Hot answers tagged

89

Alright, it sounds like you have a lot of problems going on here that I'm going to address individually using the ruleset that you've chosen for your game. First off, you're being taken advantage of. There's no easy way to say this, but your friend is attempting to take advantage of you during the course of this game that you're playing. An item to double ...


75

The crab is said to come out of the waves, grab someone, and drag them back under. It has a reach of 10 ft., a grapple check that just about cannot be beat at that level, and does massive damage. It’s got astonishingly good AC, and just ridiculously high HP, for that level. It’s also faster than almost-all PCs on land, and much faster than most in the water. ...


63

Although it's silly, you may be able to boil to death a red dragon The distinctions both Dungeons and Dragons 3.5 and Pathfinder make between scalding damage and fire damage is, while sort of dumb, pretty clear: both sets of rules say, "Boiling water deals 1d6 points of scalding damage...," and scalding damage isn't fire damage. (However, I suspect many DMs ...


61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


59

How do the Kobolds remember which parts are trapped? Basically, this answer is about weaving the Kobold's own marking system into the narrative. It does assume you draw your own maps and don't use Dungeon Tiles or anything. Obtain 6 or so pretty looking symbols (they don't need to have meaning, but if they look Draconic it's bonus awesome) Mark every ...


54

"OK, you're refusing to accept the rules of the universe. What are the rest of you doing while he is arguing with the universe?" It really is that simple. You do not have to justify your rulings to him, and every time you argue with him you strengthen the impression (for him and the rest of the group) that his way is the only way to play, which would be ...


52

No, they're very different games. Anything you try to use out of the D&D 5e Player's Handbook will be nonsense to the “game engine” that a D&D 3.5e game uses. It would be like trying to put a Blu-ray disc into a CD-ROM drive: it will superficially look like it fits, but it will not function. To play in their 3.5e game, ask them what you need. They ...


50

Short answer: Tell this player that he can either play the game with the party, or go home and turn the cheats on Skyrim and play that if he feels like being a god character that doesn't need to bother following rules. Long answer: First: Frenzy and Rage can stack. The wording in Complete Warrior leaves no room for misinterpretation (CW pg. 34). Note ...


49

As Ceribia referenced, RAW does not allow this. However, in this case I would consider it for four reasons. First, the Deck of Many Things is an artifact. Artifacts generally give the big flaming middle finger to RAW. It is what they are there for, to bend or break the rules in epic, awesome, or sometimes silly ways. Second, even up to level 24, 50K XP ...


47

How to get players to play “Team [Class]” campaigns Get buy-in from the players. There is no step 2. Return to step 1 and make sure you've completed it if you think you need a step 2. If someone is always going back on the concept and trying to wedge something in, then they didn't actually buy into the idea enough to follow through. There was a lack of ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


40

So the loss of body parts is awkward at best in 3.5, since the rules never describe any process by which it might happen or what it means when it does. Because the system doesn’t get into it, it doesn’t give a whole lot of options for dealing with it. The regenerate spell can definitely fix a lost body part. It is one of only two references to the idea that ...


37

No PHB p.58: A character can advance only one level at a time. If, for some extraordinary reason, a character's XP reward from a single adventure would be enough to advance two or more levels at once, he or she instead advances one level and gains just enough xp to be 1 xp short of the next level.


37

Many dragons are shape changers; most of those that aren't can cast spells including polymorph spells. They can write books by turning into things with opposable thumbs.


35

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


34

Stereotypical Dwarven warrior type and follower of Moradin. Paladin [...] Wis (and Cha) at 10 With those mental ability scores, Moradin isn’t doing much for this dwarf. Detect evil works, Aura of Courage applies, and Turn Undead functions but won’t work on anything meaningful. Smite evil adds a tiny damage bonus, and misses out on its most ...


34

First Person Shooters are the origin of Rocket Tag. John Romero and John Carmack, gaming developers, helped create Doom and Quake. Quake was the first widely popular "Deathmatch" concept in a first person shooter1 in the early 90's. Quake, specifically in the Player vs. Player gameplay, featured the often one-hit kill weapon: the rocket launcher. The ...


31

Yes, you can tell DMG p.26 When running a combat, make sure that you describe nonlethal and lethal damage differently. The distinction should be clear—both in the players’ imaginations and on their character sheets. Does this only apply to damage the characters receive? Personally I am happy to take what the rulebooks say at face value: "make ...


31

You’re running afoul of some major name conflicts here: there are multiple different things that are called “dodge.” So, three instances of the word “dodge” that are not actually the same: Dodge bonuses. This is just a type of bonus, almost-always to AC. For clarity, the rest of the answer will refer to these as “dodge-type bonuses.” Dodge-type bonuses ...


31

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


31

Out of game problems should be solved out of game Talk to the DM. Seriously. Especially since you're kind of over-reacting. The things the DM did are by the rules Stunning on detect evil? Perfectly by the rules. If you are of good alignment, and the strongest evil aura’s power is overwhelming , and the HD or level of the aura’s source is at least ...


30

This answer is in two parts. “Option” 1 is explicitly not what you are looking for – but I suspect it is what your players are looking for, and I offer it as insight into what I suspect they are thinking, as well as introduction to where I’m going with option 2. “Option” 1: Refluff freely. A trivial option is to keep character-building options available to ...


30

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part ...


29

OK, so there are two aspects of this that can go one of two ways: Your minion can be summoned, or else called, created, or whatever else. Your minion can summon, or else call, create, or whatever else, its own minion. Summoning As you can see, in both cases the difference is “summon” versus “something else.” This is because summoning has a particular ...


29

What your players are doing probably is role-playing. They just aren't speaking in character. Some people don't like to speak in character, being afraid of looking silly or just plain feeling uncomfortable to do so. Especially if you have one person that is very verbose and eloquent in character that can make more introverted people shy away from speaking ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


28

Once it has come into effect, an antimagic field can't be dispelled using dispel magic, per its own rules. Those rules don't apply to counterspelling though, as counterspells aren't targetting an existing field, they're preventing the spell from ever coming into effect. So, when used as a counterspell, dispel magic can counter antimagic field. The field ...


26

It’s quite common. Banning high-end (and low-end) material is a very common practice. It’s massively more effective and sensible than, say, banning books X, Y, and Z when your goal is to have a certain power level; it gets right to the heart of the issue you’re looking at. In my experience, however, it’s better to just ban Tier-1 characters. A single level ...


25

According to the list of Alternative Class Features, there are two ACFs for the Paladin which replace Spellcasting. Furthermore, this answer by JohnP features a feat that fits what you want. The Holy Warrior ACF from Complete Champion (p.49) grants bonus feats from a fixed list at 4th, 8th, 11th and 14th level. The list includes some basic combat feats, ...


25

The hill giant and frost giant are both using two-handed weapons (a greatclub and a greataxe, respectively), and a two-handed weapon gets a ×1½ STR bonus for damage. With fractions rounded down, +7 × 1½ is +10, and +9 × 1½ is +13. That's all that's going on.



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