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3

Everything Erik says is correct, but I suspect there's more confusion here that hasn't been cleared up. So please consider Erik's answer the correct answer for the question as written, and this a bit of a frame challenge, since the question hints at several rule misunderstandings. A character who falls below 0HP is not dead They're just unconscious. ...


10

The simplest way is to be bloodied. Granted this is also the most dangerous way, but it's the simplest. However, you appear to be (Based on your question), to be looking for a way to count as bloodied without actually being bloodied. There are several weapons that allow you to do this in various ways though: Blood Fury weapon, which has an encounter ...


10

If you saved yourself with Arcane Rejuvenation (an immediate interrupt which heals you), your character did not die. He simply healed himself and then absorbed the attack. So there's no reason to assume any of his powers would be affected by this (any more than they would be by any other hit)


4

Your key resources on getting more detail than the Dungeon Master's Guide offers are the Manual of the Planes, and supplements like The Plane Above and The Plane Below (for the Astral Sea and Elemental Chaos, respectively). The planes are not each separate universes. Travel between them is another matter entirely. As I write about in What are the planes ...


1

Looking at the handy cosmology map on page 161, we see what looks like a spherical earth flanked by spherical other-earths: The Shadowfell and Feywild. I have always treated the Demi-Earths to be separate plane, and only allow planar travel to them. However, I must define parallel worlds differently than others. In my opinion, a parallel world has an ...


6

You need to be wielding a magic weapon or implement to gain the effects of its property. This is more explicitly explained in the Rules Compendium, on page 280: Unless otherwise noted, a magic item's property remains active for a creature only while it wears the item (in the case of a wearable item such as a suit of armour) or wields the item.


5

As a summer camp counselor, I've had to introduce many many games to kids in the age group you are talking about. If you can't get everyone involved in playing, (which you often can't in a game like this) here's what you can do. Demonstrations! As with most games, D&D 4e is most easily understood by actually playing the game. To that end, we want a ...


6

Yes, it takes up that hand's weapon slot (because it already did). Basically, you can either have an enchanted shield or an enchanted arm slot item. You can also have a weapon in each hand. You can't wield another item in that hand (you can hold an item, but not wield it). Thus you can't otherwise wield a magic weapon in that hand so you've got that. The ...


15

Those are the damage per tier. Many abilities and powers show their damage tiered. Being the first number heroic, second number parangon and third epic. The levels for every tier are, Heroic: 1-10 Parangon: 11-20 Epic: 21-30


1

I've been running a 4E Neverwinter campaign for nearly a year now. As far as I'm aware, the only official source books that deal directly with the Forgotten Realms are Forgotten Realms Player's Guide Forgotten Realms Campaign Guide Neverwinter Campaign Setting I can't tell you which books are "worthy of hard-copy purchase" as that's dependent upon many ...


0

This is a short answer contributed by a non-member, since I've asked this question a few times and felt the need to answer. I should note I'm going from a RULES-SPECIFIC response. Tehe run-the-chain-through-your-body thing is pretty cool; I just always imagined some aspect of the spiked chain required the length of chain travel between your hands for ...


11

TL;DR: It does not limit your daily power usage, because there is not a limit on the number of daily powers you can use. Daily powers are granted and used independently of each other. You have two things going on simultaneously here. I'm going to try to attack this from two angles. First let's talk about daily power limits, then we'll get to how this ...


0

The average damage from ongoing damage is approximately 181% of the damage. The damage expression is an infinite series that converges. Here are the first few terms of the series: .45^Z^0 + .45*Z^1 + .45^2*Z + .45^3*Z....(.45^i)*Z If we assume Z is 5, the first five terms are: 5+ 2.25 + 1.0125 + .455625 + .20503125 + .0922640625 Summing these we ...


6

No, you only ever add half your level to a roll once. The rules explicitly say to add half your level to attack rolls, skill checks, and ability checks, as described on page 67 of the PHB. Per page 267 of the PHB, initiative is an ability check (specifically, it is a Dexterity check). Those rules are (nearly) the only places you're told to add half your ...


2

Yes, you can use that formula. 4e uses an "XP budget" system. The budget for a same-level fight is the XP for a standard monster of the party's level times the number of PCs in the party. The tables on pages 56 & 57 of the DMG have the relevant charts. Generally speaking, you can take the total XP value of an encounter, divide by 5 (number of players it ...


