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68

Don't ask your players to roll the dice unless failure has a consequence. This mantra isn't particularly obvious in the rules of D&D as many times the checks are relatively pointless and failure at those checks doesn't really come with much cost. Failure is an opportunity both for you as the DM and for your players. Here are some ideas as to how to make ...


57

What you're experiencing is a mismatch in what you all expect the actual game to be. As such, a boon will likely not make up for the confusion — at best it will be inexplicably ineffective at altering the players' choices, and at worst it will exacerbate the problem. Different games, same name You see roleplay and adventure in a believable world as the ...


38

Yes, in Fifth Edition magic missiles hit their target(s) unerringly. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other ...


37

This might not be as much of a problem as you think. Why? Because munchkining, minmaxing, optimising, whatever you want to call it - is severely limited in 5e. The main techniques for it in previous editions of D&D involved things which are significantly less effective in 5e. Multiclassing has been crippled by the all-important ability score ...


33

Assuming, as you've requested, that "that's boring, don't track it" is off the table, then yes, your intuition is right: this is a logistics problem. And to the contray, it is the bread and butter of many groups' style of playing D&D, with a tradition stretching back to the very first days of the hobby in the early 1970s. Liking these ideas and wanting ...


32

The description of Burning Hands states that it 'sets fire to flammable objects'. At its maximum, it is a 15-foot wide cone. So the answer here is that it might be able to set fire to a wooden building, but wouldn't necessarily burn it down, unless the fire was ignored for a reasonable length of time. Remember, too, that even in medieval times there were ...


32

No. The fifth edition of D&D is effectively an entirely different game from Fourth Edition. While there are some similarities (roll a d20 and add stuff), they tend to be pretty superficial. Even when names are reused, the concepts underlying the name can be entirely different. For example, a saving throw in Fourth Edition is a difficulty ten roll ...


29

Sort of. It doesn't automatically get easier to hit you Because you don't automatically face ever-increasing threats. Not if your GM is running 5e as 5e. Part of the fundamental design elements of 5e is that threats at 1st level are still meaningful threats as the PCs' level increases. A consequence of this for the DM's job in creating adventures and ...


25

This comes from the Elf's Acolyte Background. From BD&D: Proficiencies: Insight, Religion (p37) So here's how this breaks down. Elf: Perception Acolyte: Insight, Religion Wizard: Arcana, Investigation That is now you get to 5 skills. It's important to note that most characters will get skill proficiencies from their race, class and ...


25

As a roleplayer who dislikes playing for stats, I loved it when the GM introduced an eggtimer. Players only got a limited time for rules discussions, swapping spells & checking/discussing rules and had to just plough in there and get stuff done. Oddly, the more munchkin-esque members of the party seemed to consider this a part of the crunchy numbers ...


23

This is merely giving an unwilling creature a chance to not be affected by a spell. It does not do anything special by default. However, for some creatures, it may end up providing disadvantage. Many creatures who are native to dark areas do have disadvantage when they are in bright light. It may also help if you are trying to remain hidden. If you are in ...


21

Yes. There is an old saying in D&D "Magic Missile Never Misses." The idea, basically, is that it's a small amount of damage (per missile) that always hits it's target. The tipoff here is that it does not mention an attack roll or saving throw. There are other spells that do this though they are few (Power word Kill is one off the top of my head). ...


20

Depends where you aim it. Contrary to what you might think, wooden walls (especially ones used for building things) are not super flammable. Non-treated wood has a flash point of 300 C, which is about 80 degrees hotter than what it takes to ignite paper. This means that it takes a very long, or very hot fire in order to make wood light on fire. Think of ...


19

Otherwise, it’s a failure, which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the DM. In the 5e Basic Rules, the 5e PHB, or the 5e MM progress combined with a setback is not specifically defined. When this is the case, the first place to look for an answer is to look ...


19

At the beginning of a combat, all participants roll initiative (d20 + Dex). Everyone ends up with a number, and take their turns from highest to lowest. Initiative count 20(losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19. So, for example, a ...


