Tag Info

New answers tagged

4

The archive feature will generally get you the content you once had a link to. There's a couple of URL forms I recognise that'll work. /dnd/Article links For Article pages — ones that have /dnd/Article.aspx in the URL, like in the question — there's still a way to access them: replace the 'www' in the URL with 'archive'. So for the updates ...


1

Q: What are good ways to make my sessions move faster? A: Escalate the consequences as they ponder. For example, the party is debating the front or rear door entrance. Tell them "A nightly patrol is seen off in the distance. It will be here in just a couple minutes." If they continue debating past a couple minutes, "the patrol warns your target of a danger ...


0

This is somewhat a different kind of "How to make play faster" question than most people ask- if they're having fun, and you simply want the plot to move faster (not necessarily each individual scene in play), you have a pretty simple answer to work with... Plot Density Many games, go clue/fight, clue/fight, clue/fight to conclusion right? Make sure that ...


1

Before you use the techniques below, you need to explain to the players that you would like to speed things up a bit and that it is OK if they don't always get the best possible strategy in a situation. If the players hate the idea then think again, you may have the sort of group that likes ponderous play. Perhaps suggest playing this way for a few ...


3

They're having fun! First off, congratulations on having fun with your group! They're having fun, and that's the important part. You should let your players know that you want them to move more quickly, and therefore you will be changing their social contract to reflect this. Any change you make must preserve a lot of the fun. If the overall amount of fun ...


4

1) Don't. Seriously. If everyone is having fun, let them. That said, you are also a player. If you're not having fun and really need to move things along in order to have fun... 2) Interrupt The joke is "suddenly, ninjas attack!" But interrupting with something new and unexpected can move things along. "Suddenly, rough men push into the bar. They see ...


1

Sounds like your group is possibly slow to pick up on clues. When they come to a decision making point, either determining where to go, how to progress the story, or other non-combat roadblock, you will need to motivate them. Slowly retell a summary of the events that led up to this point, perhaps a key event, person, place, or thing that they might not be ...


7

There's A Grognard's Guide to 5E D&D Rules on Giants In The Playground forums, that not only summarises differences between the versions, but also gives a brief overview of the 5th edition rules. As of writing this, it only has information from 5e Basic, and not the PHB.


9

This thread is the ultimate reference to stat substitution. It has 3.0, 3.5, and Pathfinder resources listed by stat-from (X) and stat-to (Y) (although the latter is a little broken at the moment). However, as KRyan said, there's no "Replace CHA with INT for all purposes" option.


4

There are no abilities in the game that allow you to simply replace one ability score for another for all purposes. That would be highly imbalanced. Rather, there are ways to replace one ability score for another for some particular purpose. But even if you stacked all those together to cover every possible use of Charisma, which Iā€™m quite sure is impossible ...


-6

No, there is no official guide to what has changed. But this site and numerous other sites and blogs have compiled lists of changes, and many early "5E reviews" you can google will be heavy on listing changes to previous editions. No, one would not need to go through 3.Xe ā†’ 4e and then 4e ā†’ 5e. There is no linear evolution leading from 3rd to 4th to 5th ...


25

Note that this answer assumes knowledge and familarity with D&D 3.5e. (Dis)advantage: A large number of situations and abilities where you would add a positive or negative modifier to a roll have been replaced with advantage (for positive modifiers) and disadvantage (for negative modifiers). This mechanic involves rolling twice and taking the higher ...


1

D&D 5th edition did take some of the good parts of the hated 4th edition (and late 3.X edition) but pulled back from many of the 4e ideas that flopped. You have a limited ability to recover health between battles (and certain other resouces) through a "short rest" of 1 hour, thus extending the adventuring day. Spells are quite potent at lower levels, ...


1

You could try this "offical" house rule from the "Dead Levels" article by Kolja Raven Liquette (WOTC Archives): Physical Prowess (Ex): Starting at 3rd level, a fighter gets a bonus to some aspect of his ability checks that makes him a better warrior. The fighter gains an additional bonus at 5th level and every two fighter levels ...


3

Only Guidelines Exist A construct with an Intelligence score of at least 3 can take class levels. In fact, any creature with an Intelligence score of at least 3 can potentially take class levels (MM 7). Many don't, advancing by Hit Dice instead, but they can. Even creatures with Strength and Dexterity as nonabilities (MM 312) can take class levels, although ...


3

Races: Half-giant, LA +1 (Expanded Psionics Handbook; stats but not fluff available in SRD) Goliath, LA +1 (Races of Stone; fluff but not stats available in Races of Stone excerpt) Templates: Stoneboned, LA +2 (Dragon vol. 350) Reasonably sure these are the only ones. Of these, the goliath is by-far the best.1 Bonus: the opposite of Powerful Build, ...


-1

The obvious reason to take 3 levels of any class is in order to take 4 or more levels; in order to want to take exactly 3, the 3rd-level features have to offer something, and then we must have some reason to not take the 4th level. So this answer is less "why take 3 levels?" and more "why take 3 levels and not take 4?" There is one trivial1 reason: ...


-1

Presently I am looking for more expanded rules, but in theory Intelligent Items (SRD) can be treated as individual construct creatures do to their scores, and thus the first hit die is for being a construct and any subsequent dice can be allocated to class levels. Continuing with the information for items with Ego, which can strike anything it desires ...


0

The main difference is that in Oriental Adventures, you are in the *DnD multiverse and in L5R you aren't. I attempt to explain why the planes you can reach in the OA territories are different by blaming it on massive dragon taint of the ethereal. In my campaign magic using Dragons, Fae, and temples can taint the ethereal creating an "illusion" of a land ...


4

If your sole reason for the shift is so that a non-lance character can claim it, just give it an extra story-based ability to change its form once per wielder. There's no reason to use up a property or enhancement unless you want it to have the power to change on the fly. It's already an intelligent item; they're allowed to break the rules a bit.


6

The Changeling enhancement (MIC, p.31) allows the enchanted spear, shortspear o longspearlance to change to a spear (two-handed), a shortspear (one-handed), or a longspear (two-handed) sized appropriately for you. The Morphing enhancement (MIC, p.39) turns your changeling weapon into a weapon of your choice, but must be of the same size and type (light, ...


7

Give the weapon the Morphing enhancement, from the Magic Item Compendium (page 39). The enhancement allows the wielder of the weapon to change it into another weapon of the same size and type as a standard action. I think it'd be reasonable to allow an intelligent weapon to change itself.


6

You are correct Lots - mainly trying to somewhat reconcile both power utility and rate of gain across classes Though 3e classes do diverge in power (see What are "tiers", and what tier is each class?), the goal was for them not to - this flows into the "unlimited multiclassing" 3e provided as well, where you could take a level of any class and ...


22

Much of the content is still on Wizards' website. Why they didn't create proper redirections I don't know. Some of it is preserved by "simply" prefixing the word archive to the old URL. For example, the url wizards.com/default.asp?x=dnd/arch/we can now be found under archive.wizards.com/default.asp?x=dnd/arch/we. In some cases more modifications have to be ...



Top 50 recent answers are included