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0

HeroForge and SpellForge are excel based character editors. I strongly recommend them. They can be found at http://nzcomputers.net/heroforge/default35.asp


2

I haven't used it for straight 3.x in quite some time, but PCGen is quite a fully-featured d20 system character builder. I use it mostly for Pathfinder these days, but I also used it for 3.x during my Living Greyhawk career. It is a free product, for both the good and the bad that comes with it - datafiles are built by volunteers, so are free, but may not be ...


6

Iterative attacks require a full-attack A full-attack is a full-round action (replaces your move and standard actions) Move, standard, and full-round actions take place on your turn Generally, actions are not interrupted by other things Thus, you take a full-round action to full-attack. This allows you to use your iteratives, so you make two attacks, one ...


1

Unless you have a very high-magic setting, most people should have very little knowledge of specific spells and spell-like effects. Average intelligence/wisdom/charisma score is 10, so most people are not able to cast any spells (0-level are not really spells) even if they'd like to become wizards, sorcerer or clerics. There may be some general understanding ...


4

Advantages are more of a subjective matter. What you consider pros/cons I may consider cons/pros. Having said that, these are the main differences from what I remember: AD&D has less 'customization'. This is an advantage for the DM as there is less chance of a 'munchkin' character overshadowing other players. But some players will prefer this as they ...


9

I've stuck with an older version of the system for one simple reason: investment. Rules, campaigns and adventures for older editions of D&D can be obtained at ridiculously low prices either second hand on in e-format direct from the publishers. For a tiny outlay, you can accumulate a vast treasure trove of material for your games. A lot of this ...


5

The reasons I would give are vary similar to Craddokes answer. I will comment that most gamers don't play AD&D by the book. In my experience the most common variation is the AD&D character options, items, spells, and creature combined with OD&D/BECMI style combat leavened with a handful of rules from the DMG. This is due what I considered the ...


33

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


19

There are three reasons I can immediately think of that apply to new players - they're the reasons that my group started with an earlier edition of D&D, rather than later ones. Early D&D has much simpler and faster combat, with most attacks just being a roll of 1d20, a table lookup, and a damage roll if successful. Spells require a save or attack ...


10

Without taking other feats only one Stunning Fist attempt can be used per round. According to the 3.5 Player's Handbook a creature with the feat Stunning Fist may attempt a stunning attack once per day for every four levels [it has] attained..., and no more than once per round. (PH 101) Emphasis mine. Being a monk changes this to once per day per ...



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