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8

Yes, your reach with the bonus attack is the same as your reach with the regular attack. The Reach weapon property states that: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it (see chapter 9). So whenever you make an attack with a Reach weapon, your reach is 5 ...


0

To cover the aspect of how many attacks the fighter would get: http://dnd.wizards.com/articles/features/sageadvice_feats Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no. The first benefit of the feat lets you ignore the loading property (PH, 147) of the hand crossbow if ...


8

Wizards of the Coast's Unearthed Arcana: Variant Rules (PDF) details this under "Players Make All Rolls": When a character forces an opponent to make a saving throw, that player instead makes a saving throw check. The bonus to the d20 roll for a saving throw check equals the effect’s save DC −8. The DC for this check equals 11 + the target’s ...


8

This is another example of specific beats general in the D&D 5e rules. The General Rule From pp. 193-194 of the PHB, the general rule for an attack is: Making an Attack Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. Attack Rolls ...


4

That article doesn't come out and say it, but the ultimate goal of petitioners is to become their deity. Sort of, anyway. See, a petitioner who dies faithfully following their deities' precepts loses their memories, like you've read; What you haven't read is that the memory-less soul that's left has the sole goal of pursuing that deities' philosophy. ...


1

In order to develop a plot, I recommend you have something encroaching in your heaven that is slowly but surely corrupting and destroying it. Have creatures become more and more aggressive over the course of the campaign, while having portions of the world subverted to malicious, dark causes. An excellent primer for this would be if a celestial decided ...


15

The definition of Uncanny Dodge covers this for you: Uncanny Dodge Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Fireball is not an attack anymore than spike growth is. This is supported in the PHB pg. 195: If there’s ever any question ...


10

From the Player's Basic Rules v3.4, page 73: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack. A fireball involves no attack roll, so it isn't an attack.


4

As far as D&D 5E is concerned The errata'd rules prohibit it. You need a free hand to load a crossbow. In real life (yes, I know :-) It is possible to reload a hand crossbow with a shield. I've done it. It was in response to exactly this question when playing 1st edition AD&D - yes, this question is that old. The type of shield we had one with a ...


6

For the Rogue Cunning Action, PHB pg.96: Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. When Dual Wielding, PHB pg. 195: Two-Weapon Fighting When ...


2

A bonus action is not something you 'get' from having Cunning Action. You always have a (note the singular) bonus action, Cunning Action just gives you more options to use it on. The dual wielding rules themselves already allow you to use a bonus action to attack with your off-hand weapon; dual wielding has nothing related to Cunning Action.


10

TL;DR: Spell scroll is a consumable item. It holds a spell which can be cast from it or copied into a wizard's spellbook, both of which destroy the scroll. Spell on a scroll refers to that specific spell, which is incidentally written on a scroll. Spell scrolls (as you'd find in the treasure tables) are spells already prepared onto the scroll and contain ...


0

The errata added (you need a free hand to load a one-handed weapon) to the Ammunition weapon property (phb s. 146). Thus, you wont be able to carry a shield and load your weapon. As a DM myself, I would allow you to load your weapon if you posses the "war caster" feature [phb s. 170] [..] You can perform the somatic components of spells even when you have ...


3

You're asking for more specific rules about how Tongue of the Sun and Moon works, but you've already quoted all of the relevant text. There are no more relevant rules. This is pretty much entirely in the realm of "Ask your DM". 5th Edition is a lot less precisely specced than 4th, or even 3rd, and this kind of question about what happens in situations ...


8

No, you can't load a hand crossbow while holding a shield. The errata added a new condition to the Ammunition property: Loading a one handed weapon requires a free hand. A hand holding a shield is not a free hand, so you can't load your hand crossbow while using a shield. And since you can't load your hand crossbow, you can't make multiple attacks.


-3

Reading through the PHB I would argue that you would have to touch the person a.k.a. touch the ki of someone before understanding and communicating with him. Every other attack or bonus manipulating someone's ki in the book does need you to "touch/hit" him as well. PHB pg.76: The Magic of Ki Monks make careful study of a magical energy that most ...


0

The idea behind the spellbook is that you write down movements, chants and hints how to gather, focus and bent the energy within you and your surroundings to your own will. Each caster will have his own way of accomplishing these things. The idea to study someelse spellbook, reading and experimenting over it - is to exactly translating their ways of ...


