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1

The Complete Wizard's Handbook, 2nd edition: Paper of Writing "Any words that the user speaks or thinks magically appear in writing on this paper." Could give you a bonus to your skill checks.


2

Technically, No. You have already quoted the important information. Gaining new spells per day is not the same as learning new spells. SRD for wizard states: Spellbooks At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also ...


7

I don't think you need to search very far - See these quotes from the warlock class description (Complete Arcane P. 5-6) WARLOCK Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul [...] [...] Adventures: Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...


14

Absolutely nothing. The ranger class has no alignment requirements and no aligned class features. There is no such thing as an ex-ranger; they cannot “fall.” They aren’t even banned from using spells of conflicting alignments, the way clerics are.1 Using aligned spells is an aligned act, but in most cases a minor one and would only shift alignment over ...


5

No - Bonuses of the same type don't stack No, you can't. The book gives an "inherent bonus of +1 to +5". Reading a second one gives you another inherent bonus. Inherent is the type of bonus. Two bonuses of the same type don't stack, you use the largest one: In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if ...


3

Unearthed Arcana gives a somewhat-strange suggestion that you might, in some cases, be able to multiclass between two variant classes, taking levels of each. This is somewhat awkward, and personally it’d probably be fairly rare for me to allow it. On the other hand, what I have always done is allow you to “combine” variants as you like, so ...


6

This is explicitly covered in the d20 SRD section on variant classes (and I assume in Unearthed Arcana itself, but my copy is in a box at the moment): Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution ...


1

The target of the spell anticipate teleportation delays itself if it uses a teleportation effect An emanation affects the subject of the emanation as if he were within the emanation's area. The 3rd-level Sor/Wiz spell anticipate teleportation [abjur] (SpC 13) et al. doesn't say otherwise. The Area entry of the spell anticipate teleportation uses language ...


6

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


4

Some advice on transferring characters across systems: Describe the characters in plain text - what they're like, compared to normal humans, what they're good at/bad at, how they act and so on, with appropriate adjectives. [I tend to use a 7-point ordinal scale of adjectives for attributes - such as Minimal, Inferior, Low, Average, High, Superior, ...


2

I don't have anything really original to say, other than it sounds like you may want one of the systems recommended here: ...RPG with less bookkeeping, namely Fate Accelerated Edition. I've got a little experience with the Dresden Files RPG, and the way it works with the characters' special abilities all being just short descriptions should make it easy to ...


2

Monte Cook released a supplement known as "Monte Cook's World of Darkness" which brings the games into the d20 system 'with a twist'. There's about a million other ways to do this, but if you want to stick with a known system, I'd suggest using this. I believe the supplement was for oWoD, as well, but I can't say definitively.


11

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


23

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


5

Initiative d20SRD > Combat > Initiative At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character... An initiative check is a Dexterity check, and therefore benefits from Brains Over Brawn. The factotum adds his Intelligence bonus to initiative checks (in addition to his Dexterity ...


2

Strictly speaking, you can declare an attack against the environment, even the ground (it has AC 5, if you were wondering; this is relevant for so-called “splash weapons”). So yes, you can “use the attack action” against the floor or whatever, and gain the benefit of Combat Expertise if you feel the need. If your DM actually makes you describe your character ...


0

There are some holes you should plug if they're not intended: 1. Epic Appraise This ability effectively grants the character an improved, constant Detect Magic effect, because of the epic use of appraise: Appraise The character can sense magical auras in objects. Task: Detect magic DC: 50 Detect Magic The character can sense if an ...


1

Probably not, unless the GM has other weaknesses, or the game is overly dependant on the assumption that an assessment can be failed, somehow. However, as a thought problem, or assuming a group of players who are interested in exploiting abilities for business purposes, a couple of ideas come to mind: If this is a class ability that is unique or very rare ...


10

This interacts in sort-of-broken ways with the 5th-level ability of the exemplar from Complete Adventurer: Persuasive Performance (Ex): Starting at 5th level, an exemplar can use her skill artistry to improve the attitudes of NPCs. To do this, the NPCs must observe her using one of the skills to which she has applied skill artistry. Treat this as a ...


