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8

This gives a new meaning to unarmed attack, but doesn't seem particularly useful. First, the unarmed strike: When you make a weapon attack such as a melee basic attack, you can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You ...


3

First let me start by saying that if your ultimate end goal is it be hit more often, talk to your DM. With their consent, you could reskin Total Defence. Instead of bolstering your defences, you drop them, giving them a -2 rather than +2 which might entice an enemy to attack. Also consider rethinking your build. Enemies don't HAVE to do anything and any ...


2

In comments you responded "5 = easy 10 = medium 15 = hard 20 = really hard" as your skills DC. This is your problem. Make sure you're using DDI and all of the latest errata. First, make sure all skill challenges have interesting consequences on failure, not least because then you don't have a preference on their success or failure. Second, make sure to ...


2

There are a few good strategies to optimal use of this power, and some of them will depend on your friends, some of them you can pull off just by yourself. Let's start with the bad news though: There isn't a power on the rogue or fighter list that is close burst 1 and can be done as a minor action. Let's look at the options that are available: Tact 1: ...


2

Population in 3.5: 23,192. Population in 4E: intentionally vague. I say intentionally vague because the Neverwinter campaign book clearly talks about a mass exodus and a progressive growth caused by the new wave of adventure, intrigue and commerce. It's hard to make a census when a big part of your city is lawless, in ruin or just a big hole in the ground. ...


1

Yes, you can transfer the effects of being grabbed to someone else. The exact mechanics of doing this depend on the manual you're using. In both cases, it seems the authors never quite expected this to happen, so things will get a little bit weird once you do. In the Player's Handbook, Grabbing is defined on p290 as an action that applies the Immobilized ...


1

As Brian astutely observed double check you have the most up-to-date Skill challenge rules and guidelines. I no longer have an Insider account so I can't give it to you, but you should be able to check in the compendium or the published Rules Compendium or DMG2 (double checking the archived version of WOTC website for rules errata) to make sure you are up ...


1

No. Here's the problem, the second half of Reparation Apparatus only benefits allies you heal and does not apply to self healing which is what Warforged Resolve is. Second Wind on the other hand is a power that allows you to spend a healing surge and thus will benefit from Reparation Apparatus's first effect (which does not specify allies, just ...


1

What about a Cleric using: Servitude in Death A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate. Daily ✦ Divine, Implement, Necrotic, Shadow Standard Action ✦ Ranged 5 Target: One enemy Attack: Wisdom vs. Will Hit: 2d8 + Wisdom modifier ...



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