New answers tagged

1

RAW (Rules As Written), there is no option to resist it. The Iron Guard's Glare stance simply causes opponents to take a penalty against all opponents that are not you. The "fluff" (descriptive text) of the ability implies that it is simply an intimidating glare you make, however this is not relevant to the game mechanics. It might also represent trained ...


3

No …but it's probably fine if you let them. From a strict reading, bolas can be chucked at an enemy like an overly-elaborate rock to do 1d4 damage, or can be used to make a ranged trip attack. Since the wording just says "you can use this weapon to make a ranged trip attack", nothing suggests it should operate like the Trip(ex) ability and trigger a ...


0

No, they cannot do both. Your first situation is the correct one. In the Actions in Combat section of the SRD, Disarm, Grapple, and Trip are given a footnote that reads (emphasis mine): These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full ...


0

Yes, a Shadow Conjuration would have some mass. Since they are suggested to be about 20% real if the subject does not believe it, then they would have about 20% mass, compared to a fully real object. It should be argued that the room itself, as an unintelligent object, is incapable of belief in the illusion. But if you have a wizard with far too much free ...


0

Like many of the others have said, the trick is really in making the time for it. In one of the games I was in, two of us played really booky wizards, and the other 2 were a great brutish meat-shield, and a miniature sword-tornado. The first major investment we made as a group was a wagon, with a pair of horses, and we stocked it up with various tools ...


3

Based on the information available to me in the SRD, it appears that only Shadow illusions would be able to create any weight against such a trap. Other illusions would require the trap to be able to "perceive" the illusion. So let's look at some excerpts from Shadow Conjuration. You use material from the Plane of Shadow to shape quasi-real illusions ...


-1

Illusions do not have any mass and therefore create no weight. For instance, you can't create an illusion of a wall to block a volley of arrows—they'll go right through.


2

No creature finds its Intelligence or spell resistance reduced by becoming a familiar Although written for Dungeons and Dragons, Third Edition, Tome and Blood nonetheless contains a large amount of information about familiars that was never contradicted nor updated by later sources. This includes two slightly expanded descriptions: Intelligence: The ...


1

RAW: Visibility is not mentioned anywhere in the flanking rules, and so has no effect. ...Perhaps every character is assumed to have some level of "Spidey Senses" and is at least unconsciously aware of the opponent. But... From the related question is this quote: Only a creature or character that threatens the defender can help an attacker get a ...


3

The rules don't really work together Let's start with retraining (PHBII page 191). It cannot change your class levels - for that, you need rebuilding (PHBII page 196). However, you cannot rebuild a monster class, because Savage Species page 152 says: A monster may not multiclass until it completes the full progression of its monster class. As soon as ...


-1

No. The templates conflict. First, the transformation to a Necropolitan. To successfully complete the Ritual of Crucimigration, you must be at least 3rd level. (I wanted to say "to survive..." but technically, you don't, so yeah.) Necropolitan requires that you "lose a level", and also that you "pay" 1000 xp during the process. If the loss of xp reduces ...


3

Hi there is a quote on a recent question that seems to answer this question as well, although the wording of the question is different/opposite the wording of the answer is clear for this question: If, while under the effect of a spell that depends on type (such as hold person), my character is transformed into a different creature type by polymorph, ...


-1

Chronological Approach: Apparatus: CL 19th; animate objects & continual flame dispel magic + PaO So you dispel magic targeting the apparatus (DC 11+19= 30), lasting for 1d4 rounds. According to RAW, the apparatus is now (momentarily) non-magical, which at this point is nothing more than an oversized 500lbs. trashcan with a hidden lid (Search DC ...


5

Although the feat Robilar's Gambit does say, "Anyone who strikes at you gains a +4 bonus on attack rolls and damage rolls against you," the feat's benefit ends with this sentence: Resolve your attack of opportunity after your foe's attack (Player's Handbook II 82). So in this case strikes at means attacks. Of course some controversy surrounds what an ...


-2

I (subconsciously) would think a "strike" is a melee attack, versus an adjacent target. Melee includes armed attacks, unarmed (touch) attacks and grab-to-grapple, glossary PHB: melee attack: A physical attack suitable for close combat.


5

An attack roll represents your attempt to strike your opponent on your turn in a round. If there is an attack roll, there was an attempt to strike, a strike at the target. Robilar’s Gambit triggers any time an attack roll is rolled against the one who has the feat. Grapples and trips involve an attack roll (the touch attack to start it), and touch attacks ...


2

RAW "One Effect Makes Another Irrelevant" idea means that the following happens. The mage casts dispel magic. The item is now a nonmagical, masterwork ranseur. The mage casts polymorph any object. The item is now a nonmagical longsword. It may or may not be a masterwork item, depending on how you rule "cannot create material of great intrinsic value". 1d4 ...


