Hot answers tagged

32

There is no way to know how much they're worth, since value-per-weight depends on not only what kind of gems they are, but also on how much they're worth in the local economy. (If a small town had 500 lbs. of gems sitting around, there's a good chance they're not worth a lot, are fake, or are otherwise not worth as much as you might think. No town can afford ...


26

"Not from 'round here" I've used "you were practicing in your master's keep, when there was a blue flash. When you woke up, the moon above was wrong... wrong color, wrong mare, wrong size, and wrong phase." This works quite well for players who don't have history and religion skills... for the religion skill, finding that the local gods have the same myths ...


25

You have to choose one. Subrace is a trait from the dwarf race, with the following description (PHB 20): Subrace. Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces. And yes, you get both bonuses (so +2 Constitution and +1 Wisdom). (Note that there is a third official subrace ...


25

According to the MM, page 220, its true form is amorphous. That means that it is without form in its true state. You could describe it as a blob. Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Dictionary definition: a·mor·phous (adjective) əˈmôrfəs without a clearly defined ...


23

The easiest way to do this is to give the PCs a base. Whether it be a fortress or house they own or a village or town they are invested in. From this you can start building up a map around them. The quests could then range from setting up trade from a nearby city so the farmers can grow food more efficiently, to defending the village, to stopping a ...


23

It doesn't need to have a damage type. Example from the Stirge Blood drain ability (MM 284): Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 ...


23

Change how you play your wizard so those are the right spells With the spells you've listed you can play an effective wizard but it will likely require changing up your play style. Let's look at some tactics that suit your spells. Blast 'em This isn't going to be your strong suit but there are plenty of opportunities to contribute with some straight up ...


20

One good way to handle this is to make your GMPC a "follower" of the other PC -- that is, they're less experienced, less familiar with the world, generally less capable (you can do some of this with feats and skills, by having your GMPC less skilled in things like local knowledge, politics, tactics, etc., but competent in things like actual combat, survival, ...


17

Nowhere in Blink's description, or the description of the Ethereal plane on page 48 of the DMG, does it say anything about limiting your use of reactions in any way. So yes, you would still be able to use your reaction while on the Ethereal plane. You can't, however, use your reaction to make an opportunity attack against anyone on the plane you originated ...


14

Chapter 7 of the Dungeon Master Guide has a nice set of tables regarding loot. I recommend giving them a chance. After having used them for a few session you will get to know how well they fit your DM style, and you'll be able to adjust the loot up or down as you feel appropriate. A nice feature of the tables is that they take into account challenge rating ...


14

Start from this basic assumption: the character's grew up in this world, therefore they know what a person who grew up in that world would know. Next, follow this simple rule: the players are on a need to know basis. That is, if the knowledge is not necessary for them to make the decisions they need to make to achieve their goals then, unless they ask, you ...


13

There are three ways to forcibly change something's alignment on the books. But none of them really work out well for you.... Forced attunement. Arguably the least dangerous option, if you can somehow force the dragon to attune a magical item you might change its alignment. Perhaps a Geas? If your DM sees that working, and you have any of The Book of Vile ...


13

Talk to your DM. It's your first time playing. Ask the DM if you can change some of your spell choices now that you have a better understanding of how the spells work. Suggest that they could give all of the other players the chance to make similar changes to their characters. This isn't at all uncommon among groups with new players (or new DMs).


12

Gate requires the name of an individual creature The wording specific creature in the spell description seems clear. "Fire elemental" isn't a specific creature; it's a kind of creature. It might be a specific kind of creature, but it isn't a creature. We know this is the intended meaning by comparing the wording to that used in other spells (emphases ...


12

This is explained in the PHB, page 198: Knocking a Creature Out Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls ...


11

A Strength check is appropriate. Strength Checks, PHB, p. 175 A Strength check can model any attempt to lift, push, pull, or break something ... Ability checks are not saving throws, and proficiency with an ability's saving throws is independent of any bonuses to ability checks. There is no such thing as being "proficient in Strength"; there is ...


11

Yes. Mimic, MM p.220 ... these cunning creatures most often take the form of doors and chests ... As for the limits of a Mimic's abilities? Up to the DM, as dictated by the needs of the encounter, story, and whimsy. Some guidelines are in the Monster Manual.


10

Depending upon the gems... a "typical gem" is 1 coin-weight. Or about 1/50th pound. Or about 45 caret-weight. (5E doesn't have a specific reference for this, but older editions do.) The site linked to uses 18th-20th century relationships, but uses the same category values as the DMG... kind of. DMG 134 gives specific types for the default Forgotten Realms ...


10

Let the players choose how to handle it Rather than simply telling the players that the Orcs are trying to intimidate them and roll X to resist, I'd suggest asking the players how they would like their characters to try to resist. Some examples: Be Intimidating right back, cursing at the orcs and calling them cowards Perform a feat of great Athleticism, ...


10

Phantasmal Killer has been errata'd http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf Phantasmal Killer (p. 265). The frightened target makes a save at the end of its turns, not the start So the complete exact text is: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest ...


10

First, don't call your character a PC. What you want to do in this case is to give a long-term NPC. Don't worry, NPCs are people too, your player can enjoy roleplaying without you making a GMPC (which is usually not a good idea). Now onto the actual question: The NPC could be subservient to the player. A loyal servant, somebody under their command, a hired ...


10

As you stated in your question, this is a creature ability, not a weapon bonus. You can think of this as an elite fighting style where the drow are trained to keep their weapons poisoned as part of the fighting style by whatever theatrical method you choose. Perhaps the elite drow keep the outer layers of their greaves soaked in this poison, and after each ...


10

Yes, the rules for this are in the Monster Manual Suggestion just requires a suggestion that sounds reasonable within a sentence or two. You could suggest the following as a very reasonable suggestion: "I'll make you a deal demon. You tell me your true name so I can protect myself from you on the prime material plane, and I'll release you to wreak havoc on ...


9

The Luck Blade says: you [...] cast the wish spell from it. The spell may be cast from the blade but you are still the one casting it. Therefore, you would still suffer the negative effects of wishing for anything besides copying a spell.


9

Yes. The frightened condition and the damage caused by the spell are separate. I read the (amended) spell description as follows: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed ...


9

Spells that have no "defined shape" have the area they affect specified in the spell description. And, remember the general rule that spells do what they say they do. Spirit Guardians has the following Range property: Range: Self (15-foot radius) So it explicitly has a radius and could thus be either a cylinder or a sphere. It actually probably ...


8

In my experience players don't read enough about the setting in advance even when material is available. Neither will giving them a 4 hour lecture in advance solve the problem. I'll give the players enough information in advance to allow them to make characters with in scope of the group template I usually decide. I try to teach the players about the ...


8

You don't need two hands to hold the weapon just two hands to wield it effectively, that is to attack. You can take a hand off to fumble around for a potion or scribble a magic symbol in the air. Keep in mind your turn is an expression of what you can do in 6 seconds. 6 seconds is quite a bit of time.


8

Ask your DM. If you are the DM: Make a Ruling. The rules explicitly point out that other situations may arise where a Concentration check needs to be made, based on the GM's assessment of a situation in the game. In the description of Concentration (Basic Rules p. 79-80 ), the following comes after the three triggers for concentration to end: being ...


8

I would say no and here is why: Thrown. If the weapon has the thrown property, you can throw the weapon at a target to make a ranged attack. ... Versatile. This weapon can be used with one or two hands. […] when the weapon is used with two hands to make a meele atack Thus being Throw a ranged atack Versatile (meant for meele atacks) would not apply. ...



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