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27

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


22

You unwittingly have two different questions without realizing it. Question 1: How do I avoid injuring my allies with the Prismatic Burst on my melee weapon? Answer 1: Easily. The Prismatic Burst weapon enhancement only affects the target of your confirmed critical hit. "Whenever you score a successful critical hit with this weapon, . . . , subjecting the ...


17

The lich template requires that you create a phylactery (see "The Lich's Phylactery" in the d20 SRD entry for Lich). The phylactery requires Craft Wondrous Items, the ability to cast spells, and a caster level of 11th or higher. A swordsage cannot cast spells and does not have a caster level, and therefore cannot create the phylactery and cannot become a ...


14

I have to agree that the wording in the original rules is not a 100% explicit. It is clear that you cannot cast spells of a higher level than you have access to, but can you prepare them? The Pathfinder FAQ has a more complete answer, emphasis mine: No. You only get the bonus spells if your class level grants you access to those spell levels. You can't ...


11

The best design is to minimize the impact of “setness” Sets are a neat idea, but ultimately you run into real design problems if their full power depends much at all on having multiple items in the set. You want flavor and fun from the set bonuses more than you want power. Ideally, each item on its own is, or very nearly is, worth its cost, and ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


9

I say, go for it, but with two important caveats: Get player buy-in Make sure the players are on board for the tweaks you're planning. Are they veteran players used to playing a certain way and might resent it? Do they have certain expectations you'll be breaking? Make sure you don't make unilateral changes to the system. Be prepared to rollback This is ...


9

No check need be made, and, really, that whole paragraph should be ignored, because... That's Legacy Text In previous editions of Dungeons and Dragons illusion spells had different names and different effects. In Advanced Dungeons and Dragons, 2nd Edition the basic illusion spell was the 1st-level wizard spell phantasmal force, which reads, in part, ...


8

While you're right that the template doesn't mention the necessity of spellcasting, creating the lich's phylactery does, so a swordsage lich exists... Only via Adaptation as a Single-classed Character In the Swordsage section under the heading Adaptation there's the following text If you prefer, you could instead emphasize the magical talents of the ...


8

Making large changes to mechanics is a difficult and rewarding process. Most of the time, the problems that your designs will have won't be obvious until your players have banged on them a little bit. Messing around with mechanics is one of my favorite things to do in tabletop games, so here's a few things to keep in mind as you do it: Make sure you're on ...


7

By default, attacks against Ally's/PCs work just the same as attacks against enemies/monsters Unless you have a feat, feature, or other item that somehow affects attacks against your PC allies and they are in the cone described they they will also be subject to the attack. Prismatic Burst is not your friend, the fact that it only occurs when you crit ...


7

Each (strike) Must Be Evaluated Individually... There's no way to generalize the applicability of every strike to every ability that grants additional attacks. Some can be used and some can't; it's strike-dependent. In your example, while the 1st-level Desert Wind martial maneuver burning blade (boost) (ToB 52) does last, like its duration says, until "End ...


7

This two feats interact the way she is thinking they do? Yes. She can prepare a lvl 7 Heightened Lightning Bolt and cast it as much as she wants with the reserve feat (at a shorter range than the official spell). When she levels up, and eventually gain access to higher slots, she can fill them with Heightened Lightning Bolts and use them as much as she ...


6

By RAW, you can cast Flame Strike all you want. This kind of restriction is technically a roleplaying thing. By the rules, there is nothing to prevent you from casting Flame Strike as a cleric of Auril. The only restrictions on what spells a cleric can cast based on his chosen deity are alignment-based, not based on energy types. However, you're likely ...


6

You Just Can The rules have next to nothing to say about this. Concentration (and the Concentratinon rules for casting spells) lists conditions that can cause you to have to roll to keep concentration. If none of those are in effect and your DM doesn't rule that you have some kind of problem, you simply can. No rolls or checks are required simply because ...


6

What I'm looking for is a system designed around unintended targets, backfires, and unexpected additional effects. This brings automatically to mind the Dead and wild magic areas in the Forgotten Realms Campaign setting. The main idea, is that all magic worldwide is woven like a weave and attached to the goddess of magic in the setting (Mystra). Some ...


