Tag Info

Hot answers tagged

42

This might not be as much of a problem as you think. Why? Because munchkining, minmaxing, optimising, whatever you want to call it - is severely limited in 5e. The main techniques for it in previous editions of D&D involved things which are significantly less effective in 5e. Multiclassing has been crippled by the all-important ability score ...


37

Assuming, as you've requested, that "that's boring, don't track it" is off the table, then yes, your intuition is right: this is a logistics problem. And to the contray, it is the bread and butter of many groups' style of playing D&D, with a tradition stretching back to the very first days of the hobby in the early 1970s. Liking these ideas and wanting ...


29

You're seeing one of the classic military ideas play out in your game - control of chokepoints. As many other people have pointed out, the advantage to controlling a chokepoint is that you can step back and force the enemy to push a narrow front of combatants against a broad base of defenders- so the person coming through the door is taking the most ...


25

As a roleplayer who dislikes playing for stats, I loved it when the GM introduced an eggtimer. Players only got a limited time for rules discussions, swapping spells & checking/discussing rules and had to just plough in there and get stuff done. Oddly, the more munchkin-esque members of the party seemed to consider this a part of the crunchy numbers ...


20

At the beginning of a combat, all participants roll initiative (d20 + Dex). Everyone ends up with a number, and take their turns from highest to lowest. Initiative count 20(losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19. So, for example, a ...


19

Any of the classes can work well together. Classes in D&D 5e aren't all that black and white. A Fighter with a Criminal background, for example, can participate just fine along with a rogue - in fact, that's the general setup for Fafhrd and the Grey Mouser, one of the best known fantasy duos ever. Fretting about class niche over "what the people ...


19

You're casting a spell using a 9th-level spell slot, the effect of which is to create the effect of another spell of your choosing (so long as that spell is chosen from the 8th-level-or-lower set of spells). It's only one spell you're casting — wish — with an effect that is selected at the time of casting. Thus, you're expending a 9th-level slot for this ...


19

Does the Medicine skill have hidden uses you don't know about? Doesn't every skill? Remember that skills are abstractions of both knowledge, expertise and ability. So in addition to the mechanical benefits (that of stabilizing a character when a healing kit isn't available), it also has other benefits. Things that would require a medicine check: ...


19

There is no direct porting guide whatsoever and directly porting characters to emulate their tactical abilities in 4e is probably impossible. 5e's combat and class system is wildly different from 4e's. Combat rules are much lighter (charging is only possible if you spend a feat and even then its very sub-optimal, for example) and overall emphasis of combat ...


18

Passive Investigation could be a way to determine whether to feed players information that their character might pick up on, but the player might not think to explicitly ask. Note that a passive check can be against a DC, rather than an opposed roll. Some examples: From the angle of the body, it looks like the Mayor didn't fall... She was pushed! That ...


17

The rules that you've quoted are pretty clear. You gain advantage when attacking unconscious creatures, and you gain disadvantage when attacking prone creatures from further than 5 feet away. If you have both advantage and disadvantage — you're attacking an unconscious creature from further than 5 feet away — you get neither, instead.


17

You are correct in your rules understanding. There are of course missile and reach weapons, though in this situation both usually will incur a cover penalty to hit. And splash weapons, and spells - but this definitely isn't a rules exercise, it's an exercise in tactics. A bottleneck isn't necessarily bad. Keeping enemies bottled up at a chokepoint allows ...


16

Throughout history Infantry units have carried their full kit on their backs into battle. Any Infantry unit that is not mechanized (read: rides around in a vehicle) will deploy from a forward base and can and will do patrols and missions requiring them to be in the field for extended duration. When this occurs literally everything goes in a big ruck and ...


16

Here are the things I'm planning to do in my upcoming campaign to get the characters involved in the story. Emphasize BIFT (Bonds, Ideals, Flaws and Traits) and hook it right into your plot. This is 5e's gift to your style of play. It's not as emphatic about it as other systems, but it's really given mechanical weight to backgrounds. Backgrounds are ...


