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6

I think that depends on the definition of what you consider a legal target for Hammerfall Step. The power specifically states each enemy in blast. Source: Arcane Power pg. 116 Since I don't rule traps as enemies, I wouldn't allow him to teleport the trap at all. If it can't be picked up, it wouldn't be able to be teleported. Additionally, this would open ...


4

As a Sentinel Druid you get 1 animal companion that is based on your chosen season. This is the only animal companion you can get. There are however ways to get other animals to follow you around (though they won't count as your animal companion so you can't use them for any of the attacks or other class features you have that require your animal companion). ...


2

This power, as written is unclear. Generally powers like this will specify two things. whether they target creatures or enemies (or allies) whether they target all creatures in the burst or a single creature. This one does not specify either of those things. That means that it's up to your DM to interpret the intent of the power. There is a case to be ...


3

The bonuses to attack provided by Battle Song Expertise and White Lotus Dueling Expertise both are of the feat type of bonus. Multiple bonuses of the feat type do not stack. In fact, in general, multiple bonuses of any single type don’t stack.


4

There are a few option to get a decent opportunity attack as a Battlemind. The easiest is to get the Level 1 At-Will Twisted Eye[DDI] which has: Augment 1 Special: When making an opportunity attack, you can use this power in place of a melee basic attack. Another option is the feat Melee Training (Constitution)[DDI], which allows you to use your ...


-1

There's you and your friend, while Tim has Tom and Angelo, if more than half the party is enjoying themselves, then change the ingame world itself, rather than going meta and talking to Tim directly. Throw away artifacts, be the anti hero who disagrees with the gross misuse of power to destroy things rather than help the poor and weak. Your character has to ...


1

As others have suggested, you and your group should take a serious look at what you want out of a session, and what you and your group think is fun, and ensure that the DM(s) that you play with understand those things. If that means that you don't play with Tim anymore, or that Tim is "fired" from his role of co-DM, that may be what needs to happen. ...


4

Vote to remove him from his position as DM. If he's unwilling to read the rules, creates system that are only advantageous to himself, and creates items that only end up causing problems for people who have to DM after him, creating excuses in the long run, your best bet is to vote as a group to remove him from the position of DM for the forseeable future ...


20

I'd like to second and build on the suggestion in this answer that Tim run something else on his turn to run the game . Specifically, option 2: your group can rotate campaign worlds (and, perhaps, systems) instead of just GMs It sounds like Tim doesn't actually want to play D&D. Tim's into something higher-powered, and that's fine (albeit bad for ...


32

Stop Co-GMing. Clearly, there are at least two (and, it sounds like there may be three) competing ideas for what The Campaign should be. Since you've tried (and failed) to convince Tim that his "tweaks" and loot are making it impossible for you to run your sessions in the same campaign, stop sharing the campaign: his style and yours are simply incompatible ...


15

You don’t play with that DM This is really the only solution. No one can force anyone to play a game; by definition, a game is supposed to be fun. Players cannot force the DM to run a game they like, the DM cannot force the players to play a game he-or-she likes. If you are DMing or playing a game you don’t like, you are letting someone do something they’re ...


3

At the end of the day, D&D only works when the DM and all the players are working together to have fun. Note that this doesn't mean you have to agree on everything, but you need to at least agree on the rules. If you fundamentally can't work together, then the only solution is to stop playing.


0

Just to add -- having the enemy know about the charger's tactics and constantly game planning for them is not a problem -- its what makes the other characters helpful. If encounters are targeted for difficult terrain (that'l slow them!), then a leader character that eliminates difficult terrain is useful. Or someone who can teleport you to random spots ...


3

You have a few options, but most of your optimal choices aren't actually swordmage paths. Malec-Keth Janissary (MotP) is really the only swordmage path worth looking at; all the other good ones are for shielding/assault builds or have racial restrictions. It's got relatively good powers (errata gave the encounter power a boost so be sure to check that), and ...


7

For this specific situation, perhaps you can just have the undead party camped near an outcrop of bio-luminescent fungus or other dim light natural source. It's something innocuous that the undead might ignore, and lets your story work as needed. As for undead having night vision, this is a very common trope across a wide range of media and types of ...


20

Is there any precedence for zombies or other undead seeing in the dark in other media? Yes, in fact I would venture to say the vast majority of depictions of all kinds of undead have them operating just fine in the dark. Why would undead require light to see? They either have: No eyes (skeletons) Rotted burst eyes (zombies) Spirit eyes (all the ...


0

A natural 20 will always hit regardless of modifications to the roll. However, if the d6 used happened to drop the total attack roll enough to not meet the target defense it is resolved as a normal hit and does not deal max damage. This is stated in the player's handbook pg 278 and rules compendium pg 216.


1

If you look at the dragonborn races from Dragon Magazine 421, there are two subtypes of dragonborn to choose from: kapak and bozak draconian. Kapak are probably closest to what you're looking for as they trade constitution and strength for dexterity and charisma making them great for rogues and assassins and giving them a poisonous racial power over a ...


1

You can actually.. I found a way around it. You will still have to multiclass druid of course so you'll need some investment in wisdom. This will now open you up to the charge feats that require having wild shape as a prereq. (Note that it just said you need to be in beast form, not that you HAVE to use wild shape to go into beast form) now take a were ...


5

Avandra is new. Erathis is new. Ioun is new, but the name seems to derive from ioun stones, which have been around since at least AD&D. Melora is new. The Raven Queen is new (although the idea of a mortal taking over the portfolio of God of the Dead is not new — see Kelemvor in 2E for just one example). Torog is new. Zehir is new, but the Neverwinter ...


0

No. I wouldn't be particularly upset if I was in a game and my GM made the ruling in wax eagle's answer. It's certainly a valid viewpoint. However, looking at the actual abilities involved, it seems pretty clear that the ongoing damage is due to the attack made by your ally, not the shield bash you make in furious smash. In other words, it's your ally who ...


1

Player's Handbook, pages 57-58 Whenever you affect a creature with a power, that creature knows exactly what you've done to it and what conditions you've imposed. For example, when a paladin uses divine challenge against an enemy, the enemy knows that it has been marked and that it will therefore take a penalty to attack rolls and some damage if it ...


-2

Specific always trumps general. Yes, the rules state that a natural 20 is an auto-hit. That's a general, sweeping statement. For example, I could roll a natural 20 throwing a feather at a dragon from 5 feet away, but that doesn't mean it's going to be a damaging hit and critical. Logic and common sense need to be utilized. To that end, a Luckbender ...


0

Open grave was designed more as a GM expansion than a player expansion. Summoning extra creatures for PC to use has (and will likely always be) a source of contention. Rather than feed the fires of the "overpowered" clan the designers simply sidestepped the issue. If you look at RAW than nope- no can do, they are essentially undead pack mules. That ...



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