New answers tagged

3

You are correct - you would not gain +1d6 Eldritch Blast As you yourself wrote, you are effectively a Warlock 11 for Eldritch Blast damage, and going up to effectively Warlock 12 does not increase it. But look on the bright side - your Fortitude and Reflex saves go up by 1! If you do not think you will get to warlock level 10 (effective level 13), ...


0

There's no explicit rule for that, so that falls in GM discretion lands by default. But we are trying to figure out a rule to manage this special case. Let's leave here, for reference, the multiplying rule: Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine ...


6

Multiplication of "xN" multipliers on a roll is a special case with a special rule in the game (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Multiplying). It doesn't even apply to all multiplication in the game, just that on rolls that use a multiplier. Division is not lined out as a special case, it works like normal math (plus rounding down ...


5

Strictly speaking, the rules say that composite plating can be treated as an armor item for the following purposes only: Taking up an equipment slot Magical enhancement Class abilities that allow arcane spell failure to be ignored in light armor So as far as the rules are concerned, composite plating is not an item, it just behaves like one for these ...


0

Through extensive research, as far as the Demiplane is concerned, the ability to determine its time is either DM decision or create an epic Genesis spell in which it functions the exact same as Genesis but with more clarification it's abilities. However, if including third party material, specifically the book Chronomancy: The power of time, A chronomancer,...


5

Free action for the giver, move action for the receiver The closest I've seen the rules come to this is the general rule for manipulating items: In most cases, moving or manipulating an item is a move action. Examples of "moving or manipulating" that relate to this are: Draw a weapon Pick up an item Sheathe a weapon Retrieve a stored item ...


1

Wild Shape I would personally rule that, for the purposes of Swift Avenger, you use your ranger levels instead of your druid levels. After all, ranger is the class that actually grants wild shape, while druid does not. So I would rule that you have the wild shape of a 14th-level druid (from scout 8/ranger 6 and Swift Avenger), and that this would still be ...


5

Infusions are spells, and there are suggestions that new spells can be designed. Those suggestions were printed in Core, and not reprinted for each new spellcasting class (including artificer) was printed, but if, say, a favored soul or wu jen can research a new spell, then so too should an artificer be able to. Of course, the real trick is convincing the ...


3

So far as I'm aware, there are no guidelines published by Wizards of the Coast for a PC to create a special ability, and, while guidelines for PC-created spells and magic items exist, those are only guidelines, the results of using them still subject to DM oversight. (So you know, I also don't know of a way to avoid needing the DM approval for anything a ...


15

None of this works by the rules Alright, let's unpack this. A needle is not a weapon so it's an illegal target for blade of blood. It cannot even be an improvised weapon, as according to page 159, footnote 2 of Complete Warrior: If an item has no weight worth noting, it doesn't deal any damage when used as a weapon Blade of blood only deals extra ...


1

Most of modifiers affecting a regular attack would affect violent thrust. Violent thrust You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack bonus + your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer). Attack roll An attack roll represents your ...


6

A creature can only take a swift action if it possesses a special ability that enables it to take a swift action Unlike, for example, free actions, full round actions, move actions, and standard actions, a creature's ability to take swift actions depends on the special abilities the creature possesses. For instance, a creature can't opt to take a swift ...


6

109, normally To my knowledge, this is a complete list of bonuses to your dispel check: Minor School Esoterica (Abjuration): Competence bonus of half your class level to dispel checks (maximum +6 with bloodlines) Unanswerable Strike: +4 to dispel checks against abjuration spells Elven Spell Lore: +2 to dispel checks Inquisition Domain Power: +4 bonus to ...


4

The Epic Level Handbook's table that's part of the epic Bluff skill description (39) continues the table presented in the Player's Handbook Bluff skill description (67-8). That is, the creature that's attempting to use the skill's suggestion-like effect on the target makes a Bluff skill check that's opposed by the target's Sense Motive skill check. The ...


2

I was confused by this at first as well, but it sounds like you about have it. The Instill Suggestion use of Epic Bluff is an Opposed Check with the target receiving a +50 on their Sense Motive to avoid being 'bluffed'; in this case the Bluff is actually the Suggestion status. (Sense Motive) The +50 is the 'equivalent' of a low range Epic Skill DC, but for ...


10

A destroyed creature with the template class lich refoms up to a few miles from its phylactery The Wizards of the Coast Savage Progressions Web column "Lich and Weretiger Template Classes" includes in its description of the lich template class's class feature phylactery the following text: Once the phylactery has been completed, the lich can avoid ...


