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14

By being loyal and cooperative citizens, making sure to have an inside traitor, making their plans telepathically, being aware of the security features of the state, and by removing them only in the terminal phases of the plan. Most of the town-centric plot will be subtle power plays between the "three factions", defector stories from the police force (see ...


2

The big issue is you’re talking about changing bard spellcasting. Part of the supposed “tradeoff” of sublime chord is d6 vs. d8, 4+Int skills vs. 6+Int, poor BAB vs. medium BAB, good Ref vs. poor. It would be awkward to write this such that you couldn’t just take one level of sublime chord, and then go back to bard to enjoy the superior chassis. Of course, ...


1

I would agree with such a rule. Of these three changes, first two essentially nerf the bard a bit. The third one is a potential disbalance point, but allowing wide metamagic support to bard spells of 1-3 levels doesn't look like a big deal (what could possibly go wrong even with a persistent spell?) On the other hand, it saves a little bit of bookkeeping. ...


2

Example 1 contains the correct reading of this rule. As pointed out by Ernir, the Magic Item Compendium contains updated rules and clarifications for the creation of magic items. Page number 233 of the Magic Item Compendium covers this case and states that: In most cases, if the item is one that occupies a body slot, the cost of adding any additional ...


6

Yes, you can gain a familiar elsewhere and have both This ambiguity is due to a very annoying habit that Wizards of the Coast had to assume that all characters were starting from 1st-level, would remain single-classed, and would not take cross-class skills, when discussing what members of a class can do. You see this in similar issues like: whether a ...


1

Prestige Class: Alchemist Savant (This has already been discussed. [MoE pg53]) Familiar/Construct: Improved Familiar 7th lvl; There are homunculus that can be familiars. Might be able to get a Dedicated Wright(Homunculus). Craft Construct Dedicated Wright. You can make multiple of these Constructs. Dedicated ...


2

Rules as written are simply inconsistent here. Each specialist class has three variants: one that replaces the specialist's summon familiar ability, As you can see, here summon familiar that came from class is replaced, but no word about permanency. And later on the same page, in the part you quote, the same page states that you give up ability ...


3

The second. You have an ability to obtain familiar, and you have an option to trade it for another ability. If you acquire the ability to obtain familiar from another source (multiclassing, for example), you will have both a skeletal minion from necromancer variant and a familiar from that another source.


21

Combine the Necrotic Cyst line of spells with Hindsight. Investing in items of necrotic cyst, necrotic scrying, and one or two hideously expensive polished steel and diamond blocks (nothing breakable, mind you) of hindsight would make any rather evil but almost annoyingly hard to corrupt police force proud. Start up your reign of spying with listening ...


0

Look at Scrying Beacons (Magic Item Compendium pg 184) (750gp) Scrying Shards (MIC pg 184)(1350gp) Crystal Balls from the DMG (42k-80k)


1

One possibility is a self-resetting trap of Chain of Eyes (Spell Compendium), maybe hooked to a room that allows someone in it to conduct surveillance on anyone affected by the spell. The trigger mechanism might be a Touch trigger built into the roads, that applies the spell to anyone who steps on them. This sort of trap would cost only 3,000gp according to ...


6

A low level spell that doesn't give you direct monitoring but would give a lot of detection after the fact would be Zone of Truth - get the population used to lining up, walking through the cast Zones (I'm assuming several) and to all say in unison "I have obeyed all the laws, I have never acted against the Mayor". The Zone covers 20 ft. radius (aka 40 ...


-4

1st Level Bard tade-offs The best way to multiclass bard and sorcerer is to actually be a bard/sublime chord, or some variant on that, as discussed by kryan. But other choices about the bard can be important. Here I am only going to focuse on your subquestion What good feat combinations can me made? Actually, anybody taking only one bard level dip ...


-1

Spellbook costs: Spells gained thru leveling= Free from costs Borrowing a book: 50gp*spell level Buying a Scroll: spell level × its caster level × 25 gp Ink Costs: 100gp per page (#ofPages= Spell level) Duplicating a Spellbook The time requirement and cost per page are halved. ...


0

is this sequence legit or i have some parts of it misunderstood? The sequence is not entirely legit, because a Bull Rush attempt does not deal damage. In addition, you only get one attack as part of a charge. However, because of Improved Trip, you get an attack against every tripped opponent, where you can use part of the sequence. According to the ...


3

The Round in Steps The fighter employs the feat Power Attack (PH 98) before taking actions to suffer a -6 penalty to attack rolls and gain a +6 bonus to damage with 1-handed weapons and a +12 bonus to damage with 1-handed weapons wielded in 2 hands and 2-handed weapons. This is not an action. The fighter takes a full-round action to make a charge. During ...


