New answers tagged

2

Not in Wizards of the Coast material …At least, not that I'm aware of. Topquark's got it right that if you're looking for a Wizards of the Coast way to get extra uses of a class feature generally, you're out of luck and instead stuck hoping something was published that increases the number of times that class feature specifically can be used. However, ...


0

84 attacks One must have Claws or Talons and be under effect of Sakkratar's Triple Strike spell to make this build work. Feats Perfect Multiweapon Fighting:You can make as many attacks with each extra weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons. Slashing ...


4

There are specific feats for specific class features, but no generic way. These feats include: Extra Granted Maneuver (Crusader's maneuvers) Extra Music (Bard's music +4/day) Extra Rage (Barbarian's rage +2/day) Extra Readied Maneuver (Swordsage's maneuvers +1/encounter) Extra Slot (any spellcaster's spell slots +1/day) Extra Smiting (Paladin's smite ...


9

(This benefit is not cumulative with similar effects, such as a haste spell.) This line defines speed as “similar to” haste, and states that things “similar to” haste do not stack with it. Since it is, itself, similar to haste, it doesn’t stack with itself. Two speed weapons still only allow you one extra attack, it just means you get to choose which ...


3

Infinite. There are multiple ways to achieve that. For example, a pair of +1 aptitude kukris, the Lightning Maces feat, and the Roundhouse Kick feat, on a disciple of Dispater build. Toss in a few rerolls to ensure it starts off properly. This build can threaten a critical on just about any attack that actually hits, and every critical generates two more ...


2

So you're invisible and carrying a helpless creature? Here's what could happen… Dungeons and Dragons 3.5 doesn't allow a creature to interpose itself between an attacker and the creature's burden, much in the same way that a creature can't carry, for example, a barrel or a coffin and claim the object's providing cover. Further, the system isn't granular ...


2

According to the Rules As Written, you get cover against melee attacks if "any line from any corner of your square to the target's square goes through a wall (including a low wall)". So the defender would not have cover; the attacker can attack the defender unhindered. If the attacker were using a ranged attack, we'd use this line: "Creatures, even your ...


0

Both following templates doesn't change you to undead, however some turning undead might give you penalties. Katane (template) from Dragon #313 p. 62 Cursed with a thirst for living blood and possessed of awful powers befitting creatures of the night, katanes are some of the more common half-undead. The human-like appearance and social behavior of ...


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One method: http://www.d20srd.org/srd/spells/detectScrying.htm Duration: 24 hours You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell’s area radiates from you and moves as you move. You know the location of every magical sensor within the spell’s area. Not much can beat a ...


1

One good low-level countermeasure is to sleep in a rope trick space. This space is not part of the Material Plane and thus cannot be teleported to. I don't think plane shift works either since nobody is likely to have a planar tuning fork keyed to your rope trick space. Certain creatures might be able to play games with vision-blocking effects. For ...


0

There's a couple different options on how you could curtail this activity. I liked the mutually assured destruction method above as well. Like all spying and espionage, eventually, the other side learns your techniques and will do something to counter them. One way, would be to set a trap for them. You are the DM, you can come up with the reason why, but ...


5

I don't think it does Let's take a look at what AMF actually does: The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. ... An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. ... So ...


3

Anything PCs can do NPCs can do You can just have your NPCs take the same precautions that the PCs do against this. If the PCs take no precautions then by all means kill them dead and the problem goes away. Example; They wanted to defeat a pirate fleet. simply found out who the captain was, waited till they scryed on him sleeping, then teleported in ...


2

Customer Service from wizards has (allegedly) previously stated that it is not intended to function this way. http://www.giantitp.com/forums/archive/index.php/t-179234.html Relevent Excerpt CustServ has previously told players that Evasion does NOT work the Starmantle cloak. Specifically, Evasion work against ATTACKS that allow for a Reflex save for ...


-2

I would have to say that yes, it would allow a rogue to make a save for the remaining half. I don't have any of the documentation in front of me so I have to go off the previous posts, but I liken it to the idea of a monk using a ring of protection. You get a bonus to AC from the item and still get to keep the class bonus. I don't see why evasion with a ...


