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54

The DM is charged with making rulings on a huge variety of things that go on in the course of playing the game. You can make your case for why you think it should be a given way, and then await a ruling. Once the ruling has been made at the table, the DM is right.(1) During play, accept that and then press on as the other players wish to play for fun ...


45

So here's my issue: I like my character, I like our party, and I don't want to pull a 180 on my character and make him nice or throw away important motivations for him. Well, it sounds like your character just may be evil, or at least on the evil side of neutral. That doesn't mean he has to do evil things, especially if he has a reason not to. And, if ...


42

Megadungeon All sessions start in the village. At any time when not in peril and the party knows the way back the party can declare that they return to the village - this ends the session. If the session time expires before they return, roll on the "What really bad thing happens to my PC while returning to the village" table. Shamelessly nicked from ...


39

There is no concept of below 0 Hit Points in 5e. You are either above 0 or at 0. If you read through the Damage and Healing section in the PHB you will note that it constantly refers to creatures dropping to 0HP but never below. As such, Spare the Dying works exactly as stated: You touch a living creature that has 0 hit points.


38

Yes, you must apply all the damage--but you can still leave your target alive. (Except in the case of instant death: "when damage reduces [one] to 0 hit points and there is damage remaining, [one dies] if the remaining damage equals or exceeds [one's] hit point maximum." (PHB5e, 197) Monsters and Death Most DMs have a monster die the instant it ...


37

It is stated in the spell's description that the DM always decides if the desired effect is fulfilled or not, or if it works only partially. In this case, the spell would probably just be wasted*. *If the DM decides the Wish will have some odd side-effect, then that would ofcourse happen instead. Could make for some awesome plot, too.


34

The Dungeon Master Guide has an entry for such injuries, as an optional rule. In the specific case of a lost arm or hand the following would take effect: The character can no longer hold anything with two hands. The character can only hold one single object at a time. Needs magic to fix the arm, such as Regenerate. Nothing more is said on the matter, be ...


28

The new errata changes* "You can't hide from a creature that can see you." to Using Ability Scores Hiding (p. 177). The DM decides when circumstances are appropriate for hiding. Also, the question isn’t whether a creature can see you when you’re hiding. The question is whether it can see you clearly. Which effectively changes the ...


23

No. The spell's mechanics are explicitly given: it deals damage to the foe that damaged you, with more damage in higher level spell slots and less on a save. Nothing in the text says it spreads through contact or has any other AOE aspect. The flames thing is merely a description of what the spell looks like. Because 5e's designers hate everyone[citation ...


22

I think you might be getting confused with previous editions of DnD. In 5th edition, characters can never drop below 0 HP, and the concept of negative hit points for PCs does not exist. When your character takes damage that exceeds their HP or while they are unconscious, they are subject to the rules of either Instant Death or Damage at 0 Hit Points: ...


22

Do they stack? RAW, no. Occasionally, your proficiency bonus might be multiplied or divided (doubled or halved, for example) before you apply it. For example, the rogue's Expertise feature doubles the proficiency bonus for certain ability checks. If a circumstance suggests that your proficiency bonus applies more than once to the same same roll, you ...


21

There are several spells which involve knowing the name of a person such as Legend Lore and Locate Creature, but for both of these descriptions of the person work just as well. The only 3 spells that I found involving a requirement to know the name of a creature are these: Gate — “When you cast this spell, you can speak the name of a specific creature (a ...


21

From page 74 of the 5e Basic Rules: When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Or in the PHB p.195: When you move, you can drag or carry the grapplee with you, but your speed is halved, unless the creature is two or more sizes smaller ...


21

So, first up - anyone can use any weapon. Proficiency merely determines whether you can add your proficiency bonus to your attack rolls. Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not ...


21

My suggestions, coming from the other side of the fence where I (and some of the other players) feel that the DM plays a little too fast and loose with the rules, and makes changes to things that we think ought to be "canon" for the well-known world we are playing in: 1) Be willing to consider that the player may be right. Allow him to make a brief ...


