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-1

I think it's Option 2 but not because it supercedes but because the grappler chooses. From your first quote block: "The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent." Thus: Any natural damage is because they chose to hold (+damage/constrict) the opponent. Any ...


10

All of this is 3.5. Note that you are going to need a ton of turn undead uses to make this viable, which means taking Extra Turning, and that’s a serious problem because you also need a ton of feats for the divine feats themselves, plus any options you want. You are going to be amazingly feat-starved and none of the usual approaches are going to work for you ...


4

Even were a blade put on the end of a quarterstaff, a quarterstaff is not a halberd Typically, weapons are discrete, and a weapon just doesn't and just can't function as another weapon without the DM or the game having made some sort of exception, whether because of the weapon itself (whether through description or magical properties), because of the ...


5

D&D 3.5e isn't historically representative. If you look at the picture of the swords in the Player's Handbook, you will find that the longsword is actually a picture of a bastard sword, the bastard sword is actually a picture of a longsword and the greatsword is actually a zweihander. There were no "greatswords" per se, it was just a generalization for ...


6

Officially, in Dungeons and Dragons 3.5 as per the Player's Handbook (2012), the druid's supernatural ability wild shape works like the special ability alternate form except when wild shape doesn't work like alternate form, such as in this case: Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. (PH 37) In Dungeons ...


3

What you're looking for is the Wilding Clasp (MiC 190). It costs 4,000 gp, and can be attached to any piece of gear. A piece of gear so attached doesn't transform when you wild shape. You can have as many Wilding Clasps as you can afford, there's no limit to the number of pieces of gear you can keep.


0

Ghosts There is nothing that states: You retain, or you lose, your deflection bonus. However, I can't imagine a DM stating you are still incorporeal whenever you are possessing a physical body. The body would be subject to damage, and you (typically) would not be. Whenever you manifest... An incorporeal creature has no natural armor bonus but has a ...


8

Crusader is the best option in the game for this. Warblade is also solid, since it also gets access to White Raven maneuvers, but it doesn’t get heavy armor proficiency by default and likes Intelligence more than Charisma. Both classes, along with White Raven, are from Tome of Battle. The crusader itself is extremely tough, with d10 HD, heavy armor, and the ...


2

The Marshal from the Miniatures Handbook is a good fit for your requirements: Inspires / buffs their allies with a wide selection of "command auras". There are auras for all purposes, including offensive auras, defensive auras, auras that benefit melee fighters, ranged fighters, or spellcasters; and so on. Decent melee combatant (3/4 BAB progression) ...


4

Note: What the question posits doesn't do what the querent wants it to, but I've gone through the steps anyway so it can be seen where the process falls apart. Skip to the end if uninterested in the process's nuts and bolts. First, apply inherited templates in a legal order... Officially, the Dungeons and Dragons 3.5 rules from the Monster Manual for ...


0

I don't think it's possible to get all of the templates stacked together, though RAW might just sneak 3 of the 4 together. First, some relevant sections of the linked descriptions: Divine Minion: "Mulhorandi divine minion" (hereafter "divine minion") is an acquired template that can be added to any humanoid, monstrous humanoid, humanoid or monstrous ...


3

"Mulhorandi divine minion" (hereafter "divine minion") is an acquired template that can be added to any humanoid, monstrous humanoid, humanoid or monstrous humanoid with the celestial or fiendish template, or humanoid-shaped outsider (referred to hereafter as the base creature). "Ghost" is an acquired template that can be added to any aberration, ...


3

A goliath warden is, to date, my favorite character in 4e. I really wish there was a straight answer to your question, a single class that captures the essence of the warden, but 3.5 did not do defenders much at all, and no class really matches the warden. That said, we can get close, particularly if we do use a little bit of a second class. Goliath ...


0

Tactics wise Well, D&D 3.x so called "tanks", rather tahn being similar to the "penalties/punishment for hitting enemies, try to hit me instead of the squishy striker with too few HP and Pulses, hoping the Leader can keep me up more easily" are more of the "I'm hard to kill" variety. This is because being a Defender, save for some weak and easily ...


1

Bottom line up front: there are many options here, but I don’t think a second level of beguiler is the best of them. If you took another level of beguiler, you would get the class features of Beguiler 2 (Cloaked Casting, Surprise Casting), and it would progress your beguiler spellcasting (so if you took it after those levels of ultimate magus, just before ...


10

Generally, no If you're playing standard D&D, I don't think that restriction is in place, particularly because standard D&D tends to stay based on the Prime Material Plane and doesn't tend to bother with extraplanar matters in detail. However, if you're running Planescape, or a variant of it, that is completely different. The Planewalker's ...


