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72

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


56

For a quick glance turn to page 2 in the book, usually a brown orange colour with all the designers names etc. Look near the bottom of the page. It will start" "Based on the original Dungeons and Dragons rules..., and Peter Atkinson." Under this, if it is a 3.5 book, it will say:" This product uses updated material from the v.3.5 revision." If not, it ...


39

A properly optimized character can break the speed of light. The build "Chuck E. Cheese" asserts that it can break c: Round 1: Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. ...


35

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


24

Note that thefemmedm's answer indicates a spot in the book where you can look this up directly. D&D3.5 was first published in July, 2003. Anything published by Wizards of the Coast after that date will almost certainly be for 3.5. Anything published before that date will certainly be for 3.0. Except... Some books published close to the release of 3.5 ...


22

Mostly fluff. In metagame terms, a spell component pouch has two main purposes: If a wizard's spell component pouch is taken away, he can't cast spells. This is important when taking away the party's weapons, as in an imprisonment scenario, or when grappling. Ingredients for the spell pouch can serve as RP hooks. If the wizard requires a particular ...


22

To quote the 3.5 rulebook: Because a whip can wrap around an enemy's leg or other limb, you can make a trip attack with it. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being ...


22

Found it! It was called Jamis Buck's Dungeon Generator, and the URL was http://www.aarg.net/~minam/dungeon.cgi. There was an offline version for Windows, as well as a treasure generator, town generator and NPC generators for D&D 3.0 and 3.5. That site is gone, but a good replacement is http://donjon.bin.sh/d20/dungeon/.


21

You can certainly use 3.0e and 3.5e books together. There were many changes between 3.0e and 3.5e, mainly focusing around balance issues. Unfortunately no intentional balancing was done in 3.0, and as such one CR 11 monster would be easy, and another CR 11 monster might be a lethal encounter. The biggest individual changes are. Ranger changes to make ...


21

Make It Harder This is definitely something I've had happen. I wrote a whole blog post about the exact same thing - while GMing a fourth level Pathfinder party, I found that I had to make bosses eighth level to challenge the PCs. So you're probably going to need to up your CR/EL expectations. Pathfinder PCs have higher damage output therefore old 3.5e ...


19

No, they do not. Skill ranks refer only to the number of well, ranks that you've put into the skill. I can't find an exact reference to back that up, but they make a big deal when referring to ranks vs bonuses: Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in ...


19

There are no ways that I'm aware of to improve cantrips (granted, my Pathfinder skills are not that good). However, as you included 3E solutions, I might point out 3.5's introduction of Reserve Feats. Basically, if you're willing to hold onto your higher level spells, you are granted at wills that aren't amazing, but are much better than a crossbow! Lots of ...


19

There are three reasons I can immediately think of that apply to new players - they're the reasons that my group started with an earlier edition of D&D, rather than later ones. Early D&D has much simpler and faster combat, with most attacks just being a roll of 1d20, a table lookup, and a damage roll if successful. Spells require a save or attack ...


18

Yes, the half-elf is underpowered. According to D&D design staff Mike Mearls and Jesse Decker, as well as a Wizards of the Coast web poll, the half-elf is the weakest core race in D&D 3.5: Mike Mearls The half-elf is the least powerful race, because it is an elf with the weapon proficiency, secret door detection abilities, and racial ability ...


18

[The following is based on my experiences in 3.5e, but from what I know about Pathfinder it should be trivially adapted. Also, I apologize in advance for what I'm certain will be a post filled with incorrect terminology -- I've been playing 4e for quite some time now, and it's been even longer since I last sat down with 3.5e.] If you think Diplomacy is ...


18

I wouldn't tie the two together. D&D has a fairly small number of basic stats (like Constitution and Charisma), so it's interesting to see what different combinations of high and low scores mean. Someone with low constitution might not be able to run for long, or they might be rather frail, or they might just get sick a lot. Someone with high charisma ...


