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0

Here is some additional support for Miniman's answer. Flurry of Blows as a reference. Flurry of Blows Immediately after you take the Attack action on your turn, you can spend I ki point to make two unarmed strikes as a bonus action. First from page 190 Vou can break up your movement on your turn, using some of your speed before and ...


6

The Monk can move between the Flurry of Blows attacks. It's less clear whether they can move between the Attack action and the Flurry of Blows action. The exact rule for moving between attacks is (PHB, page 190): Moving between Attacks If you take an action that includes more than one weapon attack, you can break up your movement even further by ...


5

Nothing prevents this in a normal, unpressed situation. A lot of the same things that I said in my answer on the other question apply here as well. Basically, if this is a strategy you don't want your PCs to employ, it's up to you as the DM to make the opportunity cost high enough that it's a significant trade. There's not much issue with a cleric ...


1

I feel like some of your examples are reasonable, but others are not. It seems like you're interpreting a character can help only when two or more individuals working together would actually be productive very broadly. In a case where you're granting advantage, you're saying that the result of the two working together is better than what they could ...


0

Perception - Having two people looking around is always going to be better than one. Yes. But mathematically, are your odds better doing it the traditional way "everyone roll perception!" or to do it this new way "Jim, you're in the lead, roll perception. Everyone else counts as an assist"? The assist rules make more sense: they give the person who's ...


1

Group Checks for the Win As DM, you may choose to apply group checks in some of the instances that seem like they might be frivolous assist checks. Group checks are described as a sub-header under "Working Together" on page 174 of the PHB. Here is the relevant text: When a number of individuals are trying to accomplish as a group, the DM might ask for a ...


1

The first thing when trying to do gestalt for 5th ed would be to realize that the following level dependent features would NOT change, regardless so what classes you gestalt into: Proficiency bonus Spell slots per day Attribute bonus (or feat) every 4 levels Also, several features can not be combined via multiclassing, thus can't be combined via gestalt: ...


1

Since you already know the year, and are using the Forgotten Realms Calendar Tool to pick the day based on the lunar cycle, I intend to restrict this answer to solely determining the month. Also, I'm not going to bother using the Forgotten Realms versions of month names because doing so would make it harder to follow my logic. I'm leaving the conversion up ...


2

I believe that the soul transferring is the time when the memories would transfer, as they are considered to be part of the soul. For instance if the soul was not willing to transfer to clone it could become a ghost. Ghosts have the memories of their life — so too would the clone at the point the soul transferred over.


2

We know the canonical starting year is 1489 DR While designing the adventures for the DnDAL, we asked WOTC "When do you want this campaign to start?" and they told us it is 1489. As for why did they choose that date, I do not know the answer. (Skerrit, DDAL designer) Knowing this, it's fairly easy to plug that into the WOTC forgotten realms lunar ...


1

You are playing it RAW. It's up to the DM to assess each situation. Compare it to the similar "Help" action in combat that grants ADV to another player (PHB 192). Of course in combat there is pressure to manage actions efficiently, something that may not exist when characters are lounging back at the inn deciding who to help. Then you have to either accept ...


6

TL;DR: Try basing the advantage described for assistance on what the character does without allowing the generic of "I assist" to work. Overall, yes, people can assist with many things. I would say some things do need a modicum of training, and that should be based on personal experience. If something is completely based on perception, then assistance ...


18

This is how skills are supposed to work! If you are in a situation where there is only one person doing something, and they are rolling a single skill check, then yes, this is how it's supposed to work. Giving help is a natural thing and should be used in situations like this. There is no reason to prevent it unless the task is clearly something that's not ...


10

The clone has the memories, abilities, and soul of the original, at the time the original died. From a cosmological standpoint, the clone is you. This is consistent with other effects that raise a soul in a new body, like reincarnation: the only difference is that clone creates the new body earlier than most such effects. If I recall correctly, some earlier ...


-2

The Manual of Golems hast a two 5th level slot prequesite - that is the 5th level slot for animate object. I know no other spell that could turn a armor into an animated armor. I ask myself why would someone with access to 5th level spell try to get a CR 1 animated armor when he could get a CR 9 clay golem. If you wanted to house rule it you could allow a ...


8

Yes it does Yes, you can add beast forms to your Wild Shape repertoire of beasts seen by casting conjure animals. The spell explicitly says the conjured creatures literally are beasts, and a creature of the type beast is all Wild Shape needs you to see in order to add its form to your repertoire. Though someone might by tempted to quibble that they're not ...


