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68

Yeah, Handle Animal is Borked You've accidentally run into something that Optimizers have intentionally used to break world optimization records. Handle Animal has no real limit except the DCs required to train beasts, and finding some way to stop the beast from killing you in the meantime. With Charm Animal and the like, it becomes very possible for a ...


66

There is no rule for this. The rule doesn't exist because D&D 3.5 largely doesn't deal with characters losing limbs or suffering similarly grievous harm, wounds being abstracted away by hit points instead. Which leads to the slightly awkward situation of there existing a lot of ways to recover from dismemberment, but no ways to lose the limbs to begin ...


62

AngryDM Says Something About This Once your characters are obviously going to win, end the encounter/fight. That's tough, but I'm going to sum up what he said. (You should still read it, though) You need to figure out what the main question the encounter is trying to answer, and when the answer becomes obvious, end the encounter! Yes, I know AngryDM's ...


60

Yes The wording is pretty clear. There's no minimum resistance required. Any amount of resistance counts, and having it grants you immunity to lava. It's Pretty Stupid RAW is also pretty stupid. If you're immune, sure. But resist fire 2 should not block 20d6 of lava damage. That's goofy. Personally, I treat immunity as immunity and resistance as ...


60

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


56

I don’t think there is a problem Barbarians kill things. That is what they do. There are lots of things they can’t kill, or can’t kill very well, and there are lots of problems that cannot be solved by killing. They are useless, or nearly so, in such situations. This situation, however, is exactly their forté. Their specialty. They were born for ...


49

Honestly the best option here is to talk to your DM. Since it sounds like the rest of your party agrees with you on the matter of the fumble tables, it might help if you had at least one other player to back you up, although probably no more than that to avoid making the DM feel overwhelmed and defensive. Explain that you as players don't find the fumble ...


47

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute of interaction and study, as this is the animal equivalent of Diplomacy. That can't normally be done during combat! (Incidentally, intelligent magical beasts ...


47

That's What Augury Is For! You were totally in line. That's a perfectly valid use of the spell, and an equally reasonable thing for your character to do. Ditch the Divinations If you insist on playing with this DM, you're taking the right steps. If the DM hasn't banned yet he hates divination spells, don't prepare them, and, instead, scribe such spells ...


47

Use Flesh to Stone Beetles do indeed have flesh, and Flesh to Stone will work on them. Depending on which definition of the word "flesh" you prefer it may only stone-ify the beetle's non-carapace innards ("muscular and fatty tissues") or it may stone-ify the whole beetle ("the body"), but either way it has the kind of flesh the spell cares about and it ...


44

Generally, I do not allow surge of fortune to work with vorpal and similar, and in general do not allow any effect that replaces a roll with a fixed number to trigger effects that occur on certain rolls. But my players also know this before they build characters around it. Barring that... A dragon is a high-level spellcaster. It should fight like a ...


44

Wait, what? Sneak Attack Does Work While Flanking What in the world is your DM basing this ruling on? The rules are very clear on this. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Go Ask The DM ...


43

You can't build for this on your own, or with our help It sounds very much like the DM is using 3.5e rules as a toolbox to create a home-brewed game that works somewhat like the older AD&D 2nd edition did (sneak attacks, XP, and rogues in general work in 2e as you describe these house rule working). I can understand the motivation—more streamlined ...


41

Note that this answer assumes knowledge and familarity with D&D 3.5e. (Dis)advantage: A large number of situations and abilities where you would add a positive or negative modifier to a roll have been replaced with advantage (for positive modifiers) and disadvantage (for negative modifiers). This mechanic involves rolling twice and taking the higher ...


40

In brief, the problem with the FAQ is that it often answers these frequently-asked questions incorrectly. Even though it is an “official” publication of Wizards of the Coast, it is not, and was never intended to be, a source of authoritative rulings or carefully-considered implementation suggestions. It was intended to be a quick source of clarification, as ...


