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43

To begin I want to cover the idea of fudging a roll. It may be considered controversial and all to many people, but it's both advised and explained in the DMG pg 18: DM CHEATING AND PLAYER PERCEPTIONS Terrible things can happen in the game because the dice just go awry. Everything might be going fine, when suddenly the players have a run of bad luck. A ...


43

The DMG, at "Multiple Ability Checks," is your friend. Read p.237. Some highlights include: No number of attempts make an impossible task possible Failed attempts may make possible tasks impossible (like the hairpin breaking off in the lock!) If repeated attempts are all it takes, dispatch with ability checks and figure out the time success should take


45

What's wrong with what he's doing? As far as he can tell, this is a good strategy. He's exceptionally tough, and running through traps has worked for him in the past, so he believes it'll be fine in the future. If you don't want this strategy to work, you'll need to try a different kind of trap. A few options come to mind: more damage traps that ...


39

Don't make it your problem. Make it their problem. (The players). If you don't want to run a split party, since it increases DM work load, then before the next game session begins you need to tell the players that you are not interested in running two games instead of one. Core reason: DM's are allowed to have fun too. Then, as you suggested yourself, ...


35

Some of the games tagged on your question do specify in their rules, adventures and supplements that certain rolls can or should be made in secret. However, in practice, whether any given roll is made secretly or openly is a matter of playstyle choice and varies from table to table. There are a number of reasons to keep the results of rolls secret. The ...


31

If the Cleric casts Mass Healing, targeting each of the 4 party members, how many times would the Cleric gain 2+Spell Level? I would argue only once because the trigger for blessing healer is "When you cast a spell...". You only cast one spell, so you'd only get healed once. Taken further, would the Blessed Healer effect be prevented if the Cleric ...


28

Core Rulebooks Players Handbook (PHB) Monster Manual (MM) Dungeon Master's Guide (DMG) These three books form the official rulebooks for D&D5e. They are also sometimes known as the "core set" or "core books".1 Basic Rules and System Reference Document The Basic Rules and SRD are both freely available subsets of the core set. They add no new rules ...


29

As general advice, you should only have the players roll if there are consequences for failure. The question you should ask is what happens if the rogue fails? Perhaps the tool breaks, or they jam the lock. Or perhaps they only have 5 minutes to catch a shift change, and a failure means it takes too long. In general, a player should never roll twice for the ...


27

Reward experience for completing goals, rather than just for killing monsters. Bypassing a trap, rescuing a princess, negotiating a hostage release, and stealing a gem big enough to bowl with are all actions worthy of rewarding experience. You should be rewarding the same amount of XP whether the heroes kill the monsters, negotiate for passage, or sneak by ...


25

Skeletons are vulnerable to Bludgeoning damage and some oozes have abilities triggered by slashing. Split. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down . New ...


23

Enemies get to say which one of you they want to attack. Usually the mount is easier to hit, but killing it doesn't stop the rider from attacking on foot. Attacking the rider is harder, but more effective if successful (especially if the mount decides not to fight on its own). The monster is making a tactically sound decision by attacking you, since you are ...


20

Damage, in general, is unaffected by AC. Here's what AC does: When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds ...


20

You can only either Flurry of Blows or take the unarmed strike from Martial Arts. Either the additional unarmed strike from Martial Arts or the two strikes granted by Flurry of Blows use a bonus action. (PHB p.78, variously) But "you can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one ...


19

Under the Mounted Combat section of the SRD, it states that If the mount provokes an opportunity attack while you're on it, the attacker can target you or the mount. The rules make no mention of monsters being forced to attack one or the other, so they attack at the Dungeon Master's discretion.


19

When a character leaves the party, the right thing is usually to make that character an NPC. Offer the player the opportunity to bring in a new character to join the party (with the same experience and gold). This lets you preserve the character's decision to leave the party, but also lets you keep the group together. In my games I have a rule which is ...


19

Since this question was asked, Jeremy Crawford has changed his mind on how this works. In the April Rules Answers column for Sage Advice, Crawford has this to say: Does moonbeam [or Spirit Guardians] deal damage when you cast it? What about when its effect moves onto a creature? The answer to both questions is no. He goes on to elaborate: Reading ...


