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5

No, the list of steps is not correct. On his turn, player readies an action to throw javelin when he sees goblin Goblin, on his turn, uses short bow to shoot PC, goblin rolls attack (hit on PC) PC takes a reaction to throw javelin Resolve PC attack on goblin (hit and damage) Roll damage for goblin's attack on PC Look at steps 3-5. Even if the attack ...


1

A swarm may enter another creatures space, but how big is that space? A medium creature occupies one square on the grid, and one square on the 5th edition battle grid represents 5 feet. A creature in a square is not a solid 5X5X5 cube but a moving, dodging, threatening being. At the moment a spell, such as Fire Bolt is cast, for the sake of narrative, it ...


3

The only special rules we have for swarms are the following: Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny [creature]. The swarm can’t regain hit points or gain temporary hit points. So as far as the rules are concerned, swarms don't have any exception to ...


23

Yes, if your DM thinks a panther has the right anatomy. The gnome is Small (PHB 37) and the panther Medium (PHB 308). The relevant rule says: A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount (PHB 198) Your ranger's animal companion is certainly willing. It does depend on whether your ...


1

Since you are asking specifically about D&D 5e, I will not add any comment past this about other systems, as that would detract from a solid answer. Instead I will focus on the system requested. Now that that's out of the way, let's state the obvious... This is a homebrew character. You cannot do this with the rules as written or as intended. This ...


5

I know I've answered this question twice already, but this is a genuinely distinct answer which represents my mature opinion after struggling with the material. I think the other answers still have merit, as they show what DMs could decide in this unusual case. The durable feat is certainly poorly worded - and possibly badly designed - meaning whichever way ...


16

Do you need the weapon? Yes. (I had a whole answer written to answer this part of the question before you clarified...) Does it need to be wooden? Yes. While individual DMs may houserule differently, the requirement for a wooden weapon is part of the spell, and fits with its nature theme. This is similar to druids' requirement to use non-metal armour, or ...


1

Wooden weapons are not required to receive the spell benefits. Ultimately, the quote only references that the wood of the object is transformed, not that it is in fact the source of the newfound magic attack rolls and damage die. In this manner, the initial text can be read as flavor text, especially as 5e does not distinguish between a wooden or metal ...


2

Underlying Social Situation Some of us had decided it might be cool if my character could convince the rest of the party to join a cult, which might involve persuading them to change their alignment from good to neutral. Specific to your situation - there's the problem. If I jump into a D&D game with the understanding that it's going to be ...


7

Let's forget cults, alignment, and player agency for a minute, and focus on your core theory question: Is a static character bad roleplaying? It depends: It's a question of Genre and Art There is a wide variety of reasons people play roleplaying games. Unsurprisingly, there is an even wider variety of roleplaying games. Just like in novels, movies, and TV ...


3

Violating the social contract, however implicit and unspoken it might be, can be considered bad etiquette. Of course, the amorphous nature of the agreements at our table means this is sometimes subjective. The problem here might be too strongly coupling "Unwilling to change alignment" with "Unwilling to change". Whether or not the player's behavior is rude ...


13

The situation you describe is pretty complex. I'll pull it apart and look at the different aspects, but the short version is: There should be a way for both of you to get what you want. Player Agency To begin with, a player is entitled to control of their own character. Permanent changes to the character, particularly to the character's personality and ...


0

You say this person is roleplaying as Goku. Well, lets take a look at Goku. Goku is a guy who helps people everywhere he goes. He stops villains because it is the right thing to do. He's sacrificed his own life on more than one occasion to save his friends and others. He's a guy who is so merciful that when he is staring down Frieza, a guy who has murdered ...


2

I think this is a problem in two parts, which somewhat complicates the answer. I'll try to answer both and I hope it gives you an idea of what I think is happening here. Playing a character that does not fit a campaign is bad form This is why you think the Goku player is roleplaying poorly. In a campaign where all the players will join a Neutral cult, ...


1

The fun thing about D&D is that you get to play what you want. I think your friend wanting to play a strictly LG character is perfectly fine, but I think overall you guys could be going about this poorly. The reason I say this is because it seems like you've found something you want to do in character, but then attempted to settle it out of character. ...


3

It is widely considered rude I suggest that this player (and really, all players) read the Giant's “Making the Tough Decisions,” particularly the past about deciding to react differently. I consider it mandatory reading for people I play with, because it excellently addresses exactly this issue. Your player is failing to react differently, and it’s a ...


