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13

RAW is problematic on this point. I am therefore going to address this question in a rather unusual order for a rules-as-written question: I am going to discuss the (highly-likely) intent, and then discuss what the rules do or don’t say and why they are problematic. The intent seems pretty clear: the masterwork benefit is included in mithral’s In a ...


7

There's some fan support for the process the question proposes... This 2014 thread suggests the process proposed in the question, but roots the process's legality in the consensus about various supermount builds (originally, I think, from this 2005 thread but also 2010 and 2012). This 2009 thread and this 2011 thread surrender to the topic at hand rather ...


7

This is a rules loophole, that I think many DMs would see as abusing the rules. If this was intended use, then why bother to write a 3rd level of UT (aside from Tricky Defence)? Just have 2nd level say "You get all skill tricks as favourite tricks, plus one effective level of another class". (likewise for Legacy Champion)


7

No, Unarmed Strikes do not get a Two-Hander's Power Attack bonus. Unarmed Strikes are not capable of being wielded two-handed, nor are natural weapons capable of being wielded two-handed (both of which fall into Monk categories) and therefore do not get double the power attack bonus. Attacking with Someone Else's Unarmed Strike I guess - if you could rip ...


6

One wonders why clearly nonmagical items such as the elven chainmail are in the magic armor section. Yet, here it is. A mithral chainmail, costing like one, already statted up in the very same manual that introduces mithral. It turns out the masterwork bonus is already included. (-5 to -2) The same applies to the mithral shirt, by the way


5

Probably not by the rules, but I’d allow it So unarmed strikes are generally treated as light weapons, e.g. for Two-Weapon Fighting. Light weapons cannot benefit from using two hands, even if we rule that you can use two hands for an unarmed strike (this doesn’t seem hard to imagine, or to find fictional examples of). On the other hand, if both hands are ...


4

No. As you stated yourself, Eldritch Blast is a spell-like ability. Since the effect of Hellcat Gauntlets only applies on spells, it shouldn't affect Eldritch Blast.


4

On page 217 of the DMG, it states that “the cost of the masterwork quality and any magical enhancement remains the same” regardless of a creature’s unusual size or shape.


3

No feat does what you want By far the easiest way to gain access to a domain is taking levels of cleric or a prestige class, as Thomas Jacobs notes. As KRyan notes, taking the feat Planar Touchstone (Planar Handbook 41-2) and picking the Catalogues of Enlightenment (166-7) really is as close as you're going to get, with the Catalogues' Higher Order Ability ...


3

Bladeshimmer is a Wondrous Item, not a magic oil, and is subject to different rules. Going by the rules on oils in the d20srd, oils are spells in liquid form that you can apply to stuff. This means that when applied to a valid target you get the effect of for example Shillelagh for a duration that matches the spell description. Bladeshimmer, while being ...


3

According to the rules, because landing's part of jumping, a typical creature can't jump, make an airborne attack, then land, even when making a charge The problem is the Jump skill's anti-basketball bias. The Jump skill's check opening description details the jumping process. After adjusting the creature's Jump skill check bonus for the creature's speed ...


2

No, Eldritch Blast is a Spell-Like Ability, not a Spell. As a DM, what would I do? I would say, yes it does. Discussion Warlocks are not CoDzillas and can typically use all the help they can get. I would base my ruling on the information provided below: Eldritch Blast An eldritch blast is the equivalent of a 1st-level spell. If you apply a blast ...


2

Your ability scores don’t really match your character description. You have little-to-no use for that Strength, that I can tell, and it sounds like your Charisma really ought to get an 18, since you’re staying on the back lines and focusing on song and spell. Also, please consider my general recommendations for the bard class, as I’m going to avoid ...


2

Yes, this is legit, but there's more to it than that The uncanny trickster (Complete Scoundrel 67-70) special ability class features says At each level after 1st, you gain class features (including spellcasting ability) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class ...


2

Another option is getting the Drow to take the Reactive Resistance feat from Drow of the Underdark. This would allow them to lower their spell resistance as an immediate action rather than a standard action. Whether this is worth it or not depends on how many friendly spells are getting thrown around in combat.


1

Ambiguous by RAW. I've always read it as determining the base price of the armor, with MW, enchantment, and any other modification being applied as normal atop the new base price. Analysis of established pricing of magic items and adventure module loot listing and such does provide some scattered support for this approach, and analysis of game balance ...


1

There's a few neat tactical elements that come out of old school initiative that are worth considering: Intraparty Action Order Notice how Missles>Spells>Melee within any given side? The important thing to note about this is that ranged weapons will never get the benefit from spells in the same round, while melee can always gain the benefit of spells in ...



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