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There is no direct porting guide whatsoever and directly porting characters to emulate their tactical abilities in 4e is probably impossible. 5e's combat and class system is wildly different from 4e's. Combat rules are much lighter (charging is only possible if you spend a feat and even then its very sub-optimal, for example) and overall emphasis of combat ...


8

This gives a new meaning to unarmed attack, but doesn't seem particularly useful. First, the unarmed strike: When you make a weapon attack such as a melee basic attack, you can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You ...


6

Human Healer's Lore Cleric: Human Cleric with the Life Domain Human Earthstrength Warden: Human Druid Circle of the Moon. Your Wild Shape gives you a similar feel to the Warden's temp HP abilities: each animal shape essentially comes with its own pool of extra hit points. If you want something with a closer thematic feel but different playstyle, go for a ...


3

The resource you need is Han Shot First: the Scoundrel's Guide. It's a handbook discussing all of the rogue build options. Also, the rules of hidden club are required reading. Mr Cellophane has stealth specific build options. With that said, a focus on stealth is commendable, though unnecessary. Before we discuss increasing stealth, make sure the rogue has ...


3

Turn it around. Given that this character's remembering doesn't matter one way or another, allow the player to turn it into a character defining moment (if a minor one.) Give the player the information about the NPC, then ask if the character remembers, and why or why not. You'll get a better reward from that character development than withholding the ...


3

As a DM, I typically ask for Wisdom checks in these situations. My reasoning is as follows: Insight: Used to determine the intentions, motives, and secrets of others - i.e., what, if anything, are they hiding? In this case, the NPC is neither attempting to hide nor attempting to convey anything, so Insight is not appropriate. Perception: Used to notice ...


3

First let me start by saying that if your ultimate end goal is it be hit more often, talk to your DM. With their consent, you could reskin Total Defence. Instead of bolstering your defences, you drop them, giving them a -2 rather than +2 which might entice an enemy to attack. Also consider rethinking your build. Enemies don't HAVE to do anything and any ...


2

In the height of fairness, I see no reason why you couldn't just opt to make yourself Helpless. Granted, certain things can change this, namely how the action demands that you defend. I think the best you can do in most circumstances is to use the lower of the traits associated with whatever defense you are doing. However nothing stops you from: ...


2

It depends on what you're granting CA against. There are a number of simple ways to grant CA: Place yourself in a flanked position Close your eyes or blindfold yourself, inducing blindness Drop prone (provides CA for melee attacks) Run You may be able to induce CA by various silly behaviors like standing on one leg to be imbalanced. Any enemy fighting ...


2

Be a normal battlemind (following this guide) , and take the shaman multiclass feats spirit talker and mending spirit. It gives you a leader heal once per encounter, without the painful distraction of hybrids. Having tried to be a hybrid class in a few of my characters, I cannot recommend enough against the choices articulated for the reasons you gave. ...


2

In comments you responded "5 = easy 10 = medium 15 = hard 20 = really hard" as your skills DC. This is your problem. Make sure you're using DDI and all of the latest errata. First, make sure all skill challenges have interesting consequences on failure, not least because then you don't have a preference on their success or failure. Second, make sure to ...


2

There are a few good strategies to optimal use of this power, and some of them will depend on your friends, some of them you can pull off just by yourself. Let's start with the bad news though: There isn't a power on the rogue or fighter list that is close burst 1 and can be done as a minor action. Let's look at the options that are available: Tact 1: ...


1

Population in 3.5: 23,192. Population in 4E: intentionally vague. I say intentionally vague because the Neverwinter campaign book clearly talks about a mass exodus and a progressive growth caused by the new wave of adventure, intrigue and commerce. It's hard to make a census when a big part of your city is lawless, in ruin or just a big hole in the ground. ...


1

As Brian astutely observed double check you have the most up-to-date Skill challenge rules and guidelines. I no longer have an Insider account so I can't give it to you, but you should be able to check in the compendium or the published Rules Compendium or DMG2 (double checking the archived version of WOTC website for rules errata) to make sure you are up ...


1

No. Here's the problem, the second half of Reparation Apparatus only benefits allies you heal and does not apply to self healing which is what Warforged Resolve is. Second Wind on the other hand is a power that allows you to spend a healing surge and thus will benefit from Reparation Apparatus's first effect (which does not specify allies, just ...


1

For the Warlord, there's the Battle Master Fighter which approximates some of the Warlord ability set. I don't have any experience yet with using that fighter build, so I don't know how closely it meshes. It may be a case where the best approximation at higher levels is a Battle Master Fighter/Valor Bard.



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