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37

I'd recommend Wisdom, based on how that ability is described in the rules: A character with high Wisdom has good judgment, empathy, and a general awareness of what’s going on. Wisdom Measures: Awareness, intuition, insight (p. 8 Basic Rules) Wisdom, measuring perception and insight (p. 57 Basic Rules) A Wisdom check might reflect an ...


33

You can only take a single bonus action each turn. However, Expeditious Retreat says that: When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. This can be paraphrased as: When you cast this spell, you can take the Dash action. Then, as a bonus action on each of your turns ...


31

The reason only matters if it matters to you. XP is awarded for challenges overcome. Thus, if the troll presents a challenge both times, then yes, you should likely award XP both times. So lets imagine that the troll guards both sides of a bridge. You have to cross both ways. The first time, you outsmart the troll, but make not allowances for the return ...


30

Players Basic Rules, pg 71 Moving Around Other Creatures If you leave a hostile creature’s reach during your move, you provoke an opportunity attack, as explained later in the chapter. and, Players Basic Rules, pg 73 Opportunity Attacks You can make an opportunity attack when a hostile creature that you can see moves out of your ...


25

No. The Monk feature says that you can use the bonus action Unarmed strike after you use the Attack action with a Monk weapon or Unarmed strike. Shocking Grasp requires the Cast a Spell action, which does not qualify.


22

There are two different things happening here: your movement speed being halved, and spending half your movement speed. These work differently, and the order matters. The end result is that the grappler can't move-drag after standing up from prone. Here's how it works: You start with your full movement speed. Let's use 60′ for the sake of example. ...


21

You're constrained by the narrowest dimension(s) of an object, not the widest You can put anything into a Bag of Holding that you can fit through the mouth of the Bag, so long as it isn't too big to fit in the Bag (64 cubic feet). A human is generally at least 5 feet tall, but in diameter they're usually much smaller. Only very heavy humans would be ...


19

It can have only one sanctuary designated at a time, because the spell provides no method of choosing between sanctuaries. In fact, read as a whole, it becomes clear that designating a (one) sanctuary ahead of time is how you choose where you go when the spell is cast again later. So you can't use this to create an intercontinental travel network. … At ...


18

As far as the rules are concerned, you can give advantage or disadvantage whenever you deem it appropriate. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result. The DMG gives some more guidance on when you might deem it appropriate in the section titled ...


18

Short answer: yes, your citation from the PHB supports character initiative or action as the trigger from non-combat to combat. It's not necessarily "another skill" that can set up surprise, but player actions, preparation, and decision. Surprising Foes. If the adventurers encounter a hostile creature or group, the DM determines whether the ...


17

Things that end Concentration, as per page 203 of the PHB: Casting another spell that requires concentration. Failing the constitution saving throw when you take damage. Being incapacitated or killed. Environmental phenomena, at the DMs discretion. Note that the rules don't say that just 'casting a spell' breaks concentration, only "casting ...


16

From the section on Surprise, PHB 189: If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. What the Alert feat does is it allows you to take your normal set of actions during the first round of combat, despite surprise. It doesn't let you see your foes ...


15

D&D 5e turns are completely different from AD&D turns, and only share the name. The AD&D meaning of “turn” as being ten rounds* in combat time (or ten minutes in exploration time) last appeared in AD&D 2nd edition, and has been eliminated from editions newer than 1999. In D&D 5e, a turn has the same meaning as it does in a card game or ...


15

Fighters can. Action surge means you can use one action to dash, and the other to attack. Using action surge is a feature, and does not require a bonus action. Outside of that feature... Bonus actions aside seems to be a weird stipulation to put on this being that that is pretty much the only way you could both dash and attack. You move on your turn, and ...


14

I'll deal with the simplest question first - Horrifying Visage is listed under the Ghost's Actions section, so it requires an action to use. While under the effects of Time Stop, this is impossible for them. As for the question of multiple Ghosts using Horrifying Visage, the answer is contained in the rules quote you included: If a target's saving throw ...


13

No, a character can't be surprised in the middle of combat. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. This is the only method given in the rules for a creature to be surprised. The monster already noticed a threat, so it can't be surprised, and besides, it's not the start of the encounter. That ...


13

No But the argument is not so straightforward. The problem with this question is that the RAW are murky enough to allow for some leeway in interpretation. Going by RAI, the intention was clearly to use Two-Weapon Fighting with one-handed weapons, and not game the system by attacking with a versatile weapon while holding it in two hands, arguing that it ...


12

Yes, if your DM is ok with you making a custom Background Everything you've listed looks good to me, but be wary that your DM might not allow custom backgrounds. Allowing players to create their own backgrounds is useful, and often fitting, but can sometimes serve to lessen the impact of a background on a character. Backgrounds in 5e are as supposed to be ...


11

No, you can't write the spells you know as a Bard into your spellbook. There are 2 ways (outside of levelling as a Wizard) that a Wizard can add spells to their spellbook. The first is by finding them: When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare ...


11

Pg. 150/153 holds the answer. PHB pg. 150 A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). And... PHB ...


11

Let me start off by saying that Curse of Strahd certainly has some very challenging encounters, many of which can be stumbled into at points when the party is woefully under-levelled. I've only run it once so far, but that did end in a TPK. It's important to note, however, that this type of danger is a common feature of sandbox campaigns. On top of that, ...


9

In Forgotten Realms lore, manipulation of magic is done through the Weave. The 5e interpretation of this is shown on pg. 206 in the side bar "The Weave of Magic". [Mortals] make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and ...


9

You lose concentration on a spell if you cast another spell that requires concentration. You can’t concentrate on two spells at once. If the spell does not require concentration it doesn't end the first spell.


8

RAW is unclear Pact of the Tome reads: Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list. While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If you lose your Book of Shadows, you can ...


8

You are mistaken A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. (PHB 189) So, according to the Player's Handbook, a turn is at most 6 seconds, because a round is comprised of many turns. Beyond this breakdown, it's dangerous to think too hard about what is happening. Remember that ...


8

Intent Matters This is a case that could easily be argued either way. I will address the second part of your question, about intent. Yes, intent matters, or at least a good case can be made that intent matters. TL;DR - if your players are meta-gaming, you are entitled to shut it down. The longer form of the argument runs as follows: Experience ...


8

No. When you switch your grip to use both hands, the longsword is no longer "in the other hand" because it's now also in the first hand. "Other" denotes that it is not in the first. Two weapon fighting no longer applies.


8

It seems like wisdom is appropriate for in-depth, rational understanding of what another person is feeling whereas charisma might be more appropriate for a spur of the moment intuitive understanding of the right way to respond to a person. To put in another way wisdom is understanding them while charisma is knowing what to do to influence them. Though ...


7

If you are referring to Beasts, they are often Unaligned. From page 7 of the MM: Many creatures of low intelligence have no comprehension of law or chaos, good or evil. They don't make moral or ethical choices, but rather act on instinct. These creatures are unaligned, which means they don't have an alignment. In this case, I think that these ...


7

For Wild Magic to trigger, the following have to occur: You have to cast a spell (other than a cantrip) Your DM asks you to roll a Wild Magic Check (d20)* On a 1, roll on the Wild Magic Table Or, if you have used "Tides of Chaos" since the last long rest: You have to cast a spell (other than a cantrip) Your DM asks you to roll on the Wild Magic table ...



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