0

Way back in ye olde days (1980 or thereabouts), the first edition DMG answered thus: Use of Spell Scrolls: When any scroll is read for purposes of copying the spell's formula (so as to be able to "know" it) or to release its magic, the writing completely and permanently disappears from the scroll. The magic content of the spell is bound up in the ...


14

This is how Wizards prepare spells (PHB p. 114): You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook ... You can only prepare spells that are in your spellbook. You can't crib off someone else's notes! This is how you add spells to your spellbook (PHB p. 114): ...


18

That is correct. As you quoted, each wizard's spellbook notation is unique, therefore you can't prepare spells from someone else's book. You must first copy the spell into your own book (deciphering the notation in the process), after which you can prepare it as normal.


3

TL;DR No, Yes The details If you clear up your terminology, your question answers itself. There is no "extra attack action" - there is the "Attack Action" and there are "attacks". The Attack Action allows you to make one or more attacks but there are other circumstances (Bonus Action and Reaction) where you can attack. Here is what the book says about ...


2

Let's examine the PHB before we arrive at an answer: PHB 190: Other Activity on Your Turn You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you ...


4

My suggestion: Mirror PC stats, abilities and numbers to give them a challenge. If you have a fighter, wizard and rogue group, and you want to put them up against monsters, you'll need to set them against something tanky, something ranged, and something that can hit hard and fast. Alternately, you could design special monsters like a Colossal Scorpion. ...


1

It's really up to your DM — the 5th edition rules leave a lot of interpretation up to the DM. But as DM, I wouldn't let the "I assist" lazy answer ever work. Roleplaying is fundamentally the creation of shared story, and it doesn't work if you play the rules rather than playing the game. We can see this in your initial question, where you've become ...


20

Yes it would, ...probably. A lich Rejuvenation ability is triggered when the lich is destroyed. The petrification condition states that a petrified creature is incapacitated and transformed to stone, but not destroyed. So, if you manage to petrify a lich, it will become a (very ugly) statue until it is de-stoned... or someone smashes it into pieces. You'll ...


5

Yes, you can throw a weapon and teleport it back to yourself during an attack using weapon bond. The rules for bonus actions state: You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action. ...


3

This seems to me to be a reference to esoteric concepts like the Akashic record, whereby an enlightened being can access the collective consciousness of all sapient beings. You're not contacting the ki of any one being, but the ki of all beings who have ever existed. Using this interpretation, you'd hear the actual phonemes and understand their essential ...


-3

I think that the intended purpose is to use your imagination. The bag of sand is just like the various trinkets you get, they don't have something built into the system for their use. Here are a few possibilities for a bag of sand: You can use it to exfoliate before going to a ball where you intend to assassinate a corrupt local merchant. You can use it ...


1

As far as assisting on a deception check, two people independently supporting a statement usually makes it more believable: "Yeah, I was at the party, wasn't I, Mark?" "Oh, yeah, we were chatting about your Half-Elf bard character! You should see his idea for his instrument!" I've done something similar IRL. Usually just to mess with someone. In this ...


2

As per RAW: Weapon Bond At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have ...


-4

Sand is remarkably useful for providing grip for hands or feet on icy or other slippery surfaces.


11

Yes that is correct. Disciple of Life Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. So if you cast cure wounds at 1st level you will regain 1d8 + Wis Mod (+3) + 2 + ...


15

The classic, cinematic use of a bag of sand by a scholar comes from the opening scene of Raiders of the Lost Ark in which it is used in an attempt to disable a weight-sensitive trap. Shame Harrison fluffed his roll. That said, D&D 5 harkens back to the era of having players find creative solutions to problems (as opposed to rolling dice to let the ...


1

What do you think about the use of it as "pocket sand". It's basically a bit of a joke, but it could actually be used as some kind of "weapon". It could be used against a number of enemies: Enemies with eyes, to blind them temporarily Enemies which are allergic to sand, somehow. It would be weak against (some) undead enemies, for example in case of a ...


