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3

To directly answer the question: no, you did not overstep your power. I completely see where you were coming from. Had I been your player, I would hope I would have gotten the note and said, "Ooooh! I should have seen that coming!" I suspect you might be interested in the related question, "How do I avoid having this sort of group breakdown happen?" When ...


6

Your carrying capacity is four times that of a medium creature, not just three times. Only "abstract" numbers (modifiers and die rolls) use the special multiplier-handling rules, while concrete quantities such as weight use normal math. This is unambiguously covered by the second paragraph of the multiplier rules: When applying multipliers to real-world ...


3

Questions & Answers Question: Can everyday items function as foci and material components? Answer: Yes, unless the DM determines otherwise. The only reason I can think of for a DM to determine otherwise is if the DM says spell component pouches are themselves unique creations (e.g. they're connected to a plane of magic, they're specially prepared to ...


0

HeroForge and SpellForge are excel based character editors. I strongly recommend them. They can be found at http://nzcomputers.net/heroforge/default35.asp


2

I haven't used it for straight 3.x in quite some time, but PCGen is quite a fully-featured d20 system character builder. I use it mostly for Pathfinder these days, but I also used it for 3.x during my Living Greyhawk career. It is a free product, for both the good and the bad that comes with it - datafiles are built by volunteers, so are free, but may not be ...


2

Yes, it is perfectly legal, but before you worry too much about it, look at where other classes are: In order get that at-will 7d6 lightning bolt, she has to spend two feats, effectively loose a 7th-level spell slot, and must be at least 13th level. (Untill she can cast other spells of that level, she should not gain the bonus spell slot either.) By ...


-1

You can use natural weapons as part of Flurry of Blows with the Feral Combat Training feat. As the Paizo FAQ states: "Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon". [Source] Though, I'm not sure how the natural weapon (of say 2d6 with INA, which would apply in this case) would scale with the unarmed damage ...


2

The fact that, lore-wise, a swordsage could be a member of the broken ones does not imply he could take a variant tought for a specific class. What you need to acknowledge is that monks between the Broken Ones take the Broken One variant and this does not bar vanilla swordsages to be Broken One members. If you wanted to get a swordsage variant for Broken ...


1

In Pathfinder, you can find the "no" answer by taking a look at the Adept NPC class: Where Table 14–1 indicates that the adept gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.


-4

I always thought that the extra spell slots were used for spells which had a metamagic feat applied to them. Or at least that is their primary use when you cannot cast spells of that level. Metamagic feats make spells use a higher spell slot, but don't actually change the level of the spell. A Maximized Fireball is still a level 2 spell, it just uses a ...


5

Material components are actual items—that's what the name means. The rules for spell-component pouches are just there to abstract away the details, so that you don't have to track (and play out restocking!) your pouch with exact quantities of spider webs, vials of mercury, bits of cloth, and other weirdness. If you don't have your spell component ...


6

In D&D 3.5 at least, it depends on the character class. Some classes have zeroes in their "spells per day" columns. For example, the Bard has "0" in the column for 1st-level spells at character level 2, but "-" in the column for 2nd-level spells. This means that a 2nd-level bard can cast 1st-level spells if they have a high enough Charisma score, but ...


3

Save your Mechanics Changes for Experienced Groups You're a first time GM, and you had a lot of difficulty getting your group together. Do you really want to risk adding a broken mechanic to your newly formed group? An easy way to lose players is to have a power imbalance, because certain players will feel that their contributions are nonexistent, and lose ...


14

I have to agree that the wording in the original rules is not a 100% explicit. It is clear that you cannot cast spells of a higher level than you have access to, but can you prepare them? The Pathfinder FAQ has a more complete answer, emphasis mine: No. You only get the bonus spells if your class level grants you access to those spell levels. You can't ...


27

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


7

This two feats interact the way she is thinking they do? Yes. She can prepare a lvl 7 Heightened Lightning Bolt and cast it as much as she wants with the reserve feat (at a shorter range than the official spell). When she levels up, and eventually gain access to higher slots, she can fill them with Heightened Lightning Bolts and use them as much as she ...


5

Yes, it changes the spell level so it works Heighten Spell is unique amongst metamagic feats in that it increases the effective spell level. So yes, preparing a heightened lightning bolt to 7th level is a 7th level spell for all purposes, including reserve feats. Assuming she has 7th level spell slots to do this, it works. And while it's hardly the most ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


1

As @Dane pointed out, you don't get to actually cast a prismatic spray when you hit with a prismatic weapon. You just have your terget suffer the same effects as he has been hit with one. This leaves open your second question, which I'm going to address in its general case. Avoiding hitting your allies with friendly fire from AoE spells is an art. An art ...