6

From the Player's Basic Rules, page 36 (the section on Backgrounds): Proficiencies Each background gives a character proficiency in two skills. Skills are described in chapter 7. In addition, most backgrounds give a character proficiency with one or more tools. Tools and tool proficiencies are detailed in chapter 5. If a character would gain the ...


27

Recall that the clone is inert before it's activated — it has no personality, memories, or abilities of any kind at that point. The paragraph about the clone's creation doesn't mention memories yet; that comes later in the spell's process. So it's empty and inert, and isn't the same as the original yet. The part of the spell description that does grant the ...


4

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. (emphasis mine) Note that it says "to move". It doesn't say that you are horizontal running up the wall like the Flash or a Looney Tunes cartoon. It more vague than that. So you can interpret it as a form of climbing ...


5

Although movement in 5e is not governed by squares, they are probably a helpful model to this particular exercise. Everything in the universe is effectively measured in 5' increments and using squares to model this will give us an effective answer to this question Let's posit a 50' wall x x x x x x x x x x Now let's look at the veritcal space ...


-2

My answer to this question, since it isn't rules based, but asking somewhat "what should I do?" I answer thusly. Start with a Level 1 Monk, and at 4th level take "Magic Initiate" from pg 168, which will grant you two contrips and a 1st level spell from the class of your choice. I think this sounds more inline with what I "believe" you are trying to ...


-7

As @limsup points out, animate dead specifies that the bones/corpse come from a medium or small humanoid. However, if you wish to allow it, simply use the medium humanoid skeleton/zombie stats as is, while describing them as having animal form.


6

You have to look at each piece that gives you an attack and see how they affect each other. Extra Attack: The extra attacks that you gain from extra attack are applied to your attack action. This is an important note because anything that gives you an extra action (or extra attack action) gives you this ability as well. Horde Breaker: This specifically ...


20

That's almost correct. Your second attack from Extra Attack is part of the same Attack action as your regular attack, so it should happen before your off-hand attack. The other thing you should know is that Action Surge gives you an extra action, not an extra attack. If you use the extra action from Action Surge to take the Attack action, you get your ...


2

The answer is yes, Animate object would work on a corpse. The exact effect would depend on the size of the corpse. While there are specific defined terms in D&D 5e there are also a equal number of that rely on what the word means in English. Object - a material thing that can be seen and touched. Creature - an animal or person. However there is a ...


-2

A dead body is a type of object. It is inanimate and can be assigned 'HP' (how much abuse can it take before it's an unrecognizable pile of hair, flesh and shattered bone aka loses it's structural integrity) and an AC (how difficult it is to mutilate based on armor it might be wearing or how tough the hide is or whatnot). A dead body is also immune to poison ...


16

Unarmored movement says ... your speed increases by 10 feet while not wearing armor Martial Arts says ... you gain the following benifits while you are unarmored ... Mage Armor says ... a protective magical force surrounds it until the spell ends ... ends if the target dons armor or ... This spell does not give you armor—it gives you a ...


23

The spell animate dead says Choose a pile of bones or a corpse of a medium or small humanoid within range. [...] The target becomes a skeleton if you choose bones or a zombie if you choose corpse. So you only need to describe how humanoids transform into skeletons or zombies.


0

Plus one of the Folk Hero's listed "Defining Events", #7, says "I trained the peasantry to use farm implements as weapons against a tyrant's soldiers." I chose this for my Dwarf Druid, so it works nicely for me.


-3

This is D&D - Specific Beats General This book contains rules, especially in parts 2 and 3, that govern how the game plays. That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the general rules in some way, creating an exception to how the rest of the game works. Remember ...


6

No, you can't cast a "bonus action" spell as an action. PHB page 202, under "Casting Time" (emphasis mine): Bonus Action A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided you haven't already taken a bonus action this turn. […] It also addresses your question about ...


5

Unless otherwise stated, a spell lasts for it's duration. The only rule that covers general spell duration is a small section on page 203 of the PHB. A spell's duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the spells are dispelled ...


26

You can prepare Dispel Magic to instantly dispel whatever spell a spellcaster casts. However, this will not "counter" their spell, rather, it will dispel it as soon as they cast it. So any spell with a duration of Instantaneous will be unaffected. This will only end the ongoing effects of spells which create ongoing effects. This is not at all the same as ...


1

You can not do double bonus actions in 5th edition. You could in 4th edition if I'm not mistaken since the actions are related to an idea of effort and time. A round of combat takes about 6 seconds (10 rounds = 1 minute of combat). Bonus actions are so because they take either little effort or little time to perform so you could unsheathe a weapon (minor ...


