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2

Tome and Blood is the final word on those spells… probably Andy Collins, he of the Dungeons and Dragons 3.5 revision, says in the Wizards of the Coast Design and Development Web column "The Polymorph Problem" that Tome and Blood is the most recent source for the spells. I flipped through some Third Edition books post-Tome and Blood to confirm this and didn'...


1

Use Polymorph (et al.) from the 3e PHB, noting there are clarifications, but not errata, to it. The reprints in the 3.5e PHB may be superfically different, but are fundamentally the same "become a monster manual entry" that later 3.5e era errata changed


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My L5R knowledge comes almost exclusively from 4th edition but there are many things more powerful than fortunes: The Sun and the Moon are at the top, followed by the Celestial Dragon and the Dragons of Air, Earth, Fire, Water and Void (I'm not sure where Thunder stands in this hierarchy). the 7 major Fortunes and the Kami are near the top. After them there ...


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You are thinking of Ssendam, the Slaadi Lord of Madness detailed in the 1st edition Fiend Folio and Manual of the Planes. He appears as a golden slaad in his golden castle in Limbo near the slaadi Spawning Stone, but normally looks like a huge amoeba. He is the oldest of the slaadi lords, believes that madness is the ultimate form of chaos, and doesn't care ...


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I am surprised to see nobody mentioned the problem of taking the components from the pouch. If in a middle of a fight you suddenly need your amber rod, you have to fetch it in your pouch. It takes a free action, but you need to be able to do it, witch may not be the case (for example if you are holding something in both your hands or are polymorphed)



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