New answers tagged

1

A dungeon crasher is much more versatile if played using that house rule, but creatures aren't usually also objects The Monster Manual on nonabilities says, "Anything with no Wisdom score is an object, not a creature" (312). So bull rushing a creature into another creature—even if the other creature is wearing armor—is not bull rushing the first creature ...


1

Based on the latter part of the quote of the rules text: If you force an opponent to move into a wall or other solid object, he stops as normal. It seems to be that the requirement is that whatever it is the opponent bumps into has to be a solid object capable of stopping the movement normally. So a glass wall might not count (if the opponent can go ...


1

True dragons do not inherently have elemental vulnerabilities. Red dragons, brass dragons, and gold dragons are vulnerable to cold because they are (Fire) creatures. White dragons and silver dragons are vulnerable to fire because they are (Cold) creatures. A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it ...


1

Birthright has system for dealing with running organisations of a few different varieties: Law, Tempel, Guild and Source. This is a very high level system, and does not go into to much details. It is a good system if running the organisation is not the main focus of the campaign, but just one of many things the players will do. I have used this system both ...


6

Learn About Grappling First Before you do anything else as a DM, learn the grappling rules. You can find some additional resources provided by Wizards of the Coast here: All About Grappling (Part One) All About Grappling (Part Two) All About Grappling (Part Three) All About Grappling (Part Four) Some things of interest to learn so you know what can be ...


19

There's no "DC" for either of those, any more than there's a DC for killing an enemy in combat with a sword. Instead, there's grapple checks (like AC) and damage rolls that progress toward death or unconsciousness (depending on non-lethal vs lethal damage). If your players are asking for a homebrew save-or-die in grappling, tell them there is absolutely no ...


5

To answer literally the question asked: Arms & Equipment Guide suggests that feats should cost between 3,000 gp and 15,000 gp. This handbook lists most (all?) published options, for comparison. Leadership isn’t on there, but it may be useful. To answer the more general question of “what to do” in this situation: the game assumes that PCs are, during ...


4

As a general rule of thumb, about 3,000-10,000 gp. There are a few things that grant feats for money, and exactly how much it costs is going to depend on how powerful and useful the feat is. A good starting point would be the Legendary Sites starting on page 142 of the Complete Scoundrel. They all gives permanent or long-duration buffs that have an ...


3

So barbarian gives you Strength and Constitution; bear warrior gives you both but more. Assuming you still want to avoid multiclassing, feats are your only real options. Those probably should look something like this: City Brawler bonus feats: Improved Unarmed Strike, Two-Weapon Fighting Human bonus feat: Improved Grapple Extra Rage Power Attack ...


0

D&D Wiki has the last published version of the Netbook of Feats. We'd always made some effort to balance the feats but it's a tricky business in 3.5 with so many options and ways to combine things. I think any time you venture outside the core rules for a game you want to be a little self limiting so you keep the game fun for the style of play you are ...


10

A Dragon Disciple does not gain any vulnerabilities directly from his class, see the SRD on Dragon Disciple. However, at level 10 a Dragon Disciple gains the Half-Dragon Template, which states (emphasis mine): Special Qualities A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A ...


1

To answer the second part of your question, "DnD 3.5e" just means "3.5 Edition" and means exactly the same thing as "DnD 3.5". The first, more substantial, part of your question is answered by the question that Miniman has linked to.


5

So the hallmark of the bear warrior is a rather high Strength score, increased size, and some natural attacks, thanks to the bear forms he takes. It also requires Power Attack to enter. Since you’ll be using unarmed strikes and natural weapons, unfortunately this answer becomes required reading. Sad to say, the rules here are complicated. But they are ...


1

Suggestions are in bold, pros/cons and personal experiences are underneath each. 1. Allowing only a certain tier or tier range. For example, running a 'Tier 3 only' game or 'Tiers 3 and 4 only' game. This can result in an a knee-jerk reaction ("What, so there's no Clerics/Wizards at all? That doesn't make sense/this is supposed to be D&D! It's not ...


-2

It's impossible to gain any psionic combat modes in 3.5... ...because none exist. All psionic combat modes were described in the 3.0 Psionics Handbook. However, the Psionics Handbook has been fully superseded by the 3.5 Expanded Psionics Handbook. This article on the Wizards site has a Wizards representative refer to the Expanded Psionics Handbook as an ...


10

Each morning, you can spend 1 hour in weapon practice to change the designated weapon ... You do it, it's changed forevermore. Or until you do it again.


11

The rules as written for the special ability change shape provide no mechanism for reverting to the original creature once the creature's used the special ability unless explicit in the creature's change shape ability. This means, for example, a barghest having once changed into wolf shape or goblin shape is forevermore incapable of assuming barghest shape, ...


