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1

Abjurant champion: yes If you had more than one arcane spellcasting class before becoming an abjurant champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. (emphasis mine) Abjurant champion’s Spellcasting class feature, quoted in part here, specifically addresses ...


4

First off, you should talk it over with him. Tell him how you feel about this situation, what you've observed, and why you dislike it. He might recognise his partial behaviour and want to change himself. In my opinion, what he did during the battle with the Bebilith was a good thing. From what I can make out of your story, the village was overrun with the ...


0

No. No, because a Fighter can't cast True Strike. No, because a Fighter can't enlarge his weapon to colossal size after [not] casting True Strike. Yes, a Fighter can two-handed Power Attack for stupid amounts of damage, assuming he is combining other feats/maneuvers, such as Leap Attack, Charge Attack, Shocktrooper, etc. No, the Goliath can't do that. No, ...


-6

Although there are many different schools of thought on what makes for a good game, I would argue an impartial GM is a key asset. It can be tempting to fudge rolls and inject impromptu circumstances that assist the players, but I find this is difficult to do without the players being aware, and that leads to a sense of stealing their opportunity to solve ...


1

If the house rule's gamed, there's a chance of a minor imbalance The special ability uncanny dodge scaled differently in Dungeons and Dragons, Third Edition, where it was tied to, of all things, what's now the special ability trap sense. Advancing uncanny dodge meant looking at the rogue's level advancement, computing a character's effective rogue level ...


1

Yes, PCs can use skills against each other, even in an adversarial manner. However... From personal experience you must allow the players to override the results of the dice or the game will quickly break down. So in the situation above I would handle the outcome of Bluff/Sense Motive checks by informing the players of what their characters feel and then ...


3

Take the feat Shape Soulmeld (planar ward) The character must have a Constitution score of 13 to meet the feat's prerequisite, but that's all that's required for the feat Shape Soulmeld (Magic of Incarnum 40-41). Take that feat and pick the soulmeld planar ward, which says that it protects you from mental control. It blocks any attempt to possess you ...


8

... the difficulty in proving a negative notwithstanding RAW: yes, roll, usually RAW has no problem with PCs using skills "on" other PCs (there's nothing in the Bluff Skill Description preventing it, for instance). Similarly, PCs would use Hide/Move Silent vs. Spot/Listen to hide from each other, just like PC/NPC interactions. Note, however that Diplomacy ...


8

It applies a buff that lasts 1 round per level on each ally who is in 30 ft. of you at the time you cast it. The allies cannot lose the buff by moving away, but new allies also cannot benefit by moving closer. After the casting, it is a buff operating independently on each ally who was in range. For effects that cover an area for a duration, the game uses ...


4

Negative Levels are a Direct Result of Energy Drain; but not Synonymous. Enervation vs. Energy Drain Enervation's Negative Levels don't last long enough for permanent level drain. Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from enervation don’t last long enough to do so. Energy Drain's ...


1

One feat everyone missed: Master Manipulator, from PHB2. If you Sense Motive over their Bluff, you then make a Diplomacy check against their Bluff. If you win, they reveal their lie.


7

I agree with what others have said - this is an issue you should be taking up with your DM, because acquiring in-game immunity is a bandaid solution at best. That aside, however, you do have a few in-game options: Mind Blank (core). This is the end-all, be-all anti-mind magic effect. As long as you have it up, you're good to go. Pros: Pretty much ...


2

Magic items have slightly higher saving throws, and so last slightly longer against item-destroying effects, which typically allow a saving throw. They are hardly immune to such effects, however, and their durability mostly comes from a lack of item damaging environmental effects in 3.5 in general. For example, regular steel weapons don't rust underwater ...


7

Yes, magical items are subject to the same environmental hazards as any other non magical item of the same nature. From the DM Guide, page 215: Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magical item continues to function, but if it is destroyed, all magical power is lost. Repairing Magic Items ...


1

I think that, generally speaking, allowing a bonus feat or some other equally powerful (subjective) ability would be a fair compromise to encourage the player to try new things. Personally, I think character planning can be detrimental to a game, so allowing characters to advance via multiclassing or prestige classes is important. I would give the character ...


16

I believe that this problem can and should be dealt with entirely out of character. I have been a GM for a number of years, and my games often cover difficult and mature topics. In order to make this work it is essential that players feel they can talk to me when there are themes which they find difficult. It is then entirely my responsibility to be ...


4

Talk to the DM. While they are indeed a part of the game, having problems with them because of out-of-game experiences in your life can make you have big problems with the idea of having someone use the spell on you. Talk to the DM and explain that the idea makes you very uncomfortable for personal reasons (though you are not required to explain those exact ...