6

In D&D 3.5 at least, it depends on the character class. Some classes have zeroes in their "spells per day" columns. For example, the Bard has "0" in the column for 1st-level spells at character level 2, but "-" in the column for 2nd-level spells. This means that a 2nd-level bard can cast 1st-level spells if they have a high enough Charisma score, but ...


6

Your carrying capacity is four times that of a medium creature, not just three times. Only "abstract" numbers (modifiers and die rolls) use the special multiplier-handling rules, while concrete quantities such as weight use normal math. This is unambiguously covered by the second paragraph of the multiplier rules: When applying multipliers to real-world ...


5

Yes. When you fight with two weapons, you take a penalty on all of the attacks you make during your turn, including the ones you gain from Improved Two-Weapon Fighting and Greater Two-Weapon Fighting. If you're using a light weapon in your off-hand and you have the Two-Weapon Fighting feat, the penalty is only -2. Superior Two-Weapon Fighting reads: ...


5

I've once made a whole quest around a set, so the meaning of it (hence the cost/balance) was something else. The set was also partly a McGuffin: "The legend goes that only with the Light-Powered-Sword held with the Light-Powered-Gloves one may break the Wall-of-Shadow, all around the Lichs-Dark-Castle" KRyan pointed out something very nice about sets: In ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


5

Yes, it changes the spell level so it works Heighten Spell is unique amongst metamagic feats in that it increases the effective spell level. So yes, preparing a heightened lightning bolt to 7th level is a 7th level spell for all purposes, including reserve feats. Assuming she has 7th level spell slots to do this, it works. And while it's hardly the most ...


4

According To the Player's Handbook: Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot-step and the withdraw action. (PH3.5 p. 137) So any form of movement that brings the player outside a threatened square provokes an attack ...


4

This pertains more to the second question, "How do I avoid injuring my allies with area-effect spells?" There are some really good points presented here by Dane, Joshua, and CatLord, but they all overlook one very specific thing that gets left out of most tabletop games, especially those on a grid mat: the third dimension. Use of the z-coordinate doesn't ...


3

Yes, Wild Magic Planes are in the SRD. Simply make the prime a "wild magic plane." (Though I'd alter the DC by area, just to not completely destroy spellcasters.) On a plane with the wild magic trait spells and spell-like abilities function in radically different and sometimes dangerous ways. Any spell or spell-like ability used on a wild magic plane ...


3

Save your Mechanics Changes for Experienced Groups You're a first time GM, and you had a lot of difficulty getting your group together. Do you really want to risk adding a broken mechanic to your newly formed group? An easy way to lose players is to have a power imbalance, because certain players will feel that their contributions are nonexistent, and lose ...


3

To directly answer the question: no, you did not overstep your power. I completely see where you were coming from. Had I been your player, I would hope I would have gotten the note and said, "Ooooh! I should have seen that coming!" I suspect you might be interested in the related question, "How do I avoid having this sort of group breakdown happen?" When ...


3

There's Homebrew For That Here, have a list. TheDementedOne creates a rules framework for Epic Disciplines, based loosely on Epic Magic. Included is the Epic discipline, Invincible Sword Princess. March of Aeons, by Bozwevial, whose entry feat is Knight of Paradox which should tell you everything you need to know about that. Nine-Petaled Lotus, by ...


3

What Do You Want From This? There is a particularly unformed swordsage 'variant' presented as a suggestion in ToB called the 'Arcane Swordsage', who replaces maneuvers with spells. Given the fact there is almost no detail on that whatsoever, you could rule that to have a Caster Level, and therefore take Craft Wondrous Item, and at level 11, perform the ...


3

Jump skill checks don't provoke attacks of opportunity; the movement the creature takes as a result of the the jump, however, can provoke attacks of opportunity. Pedantry aside, if what you mean is Does the movement that's part of the maneuver provoke attacks of opportunity? I'd argue... Death from Above's Movement Doesn't Provoke The 4th-level Tiger Claw ...



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