Tag Info

New answers tagged

6

Officially, probably not... There are no precise limits provided that state exactly under what circumstances an item is attended, except that the item be "grasped, touched, or worn" (PH 166), and attending an item is the usual bar for determining whether an effect that affects only a creature also affects that creature's gear. (Further, attending an item ...


-1

There aren't many options left. Class levels and feats aside; other than scrolls with the Rage spell, magic items that would duplicate rage would be pretty expensive. A domain draught (Magic Item Compendium) of the Passion Domain would give you a rage once per day for a number of rounds equal to cleric level. You don't have a cleric level, so it would be ...


3

Variants are generally not fully developed rules, more akin to fairly comprehensive idea suggestions. You are always going to have to massage variants a bit more than other rules to get them to fit; supplements written after the variant, for example, will almost-never take that variant into account (though it may consider earlier supplemental material, and ...


0

I'd imagine that the intent wqs, it's in the culture of those that follow that domain. As a result the skill ranks remain & are effective, but the reason the character has ranks is because they were raised around individuals who have ranks in that skill. It could certainly be different dependent on the game your in, but to me that makes sense.


6

You can't make money by making magic items. Not in core, at least (and you did mention you were limited to the core in a comment): The cost of producing a magic item is usually half of the item's base price (or possibly a little more), while the money a player character can gain by selling a magic item is also half of the item's base price. This means that ...


0

Since the character has already acquired all of the spellcasting progression of Ur-Priest through Mystic Theurge when advancing Ur-Priest they would not be able to advance their spellcasting any further, but would acquire any other benefits of advancing Ur-Priest, such as save bonuses or BAB. If this is the course of action that you're thinking about taking ...


0

Blue Dragon Shaman 1 / Wizard 4 / Ur-Priest 2 / Mystic Theurge Blue Dragon Shaman's have both Bluff and Spellcraft as class skills, as well as Fortitude and Will as good saves.


0

In the spells description it says that the image can be up to four ten foot squares, plus one more for each spell caster level the spells user has. The 'room' produced is a visual illusion that tricks certain senses as described; sound, smell and temperature. This is where the DM comes in as it doesn't mention affecting lighting (this also means depending ...


1

From a strictly rules-as-written standpoint, this doesn't appear to work. Major image has no provision or ability to block line of effect, so deeper darkness would still prevail in the area… even though it does block line of sight, so the darkness outside the "room" would not be visible, the spell creates darkness everywhere line of effect allows it to. ...


8

They cannot put more ranks in that skill until the cross-class maximum exceeds their current ranks, but they keep the ranks they have. Player’s Handbook pg. 62 SKILLS AT HIGHER LEVELS [...] If you have not maxed out a skill, you can spend extra skill points on it and increase its rank further. First, find out what your character’s ...


0

Cleric 1: Domains: Knowledge (all knowledge as class skills), Trickery (bluff as a class skills) Skills ranks taken: Bluff 4, Knowledge (religion) 4, Spellcraft 4, other Knowledges if enough skill points Base Saves: Fort +2, Will +2 Feat: Spell Focus (evil) Wizard 4: Skill ranks taken: Bluff (2 ranks taken as cross-class), Spellcraft 4, remaining ...


1

Assuming the arcane spellcasting class has a poor Fortitude save and Bluff as a cross-class skill, you need a single level of anything that has a good Fortitude save and Bluff in-class. Then the +1 of your arcane class’s poor Fortitude save after 3 levels will add with the +2 of the good Fortitude save from the new class, and you can just dump all your skill ...


8

The special ability soothing voice is a neat but limited trick The 1st-level half-elf bard racial substitution level replaces countersong with soothing voice (Races of Destiny 157), which is like the bardic song fascinate but different, so below I've inserted soothing voice's differences into the description of the typical bard's fascinate special ability: ...


0

Here is what I ultimately decided to get: Flaw: Distracted Human Bonus: Extend Spell Flaw Bonus: Melodic Casting Level 1: Heighten Spell Level 3: Metamagic Song Level 6: Dragonsong Level 9: Rapid Metamagic Level 12: Quicken Spell I will be deciding level 15 and 18 when I get closer up there.


1

Ultimately, it’s irrelevant. The feat doesn’t say it stacks with itself, so even if you get +2 from each adjacent enshielded ally, you would have a bunch of untyped +2 bonuses from the same source (the feat), and they would not stack, but rather overlap. Whether you have one +2 bonus, or a bunch of unstacking +2 bonuses, makes no difference at any point in ...


