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3

The only mechanical reference to Alignment occurs with the Paladin(blackguard) class. As written Blackguards can only be Neutral or some version of Evil, never good. Alignment is briefly touched upon by how the deities are arranged, but no where in the books or the character builder does it restrict the available deities for a character to match their ...


1

Yes. Lightning Rush is an Immediate Interrupt that happens before the attack, so the condition for an opportunity attack is met when the attack happens (and so you get another attack before the attack). So yes, you can perform both an immediate interrupt and an opportunity action against the same attack. Similar situation is a fighter whose mark is ...


2

You made the right call. Immediate interrupts are often designed to invalidate their own triggering actions. If a character used an immediate interrupt upon reaching 0hp to heal, they never reached 0hp. An example of this mechanic occurs in the rules for immediate interrupts in the PHB (p268): Interrupt: An immediate interrupt lets you jump in when a ...


0

I'd allow this one. You can begin a jump at the end of your move action, and complete it with your standard action converted to a second move action*. If you immediately fell 100 squares upon ending a move action, this would be impossible. The fact that you can do this seems to indicate that falling begins after you run out of available movement. Feel ...


0

No. I don't think you made the right call. Setup You say there is a barbarian PC with 'Winter Phoenix Rage', which has this effect: You enter the rage of the winter phoenix. Until the rage ends, you gain regeneration 5 + your Constitution modifier. In addition, the first time you drop to 0 hit points or fewer, you can spend a healing surge as an ...


1

In the situation you've described, a power is expended at the point at which its used, not at the end of the turn and yes your triggering power can potentially trigger it to recharge....but At will powers can be used at any time that action needed to used is not prohibited. These are your weakest but also your bread and butter for basic abilities. They are ...


8

As an Immediate Reaction, Phrenic Strike takes place after the trigger occurs. Therefore, the Hit that triggered the attack would complete (meaning you take the damage and any other effects), before you are able to shift from Phrenic Strike. Note that "The attack" specified in the effect of Phrenic Strike is the attack Phrenic Strike is going to make, not ...


2

They need to be adjacent to you. 'Combat Challenge' had its text updated in UpdatePH to make it clear that the mark affecting the enemy must have been put there by you. Unfortunately, they removed a 'that' which introduced the ambiguity that you noticed. The errata says: Combat Challenge Page 76: In the second paragraph, replace “a marked enemy that ...


-1

Unless you somehow manage to take the Free load Feat. This frees up the ranged user's minor action without worrying about reloading but i think it only works with crossbows. so there's an option


3

Eldritch Blast is not a weapon. It cannot be used as the weapon for other powers. This nullifies most of your followup questions. Ranged Basic Attacks are just a type of attack that anyone can perform, in the same fashion that a Melee Basic Attack can be performed by anyone, and which are commonly "granted" by other powers, or even other characters. By ...


4

It's the latter. The correct parsing is as follows: IF enemy is (adjacent AND marked by you) AND (shifts OR makes and attack that doesn't include you as a target) THEN attack. And yes, polearm fighters don't really get to benefit from marks like other fighters do. They have plenty of other cool toys though so keep your eyes peeled.


2

General Answer World Serpent's Grasp is defined in Heroes of the Forgotten Kingdoms on page 321. It says: Whenever you hit a slowed or immobilized target with an attack, you can knock it prone. This has three conditions: You make an attack You hit with the attack The creature you hit was slowed or immobilized Condition one is not as trivial as it ...


0

Yes to all. If you make an attack roll, and you hit, you have "Hit with an attack." It doesn't matter what it was.


7

Once. Magic item entries have an Enhancement line. For a sword, this line would say "Attack rolls and damage rolls". The Rules Compendium has a section that describes reading a magic item entry. In the 'Enhancement' section, on page 280, it says that: For items that give an enhancement bonus, this entry specifies what that bonus applies to: AC, other ...


4

Question 1 What do they convert into? The Weapons and Size section on page 220 of the Player's Handbook says that: Large, Huge, and Gargantuan creatures use weapons that are specifically sized for them. Each size category larger than Medium increases the weapon's damage die by one size. This is followed by tables indicating the damage die size ...


2

Yes, Divine Aid will grant an additional death saving throw, and failing that saving throw will count against a character's 3 failure limit. This is because the saving throw granted acts just like any other save the character would make. That means that the target gets a bonus on the saving throw (even if it's a death saving throw) based on the caster's ...