-2

I would say no: If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In this instance the attack does not do half damage on a saving trow, but instead the mantle is preventing half the damage on a saving throw.


-4

It works only for mundane weapons and projectiles. Evasion allows you to nullify damage if a successfull reflex save halves it. However, you missed a few parts about the Starmantle The complete description of Starmantle is The starmantle renders the wearer impervious to nonmagical weapon attacks and transforms any nonmagical weapon or missile that ...


4

I would say that no, you do not based on this line (emphasis mine): If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Since normal magic weapons or missiles do not normally deal half damage on a successful save (in fact, normally they do not allow you to ...


7

As written, yes. entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon [...] success indicates that the wearer takes only half damage vs. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage You could argue that "normally" is ...


12

Mystic shield doesn’t say it makes the weapon nonmagical, just that it negates the enhancement bonuses and special properties for attacks against the target. It’s still magical, so starmantle can do nothing to it. Actually, for that matter, antimagic field still doesn’t let starmantle destroy magic weapons; they are still magic weapons, even if their magic ...


2

Dungeons & Dragons 3rd Edition is a game that changes significantly at different ranges of character levels. Low level games are very different from mid level games, which are different from high level games. Eberron is a campaign setting best suited for low level characters, precisely because it's designed with mystery investigations in mind. High ...


5

Hum... Mind Blank? In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all. If your villain is strong enough to attract the attention of an 18th-level party, then I would assume she has ...


2

While not a rules-based solution, you can always make the intended targets of the scrying/teleporting either immunue to or aware that the PC's are doing this. An example from Critical Role: the PC's attempt to scry on a beholder to learn his whereabouts. The beholder is aware of this and talks back to the PC through the scrying ritual, taking them by ...


5

It doesn't normally interact any differently. However, the artificer must spend a day with the magic item, so it'd be fair to rule he might handle an aligned item that could give him temporary negative levels for that day, which might affect his ability to use Retain Essence on it. Likewise, if he handles a cursed item he could be afflicted with the curse ...


7

You can follow a crazy god… Rather than providing a big list of crazy gods, it's easier to find gods of madness and work from there. The domain Madness is both a D&D 3.5 and Pathfinder domain, and gods that grant their worshipers access to that domain are a good place to start when trying to locate a god crazy enough for your character in the setting ...


-1

The closest I can find in RAW rules is a Vampire Spawn (which is, more basically, a weaker vampire) Create Spawn (Su) A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial. If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 ...


2

Combining magic items Devlin's ring and the quiver of Anariel can be combined into a lone magic ring using the Magic Item Compendium rules on Improving Magic Items: In most cases, if the item is one that occupies a body slot, the cost of adding any additional ability to that item is 1-1/2 times the value of the added power (or the value of the added ...


1

It is important to note, in your "recursive Scenario", the wording of your feats. If feat A is a prerequisite for B that is a prerequisite for C, and I have all three of them but then I lose A, will I still be able to use feat C? (since I still have B) if you lose feat A, you cannot use feat B. but you can still use feat C. If feat C is worded ...


0

The only correct answer is "It is up to the DM to decide" There is a RAW reading, which clearly allows shadow jaunt through Dimensional Anchor Dimensional anchor text Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and ...


2

I don't have a tome of battle at hand but Dimension Anchor states: "Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel." It lists some examples which are spells, but it should also block any other teleportation effect. This includes Shadow Jaunt So yes, Shadow Jaunt is blocked ...


3

The spell dimensional anchor may or may not prevent a martial adept from using a maneuver like shadow jaunt While the spell 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) lists some of the spells, spell-like abilities, and psionic abilities that it prevents, the spell also "completely blocks extradimensional travel," which all spells of the ...


8

Yes Dimensional anchor does this: Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. It goes on to describe examples of things that are extradimensional travel, including dimension door and teleport. Note that this list is not exclusive. It doesn't straight up define what ...


1

Dimensional Anchor reads: A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension ...


12

Creating custom items is always a matter of negotiation and judgment; there are no hard and fast rules. The books provide some guidelines, but are always quick to point out that they cannot be relied upon, and that the DM is always going to have to judge suggested custom items on a case-by-case basis. The first guideline is to compare your desired item ...