3

Ruling a fief in absentia happened throughout recorded history. A 'Seneschal' or 'Reeve' or 'Housecarl' or any number of other names describes the position of 'someone ruling a noble's lands while he isn't there'. Perhaps he's in the capital, politicking, or partying, or he's off crusading, fighting a war, trading, socializing with a neighbour, or just ...


3

A spell with the listed descriptors would be cast at +2 Caster level. Storm Spell Power reads: You are truly skilled in the use of spells that wield the power of the stormy seas. Any spell you cast that has the air, electricity, sonic, or water descriptor is cast at +2 caster level. The text of the ability doesn't state that there is a cumulative bonus ...


1

'or' As long as it has any of those keywords, it gains +2 caster level. It does not gain it more than once, due to how the sentence is constructed, and how sentences work in english, and the ubiquity of that phrasing and it's meaning in the rest of the ruleset. Also, the strength of that feat is that it forces two saves, one against stun, and one against ...


-1

1) Leadership's prerequisite is Character Level 6, and thus is available as a capstone in E6 play. It is perhaps the single most powerful capstone, though Craft Wondrous Item is a debatable contender. Leadership gives you those followers (one of which may well be level 6 themself), as well as a loyal and high-powered cohort (Your cohort will be forever ...


-1

1) Yes, you can move, as Wolf Pack Tactics states (emphasis mine): Each time you make a successful melee attack, you can move 5 feet. and Adamantine Hurricane allows you to make melee attacks (emphasis mine): You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You would still need to be in range ...


4

An elemental on its own would not show any aura. A summoned elemental would show the residue of its summoning, as a Conjuration aura, but if you went to the appropriate elemental plane (or otherwise encountered an elemental that had not been summoned), it has no aura because it is not a magical effect and it has no magical effects on it (or, if it does have ...


18

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


1

It is not at all clear that “you are your own ally.” Tome of Battle is actually rather notorious on this point, because white raven tactics, already borderline overpowered, is well over the line if you can target yourself (and an idiot crusader breaks it, though even if you can’t two idiot crusaders alternating would break it). On the other hand, it makes ...


3

Merely having the features: no, not directly Unless the feature explicitly says it affects your Leadership score, simply having it is not going to affect your Leadership score. If you get a reputation for risky behavior, that might If these class features affect your decisions, and you take greater risks, and these risks get people killed, and you get a ...


3

First of all, BAB basics Base attack bonus is a single number, not the +13/+8/+3 array you're used to see. This means your BAB in the example I just made would be 13 and this (being between 11 and 25) would grant you a second attack at -5 and a third attack at -10, hence the array. This also means that, when summing BABs from different sources, you sum two ...


5

Make a house rule early in the campaign The game doesn't cover this. I suggest picking one of the following. Reality is comprised of 5-ft. squares. The squares impose themselves on creatures and objects it contains. Using this model, the universe is a fixed background and everything moves independent of it. Thus, when a caster creates an effect targeting ...


0

Perhaps he's being influenced by other versions of the spell; the 3e version is substantially weaker than the original and for that, you are right.


4

No, there are not definitive Craft skills for each item Items can be crafted using any of a variety of skills. For example, Craft(Weaponsmithing) and Craft(Blacksmithing) could both be used to forge a sword, as could Craft(Weapon Making) and Craft(physical objects), but not Craft(Things that start with 'X') [though you could make a case for it, since they ...


12

As far as I am aware there is no generic definitive and comprehensive list of Craft(X) or Profession(Y) skills for one obvious reason - there is no limit to human creativity. If a campaign requires dirigibles then its probably going to need Craft(Dirigible) and Profession(Dirigible Pilot) and a decision would be needed if they granted synergy to each other. ...


3

This is covered in Epic Level Basics. Epic Attack Bonus Similarly, the character’s base attack bonus does not increase after character level reaches 20th. However, the character does receive a cumulative +1 epic bonus on all attacks at every odd-numbered level beyond 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Any time a feat, prestige ...


1

Can intelligent creatures with no language learn languages? For example, could the ice toad just sink a couple of skill points into the cross-class skill Speak Language and pick up Common? Could the ice toad then speak Common? Not entirely. An Ice toad that gains a skill rank can take a rank in Linguistics to Understand Common, but if they lack the ...


15

Later on it says " Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned" This clarifying statement confirms that the usage of "incorporeal undead" as a singular noun. Additionally I wouldn't consider an unbodied as an undead type as it is a psionic type so in looking at the overall concept of an anti magic field, an unbodied ...


