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-1

How about this? Its kind of simple, but you don't need it to be that convoluted. You want a two-weapon barbarian with effective mobility, able to make killer attacks either as a full attack or a standard one. That sounds a lot like a Tempest build to me. Alternate Barbarian and Fighter levels with a dip into Tempest. Take the Ferocity alternate class ...


1

There is no core rule that lets a PC obtain a template during play. While, as @Ruut notes there are some optional books that suggest variant rules for how your DM may handle the effect of obtaining a template during play, the core rules have an implicit assumption that templates either convert your PC into an unplayable NPC, or are applied at character ...


2

Yes, as long as not flat-footed. Immediate Action an immediate action can be performed at any time—even if it's not your turn. You also cannot use an immediate action if you are flat-footed. Emergency Force Sphere Casting Time: 1 immediate action According to Condition #2: Yes. Since spells, such as fireball, do not go through a wall of ...


2

I literally played a character named Oberyn Martell in a gladiator-style arena game that a friend ran. He was the only undefeated gladiator in the game. Note, however, that the game started from 1st, all XP had to be earned in the arena, and you were not allowed to enter with any buffs active. It also had very low stats, and quite a few houserules. The ...


3

You Have More Than One Option (Subject to DM Approval) Option 1: Level Adjustment Buy Off Reducing Level Adjustments It happens at multiples of "3". If you were going to use this method, I as DM, would allow you to buy off your 1st level adjustment at 12th level; otherwise, technically, you wouldn't be able to buy off all of the +3 before 20th level. ...


3

I'll restate your question with my words to see if I've understood it properly first. Let's keep the math easy. ECL 2, starting level 2 (1000 XP) You get a +2 LA somewhere during level 2, let's say right after leveling up. So you're now 1000 XP, ECL 4 and you need to reach ECL 5 for adding your new class level. Your DM says ECL 5 is reached at 10k XP so ...


4

Must Have The Domain Selected I am basing my answer on the text in the Cleric's SRD: Deity, Domains, and Domain Spells A cleric’s deity influences his alignment, what magic he can perform, his values, and how others see him. A cleric chooses two domains from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, ...


5

It's not unique. Radiant Servant of Pelor has the same requirement: Able to cast 1st-level divine spells and access to the Sun domain. In RSoP's case, it's pretty strongly suggested that the Sun domain is required to work, since you get to use it's granted power more times than usual. The best explanation I could find for what that means is in ...


1

You can also use this ACF to swap your animal companion for a vermin companion. At level 7 and higher, you can pick up a centipede or locust swarm. It's not much, but it's something. Maybe ask the DM if you can pick up more exotic swarms at higher levels.


3

If the DM Lets Them Stack, They'll Stack The nightstick (LM 78) (7,500 gp; 5 lbs.) appears simple enough: Anyone who possesses the rod and is able to turn or rebuke undead gains four more uses of the ability per day. Probably the assumption was that a creature would wield a single nightstick and, while wielding it, have 4 extra uses per day of the ...


-2

I would compare it to the simplest and oldest example I can remember from days past, the Wand of Magic Missiles. The wand can fire x number of MM per day, regardless of who is holding it. The wording of the Nightstick is unfortunate in the way it says "anyone who possesses", but if I were the DM I would simply treat it as a stick with four "charge slots", ...


15

By the rules? Yup. Let's look at the description of the item: Nightstick: This black rod carved of darkly stained wood is inset with religious symbols of various deities. Anyone who possesses the rod and is able to turn or rebuke undead gains four more uses of the ability per day. So the wielder definitely gets "more uses of [turn undead] per day". In ...


1

My current campaign also has six players, some of which are similarly powerful (the party Rogue/Shadowdancer/Swordsage can cap out at 200 damage per turn if she can land all six sneak attacks). But I can challenge them. Lets take a look at each party member and a few ways to fight them: Fighter 9/Barbarian 1/Bear Warrior 2. First of all - you said his ...


3

Unfortunately, CR is a rough estimate. As a general rule of thumb, you need to build your NPCs to be as optimised as the party, which is a couple of orders more optimised than what's found as a default NPC from the DMG. Anticipate spending a few hours per NPC per round you expect them to survive. Use this handbook index to build each of your NPCs. ...


-2

This is not an optimization answer, because it's not about how the character is built but how the game is played. Many GMs ignore or misinterpret some key mechanics the proper use of which make Monks far more effective. First is READIED MOVE ACTIONS. You can ready a move action to move next to an enemy character doing any act that would provoke an attack ...


1

You can’t hide behind your equipment While the tower shield can grant total cover against attacks, that’s not sufficent to permit a Hide check: If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went. While ...