4

This is one of those situations where even if your character is immune to compulsions, there is still the effect of the situation arising. Things to consider as well is how you feel when another character is affected by some form of compulsion. You are probably better off taking some time to talk to your DM and explain it to him so the whole thing can be ...


1

I have good news for you! The Wizard's Handbook is alive in the D&D Wiki! You can find some other build from the Character Optimization Handbook in the same Wiki, merged with the builds of other users of the Wiki.


1

Your best bet, without prestige classes but a focus with a dwarven axe is a crusader or warblade. They are great single classed melee fighters that can keep up and are interesting to play. For resources, take a look at the tome of battle for dummies. For a Level 9 Dwarf... who desires to tank, go with Crusader: they can keep themselves alive and ...


12

A rogue special ability is fair Rogue special abilities are about equivalent to a feat (and, in fact, the feat option is one of the best of the options presented), and Improved Uncanny Dodge is something you generally can’t get as a feat.1 Improved Uncanny Dodge definitely would not be a strong feat, but far weaker feats exist, and many of the rogue special ...


2

In 3.0, both druid and shaman used the same system for obtaining an animal companion, based on the animal friendship spell. In 3.5, the druid’s system for obtaining an animal companion was overhauled, and animal friendship ceased to be a spell. And while the shaman’s animal companion goes unmentioned in the Oriental Adventures 3.5 update, its spellcasting ...


13

From my knowledge there is no such language. Angels have this ability, but the languages they speak (Celestian and a few others) are just ordinary languages with no special properties. It's a supernatural ability of theirs which gives them a cheat mode: In 3.5e, it's called Tongues. In Pathfinder, it's called Truespeech. In both games, that ability takes ...


6

It's not that bad... With no range listed, the the prestige class blighter's supernatural ability blightfire has a range of 0 ft., therefore centered on a crosshairs adjacent to his space. This means the blighter will be affected by his own blightfire effect.1 But, assuming no shenanigans, the blightfire's effect deals only an average of 17.5 points of ...


1

The Animal Companion wasn't 'updated' in Dragon Magazine. In 3.0 the Shaman and the Druid had the exact same type of animal companion. With 3.5, the spell Animal Friendship was removed and the Animal Companion that druids enjoy now are what they became. The Shaman didn't receive that update. Your DM would have to make a ruling. 1. Make it the same as a ...


1

First off, I'd like to clarify that I could not find an official source on this matter, as it simply has not been covered in the Dragon Magazine. The forums and wikia I've stumbled upon have all dealt with the matter the way you assumed you should. Since the Animal Companion has not been covered in any official 3.5 source, but has always been rather similar ...


3

There isn't a one-size-fits-all answer. A very good starting point without doing tons of research into Gazetteers, Dragon Magazine, and other such publications, would be page 5 of Complete Champion: The D&D Churches. But even this is very limited, since Greyhawk, specifically, (not Greyhawk: Core) has WAY MORE deities than those in the Player's ...


6

No. As you stated yourself, Eldritch Blast is a spell-like ability. Since the effect of Hellcat Gauntlets only applies on spells, it shouldn't affect Eldritch Blast.


3

No, Eldritch Blast is a Spell-Like Ability, not a Spell. As a DM, what would I do? I would say, yes it does. Discussion Warlocks are not CoDzillas and can typically use all the help they can get. I would base my ruling on the information provided below: Eldritch Blast An eldritch blast is the equivalent of a 1st-level spell. If you apply a blast ...


2

Your ability scores don’t really match your character description. You have little-to-no use for that Strength, that I can tell, and it sounds like your Charisma really ought to get an 18, since you’re staying on the back lines and focusing on song and spell. Also, please consider my general recommendations for the bard class, as I’m going to avoid ...


5

Probably not by the rules, but I’d allow it So unarmed strikes are generally treated as light weapons, e.g. for Two-Weapon Fighting. Light weapons cannot benefit from using two hands, even if we rule that you can use two hands for an unarmed strike (this doesn’t seem hard to imagine, or to find fictional examples of). On the other hand, if both hands are ...


8

No, Unarmed Strikes do not get a Two-Hander's Power Attack bonus. Unarmed Strikes are not capable of being wielded two-handed, nor are natural weapons capable of being wielded two-handed (both of which fall into Monk categories) and therefore do not get double the power attack bonus. Attacking with Someone Else's Unarmed Strike I guess - if you could rip ...


0

Hayes probably didn't write up Lusipher for any role-playing game I'm working from memory, but I think Lusipher, while based on an Advanced Dungeons and Dragons, 2nd Edition character, had already outgrown that role-playing game character by the time Hayes started drawing and writing about him in Poison Elves (né I, Lusipher) in 1991. Further, I think a ...


