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0

From Races of Stone you have the Divine Prankster prestige class, which is a combination Bard/Cleric. Somewhat limited in that you have to be a Gnome and follow Garl Glittergold. Also you need ranks in Perform(Comedy), which may or may not suit your personality and roleplaying style. Complete Divine has the Evangelist prestige class, which lets your Bard ...


3

This exists... but you're going to be disappointed by the answer. It's the tables in the book. There's no automatic tool like this, because how you want to use it can't be automatic. There is no way to "just" put in the dice rolls, and get the results, because there are many tables linked together, each requiring different rolls be made. At best, there ...


4

Zachiel has the best idea--beat the druid into unconsciousness and dress him in scale mail. But if the druid must be conscious... Grapple Him It might take a few guys, but there's no animal a Drd7 can turn into that will win grapple checks with a half-dozen Strength-focused barbarians. A Drd8 can turn into Large animals, and then it's a problem, but a ...


8

A set of dice, a pen, a pencil, a rubber, a pencil sharpener, and a name for your character. They will help you to create it, but you'll have to give it a name!


5

I wouldn't worry about bringing books. I would print out one or more character sheets (most games have one available online), have your own dice, a couple of pencils and a sharpener (or mechanical pencils), some paper for notes, and a smile. If you're 100% new the dice are even optional. Also, inquire of your gamemaster or, if going with a friend, have ...


18

Unfortunately, without access to magic that prevents the druid from shapeshifting, there's nothing magicless barbarians can really do except putting him in a windowless room, and he still might be able to break the walls. One good solution to the problem is to beat him senseless (this works even with non-druids). Deal him nonlethal damage so he can't wake ...


-1

Abstraction Is Your Friend Use rope and Escape Artist are abstractions. Thus, if you're restraining a prisoner or trying to escape bonds, knowledge of actual fisherman's knots or how to dislocate your thumb in order to escape handcuffs aren't necessary - you roll the dice, and assume your character has the relevant skills if they hit the DC. But you're ...


3

How about, rare herbs found and prepared in the correct way deaden the druid's natural abilities. Or just keep him asleep for long periods of time and disoriented when he is awake. Edit: C. Ross, I intentionally left this vague to be a suggestion for the OP to kinda run with. But in retrospect a more complete answer would be better. The OP has tagged ...


12

Ideally? You don't need to buy anything at all. You should ask your GM ahead of time if there's anything they specifically want you to bring, but here is the important thing to remember about the books, or any gaming kit really: It can and should all be shared by players and GM alike I can think of very few items in a gaming system that cannot be ...


-2

Quick and dirty answer: Just treat it like or some variation of the 9th level spell Time Stop. http://www.d20srd.org/srd/spells/timeStop.htm Imagine the casting of Time Stop on an area rather than a character every round, effectively nothing occurs (I.E the standard combat round) outside of the bubble until the character chooses to move out of the area.


4

Single Actions Only (Ex) and the effect of Slow spell (or effect) are not penalties of the same type. It would be ridiculous to, for example, say that the subject of a charm person spell can't be slowed because 'slow spells don't stack', it is only slow effects which do not stack, slow effects being a specific kind of effect (sort of like size altering ...


13

Creatures Can't Add Levels Because of Necromancy Gazoo the necromancer can't just cast the spell animate dead [necro] (PH 198-9) and make any ol' corpse into a ghoul and add 2 levels of fighter to it. That can't happen. There shouldn't be any way to create creatures and, during their creation, add new class levels to them because of necromancy. When the ...


15

The same thing that happens to everything else, they're slowed. Unfortunately it doesn't stack. Slow notes that: Multiple slow effects don’t stack. Zombies, specifically have Single Actions Only (Ex) Zombies have poor reflexes and can perform only a single move action or attack action each round. Contrast with slow: A slowed creature can ...


6

Demoralizing Quickly As Dungeons and Dragons 3.5 wound down, it seemed like designers realized the fighter had very little into which it was worthwhile he sink his 1-3 skill points per level. One option was the Intimidate skill, which--unlike many of the fighter's feats--scaled reasonably well. This made the Intimidate skill something for which late-cycle ...


0

The Myriador conversion of the Fighting Fantasy adventures included a version of the Luck mechanic for d20. It wasn't hugely fleshed out, but (relevant portion of review) The original Fighting Fantasy books had a Luck attribute. Myriador now makes it a d20 mechanic. Luck starts off as any attribute, including its modifier. (Eg. a Luck of 16 gives a +3 ...