5

Yes. When you fight with two weapons, you take a penalty on all of the attacks you make during your turn, including the ones you gain from Improved Two-Weapon Fighting and Greater Two-Weapon Fighting. If you're using a light weapon in your off-hand and you have the Two-Weapon Fighting feat, the penalty is only -2. Superior Two-Weapon Fighting reads: ...


8

Making large changes to mechanics is a difficult and rewarding process. Most of the time, the problems that your designs will have won't be obvious until your players have banged on them a little bit. Messing around with mechanics is one of my favorite things to do in tabletop games, so here's a few things to keep in mind as you do it: Make sure you're on ...


2

Too much is if the players say it is too much The only limit to customization is what the players will accept. Although I don't play 3.5 much, I ruthlessly customize in other systems. It helps create exactly the type of game I want. I have never actually had any player object to the ammount of customization (though there are sometimes discussions about ...


9

I say, go for it, but with two important caveats: Get player buy-in Make sure the players are on board for the tweaks you're planning. Are they veteran players used to playing a certain way and might resent it? Do they have certain expectations you'll be breaking? Make sure you don't make unilateral changes to the system. Be prepared to rollback This is ...


4

This pertains more to the second question, "How do I avoid injuring my allies with area-effect spells?" There are some really good points presented here by Dane, Joshua, and CatLord, but they all overlook one very specific thing that gets left out of most tabletop games, especially those on a grid mat: the third dimension. Use of the z-coordinate doesn't ...


22

You unwittingly have two different questions without realizing it. Question 1: How do I avoid injuring my allies with the Prismatic Burst on my melee weapon? Answer 1: Easily. The Prismatic Burst weapon enhancement only affects the target of your confirmed critical hit. "Whenever you score a successful critical hit with this weapon, . . . , subjecting the ...


1

To add to Joshua Aslan Smith's answer, Prismatic Spray is a spell that targets everyone un the area but tactics is key. Certain spells will explicitly say something like "all allies" or "all enemies", but more often you'll see things like "humanoid" (Mass Hold Person), or even "Mass Cure [Whatever] Wounds" has different effects based on creature type or ...


7

By default, attacks against Ally's/PCs work just the same as attacks against enemies/monsters Unless you have a feat, feature, or other item that somehow affects attacks against your PC allies and they are in the cone described they they will also be subject to the attack. Prismatic Burst is not your friend, the fact that it only occurs when you crit ...


3

Yes, Wild Magic Planes are in the SRD. Simply make the prime a "wild magic plane." (Though I'd alter the DC by area, just to not completely destroy spellcasters.) On a plane with the wild magic trait spells and spell-like abilities function in radically different and sometimes dangerous ways. Any spell or spell-like ability used on a wild magic plane ...


6

What I'm looking for is a system designed around unintended targets, backfires, and unexpected additional effects. This brings automatically to mind the Dead and wild magic areas in the Forgotten Realms Campaign setting. The main idea, is that all magic worldwide is woven like a weave and attached to the goddess of magic in the setting (Mystra). Some ...


2

Do take a look at the magic system implemented in D20 Call of Cthulhu (an official WotC product.) It's not exactly 3.5, but is practically 95% compatible with that iteration of the system - especially if it's only example and inspiration you're looking for. (But you could lift it in its entirety into 3.5 with very little effort.) Spells in D20 CoC aren't ...


4

According To the Player's Handbook: Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot-step and the withdraw action. (PH3.5 p. 137) So any form of movement that brings the player outside a threatened square provokes an attack ...


3

Jump skill checks don't provoke attacks of opportunity; the movement the creature takes as a result of the the jump, however, can provoke attacks of opportunity. Pedantry aside, if what you mean is Does the movement that's part of the maneuver provoke attacks of opportunity? I'd argue... Death from Above's Movement Doesn't Provoke The 4th-level Tiger Claw ...


1

You can also look at the dark fantasy setting Alfeimur (you can find it in Italian here; some things are being translated into English here.) In it, magic is dangerous and chaotic, so not usually used.


0

As stated in other answers, the Natural Armor bonus is its own type. In terms of stacking bonuses, the general rule is that bonuses of the same type don't stack and only the highest is applied. So if you have the bonus from the hedgehog familiar and you buy an Amulet of Natural Armor +1, the bonuses do not stack and you still only have a natural armor bonus ...