1

The answer is YES. Invisibility Lvl 3 Spell "Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature." Thus if you cast Invisibility on an item and then used a permanency spell on it; You could TUCK yourself into the container. To see outside of the ...


0

TL;DR - if a set of game mechanics is balanced, then any large changes will break the balance and require either accepting that the balance is broken (either ignoring it or patching with liberal DM-ex-machina) or rebalancing the whole system. Balance changes Availability of items changes the power level of characters - that's rather obvious. What is not ...


1

How to limit magical friendly fire risks during a fight Tactics: Train your fellow players, to give your spells consideration and open space. Before a combat starts, tell them the kinds of spells you've prepared and the types of enemies to leave you space for. Area of affect, etc. Choose spells that say 'enemies only' or have direct targeting. Feats: ...


0

To put it simply, the use of magic items is a boon to say the least. You could have a world where magic is so sparce that it's virtually legendary in and of itself, so having a Wizard, Sorcerer, or anyone that can use magic would be someone to be awe-inspiring or feard. Mechanically magic makes everything easier for the players, and their opponents alike. ...


0

For an infinite, flat material plane, the sun can still appear to go around overhead without actually going through the plane itself. To the people of such a world, such a sun would always be in the same place in the sky at the same time. So if you teleported a million miles away, the sun wouldn't move. Very handy for navigation and time-keeping. (Of ...


3

We'll address this in general, by means of a thought experiment: Alphaworld: A Land Untrodden Alphaworld is a world in which all magic is rare and powerful (obviously it can't be both rare and weak or the world wouldn't be high fantasy any more). As a result there are no +1 swords, no potion of mildly effective glass cleaning, because minor magic items ...


3

Roll for Initiative. While that may sound a bit counter-intuitive, consider this: ready is a combat action. Furhtermore, it is a special initiative action. It messes with the initiative order of things; out of combat there is no initiative order to mess with. Then let's take a look at Dungeon Master's Guide, page 22, Starting Encounters section. An ...


0

Since this situation isn't really covered in the rules I would start with the common denominator in both, the door being opened. Since it is tagged for the D&D 3.5 rule set I will use that. Once the door is opened the encounter begins and initiative should be called for. Once the initiative order is established resolve the readied actions in the order ...


7

An initiative roll seems appropriate for this. With only two people acting, it has a similar feel to a surprise round. However, if I think about it along a more realistic standpoint, the players should be able to synchronize their actions (counting down to when the door gets opened etc.) The goblin is forced to react instead, so would go shortly after. ...


3

The Rules Don't Say Even the rules compendium is silent on this. My advice is to resolve this tie the same way a normal initiative tie is resolved: If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters ...


5

Get an Actual Magical Contract The contract of Nepthas (Complete Arcane 148) (1,400 gp; 0 lbs.) leaves [t]he details of the contract... blank, and the user can fill it in with any instructions, agreement, or conditions he cares to create. When the contract is signed, though, the item’s true power is revealed to both parties, and any signatory who breaks ...


3

You Generally Can't Apply Metamagic Feats to Invocations. Complete Arcane (page 8) However, a warlock’s arcane repertoire is even more limited than that of a sorcerer, and his invocations are spell-like abilities, not spells. (Page 71) Warlocks and other creatures with spell-like abilities might find the following feats useful. Combat ...


12

The Basics The rules for getting spells into wizard's spellbook are convoluted and finicky. They're summarized below so the player knows what he's getting into when he writes Wiz1 on his character sheet. Starting Spells and Free Spells A wizard's spellbook for free initially contains all 0th-level spells and additional spells he knows due to being a level ...


0

Warlock invocations are Spell-Like abilities. Metamagic feats generally don't apply to spell-like abilities. I am away from my books so I don't have the rules reference right now. You could take feats like Maximize Spell-like Ability from complete Arcane, but other then those specific feats you don't really have an option. There is some discussion as to ...


-2

The honest and true answer to this... It doesn't exist... in the books. A GM should use his own method to determine how many spells a Wizard obtained during the career. A good method is to write down an XP amount and Gold amount and give them the freedom to build their character. If he builds a generic character, buys ink and scrolls. Then he gets what ...


6

Try have a look at this, it is a link to the Pathfinder materials listed. Special Materials As for the D&D 3.5e, that is as you say spread out. The most complete/full lists I find are: wiki / wikia / mundane


-3

My current view: For Wizards annoyed at paying too much for Spells: Human Wizard Feats: Able Learner (All feats cost 1, even crossclassed) Collegiate Wizard (6 + INT bonus in First level spells; 4 spells /level thereafter) take flaws if allowed; Take "Apprentice" with flaws (Can freely copy from Mentors book) 3rd Create wonderous item 5th Magic ...


