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30

Look, the two of you are going to need to coordinate and manage expectations here. Tricking the GM into giving you a kingdom? AWESOME. But the game still needs to run, and both of you need to take that into account. You want to give him what he wants, to have the game be fun for him - but if what he wants is to be an omnipotent monarch and do his ...


22

Let him try to impoverish his towns and take all their able-bodied workers to be killed in war. Two or three towns along he and his slow-moving treasure caravan and small mob of unarmed peasants will run into the collected forces of the armed rebels who object to this treatment, which will be numerous enough that he can't hope to fight them. Maybe warn him ...


14

This is an opportunity, not a tragedy. Running a kingdom, especially an evil kingdom is HARD WORK. Others have stated some of the reasons why. Here are some specific counters to things people THINK they can do when they are a king: I want to take all the gold and stuff in the kingdom for my own. Really? Firstly, anything in his coffers is already his. ...


13

Happily, you're playing 4th ed. Having a pet kingdom, like a pet dragon, means that you can adventure in new, and awesome places. It, however, doesn't impact actual encounters. A kingdom is a great source for treasure parcels, but the economics of 4th ed aren't. Soldiers are great set dressing, but as low-level minions in (what is likely at least paragon) ...


11

The PC wants to keep adventuring. Ok, so who runs the store in his absence? Since this is an evil kingdom, I can imagine that there are several NPC's who are going to feel cheated out of their "rightful" shot at the throne, and would take advantage of any absence to further their claim. And, I'm sure that he's not in control of the treasury personally. ...


10

To answer your second question first: NO. In this case you do not. You missed a very important piece of the hybrid version of this feat (emphasis mine): "You gain a bonus to damage rolls with assassin powers and assassin paragon path powers equal to your Charisma modifier against any target that is adjacent to none of your enemies." - Dragon 385 You ...


9

Party Balance is relative, and frankly, overrated. The roles in 4e refer to things that individual characters do well. Many classes can pull double duty in a second role if needed, but the thing that you're going to notice more is the lack of actions available to them per round than anything else. This means you'll likely want to design smaller ...


9

Rimefire Plate would only prevent 1 damage from Rimehound Bite. This isn't actually about resistance. Each time you take damage, Rimefire Plate reduces the damage you take by 1. The real question, then, is whether Rimehound Bite deals damage once or twice. From the RC, p222-223: Damage Rolls When most attacks deal damage, they do so through a ...


8

The mistake you're making is in asking: How do I keep him from... You don't keep him from anything. If he wants to get all the gold, let him get all the gold, and once he's used all the gold to buy things, have his public servants come to him seeking payment for their services. Or, have the entire blacksmith guild leave to go seek a new kingdom when ...


7

Have you ever heard of the video game "Mount and Blade"? In it, you can become the ruler of a town/nation but it's really focused on a combination of personal growth and a tactical strategy element. The reason that owning land doesn't necessarily come to be an advantage are as follows: Operation costs You can take everything, but you only get it once, ...


7

I play in a two-person game myself, and it's lots of fun! There's already some great advice here, so I'll try to touch on some simple things that helped our game. Make sure you tailor your encounters to fit your party size. There are rules for this in the DMG. Build your encounters to include more terrain, traps and other challenges besides monsters. ...


7

You can let him play his king and play an adventurer. The trick is they can't be the same person where it wouldn't make sense. So, give him a proxy character of the same type and level (or different if you like) and then the King can send this person on adventures as the King's champion. The King can give him his equipment and armor since the King doesn't ...


6

D&D 4th Edition doesn't appear to define it, and that isn't surprising. Unlike previous editions, 4e doesn't care so much about simulating the world or engaging in that level of detail. It offers much more high-level abstract rules alongside suggestions about how or when to apply them, and the designers weren't interested in going into such a specific ...


