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16

Arguments for why this is a bad idea. Niche Protection That's supposed to be the rangers "thing." It also kinda takes away from the avenger, which gets to roll 2 d20 and take the highest, basically making it more likely to hit and more likely to crit. It seems that a basic attack becomes better than his normal at will powers, so that's not great. In ...


7

Magical implements as well as Draconic Power add the enhancement bonus to damage rolls. The secondary effect on Dancing Lightning has no roll to it, it's just the Charisma modifier as damage.


5

Cutting to the chase: there is actually an official rule stating that staffs are one handed as implements and two handed as weapons. The text is found in the errata for the Eberron Player's Guide, where it discusses embedding weapons into a Warforged. The errata-ed text is as follows: The staff is a one-handed implement. It can be embedded in one hand ...


4

Spectral image is written as: Effect: The illusion of a creature or an object up to Medium size appears in an unoccupied square within range. It can make sounds and can move within its square, but it cannot leave it. As it can make 'sounds', and there's no specific ruling against it, I would rule that mage would indeed be able to control it's ...


3

No. Enhancement bonuses give a bonus to damage rolls. If you don't roll for damage, you don't get to add it. (This is why the latest version of Magic Missile specifically calls out that you can add your enhancement bonus, since by default you would not)


2

Technically, this is not (directly) hurting your campaign. It is the DM's job to adjust encounters up or down based on how powerful the party is. You say that you haven't encountered anything that's an actual threat to you, but the DM could fix that by adding an extra monster to each encounter, or by giving you encounters at a higher level than where you ...


2

Firstly, I'll say that you're absolutely right. In my experience basically everyone agrees that staves require one hand to use as implements (and two to use as a weapon). Finding the ruling for this is surprisingly difficult, but I think that's because as you pointed out: Here, I’m seeing a lack-of-a-rule that suggests one-handed usage is just fine for ...


2

The forgotten realms conversion for H-1 Keep on the Shadowfell appeared in Dungeon Magazine issue 155 and the conversion for H-2 following it in Dungeon Magazine issue 156. The official conversion articles end after H-2 and based on the preface by Greg Bilsland for the conversion of H-1 it seems that the articles were launch material created for the release ...



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