Tag Info

Hot answers tagged

12

By RAW? No The spellbook rules say this: Once a wizard understands a new spell, she can record it into her spellbook. It says "wizard" explicitly, so by a direct RAW reading of the rule, no. A Sorcerer can't do it. It also says a wizard can copy into her spellbook, not into someone else's book. That makes sense, as it's hard for a wizard to ...


11

There are none, just like there are no rules for not wearing boots on the trail, not keeping your expensive parchment dry, or keeping the bugs out of your rations by packing them properly. All that stuff is roleplay and GM judgement. No whetstone? "Clearly you are a bandit, sir! You claim to be a King's Man, but no reputable soldier would go around with a ...


11

Yes... If nobody tries to save them. With Chaining creatures can approach if the creature approaching passes a will save. With Hedging it appears that they are just trapped permanently and will die unless they don't need to breathe or eat, which a number of creatures are immune to. The phrase from which it cannot wander by any means. worries me ...


8

The skill Spot has epic uses and is useful to all but blind adventurers. It's one of those skills that if a character can he should put maximum ranks in it. But, even if he does, it's a good idea to have the skill even higher. I've drawn from a variety of sources in this list; abbreviations are available here. Improving Spot Skill Checks with Spells The ...


7

The Magic Item Compendium has a few. Some examples: Third Eye Aware (p. 140). Probably the item you're looking for if all you want is pure spotting. +10 competence bonus, nothing else. 10000gp. A Raptor's Mask (p. 210) is a decent face slot item. +5 untyped bonus on spot checks. "Also" renders the character immune to blindness and dazzling. 3500gp. Eyes of ...


7

It's possible your friend was trying to tell you about spells per day, which is on page 31, not understanding you were looking for the list of spells. After all, this is what most players I know had problems with. Page 32, though, has the description of the Spells class feature, sending you to page 183, where you get the whole list (whole if you're playing ...


6

You can cast polymorph, polymorph any object, shapechange, and divine power. You are not likely to have any trouble whatsoever in the melee department; you’re definitely going to do it better than, say... barbarian, bard, duskblade, fighter, favored soul, hexblade, knight, marshal, monk, ninja, paladin, ranger, rogue, samurai, scout, spellthief, or ...


6

You can get it but you can’t use it (Empower Spell, anyway). Empower Spell makes a spell take up a spell slot two higher than it normally would. Even if you applied it to an orison, or 0th-level spell, you’d need a 2nd-level spell slot to cast it. As a 1st-level cleric, you don’t have any of those, you only have 0th- and 1st-level spell slots. ...


6

It’s an 8th-level mind-affecting, Will-negates compulsion. It’s not a death sentence, because it will never work on anyone who cares. Protection from evil arguably blocks the effect. That’s a first level spell. Even if not, mind blank definitely does, for 24 hours, at the same spell level (and it blocks far more dangerous effects, to boot). All ...


5

It's easy. As detailed on page 37 of the Dungeon Master's Guide, divide the rewards by the number of characters in your group. Your 6th level character gets 600/10 = 60 XP Your 2nd level characters gain 900/10 = 90 XP each. Your NPCs gain half what they would have gained if they were PCs, effectively eating up some of the encounter experience. If those ...


5

Incantatrix, spell-selection, and metamagic feats are the heart and soul of the mailman. The remaining class levels are not important, and could be archmage levels. In other words, you definitely can do it. Just take the feats and spells you need and have at it. You’ll still be phenomenally powerful. That said, there is a problem. The problem with ...


4

Check the Ioun Stone page: Ioun Stone Dark Blue one will give you alertness (+2 on Listen and Spot) Incandescent blue will give you a bonus to all Wisdom checks.


4

The archive feature will generally get you the content you once had a link to. There's a couple of URL forms I recognise that'll work. /dnd/Article links For Article pages — ones that have /dnd/Article.aspx in the URL, like in the question — there's still a way to access them: replace the 'www' in the URL with 'archive'. So for the updates ...


4

Challenge Ratings are very close to worthless Unfortunately, player characters can and do vary wildly in power level, which means it’s impossible to say what will “appropriately challenge” an 11th-level party, or any other level for that matter. There is no “standard” here to compare them against. Furthermore, CRs are, if ...


3

Custom Magic Item to enhance Spot cost bonus x bonus x 100 GP source


3

I don't know why no-one has mentioned "Eyes of the Eagle." They're on page 256 of the Dungeon Master's Guide, and offer a +5 competence bonus on Spot checks for only 2,500 gp.


3

As The Mailman article says, "the first 16 levels are pretty critical, but the last 4 are fielder's choice". You can easily replace any of the higher levels with Archmage. This is because Incantatrix is really powerful, to a degree that most DMs find unreasonable. But if yours is okay with it, have fun. At 32 point buy, Str9 Con14 Dex14 Int14 Wis8 Cha17 ...


3

I feel dumb, I just found the answer hidden in a paragraph, Sigil does have the normal magic trait within the ring. Its in the Manual of the Planes page 151.


2

Both the Magic Item Compendium and the Spell Compendium were published for 3.5 so do not need any updating. In fact both books take a number of earlier 3rd edition sources and provide 3.5e updates of the material.


2

Answers No. The stored spell in a Spell Glyph need only be known. Fortunately, psions and wilders have a Powers Known mechanic (otherwise there could be some confusion as is the case with clerics and druids and their spells known) that explains what constitutes a spell known. That said, the Spell Glyph function of the spell glyph of warding reads You ...


2

You can take a metamagic feat at lvl 1, but you like won't benefit from many of them. Empower Spell is such a case, because Empower Spell requires you to place any spell you prepare with it at a spell slot two levels higher. You can, however, combine Empower Spell with Divine Metamagic (http://dndtools.eu/feats/complete-divine--56/divine-metamagic--660/) ...


2

Its possible to be a melee wizard... Given that a single cleric spell (Divine Power) solves the BAB problem for a short duration and that you have access to all of the polymorph spells there shouldn't be a problem in actual combat. Hit points will always be an issue, you having less than everyone else, but you can compensate for that. Your main problem ...


1

I've built a good start on a spreadsheet to determine this. It only supports one set of options at a time, and you have to manually decide when to buy each book, but it helps with the calculations and you're welcome to expand on it. Dropbox link You should only need to edit the green boxes. IsOdd determines whether you're starting from an odd stat or ...


1

There's no hard and fast rule, but in lieu of anything else, you could simply choose a random point of interest on that plane as the target, under the assumption that frequently used teleport targets could have a form of resonance that naturally attracts directionless teleportation effects, and then do the 5-500 mile roll from that. Following the point of ...



Only top voted, non community-wiki answers of a minimum length are eligible