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3

You are only Proficient with that pact weapon itself. While you are wielding it generally implies using it. Otherwise you could carry or hold an item/weapon and claim it's bonus's for your main hand because you're "wielding it". If you were granted proficiency with the weapon type, it would state, You are proficient with the weapon type of your pact weapon ...


0

Answer: {Fighter 1 / Warlock 19} is the Optimal Build (Hat Tip to Strill!) By exploiting Devil's Sight + Darkness cheese available as early as level 4, you can reliably increase your accuracy enough against most foes throughout the game that the Greatsword combined with Great Weapon Master provides the best average damage numbers. Dragonborn Warlocks ...


1

Looking through the list of creatures with False Appearance, they will look exactly like their lookalike form. No perception passive or active to attempt to detect anything unusual about the creature. Most would smell almost exactly like their base look alike form or if they smell slightly different it would be almost un-noticible to the point where the ...


11

Passive Investigation could be a way to determine whether to feed players information that their character might pick up on, but the player might not think to explicitly ask. Note that a passive check can be against a DC, rather than an opposed roll. Some examples: From the angle of the body, it looks like the Mayor didn't fall... She was pushed! That ...


7

As far as I can determine, there are no guidelines for exactly what this ability covers. However, I would assume that this is referring to physical indistinguishability (is that a word?) and therefore I would rule as the following: 1. Does an ordinary, completely harmless stalactite gain Unseen Attacker advantage when it attempts to throttle a character ...


5

This was my first try at using anydice. The results for the first build are here: http://anydice.com/program/4a60 The results for the second build are here: http://anydice.com/program/4a62 The comparison between the two is here: http://anydice.com/program/4a63 I'll include the comparison graph for the sake of having something other than a link in this ...


4

I don't see why this wouldn't work, as nothing prevents you from taking a reaction on your turn. Thus the action sequence of: Wizard uses action to Ready Shocking Grasp for familiar to cast Familiar moves part of it's movement Familiar uses reaction to cast Shocking Grasp (Wizard also uses reaction to use readied action) Familiar uses action to do ...


2

Jeremy Crawford answered a tweet on this, actually: It means whatever max the DM sets in the given hp range. If the DM uses the average in the stat block, the max is 11. https://thesageadvice.wordpress.com/2014/09/23/ranger-companion-hp/ So this means if your DM uses the average hp for creatures, then you would use average for your companion. If she ...


2

This means that it can either have 13 HP, or you can roll 3d8 for its HP, just like any monster or NPC. Note that it is possible for it to have maximum HP of 24, but there is only a 1 in 512 chance of that happening. You should also note that the average of 3d8 is actually 13.5, so rolling is statistically a better choice. However, with a sample size of 1, ...


0

Apparently over 90% of the DM's Basic Rules pdf is a selection of monsters, animals and generic NPCs; the rest is a couple more pages with how to build encounters using the preceding list, and two and a half more pages with magic items and their rules. So yeah, I guess the two PDFs are more or less enough to get a start without having any of the full books.


1

An attack of opportunity is an attack and that attack extends it's reach to 10 ft. You only get an attack of opportunity if a foe leaves that 10ft threatened area. The post above is just editing what the book says to make things more confusing than they should be. If you are a polearm master then you get a reaction attack when the foe enters within 10ft of ...


3

I'm going to offer a dissenting opinion on Scenario #2. Glibness makes everything you say sound truthful. It does not change the caster's perception of the truth and it does not influence whether the caster decides to tell the truth or not. Someone under the effects of Glibness can still speak truthfully. If Jim casts Dominate Person on Bob (who has cast ...


5

On the Wizards of the Coast forums there is a thread regarding this issue. The response from the authors is as follows. Hazirawn: The magic item (page 94) has inconsistent damage when attuned. In the first paragraph, it says that you deal an additional 1d6 damage when you are attuned with the weapon. In the second paragraph under Increased Potency, it ...


1

1. Bonus Damage It seems, logicaly deducting from the wording of the first paragraph, that the intent was to give a non attuned user of the item bonus to both attack roll, damage and additional necrotic damage. That is most likely due to the wording of the Increased Potency instead of 1d6, which signals that while NOT attuned - you still deal bonus 1d6 ...


17

You're casting a spell using a 9th-level spell slot, the effect of which is to create the effect of another spell of your choosing (so long as that spell is chosen from the 8th-level-or-lower set of spells). It's only one spell you're casting — wish — with an effect that is selected at the time of casting. Thus, you're expending a 9th-level slot for this ...


5

From the Wish Spell: "...is to duplicate the effect of any spell of 8th level or lower...." (PHB 288) The important thing is the wording on spells that are permitted to be cast at higher levels. So lets go look at one. "When you cast this spell using a spell slot of 2nd level or higher...." That leads us in a bit of a conundrum. We're using a 9th level ...