2

By default, no There are no rules that state magic items become less powerful based on which plane they are on. (If there were, whatever magic items you took to the Astral Plane would also have become weaker, right?) Especially the Holy Avenger, which is a named item, says nothing about its power being linked to the Astral Plane. But still Considering ...


0

As shown in comments, everything will be different as each player character will have a different interpretation of their character class. Assuming this is a professional military with volunteer applicants: Military commanders should interview each Player Character. Ask what their background is, what are their skill sets, etc. Then ask them to demonstrate ...


0

I will focus firstly on the 4 classes that you have listed, as you seem to be struggling with those. Bard A bard is defined as a jack-of-all trades in the rule books and he has picked up quite a bit of information about (in)famous people, songs and local lore through his travels. Such knowledge might not seem important at first glance to the military, but ...


-1

But the military want only capable adventures so adventurers must be tested on their respective skills. To answer this, we first need to clarify what we expect each class to be able to do. Addressing your question, looking at a Druid, Cleric, Bard, Sorcerer and Paladin. Druid, Cleric Capable Spellcaster with ability for melee. These classes are ...


0

Unfortunately not. A Wizard must take an hour of uninterrupted time out of every day to memorize and prepare every spell that they're going to be using during that day. However, you can prepare spells around your gaps of knowledge. For example, if you have four first level spells, and a number of cantrips, and during that day you cast Color Spray Twice, ...


4

"You wield this bladelike beam as if it were a scimitar." The creature employing the sword-like beam effect of the 2nd-level Drd spell flame blade [evoc] (PH 231) uses it in combat as if the sword-like beam were a scimitar except that... When the creature makes attacks with the sword-like beam, he makes them as melee touch attacks. When the sword-like ...


3

This question isn't explained very well by the spell. The spell text for Flame Blade is very vague when it states whether or not any proficiency, focus, or specialization apply for the use of the spell. I'd say the usefulness of the spell would lie in what exactly your DM allows to be applied to the spell. The spell describes the effect as a "Sword-like ...


1

Actually, some warlocks get their powers from heritage - not just inheriting pacts (though it happens), but it's suggested from direct descent as well. Also consider some of the fluff offered by the Eldritch Theurge... "Just as the warlock can come from something other than a fiendish origin, so too can the eldritch theurge. Perhaps warlocks gain ...


1

I've had players with invincible builds. They are a fun challenge: they have weaknesses that you can play to. Can they swim in all that plate when the boat goes down? How fast can they take it off? Will it protect them from lava? Poison? But in general, physical danger like that is just to make fights and situations fun, to make him feel like he's in ...


3

A truenamer’s caster level is equal to his ranks in Truenaming − 3. No one else’s caster level is calculated that way, and that includes the factotum. Unless the factotum is also a truenamer, the ranks in Truenaming don’t contribute to any caster level, and certainly don’t result in any ability to use utterances. If the factotum is also a truenamer, ...


-2

It sounds like your question really is, "Can an unhinged person be lawful?" The answer is yes. All kinds of horrendous atrocities have been committed with full legal authority. Lawful is, and I'm sure someone else can provide chapter and page, essentially whether or not your actions follow a pattern which could be called "rules" or "laws." Skynet is ...


2

I'll add some perspective from the opposing side of the argument. What is the official stance? That depends on how you read the text included in each errata. While there are several versions of this errata blurb, each states the "primacy" rule, When you find a disagreement between two D&D® rules sources, unless an official errata file says ...


0

I tried doing a rotating-DM thing once, but I didn't like it. The biggest problem seemed to be that there was no overarching plot, and everyone knew it, so people didn't pay much attention to plot and instead focused on personal character wealth. We also kept having incidents where inexperienced DMs accidentally generated battles that were too difficult ...


4

The Improved Grab description is making the distinction between "normal" grappling and the special case with "Improved Grab" where the grabber is not grappling, but the grabbed opponent is. Normally, after an opponent succesfully starts a grapple, If you succeed, you and your target are now grappling But with Improved Grab, The creature has the ...


1

Despite what the article says, a creature with the special ability improved grab does not also have the unique ability to simultaneously drag away a grappled foe As mentioned, the Monster Manual (even the most recent 2012 premium edition) includes in the special ability improved grab a section saying that When a creature gets a hold after an improved ...


0

When an ability states that it supersedes a rule, its normally a good indication that said creature is meant to function as written. Enemies off hand that have the ability normally do it as part of their primary attack pattern. The improved grab rules on the SRD can be found here they state: If a creature with this special attack hits with a melee ...


0

This may reinforce what others have said about the multi-verse being Ancient or eternal from another source.There are hints within the Forgotten Realms setting of "layers of gods". In the second edition The Time of Troubles occurred and in the connected novels that relate some of the events about the Time of troubles there are passages relating to AO an over ...