36

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


35

What he did was evil, but... In D&D, at least on the 3.x side, your perception of what you did doesn't matter - some acts are evil, some others are not. Assaulting the logger in a violent manner is an evil(-ish) act. While violence is a common way of "fixing things" in D&D, Good characters are expected to try to find a more... pacifistic resolution ...


35

Yes, this was an entirely appropriate use, but... Okay, so this is what augury is meant to do. Because let's be honest, it's only a choice if you have information. Otherwise its a random selection. Now, your GM could have pre-planned for this eventuality but that doesn't make the conclusion any more sensible and that's probably why it frustrated you so ...


35

Here're the basics: Have the player sandbag. Explain to the player that his optimized PC makes DMing too difficult. The problem isn't that the player's winning—the DM, after all, has infinite monsters—but that the player's character is overshadowing the other players' characters. Strongly urge the player to pick a character class 1 to 2 tiers lower than ...


34

What are tiers? Tiers are a ranking of how "powerful" the various 3.5 base classes, with low numbered tiers being considered more capable than high numbered tiers. It's important to remember that certain caveats apply to the rankings: Tiers assume similar levels of optimization. Someone playing an optimized "weak" class (like a fighter) and using its ...


33

Each Game Is Different It sounds like your problem is with 'play style'. You want a game where your cool scouty guy can go and scout, scrag a few guards, and get the players into the enemy fortress with none the wiser until the alarm gets raised - when the players are already in the mage's sanctum. Killing him. Messily. Instead, what you've got is ...


33

There are many ways to give treasure to players that you can activate/deactivate depending on how the players overcome the encounter. If you tie the encounters to the story, and if you tie the equipment to the story, there are plenty of opportunities for reward other than looting. Make random encounters not quite random - For example, instead of stumbling ...


33

Scenario 1, a bag of holding into a portable hole: No. When the bag of holding is placed into the portable hole, a gate is opened and the two items are sucked into it and forever lost. Essentially, they consume each other. There is no mention of anything else getting sucked into the gate or if the gate allows other creatures and objects travel to the astral ...


33

The key to encounter design is that an encounter (whether it involve combat, riddles, or some other task) has to be interesting to spend time on it. The reason the players will probably enjoy the task of obtaining the wolf's pelt is because it's both fairly broad (one possible option is to find a nearby village and just buy one and that would take seconds of ...


32

Ultimately, you can craft anything with the DMs permission, and nothing without it. Most games assume the printed armors are available and others are not, but you can always ask your DM to homebrew a 25-AC armor and let you craft it. I doubt he will; I wouldn’t. But he might, (probably) doesn’t hurt to ask. What does hurt is actually making it. The DC ...


32

Intelligence Damage Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless. This, combined with the fact that the beetles only have Intelligence 1 suggests an immediate method of control: reduce them to 0 intelligence. Ability damage (as opposed to ability drain) heals naturally at a rate of 1 point per ...


31

There's two questions wrapped up together here that need to be separated: So if a character does something evil but they can justify their actions as good are they themselves still of a good alignment? If they commit an evil act, but it can be justified as good, is the act still evil? If a good-aligned person commits an evil act, are they still ...


31

As intelligent NPCs, dragons will have a range of personalities and motivations; however, since your trouble is with separating them from ordinary humanoid NPCs, I would recommend playing up the stereotypes a bit to add some distinction. I will draw mostly from Draconomicon here, since the specified system is 3.5. It has some advice on roleplaying dragons, ...


31

In a world with mixed levels, the party should follow a simple rule: 1) Low-level adventurers should avoid the attention of high-level villains. This rule leads to a common trend: 2) High-level villains have no interest in low-level adventurers. High-level villains participate in the high-level world. Their enemies are other high-level people: kings, ...


29

Seriously, and according to its own texts, Wizards of the Coast says The Rules Compedium Can't Change the Core Rules I know it's weird. I know it sounds like nonsense. I know that when the core rules were published things like swift actions didn't exist. I have shed blood on the Internet battlefield between the Rules Compendium declaring free actions are ...



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