2

Dragon #310 The variant class martial monk appears in Aug. 2003's Dragon #310 in Andy Collins's article "Variant Fist: New Monk Variants" on page 45. And while the variant class does permit taking fighter bonus feats, it doesn't allow bypassing prerequisites necessary for using those feats. Make of that what you will. The issue remains available as treeware ...


1

Everyone else already covered it that tumble and jump are extremely important in order to bound about the battlefield. There are actually ways to make a monk do good damage in a fight and have decent AC. First off, you can try using the Half Minotaur template. Basically, this increases the size of your base race by 1 (makes your unarmed attacks do a ...


1

Are you sure you want to do this using spell components? Like, really, really sure? Spell component tracking can really slow down a game due to the extra item tracking and figuring out what to use to get what effect. There's a reason why the spell component pouch lets you by the rules handwave away almost all component tracking, after all. If you are ...


9

First off, I'll say that I think Ruut's answer is pretty comprehensive and mostly accurate, and I would post this as a comment but it's too long to do that sensibly. If I came across this situation, I'd house-rule it depending on whether or not I'm OK with the players pulling something like this because it's not black and white. I'd be inclined to allow it ...


5

There was a set of Spell components featured in the book "Complete Mage" which increased the power or changed the effects of spells when used as part of a casting of a normal spell, you could use the list as sort of a guideline for how you should homebrew your spell components for this tieflings spells, the list of components itself is located on Pg. 135, or ...


11

I strongly agree with the previous offers, information could be invaluable, as a mean of regaining gold quickly but also as an edge to complete your mission. Yet if as me you are more concerned by the numbers and crunches , I would like to extend on another alternative to the grafts... Tomes. It won't get you really far but you could probably locate one +2 ...


13

Restating my assumptions: You need to send your spirit back in time to possess your earlier self to avoid execution. You have two sidereal weeks to prepare for this. You have no consequences in the present for your actions. You are in a very large city with access to real spellcasters. This is the climax of your game, barring that: "Our goal is to alter ...


5

Race of Wild p 106 Aging Effects Killoren age normally through the old age category, but they never reach the venerable age category and can live indefinitely should they choose to do so. Killoren never die of old age. They reach middle age after 30 years, and are considered old after 100, but they never age beyond that. They do still get the ...


0

rule of thumb is: when doubling the monsters add 2 EL/CR so one 8th level monster is a 8 EL/CR and two 8th level monsters is 10 EL/CR four 8th level would be 12 EL/CR


31

Scenario 1, a bag of holding into a portable hole: No. When the bag of holding is placed into the portable hole, a gate is opened and the two items are sucked into it and forever lost. Essentially, they consume each other. There is no mention of anything else getting sucked into the gate or if the gate allows other creatures and objects travel to the astral ...


14

As per the Wasteland animal companions sidebar (p48): Any of the listed animals are appropriate for a wasteland druid to select as an animal companion ... druids of sufficiently high level can choose the following animal companions ... Level 10 ... Dire Tortoise Looking at the handbook, this creature is certainly accepted as the best creature to choose ...


6

The resource you're looking for is: The Gish Handbook. With your current build, additional levels of wizard are absolutely indicated, as finding spells to increase your melee combat abilities is far easier than taking levels of fighter. The PrC you'd normally take at this level is Abjurant Champion, as per here, though you've made Abjuration as one of your ...


1

A Duskblade is a base class, which means you'd start anew with a new casting progression and it's always bad to lose spellcasting class levels to something else, whether it is to lose Wizard levels for Duskblade levels or the opposite. The reason behind this is that higher level spells are always better than getting a lot more low level spells. Wizards ...


8

Gauntlets of Destruction (MIC, p.192) are stated to be spiked gauntlets. While gauntlets in general could be part of an armor and any kind of glove can substitute the armor's original gauntlets, they are a weapon and not a suit of armor. Therefore, they don't give you Arcane Spell Failure at all. Gauntlets, while being a weapon, allow you to move your ...


0

This is what me and my DM did for my Pathfinder games. We took the Improved Monster Page from the SRD on DND Wiki and used that as a very rough character class outline. The result was Grau the Zombie. He takes anything he wants by buying abilities with CR. Every time he levels up, he can take 1 HD for 1/4 (because undead take 4d12 per CR) or 1/2 for 2, and 1 ...


0

MIC 75 Blindfold of true darkness | Blindsight out to 30 ft., immune to sight-based effects | 9,000gp it makes you blind past 30ft which can be a problem out of combat but it does make you imune to gaze attacks too. Tremorsense Items/Feats are useful for overcoming light blindness too.


7

Take a look at Incarnate. (Make very sure you read the handbook though, as the book itself is horribly written.) Before I go into incarnate though, there is a literal way, with a shaper, of making power armor. It's certainly cute, and if it fits your desired power level, use it and don't look back. On the other hand, there's Incarnate: Shapes soul-stuff ...


