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9

The DM is charged with making rulings in on a huge variety of things that go on in the course of playing the game. You can make your case for why you think it should be a given way, and then await a ruling. Once the ruling has been made at the table, the DM is right. During play, accept that and then press on as the other players wish to play for fun ...


1

The DM certainly does have the authority to change the rules. That is not to say the DM has the right to be a jerk, but at the DM's table the game tends to run a lot more smoothly when it is agreed that the DM is the final arbiter of all disputes and rules. As Gary Gygax said about the DM he is "the creator and ultimate authority in your respective ...


3

Yes, the DM is always right. The DM by definition has the authority to change or interpret the rules of the game in any way that he or she sees fit. The Player's Handbook even says so on page 6. Ultimately, the Dungeon Master is the authority on the campaign and its setting, even if the setting is a published world. With great power comes great ...


6

A trinket is any small, showy item, typically a toy or a bauble, that catches the eye but isn't valuable. Yes, you can make any of the items in the list of trinkets on pages 159–61. However, conjuring a trinket with prestidigitation puts a limit on its existence of “until the end of your next turn” — so it will only exist for about 6 seconds. That's long ...


0

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature. (PHB5e p.283) Given the enumeration of these three possibilities it's clear that the fourth, object->object, is not allowed by the polymorph spells, RAW. I think the ...


4

It's weirdly difficult, probably because it isn't something the designers thought anyone would particularly want to do. Your best bet is probably a carefully worded Wish, and the hope that this being an extremely low-power use of Wish the DM won't twist it on you. However, there is one explicit way - be a 14th level Wizard of the Transmutation school. ...


2

Yes all characters of all classes are proficient with unarmed strikes. "You are proficient with your unarmed strikes." This is stated on the last line of the Melee Attacks section on page 195 of the 5th edition players handbook. For clarification in the 5th edition it does not say this on under simple weapons like the others who have posted stated. ...


1

So in the PHB and DMG (I believe) it clearly states to use common sense. Although the other guys did do a great job of explaining the technicals, 5e isn't meant to be a technical game. So use common sense, in that to exemplify with your Arcana-fireball check: obviously it's a big ball of fire, but the check is someone that is evaluating the magic itself. ...


8

The proposed class is effectively a Necromancy Wizard with the following changes: At level 1, you get Reaper and Death Domain spells instead of Arcane Recovery. At levels 3, 5, 7, and 9 you are constrained to choosing the Death Domain spells instead of being able to freely pick from the Wizard spell list. At level 17, you get Improved Reaper where the ...


8

The person using the scroll is casting the spell and pays the price (DMG p. 200). ... you can use an action to read the scroll and cast its spell ...


6

There are some guidelines to help a DM decide what category a creature falls under so let's take a look at page 185 of the PHB: In general terms, an NPC’s attitude toward you is described as friendly, indifferent, or hostile. Friendly NPCs are predisposed to help you, and hostile ones are inclined to get in your way. Page 244 of the DMG goes into a ...


6

Covert spy: Not a hostile unless they attack the party in some fashion. Would definitely benefit from party auras. Invisible Enemy: Yes, definitely a hostile with some situational caveats that would be roleplay specific. The Spy So the spy is a covert hostile that is not attacking your party right now. Perhaps he has some agenda, maybe the mission is to ...


1

Short Answer If you can cast Warding Bond on yourself, via touch, then Yes, your familiar can do it. If you can't cast Warding Bond on yourself, via touch, then No, your familiar cannot do it. The embedded question required to answer the question posed is: "Can you cast Warding Bond on yourself?" Miniman's answer suggests that you can. The ...


0

Well I couldn't find anything in the players handbook or in the DM book either. Here is the definition of dictionary.com. Yes sevensided is right probably ask your DM but it should follow these definitions. I would consider any creature hostile that fits these definitions in thought, word, or deed. adjective 1. of, relating to, or characteristic of an ...


12

The cantrips listed as known on the character sheets are correct. Page 23 of the Starter Set rulebook is a list of cantrips that exist in the Starter Set, not a list of cantrips the cleric and wizard know. A 1st-level wizard or cleric knows only three cantrips (though the wizard in the Starter Set has an extra known, as that is a bonus high elves get). ...


6

No — since it doesn't explicitly override them, the normal rules on page 204 of the Player's Handbook for choosing the target space into which you summon your familiar in the first place still apply when re-summoning it: To target something, you must have a clear path to it, so it can’t be behind total cover. You have to pick a location that you can ...