5

I've once made a whole quest around a set, so the meaning of it (hence the cost/balance) was something else. The set was also partly a McGuffin: "The legend goes that only with the Light-Powered-Sword held with the Light-Powered-Gloves one may break the Wall-of-Shadow, all around the Lichs-Dark-Castle" KRyan pointed out something very nice about sets: In ...


11

The best design is to minimize the impact of “setness” Sets are a neat idea, but ultimately you run into real design problems if their full power depends much at all on having multiple items in the set. You want flavor and fun from the set bonuses more than you want power. Ideally, each item on its own is, or very nearly is, worth its cost, and ...


8

While you're right that the template doesn't mention the necessity of spellcasting, creating the lich's phylactery does, so a swordsage lich exists... Only via Adaptation as a Single-classed Character In the Swordsage section under the heading Adaptation there's the following text If you prefer, you could instead emphasize the magical talents of the ...


3

What Do You Want From This? There is a particularly unformed swordsage 'variant' presented as a suggestion in ToB called the 'Arcane Swordsage', who replaces maneuvers with spells. Given the fact there is almost no detail on that whatsoever, you could rule that to have a Caster Level, and therefore take Craft Wondrous Item, and at level 11, perform the ...


17

The lich template requires that you create a phylactery (see "The Lich's Phylactery" in the d20 SRD entry for Lich). The phylactery requires Craft Wondrous Items, the ability to cast spells, and a caster level of 11th or higher. A swordsage cannot cast spells and does not have a caster level, and therefore cannot create the phylactery and cannot become a ...


3

There's Homebrew For That Here, have a list. TheDementedOne creates a rules framework for Epic Disciplines, based loosely on Epic Magic. Included is the Epic discipline, Invincible Sword Princess. March of Aeons, by Bozwevial, whose entry feat is Knight of Paradox which should tell you everything you need to know about that. Nine-Petaled Lotus, by ...


2

Initiation Time: One Standard Action You can use a standard action to attack, but you can't use an attack (sometimes called an attack action) to perform a standard action. You're essentially 'trading down' when you decide to use a standard action to make an attack. Initiating Mountain Hammer is a Standard Action, not an Attack, so the Attack/Attack Action ...


7

Each (strike) Must Be Evaluated Individually... There's no way to generalize the applicability of every strike to every ability that grants additional attacks. Some can be used and some can't; it's strike-dependent. In your example, while the 1st-level Desert Wind martial maneuver burning blade (boost) (ToB 52) does last, like its duration says, until "End ...


6

By RAW, you can cast Flame Strike all you want. This kind of restriction is technically a roleplaying thing. By the rules, there is nothing to prevent you from casting Flame Strike as a cleric of Auril. The only restrictions on what spells a cleric can cast based on his chosen deity are alignment-based, not based on energy types. However, you're likely ...


0

There's no check, but the opponent gets a save. Under the rules listed for the Figment subschool of Illusion (link), figments have an AC of 10 + their size modifier. If an attacker succeeds on an attack against that AC, the wizard can simply make the illusion act like it got hit. Since the spell description doesn't say anything about needing a check for ...


2

Illusions have a listed AC, but it is Dumb. Illusions have a listed AC of 10 + size modifier, which is AC for unattended objects. This makes zero sense for an actively controlled illusion which is, for example, dodging and weaving. I would suggest that a reasonable houserule is to have the illusion have the AC of that which the illusion is depicting - 5 ...


9

No check need be made, and, really, that whole paragraph should be ignored, because... That's Legacy Text In previous editions of Dungeons and Dragons illusion spells had different names and different effects. In Advanced Dungeons and Dragons, 2nd Edition the basic illusion spell was the 1st-level wizard spell phantasmal force, which reads, in part, ...


1

The Table's Incorrect; The Text's Correct From the errata to the Player's Handbook here Errata Rule: Primary Sources When you find a disagreement between two D&D rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. ...


8

You said it yourself: "It provides me with a natural armor bonus of +1." "Natural armor" is the bonus type.


17

"Natural armor" is its own bonus type, which has its own fairly uncomplex stacking rules -- most importantly, it stacks with "armor" bonuses, and does not apply to touch AC.


6

You Just Can The rules have next to nothing to say about this. Concentration (and the Concentratinon rules for casting spells) lists conditions that can cause you to have to roll to keep concentration. If none of those are in effect and your DM doesn't rule that you have some kind of problem, you simply can. No rolls or checks are required simply because ...



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