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67

Don't ask your players to roll the dice unless failure has a consequence. This mantra isn't particularly obvious in the rules of D&D as many times the checks are relatively pointless and failure at those checks doesn't really come with much cost. Failure is an opportunity both for you as the DM and for your players. Here are some ideas as to how to make ...


55

What you're experiencing is a mismatch in what you all expect the actual game to be. As such, a boon will likely not make up for the confusion — at best it will be inexplicably ineffective at altering the players' choices, and at worst it will exacerbate the problem. Different games, same name You see roleplay and adventure in a believable world as the ...


37

Yes, in Fifth Edition magic missiles hit their target(s) unerringly. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other ...


32

No. The fifth edition of D&D is effectively an entirely different game from Fourth Edition. While there are some similarities (roll a d20 and add stuff), they tend to be pretty superficial. Even when names are reused, the concepts underlying the name can be entirely different. For example, a saving throw in Fourth Edition is a difficulty ten roll ...


31

The description of Burning Hands states that it 'sets fire to flammable objects'. At its maximum, it is a 15-foot wide cone. So the answer here is that it might be able to set fire to a wooden building, but wouldn't necessarily burn it down, unless the fire was ignored for a reasonable length of time. Remember, too, that even in medieval times there were ...


29

Sort of. It doesn't automatically get easier to hit you Because you don't automatically face ever-increasing threats. Not if your GM is running 5e as 5e. Part of the fundamental design elements of 5e is that threats at 1st level are still meaningful threats as the PCs' level increases. A consequence of this for the DM's job in creating adventures and ...


24

This comes from the Elf's Acolyte Background. From BD&D: Proficiencies: Insight, Religion (p37) So here's how this breaks down. Elf: Perception Acolyte: Insight, Religion Wizard: Arcana, Investigation That is now you get to 5 skills. It's important to note that most characters will get skill proficiencies from their race, class and ...


23

This is merely giving an unwilling creature a chance to not be affected by a spell. It does not do anything special by default. However, for some creatures, it may end up providing disadvantage. Many creatures who are native to dark areas do have disadvantage when they are in bright light. It may also help if you are trying to remain hidden. If you are in ...


22

The analysis of the purpose and substance of the change from 4e to 5e that inspired this question is inaccurate. Before 4th edition there was 3rd edition, and before that 2nd and 1st, and before those there were at least two other editions (maybe more) that don't neatly fit into the numbering scheme. In all except 4e, combat was more loosely defined. In the ...


21

Yes. There is an old saying in D&D "Magic Missile Never Misses." The idea, basically, is that it's a small amount of damage (per missile) that always hits it's target. The tipoff here is that it does not mention an attack roll or saving throw. There are other spells that do this though they are few (Power word Kill is one off the top of my head). ...


20

Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. (Basic Rules, Chapter 9, p.75) Damages type does not directly affect the damage you take. 3 cold damage and 3 fire damage are both 3 points of damage. Damage types, by themselves, do not have any additional game effect. Damages types most often ...


20

Depends where you aim it. Contrary to what you might think, wooden walls (especially ones used for building things) are not super flammable. Non-treated wood has a flash point of 300 C, which is about 80 degrees hotter than what it takes to ignite paper. This means that it takes a very long, or very hot fire in order to make wood light on fire. Think of ...


19

Otherwise, it’s a failure, which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the DM. In the 5e Basic Rules, the 5e PHB, or the 5e MM progress combined with a setback is not specifically defined. When this is the case, the first place to look for an answer is to look ...


18

Currently the rules provide no provision for a character to progress beyond level 20. With that said, they don't explicitly ban it, either, and as you've noticed, it would be simple to continue using a multiclass. The only things you would need to come up with houserules for would be proficiency, experience requirements, and multiclass spell slots. ...


16

This is because certain weapons break these general rules. Also, class features which are not obvious without the construction rules. The attack for melee weapons defaults to Strength. But if the weapon is a finesse weapon (like the wizard's short sword), the attacker may choose to use Dexterity instead. So the Wizard, who has a much higher Dex than Str, ...