12

According to a Mike Mearls tweet, the minimum for your Barbarian to receive is 8, not 12, and 'roll' in the text refers to the total. Whilst trying to get my head around the mechanics of my other answer, I came across this collection of Mike Mearls and Jeremy Crawford tweets. The question of the durable feat is specifically dealt with (M = Mike Mearls ...


15

This is up to the DM, but I'd give a good bit of leeway on what works and what doesn't with the spell, with one caveat. The way suggestion is worded, it's not outlandish for the suggestion to be pretty extreme. I mean given that the example in the spell is a Knight giving his warhorse away, it doesn't seem weird that you'd ask a fighter to take a long rest ...


22

In this particular case, I'd argue that the Fighter is able to get up during the battle and help the party. The text of Suggestion has the following: ...The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other ...


9

You get 12. You take the 8 minimum from the roll, and add your Con bonus to get the total. This distinction is maintained at key points of the PHB with regard to Hit Dice. My reasoning: 'the roll' is pretty clear. They could have said 'the total', but didn't. You would get a minimum of 2 without this feat from a Hit Die roll, provided your Con bonus was ...


6

Usually, a "roll" consists of the actual dice roll plus any modifiers. From the Introduction chapter of the Player's Basic Rules: Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming the core of the rules of the game. All three follow these simple steps. 1. Roll the die and add a modifier. Or, to ...


6

You probably don't have control over this, but Bracers of Defense are a magic item which give +2 AC when not using armor or a shield.


6

Lay on Hands is not normally used for an attack, and isn't an attack. It's an ability you can use when you can literally lay your hands onto a creature. You can argue it into an "attack" several ways, but all such arguments are trying to rely on strict rules for this corner case in a game that doesn't have strict rules for corner cases; a game that instead ...


1

Lay On Hands isn't an attack... It is merely an action that let's you restore HP or remove specific conditions. There is no language about it healing or damaging certain types of creatures as channel divinity had in various versions of the playtest. As written Lay on Hands simply effects the target if you trigger it in range.


13

Touch = Melee range for all intents and porpoises. It does not tell you about what the power's attack roll/saving throw/action is. The text of the Lay On Hands ability states: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. ...


13

Straight Ability increases are your hands-down best way to increase AC as a monk. Your Martial Arts class feature depends on being unarmored and Unarmored Movement only works if you are unarmored as well. You start out with no armor proficiencies so you would need to invest a feat to wear light armor anyway, whereas by increasing both Dex and Wis by 1 ...


8

I've scoured the PHB, DMG and MM and can say with some confidence there is no RAW for this in the currently-published core rulebooks. This is part of the deliberate design of 5e, where not all details are to be covered in official rules. The DMG gets tantalizingly close in its rules for flying mounts on DMG 119, but that's not your question. The designers ...


1

At first I would say that this usage of Inspiration is ok, but with more thinking I find that Inspiration is something that you can do to alter your own actions, hence I'm inspired I perform better at my actions, I can influence the outcome of this because I have control of the situation but, how do I influence with my inspiration other being's action? How ...


15

Proceed with Caution, you are entering dangerous territory. Expanding inspiration in this manner will make it more powerful (by definition). Adding dramatically more options to any ability will do this. There are also some soft differences between granting success versus granting failure. All party members succeeding once will have a very different feel ...


9

Spot has been replaced by a combination of Perception and Investigation. Perception is for noticing things about you, people sneaking up and such. Investigation is for searching for things in a room or researching things. Swim is covered by Athletics. Move Silently is now covered by Stealth skill. Everyone is capable of performing each skill. If you ...


7

Yes, this is fine. You seem to have noticed an inherent symmetry in how aggressive spells work — a spell will either: requires an attack roll to hit or requires a saving throw to avoid the effect But never both. Since the rules say you can use Inspiration to get advantage on the first kind of spell, it only seems balanced to be able to use ...


3

I would say that giving your opponent disadvantage compares reasonably with giving yourself advantage. (If I'm not mistaken) advantage/disadvantage works out to a +5/-5 bonus/penalty on average. If you're giving yourself a +5 to hit, save, or ability, giving an opponent a -5 to hit, save, or ability would be equally influential. Having said that, I think ...


4

If you're really interested in making this an important part of campaign flavor, you might want to take a page from 4E Darksun and the "Reckless breakage" option: Reckless Breakage: When you roll a natural 1 on an attack roll, your weapon has a chance to break. You can accept the result, automatically missing the attack as usual, but keeping your weapon ...


-1

Battle Master level seven feature, Know Your Enemy. That said, I play with open HP and, especially, open AC.