3

I'm not certain what book you are using, but the Monster Manual states: "Spell-Like Abilities: Once per hour, a magma mephit can use shapechange to take the form of a pool of lava..." The duration is thus equal to 10 mins/caster level (D); The action cost is the same- one standard action; as a spell-like ability, the effects expire when the duration ...


11

You can become a Truth Seeker, which to my knowledge was never officially updated. The requirements are simple (nonevil, BAB +5, three feats, and two skills). At 1st level, a truth seeker learns two of the ten psionic combat modes. This option is superior to the ruby disciple because the latter progresses combat modes "as a psychic warrior" which now ...


11

Since this is a bit of a wall of text, the upfront answers to this question are "you can worship two gods, but only get power from one outside of a couple specific circumstances" and "blackguards of Luthic are a-okay." Moving on, though: Worship of Two Gods: Maybe There are a couple important rules regarding this question scattered about in various books. ...


10

You may only have one spell-granting god (with the exception of gods are are actually a bunch of dudes, like the Sovereign Host in Eberron). Page 32, PHB: Deity, Domains, and Domain Spells: Choose a deity for your cleric. Sample deities are listed on Table 3–7: Deities and described on page 106–108. The cleric’s deity influences his alignment, what ...


0

This should work fine in both 3.5 and Pathfinder (the spells are functionally the same and there's no polymorph subschool stuff going on), as long as you use the second listed power of the Stone to Flesh spell. The key issue there is to track the location of the hydra's soul, as Such flesh is inert and lacking a vital life force unless a life force or ...


-3

RAW When you make a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver), you can make an additional attack at your highest attack bonus. This attack is an unarmed attack that deals damage equal to your base unarmed attack damage + 1/2 your Str bonus. (Tome of Battle 32) - Using a special ...


4

The SRD section on wildshape states (emphasis mine): Wild Shape (Su) At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. ...


2

The use of wild shape is used when you change into an animal (or plant, elemental, etc.). At this moment you will restore HP as if you slept a night, but no other effect from sleeping like restoring ability damage or regaining spells. You turn back to your normal form after the maximum time, or if you choose to. You do not regain HP upon "leaving" wild ...


0

A player cannot choose between touching someone or making a touch attack, simply to avert the die roll. Quite simply, when you touch someone, you roll if you hit him/her. If someone lets you touch him/her (i.e. you cast Cure Light Wounds on an ally) you don't need to roll, because the target is not trying to evade you. Even if you "just have to touch" the ...


20

Pacifying Touch is a Supernatural ability, and as such, it has the following characteristic: Using a supernatural ability is a standard action unless noted otherwise. The description of the ability says it acts like the Calm Emotions spell. So, except where the ability contradicts the spell (eg, it has Touch range instead of Medium range), use the ...


6

Snap Kick gives you an attack. That attack normally deals damage as described, but specific trumps general: if you use a combat maneuver like Trip or Disarm, the rules for that maneuver trump the feat’s statement about damage. Trip and Disarm can generally replace any attack, and Snap Kick gives an attack, so it’s eligible to perform those maneuvers.


4

The Snap Kick feat's extra attack must be used to deal damage The feat Snap Kick has as part of its benefit the following: When you make a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver), you can make an additional attack at your highest attack bonus. This attack is an unarmed attack that ...


1

The prestige class arachnomancer (Drow of the Underdark 65-8) says You gain access to the Spider domain and the granted power associated with the domain (rebuke spiders as an evil cleric rebukes undead, a number of times per day equal to 3 + your Cha modifier). (65) Hence a level 1 arachnomancer rebukes spiders like a level 1 cleric rebukes undead—no ...


3

Related: Temporary hit points gained by Duskblade with Vampiric Touch Your DM would have to make a ruling. If he agrees that the slashing damage becomes part of the spell damage, read below: Hellcat gauntlets is effectively adding damage in addition to the spell, as part of the spell. If he decides that the slashing damage is separate from the spell, ...


5

Just the spell. Weapon damage is separate from the spell damage. You would get your spell damage's worth in temporary hit points only. Weapon damage doesn't configure into that computation. Your weapon damage happens and then right afterward your spell damage happens. Look closely at Arcane Channeling: Arcane Channeling: Beginning at 3rd level, you can ...


1

No. Unless you have some trait which says otherwise, caster levels do not stack with cleric levels for the purpose of turning. However, most classes which turn like a cleric use that class's levels instead of cleric levels, and all "turning class" levels stack. (Though as far as I know, it's still an open question how e.g. a spider turning class stacks ...