20

Disclaimer: this post is largely a distillation of the excellent advice found in AngryGM's post on metagaming.* All quotes are from that post. (Meta-disclaimer: Angry's posts feature excellent advice seasoned with rude and vulgar language.) 0. Your question To answer your question as posed: yes, there are in-game ways to change this behavior, well-covered ...


18

Larger monsters. The truth is, the XP equivalent number of kobolds would overwhelm a group faster than a group of ogres...or dragons. Unless, the group is made up of tanks that kobolds will never hit. But, a large number of kobolds would be the slugfest you want to avoid. Look at video games...Diablo and Skyrim. Both of them start with small monsters that ...


17

That will depend on how you define "useful." The SRD states that in addition to the skills you've mentioned, Intelligence may also be used to Communicate with a creature without using words Estimate the value of a precious item Pull together a disguise to pass as a city guard Forge a document Recall lore about a craft or trade Win a game of skill Which ...


17

Yes, in light or medium armor Rage only requires that the barbarian not be wearing heavy armor. It only precludes concentrating on a spell. So there's nothing in Rage to prevent applicability of the Defense fighting style. (PHB p.48, "Rage") Defense fighting style only requires that the barbarian/fighter be wearing some armor. Per Rage, that can't be heavy ...


16

Yes, a Life Domain cleric's Goodberrys are great. The Disciple of Life feature would make each berry restore 4 hit points, instead of 1, assuming you cast goodberry with a 1st-level slot. (Sage Advice Compendium for fifth edition.) For any who aren't aware, "Sage Advice" is the long-standing name given to TSR's, then WotC's, official clarifications ...


14

We had a similar discussion in one of my groups and we agreed to the GM’s explanation of how he chooses the target on behalf of creeps and NPCs: Pretty much all sentient beings attack the target first that they perceive as the biggest danger for whatever reason (if they chose to attack at all). A better explanation would be, that they try to eliminate the ...


14

You're suffering a misconception. In the real world, gem size is an extremely important marker of value: the 4th 'C' that you missed, Carat. Unusually large gems are worth exponentially more than smaller ones of comparable quality. However, in D&D, all gems are measured by a single universal standard: their GP value. No version of D&D has ever gone ...


14

No. There are a number of abilities that come close, but there is currently no official method to add your proficiency bonus to the Dexterity check you make for initiative. The Barbarian gains advantage on initiative checks with Feral Instinct The Bard adds half their proficiency bonus to initiative with Jack of All Trades The Fighter (Champion) adds half ...


14

No. As others have noted, if Blessed Healer were triggered by Goodberry, it would happen when you cast the spell and not when one of the berries is consumed. However, casting Goodberry does not satisfy the trigger for Blessed Healer: "When you cast a spell...that restores hit points to a creature other than you". This is because, at the time that you cast ...


13

The DMG says the following (p. 241) IGNORING INSPIRATION Inspiration might not work for your campaign. Some DMs feel it adds a layer of metagame thinking, and others feel that heroism, roleplaying, and other parts of the game are their own rewards that don't need incentives like inspiration. If you choose to ignore inspiration, you're telling the ...


13

The Monster Manual explains the Skills entry in a monster's statblock on page 8. The section begins with the following sentence: The Skills entry is reserved for monsters that are proficient in one or more skills. So if a monster is proficient in a skill, that is reflected in its Skills entry. If a skill isn't listed in the Skills entry, the monster ...


13

No* I have not read that the DM ought to hide all die rolls in D&D 3.0e and 3.5e. This comes from reading the SRDs, the player's guide, and the DM's guide (albeit not recently). There are some spells or mechanics which do require a "secret" roll, such as reputation, disguise checks, and some spells. However, there is strong evidence that all the rolls ...


13

The problem with this question is the fact that there simply is no standard. Some DM's make all their rolls in secret and just announce the results. Sometimes it's for suspense, sometimes it's to 'fudge' the rolls a little. It's terrible disappointing, on both sides of the table, if the characters are taken out right at the start of the session just because ...


12

The solution somewhat depends on what the other players are using the "downtime" for. If they are all pushing for short rests between combats to use their hit dice for healing, then a Cleric of the Life Domain is particularly good. In terms of mass healing for cheap, you might consider a single level of druid, or two levels of Ranger, with remaining ...



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