5

A character's Proficiency Bonus and the Fighter's Fighting Style class feature do stack. Proficiency with something in 5e allows you to add your Proficiency Bonus to the relevant rolls. This is a dynamic bonus that scales with character level (not class level) and caps at +6 at level 20. Archery is a static +2 bonus to attack rolls made with ranged weapons ...


12

Both of those modifiers do add to the attack roll; the combined modifier is then relevant ability mod (DEX, +3) + proficiency bonus (+2) + Archery bonus (+2), yielding the +7 you see in the "Attacks & Spellcasting" section of the pregen character sheet.


9

So to start with, it's worth pointing out that you can cast Warding Bond on yourself. Touch range spells are described as: Some spells can target only a creature (including you) that you touch. Further, under the Targeting Yourself section, it says: If a spell targets a creature of your choice, you can choose yourself, unless the creature must be ...


22

Surprise is about Combat Surprise is only something to be considered when combat starts. In a non-combat encounter a creature may be amazed, startled, flabbergasted, dumbfounded or shocked but they can't be surprised. Surprise is a quasi-condition Surprise is something that happens to creatures; it does not happen to "sides". Surprise is a quality of ...


11

Yes, your reach with the bonus attack is the same as your reach with the regular attack. The Reach weapon property states that: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it (see chapter 9). So whenever you make an attack with a Reach weapon, your reach is 5 ...


0

To cover the aspect of how many attacks the fighter would get: http://dnd.wizards.com/articles/features/sageadvice_feats Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no. The first benefit of the feat lets you ignore the loading property (PH, 147) of the hand crossbow if ...


8

Wizards of the Coast's Unearthed Arcana: Variant Rules (PDF) details this under "Players Make All Rolls": When a character forces an opponent to make a saving throw, that player instead makes a saving throw check. The bonus to the d20 roll for a saving throw check equals the effect’s save DC −8. The DC for this check equals 11 + the target’s ...


9

This is another example of specific beats general in the D&D 5e rules. The General Rule From pp. 193-194 of the PHB, the general rule for an attack is: Making an Attack Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. Attack Rolls ...


5

That article doesn't come out and say it, but the ultimate goal of petitioners is to become their deity. Sort of, anyway. See, a petitioner who dies faithfully following their deities' precepts loses their memories, like you've read; What you haven't read is that the memory-less soul that's left has the sole goal of pursuing that deities' philosophy. ...


1

In order to develop a plot, I recommend you have something encroaching in your heaven that is slowly but surely corrupting and destroying it. Have creatures become more and more aggressive over the course of the campaign, while having portions of the world subverted to malicious, dark causes. An excellent primer for this would be if a celestial decided ...


17

The definition of Uncanny Dodge covers this for you: Uncanny Dodge Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Fireball is not an attack anymore than spike growth is. This is supported in the PHB pg. 195: If there’s ever any question ...


10

From the Player's Basic Rules v3.4, page 73: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack. A fireball involves no attack roll, so it isn't an attack.


4

As far as D&D 5E is concerned The errata'd rules prohibit it. You need a free hand to load a crossbow. In real life (yes, I know :-) It is possible to reload a hand crossbow with a shield. I've done it. It was in response to exactly this question when playing 1st edition AD&D - yes, this question is that old. The type of shield we had one with a ...


6

For the Rogue Cunning Action, PHB pg.96: Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. When Dual Wielding, PHB pg. 195: Two-Weapon Fighting When ...


3

A bonus action is not something you 'get' from having Cunning Action. You always have a (note the singular) bonus action, Cunning Action just gives you more options to use it on. The dual wielding rules themselves already allow you to use a bonus action to attack with your off-hand weapon; dual wielding has nothing related to Cunning Action.


10

TL;DR: Spell scroll is a consumable item. It holds a spell which can be cast from it or copied into a wizard's spellbook, both of which destroy the scroll. Spell on a scroll refers to that specific spell, which is incidentally written on a scroll. Spell scrolls (as you'd find in the treasure tables) are spells already prepared onto the scroll and contain ...


0

The errata added (you need a free hand to load a one-handed weapon) to the Ammunition weapon property (phb s. 146). Thus, you wont be able to carry a shield and load your weapon. As a DM myself, I would allow you to load your weapon if you posses the "war caster" feature [phb s. 170] [..] You can perform the somatic components of spells even when you have ...