3

Under a strict interpretation of the SRD, I'd think none of those races would be susceptible to a Werewolf bite. Any humanoid or giant hit by a werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. The limiting factor is on the bite itself. The power only affects humanoid and giant races, and ...


19

The only thing that determines a creature's susceptibility to Lycanthropy is creature type. "Lycanthrope" is a template that can be added to any creature of the humanoid or giant types. There are no other requirements for the template, though one can only contract the Lycanthropy affliction from a lycanthrope within one size category of the target. To ...


19

No From Magic Overview ► Conjuration: A creature or object brought into being or transported to your location by a conjuration spell cannot appear [...] floating in an empty space. This line was almost-certainly added specifically to eliminate the tactic you’re describing.


3

Maybe The way the rules interact is ambiguous, and depends on how one looks at the rules for potionmaking and universal potions. "Yes" Interpretation: "Universal potions are potions" Universal potions are, in their class feature, defined as "a potion." Brew Potion can be used to make all items in the subset of "potions," so it would work fine with ...


0

Yes, you can. In the alchemist savant’s Universal Potion class feature, universal potions are defined as “a potion.” In the master alchemist’s Brew Potion (4th) feature, the limitation on “potions” to 3rd-or-lower level spells is lifted to 4th level. Subsequent class features successively raise this, up to 9th by the end of the master alchemist class. Since ...


0

No, that build can't make 9th-level universal potions. The text of Brew Universal Potion that you quoted is quite clear: The the character must select 1st, 2nd or 3rd as the maximum spell or infusion level of the universal potion. No other levels are listed, and there no text to the effect of "or other levels, if you can create potions with other levels than ...


2

I ran a campaign with an amnesiac character once upon a time. Some of the things I gave him as clues were: he understood certain languages that weren't local to the city the PCs were in at the time, and in fact spoke with an accent (though it took someone else telling him this, of course). At various times, when he did, saw, or heard something, I'd tell ...


0

In short being able to deliver shocking grasp with a melee weapon. yes, you can though through these means it is not considered a touch attack. still the means by which you can deliver a shocking grasp through a melee weapon are as follow (as far as i'm aware) 1:A spell storing weapon enchantment this enchantment lets you store a spell with a standard ...


9

You can cast with any free hand; you don’t need two. So you can cast the spell in one hand and have the dagger in the other. And drawing a weapon is a move action anyway; if you have BAB +1 you can even do it while moving. You cannot attack with the dagger to discharge shocking grasp however, simply because the rules allow you to discharge it with a touch ...


1

Responding directly to the last part of your question. I see one reason why it would not work (apart from the issue of making touch attacks with a weapon): Holding the Charge: (...) If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. (PHB. p. 141) ...


2

The first monster sounds like an aboleth. "An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers." They do speak Common, and they have mind-control abilities as well as illusion. I can't specifically explain the piping sound, but it might be the native aboleth language, which is ...


-1

The first one strongly hints at a merging of Yog-Sothoth and Azathoth from Lovecraftian Myth or a cunning Yog-Sothoth posing as Azathoth. Reasons to suggest Azathoth: Its presence accompanied by "the thin monotonous piping of a demoniac flute". Tentacled form. Causes insanity by its mere presence. The reason it is not Azathoth is when you write "was ...


12

Usually, this would just be a matter of description, not rules 3.5 doesn’t generally get into the details of the style and construction of weapons. A single weapon covers a large number of real-world weapons with the same stats. A longsword could be any number of one-handed straight blades. A rapier covers just about all of the thrusting swords. A bastard ...


4

It's probably a hydra or a chimera. It might also be an ettin, but that would be more of a "two-headed giant" than a "multi-headed beast". There are probably other multi-headed beasts in some of the weirder monster manuals (for example Tiamat, haha) but hydras are by far the most commonly known. Hydras can be cold, fire, or "neutral". When fighting a ...


-3

This is joke, right? Any creature can be multiheaded, it's a world of magic. Your GM can use for instance this WotC material to create one.


0

The key issue is the definition of attack of opportunity. It's not whether the skill it self provokes one by the rule but rather the description of your action. Let me explain: You are drawing a hidden weapon. You do not enter a threatened space, so you do not provoke an attack of opportunity. You are trying to pick a potion from an opponent's potion belt. ...


2

The assumption that the spell is "in your hand", especially the particular hand you cast it on originally is not following RAW. As written, there is no specification and you can muck around with weapons etc until you discharge the spell. The discharge rules do not prevent this. So in this scenario you can simply choose that the Duskblade tries to hit with ...



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