-1

I recommend changing systems to a system with lighter rules. It sounds like most of the players are interested in some kind of objective-based tactical interaction rather than a framework for free-form narrative. Given that, the game I'd most recommend to such a large group is Amber Diceless. The game works best, in my experience, with 6-9 players. It is ...


2

You do indeed need proficiency in the implement to gain it's magical effects. The general rules for non-magic implements can be found on page 272 of the Rules Compendium: Implements - Proficiency Unlike weapons, an implement doesn't grant a proficiency bonus. Instead, an adventurer must have proficiency with an implement to use it at all. In the ...


4

While @wax eagle's suggestion is great, there is another alternative... A player wants to be good at something? Let them. Both of your examples have two qualities that make them good candidates for this approach: The desired "skill" is something that doesn't come up very often (in most campaigns). How often is your party going to need to sail, or to ...


8

There aren't really any official resources on optional expanded skill lists. And that's OK. Here's why: The skill list is top level super broad skill categories. Trained in Athletics? Good at parts of sailing. Trained in Nature? Good at other parts of sailing. Trained in history? Good at other parts of sailing. The skill list is not meant to be complete. ...


20

No. The Player's Handbook 2, page 219 has this to say on the matter (emphasis mine): Failed Saving Throw: Sometimes an effect changes as a target fails saving throws against it. The new effect, specified in a “First Failed Saving Throw” or a “Second Failed Saving Throw” entry, takes effect after the target fails a saving throw against the previous ...


-7

If the other players use a power that allows the affected PC to make a saving throw rather than granting an automatic succession then yes, that does still count as a saving throw against the Beholder's Death Ray and they run the risk of killing the PC faster. A saving throw is a saving throw whether it's made at the end of your turn or granted to you by a ...


5

So, a lot of people mentioned this in comments but it doesn't appear to be adequately covered in the answers yet: Start a new campaign! You will save yourself immense amounts of headache. You should, of course, have a conversation with your former party members who are now your players about this, but you almost certainly can't take over the other GMs ...


22

Talk to your players as people "Hey guys, so I'm taking over to finish out this campaign. You know and I know that this game is already complicated enough, and the previous DM did a lot of game design with math the books don't support at all, and I'm not going to be able to match or meet that. So here's what we're gonna do - I'm going to ...


4

You've definitely landed yourself in a pretty crappy situation there. The only definite way you're going to keep everyone happy is to continue DMing like the last guy did, which you're clearly not okay with. There are two solutions that I see to your problem. Make them want to give up the items Just outright taking the items and telling your players ...


4

No, there isn't. Option 1: Power Everybody Up You can give everybody gear to bring them up to parity with the most overpowered character: everybody has a god-like attack bonuses, defenses, damage, and health (with variances for stats and classes, of course). Option 2: Nerf Everybody Take away all of the shinies, and replace them with level-appropriate ...


2

Only if the resistances are to different types of damage. If they are to the same type of damage, only the higher applies. There are pseudo-exceptions, but they stick out like a sore thumb, because they explicitly say things like, "or your existing resistance to Fire is increased by 5," which still isn't really the same thing as stacking. If neither game ...


2

Resistance doesn't stack unless it's from two different damage types, it's source doesn't usually matter. In a situation were you have resistance of the same damage type, only the highest of the two applies. From the Rules Compendium: Resistance against the same damage type are not cumulative. Only the highest resistance applies. (pg.225) For example; ...


5

You are correct, the immediate interrupt gets priority here, the Barbarian did not go to 0 and thus does not trigger the free action. The key is when various kinds of actions occur. Immediate interrupts happen before their trigger. Whereas triggered free actions happen after their trigger completes. Since the Barbarian is technically never at 0 HP, the ...


3

Sounds like an Epic Level Artefact to me. (Also sounds like a nightmare, considering you'd need at any point in time to be able to remember the state of all creatures of exactly 5 rounds ago)


4

Wrist razors do not need to be drawn, nor do they need to be sheathed for the wielder to use the hand the razors are on (Dark Sun Campaign Setting 121). The other thing we know is that it's a free action to take your hand off your weapon. So you can definitely do what you're talking about, take a hand off your two handed weapon and attack with your ...


-3

In 5E you get Channel Divinity as a Palladin level ability. So if you multi-class to Palladin and work it high enough you can get it.



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