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0

Looking at the rogue's handbook, the level 10 utility "Shadow Stride" (which your power's text seems to be inspired from) is rated meh: Shadow Stride (PHB) - A decent upgrade for Fleeting Ghost for out-of-combat situations (lets you get through lighting without getting seen), except if you're a Cunning Sneak. For them, this is as obsolete as its ...


0

The rules-as-written are unclear in this case. The clause "other than you" could be interpreted as meaning that you need to fulfill the condition of adjacency, but that no one else can. Or, it can be interpreted as meaning that no one can be adjacent, but you are an exception and can be adjacent if you like. As far as I can tell, there's been no official ...


6

Yes, you can get Combat Advantage on attacks made while not adjacent. The only requirement is that other creatures not be adjacent. If you had to be adjacent it would have been worded like Hunter's Gaze[DDI], something like "You gain combat advantage against enemies you are adjacent to that no other creatures are adjacent to."


2

Yes, I believe it would work. The last part of the description ("...other than you") could be interpreted either way, but the the important part is earlier in the description, where it says "You gain combat advantage against enemies..." and not "You gain combat advantage against adjacent enemies..." The final stipulation is merely stating you don't count ...


-1

I'd say it doesn't work. You yourself must be adjacent to the target in order to be able to meet the requirement of "no creatures other than you". Since there is no mention of attack type, this feat would otherwise also work when making ranged attacks against the target. Keep that in mind when you make a ruling on it.


1

I would say yes, it works, because as you say there are no creatures adjacent to them. I would read that condition as it needs to have no creatures adjacent to them with you as an exception to that rule, so if you are also not next to it they still have no creatures adjacent to them and the exception doesn't come into play.


5

As the power doesn't give them the ability to attack after the initial one, and by default conjurations can't attack[DDI] they cannot make any sort of attacks. The power also doesn't give them the ability to move, so they stay where they are. The power doesn't give them any defenses so they cannot be attacked. The power doesn't say anything happens when a ...


-5

I finally found the perfect way The way of playing the arcane archer is through Paragon Mulitclassing. You go for Ranger, multiclass as Artificer and take the Novice, Acolyte and Adept feats. This way, you gain access to powers of the Artificer class with the Ranged and Arcane keywords and you can still use your bow and the Ranger's Hunter's Quarry feature ...


1

There's a few neat tactical elements that come out of old school initiative that are worth considering: Intraparty Action Order Notice how Missles>Spells>Melee within any given side? The important thing to note about this is that ranged weapons will never get the benefit from spells in the same round, while melee can always gain the benefit of spells in ...


2

Yes. White Lotus Riposte's recourse damage does not have an action type, so you are not limited to 1/round, and it is not an attack, so you are not limited to 1/turn, if your DM rules that actions whose types are unlisted are Free Actions rather than No Actions. That said, it's pretty difficult to target/hit 3 targets with cloud of daggers, which targets ...


3

There actually is a level 10 Solo named The Risen King, in Fortress of the Yuan'ti pg 16, but he's a controller and poison/snake themed, which doesn't fit the Leoric concept very well. Malachi's Butcher, from Dungeon Mag #163 pg 83, brings a different iconic Diablo undead boss to mind, so is also mostly un-helpful here, but he gave me an idea, so let's ...


13

The product codes for 4e books have nothing to do with worlds. Rather, they say what tier the characters are expected to be: Heroic, Paragon, or Epic. The number after the letter is their publishing order, starting from 1, and generally means that they can be used one after the other to create an adventure series. HS stands for Heroic Standalone, a ...


3

No, the damage is 10. The deadly property on the Dragontooth weapon only applies to damage rolls. Magic missile does not roll any dice and thus does not have a damage roll. The implement's enhancement damage applies because it applies to all damage done via spells cast with the implement (and magic missile explicitly calls this out). However, if a ...


4

Aftereffects happen when an effect ends, however it doesn't have to be a (save ends) effect. From page 98 of the Rules Compendium and also page 219 of the PHB2: Aftereffect: An aftereffect automatically occurs after another effect ends. An “Aftereffect” entry follows the effect it applies to, which is typically in a “Hit” or an “Effect” entry. The ...