5

In this case, the two feats are not actually interacting directly. Deflect Attack simply grants extra chances for an Attack of Opportunity. Evasive Reflexes simply grants you an alternate option to resolve a chance to make an AoO. However, Deflect Attack has specific clauses detailing how you may use your AoO when an opponent attacks you armed or unarmed. ...


7

Only the highest enhancement bonus applies The Dragon #318 article "Oriental Adventures Update: Eastern Flavor" on Magic Chahar-ainas and Dastanas says Both dastanas and chahar-ainas provide special armor bonuses to AC that stack with other armor bonuses granted by certain forms of light armor. However, it is still the case that only one enhancement ...


2

The first question is about what it means to “qualify” for an “option” since chameleon includes this blurb about aptitude focus: You can’t use any abilities gained from your aptitude focus [...] feature abilities to qualify for a feat, prestige class, or other option. The first question is whether or not a magic item is an “option” that you have to “...


7

Don't stack miss chances; instead use the highest miss chance that affects an incoming effect The Rules Compendium says, "If a creature receives miss chances from multiple sources, such as from being incorporeal and having concealment, only the highest miss chance applies" (32). Suspicious of the Rules Compendium? The Rules Compendium—by here expanding ...


2

All purposes, period. Say an armor crystal can only go on light armor: does that fall under the category of “movement or other limitations”? Yes, it does: it’s a limitation on the armor’s ability to carry this armor crystal. Anything that is restricted to a particular weight class of armor is affected by mithral. In effect, mithral breastplate is a light ...


1

Level 1 Dread Necromancer, and the entire party takes the Tomb-tainted Soul feat. Post battle, the Dread Necro goes around and pokes everyone with Charnel Touch (unlimited, at will) to heal a small amount of damage each use. 1 HP/std action, +1 HP/4 DN levels. Result: Everyone that survives the battle is promptly restored to max HP. The Pros are that it's ...


1

No Threatened Squares You threaten all squares into which you can make a melee attack... When it's not your turn, because the opponent is invisible, and thus has total concealment, and thus you are prevented from attacking, you don't threaten because you can't "make a melee attack". To threaten is not a static state, but defined by your current ...


7

No modifiers to the skill roll to tumble through an opponent's square when invisible by RAW. From http://www.d20srd.org/srd/skills/tumble.htm : DC 25: Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop ...


0

Does Bob's mere armed presence enable Chris to gain the benefits of flanking the achaierai? YES Related: flanking vs concealment (invisibility) I know of no rules that actually deny threatening (= flanking) an area, other than the ones mentioned/being prone etc. According to RAW, AoO's have no relation to threatening an area, thus flanking has no ...


10

Yes, you can flank an invisible creature. The confusion appears to be due to conflating the ability to take attacks of opportunity against a creature and threatening a creature's square. These are not the same thing, and must be understood as distinct and separate. Threatened Squares You threaten all squares into which you can make a melee attack, ...


4

I would say yes: My thoughts: Flanking is the result of a tactical disadvantage for a defender. I know of no restrictions on flanking based upon the status of an attacker (other then the ones mentioned, obviously). The primary advantage for a flanking attacker is that the defender is less able to anticipate the attacks (threatened).., not the other way ...


3

The DM can permit some improvised weapons to have reach While the Player's Handbook describes improvised weapons (113), Complete Warrior on Improvised Weapons summarizes those rules and expands them, saying As detailed in the Player’s Handbook, objects not crafted to be used as weapons may nonetheless find use in combat.… Any creature using an ...


4

Classes, templates, and feats Surreal's Lists of Stuff mentions—and A_soo's answer describes—many of the classes granting wild shape and its alternatives. (Omitting, for example, the variant totem druid (Dragon #335 87) is totally acceptable: the level 1 supernatural ability totem shape "uses all the same rules as wild shape" but isn't actually called wild ...


5

Classes that definitely give Wild Shape as a class feature Druid 5 (Player's Handbook) Ranger 5 (Unearthed Arcana variant) Abolisher 1 (PrC, Lords of Madness) Lion of Talisid 3 (PrC, Book of Exalted Deeds) Moonspeaker 5 (PrC, Races of Eberron) Other stuff that might count Landforged Walker 5 (PrC, Secrets of Xen'Drik): Feature is called "Plant Shape," ...


1

Per the Lists of Stuff, wild shape is available from Druid 5 Variant ranger 5, Unearthed Arcana Wild monk 6, Dragon vol. 324 Abolisher prestige class 1 (ECL 7), Lords of Madness Lion of Talisid prestige class 2 (ECL 8), Book of Exalted Deeds Hawk Only—Initiate of Horus-Re feat (requires cleric, paladin, or ranger 4), Champions of Valor And, of course, ...


3

I just couldn’t get this idea out of my head, so I wanted to write it down. Unseelie fey deepwyrm half-drow or forestlord half-elf (yes, that implies faerie, dragon, elf, and human somewhere in the family tree). Unseelie fey is from Dragon Compendium, half-drow is from Races of Faerûn, and deepwyrm half-drow and forestlord half-elves are from Dragon ...


