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48

No, they're very different games. Anything you try to use out of the D&D 5e Player's Handbook will be nonsense to the “game engine” that a D&D 3.5e game uses. It would be like trying to put a Blu-ray disc into a CD-ROM drive: it will superficially look like it fits, but it will not function. To play in their 3.5e game, ask them what you need. They ...


44

1. Get a cheatsheet into each player's hands. You know that godsend player, the one who always has the notecards? Key thing there: the notecards. You've spoken to the group, and they got upset, but you know they cared enough to get the books in the first place. It's entirely possible that they do just forget, or maybe they're having a difficult time with ...


41

Han Solo, Robin Hood, and the three Musketeers: all would be stereotypical Chaotic Good characters. And none would have a second thought about dispatching their prison guards, whether it's Stormtroopers, the sheriff's men, or a guard in the Bastille. So the first question would be: did they really act out of character? What would you have expected them to ...


36

You should give the players full experience for the creatures they kill. If using clever tactics results in a decreased reward, you are effectively disincentivising playing tactically and encouraging your players to turn every encounter into a straight-up fight. However, if you're going to be fair about the rewards of clever strategies, you should be fair ...


34

There is no absolute way to tell, no spell that says "he's level 10/10 HD." You have to go with context clues and observation instead. That leads us to a two-part answer. DM Description and Observation Observe more closely and the DM should be more forthcoming with details. In many cases, higher level NPCs/monsters look different - think World of ...


28

Story issues I think the transformation of your character could well work out the way you described it, but I think for such a basic and deep change to your characters morality and basic alignment you also need a very strong motivator/cause. For Anakin that was fear of the loss of the ones he loves, catalyzed by the death of his mother, a vision of his ...


26

This is one of those times where's it's more helpful to think in squares than feet. Lets start by converting to squares and then work backwards to feet. To start, you and the scarecrow are within 5' of one another (in close melee range or whatever). In 5' square terms, you are adjacent. When you move 35', you are moving 7 5' squares. When the scarecrow ...


26

The rule for bonus actions says: You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action. So unless the bonus action specifies that you have to take it at a specific time, you can take the bonus ...


25

Twinned Spell doesn’t actually make you “cast two spells”, it just says that: Twinned Spell When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip) ...


24

First of all: Welcome to DMing! It can be super fun and rewarding, and I hope you enjoy it. One of the things that most DMs learn when they're playing a game that works like 5e is that you don't always have to follow the rules. If it would improve your game, you can totally rewrite or ignore parts of the rules. This is usually referred to as Rule 0, and ...


23

Dexterity includes reflexes. Despite the usual definition of "dextrous" - in Dungeons and Dragons it is expanded to measure a character's reflex speed as well. See this quote from the PHB: Dexterity measures agility, reflexes, and balance. So your interpretation of the the warlock - "even with a 3 DEX he could still react quickly" - is not how the ...


23

By default, it is assumed that he maintains the shield in downtime (ie; patches the worst of it during camp time and has it repaired when the party returns to the village). So yeah, he would have his shield fixed to new whenever there's a bit of time available. D&D by default does not have random gear disintegration rules. So in that regard I would ...


23

I can think of several ways to handle this, not all of which (due to timing) are really relevant for your situation. 1) Pre-game discussion, set-up, expectations I notice that even though you say the PCs were imprisoned by the civilian authorities, you don't say why and we (and possibly the players) know nothing about the world you've set up. Did the PCs ...


22

XP in 5e is generally rewarded for two possible reasons. You reached an important plot point and the characters go up a level. The characters have defeated an encounter and receive XP for that victory. Defeating an enemy does not necessarily mean that they killed the enemy. You can defeat an encounter by bypassing it completely, or using clever ...


21

Here's an alternative answer that's a little less square. The flaw in your reasoning is that you treat your initial distance as zero feet away from the scarecrow. This is unlikely to be correct... It would mean that either you were in exactly the same place as the scarecrow, or at the very least giving it a very close hug. So, suppose that you are very, ...


