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16

The Elven Spell Lore feat (from Player's Handbook 2) can change the damage type of one spell. In this case, Magic Missile. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. For a more convoluted method, you can add fire damage to Magic Missile by using a combination of Snowcasting (from ...


9

The simplest is to simply use the Sorcerer instead of Wizard - you get a small list of known spells, and a number of spells, and nothing else changes. Slightly more effort, but more easily used for all classes... Spell Points Allow the usual numbers of known spells. Each spell costs spell points equal to twice it's level, with zero levels being treated ...


6

No, Energy Substitution does not cover Force damage. The feat states: Choose one type of energy (acid, cold, electricity, or fire). You can then modify any spell with an energy descriptor to use the chosen type of energy instead." Emphasis mine. "An energy descriptor" is not a generally defined game term, as far as I am aware, so I'd say the only ...


5

No. Energy substitution only covers spells with "one type of energy (acid, cold, electricity, or fire)". Force (or sonic*) is not on the list. As @Ernir found out, there are some metamagic feats that let you do what you wish (Snowcasting and Elven Spell Lore). Again, energy substitution can't change magic missile into a fire spell by itself. *while Sonic ...


4

Firstly, spellcasters such as Bard and Sorcerer do not prepare spells. They simply know only a select few spells that they can cast “spontaneously” without special preparation. Other classes, namely the Beguiler (Player’s Handbook II), Dread Necromancer (Heroes of Horror), and Warmage (Complete Arcane) expand this idea: they cast ...


4

I don't believe there is a magic system in 3.5 with the guidelines you're specifically looking for. Spell selection limitation is at the heart of many factors of balance within 3.5. Take the sorceror/wizard contrast for instance. The sorceror has access to a handful of spells throughout their career but gets more per day than the wizard, who can ...


3

Taking a single level of Beastmaster (Complete Adventurer) gives you the animal companion of a level 4 druid (it gives the class feature at class level+3), and you can take the natural bond feat (which is practiced spellcaster for animal companion, +3 to effective druid level). Also, the Wild Plains Outrider can be squeezed in (and advances druid or paladin ...


1

A ranged rogue usually can not get sneak attacks after the opponents have acted (surprise round if any plus first round while still flat footed). The rules are set up so that you can't just SA all the time with ranged. You get sneak attack when opponents are a) denied DEX bonus to their AC, typically from being flat-footed or b) flanked, and you can't flank ...



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