17

There are no official rules in Dungeons and Dragons version 3, 3.5 or 4 to additionally penalize a character who rolls a 1 on their initiative roll. (Other than seeing most other folks go before them.) :)


17

No. You get an extra attack from the off hand, but it is not an exception time-wise to the general rule: Multiple Attacks A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.


17

The Assumptions Behind Challenge Rating I don't have my 3.x DMG handy for a page reference, but somewhere in there it states that D&D 3.x operates on the assumption that players have multiple encounters in a day. Very few encounters with a challenge rating in the same ballpark as the average party are going to be likely to kill the party on their own. ...


16

I can only tell you how we handle such things in our PnP Group. In our group, the rule of thumb is: If you forget a critical fact and suffer for it, it sucks to be you, but we will not roll back. This has, however, only happened once to date, because the GM always had the decency to give hints in his explanations. In your example: Don't say "You are ...


15

On p42 and pp95-96 of the 3e DMG there are rules and guidelines for creating new spells. The rules in a nutshell: Access to a library, just as if the character were researching to learn a spell. 1,000gp expenditure per week 1 week per spell level Spellcraft check of 10 + level of spell means the character was successful. The text notes that creating ...


15

I have been running a Pathfinder campaign for two years and have used plenty of 3e and 3.5e adventures in it as well as native Pathfinder ones. (I've used multiple adventures from the Atlas Games Penumbra series, Green Ronin Freeport series, Goodman Games Wicked Fantasy Factory series, and older Paizo 3.5e APs and Pathfinder Modules.) The short form is ...


15

NPC Classes are used for NPCs that don't play a major role in the story The idea behind NPC classes are that they are not as powerful as PCs, and that they should be used for minor characters in the story. For example, in Pathfinder, the Adept class will be what most "priests" in a given church would be. They have some minor powers, and can cure wounds, but ...


15

The answer dates back to the early days of the hobby. Sherman, set the wayback machine for 1975... In the original D&D game, with only 3 classes (Fighter, Mage, and Cleric), the idea was that only heroes and villains had classes. (It wasn't until later that thieves as "heroes" was added.) NPC's who were not one of the PC classes, including the vast ...


15

Practically, Eschew Materials is a situational feat similar to Still Spell or Silent Spell - it allows you to cast spells if you don't have your spell materials pouch (it was stolen or Grabbed or you've been imprisoned or the wench you took home from the bar and got you undressed just turned into a vampire) or if you can't reach it (because you're grappled ...


15

On page 30 of the D&D 3.5 Player's Handbook, the bard starting package lists: Knowledge (any one) | Rank 4 | Ability Int (my emphasis) Knowledge ("any" or "any one") is sometimes used as a shorthand for the ability to select any of the game's Knowledge skills (listed under the skills section in the book and -- if you're playing D&D 3.5 -- ...


15

Easy: 9-20. Let's start by disproving that 11-20 is the highest threat range possible in D&D 3.0/3.5. Take the Improved Critical feat, which doubles your threat range. Also take Disciple of Dispater (Book of Vile Darkness, 3.0) up to 8th level, which triples it. These abilities explicitly stack. D&D multiplication rules turn this into a quadruple ...


14

Monte Cook made it a point to design 3e to be agnostic about using miniatures—groups could use them if they preferred, and groups that didn't could play just fine too. He wrote an article about it ages ago: "Running a 3E Game Without Miniatures". The 3.5e update moved much more strongly toward "you should use miniatures" than 3e did, but the basic techniques ...


14

This turned into a rather long rant. Here's to hoping it makes some sense: TL;DR A boring dice roll isn't worth the trouble. Replace/remove/ignore boring rolls Deputize/offload work to your players Learn to improvise and riff(as a DM especially) Think of the process of levelling up as moulding the game to you and your groups interests Make a clearer ...


14

Realism. Or, if you're a pedant, verisimilitude... Killing someone with a whip or even using one is a nontrivial operation in real life, and Pathfinder, and 3e D&D from which it sprang, still considers some degree of simulation of the real world to be a virtue. Also, balance in the face of cheese-weasels. If the weapon really had a 5'-15' threat range ...



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