1

Create Legacy Items Details are in Chapter 4 of the Weapons of Legacy book. It is not OGL so I can't explain the process in detail. Essentially, every so many levels the item would get a new ability. I would literally ignore paying a permanent cost as that is the main bad taste that this book leaves in people's mouths. A snippet is below: Base the ...


4

Psion / Psychic Warrior My recommendation would be a Gish Psion build or a Psychic Warrior. Since there isn't a penalty for manifesting powers while in heavy armor, you can pull out some heavy armor and stomp around slicing things up pretty well. Psion's Generally have really crappy Base attack bonuses, however there are PrC's such as Slayer that have ...


1

Just ignore it. Seriously, it's not a problem. You're missing out on an average of 1 damage per attack, which is not all that much at very low levels, and entirely negligible at higher levels. Base weapon damage in its entirety does not stay important for very long. Meanwhile, your size also gives you a +1 to attack. +1 to attack is a lot more valuable than ...


-1

I don't see why you would need to make a skill check in the first place--just fold your wings. Personally, I would require a skill check to pull out of the plummet, though, unless you can shed your speed by some other means (say, feather fall.)


2

Yes In almost every game or circumstance, it would seem pretty odd if you couldn't do something and intentionally fail. There are surely some exceptions, perhaps such as psychic or magic attempts with certain rules or logical commitments needed. If you want to fail but look like you were trying, that might require (a note to the GM, if you want to fool ...


1

Surely this is a matter of: player states desired aim, DM assigned target number and appropriate skill, roll to determine success or failure, In most cases you dont deliberately fail a check you just succeed at a different one. Your bard wants to sing so badly to drive customers from a Tavern .. actually that surprisingly difficult to do well :)


2

From a strictly RAW POV, with a DM out to get you, possibly, but you can avoid it. As ltab notes: Both PF and 3.5 simply state "When your character uses a skill, ...", with no actual conditions for when this is/is not the case. By this logic, if you make a fly check, you might have to roll and proceed using that result. But there are ways around this: ...


9

No. The possible target of magic missile is up to five "creatures." Unless the darkness is a creature, and it usually isn't, you can't target it. You also can't target inanimate objects for the same reason.


5

Can you intentionally fail a Fly skill check, or any other skill check for that matter, if you, or your character for that matter, decides that the effects of failing the check are what is desired in the situation? The other answers cover the Fly situations, and I agree that there you can intentionally fail, with the caveat that it's actually a failure: ...


6

Yes. (ish) As Sandwich points out, Fly (and skills in general) generally only need to be used when there is some possibility of failure or difficulties. Falling from a height would not usually be considered such. It becomes rolling dice for the sake of rolling dice. Interestingly enough however, this interpretation is not completely borne out in the RAW. ...


-7

Well the first thing you would have to determine is whether or not magic missiles actually create light or not. If Magic missiles are light emitters then its fairly certain that you'll deal no damage to the darkness. However, there is also the possibility that since the missiles strike their target unerringly, that if they create light they will ...


14

No. Even if you target the darkness, you shouldn't hit anything in the darkness. The design of Magic Missile is that you fire a handful of homing force bolts out of your finger tips towards your target. They're impossible to dodge because they lock-on and will hit your target unless Shielded. If you don't lock onto something, they're not going to be able ...


14

From http://www.d20pfsrd.com/skills/fly You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half ...


1

Yes. This is what makes roleplaying interesting, and is an option in every roleplaying game. A game that forces the player's choice is not a roleplaying game. As far as I know, there is no rule against this in 3.x/d20. Edit I'll leave a quote I heard a couple years back on the subject of rules for roleplaying: In poker, there are no rules for ...


0

1) No... Celerity is a time bubble, meaning that Wiz B's action takes no time in the world of Wiz A. Therefore times effectivly stands still while in his celerity bubble. Wiz A cannot cast because the actions taken by B while in celerity takes no time. 2) Counterspelling is actually while the casting is happening. If the spell is off then you cant ...


10

OK, so, to begin: you are going to get +2 Dex, which is nice-ish, −2 Con, which sucks but at least you’ll get bonuses and d12 HD, and you will get a bunch of other stuff that barely matters at all. For reasons, you probably will not be using any traditional elven weapons (though the less traditional elven-specific weapons in Races of the Wild are ...


0

spiritual Lion totem (Complete Champion p.46 ) = Pounce at first lvl Max jump skill multi-class 2 lvl of fighter for feats power attack, leap attack (complete adventurer p.110) feat leap of the heavens if you can or when you can (players handbook II p.80). Explaination: make a full attack on charge with pounce leap attack : You can combine a jump with a ...



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