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11

It is mostly to avoid min-maxing. Say you have a build where you only care about two ability scores, considering the rest to be dump stats. With only one ability score allowed at 8, you can reach the following array: Str 17 (+2) 12 points Dex 16 (+3) 9 points Con 11 (+0) 1 point Int 10 (+0) Wis 10 (+0) Cha 8 (-1) With all ability scores allowed ...


6

Start simple You're getting ahead of yourself. Way ahead of yourself. Imagine if someone doesn't know how to swim at all, but their first question is "What is the optimal stroke for competition?"... the question is useless at this time, because even if it's explained to you, you have to learn some basic skills before the words can mean something useful. ...


6

Yes, the power is expended. All the feat does is provide you the option of using the dance of steel power instead of your melee basic attack.


5

Vulnerability follows the same rules as resistance in that they do not stack if the damage types are the same, only the highest vulnerability applies. These rules can be found on page 225-226 of the Rules Compendium. To use your example: because the damage types are the same (radiant), the creature would only have vulnerable 5 to radiant, not vulnerable 8 ...


5

By RAW, Sleep should affect the Armor Guardian. The Compendium states (emphasis mine) (from the Rules Compendium pg. 225): Immune: A creature that is immune to a damage type (such as cold or fire), a condition (such as dazed or petrified), or another specific effect (such as disease or forced movement) is not affected by it. A creature that is immune ...


5

Caravans only exist because going alone is dangerous. Due to the pressures of economics and danger, every person in a caravan is a liability, because they require carrying food, water, and personal effects that take up valuable room that could otherwise be filled with trade goods. Anyone who is an unnecessary liability is a threat to the success (i.e., ...


4

You have to be within 5 squares of the target when the attack happens — not because of the Close Burst 5 line, but because of the Trigger line: Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target If they're more than 5 squares away, they won't satisfy the trigger. If they're within ...


4

Monk Unarmed Strike is a weapon As a weapon, you can use it with any weapon power, including a Melee Basic Attack. Note, however, that Melee Basic Attack uses Strength for its attack and damage rolls, unless you take a feat or item that allows you to use Dexterity instead. Note also that you cannot enchant your fists -- but you can use the enhancement ...


4

No, they can't. This is because you didn't use an action that allows you to sustain the grab. The text you've quoted pertaining to sustaining a grab appears to be from the 'Grab' section on page 290 of the Player's Handbook. That section talks about a specific action called 'Grab' that results in a grab. If you use that action, you can sustain it in such a ...


3

I've always assumed it was to prevent excessive optimization, as Rubberduck has pointed out. I'd just like to add an additional example, based on your character's defenses. Each of your non-AC defenses (NADs) is determined by the higher of two ability scores: strength or constitution for fortitude, dexterity or intelligence for reflex, and wisdom or ...


2

Steal the Pathfinder caravan rules Rather than derive this from first principles, use these Pathfinder caravan rules that include roles from the different kinds of staff you can have. 4e loves minigames, so plug it on in.


1

It doesn't have to be "the game of their lifetime", just one that everyone enjoys. If this is really just getting started, I hope you have an idea of a campaign to begin the process. You can lead them to a degree with some back story, and an introduction that might help them to choose characters that will mesh fairly well with your backstory. Do they need ...


1

If asking them isn't an option, the only thing you can do is try stuff, observe your players to see which parts of it they like, and then do more of those bits. There is no magical way to determine your players likes and dislikes with surety and certainty. Ultimately, it comes down to your observation of their reactions, and your judgement of what those ...


1

No, the grab ends. To sustain the grab, it must still be active, but those powers force an end on the grab.



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