0

Unearthed Arcana (3.5) has a cost-based spell system as an alternative, optional rule. I believe there is also a Stamina system. Also, d20 Modern campaign setting has a low magic setting, which may be more appropriate to what you are looking for as far as balance goes. Review those rules, and apply the ones that most closely match your perception of the ...


2

Chaotic Good silverbrow human worshipper of Gruumsh, and ideally also of Milil. Yes, this is a bit strange, and is addressed in the answer, including alternatives. \begin{array}{c} \text{Level} & \text{Class} & \text{Feat} & \text{Bonus Feat (source)} & \text{Special} \\ \hline 1^{\text{st}} & \text{Harmonic} & \text{Dragonfire} &...


2

Rather than using the Exoticist Fighter variant I would advise using the Targetteer Fighter variant (Dragon #310, p. 38) instead. You get a specific skill list and bonus feat lists, but the two main points are: Proficiencies: All Simple, Martial Ranged Weapons and Two Exotic Ranged Weapons of your choice; All Armors and Bucklers. Special Abilities: 3 ...


-2

Not wanting to nitpick, but a Red Dragon would actually drown when submerged in lava, for the simple reason it cannot breathe there. Its' immunity versus fire does not grant any immunity versus scolding steam damage, however, at young adult it does get DR 5/magic (a mature adult has DR 10/magic) and that will actually protect the dragon versus (non-magical) ...


0

I apologize for the lack of detail, but the Midnight campaign setting had a type of good-aligned elven undead that were healed by positive energy and harmed by negative. I will try to update with more detail when I have access to the book later.


0

Monte Book's Book of Eldritch Might III (also in The Complete Book of Eldritch Might) has rules for creating intelligent items, and they can even gain experience and increase in level.


10

Yes. Because weapons are categorized by their relative size to the wielder, your Medium fighter would treat a Large dagger as a one-handed weapon according to the following rules. A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon ...


10

Answers Intelligent items can be randomly rolled. A DM adhering strictly to random treasure generation will find that nearly any permanent magic item can be at random an intelligent item. That is, the Dungeon Master's Guide says on page 216 that 1% of armor, 1% of shields, 5% of ranged weapons, and 15% of melee weapons that are randomly generated are ...


1

For a character to be Good they must actually act Good and do Good deeds regularly, because they choose to be a Good person, and not simply to "top up" their align-o-meter. In D&D, alignments are Cosmic Absolutes, not simply moral judgements of the mortal races. Regardless of the how a given people act or think, there are Greater Powers out there in the ...


0

Late to the party I know, but still gonna give my 2 cents. I've not been a DM for particularly long and I enjoy keeping a healthy amount of homebrew in my campaigns to keep more experienced players on their toes. Something I've found with a lot of players if they can't initially see their foe they're gonna panic a bit. In the current session I'm running the ...


1

Melee? Mweh, damage is damage. It could impact a creature's reach though, a tail is longer than a tongue. Energy-attacks however, are a totally different matter; if you know you're going to fight a black Dragon, you buff all protection vs acid to kingdom come, only to find out that this particular piece of Black Dragon does sonic damage nowadays; you're ...


0

Short answer: No. Long answer: I think every mentioning of "healing" should be interpreted as "regaining hit points." Also, this is my strongest argument; damage-effect does not equal opposite-healing-effect. Bludgeoning damage does not heal bludgeoning, fire damage does not (but sometimes could) heal fire creatures (other are resistant or immune), and ...


-1

A Druid has little divinations; Detect Magic & Scrying. However, the fact you're yelling "By Baal, burn in the 7th layer of Hell" every time you burn a foe, are not worried by any daily spell-alotments, do not pray to a particular Deity for an hour a day and don't need to rest for 8 hours before renewing spells, might be a hint to even the most ignorant ...


-1

"Charnel Touch (Su): Negative energy flows through a dread necromancer's body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit point per touch, +1 per four class levels. A ...


-1

I presume the players can move out of the room freely? If so, as long as those 2 streams are directionally stable (and not spreading hot water all over the place), only 1 reflex save seems in order here. Only when characters are bull-rushed, should they make another (or be submerged). Also, I don't think the duration is a factor on CR per sé, as long as ...


0

Yes, until you reach 20th character level (20 class-levels) you keep stacking the bonuses for all class-levels you have. The same applies to all other class-related benefits, like base attack for example. After (a total of) 20th character level, Epic rules for advancement come into play, as found in the DMG.


-2

Crazy & 2x Boring. (Sorry.) Like earlier explained, not all good outsiders are celestial, and not all evil outsiders are fiends. Their subtypes [good/evil & chaotic/lawful] reflect this. Usually a culture (or D&D-creature) is known for a type of -unique- behavior, you could name (organizations of) such creatures accordingly. Like "Dancing ...



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