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1

I read the whole thing and feel, that it is an oversight, since every other Shapeshifter ability has an associated Spirit Point cost and the Shapeshift: Spirit is the capstone ability of the Shapeshift tree. I would price it at 8pts, in lieu with other powerful capping abilities like Reincarnation (8pts). At least it should cost 6pts, to be more expensive ...


8

Fleeing an encounter is difficult in Dungeons and Dragons, Third Edition Tactically, a creature wanting to end an encounter moves away, usually by taking the action run (Player's Handbook (2000) 127) or double move (PH 126-7), and often provoking an attack of opportunity (making it wise for creatures to exit engagements before they're right about to die).1 ...


0

On the plane of fire it's easy to imagine that everything is done through fire. Mating rituals probably involve fire, houses will be built from blocks of fire or shaped from flames, flaming discs are probably used in place of a Tenser's Floating Disk. Fireballs on the plane of fire are probably thrown like punches, relying more on the kinetic force than the ...


21

Your starting assertion is wrong. Ability scores actually are used for a number of things in Third Edition that are not entirely trivial to replace with modifiers. In very rough order of importance: Ability damage from poisons and such-like would be twice as dangerous if it simply attacked modifiers at the same rate, and given the usually small dice ...


1

As described in the Kobold Entry of Races of the Dragon, the Draconic script was actually invented by Kobolds who wanted/needed to write down what their Dragon masters taught them, because their lifespans and thus their memories are so insignificant compared to true Dragons. This is, for as far as I know, the only official information regarding the usage of ...



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