18

Currently the rules provide no provision for a character to progress beyond level 20. With that said, they don't explicitly ban it, either, and as you've noticed, it would be simple to continue using a multiclass. The only things you would need to come up with houserules for would be proficiency, experience requirements, and multiclass spell slots. ...


18

Any of the classes can work well together. Classes in D&D 5e aren't all that black and white. A Fighter with a Criminal background, for example, can participate just fine along with a rogue - in fact, that's the general setup for Fafhrd and the Grey Mouser, one of the best known fantasy duos ever. Fretting about class niche over "what the people ...


16

This is because certain weapons break these general rules. Also, class features which are not obvious without the construction rules. The attack for melee weapons defaults to Strength. But if the weapon is a finesse weapon (like the wizard's short sword), the attacker may choose to use Dexterity instead. So the Wizard, who has a much higher Dex than Str, ...


16

No. Drinking a potion is explicitly an action. Healing Potion:.... Drinking or administering a potion takes an action (PHB 153) You can draw the potion as a part of the action that you use to drink it, but you cannot drink it as a free action. Correction: It seems that the case is quite strong that drinking a potion is a use of the "Use an Object" ...


17

You're casting a spell using a 9th-level spell slot, the effect of which is to create the effect of another spell of your choosing (so long as that spell is chosen from the 8th-level-or-lower set of spells). It's only one spell you're casting — wish — with an effect that is selected at the time of casting. Thus, you're expending a 9th-level slot for this ...


15

You find them as treasure! Everyone likes gold and magical treasures, but a warlock or wizard prizes the treasure of knowledge above all. Ancient tomes of incantations, a scrap of lost research, a scroll encoding a single forgotten magical effect, a spell carved in ten-foot-high letters into solid rock in the fabled city of the Magus Confederation—these are ...


15

RAW both of those are true. Circle of the Moon archetype ignores the level requirements for the CR of the creatures you wild shape change into and instead instantly allows access to CR 1 creatures and from then on at level 6 allows access up to your druid level divided by 3. Thus your Druid player is well within his rights to shape change into a Dire Wolf. ...


15

Here are the things I'm planning to do in my upcoming campaign to get the characters involved in the story. Emphasize BIFT (Bonds, Ideals, Flaws and Traits) and hook it right into your plot. This is 5e's gift to your style of play. It's not as emphatic about it as other systems, but it's really given mechanical weight to backgrounds. Backgrounds are ...


14

Yes! Attack rolls for spells are attack rolls, per the page you cite, so they can critical.


14

No. Opportunity Attacks list one event that triggers them: When you move out of a creature's reach. Opportunity Attacks. In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack. You can make an opportunity ...


14

Throughout history Infantry units have carried their full kit on their backs into battle. Any Infantry unit that is not mechanized (read: rides around in a vehicle) will deploy from a forward base and can and will do patrols and missions requiring them to be in the field for extended duration. When this occurs literally everything goes in a big ruck and ...


13

Coup de Grace is not gone, it's just not explicitly called out. Unconscious....Any attack that hits this creature is a critical hit if the attacker is within 5 feet of the creature (PHB 292) This same wording is also used for Paralyzed. You don't have this mechanic potentially leading to automatic death (though it can with the already in place death ...


13

Yes, you are reading that right. There are two factors that you're not considering though. The progression of proficiency is slow (it caps out at about +9 with the tarrasque which is a pretty small increase across 30 levels of CR). Magic Armor and other bonuses will allow your AC to be boosted up past the limits you discuss. But, basically, to-hit, HP ...


13

Like most other answers, I would say yes, two shapeshifts in a combat is legit; no, you did not make a mistake by allowing your player to wolf out and; no, you shouldn't try to claw back the ability. One thing I would add to the previous answers is that this issue will almost certainly balance itself out fairly soon. Yes, a CR 1 creature in a level 2 party ...


12

Sparks aren't necessarily blinding Remember that the effects of Prestidigitation and Druidcraft are described as instantaneous. While fighting in the midst of a whirling maelstrom of sparks would most likely hinder one's vision, normal people view momentary showers of sparks without any ill effects all the time. You will notice often that the descriptions ...



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