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17

You can't change your GM, you can only change yourself There's no solution to this. Your GM is not doing anything wrong - he's made some rules that (presumably) the other players at the table are on board with, in order to maintain the level of character power and rules complexity that he's comfortable GMing for. No GM is ever under the obligation to open ...


16

I think Shalvenay's answer from the Draconomicon is the only official answer you're going to get, and it may well be good enough for your purposes. But, I feel like giving an alternative answer anyway, based on the SRD and applied to all levels of manoeuvrability. Turning Rules Here is the relevant SRD text (with one more entry than the question included), ...


14

The two terms are not synonymous, but from a rules perspective, they are very near it. At least a few rules citations - some from your examples, and a few more I've cited below - indicates that "casting spells without preparation" qualifies as "casting spells spontaneously", but casting spontaneously isn't the same as casting spells without preparing them. ...


11

All of this is 3.5. Note that you are going to need a ton of turn undead uses to make this viable, which means taking Extra Turning, and that’s a serious problem because you also need a ton of feats for the divine feats themselves, plus any options you want. You are going to be amazingly feat-starved and none of the usual approaches are going to work for you ...


11

Your caster level (CL) is 8. Your maximum spell level is 4th. Fireball is a 3rd-level spell. Spells can be prepared in higher-level slots, although this does nothing special*. You can always cast a spell at a lower CL than normal**, down to the minimum CL needed to cast the spell for your class (in this case, 5th or 6th, depending on whether a Wizard or ...


10

A special attack that can be substituted for a melee attack can't usually be used with a martial maneuver that mandates a melee attack Tome of Battle on (Type) on Strike says that In addition, you cannot combine special attacks such as sunder or bull rush with strikes, even if you have feats that make such special attacks more potent. However, some ...


7

Depends on the source. For example, Savage Species explicitly states at p. 30, that a feat prerequisite includes: minimum size or physical characteristic So, Blowhard is Huge at minimum, making it available to purple worms. OTOH, Scramble feat includes a specific prerequisite "Small or smaller" - overriding the general rule from the prerequisites ...


7

Yes. There is such an example in the Player's Handbook on page 54, as part of the description of the sorcerer's familiar class feature: For example, suppose that Hennet is a 3rd-level sorcerer with 3,230 XP when his owl familiar is killed by a bugbear. Hennet makes a successful saving throw, so he loses 300 XP, dropping him below 3,000 XP and back to 2nd ...


6

The owlbear itself is grappling, but more specifically, the body part that has a hold of the grappled creature is doing the grappling. This means that the body part can do any of the actions that a grappling creature can do. In addition, using this option of improved grab doesn't make the owlbear grappled. Because of this, the owlbear would be able to do ...


6

It turns out that the diagram from p.61 of the Draconomicon provides the answer to this question:


5

In a nutshell, your good choices boil down to: Accept it, get right with it, and play constructively in the framework the GM puts down. He may have a good reason for imposing those restrictions. He may not. He's the GM. Don't accept it, and walk. This includes running your own game.


4

The extraordinary ability low-light vision is a mess... The elf racial trait low-light vision says An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. (PH 16) The Player's Handbook on Vision and Light adds that one should Double the effective radius of bright light and of shadowy ...


4

Even were a blade put on the end of a quarterstaff, a quarterstaff is not a halberd Typically, weapons are discrete, and a weapon just doesn't and just can't function as another weapon without the DM or the game having made some sort of exception, whether because of the weapon itself (whether through description or magical properties), because of the ...


3

Creating Magic Items will offer you the guidance. Call of the Beast (2nd) would require Craft Wondrous Item and that feat requires caster level 3rd. One small hurdle will be Estimating Magic Item Gold Piece Values which is explained below: CL 3rd x SL 2nd x 2000 gp / 2 (for 24 hour effect) = 6,000 gp. It would take 6 days to craft, cost you raw materials ...


3

The answer is no (except in Savage Species). Quite simply because, as you pointed out, there are feats that have size ranges associated with them like "small size or smaller" and "large size or larger". Therefore, I would argue that the rules view size categories as distinct rather than inclusive; they wouldn't feel the need to include size ranges in those ...


3

You've listed three separate things, but they all point the same way: 1) The DM doesn't let you build characters the way you want 2) The DM "targets" your character 3) The DM wants you to change things, doesn't tell it to you directly, and calls it "shit" The answer is stop playing with this person. They aren't running a game you're interested in, ...


2

Magic of Eberron has a entire section dedicated to elemental binding. It says that while the gnomes of Zilargo keep most of the knowledge about elemental binding under their grasp, a part of that knowledge has leaked out to the world. Part of the leak was caused by the commercial partnership with house Cannith, which provide the items where the elementals ...


2

Charge doesn't work that way. On the 3.5 SRD the text for Charge states the following: Movement During a Charge You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. For the functions of Pounce or Snow Tiger Berserker, Your Charge ...


1

Dive attacks are almost identical to charges in all ways except those listed Dive attacks require more movement (30 ft. horizontal and 10 ft. vertical, instead of just 10 ft. horizontal for a charge), and only let you use claw or talon attacks, no others. Furthermore, those claw and talon attacks have their damage doubled. For every other conceivable ...


1

It's the optimistic version Let's name our Improved Grab character Alice of the Crab People and her target Bob. Alice uses Improved Grab and selects the option of taking -20 to Grapple checks and succeeds. This answer establishes that Alice is now grappling but not affected by penalties associated with grappling, and retains normal movement, Dex bonus to ...


1

[PH; pg76] Skill: Hide: Sniping: If you've already successfully hidden at least 10' from your target, you can make one ranged attack, then immediately hide again, with a -20 penalty to that Hide Check after the shot. [PH; pg83] Skill: Spot: -1 penalty for every 10 feet of distance; -5 penalty if target is distracted. Note that the Hide Skill specifically ...



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