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2

What are your tips, advises or guidelines for that to happen? It's a lot of work. For a good dungeon that doesn't feel like the last one with a different skin, you need creative energy and time. Most of us lack enough of both next to our normal ongoing lives, that's why writers can actually make a living out of it. Outsource it No, not to Asia. To ...


0

The god of prophecy and resurrection is pretty cool. Make them lost in prophecies, various "if then" bits. And create impassable wall on their way. Once they are all dead, get them resurrected on the other side. The goddess of life created creatures that can never die... Maybe they should stop fighting once heroes start to try to heal them instead of ...


7

D&D 4e is a game of rules and exceptions, where any specific rule beats the general rule. The general rule in this case is "Once per round (errataed to once per turn), when you..." (PH1 p.117), right at the beginning of the Sneak Attack (SA from now on) paragraph. Knockout (daily, 9, PH1 p.121) has no special effect about applying SA damage. But you ...


-2

It is possible to use 4th ed classes in 5th ed. Apply the following changes: Hit Points: use the hit dice of the 5th ed counter part (example: 4th ed fighter will use d10 hit die) Surges: instead give them hit die equal to their level. Skills: apply the prof bonus to the skills the character would be good at Saves: apply the 5th ed counterpart class's save ...


3

You get to repeat Freezing Cloud's attack against creatures that enter the cloud or start their turn there. Freezing Cloud has an attack line. When you use the power, you make that attack and resolve its hit effects on any targets you hit. Freezing Cloud also creates a zone. Until the end of your next turn, any time a creature starts its turn in the zone ...


5

The price listed in a ritual's description is indeed the cost of the components that ritual requires. In fact, that's how the cost of every purchasable thing works in Dungeons and Dragons Fourth Edition: The listed price is the price. Fourth Edition D&D does not have rules for currency volatility. As a GM, you are free to introduce house rules that ...


5

Yes you can, and no properties carry over at all whatsoever. It's just a club now. You're using a Keranos's Crackling Crossbow of Incineration (not an actual item) as an improvised melee weapon? It's just a club as far as stats care, with 1d6 damage and no magical effects at all. You were citing the Rules Compendium, let's reopen it to the Improvised ...


0

Well, you won't get the exact ability to Dual-Wield Spiked Chains, but if the character is fine with some 'reflavoring' of the weapon (and NOT reliant on other feats or powers that wants you specifically wielding that weapon) might I suggest the Transcendant Ki Focus, a Superior Implement. Transcendent Ki Focus Blinking (When you hit with a ...


13

Assassin's Action does not trigger Vorpal. Let's look at the wording in Assassin's Action (emphasis mine)... When... you roll a 1, 2 or 3 on any damage die ... that die instead deals 4 damage. ...and in Vorpal weapon (emphasis again mine): Whenever you roll the maximum result on any damage die for this weapon... Assassin's Action doesn't treat ...


-1

Mordenkaine's Magnificent Emporium page 21, Superior melee weapons, two-handed Spike Chain +3 proficiency, 2d4 damage, price 30gp, 10lb reach property flail group you would be looking at weapon proficiency spike chain feat and then flail feats for it.


2

Not until epic levels. Barring weapons that innately support dual-wielding and reach, there are very few ways to dual-wield 2-handed weapons (almost all reach weapons are 2-handed) or to gain reach. The only always-on method of doing so that I'm aware of is the Eternal Defender epic destiny from Martial Power 1. Its level 24 feature, Godlike Stature, ...


0

You might be able to use a whip. The whip is a one-handed superior weapon with the reach & off-hand properties (though see below about off-hand). It was originally published in Dragon 368, but was also later included in the Dark Sun Campaign Setting & Mordenkainen's Magnificent Emporium books. Dual-wielding whips is mechanically identical to ...


-1

When I played, (I don't know if race or class effect this), I got 2 at will, 1 encounter, and 1 daily. Then at Lvl 2 I got 1 utility. Really, you can do whatever you want, but you should not have more than 4 at Lvl 1.


5

In the end it turns out it was the paragon guild executioner paragon path feature executioner's action. when you spend an action point to make an attack, and you roll a 1, 2 or 3 on any damage die associated with that attack (including extra damage from assassin's strike or critical hit dice), that die instead deals 4 damage. I had several books ...


3

No, you can't gain additional classes. While you can take the feat Multiclass Mastery, it doesn't give you the ability to multiclass into more than one class if you don't already have that ability (for example, from being a Bard as your main class and thus having Multiclass Versatility). Multiclass Mastery does not say it allows you to ignore the ...


5

The Devastating Ki Focus almost does this, 1 and 2 are counted as 3. It is from page 6 of Dragon Magazine #398 - the Heroes of Shadow section which didn't make it into the Heroes of Shadow supplement book. There is also the artifact Heartwood Spear, from Dungeon #187 that turns 1 and 2 into 3. I could not find any weapons or implements that makes 1-3 into ...


4

Yes, Incendiary Ring of Fireblazing works with Magic Missile From PHB1 p159: Magic Missile Special: This power counts as a ranged basic attack. From Mordenkainen's Emporium, p76: Incendiary Ring of Fireblazing Property: When you make a basic attack, that attack can deal fire damage instead of its normal damage type. If you have an ...


4

Yes. The Property for the Incendiary Ring of Fireblazing is as follows: Property: When you make a basic attack, that attack can deal fire damage instead of its normal damage type. This is pretty straightforward. Most items that affect basic attacks also affect powers that count as basic attacks (see: Iron Armbands of Power). This ring and the magic ...


2

First I will start by saying that Rogues are pretty bad when it comes to healing, and other leaderish things. They just aren't designed for it and thus don't really have support. I'll do my best to make something that will be passable however. First, we want to avoid the Rogue from using Standard actions to heal if we can help it. This means either after ...


8

Yes, you are reading it correctly, but this is really just a worse, persistent mark. It's not overpowered for it's level, and is actually pretty easy to get around with the right monster. So here's how to do it: Use area affects no less than every other round. Solos often have area effect powers, the power only requires that the swordmage be included in ...


0

I've found it useful to keep a sheet, separate from the character sheet, containing all unusual things a character can do. Players check this sheet and the list of powers rather than the character sheet, which is then only used for doing the math. The more you add to this sheet, the less you need your character sheet and power cards. The way my players use ...


0

Blade of the eldritch knight its a magic Weapon that when you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack, you will find it in adventurers vault 2. maybe thats what you are looking for.


1

An average human supposedly has a strength of around 10. A few consequences of strength that can translate to real life are: Maximum lift: The most weight you can lift above the ground is STR*20. An "average" human could lift 200 lbs (putting me probably below average by this metric). A character with 28 strength could lift 560 lbs. Maximum drag/push: ...


23

The answer you are looking for is in the 372th issue of the Dragon magazine, namely the article "The Gnome, The Bad and The Ugly." It is an article by James Wyatt, where he explains like this: First he points out how cute and adorable gnomes are and the issues related to creating "badass gnome" as he had troubles playing such gnome in DnD and WoW ...


7

Bonuses from the same source don't stack. While the bonus is untyped, so it would stack with other bonuses, it does not stack with itself.


1

First of all, it sounds like you have a DM making a very interesting tactical challenge for you, that's awesome! Second, it appears that it has inspired you to think outside the box. I like to refer to this confluence as "Good D&D". :) Secondly, and to your question, I think at best we're skirting RAW here, looking for a little cheese. Which is fine! My ...



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