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19

The particular rule you've given is a house rule. Strength does not affect a character's ability to draw their weapon. However, the rules for drawing or sheathing a weapon state, If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. Source: ...


12

This is a house rule It is unsupported by any text. I can imagine in this universe any reasonably intelligent low-Strength creature simply carries its weapon unsheathed all the time, rendering such a house rule largely—ahem—pointless.


9

No, flanking is not affected by your visibility. For reference, we’ll go through the entirety of the flanking rules: Flanking When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. When in doubt about whether two ...


7

So hound archons have 6 Racial Hit Dice and a Level Adjustment of +5. These both count towards Effective Character Level, so a plain hound archons with no class levels is an eleventh-level character. A fifteenth-level hound archon would therefore have four class levels, on top of simply being a hound archon with all that entails. Effective Character Level ...


7

Not exactly in the way you word it, but you should remember that by the rules, a lower level character will always get a bit more XP than the rest of the party. Each character receives XP based on the comparison of their individual level to the monster CR (from the table in DMG, pg 38), divided by the number of party members, meaning lower-level characters ...


6

By RAW, there are no mechanics to do what you want. The XP split for lower-level players is specified in the rules, and there is no means offered to change it. The only way for players to interact with their XP totals directly is to cast spells or craft items with experience point costs. With that said, house rules for XP and leveling are almost ubiquitous ...


5

Death Devotion is specifically not an energy drain effect, though the negative levels operate as if they had been applied through energy drain. None of the other effects of energy drain are applied other than those that are specifically caused by negative levels. Because Death Devotion doesn't say otherwise, the negative level(s) last for 24 hours or until ...


3

Encounter Level doesn't affect XP Awards This is explained in greater detail in the Dungon Master's Guide on Experience Rewards (36-7), but creatures generate XP through their Challenge Ratings. The DM can modify both the Challenge Rating (hence the XP award) and the Encounter Level of an encounter as described in Modifying XP Awards and Encounter Levels ...


3

Yes, you are doing well. Your math is ok. And increasing an effective EL based on the party condition is also good thing, as I see it. You may be interested in Encounter Calculator if you don't already know of it.


3

The missing category name is natural abilities According to the Player's Handbook, the category natural abilities includes abilities a creature has because of its physical nature, such as a bird’s ability to fly. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like. (180) So all of those things that aren't ...


2

Unfortunately, WotC has always been inconsistent in applying their [Su], [Ex] and [Sp] tags to creature special attacks and abilities. I can recall reading somewhere (but this is a second hand information at most) that the original idea was to have a fourth tag for natural capabilities, but how is the Solar's spellcasting abilities (infamously not listed in ...


1

It would require a DM ruling. The developers didn't create a bullet point for every 'what if' scenario available. Some were added after the fact, hence Dragon magazine. If you want to have a bloodline that falls out of the published material provided, who would arbitrate the bloodlines from other animals? It would have to be your DM.


1

A level in Metaphysical Spellshaper (Book of Erotic Fantasy), or the feat Magical Training (Sorcerer) (Player's Guide to Faerûn), which is more restrictive, can qualify you for Versatile Spellcaster without giving up any more spell casting progression. So something like: Wizard 5/Spellshaper 1/MT 10/Something else with full casting 4 Feats: 1: Eschew ...


1

I've recently been playing pathfinder, in which the answer would be: Use Staves. A magic staff is a repeatable use item - you can cast spell X from the staff, and then recharge it with spell Y from your spell list, making it a way to convert your magic from any spell you can cast, into whatever spell you want - as long as you are able to pay the exorbitant ...



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