5

Give the weapon bonuses or advantage on things other than To Hit and Damage. For example, this weapon has a very well-made grip. You have advantage on checks to resist disarming. For example, this weapon has hooks that aid in climbing. You have advantage on climbing rolls (including climbing on to larger creatures). For example, this weapon is covered in ...


-1

If you're up for it, there are rules about objects and their hit points. (In the PHB, they mention such for boats; in the Hoard of Dragons, they have a couple of doors with HP...) For example, you could say a door has 50 hp and to break it you need an ax and hit it until you generate 50 hp of damage. Not too important if you are not in a combat situation, ...


3

The only way I see to do that RAW is by treating these Dwarven weapons as magical. Possible minor properties such as Gleaming and Unbreakable might make thematic sense in this instance.


12

All the things which in real life denote "superior craftsmanship" are not really made into mechanics, in 5E, outside of describing the weapon as "better made". That said, you have some options: Saves and Breakage It's pretty rare that objects have to make saving throws in D&D in general, but sometimes stuff like acid, intense heat, or rust monsters ...


8

They did away with Masterwork items in 5e. So we are into house rule territory. In which you could import the old Masterwork effect: +1 to hit but not to damage (compared to a magic +1, which does both). Or you could just fluff it and say - sword looks particular well, compare to other works of swords. Fluff also means it doesn't carry any mechanical ...


0

A torch also counts as a simple weapon, and most like a club as you mentioned. Anything you can pickup can be an improvised weapon, but things that approximate simple weapons can be wielded with proficiency if you have proficiency in simple weapons. Therefore the torch, lit or unlit could be wielded as a club, and a lot torch would add 1hp of Fire damage. In ...


4

RAW interpretation: Torches would deal 1d4 unlit as an improvised weapon and only 1 lit as per torch description, specific overrules general. A reason for this by RAW could be it's burning, twigs and sticks that are alight are brittle and fall apart at the softest touch. Rules as Intended/Logic Torches are usually a bunch of reeds, sticks, cloth ...


1

This came up recently in our 5e game too. I ruled it as 1d4 bludgeoning +1 fire. In my specific case it was against spider webs, so the difference in damage types mattered. Not sure if that's the actual intended ruling but it made sense to us.


-4

Now I have not played 5e and I am not really an all experienced DM. But I normally play with the rules that if you hit an enemy with a torch, it deals, in the way you have put on there. 1D4 damage. but also burning damage as well (I think its normally 1d6 in 3.5e) Depending on the enemies clothing as well, I roll a D100 to see if the item of clothing is ...


6

The creatures act on their initiative, just like everyone else. This can lead to them acting in the round they were summoned, or not. Allow me to illustrate, with the thrilling tale of Dave the Druid and Bob the Barbarian, who were larking around in a swimming pool when Bob said something about Dave's mother: A fight breaks out between Dave the Druid and ...


8

Yes, the Wyvern is probably intended to have disadvantage. While Word of God could always overturn this, it seems pretty clear that the intent is for this to apply to reach attacks. They have the key phrase "ranged attack" and use it elsewhere in the rules (e.g. in the Monk's deflect arrows ability). This heavily implies that the more awkward wording is ...


1

The Patron can certainly do so-- by killing the character. The patron has no explicit extra supernatural ability to do so within the rules and (even in a soul trade, if that's what happened) devils typically ask for things later (i.e. at the time of your death or contingent on some specific other thing the purchaser expects never to allow to happen). The ...


5

Already covered RAW, powers are not able to be stripped, as there is no class that can lose powers save the paladin, who's powers change form when he becomes an Oathbreaker. Lore states that it could be a good story hook, allowing for a very interesting story line that leads to all the things that were mentioned in the original question. Also Consider ...


4

It depends on the pact. While Theik is right about being part of the story/background of the warlock as opposed to a hard and fast. The designer did include an implied setting along with several options. The section on Sworn and Beholden reveals that the warlock abilities is based on a pact. A formal agreement between two parties. As it is an agreement than ...


6

From a purely RAW perspective, this is a pretty clear "no," as there isn't a rule saying that a warlock can lose their powers this way. It's even supported somewhat in the class description, where it says that warlocks who go around fighting against their patrons' influence in the world are good heroic concepts. But there's still a lot of leeway the DM has ...


15

As Miniman points out, you cannot grapple as an attack of opportunity because an AoO does not give you an attack action. However, your situation doesn't actually call for an attack of opportunity. Instead, it sounds like you had readied an action. From Basic Rules page 72: Sometimes you want to get the jump on a foe or wait for a particular ...



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