6

There are two logical system issues with the situation your PC has found himself in. Not everything in the D&D world is for sale. Uncommon and Rare magic items cannot be bought if your using the RAW, they can only be found through questing. Most townsfolk are mere minions. Even well trained soldiers in a small kingdom aren't going to be much use to a ...


5

Standback has given a great answer and said most everything I'd say. A few other points though: Keep in mind if it's an evil kingdom, well then he really can't trust all his underlings. When he goes to rob the treasury, well it'll hardly be a surprise someone beat him to it and it stands empty. Wants to send an army on a quest, well that's great except ...


5

OK. You've got an unconscious critter on your hands. That also makes him prone. So for Sly Flourish you'll get critical damage (weapon die and sneak attack both maxed, and your critical dice if your weapon provides them). You also, because you have scored a critical hit, get to use your Two-Fisted Shooter feat. However, there is a catch: If you used the ...


3

It sounds like you have a fun few sessions as the PCs together fend off various attempts to wrest control of the town away from the current king (surely there are other claimants to the throne, hostile neighboring towns, a glabrezu looking for a glorious victory, or whatever). You could easily exhaust a majority of the town's liquid assets fending off such ...


3

The answer is DM's discretion. However, Keep on the Shadowfell (H1) describes what to use for beds and tables, at least for that adventure: Beds: Each of the beds on the first level is large enough to accommodate two goblins. A bed provides cover for someone adjacent to it. It costs 2 squares of movement to hop up onto a bed. A character can make a DC ...


3

How big is the kingdom? Whether this is even an issue depends on the size of the kingdom. If it is a very large kingdom, then the issues you brought up are huge challenges. Some of the other answers here address that very well and you have options such as making him face the political realities, encouraging him to retire that character (as a reigning ...


2

He could decide a new king who's completely under his control but smart enough to manage the kingdom while he's gone. Then he can go on his way and just check in every now and then... right now he's the owner and manager. If he get's a new one, he'd just be the owner. He could adopt someone as his son and let him be raised/educated to take over once he's old ...


2

(Thunder and Lightning) is considered one damage type. If you have vulnerable to thunder and/or lightning, you have vulnerable to (Thunder and Lightning). Use the higher value. (Fire and Radiant) is considered one damage type. If you have vulnerable to all, you have vulnerable to (Fire and Radiant). Add the vulnerable modifier once whenever you take this ...


2

For me, I would recommend only these three things: Red Box Heros of the Fallen Lands DM Kit These are the barest minimum you need. Honestly, I don't think you need the monster vault unless you are not a gamer on a budget. Then in that case, take that too.


2

There are lots of ways to adjudicate this. As always, it helps to have a rationale so you can sort out the effects of unplanned events quickly and consistently. We've struggled with this in a number of different systems for years, but I'll give you the two easiest mechanisms to GM that we've used. If you treat phasing as a form of limited dimensional ...


1

OK, this is a melee heavy party outside of the cleric. The scout, scoundrel and Paladin will likely always want to be in melee range (or just out in the case of the Scoundrel). You and the Scout will be trying to charge someone every round. Your responsibility should be to remain in melee for the scoundrel's chosen target so the he has someone to flank ...


1

I do not really see any problem in dealing with the fact, that one of your players is now a king. As the saying goes "with great power comes great responsibility". To be a King is a fulltime job. It is not done sitting lazy on the throne and watching noble men die, becuse he sent them to war. You have different options: 1) If you want the player to quit ...


1

Contrary to what most people think, being a King doesn't make you the supreme ruler. A quick game of Crusader Kings would enforce that. Here's what I would do Define, loosely, the political structure of his realm and his obligations. A king has obligations to his people; he can't just take everything out from the treasury because he has troops to feed, ...


1

Playing or multiclassing as a Wizard may be your only way. "Prerequisite: Wizard" doesn't get much clearer, or leave much wiggle room for those without the Wizard class (or multi-class), even if they can use a spellbook. Ignoring the Wizard prerequisite and solely paying attention to the "You must be able to prepare spells from a spellbook" prerequisite, ...



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