Hot answers tagged

27

A Monkey Part of Aya's description in The Scroll Thief (DDEX1-6 pg. 9): "Perched on the elf's shoulder is a small, grey-furred monkey."


22

Yes, that's an option, and it's an effective way to coordination the party's actions. The DM would have to make a ruling about what order to resolve all their attacks in, but that's not an issue that would prevent them from all taking the Ready action with the same trigger.


19

Take it slow... Since you're all pretty new, it's generally considered to be a really good idea to stick with the official published rules at first, so you can see how things play out and the effect of different abilities before you start messing with them in ways that might change the game balance. If you really want to play as a cloud giant runt (which ...


14

The entryway must be closed, it cannot be open. The adjective "closed" in the description refers to the entire collection of things, "a closed door, a closed window, a closed gate" etc.


14

It is possible for a wizard to get every spell on the Wizard list into their spellbook. It takes time, money, being of an appropriate level, and some scavenger-hunting. This, historically, is the defining feature of the wizard: the breadth of magic they (might) access. Of course, "spells prepared" is a different thing....


14

Since the level cap is now 20, there really aren't any "levels" after that. Proficiency bonuses top out at level 17 with +6. After that it's boons or the other advancements you noted.


13

Mighty Psintax Master Jeremy released DMG Errata here: http://media.wizards.com/2016/downloads/DND/DMG-Errata.pdf Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section: Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of ...


13

Yes, the 2 auras will stack. There is a rule to prevent the proficiency bonus from being stacked on a roll, and there is a rule that says you can't benefit from 2 of the same spell simultaneously, but these are the only rules that restrict bonus stacking. Additionally, Jeremy Crawford, lead designer of D&D 5e, has confirmed that you can benefit from ...


12

It's called Armor. What do the Rules say? I think the applicable rules are armor rules. The intent behind wrapping chains around yourselves is protect yourselves. That is the job of armor. Chain fashioned around your self are similar (enough) to Chain mail or ring mail, both are heavy armor. Chain mail requires strength of 13 and imposing disadvantage to ...


12

How to explain D&D to new players? I like easy questions: don't. Set up a session where you can show them the concepts and be explicit about what you are doing: This is a short session to show you what D&D is like, to see if you like it and want to play more. We will have four encounters and to make it easy for you I'm going to tell you now ...


12

The DMG gives you several alternate XP/leveling options on pages 260-261. You may benefit from "milestone" leveling rather than doling out XP per encounter. Thus characters level up when they accomplish story specific events, so the exact path they take isn't dependent on being murder hobos. You can also get rid of XP altogether and just level characters up ...


11

Plant Growth There are two possible uses. If you cast this spell using 1 Action, ... all normal plants in a 100-foot radius become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves..." Land's Stride "...moving through nonmagical difficult terrain costs you no extra movement. You can ...


11

Rules as Written, No Flame Blade has a specific action that uses a melee spell attack. It is not an attack action. An attack of opportunity only requires a melee attack, not the attack action, so that does not immediately disqualify it. What disqualifies it is that the spell specifically requires an action to use (a reaction is not an action). The blade is ...


10

Normally, you would be correct; if a level 2 Rogue (or level 3 rogue of any other Archetype except Assassin) catches an enemy by surprise or takes their turn before the start of the targets initiative count, they would also need Advantage on the attack for it to apply Sneak Attack. A level 3 Rogue with the Assassin Archetype get's the Assassinate feature, ...


10

The 20th level is the highest you can achieve. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Dungeon Master's Guide p. 38 However you can still get more powerful. You may get an epic boon, for every 30,000 XP they earn ...


9

Evasive Footwork: ...[add] the number to your AC until you stop moving PHB 74 Movement: On your turn, you can m ove a distance up to your speed PHB 190 Even if you run for 10 minutes straight, in respect to the game you can only move on your turn, so you stop moving at the end of your turn. The AC bonus of Evasive Footwork lasts at most ...


