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45

If there is no time pressure, rerolling is probably OK. The penalty for failure in this case is that you spend extra time doing it. The more important question is "Was the roll even necessary?" This actually brings us back to one of the key points in the advice for DM in the game manual. It looks like a throw away line, but it's a good guide for when to ...


41

The relevant rules are Wild Shape on pages 66 - 67: You automatically revert if you fall unconscious, drop to 0 hit points, or die. ... If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 ...


33

As a DM, you have the authority to set DCs and other things and the game was designed expecting you to use this responsibility: Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. […] The direction we chose for the current edition was to lay a foundation of rules that a DM ...


28

Yes, if your DM thinks a panther has the right anatomy. The gnome is Small (PHB 37) and the panther Medium (PHB 308). The relevant rule says: A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount (PHB 198) Your ranger's animal companion is certainly willing. It does depend on whether your ...


26

While the rules seem fairly clear that this should not be possible, consider slightly changing the order of execution to simulate the requested effect without messing up the game: "Sure, you can try to summon the sword inside him. If you make the attack roll we'll say the weapon materializes already buried in his body and if you don't beat the attack roll, ...


25

RAW No damage dice => No dice to double Sucks, but them's the rules. So a critical hit with an unarmed strike does nothing more than 1 damage. The tables in the player's handbook doesn't list a "1d1", just 1 damage. "1" is not a dice roll, it's a number. Of course, the designers do seem intent on making unarmed strikes do 1 damage. I doubt it's a typo, ...


24

The Rules-side The spell description says that the caster can make a melee attack against a creature within 5 feet of the weapon. This would indicate that the weapon has not YET hit the target until the roll is successfully made - which, if you could simply manifest it within someone's chest or head or neck, would be a successful hit without a roll. The ...


24

Death Ward will trigger the first time you drop to 0 hit points, and Relentless Endurance won't. Then next time you drop to 0, Relentless Endurance will be ready to go. Death Ward, emphasis mine: The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. As soon as ...


24

Cunning Action absolutely does let you Dash again, but Dash doesn't work quite like you're remembering (PHB, p. 192): When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. So it's not multiplying your speed, it's adding your speed to your speed. With only one Dash, ...


22

Edited to clarify my intention in response to comments Rules From the Player's Handbook: High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either ...


22

Does Armor Stack? In general, there are two notations for AC: The most common variety sets your AC to a fixed value, and looks something like this: AC = 11 + Dex Modifier (Padded armor) Your AC equals 10 + your Dexterity modifier + your Wisdom modifier (Monk Unarmored Defense class feature) Alternately, some items increase your existing AC, ...


22

In this particular case, I'd argue that the Fighter is able to get up during the battle and help the party. The text of Suggestion has the following: ...The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other ...


20

The Player's Handbook gives an explicit reference to how darts are thrown. In the section on Underwater Combat (PHB 198) we find: the attack roll has disadvantage [underwater] unless the weapon is a crossbow , a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). This means that a dart is not thrown spinning like a ...


19

Yes, you can summon a Spiritual Weapon inside an enemy's body. It doesn't have a target, so the usual rules about having a clear path don't apply here. You summon the weapon anywhere within 60 feet of yourself. However, summoning a Spiritual Weapon inside someone won't affect them in any way. Spiritual Weapon does damage when you make a melee spell attack ...


19

There are some basic differences that are both important and unimportant: The basic game does not contain pregenerated characters or adventures. The starter set does. The starter set does not contain character creation rules, full spell lists or advancement past L5 for it's pregenerated characters, the basic rules online do contain this information. the ...


19

No, you can't see the creature's aura, but you can detect if there's magic within 30 feet of you, including magic items he might be carrying, though you can't determine the nature of the items. From the text of Detect Magic: For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your ...


18

While it's not entirely clear, I would assume that the 10 feet is added to her speed, then her speed is halved. Points to consider: Both the Monk bonus and the bonus from Mobility are permanent bonuses, whereas the Lingering Injury is meant to be a temporary penalty (lasts until you get a regenerate spell cast on you). If she already had the bonus to her ...


18

Probably not? D&D 5e breaks from the tradition of several more recent editions of D&D by allowing - indeed, encouraging - DMs to make their own rulings on situations rather than following a single explicit canon in regards to the rules. It also - particularly in regards to spells - attempts to be descriptive (of the general effects and feeling of ...


18

Short rests require an hour in which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. (PHB, page 186.) Eldritch Master takes one minute, and doesn't specify what you can and can't be doing in that time. It's unclear (i.e. open to DM ruling) if you have to spend that minute doing nothing except entreating ...


17

No, an opportunity attack is a single melee attack. From the Player's Basic Rules, page 74: To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. Additionally, multiattack specifies that it can't be used in this way. From the DM Basic Rules, page 6: A creature that can make multiple ...


16

Now that the official PHB is out, you can find the complete list of Damage Types on page 196. Sonic would be what is called Thunder. The definition actually makes use of the word Concussive: Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. If the type of bomb you are referencing is what we have ...


16

From Player's Basic pg 76 Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. Also, next ...


16

Do you need the weapon? Yes. (I had a whole answer written to answer this part of the question before you clarified...) Does it need to be wooden? Yes. While individual DMs may houserule differently, the requirement for a wooden weapon is part of the spell, and fits with its nature theme. This is similar to druids' requirement to use non-metal armour, or ...


15

The light vanishes under invisibility. Invisibility makes everything the subject is holding invisible. Invisible means you can't see it and can't tell it's there visually. Invisible things don't cause any visible effect - they don't block, reflect, or emit any light: you can see through them, they don't cast shadows, and don't shine light. Someone ...


15

Yes, if the grapplee is light enough The rules for moving a grappled creature (grapplee) state (PHB 195, emphasis mine): When you move, you can drag or carry the grapplee with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Moving over to where "drag" and "carry" are defined (PHB 176). Dragging loads in excess ...


15

No, you can't provoke opportunity attacks this way. From the Player's Basic Rules, page 74: You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or ...


15

Tactical Combat requires a challenge. Challenge in D&D combat is going to come from groups of different enemies, environmental challenges, and other activities going on during the combat. Fighting a bunch of goblins isn't that hard. Fighting a bunch of goblins, some with swords, some with bows, backed up by some giant rat skirmishers and supported by ...


15

As Miniman points out, you cannot grapple as an attack of opportunity because an AoO does not give you an attack action. However, your situation doesn't actually call for an attack of opportunity. Instead, it sounds like you had readied an action. From Basic Rules page 72: Sometimes you want to get the jump on a foe or wait for a particular ...


15

Proceed with Caution, you are entering dangerous territory. Expanding inspiration in this manner will make it more powerful (by definition). Adding dramatically more options to any ability will do this. There are also some soft differences between granting success versus granting failure. All party members succeeding once will have a very different feel ...


15

This is up to the DM, but I'd give a good bit of leeway on what works and what doesn't with the spell, with one caveat. The way suggestion is worded, it's not outlandish for the suggestion to be pretty extreme. I mean given that the example in the spell is a Knight giving his warhorse away, it doesn't seem weird that you'd ask a fighter to take a long rest ...



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