limits. You said it yourself, here: The problem is that I'm afraid if I so much as make an intimidate check against a player, my friends are not only going to stop being my friends, they're going to flat-out crucify me. How, as a DM, can I run a game that includes fear effects, ...


12

The Basics The rules for getting spells into wizard's spellbook are convoluted and finicky. They're summarized below so the player knows what he's getting into when he writes Wiz1 on his character sheet. Starting Spells and Free Spells A wizard's spellbook for free initially contains all 0th-level spells and additional spells he knows due to being a level ...


11

Per the challenging the frame meta, I will endeavor to answer this question straight, first. But I want it to be clear that I think the best approach to alignment isn’t to “make it work” but to throw it out altogether. If you insist on having alignment, however, the best approach I have seen, that allows for internal consistency and ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...


10

Technically, yes. There is a speed figure for an Unseen Servant, along with a list of available actions (emphasis mine). It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over again if told to do so as long as you ...


10

Darkvision has a really limiting clause in its workings that cripple its effectiveness in field battles — Maximum Distance. While, during the day, almost any creature can see really far away, darkvision only works in the immediate proximity — the typical darkvision range for undead is 60ft, which is almost nothing on a battlefield (roughly 18 meters). Drow ...


10

In a fantasy setting, the sun does not need to be a 100% physical entity, nor obey any laws of physics that get in the way of a good tale. Your physical fireball that must pass through the earth at some mystical location is nicely self-consistent (ignoring real-world physics of it) and pretty cool, although I don't think anything like it is referenced in ...


10

Yes, they are. Actually, there is a definition of living creature. The following excerpt from 3.5 Monster Manual p312 here (page number courtesy of @HeyICanChan, emphasis mine): Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude ...


9

There are five possible avenues you can take. 1: Switch to Pathfinder's advancement table. The Pathfinder character advancement rules give you feats more often. Specifically, once every odd level, not once at 1st and then every 3 levels. This gives everyone more feats, and allows more flexibility. 2: Devise rules for feat-granting magic items. In the ...


9

The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat. For actual alternate options, from the best list of alternate class ...


9

One (or both) party(s) should cast the Call Kolyarut spell (Planar Handbook) to have Kolyaruts serve as a witness to the deal. A Kolyarut (thanks Ruut) has as its obsession: Kolyaruts mete out punishment to those who break bargains and oaths. The spell requires the statement of a task. In this case, the task is "witness the following contract, agreed ...


8

Logically, Not much Speaking only to the narrative, let us just think about the human army for a moment. They are at war, and they know it. You cannot move a large army to siege a fortification - and siege the fortification - in a single night, so they would know the army is coming. They would also, presumably, know that the creatures they are at war ...


8

An initiative roll seems appropriate for this. With only two people acting, it has a similar feel to a surprise round. However, if I think about it along a more realistic standpoint, the players should be able to synchronize their actions (counting down to when the door gets opened etc.) The goblin is forced to react instead, so would go shortly after. ...


8

In Arms And Equipment Guide. Self-Propelled Vehicle: By animating the wheels, steering mechanism, and other moving parts on a vehicle, it’s possible to build a vehicle that doesn’t require dray creatures. Any land vehicle of Large size or smaller can become self-propelled, gaining a speed of 60 feet. It still moves under the direction of the driver and ...


7

I don't think you need to search very far - See these quotes from the warlock class description (Complete Arcane P. 5-6) WARLOCK Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul [...] [...] Adventures: Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, ...


7

A low level spell that doesn't give you direct monitoring but would give a lot of detection after the fact would be Zone of Truth - get the population used to lining up, walking through the cast Zones (I'm assuming several) and to all say in unison "I have obeyed all the laws, I have never acted against the Mayor". The Zone covers 20 ft. radius (aka 40 ...


7

Energy Substitution: replace energy damage with equal amount of another type When you use Energy Substitution, you replace the energy damage type of a spell with the chosen type. For instance you could choose Acid when you select the feat, and then apply the feat to fireball. This fireball will not do any fire damage, but will do acid damage equal to the ...


7

I agree with KRyan that D&D would be better served if alignment were thrown out wholesale. However, I don't think that treating Good and Evil as arbitrary labels if you keep them in (like subtypes) is the best idea -- first and foremost, because we have subtypes, and that's literally what they do. Replacing the axes with another such as the BRACI grid ...


7

Funnily enough, works by RAW. There is no prohibition of magical healing in construct traits, though some constructs are explicitly immune to magic except select few effects. There is also no prohibition in the heal spell. Technically, you can do it, but expect a heavy book thrown by your DM. He will also probably houserule it away, at least I personally ...



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