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45

So here's my issue: I like my character, I like our party, and I don't want to pull a 180 on my character and make him nice or throw away important motivations for him. Well, it sounds like your character just may be evil, or at least on the evil side of neutral. That doesn't mean he has to do evil things, especially if he has a reason not to. And, if ...


42

Megadungeon All sessions start in the village. At any time when not in peril and the party knows the way back the party can declare that they return to the village - this ends the session. If the session time expires before they return, roll on the "What really bad thing happens to my PC while returning to the village" table. Shamelessly nicked from ...


38

Yes, you must apply all the damage--but you can still leave your target alive. (Except in the case of instant death: "when damage reduces [one] to 0 hit points and there is damage remaining, [one dies] if the remaining damage equals or exceeds [one's] hit point maximum." (PHB5e, 197) Monsters and Death Most DMs have a monster die the instant it ...


37

It is stated in the spell's description that the DM always decides if the desired effect is fulfilled or not, or if it works only partially. In this case, the spell would probably just be wasted*. *If the DM decides the Wish will have some odd side-effect, then that would ofcourse happen instead. Could make for some awesome plot, too.


34

The Dungeon Master Guide has an entry for such injuries, as an optional rule. In the specific case of a lost arm or hand the following would take effect: The character can no longer hold anything with two hands. The character can only hold one single object at a time. Needs magic to fix the arm, such as Regenerate. Nothing more is said on the matter, be ...


28

The new errata changes* "You can't hide from a creature that can see you." to Using Ability Scores Hiding (p. 177). The DM decides when circumstances are appropriate for hiding. Also, the question isn’t whether a creature can see you when you’re hiding. The question is whether it can see you clearly. Which effectively changes the ...


24

No. The spell's mechanics are explicitly given: it deals damage to the foe that damaged you, with more damage in higher level spell slots and less on a save. Nothing in the text says it spreads through contact or has any other AOE aspect. The flames thing is merely a description of what the spell looks like. Because 5e's designers hate everyone[citation ...


23

In about 35 years of playing role-playing games, I have seldom witnessed anyone play 100% by-the-book. A few bits of advice: Don’t take the names of things too seriously. What really matters is the results of rules, not the names they use. The “in game” justification for a rule may be different from the “game design” reason. Unfortunately, many games only ...


22

Do they stack? RAW, no. Occasionally, your proficiency bonus might be multiplied or divided (doubled or halved, for example) before you apply it. For example, the rogue's Expertise feature doubles the proficiency bonus for certain ability checks. If a circumstance suggests that your proficiency bonus applies more than once to the same same roll, you ...


22

Of course it's okay. Games are made up by people like you and me; people like you and I are able to change rules just as well. That doesn't mean it's easy. Chapter 9 in the Dungeon Master's Guide is all about tweaking the game rules with options or your own ideas. It starts with some very good advice about the pitfalls of tackling rules design: Before ...


21

So, first up - anyone can use any weapon. Proficiency merely determines whether you can add your proficiency bonus to your attack rolls. Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not ...


21

My suggestions, coming from the other side of the fence where I (and some of the other players) feel that the DM plays a little too fast and loose with the rules, and makes changes to things that we think ought to be "canon" for the well-known world we are playing in: 1) Be willing to consider that the player may be right. Allow him to make a brief ...


21

Indeed, that encounter is way above the characters' expected level. One of the writers, Steve Winter has also spoken a little about the encounter's balance and design history. In a post (posting as Huscarl) on WotC forums, Steve Winter wrote of the "No Room at the Inn" encounter: [in] The original version ... the villains were not assassins but young ...


20

Your DM is wrong. The ability wouldn't have 3 points if you had to spend 2 to use it once. The confusion in the wording is the second sentence. All it does is clarify when the luck point can be spent. Example: You are climbing a mountain and there's a rockslide, the DM says, "Make a DEX save to see if you get knocked off." You roll a fail on your save. ...