4

Although I think KRyan's answer's correct that it's reasonable for the maneuver to be agreed upon by the table to work in a potentially unusual, it-can-sort-of-turn-back-time way—and I think that's valid, martial characters needing all the help they can get—, below is a harder-edged, rules-as-written way to read the maneuver in case you want an alternative. ...


5

So the distinction basically comes down to what is meant by attack here. Wall of blades may be merely referring to the attack roll, in which case you would have your last opportunity to activate wall of blades after learning the attack being made against you (#2 in the question). Or it might be referring to the attack as an action performed by the opponent, ...


6

Yes, it does. These are the touch attack rules: Some attacks disregard armor, including shields and natural armor. In these cases, the attacker makes a touch attack roll (either ranged or melee). A touch attack is still a kind of attack, since there is an attack roll. So it doesn't get around wall of blades the same way that, say, a fog cloud spell ...


-1

There's plenty of in-game options to make encounters more challenging and last longer. Poison gas and other kinds of poisons, diseases and ability score lowering means do well in lowering the damage output of players. There's also a lot of good conditions out there that you could utilize to that effect. (Conditions like Exhausted, Entangled, Fatigued, ...


-3

I think the creator must have at least as many ranks in that check or be able to cast a spell that makes the effect. So I would say +20 is the max. (If not epic)


4

You are still able to attack adjacent creatures. The rules that say you can't attack adjacent only appear for reach weapons: A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her [...] 10 feet away, but not a creature in an adjacent square The stance is not making your weapon a reach weapon, ...


4

Yes... but not much. The warblade recovery is very good, and the swordsage recovery is very bad, but with swordsage maneuvers readied, you may find yourself not needing to recover all that often. Combats in 3.5 tend to be rather short (in rounds), after all.


12

Like KRyan says in his answer, it's unlikely there's a way to wield a double weapon in one hand yet benefit from the double weapon as if it were wielded in two hands. However, for a dragonsplit alternative—both because the the Monster Manual IV doesn't provide the weapon's cost and because dragonsplit is a really dumb name—, there's the crescent knife (...


2

Certainly the way I would run it is that if a character’s race contributed a bonus feat, and they were reincarnated, they would lose a feat. I would personally not be a stickler on which one, however, since losing one’s first feat might mean losing the use of all of your feats, if they all depended on that first one. That’s no good. But I also wouldn’t ...


5

If a Strongheart Halfling would be reincarnated into Human would he gain humans' extra feat? No. From the SRD: 1 extra feat at 1st level. Since the character wouldn't be gaining their first level, they wouldn't get the bonus feat. If 6th level fighter would be reincarnated how his feats would be affected. You refer to the loss of 1 level ...


9

Someone wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. (Rules Compendium, pg. 150) That covers my initial impulse, which was an undersized double weapon. A creature with slight build (e.g. web enhancement kobold) could even use that without taking penalties for the size issue....


3

I basically see two ways to do this. The first is to go Charisma-based, knowing you’ll still probably need a fair amount of Intelligence and that death attack won’t be available until 13th. The second is to go Intelligence-based, and then rely on skill ranks and other bonuses to have decent Perform. Either way, to use poisons you are going to need the ...


2

The Doppelganger's Change Shape (Su) ability says: A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when ...


0

Thanks for the great answers, they really helped me to put things into perspective. However, I decided to tackle this differently based on the following findings: the half-ogre from Savage Species is LA +1, but that book came out in Feb 2003. Races of Destiny came out in Dec 2004 and has the exact same template with LA +2. I expect the latter to be ...


19

The Monster Manual feats aren't limited to monsters A feat can be taken by any creature that qualifies for the feat based on the feat's type (for example, the most common type of feat is general, but the Player's Handbook also includes the feat types item creation and metamagic) and that meets the feat's prerequisites and that fulfills any conditions ...


4

The relevant text is this: While you are in this stance, you gain a +10-foot enhancement bonus to your speed. If you move at least 10 feet during your turn, you gain a +2 dodge bonus to AC until the beginning of your next turn. So let's go through your questions: You get the AC as soon as you move 10 feet Let's say you wanted to move 20 feet, but ...


3

There are no adverse consequences There are two different states you can be in while affected by a web: If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. The initial Strength check or Escape Artist check is functionally ...


0

I propose the following split personality: your character is friendly and helpful while visible but turns murderous when invisible. Then, combine a spell casting class (sorcerer?) with the rogue and assassin classes. In combat, use greater invisibility and sneak attack like crazy. The rogue class will give you all the perform skill ranks you need to be a ...


