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6

The DM will probably say you're just another wight... In the core rules, wights can gain class levels after becoming wights, but wights don't keep class levels they previously possessed. That is, in core there's no template for wights that permits wights to maintain their classes. In the core rules, killing yourself by gaining one or more negative levels ...


1

You’re looking for an arcane hierophant, basically. Alternate Source Spell from Dragon vol. 325, pg. 61, lets an arcane spell count as divine or vice-versa, at a cost a −1 penalty to caster level. It requires that you already be able to cast both arcane and divine spells before you can take it. It’s a pretty common trick for early entry into prestige ...


6

Encounter Level doesn't affect XP Awards This is explained in greater detail in the Dungon Master's Guide on Experience Rewards (36-7), but creatures generate XP through their Challenge Ratings. The DM can modify both the Challenge Rating (hence the XP award) and the Encounter Level of an encounter as described in Modifying XP Awards and Encounter Levels ...


3

Yes, you are doing well. Your math is ok. And increasing an effective EL based on the party condition is also good thing, as I see it. You may be interested in Encounter Calculator if you don't already know of it.


9

No, flanking is not affected by your visibility. For reference, we’ll go through the entirety of the flanking rules: Flanking When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. When in doubt about whether two ...


6

Death Devotion is specifically not an energy drain effect, though the negative levels operate as if they had been applied through energy drain. None of the other effects of energy drain are applied other than those that are specifically caused by negative levels. Because Death Devotion doesn't say otherwise, the negative level(s) last for 24 hours or until ...


3

The missing category name is natural abilities According to the Player's Handbook, the category natural abilities includes abilities a creature has because of its physical nature, such as a bird’s ability to fly. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like. (180) So all of those things that aren't ...


1

I've recently been playing pathfinder, in which the answer would be: Use Staves. A magic staff is a repeatable use item - you can cast spell X from the staff, and then recharge it with spell Y from your spell list, making it a way to convert your magic from any spell you can cast, into whatever spell you want - as long as you are able to pay the exorbitant ...


2

Unfortunately, WotC has always been inconsistent in applying their [Su], [Ex] and [Sp] tags to creature special attacks and abilities. I can recall reading somewhere (but this is a second hand information at most) that the original idea was to have a fourth tag for natural capabilities, but how is the Solar's spellcasting abilities (infamously not listed in ...


1

It would require a DM ruling. The developers didn't create a bullet point for every 'what if' scenario available. Some were added after the fact, hence Dragon magazine. If you want to have a bloodline that falls out of the published material provided, who would arbitrate the bloodlines from other animals? It would have to be your DM.


0

If unconcerned with enhancement bonuses and only needing the weapon special abilities, the 1st-level artificer infusions personal weapon augmentation [trans] (Eberron Campaign Setting 117) et al. and personal natural weapon augmentation [trans] (Races of Eberron 188) et al. grant weapon special abilities to one of the creature's weapons or natural weapons.1 ...


1

A level in Metaphysical Spellshaper (Book of Erotic Fantasy), or the feat Magical Training (Sorcerer) (Player's Guide to Faerûn), which is more restrictive, can qualify you for Versatile Spellcaster without giving up any more spell casting progression. So something like: Wizard 5/Spellshaper 1/MT 10/Something else with full casting 4 Feats: 1: Eschew ...


0

In the book 3rd-party book Bastards & Bloodlines: A Guidebook to Half-Breeds, there's a feat called Old Blood. It allows you to qualify for race specific feats and prestige classes as a member of any race. Get this and choose Goliath (Races of Stone), then take Barbarian and choose the Goliath racial substitution level for level 1, 'Mountain Rage'(Races ...


7

Not exactly in the way you word it, but you should remember that by the rules, a lower level character will always get a bit more XP than the rest of the party. Each character receives XP based on the comparison of their individual level to the monster CR (from the table in DMG, pg 38), divided by the number of party members, meaning lower-level characters ...


6

By RAW, there are no mechanics to do what you want. The XP split for lower-level players is specified in the rules, and there is no means offered to change it. The only way for players to interact with their XP totals directly is to cast spells or craft items with experience point costs. With that said, house rules for XP and leveling are almost ubiquitous ...


19

The particular rule you've given is a house rule. Strength does not affect a character's ability to draw their weapon. However, the rules for drawing or sheathing a weapon state, If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. Source: ...


12

This is a house rule It is unsupported by any text. I can imagine in this universe any reasonably intelligent low-Strength creature simply carries its weapon unsheathed all the time, rendering such a house rule largely—ahem—pointless.