21

Indeed, that encounter is way above the characters' expected level. One of the writers, Steve Winter has also spoken a little about the encounter's balance and design history. In a post (posting as Huscarl) on WotC forums, Steve Winter wrote of the "No Room at the Inn" encounter: [in] The original version ... the villains were not assassins but young ...


20

Your DM is wrong. The ability wouldn't have 3 points if you had to spend 2 to use it once. The confusion in the wording is the second sentence. All it does is clarify when the luck point can be spent. Example: You are climbing a mountain and there's a rockslide, the DM says, "Make a DEX save to see if you get knocked off." You roll a fail on your save. ...


18

I like @clyde's answer because it addresses both the problem you think you have and the real problem you have; the other answers do not but are more correct in the way they address the problem you think you have. So, I'm posting a new combo answer. You Can Be Any Alignment In 5e, there are no alignment restrictions. As a warlock you have no alignment ...


17

Yes, Heavy Armor Master should reduce damage from unarmed strikes. Back in June, Jeremy Crawford stated that the intended Errata which will be released eventually with the next Monster Manual will clarify that all instances (for example) of "bludgeoning damage from non-magical weapons" to instead read "resistance to nonmagical bludgeoning damage" and for ...


17

Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creature who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points (PHB pg 54). The RAW states that this is a power ...


17

Nope, you're good. The rules for 5e allow for this kind of paladin all but explicitly. You should have no trouble making and running this character.


17

Disclaimer: I actually play in a campaign that is now 1 year old and where it is frequent to have one missing player regularly (if more than one, we do not play); I would actually say that we have had more sessions with an incomplete attendance than sessions with a complete attendance. It is possible to have a long running campaign with spotty attendance, ...


16

There are really only four pages (11-15) of character creation rules that matter. Everything else comes down to the choices you have for Race / Class / Background. You can't really simplify that without taking away choices from the players. That said, the PHB does a very good job of putting enough information at the front of each section to let players ...


16

Inspiration = Positive Reinforcement Think of Inspiration as classic positive reinforcement. Your case number 3 is the best way. It might be in the DM' interest to nip the "vending machine" point of view in the bud: "I put in this much X, you owe me Y inspiration" ... is where you don't want it to go. Can you negotiate for it? Sure, if the DM lets you. ...


16

Yes. Unlike 3.X, 5e has no real alignment restrictions. Good characters can follow evil deities and vice versa, and chaotic characters can follow lawful deities and vice versa (to the extent that chaotic & lawful even mean anything). The trick to cases like this is coming up with a reasonable explanation. Maybe your character sees the deity ...


15

Somewhat oddly, your question is answered by the Sage Advice Compendium document which was first released as part of a Sage Advice article by Jeremy Crawford on the official D&D website entitled Rules Roundup. This document says the following on the first page, under the "Errata" heading: A corrected version of the book includes the following text ...


15

Yes, and this and Nature are the only Domains that gets an extra cantrip, so other clerics still have 3 at first level while Light and Nature Domains gets 3 plus Light / (Druid cantrip). All the clerics get bonus cantrips as they grow up levels as you can see in the Player's Handbook (PHB) page 57, starting at 3 and reaching 5 at level 10th, the Light and ...


15

Preserve Player Agency in Role Playing Games While "DM decides" is a standard tool to keep play moving, removing player agency for what players decide to do can turn role playing into roll playing (letting the dice drive everything) and lead to low player satisfaction. The best way to deal with this is to role play the situation. Ability checks are not ...


15

Counterspell says that: You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the ...


15

No, it does what it says on the tin, exactly. That's how spells work in D&D 5e. Since it says nothing about an area effect or causing damage to others nearby, it does not. However, D&D 5e also gives the DM significant leeway to make sensible spot rulings. In the case of rebuking someone who is, I don't know, giving a piggy-back ride to another ...



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