6

RAW, they weigh nothing in 4e. But for a more realistic estimate, we can look at other information we have about potions. I'll be using 3.5 SRD, because it's easily accessible on the web. (Potions don't weigh anything in 3.5e either, but there's still some information in it we can use.) The 3.5 SRD says this about potions: A typical potion or oil ...


3

The exact language of Overwhelming Impact is: (emphasis mine) Whenever you use a hammer to hit an enemy with a melee attack, and that attack would slow the enemy, you can instead daze the enemy for the same duration. As such, converting a slow to a daze is entirely optional. In addition, Overwhelming Impact does not care about the source of the slow ...


2

TL;DR: Paragon Paths aren't racial traits so you can use the augmentations but only if you have access to Power Points. Paragon Paths are a separate feature from racial traits and even class features, as stated on page 53 of the Player's Handbook: Path Features: Every paragon path grants you specific path features, which are similar in nature to the ...


2

It depends on the power. In this case, no. Powers are read and performed in the order that they are written (RC 92). This one proceeds: Target Hit Effect The effect is not in play when the hit line is adjudicated, and the slide from Mark of Storm is performed as part of the hit line, and thus the effect line is not yet in play when it happens. There ...


11

I think the key question is: are you planning for each "half" of this combo to take separate actions? (As in, Hodor does X, and then Brandon does Y). If no, then I'd be inclined to handwave it as fluff. (This human is actually two halflings in a trenchcoat). Mechanically, you're A Character, and the weirdness is flavor. The only caveat I'd have is that if ...


2

There are a few options here, some of them will work out of the box, many of them will require some tweaking. Class specific options: Beast Master Ranger: This is, as you pointed out, a nice, fairly neat one. If you want the kind of Bran/Hodor relationship, it works well, play a halfling and you can mount your medium sized companion. Shaman: This is ...


6

I'm unfamiliar with master blaster, but for a Bran/Hodor analogue, I actually think that the refluffed companion is a better fit for Bran than for Hodor, leaving Hodor as the actually mechanically viable real-classed individual. There's no reason you can't fluff the weakling companion as the brains behind the duo. In addition to the beastmaster ranger, this ...


-2

Play a game with less math Although this isn't something I recommend myself, being that this kind of math also is useful outside of the game (for example, quickly verifying and dividing up a restaurant bill), there are several role playing games that aren't as math-heavy. For example, there are diceless RPGs that have less influence of math. Of note is ...


2

I have had this problem myself with some systems, especially at higher levels. This can be compounded as a DM when trying to juggle stats, bonuses, and spell effects for an entire horde of enemies. I am fairly confident in my mathematical skills, but sometimes doing calculations can throw me off, especially on the fly. One thing that I have found that ...


7

Yes! The fighter's combat challenge is triggered when a marked enemy attacks an ally (and you are also not included in the attack). Since this interrupts that attack and retargets it, your combat challenge can trigger.


25

Make sure all the skills and saves are pre-filled on his sheet When I play, I don't always fill in what my total modifier is for each type of roll on my character sheet, and just keep track of what I'm trained in, and look up the appropriate ability modifier on the fly each time. For most people this is fine, but for someone who struggles, make sure he has ...


11

Have Patience The most important thing is to have patience. If you rush them it only makes it more difficult for them. There are other things to keep in mind, though: Let him finish If he doesn't have the chance to finish on his own he'll never improve. This is assuming that he wants to improve, but if he's sticking with the game and enjoys the story and ...


4

Visualization I remember when I was young, I would solve addition and subtraction by pretending it to be money. Somehow imagining a monetary exchange happening, made the numbers more approachable to me. For me, mental visualization was enough, but you can take it a step further and provide physical tokens representing the numbers in game. You can use coins ...


