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23

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


14

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


11

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...


10

This interacts in sort-of-broken ways with the 5th-level ability of the exemplar from Complete Adventurer: Persuasive Performance (Ex): Starting at 5th level, an exemplar can use her skill artistry to improve the attitudes of NPCs. To do this, the NPCs must observe her using one of the skills to which she has applied skill artistry. Treat this as a ...


8

First, it must be said: monk is a weak class. The best number of monk levels you can have is zero, and unarmed swordsage would be literally strictly-superior. I am assuming, per the question, that the first two monk levels are set in stone, but if they are not, I would strongly consider alternatives. For a quick run-down... Monk 1 is a fairly solid level ...


7

I don't think you need to search very far - See these quotes from the warlock class description (Complete Arcane P. 5-6) WARLOCK Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul [...] [...] Adventures: Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, ...


7

The ability to successfully appraise any item is certainly useful, but is not unbalanced to the level of breaking the game. The party may end up a few gold richer per item they sell, but the more expensive the item, the harder it should be to find a buyer who will pay what it is worth. As an example, in a Darksun game I have played in my character was able ...


6

This is explicitly covered in the d20 SRD section on variant classes (and I assume in Unearthed Arcana itself, but my copy is in a box at the moment): Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution ...


6

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


6

Appraise isn't going to break anything. Even if you know the amount of money that an item is worth you won't be able to sell it at full price without a good Diplomacy check. Most merchants won't pay more than half price for a magic item because they're going to be the ones selling it at full price, a good diplomacy check might get you 60-70% of the magic ...


5

Initiative d20SRD > Combat > Initiative At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character... An initiative check is a Dexterity check, and therefore benefits from Brains Over Brawn. The factotum adds his Intelligence bonus to initiative checks (in addition to his Dexterity ...


5

No - Bonuses of the same type don't stack No, you can't. The book gives an "inherent bonus of +1 to +5". Reading a second one gives you another inherent bonus. Inherent is the type of bonus. Two bonuses of the same type don't stack, you use the largest one: In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if ...


4

Some advice on transferring characters across systems: Describe the characters in plain text - what they're like, compared to normal humans, what they're good at/bad at, how they act and so on, with appropriate adjectives. [I tend to use a 7-point ordinal scale of adjectives for attributes - such as Minimal, Inferior, Low, Average, High, Superior, ...


3

The spell affects all teleportation effects with their destinations inside the spell's area, including teleportation effects used by nearby creatures and allies The 3rd-level spell anticipate teleportation [abjur] (SpC 13) et al. says that The subject of the spell is surrounded with an invisible aura that anticipates and delays the teleportation of any ...


3

Unearthed Arcana gives a somewhat-strange suggestion that you might, in some cases, be able to multiclass between two variant classes, taking levels of each. This is somewhat awkward, and personally it’d probably be fairly rare for me to allow it. On the other hand, what I have always done is allow you to “combine” variants as you like, so ...


2

I don't have anything really original to say, other than it sounds like you may want one of the systems recommended here: ...RPG with less bookkeeping, namely Fate Accelerated Edition. I've got a little experience with the Dresden Files RPG, and the way it works with the characters' special abilities all being just short descriptions should make it easy to ...


2

Monte Cook released a supplement known as "Monte Cook's World of Darkness" which brings the games into the d20 system 'with a twist'. There's about a million other ways to do this, but if you want to stick with a known system, I'd suggest using this. I believe the supplement was for oWoD, as well, but I can't say definitively.


2

Strictly speaking, you can declare an attack against the environment, even the ground (it has AC 5, if you were wondering; this is relevant for so-called “splash weapons”). So yes, you can “use the attack action” against the floor or whatever, and gain the benefit of Combat Expertise if you feel the need. If your DM actually makes you describe your character ...


1

The target of the spell anticipate teleportation delays itself if it uses a teleportation effect An emanation affects the subject of the emanation as if he were within the emanation's area. The 3rd-level Sor/Wiz spell anticipate teleportation [abjur] (SpC 13) et al. doesn't say otherwise. The Area entry of the spell anticipate teleportation uses language ...


1

Probably not, unless the GM has other weaknesses, or the game is overly dependant on the assumption that an assessment can be failed, somehow. However, as a thought problem, or assuming a group of players who are interested in exploiting abilities for business purposes, a couple of ideas come to mind: If this is a class ability that is unique or very rare ...



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