0

You can charge whenever circumstances permit a charge. To charge a character must move in a straight line, and must move at least 10'. This is significant because if an enemy with equal or more speed than yourself closes with you, you generally have the choice between taking no more than a 5' step (subjecting yourself to a full melee attack) or moving more ...


7

The ability to successfully appraise any item is certainly useful, but is not unbalanced to the level of breaking the game. The party may end up a few gold richer per item they sell, but the more expensive the item, the harder it should be to find a buyer who will pay what it is worth. As an example, in a Darksun game I have played in my character was able ...


6

Appraise isn't going to break anything. Even if you know the amount of money that an item is worth you won't be able to sell it at full price without a good Diplomacy check. Most merchants won't pay more than half price for a magic item because they're going to be the ones selling it at full price, a good diplomacy check might get you 60-70% of the magic ...


-1

This assumes you are not using Fractional BAB (pp 73 Unearthed Arcana), as most groups don't; Barbarian Barbarian is an excellent dip. You gain fast movement, some proficiencies, rage (which can be switched out for a better type like Whirling Frenzy, and stacks perfectly with Feral Trance), full BAB and d12 HD. Uncanny dodge if you double down. That's ...


0

Is your DM right? Yes. Level is defined by an absolute amount of XP, the 'amount you need to level up' is a shorthand included for convenience. Gaining that template effectively gives you a bunch of levels without the commensurate XP, so you 'pay that back' over time. And you also get less than your friends because you are ECL 15 now and get less XP than ...


0

All the links here seems to be broken. Here's a working one http://nzcomput.brinkster.net/heroforge/default35.asp


3

The spell affects all teleportation effects with their destinations inside the spell's area, including teleportation effects used by nearby creatures and allies The 3rd-level spell anticipate teleportation [abjur] (SpC 13) et al. says that The subject of the spell is surrounded with an invisible aura that anticipates and delays the teleportation of any ...


8

First, it must be said: monk is a weak class. The best number of monk levels you can have is zero, and unarmed swordsage would be literally strictly-superior. I am assuming, per the question, that the first two monk levels are set in stone, but if they are not, I would strongly consider alternatives. For a quick run-down... Monk 1 is a fairly solid level ...


1

Here is a rule that nobody talked about so far, from PHBII on page 198-199, chapter "Rebuilding". The Process (for rebuilding a template) Each time your character completes a rebuild quest, you can add, subtract, or replace one template. For example, a dwarf paladin could gain the celestial template, a half-dragon elf fighter could lose the ...


-1

It seems that the recipient of the Nondetection spell gains SR against Divination spells that are not normally subject to SR. Sort of an "invisible to magical detection", but not normal detection.


4

The rules Technically, the animal companion is a non-player character. You do not control it. Instead, it is a creature of its own desires, experience, and so on, and can and will act independently of the player. Within D&D, independent creatures that are not player-controlled are controlled by the DM. This is akin to how cohorts work (e.g. the ...


1

Animal Companions are independent creatures, they act on their own. You can direct them using Handle Animal. Druids get special bonuses when handling their Animal Companion, making it both easier and faster. A Druid with +10 total Handle Animal can use the Handle option as a free action, with no roll required. (Commands listed under Push are more difficult.) ...


0

Point Buy Your system is not bad, but it still allows for a good bit of inconsistency. A poor rolling monk could still have lower stats than a lucky Wizard. Plus, most of the top-tier classes only need one good stat to be workable. The lower-tier ones need a few high scores. A point buy system is a nice solution. Tier I: 20 pts on the standard D&D ...


1

As for PDF-based character sheets, Dyslexic Studeos’ are by-far the highest-quality that I have seen. But I don’t think you’re likely to find a non-digital sheet that can be updated without an eraser. A digital sheet, on the other hand, can have anything edited with ease, and most automatically update dependent variables based on any changes you make ...


-1

Mythweaver is a good place to start. If online sheet-tracking is an option for you, Mythweaver covers a wide range of character sheets (including DnD 3.5e, as you've requested) and is fully editable, customizable, and easy to update. There are other online sheet-keeping methods of course - and if you don't favor relying on a sever to host your info, ...


3

Wild Shape was changed in the errata to go off Alternate Form. The website I linked has the updated rules. It's worth reading both descriptions, as Wild Shape changes a bit of what Alternate Form does. Here's some points of note: All gear melds, unless it has a specific property that says it doesn't. Any gear worn or carried by the druid melds into the ...


