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20

Pacifying Touch is a Supernatural ability, and as such, it has the following characteristic: Using a supernatural ability is a standard action unless noted otherwise. The description of the ability says it acts like the Calm Emotions spell. So, except where the ability contradicts the spell (eg, it has Touch range instead of Medium range), use the ...


11

The rules as written for the special ability change shape provide no mechanism for reverting to the original creature once the creature's used the special ability unless explicit in the creature's change shape ability. This means, for example, a barghest having once changed into wolf shape or goblin shape is forevermore incapable of assuming barghest shape, ...


11

You can become a Truth Seeker, which to my knowledge was never officially updated. The requirements are simple (nonevil, BAB +5, three feats, and two skills). At 1st level, a truth seeker learns two of the ten psionic combat modes. This option is superior to the ruby disciple because the latter progresses combat modes "as a psychic warrior" which now ...


11

Since this is a bit of a wall of text, the upfront answers to this question are "you can worship two gods, but only get power from one outside of a couple specific circumstances" and "blackguards of Luthic are a-okay." Moving on, though: Worship of Two Gods: Maybe There are a couple important rules regarding this question scattered about in various books. ...


10

You may only have one spell-granting god (with the exception of gods are are actually a bunch of dudes, like the Sovereign Host in Eberron). Page 32, PHB: Deity, Domains, and Domain Spells: Choose a deity for your cleric. Sample deities are listed on Table 3–7: Deities and described on page 106–108. The cleric’s deity influences his alignment, what ...


10

Each morning, you can spend 1 hour in weapon practice to change the designated weapon ... You do it, it's changed forevermore. Or until you do it again.


8

A Dragon Disciple does not gain any vulnerabilities directly from his class, see the SRD on Dragon Disciple. However, at level 10 a Dragon Disciple gains the Half-Dragon Template, which states (emphasis mine): Special Qualities A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A ...


6

Snap Kick gives you an attack. That attack normally deals damage as described, but specific trumps general: if you use a combat maneuver like Trip or Disarm, the rules for that maneuver trump the feat’s statement about damage. Trip and Disarm can generally replace any attack, and Snap Kick gives an attack, so it’s eligible to perform those maneuvers.


5

Just the spell. Weapon damage is separate from the spell damage. You would get your spell damage's worth in temporary hit points only. Weapon damage doesn't configure into that computation. Your weapon damage happens and then right afterward your spell damage happens. Look closely at Arcane Channeling: Arcane Channeling: Beginning at 3rd level, you can ...


5

So the hallmark of the bear warrior is a rather high Strength score, increased size, and some natural attacks, thanks to the bear forms he takes. It also requires Power Attack to enter. Since you’ll be using unarmed strikes and natural weapons, unfortunately this answer becomes required reading. Sad to say, the rules here are complicated. But they are ...


4

The Snap Kick feat's extra attack must be used to deal damage The feat Snap Kick has as part of its benefit the following: When you make a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver), you can make an additional attack at your highest attack bonus. This attack is an unarmed attack that ...


4

The SRD section on wildshape states (emphasis mine): Wild Shape (Su) At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. ...


3

Related: Temporary hit points gained by Duskblade with Vampiric Touch Your DM would have to make a ruling. If he agrees that the slashing damage becomes part of the spell damage, read below: Hellcat gauntlets is effectively adding damage in addition to the spell, as part of the spell. If he decides that the slashing damage is separate from the spell, ...


3

I'm not certain what book you are using, but the Monster Manual states: "Spell-Like Abilities: Once per hour, a magma mephit can use shapechange to take the form of a pool of lava..." The duration is thus equal to 10 mins/caster level (D); The action cost is the same- one standard action; as a spell-like ability, the effects expire when the duration ...


2

The use of wild shape is used when you change into an animal (or plant, elemental, etc.). At this moment you will restore HP as if you slept a night, but no other effect from sleeping like restoring ability damage or regaining spells. You turn back to your normal form after the maximum time, or if you choose to. You do not regain HP upon "leaving" wild ...


1

No. Unless you have some trait which says otherwise, caster levels do not stack with cleric levels for the purpose of turning. However, most classes which turn like a cleric use that class's levels instead of cleric levels, and all "turning class" levels stack. (Though as far as I know, it's still an open question how e.g. a spider turning class stacks ...


1

The prestige class arachnomancer (Drow of the Underdark 65-8) says You gain access to the Spider domain and the granted power associated with the domain (rebuke spiders as an evil cleric rebukes undead, a number of times per day equal to 3 + your Cha modifier). (65) Hence a level 1 arachnomancer rebukes spiders like a level 1 cleric rebukes undead—no ...



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