14

No. Actions cannot be traded for bonus actions. Various class features, spells and other abilities let you take an additional action on your turn called a bonus action. You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one. You choose when to take your bonus action during your ...


-1

While, no, you cannot use DD with, say, a quarterstaff, it is worth noting that from level 11 and onwards, you can roll a d8 and eventually a d10 for monk weapons, in place of their usual damage die. Meaning that, flavour aside, even if your DM is RAW, you're able to use a dagger or shortsword just as effectively as two-handing a quarterstaff, making the ...


-2

Whatever else you do, talk to the IP holder for the work you're making an add-on for about this. In the past TSR was kinda crazy-psycho about letting people make, use, talk about or think sideways at D&D, but Wizards definitely understands that the existence of fan content increases, rather than decreases, their profits. They might cut you a deal and ...


3

Power2ool a custom item, power, and monster card generator for 4e works perfectly for this Since the playtest I've been using Power2ool to create 4e style power cards for spells as well as item cards for loot and monster cards while GMing 5th edition. I basically recreated everything in the starter set using power2ool while running it for a group of ...


3

The big problem you have here is MAD (Multiple Attribute Dependency). The bane of multiclass characters, MAD makes it difficult to pull off certain class combinations. As a Wizard, you're going to want as much Int as possible. As a Monk, you want to get both your Dex and your Wis up as high as you can. And since you've said you want to be a tank, you might ...


5

The only official product of this type is the spellbook cards from Gale Force 9. I just got mine (literally yesterday), and they seem pretty good. Some of the more complicated spells have an incomplete summary and a reference to the PHB, and I have heard complaints about them online. Anything else you might be able to find that includes the full text of ...


-3

Why not take Fighter 8 / Warlock 12 to get most of the feats, extra attacks, and maneuvers from Battle Master?


11

No, you can't use a mirror to target Sacred Flame in this way. Note that this isn't about line of sight; the relevant section is on page 204 of the PHB, in the Targets section of the Spellcasting chapter: A Clear Path to the Target To target something, you must have a clear path to it, so it can't be behind total cover. The rules for total cover ...


3

About a month at most. This article explains that the real issue here isn't actually oxygen deprivation, but Carbon Dioxide poisoning. In a 10 foot cube room, he calculates that a person at rest could survive for ~24 hours, half that if they're moving about and actively doing things (ie: looking around for an exit), and half again if they're doing strenuous ...


13

The standard monsters that I could find in the Monster Manual with the ability to cast dispel magic are: Death Knight (pg. 47) Glabrezu (pg. 58) Drider with the spellcasting variant (pg. 120) Drow Priestess (pg. 129) Lich (pg. 202) Mummy Lord (pg. 229) Pixie (pg. 253) Androsphinx (pg. 281) Gynosphinx (pg. 282) Mezzoloth (pg. 313) Nycaloth (pg. 314) ...


9

There is a simple answer with regards to the basic lock and the hunting trap, both listed in the PHB on page 152. Since these are nonmagical items, a player proficient with the correct artisan's tools can use the Crafting rules under Downtime Activities (page 187) to craft these items. I'm not going to reproduce the whole section here, but a player could ...


9

No. Wizards has not licensed a German translation of D&D 5e. D&D 5e also does not have an open license, so any instance of the text of all the spells appearing on a Web site would be illegal, in any language.


4

Several 5e designers have addressed rules questions over twitter—Jeremy Crawford, Mike Mearls, Chris Perkins and Rodney Thompson.1 However, Mearls stated in his reddit AMA that his answers are in his experience only and Crawford is the "official rules expert." Perkins also tweeted that Crawford is the "resident rules sage" and affirmed that Crawford provides ...


-3

You target the first target only. All the others are determined randomly. If there are less than four total targets, then you already know who gets hit, if there are more then you need to work it out. I work it out based on who is closest to the first. Role if he gets hit, go to next closest and do the same. Repeat until all bolts are spent, even if you ...


8

There's no way to reason one way or the other about this outside a DM's particular campaign, since this is explicitly the DM's domain to decide and the game provides no defaults. In the context of the Dungeon Master's Guide chapter on the planes, the DM is given instructions explicitly and repeatedly to decide — according to their taste and campaign-design ...


4

As for whether there's anything in the PHB to support your players plea for "more"; well no, there really isn't. As AgentPaper states, spells work exactly as they say in their description, so mechanically Minor Illusion doesn't really do much, and it's up to the DM to decide what happens beyond that. Granting advantage on an attack roll or a certain ability ...



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