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2

First of all, don't ever rely upon the fluff description. That's there just to provide a visual, but the bolas don't entangle, they immobilize, which is a different condition. The full text for the feat explicitly tells you the durations of the effect: until the end of the target's next turn. There is no way to end the condition earlier, except if a power ...


2

The definition of an immediate reaction (PBH pg 268): An immediate reaction lets you act in response to a trigger. The triggering action, event, or condition occurs and is completely resolved before you take your reaction, except that you can interrupt a creature's movement. If a creature triggers your immediate reaction while moving (by coming into ...


0

Having it take a full standard action is completely reasonable. If you hadn't asked, I would've just assumed that. That being said, this is an odd case since one doesn't normally divide actions. If the player isn't satisfied with needing to use a full action, it would make sense to rule that, with scrolls only, half a Standard action is a Minor action (or ...


4

A warlock would be a good option. The Warlock is an Arcane striker. This is true for both the original Player's Handbook warlock class and the Hexblade warlock from Heroes of the Forgotten Kingdoms, but not the Binder warlock from Heroes of Shadow, which is a controller. Depending on the exact warlock build, a warlock can be fairly tough or squishy, and ...


3

A goliath warden is, to date, my favorite character in 4e. I really wish there was a straight answer to your question, a single class that captures the essence of the warden, but 3.5 did not do defenders much at all, and no class really matches the warden. That said, we can get close, particularly if we do use a little bit of a second class. Goliath ...


1

Luckily for you there are more strikers than classes of any other role. Unluckily, once removed the arcane ones (including gishes like the hexblade), the stealthy kind mostly falls into the rougueish category. All my choices have Dex/Cha builds available, which makes them good at stealth and bluff (take a multiclass/training feat to gain in-class training ...


0

Tactics wise Well, D&D 3.x so called "tanks", rather tahn being similar to the "penalties/punishment for hitting enemies, try to hit me instead of the squishy striker with too few HP and Pulses, hoping the Leader can keep me up more easily" are more of the "I'm hard to kill" variety. This is because being a Defender, save for some weak and easily ...


16

You cannot (usually) attack twice in one turn in D&D 4e. On your turn you have 3 actions, a Standard, Move, and a Minor. Generally your Standard is your attack, your Move generally involves moving, and your Minor is something like Cursing your enemies. You can downgrade actions from a Standard to a Move or a Minor, and a Move to a Minor, but you cannot ...


1

I agree with @sillyputty "Have a Cookie" paragraph, but I'm unsatisfied by his suggestions on what to do next; the other answers focus mainly on "nerf this, buff that" and are not really going to solve this problem well enough. Here's a different approach Give the party some benefits, without including an NPC in their party. So, they are now friends with ...


3

Just let it do fire damage. As long as you don't allow him to use feats or items to take advantage of his pet doing fire damage, there isn't really any reason to not just make it do fire damage. Having it do fire damage is actually a nerf; while there are monsters with fire vulnerability versus none with vulnerable all, fire resistance is far more common ...


3

Yes, in this case you can use an area or close power. The text of the ability says that it allows targets to use any 1st-level arcane at-will power instead of a granted basic attack. If the granted basic attack is an MBA, then the arcane at-will must be a melee power. If the granted basic attack is an RBA, then the arcane at-will must be a ranged attack. ...


2

The second of the Two Principles (on page 29 of the Rules Compendium) says: Unless instructed otherwise, always round down even if the fraction is ½ or larger. I can't find anything to instruct otherwise, so RAW is to treat it as taking no time at all. That said, dividing actions is not something commonly done by the rules, and Hold Portal is ...


10

There's no such thing as "half an action", so that means you need to round it. There are no rules anywhere that suggest that you can do something in less than an action if you use up only part of it (for example; it's not a minor action to move only half your speed, nor it is a move action to only make one of the attacks a power grants) so in this case I'd ...


0

You cannot use Area Burst attacks or Blasts because they are not a Melee or Ranged attacks. Player's Handbook pg. 270 (emphasis mine): Targeted: Melee attacks target individuals. A melee attack against multiple enemies consists of separate attacks, each with its own attack roll and damage roll. Melee attacks don't create areas of effect. Also see the ...


