Tag Info

Hot answers tagged

19

Unfortunately, without access to magic that prevents the druid from shapeshifting, there's nothing magicless barbarians can really do except putting him in a windowless room, and he still might be able to break the walls. One good solution to the problem is to beat him senseless (this works even with non-druids). Deal him nonlethal damage so he can't wake ...


15

The same thing that happens to everything else, they're slowed. Unfortunately it doesn't stack. Slow notes that: Multiple slow effects don’t stack. Zombies, specifically have Single Actions Only (Ex) Zombies have poor reflexes and can perform only a single move action or attack action each round. Contrast with slow: A slowed creature can ...


13

Creatures Can't Add Levels Because of Necromancy Gazoo the necromancer can't just cast the spell animate dead [necro] (PH 198-9) and make any ol' corpse into a ghoul and add 2 levels of fighter to it. That can't happen. There shouldn't be any way to create creatures and, during their creation, add new class levels to them because of necromancy. When the ...


12

Ideally? You don't need to buy anything at all. You should ask your GM ahead of time if there's anything they specifically want you to bring, but here is the important thing to remember about the books, or any gaming kit really: It can and should all be shared by players and GM alike I can think of very few items in a gaming system that cannot be ...


7

Assuming you want it to be a seventh ability score, here’s an idea. It expands on a mechanic I have used often in my games and find quite useful. The Luck Score Luck is an ability score. It ranges from 0 upwards, and produces a Luck modifier equal to ⌊Luck/2⌋-5, as all ability scores do. Be sure to modify your character generation rules to account ...


7

The rules are behind walls of text and part of a rules salad, but A Creatures Doesn't Get More Than Four Attacks from Its Base Attack Bonus In the sidebar Behind the Curtain: A Limit to Attacks and Saves, the Dungeon Master's Guide says, in part, After 20th level, your base attack bonus never improves. You gain epic bonuses and other bonus on your ...


7

Different flows of time can effectively happen in your D&D game, across a portal between two planes or across the surface of a Planar Shepard character's bubble. What really happens at the boundary is never specified by the rules. The most common interpretation you can find on forums is that a creature can either be at one side or the other, because ...


6

Your carrying capacity is four times that of a medium creature, not just three times. Only "abstract" numbers (modifiers and die rolls) use the special multiplier-handling rules, while concrete quantities such as weight use normal math. This is unambiguously covered by the second paragraph of the multiplier rules: When applying multipliers to real-world ...


6

Demoralizing Quickly As Dungeons and Dragons 3.5 wound down, it seemed like designers realized the fighter had very little into which it was worthwhile he sink his 1-3 skill points per level. One option was the Intimidate skill, which--unlike many of the fighter's feats--scaled reasonably well. This made the Intimidate skill something for which late-cycle ...


5

Zachiel has the best idea--beat the druid into unconsciousness and dress him in scale mail. But if the druid must be conscious... Grapple Him It might take a few guys, but there's no animal a Drd7 can turn into that will win grapple checks with a half-dozen Strength-focused barbarians. A Drd8 can turn into Large animals, and then it's a problem, but a ...


5

I wouldn't worry about bringing books. I would print out one or more character sheets (most games have one available online), have your own dice, a couple of pencils and a sharpener (or mechanical pencils), some paper for notes, and a smile. If you're 100% new the dice are even optional. Also, inquire of your gamemaster or, if going with a friend, have ...


5

So here's the thing - the spells used to create a magic item do not have to be identical to the effects of the item. A Cackling Hag's Blouse requires hideous laughter, but the effects of the blouse have nothing to do with the effects of that spell, it's more of an implementation of sympathetic magic. You have a lot of wiggle room and as the GM, with your ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


4

Single Actions Only (Ex) and the effect of Slow spell (or effect) are not penalties of the same type. It would be ridiculous to, for example, say that the subject of a charm person spell can't be slowed because 'slow spells don't stack', it is only slow effects which do not stack, slow effects being a specific kind of effect (sort of like size altering ...


4

This exists... but you're going to be disappointed by the answer. It's the tables in the book. There's no automatic tool like this, because how you want to use it can't be automatic. There is no way to "just" put in the dice rolls, and get the results, because there are many tables linked together, each requiring different rolls be made. At best, there ...


3

How about, rare herbs found and prepared in the correct way deaden the druid's natural abilities. Or just keep him asleep for long periods of time and disoriented when he is awake. Edit: C. Ross, I intentionally left this vague to be a suggestion for the OP to kinda run with. But in retrospect a more complete answer would be better. The OP has tagged ...


3

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


3

To directly answer the question: no, you did not overstep your power. I completely see where you were coming from. Had I been your player, I would hope I would have gotten the note and said, "Ooooh! I should have seen that coming!" I suspect you might be interested in the related question, "How do I avoid having this sort of group breakdown happen?" When ...


2

I haven't used it for straight 3.x in quite some time, but PCGen is quite a fully-featured d20 system character builder. I use it mostly for Pathfinder these days, but I also used it for 3.x during my Living Greyhawk career. It is a free product, for both the good and the bad that comes with it - datafiles are built by volunteers, so are free, but may not be ...


2

The fact that, lore-wise, a swordsage could be a member of the broken ones does not imply he could take a variant tought for a specific class. What you need to acknowledge is that monks between the Broken Ones take the Broken One variant and this does not bar vanilla swordsages to be Broken One members. If you wanted to get a swordsage variant for Broken ...


2

Yes, it is perfectly legal, but before you worry too much about it, look at where other classes are: In order get that at-will 7d6 lightning bolt, she has to spend two feats, effectively loose a 7th-level spell slot, and must be at least 13th level. (Untill she can cast other spells of that level, she should not gain the bonus spell slot either.) By ...


1

The boring (and expensive) answer: the custom magic item rules allow for additional magical effects to added to an item. See if your DM is willing to allow you to drop in "shrink item" into that rope such that you can order it to coil around your finger and magic aura to make sure it's harder to detect (otherwise you'd just wear it as a belt.) I would assert ...


1

For years during AD&D Second Edition, I always added two custom stats, a Luck stat and a Perception stat, including use in a five year long deep in-character campaign. The Perception stat has obviously been superseded by the Perception skill in d20 but was invaluable at the time. The Luck stat I used worked in this way. You would roll d20 against Luck ...


1

Yes, the uses can be used simultaneously, on the same spell. The key being: Three times per day, you can reduce by one level the cost of a metamagic feat applied to a spell of the chosen school. The reduction comes in when the metamagic feat is applied to the spell, and that can happen several times during one casting. Overzealous stacking would be to ...


1

No. In general, you can't use a feat like that more than once at one time. The key is that it says "three times per day", which means that you can use the ability three separate times during the day. There are abilities that let you stack their uses further like you're asking about, but those specifically state that. Also note that when it talks about ...


1

In Pathfinder, you can find the "no" answer by taking a look at the Adept NPC class: Where Table 14–1 indicates that the adept gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.



Only top voted, non community-wiki answers of a minimum length are eligible