4

Just Apply Penalties/Bonuses To The Roll The problem with what you're trying to do with multiple rolling methods is that it's very complicated to actually get the outcome exactly how you want it. Each one results in different odds and distributions, and tweaking them all to get the right amount of gap for each one is going to be complex and time consuming. ...


4

The Special Edition PHB disambiguates the wording. Some people refer to this as "stealth errata" since it doesn't seem to have made it into any other sources, nor was it conspicuously announced anywhere. Even the SRD doesn't seem to have been updated to contain the new wording. Nevertheless, it makes the intent of the feat clear. Emphasis mine: When ...


3

You Need To Use A Move Action The way this feat works isn't how you describe. It requires using a move action to move, and a standard action to attack. As for why, I'll refer to the line of the feat you omitted: You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. You have to ...


0

How about this? Its kind of simple, but you don't need it to be that convoluted. You want a two-weapon barbarian with effective mobility, able to make killer attacks either as a full attack or a standard one. That sounds a lot like a Tempest build to me. Alternate Barbarian and Fighter levels with a dip into Tempest. Take the Ferocity alternate class ...


2

There is no core rule that lets a PC obtain a template during play. While, as @Ruut notes there are some optional books that suggest variant rules for how your DM may handle the effect of obtaining a template during play, the core rules have an implicit assumption that templates either convert your PC into an unplayable NPC, or are applied at character ...


3

Yes, as long as not flat-footed. Immediate Action an immediate action can be performed at any time—even if it's not your turn. You also cannot use an immediate action if you are flat-footed. Emergency Force Sphere Casting Time: 1 immediate action According to Condition #2: Yes. Since spells, such as fireball, do not go through a wall of ...


2

I literally played a character named Oberyn Martell in a gladiator-style arena game that a friend ran. He was the only undefeated gladiator in the game. Note, however, that the game started from 1st, all XP had to be earned in the arena, and you were not allowed to enter with any buffs active. It also had very low stats, and quite a few houserules. The ...


3

You Have More Than One Option (Subject to DM Approval) Option 1: Level Adjustment Buy Off Reducing Level Adjustments It happens at multiples of "3". If you were going to use this method, I as DM, would allow you to buy off your 1st level adjustment at 12th level; otherwise, technically, you wouldn't be able to buy off all of the +3 before 20th level. ...


3

I'll restate your question with my words to see if I've understood it properly first. Let's keep the math easy. ECL 2, starting level 2 (1000 XP) You get a +2 LA somewhere during level 2, let's say right after leveling up. So you're now 1000 XP, ECL 4 and you need to reach ECL 5 for adding your new class level. Your DM says ECL 5 is reached at 10k XP so ...


4

Must Have The Domain Selected I am basing my answer on the text in the Cleric's SRD: Deity, Domains, and Domain Spells A cleric’s deity influences his alignment, what magic he can perform, his values, and how others see him. A cleric chooses two domains from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, ...


5

It's not unique. Radiant Servant of Pelor has the same requirement: Able to cast 1st-level divine spells and access to the Sun domain. In RSoP's case, it's pretty strongly suggested that the Sun domain is required to work, since you get to use it's granted power more times than usual. The best explanation I could find for what that means is in ...


1

You can also use this ACF to swap your animal companion for a vermin companion. At level 7 and higher, you can pick up a centipede or locust swarm. It's not much, but it's something. Maybe ask the DM if you can pick up more exotic swarms at higher levels.


3

If the DM Lets Them Stack, They'll Stack The nightstick (LM 78) (7,500 gp; 5 lbs.) appears simple enough: Anyone who possesses the rod and is able to turn or rebuke undead gains four more uses of the ability per day. Probably the assumption was that a creature would wield a single nightstick and, while wielding it, have 4 extra uses per day of the ...


-2

I would compare it to the simplest and oldest example I can remember from days past, the Wand of Magic Missiles. The wand can fire x number of MM per day, regardless of who is holding it. The wording of the Nightstick is unfortunate in the way it says "anyone who possesses", but if I were the DM I would simply treat it as a stick with four "charge slots", ...



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