9

The feat Wild Cohort provides no option for the wild cohort to have a template The benefit of the feat Wild Cohort says, in part, that You gain an animal cohort.... Provided the DM gives her approval, at 1st level you can choose from a badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium ...


7

Short Version You get Darkvision out to 60 feet, proficiency with all simple and martial weapons, and potentially proficiency with shields (if you have proficiency with any kind of armor). Interestingly, as written, this would include tower shields, but using a tower shield is always a bad idea. Long Version You gain the traits, but not the features, of ...


0

Okay, I found the answer. Yes, in fact, Ambush damage does stack with Sniper Shot, as it says so at the end of the Sniper Shot description.


1

The simple answer is "Yes". However, it depends on a number of factors, and especially on the dynamics of your particular group. In greater detail, though, this is actually a fairly complex question, and deserves to be broken down into several different categories. Can a heroic party have evil members? This is an absolute yes. There is nothing in the ...


9

The cleric won't be able to use the feat Persistent Spell until the feat Extend Spell is regained The feat Extend Spell is a prerequisite for the feat Persistent Spell (CAr 81), and, unless the cleric manages to acquire the ability to employ the feat Persistent Spell while ignoring prerequisites somehow, losing the feat Extend Spell means being unable to ...


20

From the d20 SRD: Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has ...


1

As far as I can understand it, the question is "How do I defeat a powerful lich?" I apologise if I am misunderstanding, but I will do my best to answer anyway. Defeating a Lich, step one - Destroy the phylactery A lich's phylactery is an item with arcane inscriptions that stores it's life-force. One part of the process to become a lich is to create one. ...


2

Yes, you can most definitely have an inside man. I typically enjoy a game where one or two of my players is running an inside man plot. But your question is how to make this work, so I'll expand on that. My rules for the inside man are simple: 1) Your goal has to differ from the villains you are chasing. In other words, you can't be secretly working for ...


7

If the issue of making the dragon more powerful isn't an issue (either you can scale down to a lower age category or your PCs can handle the new CR) you can use the half-dragon template in Pathfinder on a dragon. At all but the lowest age categories, the resulting dragon leans more toward one side than the other, since the half-dragon template's abilities ...


2

Only one thing to do when you really don't like the GM. Don't keep playing in his game.


31

Out of game problems should be solved out of game Talk to the DM. Seriously. Especially since you're kind of over-reacting. The things the DM did are by the rules Stunning on detect evil? Perfectly by the rules. If you are of good alignment, and the strongest evil aura’s power is overwhelming , and the HD or level of the aura’s source is at least ...


0

Pay tribute to Demons According to Fiendish Codex, you can perform a Faustian Pact, that has a demand to sacrifice a percantage of your current wealth to Demons. An additional slot(of any level, to which you have access) is a Reward with Rating 3 and it will require 20% of your current wealth. For further information, read pages 23-25 from Fiendish Codex ...


1

Yes, this can work, but it really only works if the DM is in on it. I've done this once. The party thought my character was a very suboptimal, somewhat clumsy sorcerer with bad luck when it came to spellcasting. In reality, he was a rogue/sorcerer multiclass (which is why powerful spells didn't work: he didn't actually have them at the appropriate ...


2

Honestly, no, there are not. There are a number of magical locations one can visit for permanent or at least long-lasting benefits, and various groups you can join that give you bonuses for affiliation, but these things do not provide these kinds of bonuses, tend to cost money someone with Vow of Poverty cannot have, or else “count as” wealth which ...


4

goal that is different to the party's If you and the DM want to set this up in a way that doesn't ruin the game, then best ensure that although your goal is different from the party's, the situation is not such that only you or the party can achieve your goals, and not both. D&D-3.5 isn't really a PvP game, and so if a member of the party is going ...


3

Yes, this can work! You're right that, if the other players are expecting a fully cooperative game, it would not be fun for you to surprise them with a betrayal. So the way to make this work is to make sure they know in advance that they're not playing a fully cooperative game. One way you could do this would be to just have the GM tell everyone: "Guys, I ...



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