8

But then I went to read the rules because our DM had some difficulty figuring out when it took its turn in combat and stuff RAW - On the Ghost's turn. Doing the turn on the possessed character's turn could grant the ghost an unintended extra turn in the action economy. Moreover, there is no reason to think that the possession would change the ...


7

Don't explain, just play. ExTSR's shock treatment for a "rules light" approach to D&D is explained here. I've used it without knowing what it was, and it works. The play's the thing. As told by Rob Kuntz and others who first began playing with Gary Gygax in the game's formative years, it was common to have very few rules, and a group of players ...


7

An ethical dilemma is a complex situation that often involves an apparent mental conflict between moral imperatives, in which to obey one would result in transgressing another. Before considering methods to resolve the ethical dilemma you must first decide that there actually is one. It is by no means clear from your question what you think constitutes ...


7

Is there a precedent for granting a circumstantial bonus to ranged attacks made from high ground in D&D? Yes. In 2nd edition it was a +1 bonus. 3rd edition retained this +1 bonus for high ground, though it only applied to melee attacks, not ranged. Would it make sense to grant such a bonus in a 5th edition game? Probably not. 5e eschewed most ...


7

Yes It is actually possible to obtain a permanent skeleton companion. That being said, it is a slightly convoluted process that is not without certain shortcomings. This method involves using two spells in conjunction: Finger of Death A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your ...


7

You can also award XP based on how important the non combat event was toward progressing the general adventure. A technique I have found to work fairly well is to take the party's average level as a base CR. Tiny inconsequential events (ex: talking to a shopkeeper in character) are worth CR minus 2 as an experience award. Moderate events (ex: finding an ...


6

Since your question didn't ask for RAW but others thoughts on how it was handled and how others would rule (maybe a RAI answer) I'd like to offer a comparative answer. While it is a completely different game, 3.5 has a rule that states, spells with the "(Harmless)" tag can affect unconscious characters. I would use this same rule here since 1) transporting ...


6

No Per Jeremy Crawford, "The benefit of Evasive Footwork ends when your move ends. It doesn't last from turn to turn." Also, "Evasive Footwork grants its AC bonus only during your current movement." Once your turn ends, you are no longer moving and thus the +AC stops.


6

Yes they could,but depending on their builds, this may not be an optimal strategy. Readying takes your Action, leaving you only your Reaction with which to act. You could be giving up extra attacks or maneuvers in exchange for a single attack at advantage. Also remember that Readying an action is always a risk. You are setting up an action that is dependent ...


6

No. Level 20 is the highest level. As you said: 20 is the highest level described in the PHB, and XP gains beyond 355,ooo are described in DMG Chapter 7 as gaining one other advancements, not levels. There is no WotC "Tier of Play" beyond level 20. However, you're not alone in looking for higher-level play options. There's nothing stopping you and your ...


5

This is tricky. I'm actually kind of fond of the Monster Manual's suggestion of the PC becoming a DM controlled character if they embrace the curse (at least until it is lifted). Since that's not your original question, let's actually dig around and see if we can't get an answer. My initial assement is that we need to re-examine the rules presented in the ...


5

There are no rules allowing this. However that not an issue as RPGs are not about playing the rules of the game but rather they are about providing tools to use to run a campaign. Page 6 of the Player's Handbook describes the basic process of how the game works during a session of play. The DM describes the environment The players describe what they ...


4

You'll have to work with your dm to homebrew something. Take a look at the other playable races (especially goliath) and try to make features equivalent to those. The basics would be +2 to one stat, +1 to another, and two to three other features approximately equal to those features found in other official races (compare to dwarf, goliath, half-orc, ...


3

How about another work-around: a conscious and willing character has to pick up or touch an unconscious character in order to transport them with him/her to the paradise? At your discretion, you could make your conscious characters spend an action picking up or touching the unconscious characters in order for the rod to bring them along too. It would allow ...



Only top voted, non community-wiki answers of a minimum length are eligible