21

No, critical hits must be linked with attack rolls. I checked with Jeremy Crawford on Twitter and he says that critical hits must come from attack rolls: @JeremeyECrawford No, since only attack rolls can score critical hits. In response to @Kevinaskevin Can my Rogue's Assassinate cause my Wand of Magic Missile to crit against surprised creatures? ...


19

By strict reading of the text, Yes. Although you are not rolling to hit, the spell itself says it automatically "Hits" and therefore fulfills the requirement of: In addition, any "hit" you score against a creature that is surprised is a critical hit. Critical hits with spells are double damage dice. Therefore, each missile you produce would deal ...


18

The reference you're looking for is on page 197 of the Player's Handbook, under, naturally enough, Damage Resistance and Vulnerability. Specifically the third paragraph states: Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance. So the Bear Totem Barbarian still takes half damage from ...


17

Do what authors do when dealing with this kind of issue. Just have some quick exposition and move on. If I have a party that is in one village and they need to get to another village a long way away but I don't want to have anything important happen along the way, then I just describe the journey and have them arrive at their destination. This doesn't mean ...


17

The Critique For all of us D&D 5 is a new system; for you and your group it is a whole new concept. Some of the things that you say are basic are not so basic - I have been playing for 30+ years and I wouldn't know my attack bonus or the modifier for a Dex of 15 without looking them up on my character sheet. Have a look at the questions on this site - ...


16

Tools (p.154 PHB) says: A tool helps you to do something you couldn't otherwise do ... Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool represents broader knowledge of its use. Disguise Kit (p.154 PHB) says: ...


15

Short answer: To get all the "official" things you can use for player characters, buy the PHB and download the EE Player's Companion. To summarise player-character-oriented rules: Player's Basic Rules Version (free) Races: Dwarf (Hill, Mountain), Elf (High, Wood), Halfling (Lightfoot, Stout), Human. Classes: Cleric (Life domain), Fighter (Champion ...


15

There aren't rules for how you're narrating combat, so there aren't rules for dealing with its aftermath. Consider that you may be over modelling what's happening in combat and causing more damage to the shield/gear than what's intended by the system. As Erik mentioned in his answer, there is an expectation that part of the rest time that adventurers spend ...


15

Using The Lost Mines of Phandelver as an example, here's how I handle such situations. Map I frequently forget elements when going off published maps. So I take the published map, photocopy it, and mark it in a way that makes the key elements of each room impossible for me to miss. For example, if the room is dark, I outline the shape of the room using a ...


15

The maximum is 20 including racial bonus's unless the book specifically states that your maximum stat increases. PHB Page 15. Some of these abilities allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. Some classes have abilities which state that ...


14

A disguise kit can be employed by someone proficient in its use to disguise yourself or someone else. Deception can only benefit oneself. But furthermore and more importantly, Deception can't actually be used to create a disguise. Deception allows you to, and I quote, “pass yourself off in a disguise” — that is, to act the part well enough to wear an ...


14

Spider Climb: No The spell spider climb specifically states that the target can climb "while leaving its hands free". Climb Speed: DM discretion Creatures like the Brown Bear naturally have a climb speed, meaning that when they climb, they move at the given speed (1 foot of climb speed per 1 foot climbed) instead of half speed (2 feet of walk speed per ...


13

(All references from D&D Player’s Basic Rules v0.2) In fifth edition you don't have a stealth modifier per se. When you make an ability check, you add your ability modifier (Dex) but if you are proficient in the relevant skill (Stealth) then you also add your proficiency bonus. Sources: Page 4 Roll the die and add a modifier. Roll a d20 and ...


13

The 5e Dungeon Master's Guide contains an optional rule on p.272: Lingering injuries A creature might sustain a lingering injury under the following circumstances: When it takes a critical hit When it drops to 0 hit points but isn't killed outright When it fails a death saving throw by 5 or more. When an injury happens, the player ...


13

The Green Dragon's breath is described as: Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. It is "poisonous gas" the Dwarf gets advantage on the ...



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