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55

I don’t think there is a problem Barbarians kill things. That is what they do. There are lots of things they can’t kill, or can’t kill very well, and there are lots of problems that cannot be solved by killing. They are useless, or nearly so, in such situations. This situation, however, is exactly their forté. Their specialty. They were born for ...


37

Honestly the best option here is to talk to your DM. Since it sounds like the rest of your party agrees with you on the matter of the fumble tables, it might help if you had at least one other player to back you up, although probably no more than that to avoid making the DM feel overwhelmed and defensive. Explain that you as players don't find the fumble ...


23

No, there is no good balance reason The designers may have imagined there was; it’s conceivable they considered the option of Weapon Finesse as your 1st-level feat (or Weapon Focus, Exotic Weapon Proficiency, Quick Draw, and so on) to be important advantages of full-BAB classes. I tend to believe it was more of an “imagery” thing, though ...


20

Persistent Death ward can protect you from harm. Persistent spell allows the spell to last all day, and Death ward makes you immune to, among other things, negative energy. Find a very high level paladin or archivist and get an item enchanted with "Favor of the Martyr" (spell compendium) which explicitly protects against Wrack, and all of the status effects ...


14

I strongly recommend that you urge your DM to ditch fumble and critical tables altogether. It sounds like this will be difficult to do, but you’ll find the game much improved – and, I think, so will he. This is because... Critical and fumble tables have myriad problems The Dungeon Master’s Guide even strongly recommends against them, for good reasons – and ...


13

There's plenty of mechanical solutions (which other answerers are better equipped to provide, and I hope they do), but there are always other things the evil cleric can use against you. This quickly turns into an escalating arms race which takes the focus off the rest of the game. I'm going to suggest that you start by looking away from the mechanics and ...


12

Well, that's not only a good house rule, it's a wise one! Most classes that do benefit greatly from Weapon Finesse (Rogues, Monks, some Ranger and Fighter builds and Bards) are actually way over underpowered when compared to full casters like Clerics, Druids and Wizards. Giving those classes a bit of more freedom when picking up feats can help to reduce ...


10

Cue obligatory "The DM is always right. However..." However, yes, there is such a rule. It's the very first sentence of the "Full Attack" section of the Combat chapter. http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullAttack If you get more than one attack per round because your base attack bonus is high enough, because you fight with two ...


9

Pathfinder http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Wild-Shape-Su- A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (emphasis mine) At 6th level, a ...


9

Dungeons and Dragons 3.5 disregards most facing rules, so sneaking up behind someone usually isn't done. Instead, the awareness of the foe is determined if the rogue attempts to evade detection (e.g. the rogue has concealment and approaches a foe while making Hide skill checks and Move Silently skill checks). This is covered in the SRD under Initiative. ...


8

While intended for Pathfinder, the Laying Waste critical generator and the (non-free) app version are fully d20 OGL compatible, meaning they work perfectly in 3.5. The point of Laying Waste is to make skill matter and prevent completely randomness from being the sole deciding factor in a character's fate. All the base rules changes are available on the ...


7

It means that your character's spells per day and spells known continue to increase on the same level schedule as one of the classes they already took that qualifies for the prestige class, as though each level of the prestige class was a level of that class. It's only for the listed purposes, though: you don't automatically get e.g. Celestial Mount upgrades ...


6

Bottom Line A full attack is not something granted because you have multiple attacks, it is the required action to take advantage of them. You can always make a full-attack, even if you see no benefit for doing so. A character with haste, by definition, has multiple attacks. Thus, they not only can use a full attack (as usual), but they must if they wish ...


6

If your DM is allowing you to fumble on a natural roll of 1 but still forcing you to confirm critical threats, then he or she is doing it wrong. Typically, if critical hits require two rolls (one to threaten, and another to confirm) then so do critical misses or fumbles. In fact, the 3.5 DMG itself suggests a DC10 Dexterity check to confirm a fumble ...


5

Harm After a certain level, getting soulfire1 on armor or shield is just... something almost2 everyone should do. It provides immunity to a large range of extremely nasty effects, like [Death], negative levels, and negative energy. It’s somewhat expensive (+4-equivalent, so a +1 soulfire armor or shield is a minimum of 25,150 gp), but the gold is a ...