0

Q1 : If you have the improved grab special ability, you don't have to make the grapple check to move the opponent, but you do need the check if you don't have the SA. Improved Grab [...] When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can ...


-3

1. magic items: there are some magic items which can incrediebly improve your strength in different ways. two years ago, i was playing a level 4 barbarian half orc. i had 20 score on strength, from the bonus 22, plus the magic item 26, and i also had rage. though, magic items are very expensive, so you might think twice why do you need the strength (for ...


4

Your friend will be unhappy if you punish their character. The character didn't do anything wrong, the player did. This isn't a roleplaying issue, it's a social issue. So talk to your friend about it. Ask them why they are munchkinning the living daylights out of their character, when the real aim of roleplaying is for everyone to have fun. Ask them how ...


0

If you're wanting to utilize large strength scores I'd recommend the following: You're going to want to use a huge weapon, the larger the better. Usage of Monkey Grip can capitalize on a weapon larger than normal to get more damage dice. Use it in 2 hands for the 1.5x strength bonus to damage. A way to get Enlarge person and an even larger weapon will get ...


1

The psionic power mindlink does exactly what you want: It's low level and works on any creature that has an Intelligence of 3 or higher. (As long as you spend the points to make it work on an unwilling target.) And most importantly: You can communicate telepathically through the bond even if you do not share a common language. As a backup option, as ...


4

Arcane Channeling can channel any spell that has a range of touch. The first weapon you touch during your attack action on the round which you channel Magic Weapon gains an enhancement bonus to that weapon. If you resolve Arcane Channeling with Shocking Grasp, you deliver that spell upon hitting the target specified in the spell. The target of Magic weapon ...


1

These rules change significantly if the mount isn't war-trained or if making ranged attacks instead of melee attacks. I figure as a paladin 12/wild plains outrider 3, you're probably mainly concerned with melee attacks while on a war-trained mount. Both mount and rider can make full attacks in melee on the same initiative count The opponent's gotta be ...


1

It seems that you are equating number of ancestor feats per clan to number of ancestors per clan, which is not the case. The ancestor feats represent only a subset of all ancestors of a clan that are, in a individual basis, more active in their dealing with the living than the rest. I cannot get a cite regarding the number of ancestors in existence, but if ...


4

I assume we are talking about direct combat as there is pvp tag. I also assume your group sticks with RAW about Diplomacy so it can't affect a PC in any way. Measures against Bluff and Intimidate differs slightly (your third solution of course will negate both problems). Hearing also isn't directly listed as a requisite for both Bluff and Intimidate. Well, ...


3

Are there any other ways to counter a Diplomancer? If you know you are fighting, you can prepare. You are facing somebody with epic diplomacy skills? Why not look for a defense in the real epic? In the Ilias, the heroes are "attacked" by sirens. To not get mad, they seal their ears with wax. That's a 2 copper-piece defense against an epic skill monkey. ...


4

The Setup Abe, a human Clr4 of Nobanion, has been tasked by his superiors to apprehend a man-eating tiger. He expended his spells traveling to the tiger's lair. The tiger, smelling the meat juice Abe bathed in before his trip, thinks Abe a potentially tasty snack. (Note: The tiger is correct.) Round 1 Abe is between 10 ft. and 80 ft. from the tiger, which ...


3

There are some good answers about the rules themselves and the need to be assertive. This answer should complement them, and isn't an alternative for addressing the disruptive behaviour directly. In particular: He tried multiple tines to force a player to RP a sex scene he put them into. Behaviour like this is totally unacceptable and unless a genuine ...


9

Yes, of course. That's exactly what it's saying.


20

Since adamantine has hardness 20, and 20 is not less than 20, another adamantine sword will not be able to bypass its hardness. A sundering attempt will work as normal.


8

Why don't you have an NPC suggest that he challenge Thor to a duel for Thor's belt? Thor can probably pummel him into the ground. Or, a minor demigod aligned with one of the existing D&D gods in your world can take offense at this fellow's hubris and show up dressed as Thor (perhaps from the legend where Thor had to dress as a woman to get his hammer ...


5

Epic Obstacles (and I presume the Epic Level Handbook itself, but that sits at the bottom of a box) gives the break DC of an 3" thick adamantine door as 66, so I'd say 38 is much too low, even for a 2" door. However... I think your real problem here is the same as in your other question: you're letting the players dictate what should happen. If you don't ...


0

I think you're misunderstanding the purpose of the game. The most important, absolutely critical, core number-one rule in D&D is: Have. fun. The purpose of the game you are playing is not to solve a mystery or advance the plot or defeat the bad guy - those are just steps on the path. The real purpose, is for you and all the players to enjoy playing it. ...



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