2

For years during AD&D Second Edition, I always added two custom stats, a Luck stat and a Perception stat, including use in a five year long deep in-character campaign. The Perception stat has obviously been superseded by the Perception skill in d20 but was invaluable at the time. The Luck stat I used worked in this way. You would roll d20 against Luck ...


7

Different flows of time can effectively happen in your D&D game, across a portal between two planes or across the surface of a Planar Shepard character's bubble. What really happens at the boundary is never specified by the rules. The most common interpretation you can find on forums is that a creature can either be at one side or the other, because ...


7

The rules are behind walls of text and part of a rules salad, but A Creatures Doesn't Get More Than Four Attacks from Its Base Attack Bonus In the sidebar Behind the Curtain: A Limit to Attacks and Saves, the Dungeon Master's Guide says, in part, After 20th level, your base attack bonus never improves. You gain epic bonuses and other bonus on your ...


0

There's a lot of stuff, actually. ACFs Inspire Turning - Trade Inspire Competence for the ability to empower Turning attempts. (Expedition to Castle Ravenloft, p 206) Inspire Awe - Trade Inspire Courage for Inspire Awe. (Dragon Magic, p 13) Repel Domination - Lose Suggestion. +2 bonus on saves vs mind affecting spells and abilities of the undead, if ...


1

Yes, the uses can be used simultaneously, on the same spell. The key being: Three times per day, you can reduce by one level the cost of a metamagic feat applied to a spell of the chosen school. The reduction comes in when the metamagic feat is applied to the spell, and that can happen several times during one casting. Overzealous stacking would be to ...


6

Assuming you want it to be a seventh ability score, here’s an idea. It expands on a mechanic I have used often in my games and find quite useful. The Luck Score Luck is an ability score. It ranges from 0 upwards, and produces a Luck modifier equal to ⌊Luck/2⌋-5, as all ability scores do. Be sure to modify your character generation rules to account ...


1

No. In general, you can't use a feat like that more than once at one time. The key is that it says "three times per day", which means that you can use the ability three separate times during the day. There are abilities that let you stack their uses further like you're asking about, but those specifically state that. Also note that when it talks about ...


3

To directly answer the question: no, you did not overstep your power. I completely see where you were coming from. Had I been your player, I would hope I would have gotten the note and said, "Ooooh! I should have seen that coming!" I suspect you might be interested in the related question, "How do I avoid having this sort of group breakdown happen?" When ...


6

Your carrying capacity is four times that of a medium creature, not just three times. Only "abstract" numbers (modifiers and die rolls) use the special multiplier-handling rules, while concrete quantities such as weight use normal math. This is unambiguously covered by the second paragraph of the multiplier rules: When applying multipliers to real-world ...


3

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


0

HeroForge and SpellForge are excel based character editors. I strongly recommend them. They can be found at http://nzcomputers.net/heroforge/default35.asp


2

I haven't used it for straight 3.x in quite some time, but PCGen is quite a fully-featured d20 system character builder. I use it mostly for Pathfinder these days, but I also used it for 3.x during my Living Greyhawk career. It is a free product, for both the good and the bad that comes with it - datafiles are built by volunteers, so are free, but may not be ...


2

Yes, it is perfectly legal, but before you worry too much about it, look at where other classes are: In order get that at-will 7d6 lightning bolt, she has to spend two feats, effectively loose a 7th-level spell slot, and must be at least 13th level. (Untill she can cast other spells of that level, she should not gain the bonus spell slot either.) By ...


-1

You can use natural weapons as part of Flurry of Blows with the Feral Combat Training feat. As the Paizo FAQ states: "Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon". [Source] Though, I'm not sure how the natural weapon (of say 2d6 with INA, which would apply in this case) would scale with the unarmed damage ...


2

The fact that, lore-wise, a swordsage could be a member of the broken ones does not imply he could take a variant tought for a specific class. What you need to acknowledge is that monks between the Broken Ones take the Broken One variant and this does not bar vanilla swordsages to be Broken One members. If you wanted to get a swordsage variant for Broken ...


1

In Pathfinder, you can find the "no" answer by taking a look at the Adept NPC class: Where Table 14–1 indicates that the adept gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.


-4

I always thought that the extra spell slots were used for spells which had a metamagic feat applied to them. Or at least that is their primary use when you cannot cast spells of that level. Metamagic feats make spells use a higher spell slot, but don't actually change the level of the spell. A Maximized Fireball is still a level 2 spell, it just uses a ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


7

In D&D 3.5 at least, it depends on the character class. Some classes have zeroes in their "spells per day" columns. For example, the Bard has "0" in the column for 1st-level spells at character level 2, but "-" in the column for 2nd-level spells. This means that a 2nd-level bard can cast 1st-level spells if they have a high enough Charisma score, but ...