7

So hound archons have 6 Racial Hit Dice and a Level Adjustment of +5. These both count towards Effective Character Level, so a plain hound archons with no class levels is an eleventh-level character. A fifteenth-level hound archon would therefore have four class levels, on top of simply being a hound archon with all that entails. Effective Character Level ...


7

A creature that contracts lycanthropy apparently does so instantaneously upon suffering a natural lycanthrope's bite and failing the Fortitude saving throw. The supernatural ability curse of lycanthropy says Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract ...


2

Getting past reach? This is what the skill Tumble is for... At least, it's a really important part of what the skill Tumble is for. Although Ernir's answer accurately quotes the skill Tumble from the Player's Handbook, the Rules Compendium makes the tumbling past part of this use of the skill Tumble a bit clearer: If you succeed on a DC 15 Tumble ...


5

Yes, you can Tumble past a reach weapon. Let's take a look at what the Tumble skill says: [DC 15] Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them ...


7

The implication is that Dex-based builds become easier to build. That’s it. I have played in many games with similar houserules, and really it just makes the Dexterity-based melee character more feasible. The Strength-based route is still superior. It does not invalidate Strength-based builds – the 1½×Strength damage on two-handers, the ...


0

If this is a question about crunchy rules and numbers, I'd just go with the standard "estimate based on similar powered items" approach. Example, if the Su ability keeps you from being paralysed or grappled, cost it like enchanting an item with "Freedom of Movement" and so forth. From a story perspective, it's actually more interesting. Magic is magic, ...


15

The biggest reason I can think of is that Dex, along with Wisdom, is already at least on the border of being "too versatile," in the context of 3.5 and Pathfinder. While it's true that Rogue, for example, is a weak class in the core rules, it isn't due to the reliance on Dexterity. In 3.5e and PF, Dexterity does these things: Determines your initiative. ...


10

The shortest a Medium humanoid can get by using alter self is 1' 9" tall as a female grippli Unfortunately, many appropriate humanoids aren't given the hey-let's-provide-PC-type-information treatment that typical Small PC races (e.g. gnomes, halflings) are. One is sometimes left relying on flavor text and outside sources for establishing such creatures' ...


1

I have a Scout/Ranger character (human, now 15/1) and it works great. It’s not really optimized, but for me it’s a lot of fun. It requires tactical thinking and a backup plan though. However, this advice requires the following options from outside the book selection in the original question: Swift Hunter feat (Complete Scoundrel, p. 81): it allows ...


2

Yes it is more or less appropriate challenge, though it should be something like "boss"/"mini-boss". As TheDarkWanderer pointed out Challenge Rating and average party level shouldn't necessarily match, so your party should probably be ok with a creature like that. After all CR system doesn't describe challenge really accurately, as it depends on multitude ...


2

One, your stats are basically incapable of supporting any character who isn’t a pure spellcaster. For a pure spellcaster, those are pretty good stats, but for anyone else they’re painfully poor. An 8 in Constitution is putting your life in grave danger all the time. This is one of many reasons why I recommend against rolled ability scores. Have you spoken to ...


2

The wizard spell Temporal Stasis can keep the person alive long enough for you to get to someone who has access to greater restoration, but reality revision or bend reality are probably your best bet at restoring someone who has been targeted by Decerebrate. Your suggestion of restore extremity and psionic revivify isn't bad, if it can be attempted fast ...


3

Son or Daughter of Stone is probably a reference to dwarfs being Races of Stone Moradin is definitely D&D. Rudnogg is a Balkan band - they are definitely on my playlist when I am looking for that East European feel to my D&D campaign. Couldn't find Vanashon but Vinashin is a Vietnamese state owned shipbuilder; whether named for a paladin in a ...


0

What is the Challenge Rating of this custom “Volcanic Dragon”? "By-the-book", you would use this. Most would be quick to point out, it isn't always a good gauge. Also, if you do a few walk-throughs with existing monster entries, you'll find it was likely very subjective when applied to those entries. That or wasn't formalized until after the entries. Some ...


5

Ooookay, so here's what I've got: While there is no external non-exclusive psionic power of 7+ level that can cure the victim of Decerebrate, there is one internal power that does what we need: True Metabolism. The key is to make this power think that someone else is you. There are SEVERAL ways to make it work: The easiest way is to take 3 levels of ...


0

If you choose 'area' only those within the area (10ft cube/level) are affected, and the effects are: Creatures of the specified kind or alignment feel elated and pleased to be in the area. The compulsion to stay in the area is overpowering. If the save is successful, the creature is released from the enchantment, but a subsequent save must be made ...


1

There will be a lot of work ahead of you to try and adapt that particular dragon to 3.5/Pathfinder rules. Some things simply don't exist, such as Paragon Fortitude, and will be very difficult to try to mimic in the confines of published material. Rather than starting from stage 0 and trying to get to the final stage, check out some published dragons, which ...


