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30

Generally, I do not allow surge of fortune to work with vorpal and similar, and in general do not allow any effect that replaces a roll with a fixed number to trigger effects that occur on certain rolls. But my players also know this before they build characters around it. Barring that... A dragon is a high-level spellcaster. It should fight like a ...


25

I got a lot of experience doing this in troupe-style roleplaying in Ars Magica. My policy as a gamemaster is that if someone approached my player character running in NPC mode, they would get advice that was in character and almost certainly the wrong thing to do. I considered my knowledge of the scenario that I had concocted and then asked myself, “How ...


22

Wait, what? Sneak Attack Does Work While Flanking What in the world is your DM basing this ruling on? The rules are very clear on this. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Go Ask The DM ...


19

You can't build for this on your own, or with our help It sounds very much like the DM is using 3.5e rules as a toolbox to create a home-brewed game that works somewhat like the older AD&D 2nd edition did (sneak attacks, XP, and rogues in general work in 2e as you describe these house rule working). I can understand the motivation—more streamlined ...


14

Anything the character has in-game, came from somewhere in-game. There are no meta-game shops that can make the purchases magically appear in your character's bags, as that would be massively destructive to immersion and verisimilitude. Many groups handwave the details of the shopping because, unless you're slated to meet a quest-giver in aisle 3, actually ...


14

It's Almost Hopeless Assuming this is a standard Goblin with no special tricks, there's not a whole lot you can do. You'd want to use Escape Artist to try and break the grapple (as it's going to be higher than the -3 on a grapple check), but then you have to get away and that will be pretty difficult with sword guy standing right there. Fighting out will ...


12

In 3.5, the base damage for a medium creature's greatsword is 2d6, not 1d12. You may be thinking of the greataxe, which does deal 1d12 damage. Your damage on an ordinary attack is 2d6 + 3 (1.5× str) + 2 (spec). In a rage, your strength modifier is +4 (unless you are high-enough level to have an improved rage), so this rises to 2d6 + 6 (1.5× str) + 2 (spec). ...


12

It depends massively on the table, the character, the item, the group, the DM, and the campaign When starting a new game, most DMs allow players to use their starting wealth more-or-less as they see fit, just adding items to their character sheet. Whatever adventures or purchases resulted in owning those items are a part of the character’s history, ...


10

It's a Trap! Sort Of. Not in the traditional sense, but the 8th-level Sor/Wiz spell sympathy [ench] (PH 292) is bait for a trap. Pick the kind of intelligent creature or pick an opposed alignment and lie in wait. Unlike most spells, the spell sympathy brings the adventure to the PCs, consequently--potentially!--enabling access to treasure without need for ...


8

Advice For Dungeon Master: Flip The Question Back To The Player Characters I have had a DM PC/NPC as a Neutral Good Cleric of Pelor / Along with a group of Paladins of Heironeous. As soon as they got into the habit of "Hey Samael, what would you do?" My response was, "My orders are to keep you alive to the best of my ability, not guide your quest." When ...


7

The damage die seeming less important happens with very highly boosted damage. Your calculations look right on first glance. I do wonder where you got Weapon Specialization, as the four-level splash into Fighter for it seems a waste on a Barbarian, but that's an optimization nitpick, not an answer to your question. Damage with a two-hander is... die + ...


7

Knowledge Devotion is awesome, and doesn’t care about Turn Undead Knowledge Devotion can be used at will; it does not reference or use turn undead in any way. It provides a minimum of +1 attack, +1 damage, but with fairly easy Knowledge checks, can produce larger bonuses. Dramatically better returns than the Weapon Focus et al. line, without requiring ...


7

We cannot, really, answer this question. It’s really for you to answer. But we can provide the real questions you need to consider to make the decision, discuss the pros and cons of each. And you can always ask follow-up questions on how to accomplish whatever you go with. Ultimately, your only “real” choice is to play or not This is your first question ...


6

Dragonborn and raptorans (Races of the Dragon and of the Wild, respectively) gain flight as racial features. They do not gain it until 5th-6th level, but it costs nothing more than your choice of race. Dragon and dragonblood characters can take Draconic Wings at first and Improved Draconic Wings at sixth for flight; you are limited in how long you can fly ...