3

Save your Mechanics Changes for Experienced Groups You're a first time GM, and you had a lot of difficulty getting your group together. Do you really want to risk adding a broken mechanic to your newly formed group? An easy way to lose players is to have a power imbalance, because certain players will feel that their contributions are nonexistent, and lose ...


14

I have to agree that the wording in the original rules is not a 100% explicit. It is clear that you cannot cast spells of a higher level than you have access to, but can you prepare them? The Pathfinder FAQ has a more complete answer, emphasis mine: No. You only get the bonus spells if your class level grants you access to those spell levels. You can't ...


27

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


7

This two feats interact the way she is thinking they do? Yes. She can prepare a lvl 7 Heightened Lightning Bolt and cast it as much as she wants with the reserve feat (at a shorter range than the official spell). When she levels up, and eventually gain access to higher slots, she can fill them with Heightened Lightning Bolts and use them as much as she ...


5

Yes, it changes the spell level so it works Heighten Spell is unique amongst metamagic feats in that it increases the effective spell level. So yes, preparing a heightened lightning bolt to 7th level is a 7th level spell for all purposes, including reserve feats. Assuming she has 7th level spell slots to do this, it works. And while it's hardly the most ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


1

As @Dane pointed out, you don't get to actually cast a prismatic spray when you hit with a prismatic weapon. You just have your terget suffer the same effects as he has been hit with one. This leaves open your second question, which I'm going to address in its general case. Avoiding hitting your allies with friendly fire from AoE spells is an art. An art ...


5

Yes. When you fight with two weapons, you take a penalty on all of the attacks you make during your turn, including the ones you gain from Improved Two-Weapon Fighting and Greater Two-Weapon Fighting. If you're using a light weapon in your off-hand and you have the Two-Weapon Fighting feat, the penalty is only -2. Superior Two-Weapon Fighting reads: ...


8

Making large changes to mechanics is a difficult and rewarding process. Most of the time, the problems that your designs will have won't be obvious until your players have banged on them a little bit. Messing around with mechanics is one of my favorite things to do in tabletop games, so here's a few things to keep in mind as you do it: Make sure you're on ...


2

Too much is if the players say it is too much The only limit to customization is what the players will accept. Although I don't play 3.5 much, I ruthlessly customize in other systems. It helps create exactly the type of game I want. I have never actually had any player object to the ammount of customization (though there are sometimes discussions about ...


9

I say, go for it, but with two important caveats: Get player buy-in Make sure the players are on board for the tweaks you're planning. Are they veteran players used to playing a certain way and might resent it? Do they have certain expectations you'll be breaking? Make sure you don't make unilateral changes to the system. Be prepared to rollback This is ...


4

This pertains more to the second question, "How do I avoid injuring my allies with area-effect spells?" There are some really good points presented here by Dane, Joshua, and CatLord, but they all overlook one very specific thing that gets left out of most tabletop games, especially those on a grid mat: the third dimension. Use of the z-coordinate doesn't ...


23

You unwittingly have two different questions without realizing it. Question 1: How do I avoid injuring my allies with the Prismatic Burst on my melee weapon? Answer 1: Easily. The Prismatic Burst weapon enhancement only affects the target of your confirmed critical hit. "Whenever you score a successful critical hit with this weapon, . . . , subjecting the ...


1

To add to Joshua Aslan Smith's answer, Prismatic Spray is a spell that targets everyone un the area but tactics is key. Certain spells will explicitly say something like "all allies" or "all enemies", but more often you'll see things like "humanoid" (Mass Hold Person), or even "Mass Cure [Whatever] Wounds" has different effects based on creature type or ...


7

By default, attacks against Ally's/PCs work just the same as attacks against enemies/monsters Unless you have a feat, feature, or other item that somehow affects attacks against your PC allies and they are in the cone described they they will also be subject to the attack. Prismatic Burst is not your friend, the fact that it only occurs when you crit ...


3

Yes, Wild Magic Planes are in the SRD. Simply make the prime a "wild magic plane." (Though I'd alter the DC by area, just to not completely destroy spellcasters.) On a plane with the wild magic trait spells and spell-like abilities function in radically different and sometimes dangerous ways. Any spell or spell-like ability used on a wild magic plane ...



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