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51

Gold buys people Without a readily available source of high-end useful items, you can purchase large quantities of low-end things. For example, a hundred swords, a hundred kits of armor, a thousand man-years in soldier's wages and a dozen wagons of supplies can achieve a variety of things that a squad of powerful murderhobos can't. A supply of gold can ...


45

This is one of those "Let me tell you a story about how things were pre-third edition" questions. In every D&D edition from the 1970s to the year 2000, you couldn't buy magic items to spec. But you still got gold. We didn't complain about it and found it quite useful. In most of real world history, you couldn't buy magic items. Yet still gold/money is ...


42

You shouldn't do this Your stated goal is to introduce your 9 year old to gaming. Does your 9 year old still enjoy Dora the Explorer? Would playing in a soccer game with her 4 year old sister be a real game or just a goof? Would you have them playing the same instrument together to learn it? Do they play each other on Wii/360 games without it ending up in ...


33

No. PHB, Page 163, Multiclassing With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. This wording seems clear to me that you must choose either a different class, or gain a level in your current class. In the case of a cleric, this implies that you ...


29

Yes! The initative roll is a dexterity ability check, and is intend to gain a benefit from "Jack of all Trades" At the beginning of every combat, you roll initiative by making a Dexterity check. Players Handbook p. 177


28

Let's break this down a little bit using the Basic Rules you have available. Page 73: Attack Rolls To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits. Pretty straight forward. You roll a D20 and add modifiers, in ...


27

I'm not familiar with D&D so this will be a system agnostic answer. What you could do is provide an in-game explanation as to why the character of the youngest daughter sometimes disappears from the game or does strange things. Give her a character with a chaotic neutral allignment and take over some of the narrative aspects of the game for her. She ...


26

"There's no magic item economy" does not equal "Magic items are never bought and sold". It's just that there's no set market for them, they're too rare for that. If a character puts word out that he's looking for a particular item, someone might manage to turn it up for the right price. Barring that, commissioning someone to create the item might be ...


25

In general, you worry about DC, Saving throws, and AC only in situations where there are two opposing views of what should or can happen. Unless you have some sort of magical shield which actually has a chance to prevent the magic from happening, (Like a partial anti-magic sphere or something) there is no reason to ask someone to roll a saving throw when ...


24

Number 3. From page 163 of the PHB: You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. [...] If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.


24

10 yes (sort of), 20 no. Taking 20 was not a thing in 4th edition, and is similarly absent from 5th. Taking 10 however is sort of a thing in 5th, but it's not implemented the way you might think it should be. Basically, the way "taking 10" works in 5e is that every ability (And by extension, skill), has a "passive" score (Basic Rules v2 page 59). This is ...


22

Short answer: No, there are currently no rules about what happens if you sleep in armour. The are rules about how fast you can don and doff amour [pg. 146 PHB] that's quite kind and fast (you do not don full plate in only ten minutes in real life) so characters shouldn't really have any issues with switching in and out of armour. The are however rules for ...


21

Cantrips level with your character, not your class While it never explicitly states this anywhere in basic or the PHB, it only states the level at which the cantrip increases in power. One of the design goals of 5e and one of the things it imported from 4e was that there should never be a time where a magic user is forced to resort to making a weapon attack ...


20

Cantrips are spells. A cantrip is a spell... (PHB 201) Their spell level is 0 (ibid.). There are certain class features that require a spell L1 or above (The Life Cleric's Blessed Healer feature for instance) and as such cantrips would not qualify for these, but for all other spell casting features, they would qualify.


19

No*. Considering concentration, and limiting casters to one concentration spell at a time is considered a core balancing mechanic by 5e's designers. I don't believe they've published anything that allows for the casting of two concentration spells at a time. If concentration is interrupted, the spell dissipates and cannot be resumed. At this time there ...


18

Whichever comes first. PHB, page 203, Spellcasting, Duration, Concentration If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. The duration listed is the maximum allowed amount of time one can concentrate on that spell. In my interpretation, this ...


18

Spell descriptions are rules, so this is a case of the specific overriding the general, yes. The spell says you touch thumbs to make the spell happen, so to make the spell happen you touch thumbs. The alternative—selectively designating some parts of the spell as "real" rules and other parts as not—is entirely doable as a DM's house rule, but as it requires ...


18

Each D&D 5e spell has a stat block. 1st-level evocation Casting Time: 1 action Range: Self (15-foot cone) Components: V, S Duration: Instantaneous This is the first resource to consult in determining the requirement and limitations of the spell. The description explains further specifics. Page 4 of the Basic D&D 5e states ...


18

Things don't really work all that well without a dedicated healer. But there are some things you can do to work around it. The first and most obvious would be to provide plentiful healing potions. Your heroes should be able to find, and purchase, these fairly easily (maybe even at a reduced price, make up a story reason if you need one). For the first few ...


18

You say: Once you've got the top level mundane gear and a stockpile of potions (which won't take long), doesn't gold become sort of worthless? equally, in a 3rd edition setting: Once you've got the top level wands, magic armor, vorpal swords and a stockpile of wondrous items (which won't take long), doesn't gold become sort of worthless? or to ...


17

From PHB while describing Constitution: ...if you are 7th level and some effect lowers your Constitution score so as to reduce your Constitution modifier by 1, your hit point maximum is reduced by 7 When your CON Bonus somehow decreases by X, you lose total Max Hit Points equal to X*PG-Level. What happens to HP when Constitution decreases? / Are the ...


17

Generally, I think you're on the right track to try to enforce some mechanical consequence to the choice of lifestyle. I think the right choice is to use the second option more often than not. In specific circumstances (especially in social interactions), certain kinds of lifestyles should grant advantage or institute disadvantage. For instance, if you're a ...


17

Yes, it can be done! But you need assistance. Use the spell Glyph of Warding: Glyph of Warding You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or area. ... When the glyph is triggered, the stored spell is cast. If the spell has a target, it ...


17

From the Basic Rules, p.80: Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. If you are in the area of effect of a spell you cast, you can target yourself. It appears that, as long as you can see yourself, you're a ...


16

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


16

Yes. Any character who is proficient with a particular type of armor can cast spells while wearing that type of armor with no penalty. There are two primary reasons for this. There are better ways for mages to get a decent Armor Class. For example, Draconic Sorcerers get permanent Mage Armor for free at 1st level, which provides 13 + Dexterity Modifier ...


16

Half-dragon Someone who has strong draconic ancestry, e.g. half their ancestry (one parent, or child of two half-dragons, whatever; someone who was, strictly-speaking, a quarter dragon or eighth dragon might still be modeled with the half-dragon rules). Literally is a dragon, in game terms and in fluff terms, though with a roughly humanoid body shape. ...


16

Yes, the bard gets 1/2 proficiency to initiative. In 5e all checks are ability checks. This is why every check in published materials is listed as Strength (athletics). If you can add an ability modifier to a roll, it's an ability check (unless it's a saving throw or an attack, those aren't ability checks). If you happen to have a skill related to that ...


16

First and foremost, yes, you can definitely allow them to hatch. What they are, how they grow etc is not directly answerable by the rules right now. A just hatched dragon will have the stats of a wyrmling. That's a good start, you know it's combat efficacy. Most likely, it will not achieve the level of Young Dragon during the PCs' adventuring lifetime ...


16

While Darts are only a 1d4, you can still make this work my optimizing damage modifiers and extra damage. The difference in expected damage between a 1d4 (darts) and 1d10 (heavy crossbow) is 3 damage. Basically, you need to compensate for your lower damage with having more opportunities to hit/crit, and having more damage dice to roll, or damage modifiers. ...



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