3

You're asking for more specific rules about how Tongue of the Sun and Moon works, but you've already quoted all of the relevant text. There are no more relevant rules. This is pretty much entirely in the realm of "Ask your DM". 5th Edition is a lot less precisely specced than 4th, or even 3rd, and this kind of question about what happens in situations ...


8

No, you can't load a hand crossbow while holding a shield. The errata added a new condition to the Ammunition property: Loading a one handed weapon requires a free hand. A hand holding a shield is not a free hand, so you can't load your hand crossbow while using a shield. And since you can't load your hand crossbow, you can't make multiple attacks.


-3

Reading through the PHB I would argue that you would have to touch the person a.k.a. touch the ki of someone before understanding and communicating with him. Every other attack or bonus manipulating someone's ki in the book does need you to "touch/hit" him as well. PHB pg.76: The Magic of Ki Monks make careful study of a magical energy that most ...


0

The idea behind the spellbook is that you write down movements, chants and hints how to gather, focus and bent the energy within you and your surroundings to your own will. Each caster will have his own way of accomplishing these things. The idea to study someelse spellbook, reading and experimenting over it - is to exactly translating their ways of ...


0

Way back in ye olde days (1980 or thereabouts), the first edition DMG answered thus: Use of Spell Scrolls: When any scroll is read for purposes of copying the spell's formula (so as to be able to "know" it) or to release its magic, the writing completely and permanently disappears from the scroll. The magic content of the spell is bound up in the ...


14

This is how Wizards prepare spells (PHB p. 114): You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook ... You can only prepare spells that are in your spellbook. You can't crib off someone else's notes! This is how you add spells to your spellbook (PHB p. 114): ...


19

That is correct. As you quoted, each wizard's spellbook notation is unique, therefore you can't prepare spells from someone else's book. You must first copy the spell into your own book (deciphering the notation in the process), after which you can prepare it as normal.


3

TL;DR No, Yes The details If you clear up your terminology, your question answers itself. There is no "extra attack action" - there is the "Attack Action" and there are "attacks". The Attack Action allows you to make one or more attacks but there are other circumstances (Bonus Action and Reaction) where you can attack. Here is what the book says about ...


2

Let's examine the PHB before we arrive at an answer: PHB 190: Other Activity on Your Turn You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you ...


4

My suggestion: Mirror PC stats, abilities and numbers to give them a challenge. If you have a fighter, wizard and rogue group, and you want to put them up against monsters, you'll need to set them against something tanky, something ranged, and something that can hit hard and fast. Alternately, you could design special monsters like a Colossal Scorpion. ...


2

It's really up to your DM — the 5th edition rules leave a lot of interpretation up to the DM. But as DM, I wouldn't let the "I assist" lazy answer ever work. Roleplaying is fundamentally the creation of shared story, and it doesn't work if you play the rules rather than playing the game. We can see this in your initial question, where you've become ...


20

Yes it would, ...probably. A lich Rejuvenation ability is triggered when the lich is destroyed. The petrification condition states that a petrified creature is incapacitated and transformed to stone, but not destroyed. So, if you manage to petrify a lich, it will become a (very ugly) statue until it is de-stoned... or someone smashes it into pieces. You'll ...


5

Yes, you can throw a weapon and teleport it back to yourself during an attack using weapon bond. The rules for bonus actions state: You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action. ...


3

This seems to me to be a reference to esoteric concepts like the Akashic record, whereby an enlightened being can access the collective consciousness of all sapient beings. You're not contacting the ki of any one being, but the ki of all beings who have ever existed. Using this interpretation, you'd hear the actual phonemes and understand their essential ...


-3

I think that the intended purpose is to use your imagination. The bag of sand is just like the various trinkets you get, they don't have something built into the system for their use. Here are a few possibilities for a bag of sand: You can use it to exfoliate before going to a ball where you intend to assassinate a corrupt local merchant. You can use it ...


1

As far as assisting on a deception check, two people independently supporting a statement usually makes it more believable: "Yeah, I was at the party, wasn't I, Mark?" "Oh, yeah, we were chatting about your Half-Elf bard character! You should see his idea for his instrument!" I've done something similar IRL. Usually just to mess with someone. In this ...


2

As per RAW: Weapon Bond At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have ...



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