0

Some of the rules text regarding moveable zones is a little ambiguous. Wax Eagle has interpreted things one way, which I find counter-intuitive and strange. Here's another interpretation, which I believe is the intended one. When considering these moveable zone rules, imagine a wizard shooting a cone of flame from his hands. This is a Close blast. Then ...


-1

The head to head contest of rs conley is wrong: There is an website called anydice.com that do dice probabilities. You can find the "at least" problablilities of 1d20 and 3d6, this means the probabilities of rolling certain number or higher. On a 1d20 the chance of rolling at least 1 is 100% and the chance of rolling 3 on a 3d6 is 100%. An 18 on both ...


7

I would argue that Yes, using the Monthly Raise Dead power requires the normal component cost of Raise Dead. The description of the power says that it works as the ritual Raise Dead, which would mean it inherits all costs that the ritual would normally require except that it takes only 1 hour to perform. The daily power that emulates Gentle Repose ...


1

I think that the accepted answer is basically correct, in that the power doesn't say what sort of attack the sphere makes, and you should probably treat it like a Melee since that makes more sense than Close or Ranged. However, even without knowing the type of attack, we can still give a RAW answer to your question: Does the prone ranged defensive bonus ...


1

The sphere, unless otherwise stated, uses the range line of the power. So in this case it is a range 1. This is very different than a close burst 1 targeting 1 creature, and this is also different than a melee 1. Especially in the particular case you are talking about. Melee attacks, regardless of the reach, have combat advantage against it. A ranged ...


2

Let's go bullet by bullet through your first set of questions. I'm going to assume that the object in square B fills the square completely and thus blocks LOE/LOS from C to the square behind it. This is not universally true and depends on the object. This is a blast 3 power, and as such, the origin of the blast is actually the caster's square. So no, the ...


0

"Line of sight to the enemy's square" is different from "an enemy that you can see". The warlock's curse description says it requires an enemy that you can see; so a hidden or invisible creature cannot be targeted by this power. Line of sight is implied. There are other ways to curse that get around line of sight, for example eyes of the vestige which ...


-3

Given you said this is for selecting a 3.5 Wizard's daily spell preparations, I can offer the following suggestion. Every time you level, review your new spells scribed and and spell slot count, and just update 2 or 3 go to lists. The standard I go with is one list for dungeon delving, one for overland travel, and one for downtime/city life. How ever, if ...


11

No. They're completely different rules for two rather different games. None of the Powers from D&D 4th edition are part of D&D 3.5e, and those that happen to have similar names to 3.5e spells work completely differently, and reference rules that don't exist in 3.5e. If you want a spell reference for 3.5e, you're better off cutting and pasting out of ...


4

Yes. The key part is in the description of the shield: Property: You do not need to use your shield hand to gain the shield’s bonus to AC and Reflex; it floats about within your reach as if you wielded it. So the floating counts as wielding the shield, so the feat bonuses will apply also.


4

I've always assumed it was to prevent excessive optimization, as Rubberduck has pointed out. I'd just like to add an additional example, based on your character's defenses. Each of your non-AC defenses (NADs) is determined by the higher of two ability scores: strength or constitution for fortitude, dexterity or intelligence for reflex, and wisdom or ...


13

It is mostly to avoid min-maxing. Say you have a build where you only care about two ability scores, considering the rest to be dump stats. With only one ability score allowed at 8, you can reach the following array: Str 17 (+2) 12 points Dex 16 (+3) 9 points Con 11 (+0) 1 point Int 10 (+0) Wis 10 (+0) Cha 8 (-1) With all ability scores allowed ...


0

While I play mostly first and second edition I have found that the monsters (at least in those editions) can sometimes require a kingdom just to fight. For instance when Olhydra princess of evil water creatures attacks she doesn't come by herself. She invades the prime material with an army of water monsters bigger than most large kingdoms can even think to ...


5

No, they can't. This is because you didn't use an action that allows you to sustain the grab. The text you've quoted pertaining to sustaining a grab appears to be from the 'Grab' section on page 290 of the Player's Handbook. That section talks about a specific action called 'Grab' that results in a grab. If you use that action, you can sustain it in such a ...



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