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0

It's neither of those. Here's the key phrase: For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. At each square along your route, you slide any one of the creatures you have grabbed 1 square to a square adjacent to you. If you can keep both the creatures you have grabbed in range of you in this fashion, ...


7

No, powers that let you shift as an REACTION don't negate attacks. There are two different kind of immediate actions: Immediate Reactions and Immediate Interrupt. Immediate Reactions powers happpen AFTER the action that triggert it has been resolved. Immediate Interrupt powers occur BEFORE the action that triggers the power. When you are attacked and ...


5

Cutting to the chase: there is actually an official rule stating that staffs are one handed as implements and two handed as weapons. The text is found in the errata for the Eberron Player's Guide, where it discusses embedding weapons into a Warforged. The errata-ed text is as follows: The staff is a one-handed implement. It can be embedded in one hand ...


7

Magical implements as well as Draconic Power add the enhancement bonus to damage rolls. The secondary effect on Dancing Lightning has no roll to it, it's just the Charisma modifier as damage.


2

The forgotten realms conversion for H-1 Keep on the Shadowfell appeared in Dungeon Magazine issue 155 and the conversion for H-2 following it in Dungeon Magazine issue 156. The official conversion articles end after H-2 and based on the preface by Greg Bilsland for the conversion of H-1 it seems that the articles were launch material created for the release ...


3

No. Enhancement bonuses give a bonus to damage rolls. If you don't roll for damage, you don't get to add it. (This is why the latest version of Magic Missile specifically calls out that you can add your enhancement bonus, since by default you would not)


1

Technically, this is not (directly) hurting your campaign. It is the DM's job to adjust encounters up or down based on how powerful the party is. You say that you haven't encountered anything that's an actual threat to you, but the DM could fix that by adding an extra monster to each encounter, or by giving you encounters at a higher level than where you ...


16

Arguments for why this is a bad idea. Niche Protection That's supposed to be the rangers "thing." It also kinda takes away from the avenger, which gets to roll 2 d20 and take the highest, basically making it more likely to hit and more likely to crit. It seems that a basic attack becomes better than his normal at will powers, so that's not great. In ...


2

Firstly, I'll say that you're absolutely right. In my experience basically everyone agrees that staves require one hand to use as implements (and two to use as a weapon). Finding the ruling for this is surprisingly difficult, but I think that's because as you pointed out: Here, I’m seeing a lack-of-a-rule that suggests one-handed usage is just fine for ...


4

Spectral image is written as: Effect: The illusion of a creature or an object up to Medium size appears in an unoccupied square within range. It can make sounds and can move within its square, but it cannot leave it. As it can make 'sounds', and there's no specific ruling against it, I would rule that mage would indeed be able to control it's ...


1

According to the (sadly) discontinued Offline D&D Character Builder created by WotC, there is an entry under Weapons for Quarterstaff, being presented as a Simple 2-Handed weapon weighing 4lbs and priced at 5GP. There is also an entry under Staffs for "Staff Implement" ,weighing 4lbs and costing 5GP, which can be equipped in a single hand. This would ...


9

It depends on the exact writing of the power. The Warlock's Eldritch Strike has "This power counts as a basic attack." So all things that trigger on basic attacks do so. However, powers such as the Paladin's Ardent Strike have "This power may be used in place of a basic attack while charging" and do not count as a basic attack, because it is only "in place ...


3

So 4e has this problem with combats devolving into long slogs of whittling away at colossal HP totals. There are a number of commonly-suggested improvements, but ultimately as a highly-tactical, rules-heavy game, combat is the emphasis of 4e and it tends to take quite a bit of time even when you do everything you can to limit that. In addition to these ...


3

1: Ki focuses being an Implement, they can be enchanted in the same way as any other implement or weapon. 2: Yes, you would choose whether to use the enhancement value of the dagger or the Ki focus. Do keep in mind, however page 64 of PHB 3: If you have both a magic ki focus and a magic weapon, you choose before you use an attack power whether to ...


7

Yes, superior ki foci can be enchanted. As with other superior implements, superior ki foci are still ki focus implements and can be enchanted just like a non-superior ki focus. Superior implements are basically an implement-user's equivalent of exotic weapons: you spend a feat to be able to use a version of your preferred implement/weapon that has some ...



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