Hot answers tagged

49

This effect does not affect your hit points at all. It makes you look different, gives you conditions, and that's it. When you take damage, you are still taking damage, and when you reach 0 hit points, you are unconscious and making death saving throws. You also stop looking like a potted plant. Anything in gaming being inspired by Munchkin is a chicken ...


44

You were quoted the rules incorrectly. First, Eldritch Blast has a casting time of 1 action (PHB p.237). You've only got one action on your turn, so you can only cast Eldritch Blast once. ("Off the shelf," that is. There are features, like the Sorceror's Quickened Spell, that might change this.) It is possible for a caster to cast multiple spells in one ...


25

I would refer to other rules in the PHB regarding reverting to your original form. Both Wild Shape and Polymorph return you to your HP total from your original form before the transformation when your transformed form HP reach 0. Other transformative spells have similar wording. I would rule this is the case here, as well. Given that the effect occurs on ...


25

There's nothing in the Ready action description that would prevent readying Disengage. When you ready an action you: decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. The perceivable circumstance is that the ...


22

Controlling a spell is not casting it On the first turn, you are right, you can cast Spiritual Weapon (as a bonus action) and a Cantrip (as an action) but not any other spell. On the subsequent turns you can cast any spell as an action and then use your bonus action to control an already existing spell. In fact, you can have both active and control one of ...


22

It's fine unless you're level 18 To see how Purple Dragon Knight (PDK) stacks up let's compare it to a fighter archetype from the PHB. I'm going to use Champion because it is broadly similar and is easy to compare. Level 3 Champion: Improved Critical for some occasional (1/20) bonus damage. PDK: A (fighter level) group heal once/short rest as a bonus ...


20

No Divine sense says: As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. And Mirror Image says: Three illusory duplicates of yourself appear in your space. Until the spell ends, ...


20

Did you call it right? Sure! It's your job to bend the rules or those you don't agree with to make it fun and enjoyable and reward clever tactics. Did you do precisely what the written rules dictate? No. Here is why: Divine Sense Until the end of your next turn, you know the location of any.....not behind total cover. You know the type of being ...


19

While it's impossible to predict what future content will look like with certainty, the history of Ravenloft under WotC has consistently been "gothic horror", with no modern horror explicitness. From I6 Ravenloft and I10 Ravenloft II in 1e, to Domains of Dread and Expedition to Castle Ravenloft, the setting is "dark" in the sense that Hammer Films were dark, ...


19

Yes you can. The Ready action is what you're looking for. It's explained on p.192 of the player's handbook. First, you decide what perceivable circumstance will trigger your reaction. For you this would be, "If anything nasty comes towards me" Then, you choose the action you will take in response to that trigger, or you choose to move up to your ...


18

The spell you describe sounds like a transmutation effect. Other spells that modify terrain in this way are transmutations; an acid-based evocation would involve producing a bolt or jet of acid (see Melf's acid arrow). In fact, your spell sounds very close to spike growth, which is also a transmutation spell. Instead of making a new spell, try slightly ...


17

It appears the player has garbled the rules on Bonus Action casting time spells (PHB p.203): Bonus Action A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except ...


16

It isn't overpowered, but it is strong. For example, it allows a Monk to make 3 attacks per round at level 1, or 4 if they are willing to spend a ki point. It's also better damage than any other weapon, as it works out to be (5 + Str * 2) on average vs (7 + Str) for a greatsword. It's also great for any character that wants to make as many attacks as ...


15

Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Zombies are creatures and are neither "a pile of bones or a corpse" so they are not a valid target for the spell. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected.


14

Ask your DM: Describe the assistance you seek […] The DM chooses the nature of the intervention (PHB, p. 59) That is all you or I know about this. We can't tell you what form it will or can take, because the literal rule is that the DM gets to make something up that seems appropriate to the exact situation and your specific request at the time. Whether ...


13

No. A character can only take at most one bonus action in their turn. Bonus Actions, PHB p. 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. Frenzy, PHB p. 19: you can make a single melee weapon attack as a bonus action on each of your turns after this one. ...


13

Reactions and bonus actions aren't ever something you “have”, they're something you do. And there is a limit on the number of times in a round that you can do them. As a consequence, it doesn't make sense to ask if you “have” either one when you are surprised. What matters is whether you can do things that count as a reaction or as a bonus action. The ...


12

You can do this, but you will need to expend multiple uses of Channel Divinity. Channel Divinity: Destructive Wrath (PHB, P. 62; emphases mine) When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Note that this use of Channel Divinity is for a damage roll, not for a spell. It can be ...


12

No. Under the rules for the spellcasting class feature of multiclass characters, this is explicitly covered (PHB, p. 164; emphases mine): Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used ...


11

In all my reading of Realms material over the years, I've never seen the “Roman” approach to other pantheons practiced or even referenced. Other pantheons are generally acknowledged as real, just foreign—a natural effect of living in a world where the individual gods regularly and undeniably manifest in person. Instead, what you tend to see mentioned while ...


11

Nothing prevents you from using Ready Action to Disengage... but it's entirely useless. Disengage only prevents attacks of opportunity while you're moving. It does not alter your position with respect to a creature, or prevent the creature from attacking you with it's action. In fact, it's a purely defensive action meant to be taken on the run when you are ...


10

tele|port. VERB (especially in science fiction) transport or be transported across space and distance instantly. "who needs a flying carpet if you can teleport yourself and your belongings?" teleportation NOUN noun form of teleport Yes The rules do not define "teleport" so its normal English definition applies. ...


10

5e defers a great deal to DM's discretion. So the real answer is to discuss it with your players, lay out your concerns for abuse, and decide on an answer as a group. That said, there's no good reason not be liberal in your definition of food, especially considering that your PCs do plan on eating it and aren't doing this for some other purpose, like ...


9

Looking at the rules for mounted combat (PHB p. 198) and flying (PHB p. 191), you should bear the following in mind: The griffon acts and moves on the player's turn, and can only take the Dash, Disengage and Dodge actions. If the griffon falls prone or has its speed reduced to 0, it stops flying and falls to the ground. If the griffon is forced to move, or ...


9

No. Commander's strike (PHB, p.74). Commander’s Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action ... The fighter/ranger needs to opt to forego one of their attacks when they take the action (and, at 3rd/3rd level, that's their only attack). Note that it's when you take the Attack action, ...


9

All the Warcaster feat does is negates the need to have one hand free to cast the Somatic component of spells, so long as your hands are occupied by either weapons and/or a shield. It doesn't allow you to cast spells through a weapon. Inflict Wounds allows you to make a melee spell attack not a melee weapon attack. As such, unless otherwise stated in the ...


8

No. You can only cast a spell as a bonus action if the casting time in the spell description says "1 bonus action." Eldritch blast does not. If you cast a bonus action spell, the only other spell you can cast that turn is a cantrip. So, if he casts Hex, he can still cast Eldritch Blast that same turn, but not another leveled spell. This is the rule to which ...


8

The DMG lists potions (which are a type of magic item) with the other magic items; the potions are described on pages 187-188. The Systems Reference Document also describes potions, on pages 237-238.


8

Technically, only the mount needs to escape from Web. Even more technically, both the mount and the rider need to escape from Entangle. Firstly, the Restrained condition: A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls ...


8

Yes You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The creature is an enemy within 5 feet and not incapacitated; providing you don't have disadvantage you can sneak attack. The invisible person can move and ...



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