18

I like @clyde's answer because it addresses both the problem you think you have and the real problem you have; the other answers do not but are more correct in the way they address the problem you think you have. So, I'm posting a new combo answer. You Can Be Any Alignment In 5e, there are no alignment restrictions. As a warlock you have no alignment ...


17

Yes, Heavy Armor Master should reduce damage from unarmed strikes. Back in June, Jeremy Crawford stated that the intended Errata which will be released eventually with the next Monster Manual will clarify that all instances (for example) of "bludgeoning damage from non-magical weapons" to instead read "resistance to nonmagical bludgeoning damage" and for ...


17

Nope, you're good. The rules for 5e allow for this kind of paladin all but explicitly. You should have no trouble making and running this character.


17

Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creature who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points (PHB pg 54). The RAW states that this is a power ...


17

Yes. Unlike 3.X, 5e has no real alignment restrictions. Good characters can follow evil deities and vice versa, and chaotic characters can follow lawful deities and vice versa (to the extent that chaotic & lawful even mean anything). The trick to cases like this is coming up with a reasonable explanation. Maybe your character sees the deity ...


17

Disclaimer: I actually play in a campaign that is now 1 year old and where it is frequent to have one missing player regularly (if more than one, we do not play); I would actually say that we have had more sessions with an incomplete attendance than sessions with a complete attendance. It is possible to have a long running campaign with spotty attendance, ...


17

Correct, critical hits do not have to be confirmed. Any 20 on an attack die is a critical hit. (Fighters eventually score critical hits on rolls of 19, and then 18, also.) Rolling a 1 or 20 ...If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit. (PHB5e p194) ...


16

Yes, and this and Nature are the only Domains that gets an extra cantrip, so other clerics still have 3 at first level while Light and Nature Domains gets 3 plus Light / (Druid cantrip). All the clerics get bonus cantrips as they grow up levels as you can see in the Player's Handbook (PHB) page 57, starting at 3 and reaching 5 at level 10th, the Light and ...


16

Inspiration = Positive Reinforcement Think of Inspiration as classic positive reinforcement. Your case number 3 is the best way. It might be in the DM' interest to nip the "vending machine" point of view in the bud: "I put in this much X, you owe me Y inspiration" ... is where you don't want it to go. Can you negotiate for it? Sure, if the DM lets you. ...


16

Counterspell says that: You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the ...


15

Preserve Player Agency in Role Playing Games While "DM decides" is a standard tool to keep play moving, removing player agency for what players decide to do can turn role playing into roll playing (letting the dice drive everything) and lead to low player satisfaction. The best way to deal with this is to role play the situation. Ability checks are not ...


15

No, it does what it says on the tin, exactly. That's how spells work in D&D 5e. Since it says nothing about an area effect or causing damage to others nearby, it does not. However, D&D 5e also gives the DM significant leeway to make sensible spot rulings. In the case of rebuking someone who is, I don't know, giving a piggy-back ride to another ...


15

If it was physically capable of speaking, it would be able to speak the languages it knew in life. It still retains its knowledge of them, so knowing how to speak a language is not the problem. The problem is that a skeleton lacks lips, a tongue, vocal cords, a voicebox, and lungs. Speaking is simply impossible. The Monster Manual entry on skeletons says: ...


14

No, you can't use a two-handed weapon with one hand. Two-Handed. This weapon requires two hands when you attack with it. Even if you could, two-weapon fighting is defined as When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee ...


14

The Finesse property allows you to choose between using strength or dexterity when making an attack. As such, so long as you're making a melee weapon attack and choose to use strength for the attack roll than yes, Sneak Attack can be used in conjunction with Reckless Attack.


14

So I too had a player and friend who was exactly like this in my games. The tactic I used to eliminate this problem was rather simple: All rulings are DM rulings, and arguments that grind the game to a halt are relegated to after the game. If he persists in pressing an argument after you say, "Discuss this after the game," then just turn to the other ...



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