8

As the DM, you should be helping players keep track of their character stats anyway, so rather than pushing past this player's turn, take the time to help them with the math personally. This will be easier if you re-arrange the seating order so that this player sits next to you. If for some reason you can't do this yourself, you can ask another player to ...


4

No. This is not willing movement. Forced movement is different from unwilling movement, in that unwilling movement is subject to difficult terrain and opportunity attacks (as normal movement). However, unwilling movement is not subject, as you say, to game mechanics that are driven by willing movement. RC p200 Willing Movement Movement of any ...


0

My build is an elf, with a normal longbow, but I have the feat Determined Accuracy which is sort of like an Elven Accuracy for Elven Accuracy, and plus, the feat gives +2 to regular Elven Accuracy. I have dual shot arrows which allows me to roll two d20s and choose either; and the ghost of the past theme which is a free action encounter power that also lets ...


0

In a similar situation I granted the solo PC I was working with a mixed batch of allies, so I budgeted how many PCs I wanted to make up encounters for... and then budgeted the NPCs to fulfill that many XP total, for a single ordinary "stop the muggers" style combat event. The PC did not have to befriend them or involve herself deeper with them, however, she ...


4

A 1st level party focused on melee combat is going to have a great deal of trouble dealing with an enemy that can shift each time an a player moves adjacent. Assuming that the monster is not being played incorrectly: the shift is a reaction to the PC moving adjacent the shift can be used multiple times per round (note that only in very exceptional ...


4

There are two options here, and with your party composition, it looks like you're restricted to one really good one. The option that's not really in play for you is to just keep things to ranged attacks, that's great for your ranger, but the warden, vampire and avenger are left out in the cold as you can see from your post. This is a place where a ranged ...


1

Places i've seen 4E games include: http://www.giantitp.com/forums/forumdisplay.php?3-Play-by-Post-Games A very active community; many DMs and other players hang out there. Within a few weeks you'll be able to join a pickup game. Games tend to be on the serious side with a lot of RP; people take their storytelling seriously. I've played and DM'd. The site ...


5

No. Duelist's Prowess is a daily power that causes you to assume a stance. While in this stance, you can make an attack when certain conditions are met. The attack is just an attack; it is not a daily power, even though the ability to use it is granted by a daily power. You may make the attack as often as the trigger suggests (although it's an immediate ...


7

I did a very exciting battle with a Kraken in D&D 4e. Like you, I realised that the players would try to attack the tentacles. But I also realised the Kraken entry in the Monster Manual is kinda bad. So instead I designed a custom monster. In addition to leeching some powers off the original Kraken, I gave it a "raise tentacles" power that would summon ...


0

A time limit of 15-30 seconds per round for decision making used occasionally is annoying. Consistently imposing a time limit will be exacerbating. I've imposed time limits on players' turns in combat once in a campaign where combat had become bogged down with inaction. I created a spell that "slowed thinking" forcing the characters to make decisions using ...


20

Attacks vs Fortitude almost automatically hit. Fortitude is a defense, it is nothing more than that. If your fortitude is 0, then attacks against your fortitude will hit (unless they are in turn an automiss (a 1 on the die roll)). There are no game consequences to this beyond the fact that you become ridiculously easy to hit. More importantly, this is ...


6

Yes. The abilities simply allow you to move or shift "up to" a certain number of squares, and 0 is an allowable number. The fact that they are a Move Action is irrelevant. This is the same wording used on Forced Movement (Compendium, Forced Movement): When a distance is specified, it is a maximum; the creature or effect producing the forced movement can ...


7

Rules Compendium entry on Dazed: The creature doesn't get its normal complement of actions on its turn: it can take either a standard, a move, or a minor action. The creature can still take free actions. Important thing is that it says 'get its normal complement' rather than 'cannot spend more than one (non-free) action'. Spending APs are a free ...


2

Yes you can. There are no restrictions in the Dazed condition that prevent spending of Action Points, nor anything that prevent gaining extra actions on your turn. So a PC can do this, making heroic effort to struggle through when e.g. struck on the head. In addition, tactically dazing an Elite or Solo monster is also good way to force it to use its action ...



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