1

DMG p. 237 Remember that dice don't run your game- you do. Dice are like rules. They're tools to help keep the action moving. At any time, you can decide that a player's action is automatically successful. and DMG p. 242 RESOLUTION AND CONSEQUENCES You determine the consequences of attack rolls, ability checks, and saving throws. In ...


21

Spells that require concentration end when you die. Aside from that, a spell has to specify that it ends when you die for this to be the case. First up, we have the base duration rules: A spell’s duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their ...


3

The general rule on languages (PHB p. 17): Languages By virtue of your race, your character can speak, read, and write certain languages. This is the specific rule that the specific monk ability is augmenting - I don't think that there is a lot here for us but given that in D&D 5e, specific beats general, it is always good to go back to the ...


11

[Ki] is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. (PHB 76) In the context of the above statement, we should understand the term "spoken" in the Tongue of the Sun and Moon ability description to mean "sound created by a living being". This is reinforced by the claim that the ...


42

Sand is one thing used by scribes to blot ink, so that a document can be handled or moved soon after working on it, without dripping or smearing. You can assume it sees use as a matter of course while the character is mapping a dungeon or composing a letter. Apart from that intended use in a scholar's pack, it can probably be put to many creative uses under ...


0

At level 7 as an Eldritch Knight you will be able to cast Darkvision. It has an eight hour duration. If you have a shadow monk in your party, you could ask him to cast Darkvision on you. The main advantage is that Ki is replenished on a short rest whereas spell slots typically aren't. There is also this magic item: Goggles of Night Wondrous item, ...


-1

This reminds me of the RAW arguments I've seen in the past: Player: "Well RAW says I'm not encumbered if I'm carrying 150 lbs of something." DM: "It doesn't matter, carrying 150 lbs of styrofoam will encumber you. It's too big to fit in your backpack and will require an acrobatics check to see if you can walk while balancing it on you. While you ...


15

5e does not have any limit on belt pouches. For that matter, neither did 3.5e; that one even had the belt of many pouches which contained no fewer than 20 pouches (10 of which were magically hidden, and all 20 of which contained extradimensional spaces à la bags of holding, but 10 of them are described as appearing to be regular belt pouches, albeit ...


31

Yes. Adjucating the actions of non-player characters, including (but not limited to) hostile NPCs, is one of the primary jobs of the DM. This is also mentioned in the Combat chapters of the PHB (p. 189) or the Player's Basic Rules (p. 69): The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player ...


4

The dice I always seem to be short on are d4s. For healing potions and magic missiles, mostly. Two d20s is essential, for rolling with advantage. But seriously folks, there's no such thing as "too many dice" :-)


9

First, there is no such thing as a "surprise round" in D&D 5e; you've played earlier editions, haven't you? I 5e, there is only the first round of the combat during which some (or all) of the creatures involved are surprised and some (or all) of them aren't. The DM determines who might be surprised. If neither side tries to be stealthy, they ...


1

I made the switch to 5e from 4e last month (preparing for new 5e campaign that is), having my first 5e session today. My six-year-old daughter has been watching DnD videos on YouTube with me for a few months, and likes for me to read through some of the player handbooks aloud. So it shouldn't have been to surprising that during our campaign tonight, my ...


1

It's a Charisma check using Diplomacy to convince the Dragon to move from "Indifferent" to "Friendly". Make the PC use insight to determine the characteristics of the creature. Give advantage if they play on the characteristics; but if they go against it they get disadvantage; otherwise it's a straight roll. If they move the dragon to hostile (by failing by ...


0

Have your colleagues punch you. They will have to sacrifice an action but it will keep you raging. Certain non strength based characters will do very little damage anyway. Rogue: No Grog, KEEP RAGING, CHANNEL YOUR RAGE rogue punches grog


11

The 5e player's handbook does not have rules on visibility, but the DMG does. They can be found on page 243. The basic summary of it is that, on a clear day, you can see 2 miles, or until your view is obscured by terrain features. If it's raining, it usually cuts it down to 1 mile. Fog cuts it down to 100 to 300 feet. And standing on a mountain or ...


7

Critical hit means, for each damage die you would roll for a non-critical, you roll it twice instead of once. Death strike means you take the damage you would have dealt if it were not a death strike (which would still be a critical hit), and you double that. The order of operations is: Decide which damage dice, and how many of them, to roll. Roll them ...



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