6

You're right, he's wrong, "incorporeal undead" is a compound noun, not two nouns.


0

If you cast it on something that moves, it should move with it. Take the spell Light for example, you can cast it on the end of your wizard staff and use it like a torch. The light hovers around/sticks to the pole and moves with it. I would assume that Silent image works the same. If you make a Silent Image of a wall, and you cast it on the floor boards of ...


3

Getting an unbodied a body is difficult... An unbodied can't use the special ability manifestation, which is largely exclusive to ghosts. An unbodied, therefore, uses magic or like means if it wants a body; the most common method is the 5th-level Sor/Wiz spell magic jar [necro] (PH 250-1). ...But having an unbodied use equipment is easy There's a feat ...


1

Gestalt characters In the situations you described for the Event, and taking into account that the characters can manage with mundane equipment and masterwork equipment only for the early part of the game, letting the players choose Gestalt classes will give them some leeway while simultaneously giving them a bit of fallback until the Event actually happens ...


5

I don't think the rules say anything about this, however, they also don't say anything about a spell moving with the rotation of the earth either. I think a good ruling would be to use frame of reference, that is, if you cast it in the air, near the airship, it would not move with the ship without your effort, but if you cast on the airship itself, it would. ...


0

Full-caster classes could be problematic. If you have a wizard, you will need to start some time after the cataclysm has happened - it is assumed by the rules that a "Level 1 Wizard" has already spent a number of years as an apprentice to another Wizard, or as part of a university, and has learned from them the basics of spell casting. For your wizard, ...


2

Weapon and Torch does not have you using the torch as a weapon Notably, you do not make a separate attack roll with the torch: you make an attack roll with whatever weapon you are using, and then if that hits, you also use the torch for some extra damage. The use of the torch in this manner is automatic following a hit with the weapon. You can use a torch ...


3

Simply put, I don't think you should try to fit D&D 3.5 classes into a magic-less system. It is obviously possible to just reflavor everything so that nothing is actually magical, and anything that can't be reflavored, you just remove. But I don't think it will catch the flavor you want, and it might even remove a nice possible "surprise" for your ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


4

I believe they are two distinct issues: how to deal with "magical" classes prior to the Event potential consequences for the affected characters after the Event and I will answer them backward as the latter issue depends on how the former was dealt with. What are potential consequences for the affected characters after the Event? You suggest ...


0

A Torch can be used as a weapon, but is not considered one inherently. You've run up against an odd quirk of the rules. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. From the Torch equipment entry in the PHB means that one ...


4

I agree with your interpretation, no matter the number of allies, you only get +2 to your Shield bonus to AC. Benefit: When you and an adjacent ally are each using a shield, your shield bonus to Armor Class increases by 2. I read an here as at least one. Nothing in the feat explicitly calls out that it might scale. Feats that have scaling bonuses ...


5

I am reasonably confident that the answer is no. In the fluff, Siberys Dragonmarks are rare and strange beasts indeed, almost-randomly appearing, in people who previously had no mark at all. The one candidate that came to mind, the cataclysm mage of Explorer’s Handbook, does not do so. Its Dragonmark Secret allows a 10th-level cataclysm mage to manifest ...


3

The spell seems to be written with the idea that the huge creature would take "waves of heat" damage on the caster's turn if the creature were in range of the "waves", and "passing through" damage on the creature's turn if they moved through the wall of fire. By a simple reading, the creature would take the "waves of heat" on your turn, and "passing through ...


15

One, there is no such thing as an “antimagic barrier” – antimagic field does not block line of effect, it only suppresses magic inside of it. All magic can pass through an antimagic field to the opposite side of the field.1 The argument is that the effect of instantaneous Conjuration/Metacreativity (creation) spells/powers can exist inside the antimagic ...


-1

This all seems so wrong... -10 to initiative? I don't read that anywhere at all in the item description. -10 to all STR and DEX based checks? I don't see that either. It's just a -10 armor check penalty and a -2 attack penalty. You can use it for total cover. <-Period, not just vs ranged attacks. You give up your attacks, but you also cannot be ...


2

Book of Vile Darkness has rules for this in Chapter 2: Variant Rules. Pages 26 through 28 describe how sacrifices may be used in conjunction with a Knowledge (religion) check to gain various boons. Examples from Table 2-2: Typical Sacrificial Rewards include 24-hour-long versions of various spells, some entries from the planar binding series, and at the high ...



Top 50 recent answers are included