16

There is one fairly simple method: Don't show your skin. Wear clothes that cover your entire body, gloves over your hands, and a hood and/or veil for your head. The main problem there will be coming up with a plausible explanation for why you're doing this, but there are a number of options: 1) You come from a culture where full body-covering clothes and a ...


15

In the long run, the game seems to severely favor starting whichever class gives you the best proficiencies and no incentive whatsoever to take Wizard at level 1. If you are planning to start from level 1, however, there might be a couple of early-game drawbacks: Equipment Some classes get some very nice (read: expensive) equipment as part of their base ...


15

Treat this as a case of multiple speeds The Player's Handbook (p190) states: If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed.... If the result is 0 or less, you can't use ...


15

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage cannot be reduced or prevented in any way. In addition, your strength drops to 3, if it isn't 3 or ...


15

Drow appearance is very distinctive: white hair, smooth jet skin, pointed ears. It might seem impossible to cover up, if you ignore all of the black-skinned people who aren’t elves. However, if you dye a drow’s hair brown or black, she could easily pass for a black-skinned human, especially if you also frizz or fluff or dreadlock the hair and cover the ears. ...


15

From the PHB page 66: Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. And page 69: At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. It seems fairly clear that these ...


14

Here's what you're trading for the alertness feat if you don't take the abil score upgrade and instead take the feat: +1 to damage +1 to hit +1 to AC +1 to Dex saves +1 to Dex checks +1 to init The question then, ultimately, becomes, is +5 init (net +4), no surprise and no advantage on attacks against from hidden opponents worth it. The latter two ...


14

Your PC can invent a new technique on his own Taken from wikipedia's entry on the Southern Praying Mantis kung fu style: Praying Mantis The association of the term "Praying Mantis" with the style is also controversial. Each branch of the style offers a different explanation. The traditions of the Chow Gar and Kwong Sai Jook Lum branches ...


14

You need not be your class(es) You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options. They are not the only options. Consider Miko Miyazaki: Elan: So Miko, did you take levels in the old ...


14

I don't see why not. It's not exactly a practical way of going about things, but it would be possible (by 17th level money isn't really an object). The spell says you can transform a creature into an object. Turning a Goblin into a lump of adamantine is totally within that realm of possibility (tbh, why stop there, I'd dream a bit bigger, and maybe a bit ...


14

Let them know that they don't have to do theatrical stuff. Ease them in with third person statements like "My character chats up the female manticore" or first-person "I tell the guard I'm working for the King" etc. and let them develop into deeper immersion. Some people never do; it's not a requirement and there's no need to penalise them for not doing it ...


14

Tradition... tradition!1 This is a process that requires a great deal of trust, as you must trust that the DM isn't out to get you. In a more nomothetic2 setup, the arbiter of reality is easily observable and, by virtue of being relatively immutable, is judged to be impartial. However, it was not always this way3. Groups with a more ideographic tradition ...


13

I would say no to both copying and casting Wizard spells above level 1, based on the spellcasting rules under multiclassing on pg 164 of the PHB: You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class I read that as saying that you would count as a level 1 wizard, which comes ...


13

Keen doesn't exist yet... But no. To start with, Keen weapons (that receive a bonus) have historically been magic items. They aren't just sharp, they're magically sharp. And magic items are explicitly excluded by the spell: Creatures or magic items can't be created or transmuted by this spell. Even if your DM was generous, and ruled that a ...


13

No, not by the 5e rules as written. If you miss due to cover (half cover/-2 is standard for an intervening creature) or any other factor, you miss and there's no other consequences. However, this is a pretty common rule and/or house rule across the various editions of D&D. Second edition, in fact, just said that if you're firing into a melee then your ...


13

You must both possess and be proficient with thieves' tools in order to use them to pick a lock: a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. (Player's D&D Basic Rules page 49). To answer both questions: A. Yes you need a thieves' tools to pick a lock B. Yes, you need to be proficient ...



Only top voted, non community-wiki answers of a minimum length are eligible