-1

Beyond the (excellent) suggestion of just making her an actual cat, you could perhaps make her a more normal character who has blessing (or curse?) that either allows her to change form at will -- or perhaps occasionally against her will. (E.g. at night she's a cat, or any time she gets wet, or any time somebody speaks a certain phrase....) A bit of clever ...


0

Everyone's overlooking a rather oddball race originally put out in Dragon Magazine... the Tibbit. They are size small humanoids that can transform into house cats (make great rogues and sorcerers!).


0

http://pjj.cc/sri/register/viewer.php?selecteduser=Lusiphur+Malache&frames=view Rogue 5, Shadow Blade 10 "Damn white rugs! Damn psychopaths! Damn stupid ass for getting yourself into this whole stinking mess! Each time she comes home she walks right by here--right by! And you have to go and leave a damned bloody footprint in front of her closet of ...


13

RAW is problematic on this point. I am therefore going to address this question in a rather unusual order for a rules-as-written question: I am going to discuss the (highly-likely) intent, and then discuss what the rules do or don’t say and why they are problematic. The intent seems pretty clear: the masterwork benefit is included in mithral’s In a ...


1

There's a few neat tactical elements that come out of old school initiative that are worth considering: Intraparty Action Order Notice how Missles>Spells>Melee within any given side? The important thing to note about this is that ranged weapons will never get the benefit from spells in the same round, while melee can always gain the benefit of spells in ...


6

One wonders why clearly nonmagical items such as the elven chainmail are in the magic armor section. Yet, here it is. A mithral chainmail, costing like one, already statted up in the very same manual that introduces mithral. It turns out the masterwork bonus is already included. (-5 to -2) The same applies to the mithral shirt, by the way


4

On page 217 of the DMG, it states that “the cost of the masterwork quality and any magical enhancement remains the same” regardless of a creature’s unusual size or shape.


2

Another option is getting the Drow to take the Reactive Resistance feat from Drow of the Underdark. This would allow them to lower their spell resistance as an immediate action rather than a standard action. Whether this is worth it or not depends on how many friendly spells are getting thrown around in combat.


7

There's some fan support for the process the question proposes... This 2014 thread suggests the process proposed in the question, but roots the process's legality in the consensus about various supermount builds (originally, I think, from this 2005 thread but also 2010 and 2012). This 2009 thread and this 2011 thread surrender to the topic at hand rather ...


7

This is a rules loophole, that I think many DMs would see as abusing the rules. If this was intended use, then why bother to write a 3rd level of UT (aside from Tricky Defence)? Just have 2nd level say "You get all skill tricks as favourite tricks, plus one effective level of another class". (likewise for Legacy Champion)


1

Ambiguous by RAW. I've always read it as determining the base price of the armor, with MW, enchantment, and any other modification being applied as normal atop the new base price. Analysis of established pricing of magic items and adventure module loot listing and such does provide some scattered support for this approach, and analysis of game balance ...


3

According to the rules, because landing's part of jumping, a typical creature can't jump, make an airborne attack, then land, even when making a charge The problem is the Jump skill's anti-basketball bias. The Jump skill's check opening description details the jumping process. After adjusting the creature's Jump skill check bonus for the creature's speed ...


2

Yes, this is legit, but there's more to it than that The uncanny trickster (Complete Scoundrel 67-70) special ability class features says At each level after 1st, you gain class features (including spellcasting ability) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class ...


3

No feat does what you want By far the easiest way to gain access to a domain is taking levels of cleric or a prestige class, as Thomas Jacobs notes. As KRyan notes, taking the feat Planar Touchstone (Planar Handbook 41-2) and picking the Catalogues of Enlightenment (166-7) really is as close as you're going to get, with the Catalogues' Higher Order Ability ...


-2

I'd assume not. Think of Perseus, (though Perseus isn't a dnd campaign, I think the same logic applies) that it is not a direct line of sight.


0

Planar Touchstone is a feat in Planar Handbook that allows you to attune to certain notable planar locations. One of these is the Catalogues of Enlightenment, and the benefit for attuning to it is the granted domain power from any one Domain, as well as the ability to prepare one spell from that Domain per day, up to three times (and you can recharge by ...


0

There are no simple feats that do this: if you want a Domain you need to take a level in a Prestige Class. Also there is no such thing as the Divine Domain. The simplest way to do this is via the Contemplative prestige class (Complete Divine, p. 30). This requires Knowledge (Religion) 13 though, so you'll get access to the domain of your choice at level 11. ...



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