3

Pretty much all rules dictating deity worship are gone in 4e, replaced with DM discretion and recommended threats of story-based consequences for unpopular actions or beliefs within a subculture. Additionally, there is nothing in the rules preventing a character from worshipping multiple deities, cherry picking which parts of each that appeal to them. The ...


3

Depends on the setting. In Eberron, this isn't a problem since the gods are basically absent and faith is faith. In a setting like Forgotten Realms, this could be a problem. From a traditional standpoint, gods in D&D don't like it when people who are too far outside their own alignment worship them. Sune might not be the best choice since your ...


0

The items in those adventures are a little scarce, and they also seem tailored to the premade characters found with H1. If the GM is not on par with the manuals with treasure drops, this might be a reason. Not allowing you to shop for items, however, seem to be somewhat tied to a fear of giving you too much power and having the game turn into a run to ...


4

Unfortunatly you cannot get enchanted unarmed attacks any more. I do not know why they still have them in the Character Builder, but if you select the normal Monk unarmed strike in your inventory it says: *UPDATE* The rules for monk unarmed strikes has changed since the playtest. Your unarmed strikes no longer can be enchanted, nor does it function as an ...


4

I am assuming you are getting Sneak Attack from the Sneak of Shadows multiclass feat. As you say SA requires you to use a light blade, a hand crossbow, a shortbow, or a sling. What it does not require is the attack to be a weapon attack, so as long as you are using one of those as an implement you can apply your SA damage. The easiest way to do this would ...


1

There are several poisons in the good old DMG, but they are pretty much basic ongoing damage. I think that most of them are translated into Essentials for Heroes of Shadow. Here they are: From the Dungeon Master's Guide, Page 51: Stormclaw Scorpion Venom, Deathjump Spider Poison, Carrion Crawler Brain Juice, Ground Thassil Root, Dark Toxin, Drow ...


4

The assassin (executioner) class in Heroes of Shadow are given poisons instead of dailies. Carrion crawler brain juice, bloodroot poison, greenblood oil, id moss powder, nitharit poison, ungol dust are all in Heroes of Shadow. I believe there is more but those are what you get as an assassin (executioner) if you need info on more I'll try to find you some.


-3

A good distraction, and a somewhat humorous one, is to have a rustling in the bushes along one side of the road. Make it obvious, and have a single bandit come out an address the party, with some BS story about just having a nap, something that's clearly a lie, but said in a friendly manner as he slowly approaches. From here, you see how your players ...


8

You already answered your own question: I believe that rules-wise they could be affected because they don't have a written immunity to it, but I want to know what logic would dictate to placate an adamant Shardmind PC. The rules don't say that a Shardmind is immune to petrification, so it isn't. What that looks like is up to the DM. 4e is very much a ...


-1

Yes, but only the role play aspects You should be able to transfer the role play aspects. In the case of 5e, look at backgrounds and see if the backgrounds given can fit the characters. Get people to play their characters; they will have to be agnostic of the system. You are, as you say, only trying out this new edition.


8

No The two systems are quite incompatible. Even the expected range of modifiers is different. 4E characters' skills are even going to be wrong. Further, a lot of 4E character abilities apply modifiers to other characters, something that is very rare in 5E. Even the spellcasting principles are differently handled. Saves don't work quite the same; they're ...


22

Not really They're two completely different systems, and you'll get quite a headache trying to figure it out. It'll be much easier to just pre-make some new characters for them then to try and make a 4e character work in 5e. For a few interesting points: a 4e character, even a Wizard has in the region of 25 hit points and about 5 or so Healing Surges; a 5e ...


3

The horizontal move is free From the Skill Descriptions section of the Player's Handbook, page 182: Athletics (Strength) ... Climb ... ✦ Success: You climb at one-half your speed. When you climb to reach the top of a surface, such as when you climb out of a pit, the distance to reach the top includes allowing you to arrive in the square ...



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