3

I believe you are correct on both counts. To answer your scenarios though: Glibness definitely beats detect thoughts as it would be exactly the type of thing that the spell intends to prevent. The person with Glibness cast on them would read as having thoughts consistent with truthfulness. I don't think Dominate Person here will work either. For similar ...


2

You could use your background to get the flavor your looking for, taking the Sage background for your fighter would give you access to arcane research flavor and there is nothing to say your Eldritch Knight doesn't record his spells in a spell book(no mechanics but a good DM should allow this for the sake of role-playing purposes). You could also take some ...


-2

Your Problem isn't optimized characters, it's Armchair Strategists. Often a leftover from GMs who like to spring 'surprises' on players through overlooked technicalities like 'you didn't say you were wearing a glove when you touched the door handle! 450 electrical damage!', the Armchair Strategist is a player who likes to ask about 500 questions before ...


5

Based on your question, in this case I agree that starting as a Level 1 Rogue would be the most optimal choice. Compatible ability score requirements. Rogues tend to have high Intelligence and Dexterity scores. Wizards share this quality. Dexterity is helpful for AC and Initiative while Intelligence powers the Wizard's spellcasting. You miss out on the ...


13

In the long run, the game seems to severely favor starting whichever class gives you the best proficiencies and no incentive whatsoever to take Wizard at level 1. If you are planning to start from level 1, however, there might be a couple of early-game drawbacks: Equipment Some classes get some very nice (read: expensive) equipment as part of their base ...


0

The only disadvantage I can find is that if you take starting equipment packages and start with the Rogue you don't get a spellbook or spellcasting focus. The Spellcasting feature for the Wizard assumes that you have a spellbook - it doesn't seem to consider what happens if you multiclass into Wizard without one. It may not even be possible to multiclass ...


3

Okay, I think I understand the confusion, but I hope I can clear it up for you. As stated in the sidebar on Chapter 2: wyrmspeakers are all Wearers of Purple. That's the upper-most group in the cult. That same line says that wyrmspeakers can appoint other cultist to preside over cult enclaves, making those appointees also Wearers of Purple. Going back to ...


3

The Wearers of Purple are the only ones that wear purple robes, and the only available Wearer of Purple in Episode 1 is Mardath, as others have said. The beginning of the Prisoners section referenced says this: If the characters haven’t run into any cult leaders yet, Nighthill takes them onto the parapet and points out what he means. This is an ideal ...


2

All cult leaders wear the purple robe, though the only one explicitly mentioned in Episode 1 is Frulam Mondath. I asked this question in chat a few weeks ago, because I had your same confusion (in reference to the same passage you mention). Other than Mondath, there aren't any other such leaders available to interrogate in Episode 1--only regular cultists. ...


5

It seems 15 EK/5 Warlock (to get Haste/Fireball) or 5 Champion/15 Warlock (to get the extra attack) are your best bets, if you want to have the highest AC possible and focus on weapon damage. The former gets 3 attacks per round, fewer spells/slots (but gets Haste twice per short rest); the latter gets 2 attacks per round, more spells/invocations (not Haste ...


9

Since the spells appear and are not written by you, they would be gifts from your Patron and would reappear when you renewed your grimore. The key wording for this interpretation is the word "appear" in the description from Book of Ancient Secrets. I would definitely rule that any spells you wrote in the book would be gone if the book was recreated (thus ...


0

You would receive a replacement book, so it should have everything in the book that it had before. The new book would contain the previously inscribed rituals.


4

There is nothing in the rules or the Banishment Spell right now to indicate that one must maintain some kind of line of effect to a spell's location in order to maintain concentration. One might be able to argue that the incapacitated or killed clause in the concentration mechanic applies as you are no longer capacitated in your current plane, but the utter ...


4

Since you are a Dragonborn, you are using the Player's HandBook (PHB). Nearly every one of your questions is clearly explained in various parts of the character creation process, so please read through that. However, I'll give you a broad overview of what those things on the character sheet do to hopefully point you in the right direction. Inspiration is ...


1

I've handled things like this in several ways. Once they reach the edge of the grid or their intent to flee is clear (and unanimous): You take control of the narrative and describe some suitably harrowing escape with the dragon circling and the characters scurrying from cover to cover until it goes away and they flee. Since they wanted to run away in the ...


1

It is a good feat, but really, aside from the +5 initiative (which, if you have a high DEX, may not be all that necessary) the rest of the feat only applies if the DM sets up encounters that it can exploit. Is your party ambushed often? Are enemies often using stealth against you? If so, then the feat is very valuable, if not then ability score increases may ...


13

Here's what you're trading for the alertness feat if you don't take the abil score upgrade and instead take the feat: +1 to damage +1 to hit +1 to AC +1 to Dex saves +1 to Dex checks +1 to init The question then, ultimately, becomes, is +5 init (net +4), no surprise and no advantage on attacks against from hidden opponents worth it. The latter two ...


