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87

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


66

For a quick answer turn to page 2 in the book, usually a brown-orange colour with all the designers' names, etc. Look near the bottom of the page where it says "Based on the original Dungeons and Dragons rules [...], and Peter Atkinson." Under this, if it is a 3.5 book, it will say: This product uses updated material from the v.3.5 revision. If it's ...


41

Note that this answer assumes knowledge and familarity with D&D 3.5e. (Dis)advantage: A large number of situations and abilities where you would add a positive or negative modifier to a roll have been replaced with advantage (for positive modifiers) and disadvantage (for negative modifiers). This mechanic involves rolling twice and taking the higher ...


40

A properly optimized character can break the speed of light. The build "Chuck E. Cheese" asserts that it can break c: Round 1: Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. ...


36

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


27

Note that thefemmedm's answer indicates a spot in the book where you can look this up directly. D&D3.5 was first published in July, 2003. Anything published by Wizards of the Coast after that date will almost certainly be for 3.5. Anything published before that date will certainly be for 3.0. Except... Some books published close to the release of 3.5 ...


26

You can certainly use 3.0e and 3.5e books together. There were many changes between 3.0e and 3.5e, mainly focusing around balance issues. Unfortunately no intentional balancing was done in 3.0, and as such one CR 11 monster would be easy, and another CR 11 monster might be a lethal encounter. The biggest individual changes are. Ranger changes to make ...


26

Much of the content is still on Wizards' website. Why they didn't create proper redirections I don't know. Some of it is preserved by "simply" prefixing the word archive to the old URL. For example, the url wizards.com/default.asp?x=dnd/arch/we can now be found under archive.wizards.com/default.asp?x=dnd/arch/we. In some cases more modifications have to be ...


25

Mostly fluff. In metagame terms, a spell component pouch has two main purposes: If a wizard's spell component pouch is taken away, he can't cast spells. This is important when taking away the party's weapons, as in an imprisonment scenario, or when grappling. Ingredients for the spell pouch can serve as RP hooks. If the wizard requires a particular ...


25

There is absolutely no reason to take exactly 3 levels of Fighter. Strictly Superior Alternatives Assuming you go by non-fractional saves/BAB – which I refuse to do personally, but it is the base rule – the level gives you ~5.5 HP, +1 BAB, +1 Ref, +1 Will, and 2+Int skill points. Taking Barbarian 1 at that point instead would get you ~6.5 HP, ...


23

Make It Harder This is definitely something I've had happen. I wrote a whole blog post about the exact same thing - while GMing a fourth level Pathfinder party, I found that I had to make bosses eighth level to challenge the PCs. So you're probably going to need to up your CR/EL expectations. Pathfinder PCs have higher damage output therefore old 3.5e ...


23

Found it! It was called Jamis Buck's Dungeon Generator, and the URL was http://www.aarg.net/~minam/dungeon.cgi. There was an offline version for Windows, as well as a treasure generator, town generator and NPC generators for D&D 3.0 and 3.5. That site is gone, but a good replacement is http://donjon.bin.sh/d20/dungeon/.


22

To quote the 3.5 rulebook: Because a whip can wrap around an enemy's leg or other limb, you can make a trip attack with it. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being ...


21

Yes, the half-elf is underpowered. According to D&D design staff Mike Mearls and Jesse Decker, as well as a Wizards of the Coast web poll, the half-elf is the weakest core race in D&D 3.5: Mike Mearls The half-elf is the least powerful race, because it is an elf with the weapon proficiency, secret door detection abilities, and racial ability ...


21

There are no ways that I'm aware of to improve cantrips (granted, my Pathfinder skills are not that good). However, as you included 3E solutions, I might point out 3.5's introduction of Reserve Feats. Basically, if you're willing to hold onto your higher level spells, you are granted at wills that aren't amazing, but are much better than a crossbow! Lots of ...


20

There are three reasons I can immediately think of that apply to new players - they're the reasons that my group started with an earlier edition of D&D, rather than later ones. Early D&D has much simpler and faster combat, with most attacks just being a roll of 1d20, a table lookup, and a damage roll if successful. Spells require a save or attack ...