2

I'm willing to accept that Yuan-ti could jump, though I think they would have to suffer a penalty. Most typical jumping creatures (humans, cats, etc) have joint design that allows them to gain mechanical advantage. They have to propel their entire bodies into the air; that requires a lot of force. The design of our feet includes levers that allow us to ...


2

Up front, let me just suggest that this character is offensively devastating, but is frighteningly vulnerable (LA does that), and useless outside of combat. Moreover, these low levels are very much the best time to be playing this character. Depending on the pace of the game, it may be best to let him just enjoy it while it lasts. Unfortunately, it likely ...


4

Consumptive Field (Clr4, Libris Mortis), and Greater Consumptive Field (Clr7) grant 1d8 temp hp per creature killed by the field. Walk around in a chicken farm with one of these and you can get thousands of temp hp. There are some polymorph spells specific to a single creature-type which, unlike general-purpose polymorphing, do increase your hp. The ones ...


0

Usually, LA races are considered very strong in early levels, and weak in late ones. To even out this phenomenon, you can use the Pathfinder method: Put a larger LA in early levels, and reduce it as the whole party becomes stronger.


6

Note: for 3.5 edition, the Half-Ogre has been reprinted in Races of Destiny (p. 96), in which it has a level adjustment +2. Since LA is generally inflated, sticking with the Savage Species edition is probably better. You are not telling how many levels of Barbarian this Half-Ogre has; with a level adjustment of 1, an ECL 2 (Effective Character Level), the ...


-2

Although not what you asked for, something important to consider, before altering what sounds like a really good thing is the challenge rating of monsters. The challenge ratings on monsters although very helpful are at the end of the day subjective (as can be seen in the WoTC website and the Angry-DM blog). I would consider maybe throwing one larger enemy, ...


24

You are thinking of Ssendam, the Slaadi Lord of Madness detailed in the 1st edition Fiend Folio and Manual of the Planes. He appears as a golden slaad in his golden castle in Limbo near the slaadi Spawning Stone, but normally looks like a huge amoeba. He is the oldest of the slaadi lords, believes that madness is the ultimate form of chaos, and doesn't care ...


1

In any given round you are given one of three options: Full round action Move action and a standard action Two Move actions. You also get an unlimited* number of free actions, and a single swift or immediate action. Free action: You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what ...


-1

The 'ground' would be the largest chunk of mass consisting of natural unworked substance sufficient to produce gravity, even slight gravity.


3

So I’m going to lay out a rather unusual build for a fairly unique character. It has an emphasis on Charisma and a subtle mysticism that increases vulnerabilities and windows of opportunity. The build ends up looking like this: \begin{array}{l} \text{RHD} & \text{RHD} & \text{RHD} & \text{LA} & \text{Paladin} & \text{Pal 2} & \text{...


3

I seem to remember the Necropolitan template adds the Augmented Subtype which does not seem to have any benefits (or penalties) and is added to the list of subtypes.


3

The way I read it -- If the Elemental and opponent are terrestrial they'd get the bonus. (As a DM, I'd maybe rule otherwise if people were fighting on an exotic material or somebody figured out a way to disadvantage it -- e.g. levitation, fly, wall of force, etc). It specifically only by RAW disallows Airborne or Aquatic, which makes sense. Now, if as a ...


15

Likely, the writers meant "standing on soil or stone" The RAW is, as you mentioned, unclear. I will be addressing this mostly from a flavour perspective - what would an Earth elemental have affinity with? Note that by rules as intended, ground is likely not just any surface - the writers are always happy to assume that everyone is humanoids walking around, ...


8

Three points to consider here. First. I think that "Earth Mastery" has a lot of resemblance to mythic power of Antaeus. Similarities are more than passing so that could be inspiration for it. In all versions of this myth I stumbled upon, explanation of Antaeus's power - is his mother Earth aided her son. We don't have mother Earth (Geya) as planet sized ...


5

The Rules As Written (RAW) are unclear which ultimately makes the decision the DMs. But, to provide a little insight, I added the Divine Earth Mastery feat, edited for brevity. The deity gains a competence bonus on attack rolls, damage, and Armor Class equal to its divine rank if both the deity and its foe are touching the ground... ...The deity ...


11

Characters with different anatomies use those anatomies according to the same rules. Yuan-ti can, indeed, jump, as can everything else that can move unless it explicitly says that it cannot. An individual race could easily say that it cannot jump, or only jump at a penalty, but that is up to the individual race. Yuan-ti themselves have no such restrictions ...



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