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48

You don't need to go to the effort of plotting to kill her off. What you do need to do is speak to your GM and your group and tell them what's on your mind: your character doesn't have much to do, and you'd like to roll up a new one. At that point, you may still need to come up with a plan of how your character can exit stage left, but you'll have their ...


34

tl;dr: Demiliches were originally weaker than regular Liches back in AD&D. The Lich is found in the 1977 Monster Manual, and the Demi-lich is found in the 1983 Monster Manual II. The Demilich's description is a duplicate of that found in the Tomb of Horrors adventure. Back then, a Lich was what we might think of today as a template. It had the powers of ...


28

First up, the RAW. This is pretty simple: Divine Sense works on celestials, fiends, and undead. Player characters are all humanoids (see page 11 of the PHB), and the Tiefling traits do not say anything about making the character a fiend in any way. Next, we have the lore. In 3.5e, tieflings were the descendants of actual fiends, whereas in 5e, they are ...


28

Yes. This is a correct interpretation. As Tuggy points out, without calling it such, this is the coup de grace mechanic in 5e. If you're unconscious and you get hit from 5' away it's a critical hit, being a critical hit means it's two failed death saves (And a chance to kill you outright if it does your max hp damage). This seems very much to be the ...


28

The scope of "types of instrument" is illustrated by the PHB The full text of the passage you quote from says: Musical Instrument. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument you can add your proficiency bonus to any ability checks you make to play ...


26

You are misunderstanding a vital element of the rules. There are not two different kind of saves. What you're reading as "Spell Save" is actually "Spell Save DC". It is used to calculate the save difficulty of spells casts by your character. Spell save difficulties are not set by the DM. When you cast a spell that calls for the target to make a saving ...


26

D&D 5e just isn't this simulationist The question can't be answered by the published D&D rules, as the game is not meant to simulate such interactions in any way 'realistically'. The intent of Gaseous Form is to give various advantages of movement and protection to the user, and though there are limitations it is not meant to be accidentally deadly. ...


25

Deflect Missiles is a reaction: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. You can only use one reaction per round. From the PHB, page 190: When you take a reaction, you can't take another one until the start of your next turn. So he can do it once between each of ...


24

Firstly, the Ranger proficiencies say "Simple weapons, martial weapons". If you look at the Weapons table, you can see that each category has both melee and ranged weapons in it. The Ranger has every weapon in both categories, regardless of whether it is melee or ranged. Secondly, the Fighter proficiencies use exactly the same wording as the Ranger ...


23

No. An arcane focus is made specifically to be an arcane focus. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. 151; emphasis mine): An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — ...


22

Yes, and this is explicitly stated on page 114 of the Player's Handbook in the "Your Spellbook" sidebar in the Wizard class description. It works exactly as you are hoping: If you lose your spellbook, you can use the [procedure in the preceeding paragraph] to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of ...


22

The general rule is that you can only take each feat once Page 165 Player's Handbook. You can take each feat only once, unless the feat's description says otherwise. The Magic Initiate feat does not list an exception to that rule which means you can only take it once. Except that the Magic Initiate feat encapsulates a choice of options. You have to ...


19

The answer lies in the text you've quoted: If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. So when you move the Hex, the spell hasn't ended. It's still an ongoing spell, meaning that you don't need to recast it and the duration doesn't change - all you're ...


18

Sleep ignores undead creatures as well as creatures immune to being charmed Quotes from Sleep, PHB p.276: Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Undead and creatures immune to being charmed aren't affected by this spell Sleep states ...


18

No magic items above +3 exist in 5th edition By design magic weapons and items can only add up to +3 at maximum within the system's bounded accuracy. I've searched through the whole of the DMG treasure section and even legendary weapons only have a +3. Wizards can use Arcane Focus items as an Arcane Focus They are defined as: Arcane Focus. An arcane ...


18

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent. Given the positioning of the second sentence, I believe it is safe to assume that it is providing an exception to the transformation ending by either of the two ...


17

Yes, you can cast spells without your spellbook. And yes, your list of prepared spells will stay prepared until you prepare a new list. In the Preparing and Casting spells section, only preparing a new list of spells actually requires your spellbook. Casting just requires spell slots and a prepared list of spells, and regaining spell slots just requires a ...


17

You would have four cantrips. The general rule is that features from your race, class, archetype, or whatever, are additional to one another. Features do not stack only when explicitly noted by the rules.


17

No. You don't need a board for 5e. 5e is intended to be played however you'd like. Some groups (like the ones I GM), prefer to use a battle mat and minis to represent the play space. However, other groups have success either running the game entirely in their mind, or by tracking things much more loosely using pencils and graph paper, or just any kind of ...


16

Yes, the familiar can grant advantage with the Help action, and its presence adjacent to an enemy can allow sneak attacks. Bear in mind, though, that most familiars have extremely low health and AC, and will likely die in a single hit, requiring 10g and at least 1 hour to resummon.


16

That's the interpretation that makes sense, yes. Since there is no demarcation between fluff and crunch in spells, the whole spell effect is rules. The effect says that it lessens the effect of the triggering damage; when you wonder "how?", the effect supplies the answer: you have resistance. D&D 5e is somewhat resistant to fine-grained timing ...


16

First and foremost, each edition of D&D is it's own game, and rules should be evaluated as such. Just because things happened in old rule sets does not mean that it will in 5e. Though it can be helpful to look at old editions for inspiration, you should be careful of the rules environs of the the edition you are trying to modify when making house rules. ...


16

Give them a reason to explore You are most likely correct that a mini-lecture on the benefits of exploring in game will not get your players to explore more (and may annoy them, as well). You telling them that exploring is a good thing will never be as good as them realizing that they need to explore on their own. But what you can do is provide ...


15

No, Warlock Spellslots do not count toward the Multiclass Spellcaster table Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) ...


15

This is one of the "portentous runes & glyphs" from the World of Greyhawk boxed set. Here's a pdf of the page on Greyhawk Online (go to the end). It means "uncertain, questionable." Also known as Gygax's rune system, they found their way into many AD&D adventures and such. Greyhawk wise, they appeared on p29-32 of the 1980 Folio, p17 of the Guide, ...


15

The description of Dispel Magic is as follows: Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends. ...


15

But is there still a minimum INT required to cast spells of a certain level? No. Your spellcasting ability is only used to determine spell save DC and spell attack roll bonus. How low of an INT can an Eldritch Knight get away with? There's no minimum, rules-as-written. Even spells like feeblemind now explicitly state that spellcasting is ...


15

No. Your monster has 4 options for his action: Multi-Attack (Attack 2x with claws) Claws (1 attack) Rotting Gaze Weird Insight Thus, on his turn he can choose to use his action any of these 4 ways. He cannot freely mix and match his action using different abilities, he much choose 1 from this list (or an improvised action, though generally you don't ...


15

Sort of. Alice can fire both crossbows the first turn she wants to, but on turns after that she'll only be able to fire one. The Loading property states: Because of the time required to load this weapon, you can only fire one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you ...


15

Yes, but it's not common The rules you're referencing are in a section of the DMG suggesting rewards for characters for DM's looking to go beyond the usual treasure. As such how often they appear in a game, and what form they take, is very much up to the discretion of the DM. If you're interested in something like this you should talk to your DM about it ...



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