-2

I would like to add that there is a way to have a metal/crystal weapon, with Reidran Crysteel From Eberron p 126 with the special property that as long as you have 1 power point in your reserve, the weapon/armor functions as if it has a natural +1 enhancement and costs +1500 gp... This would allow you to be either DoD, PWM and Weapon Master, and if you want ...


9

One (or both) party(s) should cast the Call Kolyarut spell (Planar Handbook) to have Kolyaruts serve as a witness to the deal. A Kolyarut (thanks Ruut) has as its obsession: Kolyaruts mete out punishment to those who break bargains and oaths. The spell requires the statement of a task. In this case, the task is "witness the following contract, agreed ...


1

Homebrew Solution: Geas/Quest, Mass Enchantment (Compulsion) [Language-Dependent, Mind-Affecting] Level: Clr 9, Sor/Wiz 9 Components: V Casting Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Target: One or more creatures, no two of which can be more than 30 ft. apart Duration: One day/level or until discharged Saving Throw: None Spell Resistance: ...


5

The classic D&D spell for enforcing agreements or compelling behavior is geas: A [..] geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. ...


2

There are pretty logical answers to the context of this question in the actual rules: D&D 3.5: Minimum Forward Speed If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If ...


10

In a fantasy setting, the sun does not need to be a 100% physical entity, nor obey any laws of physics that get in the way of a good tale. Your physical fireball that must pass through the earth at some mystical location is nicely self-consistent (ignoring real-world physics of it) and pretty cool, although I don't think anything like it is referenced in ...


57

This question is campaign setting specific. Fortunately, thanks to the Spelljammer campaign setting, the answer is actually known for some of the major published prime worlds. Krynn (Dragonlance) and Toril (Forgotten Realms) are both planets that orbit around their respective suns and spin on their axies as they do so; At night, their suns are in the same ...


2

Yes, But with Some Restrictions The feat Improved Trip (PH 96) says that You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as ...


0

My page has a monster database. It's rough in the edges but it might help you generate encounters: http://rpg20.com/monsters.php It doesn't have the exact functionality you seek. It only returns a list of monsters based on desired Challenge Rating or Hit Points (average). As a bonus, you can filter depending on Climate/Terrain. Donjon's generator has been ...


2

Yes, it may yield 3+ actions per attack. With your Knock-Down feat, anytime you deal 10 points of damage to a target in a melee attack, you get to make a free trip attack against that target. With the Improved Trip feat, you get to immediately make a free melee attack against that opponent you just tripped. Without the Knockdown feat, in order to trip, you ...


9

The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat. For actual alternate options, from the best list of alternate class ...


1

There are several Specialist Wizard Variants that offer other benefits in exchange for losing the ability to have a familiar, they do require you to be a specialist wizard though and not just a plain wizard. There is also a Sorcerer/Wizard Variant that give you an animal companion instead of a familiar, but I'm guessing that isn't the sort of thing you are ...


2

A non-standard ways of being a warshaper that I played in the past: Use the unearthed Arcana ranger variant. You lose your combat style feats. If you take 5 ranger levels, this is 1 feat. You gain wild shape as a druid and barbarian fast movement. Ranger 5/Master of Many Forms 2/Warshaper 4 Champion of the Wild ACF (CC) will give you a bonus feat at ...


3

Yes, by RAW you can. As per SRD, while starting bardic music is always a standard action, maintaining it is another story. Bardic music abilities requiring concentration to maintain explicitly say so, for example (emphasis mine), Inspire Competence (Su) A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or ...


1

Probably too late, but City of the Spider Queen (WotC ) has a couple of CR16 vampires: -Jhorganni, Female drider vampire: Clr7; CR16, pg.152 -Maas, Vampire Assassin: Male drow vampire Mnk4/Rog4/Asn5; CR16, pg.155


1

At the time I'm writing this there are three answers that basically say "not much" and one "three advantages not to be dismissed". So I will try to give you a scalable approach. Most likely your players will tend toward the "not much" attitude and try to employ countermeasures or OOC-reasoning along the lines of those answers. The point is: What do you want ...


2

There is not much in the unrestricted Wisdom-to-AC department. Unlimited bonuses Saint template lets you to add your Wisdom bonus as an insight bonus to AC. Limited bonuses Balance domain granted power (Player's Guide to Faerun) allows Wisdom bonus to AC for 1 round/level 1 time a day. Mantis Mercenary class (Oriental Adventures) lets you to add your ...



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