Hot answers tagged

76

The crab is said to come out of the waves, grab someone, and drag them back under. It has a reach of 10 ft., a grapple check that just about cannot be beat at that level, and does massive damage. It’s got astonishingly good AC, and just ridiculously high HP, for that level. It’s also faster than almost-all PCs on land, and much faster than most in the water. ...


66

Although it's silly, you may be able to boil to death a red dragon The distinctions both Dungeons and Dragons 3.5 and Pathfinder make between scalding damage and fire damage is, while sort of dumb, pretty clear: both sets of rules say, "Boiling water deals 1d6 points of scalding damage...," and scalding damage isn't fire damage. (However, I suspect many DMs ...


60

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


51

As Ceribia referenced, RAW does not allow this. However, in this case I would consider it for four reasons. First, the Deck of Many Things is an artifact. Artifacts generally give the big flaming middle finger to RAW. It is what they are there for, to bend or break the rules in epic, awesome, or sometimes silly ways. Second, even up to level 24, 50K XP ...


49

How to get players to play “Team [Class]” campaigns Get buy-in from the players. There is no step 2. Return to step 1 and make sure you've completed it if you think you need a step 2. If someone is always going back on the concept and trying to wedge something in, then they didn't actually buy into the idea enough to follow through. There was a lack of ...


49

You can't refuse to level up... From the Players Handbook, "Experience and levels" p 58: Advancing a Level: When your character’s XP total reaches at least the minimum XP needed for a new character level (see Table 3–2), he or she “goes up a level.” (emphasis mine) That's not a something that you can choose to do or not. As soon as you reach the ...


40

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


38

No PHB p.58: A character can advance only one level at a time. If, for some extraordinary reason, a character's XP reward from a single adventure would be enough to advance two or more levels at once, he or she instead advances one level and gains just enough xp to be 1 xp short of the next level.


37

First Person Shooters are the origin of Rocket Tag. John Romero and John Carmack, gaming developers, helped create Doom and Quake. Quake was the first widely popular "Deathmatch" concept in a first person shooter1 in the early 90's. Quake, specifically in the Player vs. Player gameplay, featured the often one-hit kill weapon: the rocket launcher. The ...


37

Many dragons are shape changers; most of those that aren't can cast spells including polymorph spells. They can write books by turning into things with opposable thumbs.


35

Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. On a personal note, I heartily recommend that any and all ...


34

Out of game problems should be solved out of game Talk to the DM. Seriously. Especially since you're kind of over-reacting. The things the DM did are by the rules Stunning on detect evil? Perfectly by the rules. If you are of good alignment, and the strongest evil aura’s power is overwhelming , and the HD or level of the aura’s source is at least ...


34

It's worth keeping in mind that, in the vast majority of settings, characters don't know about things like classes and levels. So your druid knows you cast a spell* called Eldritch Blast, cool. Does know that that spell is only available to people who've made pacts with fiends? Doubtful without a solid Arcana check. Wizards, perhaps, have established a ...


32

This answer is in two parts. “Option” 1 is explicitly not what you are looking for – but I suspect it is what your players are looking for, and I offer it as insight into what I suspect they are thinking, as well as introduction to where I’m going with option 2. “Option” 1: Refluff freely. A trivial option is to keep character-building options available to ...


31

Yes, you can tell DMG p.26 When running a combat, make sure that you describe nonlethal and lethal damage differently. The distinction should be clear—both in the players’ imaginations and on their character sheets. Does this only apply to damage the characters receive? Personally I am happy to take what the rulebooks say at face value: "make ...


31

You’re running afoul of some major name conflicts here: there are multiple different things that are called “dodge.” So, three instances of the word “dodge” that are not actually the same: Dodge bonuses. This is just a type of bonus, almost-always to AC. For clarity, the rest of the answer will refer to these as “dodge-type bonuses.” Dodge-type bonuses ...


31

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


30

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part 2)")...


29

OK, so there are two aspects of this that can go one of two ways: Your minion can be summoned, or else called, created, or whatever else. Your minion can summon, or else call, create, or whatever else, its own minion. Summoning As you can see, in both cases the difference is “summon” versus “something else.” This is because summoning has a particular ...


29

What your players are doing probably is role-playing. They just aren't speaking in character. Some people don't like to speak in character, being afraid of looking silly or just plain feeling uncomfortable to do so. Especially if you have one person that is very verbose and eloquent in character that can make more introverted people shy away from speaking ...


29

Once it has come into effect, an antimagic field can't be dispelled using dispel magic, per its own rules. Those rules don't apply to counterspelling though, as counterspells aren't targetting an existing field, they're preventing the spell from ever coming into effect. So, when used as a counterspell, dispel magic can counter antimagic field. The field ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged attacks,...


28

You take the lowest of the two maximum dex bonuses. As GMJoe noted, they aren't giving you a dex bonus, they're setting a maximum on your dexterity bonus to AC. As in, you cannot have a higher dexterity bonus to AC while using that item. If you have armor with a max dex of +1 and a shield with a max dex of +2, then the highest dexterity modifier your AC can ...


27

It’s quite common. Banning high-end (and low-end) material is a very common practice. It’s massively more effective and sensible than, say, banning books X, Y, and Z when your goal is to have a certain power level; it gets right to the heart of the issue you’re looking at. In my experience, however, it’s better to just ban Tier-1 characters. A single level ...


27

Yes Its perfectly viable. There is nothing in the rules saying that spells only last until you rest. And there are spells with durations that will last much longer than that (Contingency for example lasts 1 day per caster level and has a much stronger effect). The darkvision will only last 4 hours into the day, and he will either need to recast it later (...


25

The hill giant and frost giant are both using two-handed weapons (a greatclub and a greataxe, respectively), and a two-handed weapon gets a ×1½ STR bonus for damage. With fractions rounded down, +7 × 1½ is +10, and +9 × 1½ is +13. That's all that's going on.


25

There's no specific prohibition against applying the half-dragon template to a dragon. However, applying templates to monsters is DM business. It's not something that will happen just randomly out of nowhere, or by a player's initiation — templates are tools, and most exist only to get a job done as needed by a DM. A DM who needs to make a half-dragon ...


25

A magic weapon has an enhancement bonus; the size of the bonus is listed in the name of the weapon (a +1 short sword has a +1 enhancement bonus, a +2 short sword has a +2 enhancement bonus, and so on). Specifically, this is an enhancement bonus to the attack rolls and damage rolls made with that weapon. A bonus is just a number that you add onto another ...


25

I think the important part of your question is everyone's amusement - that should include the other players. The onus should be on you to make your character work for your play group, not on the play group to fall in line with your character. Does the group know? Do the characters know? It's common courtesy to share your plan for your character. "Slimy ...


25

Some of the games tagged on your question do specify in their rules, adventures and supplements that certain rolls can or should be made in secret. However, in practice, whether any given roll is made secretly or openly is a matter of playstyle choice and varies from table to table. There are a number of reasons to keep the results of rolls secret. The ...



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