5

The only 5E arcane-caster class (aside from the Wizard, obviously) that uses a spellbook mechanically is the Warlock. Only, the Warlock calls it a Book of Shadows. You get it at 3rd-level for taking the Pact of the Tome class expansion feature. While not as versatile as a Wizard's spellbook, you can use it to cast 3 chosen cantrips from the spell list of ...


7

There really isn't a way to gain a spell book as a gish type class. Wizards don't yet have a viable melee archtype (though building one wouldn't be too hard, we have some models in the cleric domains). There are however other ways to handle the problem you are facing. Since your primary issue is in background type information and characterization, I would ...


7

First, let's correct the misconception in your post: Casters are allowed any armor they want so long as they are proficient in it. Armor does not restrict casting. If your wizard wants to MC into something for armor proficiency or take feats to gain it, that is just fine, allowed and has no affect on his casting of spells. As to whether he can wear other ...


1

Yes, wizards can wear cloaks & capes. They are considered clothing items. A wizard (or anyone else) can wear whatever clothing they like.


1

You have two different sub-questions here. Using a battlemat, how mechanically do I handle fleeing off it? The 4e-type answers to that are at What happens when you step off the battle map?, the 5e answer is more "That is why God cursed the battlemat and sent it shrieking from 5th Edition." But if you want a mechanical solution to the scrolling grid ...


9

The adventure actually gives you a great rationale for the dragon staying put in or very near to his tower. Venomfang does not want to give up such a promising lair... (p33). This is basically all you need as a DM to know that the dragon doesn't really want or need to follow your PCs (you really don't even need this much, but it's a good hint). There ...


12

I'm pretty new to this sort of thing as well, and I've had to seriously consider this threat for thundertree (especially considering the damage the dragon can pull off with breath weapons). If you don't want the dragon to follow them, just come up with a good role play reason for that reaction. Dragons are territorial, and maybe he doesn't want the ...


5

The problem as I understand it isn't so much that they optimize characters as trying to optimize how they play while they are supposed to roleplay an encounter. One tactic I've often seen used when "table talk" gets in the way of the game is: The GM can announce "You're in the middle of battle and your lives are in peril -- I expect you to stay in ...


-2

So this borders on being a rude answer, but if you/your players actually know the rules, rules discussions/disputes/shenanigans shouldn't dominate the time. Discussing obscure rule interactions/exceptions can be a lot of fun, but is very different from optimizing characters or disputing/explaining rules in play, and it's also different than actually ...


4

You've been playing RPGs in the same style for many years. Consider breaking out with a sledge hammer. Run a couple of one to three session "quickie" games that are in unfamiliar and rules-lighter systems. Give out pre-made characters, or use a system that includes a quick character-gen method where optimization is difficult or pointless. Tell your ...


1

The best thing you can do is talk to your players and try to understand why they are doing this instead of focusing on RP. What do they like to do (besides stat max)? Are they stat maxing because they are afraid you are going to kill them (or because that happened to them before with another GM)? Are others trying to compete with the "Alpha Stat Maxer?" ...


1

Using a magic item is going to be its own action type. I'm not sure if it will be defined beyond what it says in the item descriptions but Jeremy Crawford has said on twitter that casting spells from scrolls, wands, etc. is neither Use an Object or Cast a Spell and that the DMG will clarify. https://twitter.com/JeremyECrawford/status/525302987351007235 So ...


7

I'm having a similar problem in that I don't much care for that type of book keeping even as a player, and can only imagine it being much harder as a DM. I've gotten some great suggestions for less rules-intense systems if you want to take a look at some (DND 5.e has been suggested, so you might already be halfway there), but here's a few bits of advice I ...


0

I would rule that it does work, once. But I would also require the character to give thought to the type and location of the illusion. A simple black square in the middle of a hallway the enemy is familiar with might, technically, provide cover but most creatures will probably be able to determine that it is an illusion and see right through it (advantage on ...


4

I had a similar situation with my group (I think 3.5/PF brings the optimization out in folks). First off, talk about the type of game you WANT to have, and stress that combat optimization isn't necessary. Then get their buy-in to prioritize, or at least give equal weight, to non-combat activities. Then have each player give you a stat-free character concept, ...


7

Not a spellbook, but... The Pact of the Tome for the Warlock gives you access to a Book of Shadows (PHB p 108). Now, a Book of Shadows is a grimoire, a.k.a. "textbook of magic", a.k.a. the Half-Blood Prince's annotated copy of Advanced Potion Making. And it contains any three cantrips you care to name. Given that this is your character's background story, ...


25

As a roleplayer who dislikes playing for stats, I loved it when the GM introduced an eggtimer. Players only got a limited time for rules discussions, swapping spells & checking/discussing rules and had to just plough in there and get stuff done. Oddly, the more munchkin-esque members of the party seemed to consider this a part of the crunchy numbers ...



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