15

You find them as treasure! Everyone likes gold and magical treasures, but a warlock or wizard prizes the treasure of knowledge above all. Ancient tomes of incantations, a scrap of lost research, a scroll encoding a single forgotten magical effect, a spell carved in ten-foot-high letters into solid rock in the fabled city of the Magus Confederation—these are ...


15

RAW both of those are true. Circle of the Moon archetype ignores the level requirements for the CR of the creatures you wild shape change into and instead instantly allows access to CR 1 creatures and from then on at level 6 allows access up to your druid level divided by 3. Thus your Druid player is well within his rights to shape change into a Dire Wolf. ...


14

Yes! Attack rolls for spells are attack rolls, per the page you cite, so they can critical.


14

No. Opportunity Attacks list one event that triggers them: When you move out of a creature's reach. Opportunity Attacks. In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack. You can make an opportunity ...


13

Rule you point to is listed as a Racial Trait, and reads as follows from BD&D Trance: Elves don't need to sleep. Instead, they meditate deeply, staying semiconscious, for 4 hours a day (the Common word for such meditations is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become ...


13

It is better to take the array. There are several reasons for having all players start with the same points then choose their stats: Consistency - you'll never have to worry about a player who rolls poorly being stuck with bad scores across the board. Fairness - you won't end up with any players rolling really well and having multiple high scores. ...


13

Prone isn't as strong as it was in 4e, but it can still be a solid tactical choice. You just have to weigh if it's something your party can take advantage of. The biggest and best advantages of proning are as follows: reduction in movement speed (halved) Advantage on close (5' range) attacks (includes ranged, so it negates the disadv imposed there) Impose ...


13

Coup de Grace is not gone, it's just not explicitly called out. Unconscious....Any attack that hits this creature is a critical hit if the attacker is within 5 feet of the creature (PHB 292) This same wording is also used for Paralyzed. You don't have this mechanic potentially leading to automatic death (though it can with the already in place death ...


13

Yes, you are reading that right. There are two factors that you're not considering though. The progression of proficiency is slow (it caps out at about +9 with the tarrasque which is a pretty small increase across 30 levels of CR). Magic Armor and other bonuses will allow your AC to be boosted up past the limits you discuss. But, basically, to-hit, HP ...


12

No. The cantrips you know are a fixed property of your character. Spellcasting classes all contain statements phrased as 'You know x cantrips' (where x is an integer). This implies that you know no more or less than x number of cantrips. There are a number of ways to learn extra cantrips, these use statements phrased as 'You learn the [name of cantrip] ...


12

Page 146 PHB. It takes 1 action to don or doff a shield.


12

Yes. An orc can do the following on it's turn: Bonus Action: Aggressive. Move 30' towards a hostile creature Move action: Move 30' Action: Dash. Move 30' There is nothing at all to prevent you from using your turn this way. This give the orc an excellent ability to close a huge distance in their turn if they give up their attack, or close a significant ...


12

Like most other answers, I would say yes, two shapeshifts in a combat is legit; no, you did not make a mistake by allowing your player to wolf out and; no, you shouldn't try to claw back the ability. One thing I would add to the previous answers is that this issue will almost certainly balance itself out fairly soon. Yes, a CR 1 creature in a level 2 party ...


11

Passive perception is exactly that, passive. It's what the PCs are always using when not actively searching for something and doesn't use a roll of the die. To determine if you should use passive perception or allow a player to roll, listen to what they say their PCs are doing. If they say they are standing watch, keeping an eye out or something similar, ...


11

Preliminary research indicates that no one has statted up a fox for 5e yet. In lieu of actual monster creation rules which should be present in the DMG, here's the best I can offer, a reasonable conversion from the cat and panther. Without doing a ton of research into foxes, and simply thinking about the iconic images of foxes, we think about them being ...



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