6

Chet Eretz’s Prestige Class Index lists almost all prestige classes up to February 2008; this wouldn’t be too helpful on its own, as more complete lists exist, but, the index also categorizes the prestige classes. For examples: Weapon Specialists — Unarmed Strike Crane Shen (p. 31) – unarmed combatant that mimics a crane by moving fast & blocking ...


6

This is symptomatic of an underlying problem. This is not a minor rules variant your GM is imposing: it's a major change to a fundamental mechanic used by many classes and monsters, and I suspect it's just symptomatic of a deeper challenge your group is facing. If so, the rogue thing won't be an isolated incident: based on the other rules changes you've ...


5

There is a simple answer to this: mix things up. The character only knows how things were last time he came this way, so have things change. There are lots of potential ways to do this but for a simple example: As you turn the corner you see a scene of devastation. A massive landslide has come down the mountain and taken out the road. The resulting ...


5

The Ranger standard class - 17th level, extraordinary, natural terrain Scout base class (Complete Adventurer, p.10) - 14th level, extraordinary, natural terrain, A scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load. Shadow Shaper Illusionist variant - 15th level, "as the ranger ability, except that ...


4

There is a list of all 3.5e Prestige Classes published by WotC, on their website here. It also lists the book and page number where the class details are. It has a search function so you can find keywords in the name or description. Keyword "monk" gives this list: battle scion inquisitor of the Drowning Goddess monk of the long death Shintao monk Shou ...


4

The Monk Handbook has a few that synergise well with the Monk, but that's not all of them.


4

They way it would boil down to me is that it would be an Intimidation check. The character grappling could be considered as aiding the skill check and there are more than likely circumstantial bonuses involved. Mechanically, the first success should stop the goblin from attacking (temporarily shifting to "friendly" action types for the duration). This ...


4

From the Magic Overview section, under targets: Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such ...


4

GMPC can lead to a lot of potential problems. Most times I have seen this idea in action, it has been done wrong. So, I generally speak against using them. In this case, with players, but specially the GM, being novice, my position is more categoric. It takes a lot of experience to play a GMPC well, so I would wait before doing it. There are other ...


4

I think the problem here is considering the character being controlled by the DM as a PC at all. Once you (and the DM) get into accepting that character as an NPC you should be on your way to getting over the perceived problem here. As long as the DM plays the NPC in-character and limits their knowledge and role to what the character would know and do based ...


4

Does the phrase at the beginning of the wielder's next [unstated type of] action mean the affected weapon can be used to make iterative attacks? By RAW, no, because "make an iterative attack" is not considered an action type. You'd likely be getting those from a full attack action, which is a full round action. By that wording, if you had a way to ...


4

There Isn't There's nothing in the rules for taking two races and combining them into a new race. If you want to do it, it just requires a house rule to create a new race. Half-Elves are a funny example of it, because they don't really have a lot of things from either race. They lose the Human bonus feat & skills, they lose the Elven attribute changes. ...


3

The highest you can see at level 20th, assuming an LA +0 player race that put all commonplace resources into it, is 30: 18 maximum possible base +2 racial +5 from levels +5 inherent (tomes or wish) To this you would typically add a +6 enhancement bonus from an item, for a total of 36. Please note that 3.5 responds extremely poorly to these and other ...


3

I found those situations to be self-correcting. The mechanism is XP. Let's assume you have an all-knowing, all-mighty NPC. It does not matter why he is all-knowing or all-mighty. The characters can ask him questions and can have him solve problems. But that will net them zero XP. That's not a punishment, that's simple reality. You don't learn if you let ...


3

Some of the answers others have given are good, and cover what to do as a player, but I feel the major issue here is with the way the GM has designed the NPC and why they have put the NPC with the group. It feels almost like they do not trust the way they have designed the adventure, and are worried that your group might not be able to find their way ...


3

It's up to the DM. I would consider it very strange if the PCs could buy important stuff that's not available in-game, although at the same time I would not expect the DM to require playing out of buying food and ordinary clothes etc. for periods when the characters are doing mundane stuff like waiting in a town for a rendezvous - I'd expect that to be ...



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