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66

There is no rule for this. The rule doesn't exist because D&D 3.5 largely doesn't deal with characters losing limbs or suffering similarly grievous harm, wounds being abstracted away by hit points instead. Which leads to the slightly awkward situation of there existing a lot of ways to recover from dismemberment, but no ways to lose the limbs to begin ...


64

Yeah, Handle Animal is Borked You've accidentally run into something that Optimizers have intentionally used to break world optimization records. Handle Animal has no real limit except the DCs required to train beasts, and finding some way to stop the beast from killing you in the meantime. With Charm Animal and the like, it becomes very possible for a ...


62

AngryDM Says Something About This Once your characters are obviously going to win, end the encounter/fight. That's tough, but I'm going to sum up what he said. (You should still read it, though) You need to figure out what the main question the encounter is trying to answer, and when the answer becomes obvious, end the encounter! Yes, I know AngryDM's ...


59

Yes The wording is pretty clear. There's no minimum resistance required. Any amount of resistance counts, and having it grants you immunity to lava. It's Pretty Stupid RAW is also pretty stupid. If you're immune, sure. But resist fire 2 should not block 20d6 of lava damage. That's goofy. Personally, I treat immunity as immunity and resistance as ...


58

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


52

Yes, that was fine. You're their GM, not their mommy. A lot of this comes down to the kind of game you all play. Statements like "dice rolls should never kill a character" or "you should never have hidden enemies" are total BS. Those are valid agreed-upon social contract items for your group, but they are not generally true statements. Players in my ...


51

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


48

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


46

That's What Augury Is For! You were totally in line. That's a perfectly valid use of the spell, and an equally reasonable thing for your character to do. Ditch the Divinations If you insist on playing with this DM, you're taking the right steps. If the DM hasn't banned yet he hates divination spells, don't prepare them, and, instead, scribe such spells ...


45

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute of interaction and study, as this is the animal equivalent of Diplomacy. That can't normally be done during combat! (Incidentally, intelligent magical beasts ...


41

Yes! if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. The rules then go on to explicitly mention the possibility of healing thyself: Unless your activity increased your hit points, you are now at −1 hit points, and you’re dying.


39

It's Just Your Time... They don't really have a choice but to pass on eventually. As the rules say... You cannot resurrect someone who has died of old age. So, yes: they have no reason to not live a very long, long life for whatever race they are and ripen to the oldest age possible. A human emperor could rule for over 100 years, defying every ...


38

It's d20 + attack bonus vs. AC, not just d20 vs. AC. For example, the basic ogre in the Monster Manual makes attacks at +8. So that ogre can hit AC 20 on a 12 or higher. Rolling a "natural 20" (i.e. the die itself comes up 20) is a hit regardless of AC, so opponents have at least a 5% chance of inflicting some damage on you. (Damage tends to scale with ...


38

Generally, I do not allow surge of fortune to work with vorpal and similar, and in general do not allow any effect that replaces a roll with a fixed number to trigger effects that occur on certain rolls. But my players also know this before they build characters around it. Barring that... A dragon is a high-level spellcaster. It should fight like a ...


38

Wait, what? Sneak Attack Does Work While Flanking What in the world is your DM basing this ruling on? The rules are very clear on this. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Go Ask The DM ...


38

You can't build for this on your own, or with our help It sounds very much like the DM is using 3.5e rules as a toolbox to create a home-brewed game that works somewhat like the older AD&D 2nd edition did (sneak attacks, XP, and rogues in general work in 2e as you describe these house rule working). I can understand the motivation—more streamlined ...


36

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


35

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


35

What he did was evil, but... In D&D, at least on the 3.x side, your perception of what you did doesn't matter - some acts are evil, some others are not. Assaulting the logger in a violent manner is an evil(-ish) act. While violence is a common way of "fixing things" in D&D, Good characters are expected to try to find a more... pacifistic resolution ...


35

Yes, this was an entirely appropriate use, but... Okay, so this is what augury is meant to do. Because let's be honest, it's only a choice if you have information. Otherwise its a random selection. Now, your GM could have pre-planned for this eventuality but that doesn't make the conclusion any more sensible and that's probably why it frustrated you so ...


34

Step 1: Talk to them If this is bothering you, bring it up at the table. Just explain that you'd like to finish describing the scene and they're cutting you off. Maybe you can work it out without having to do anything else. Remember that your goal as a GM is for the players to have fun, but you should be having fun too. If you're not having fun because of ...


34

The simplest method is to simply go along with brutal consequences: if they don't wait to see what you describe, then they crash into it headlong. This can be both effective and hilarious when used judiciously. But it does require some care: you don't want to use it when the consequences will be lethal, because that just isn't fun for anyone involved. You ...


34

You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes. Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs. Tier 1: Capable of doing absolutely ...


33

Unfortunately, without access to magic that prevents the druid from shapeshifting, there's nothing magicless barbarians can really do except putting him in a windowless room, and he still might be able to break the walls. One good solution to the problem is to beat him senseless (this works even with non-druids). Deal him nonlethal damage so he can't wake ...


33

What are tiers? Tiers are a ranking of how "powerful" the various 3.5 base classes, with low numbered tiers being considered more capable than high numbered tiers. It's important to remember that certain caveats apply to the rankings: Tiers assume similar levels of optimization. Someone playing an optimized "weak" class (like a fighter) and using its ...


33

Each Game Is Different It sounds like your problem is with 'play style'. You want a game where your cool scouty guy can go and scout, scrag a few guards, and get the players into the enemy fortress with none the wiser until the alarm gets raised - when the players are already in the mage's sanctum. Killing him. Messily. Instead, what you've got is ...


32

Ultimately, you can craft anything with the DMs permission, and nothing without it. Most games assume the printed armors are available and others are not, but you can always ask your DM to homebrew a 25-AC armor and let you craft it. I doubt he will; I wouldn’t. But he might, (probably) doesn’t hurt to ask. What does hurt is actually making it. The DC ...


32

Scenario 1, a bag of holding into a portable hole: No. When the bag of holding is placed into the portable hole, a gate is opened and the two items are sucked into it and forever lost. Essentially, they consume each other. There is no mention of anything else getting sucked into the gate or if the gate allows other creatures and objects travel to the astral ...


32

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


31

No, you didn't. Roleplaying as an activity has a default "fog of war", where players are not necessarily informed of things that their PCs wouldn't know. This is true regardless of whether it's a mystery investigation or a fight. What the players don't know could kill them. In this case, failing to anticipate threats did get one of them killed, and it ...



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