5

No, you don't. BAB is Base Attack Bonus. Emphasis on Base. It is a raw value, that is only dependent on your levels. When you add other values to the BAB to determine what your roll to hit something, you have your Attack Bonus. If you check your character sheet, the Weapons Section don't have a BAB, just an "Attack Bonus". Those are different things. ...


5

We solved this problem by ditching the critical fumble table entirely. And the critical hit table too. The reason is that these don't add to the game. They seem to, but they really don't. If, because of the Critical Hit table, you chop through encounters 10% faster, then the GM will add 10% more monsters to regain the tension. Similarly, if the Critical ...


4

Strongheart vest provides “Ability Damage Reduction” The strongheart vest soulmeld from Magic of Incarnum reduces the ability damage you take by 1. Requires the Shape Soulmeld feat, which requires Con 13. Which anyone should have that isn’t undead. Naberius, the Grinning Hound provides Fast Ability Healing If you have a single level of the binder class, ...


4

No. Bonuses to attack and Base Attack Bonus (BAB) are not the same thing. You only get 'extra attacks' (iterative attacks on a full attack action) from Base Attack Bonus as a special property of that stat, not a property of attack bonus in general. BAB increases with level, HD, and the application of certain spells, but is not affected by enhancement ...


4

So, You Want to Challenge 3.5e Players? Firstly, let me remark that KRyan's response is superb and has my vote. I wanted to take a step back, though, and respond to the question: "How do I challenge my party?" without reference to the specific scenario. I'll outline a few things I do in my campaign that heightens the challenge without necessarily turning ...


4

My group uses the GameMastery Critical Fumble deck. We don't use it on every natural 1, but we use it on 1's when there's something else going on (in an area that's Unhallowed, for example, or in a cursed place or wild magic place or plane of the Abyss) to add to the atmosphere of threat besides a random roll penalty. It is also available as iFumble as an ...


3

Except as described elsewhere, the creature retains all other game statistics of its original form Because with alternate form, The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. I would come to the conclusion, that as long as the new form was ...


3

Ankegs and Spiders hiding underground and using tremor sense can be an effective trap, even for those on a horse. Even in the plain (maybe espesically in the plain) or near areas of higher traffic.


3

We decided to just have everyone rank the ability scores of the other players, then use a standard array. For each other player, rank the ability scores from highest to lowest. Not compared to the others, but just against their own abilities. Are they stronger than they are smart? Are they more dextrous than charismatic? etc... Once you get your scores ...


3

Yes SRD > Psionic Races, Classes, Skills, & Spells > Psion > Psicrystal Psicrystal abilities are based on the owner’s levels in psionic classes. (emphasis mine) It explicitly addresses this concern by pluralizing “classes” – your levels in all classes designated “psionic” count towards the psicrystal’s abilities. Moreover, since you have more ...


3

A rogue cannot make a full attack with a standard action, so the strictly literal answer is no. A rogue can use a surprise round's action to close with a target (if they are close enough) and make a full attack action on the following (nonsurprise) round. If that is before the target's turn, the target is flatfooted and all the individual attacks do sneak ...


2

Potions of lesser restoration only cost 300 gp, so those might be worthwhile, especially at low levels. If you have Use Magic Device scrolls are 150 for Lesser Restoration and 800 for the full version. If custom magic items are allowed, a slotless item of at-will restoration would cost about 164,000 gp. A weapon-slot item with the same abilities would ...


2

The first thing when trying to do gestalt for 5th ed would be to realize that the following level dependent features would NOT change, regardless so what classes you gestalt into: Proficiency bonus Spell slots per day Attribute bonus (or feat) every 4 levels Also, several features can not be combined via multiclassing, thus can't be combined via gestalt: ...


2

Let's not forget one of the easiest ways to provide some small protection from an evil cleric: Protection from Evil. Evil clerics do register as 'evil', and an object charged with an evil spell registers as 'evil'. Protection from evil gives you bonuses to your AC against the touch attack AND a bonus to your save against the spell effect itself. Plus the ...


2

I've found that the best way to do this is to remove specific components entirely. Instead, require something that makes poetic sense and fluff the spell slightly differently depending on what component is used, adding minor bonuses/penalties as you see fit. For example (taken from some notes I have from a game I GMed forever ago): Fireball: Bat ...



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