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32

There is no way to know how much they're worth, since value-per-weight depends on not only what kind of gems they are, but also on how much they're worth in the local economy. (If a small town had 500 lbs. of gems sitting around, there's a good chance they're not worth a lot, are fake, or are otherwise not worth as much as you might think. No town can afford ...


25

There's nothing in the Ready action description that would prevent readying Disengage. When you ready an action you: decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. The perceivable circumstance is that the ...


25

"Not from 'round here" I've used "you were practicing in your master's keep, when there was a blue flash. When you woke up, the moon above was wrong... wrong color, wrong mare, wrong size, and wrong phase." This works quite well for players who don't have history and religion skills... for the religion skill, finding that the local gods have the same myths ...


24

You have to choose one. Subrace is a trait from the dwarf race, with the following description (PHB 20): Subrace. Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these subraces. And yes, you get both bonuses (so +2 Constitution and +1 Wisdom). (Note that there is a third official subrace ...


22

It's fine unless you're level 18 To see how Purple Dragon Knight (PDK) stacks up let's compare it to a fighter archetype from the PHB. I'm going to use Champion because it is broadly similar and is easy to compare. Level 3 Champion: Improved Critical for some occasional (1/20) bonus damage. PDK: A (fighter level) group heal once/short rest as a bonus ...


22

According to the MM, page 220, its true form is amorphous. That means that it is without form in its true state. You could describe it as a blob. Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Dictionary definition: a·mor·phous (adjective) əˈmôrfəs without a clearly defined ...


20

Did you call it right? Sure! It's your job to bend the rules or those you don't agree with to make it fun and enjoyable and reward clever tactics. Did you do precisely what the written rules dictate? No. Here is why: Divine Sense Until the end of your next turn, you know the location of any.....not behind total cover. You know the type of being ...


20

No Divine sense says: As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. And Mirror Image says: Three illusory duplicates of yourself appear in your space. Until the spell ends, ...


19

Yes you can. The Ready action is what you're looking for. It's explained on p.192 of the player's handbook. First, you decide what perceivable circumstance will trigger your reaction. For you this would be, "If anything nasty comes towards me" Then, you choose the action you will take in response to that trigger, or you choose to move up to your ...


19

While it's impossible to predict what future content will look like with certainty, the history of Ravenloft under WotC has consistently been "gothic horror", with no modern horror explicitness. From I6 Ravenloft and I10 Ravenloft II in 1e, to Domains of Dread and Expedition to Castle Ravenloft, the setting is "dark" in the sense that Hammer Films were dark, ...


15

Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Zombies are creatures and are neither "a pile of bones or a corpse" so they are not a valid target for the spell. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected.


15

Nowhere in Blink's description, or the description of the Ethereal plane on page 48 of the DMG, does it say anything about limiting your use of reactions in any way so I'm really not sure where this question is coming from. It's true that you can't use your reaction to attack anyone on the plane you originated from because "you can only affect and be ...


14

Sure, but alignment barely exists in 5e There's no rules in 5e on how to simulate a character with a debilitating mental disorder like this. Assigning a different alignment to each personality is sensible, and you could possibly even make a disease condition based on the Helm of Opposite Alignment (sadly gone in 5e) to control the switch. What would this ...


14

Chapter 7 of the Dungeon Master Guide has a nice set of tables regarding loot. I recommend giving them a chance. After having used them for a few session you will get to know how well they fit your DM style, and you'll be able to adjust the loot up or down as you feel appropriate. A nice feature of the tables is that they take into account challenge rating ...


13

Reactions and bonus actions aren't ever something you “have”, they're something you do. And there is a limit on the number of times in a round that you can do them. As a consequence, it doesn't make sense to ask if you “have” either one when you are surprised. What matters is whether you can do things that count as a reaction or as a bonus action. The ...


13

Start from this basic assumption: the character's grew up in this world, therefore they know what a person who grew up in that world would know. Next, follow this simple rule: the players are on a need to know basis. That is, if the knowledge is not necessary for them to make the decisions they need to make to achieve their goals then, unless they ask, you ...


12

All the Warcaster feat does is negates the need to have one hand free to cast the Somatic component of spells, so long as your hands are occupied by either weapons and/or a shield. It doesn't allow you to cast spells through a weapon. Inflict Wounds allows you to make a melee spell attack not a melee weapon attack. As such, unless otherwise stated in the ...


11

Nothing prevents you from using Ready Action to Disengage... but it's entirely useless. Disengage only prevents attacks of opportunity while you're moving. It does not alter your position with respect to a creature, or prevent the creature from attacking you with it's action. In fact, it's a purely defensive action meant to be taken on the run when you are ...


11

5e defers a great deal to DM's discretion. So the real answer is to discuss it with your players, lay out your concerns for abuse, and decide on an answer as a group. That said, there's no good reason not be liberal in your definition of food, especially considering that your PCs do plan on eating it and aren't doing this for some other purpose, like ...


11

Yes. Mimic, MM p.220 ... these cunning creatures most often take the form of doors and chests ... As for the limits of a Mimic's abilities? Up to the DM, as dictated by the needs of the encounter, story, and whimsy. Some guidelines are in the Monster Manual.


11

A Strength check is appropriate. Strength Checks, PHB, p. 175 A Strength check can model any attempt to lift, push, pull, or break something ... Ability checks are not saving throws, and proficiency with an ability's saving throws is independent of any bonuses to ability checks. There is no such thing as being "proficient in Strength"; there is ...


11

There are three ways to forcibly change something's alignment on the books. But none of them really work out well for you.... Forced attunement. Arguably the least dangerous option, if you can somehow force the dragon to attune a magical item you might change its alignment. Perhaps a Geas? If your DM sees that working, and you have any of The Book of Vile ...


10

From my understanding of the alignment in 5e, it is more representing your general behavior than the other way around. So if you are more of a good human, then your alignment will be good. If you are more of an evil orc, then your alignment will be evil. If you are about 50/50, then you are neutral. I would not foresee your alignment as swinging back and ...


10

Let the players choose how to handle it Rather than simply telling the players that the Orcs are trying to intimidate them and roll X to resist, I'd suggest asking the players how they would like their characters to try to resist. Some examples: Be Intimidating right back, cursing at the orcs and calling them cowards Perform a feat of great Athleticism, ...


10

Depending upon the gems... a "typical gem" is 1 coin-weight. Or about 1/50th pound. Or about 45 caret-weight. (5E doesn't have a specific reference for this, but older editions do.) The site linked to uses 18th-20th century relationships, but uses the same category values as the DMG... kind of. DMG 134 gives specific types for the default Forgotten Realms ...


9

No. Commander's strike (PHB, p.74). Commander’s Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action ... The fighter/ranger needs to opt to forego one of their attacks when they take the action (and, at 3rd/3rd level, that's their only attack). Note that it's when you take the Attack action, ...


9

The Luck Blade says: you [...] cast the wish spell from it. The spell may be cast from the blade but you are still the one casting it. Therefore, you would still suffer the negative effects of wishing for anything besides copying a spell.


9

Yes. The frightened condition and the damage caused by the spell are separate. The spell does two things: it makes the target frightened, and it does ongoing psychic damage. Nothing in the spell description makes the psychic damage or the spell duration conditional upon the target being susceptible to the frightened condition. Likewise, if the target was ...


9

Phantasmal Killer has been errata'd http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf Phantasmal Killer (p. 265). The frightened target makes a save at the end of its turns, not the start So the complete exact text is: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest ...


8

Yes The description of mirror image specifies that: A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. I would say that this also holds for divine sense. Furthermore, the goal of divine sense is to allow a paladin to detect ...



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