4

Officially, No... The Player's Handbook II errata has the following entry: Page 81 – Melee Weapon Mastery [Omission] Add the following the two following sentence to the end of the “Benefit” section: “Weapons with two damage types (such as the morningstar, which does bludgeoning and piercing damage) the benefits of Melee Weapon Mastery (bludgeoning) ...


7

The description of the planetouched says Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree. How much fiendishness in one's family tree does it take for a creature to bear a tiefling? That's up to the DM, but it doesn't appear necessary that one parent (or both) be a ...


7

The cerebrilith that Ruut mentions has the Tanar’ri subtype and has “Infinite Layers of the Abyss” as its environment in Expanded Psionics Handbook, i.e. it is a type of proper demon. Chaotic evil outsiders are not necessarily that, and the SRD doesn’t include that information, so this just confirms that cerebrilith is a valid choice. In addition, Complete ...


5

When casting a cylinder-shaped spell, you select the spell’s point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle, filling a cylinder. A cylinder-shaped spell ignores any obstructions within its area. So NO, unfortunately. You can, however, do this on planes where gravity is subjective, by altering ...


5

The Cerebrilith is about the only evil psionic outsider that I can readily remember. Most psionic monsters are aberrations.


1

By the rules-as-written, no, you cannot turn it on its side. Cylinder shape spells are intended for their "height" to be straight up from the ground to the sky. This intent can clearly be seen in spells like Flamestrike that have larger areas of effect if turned on their side. That's the rules as written. Remember, the game is really designed for a two ...


-1

What? Blasphemy! ;-) To have saddlebags you need a saddle. No centaur would wear a saddle! To put on a saddle is a symbol of being enslaved by humans like a mere horse. According to page 97 of Races of the Wild: Personality: As thinking, civilized creatures, centaurs frown upon those humanoids who look on them as potential mounts. It is a grave ...


2

In the paragraph describing Stone Dragon maneuvers, there's this information: Unlike with other disciplines, adepts of this school rely on an external force—the power of the earth and stone—to help power their maneuvers. As a result, Stone Dragon maneuvers can be initiated only if you are in contact with the ground. (Tome of Battle 81) While a creature ...


0

There are a lot of ways the high-level wizard could make teleportation impossible in general for his opponents in this situation, HeyICanChan's answer covers that quite well. However, given that your high-level wizard mostly just wants their artifact, and that the adventuring party (being 10th level) may actually pose some threat to him, the best way to ...


1

Makes sense to me, and wear a backpack too, if they want. I'd say saddlebags would conflict with pulling a cart,wagon or travois unless somebody found proof/way of making them compatable. Likewsie they could wear a saddle, and carry a passenger. I see centaurs as a (good) combination of horse body and human torso, so things that can be worn/attached to ...


0

Psionics is far less dangerous as a whole when compared to some of the greater levels of wizard-cheese out there. As far as breaking Psionics is concerned, the four best abilities that the psion has access to are Psicrystal affinity and Share Pain when combined with Vigor, Schism, Linked Power/Synchronicity, and Mindsight, from Lords of Madness. Psicrystal ...


1

When I think about psionics, I think about the "nova" problem. Vancian spellcasting produces this weird mechanic where spellcasters get a small number of daily powers, whereas weapon users get at-will powers. If the party does one fight per day, the spellcasters will use all their best daily powers in that fight and be very effective. If the party does ...


12

The game doesn’t say; this is beneath its abstraction level. Basically, the game assigns all items a weight which represents how much it encumbers you (and in some cases, an item’s “weight” is higher than its actual physical weight, because it is particularly cumbersome). Then you have a limit on how encumbered you can get before being penalized, based on ...


7

I don't see why not. Ultimately, what your gear-carrying-gear looks like is really just fluff. But Centaurs are quadrapeds, which means they have much higher carrying capacity than ordinary creatures of their size and explaining that by them having saddle packs seems perfectly reasonable. Although they might have trouble removing gear from their own ...


7

Strictly speaking, yes, but it involves intense shenanigans. First, the Magical Training feat from Player’s Guide to Faerûn gets you in the door with three cantrips from the Sor/Wiz list, cast as sorcerer or wizard would (your choice). You count as a spellcaster with caster level 1st (minimum). You must be an elf or human, and must be from a specific ...


-1

This is a classic case of denying the antecedent. In formal logic, this is invalid. For example, If I am in Dallas, then I am in Texas. However, if I am not in Dallas, I'm not in Texas is invalid. (I could be in any other city in Texas) It is valid to say, I'm not in Texas, therefore, then I can't be in Dallas, TX. (Modus Tollens, ...



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