20

Easy: 9-20. Let's start by disproving that 11-20 is the highest threat range possible in D&D 3.0/3.5. Take the Improved Critical feat, which doubles your threat range. Also take Disciple of Dispater (Book of Vile Darkness, 3.0) up to 8th level, which triples it. These abilities explicitly stack. D&D multiplication rules turn this into a quadruple ...


20

The premise of your question is somewhat incorrect. Level 20 is a standard progression limit only in 3e and 5e. In First Edition AD&D, there is no level limit. Specific class advancement tables describe advancement from anywhere from 29 levels (cleric) to 9 levels (fighter) but only for purposes of showing how high certain abilities can go, they all ...


19

No, they do not. Skill ranks refer only to the number of well, ranks that you've put into the skill. I can't find an exact reference to back that up, but they make a big deal when referring to ranks vs bonuses: Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in ...


19

No. You get an extra attack from the off hand, but it is not an exception time-wise to the general rule: Multiple Attacks A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.


19

No Those "dead" levels are there for a reason. It's supposed to balance the classes. If you want to take the levels beyond that "dead" level, you need to take the dead level first. You are free to take levels in another class as described in the multi-class rules, if you don't want to advance in that class anymore. But there are no shortcuts to later ...


18

On p42 and pp95-96 of the 3e DMG there are rules and guidelines for creating new spells. The rules in a nutshell: Access to a library, just as if the character were researching to learn a spell. 1,000gp expenditure per week 1 week per spell level Spellcraft check of 10 + level of spell means the character was successful. The text notes that creating ...


18

[The following is based on my experiences in 3.5e, but from what I know about Pathfinder it should be trivially adapted. Also, I apologize in advance for what I'm certain will be a post filled with incorrect terminology -- I've been playing 4e for quite some time now, and it's been even longer since I last sat down with 3.5e.] If you think Diplomacy is ...


18

Practically, Eschew Materials is a situational feat similar to Still Spell or Silent Spell - it allows you to cast spells if you don't have your spell materials pouch (it was stolen or Grabbed or you've been imprisoned or the wench you took home from the bar and got you undressed just turned into a vampire) or if you can't reach it (because you're grappled ...


18

This turned into a rather long rant. Here's to hoping it makes some sense: TL;DR A boring dice roll isn't worth the trouble. Replace/remove/ignore boring rolls Deputize/offload work to your players Learn to improvise and riff(as a DM especially) Think of the process of levelling up as moulding the game to you and your groups interests Make a clearer ...


18

The Assumptions Behind Challenge Rating I don't have my 3.x DMG handy for a page reference, but somewhere in there it states that D&D 3.x operates on the assumption that players have multiple encounters in a day. Very few encounters with a challenge rating in the same ballpark as the average party are going to be likely to kill the party on their own. ...


18

I wouldn't tie the two together. D&D has a fairly small number of basic stats (like Constitution and Charisma), so it's interesting to see what different combinations of high and low scores mean. Someone with low constitution might not be able to run for long, or they might be rather frail, or they might just get sick a lot. Someone with high charisma ...


17

There are no official rules in Dungeons and Dragons version 3, 3.5 or 4 to additionally penalize a character who rolls a 1 on their initiative roll. (Other than seeing most other folks go before them.) :)


17

Use this handy list of... Dungeons and Dragons, 3rd Edition and Dungeons and Dragons 3.5 Products from Wizards of the Coast in Order of Publication The following presented in year/month order for easier sorting. Products released in the same month are presented alphabetically. Parenthetical references are official abbreviations gleaned Wizards of the ...


17

I have been running a Pathfinder campaign for two years and have used plenty of 3e and 3.5e adventures in it as well as native Pathfinder ones. (I've used multiple adventures from the Atlas Games Penumbra series, Green Ronin Freeport series, Goodman Games Wicked Fantasy Factory series, and older Paizo 3.5e APs and Pathfinder Modules.) The short form is ...



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