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6

Well, if you don't mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting both stats- and flavor-wise for your character. But most of all, this will give you access to 2 invocations. One of these invocations should be Devil's Sight, which grants you ...


0

Embed your crystal focus into the handle of your shield, so that you are holding both your shield AND your focus simultaneously. This eliminates the need to juggle your weapon when you cast spells. You could instead embed into your weapon handle, but doing it with the shield allows you to swap to a different melee weapon, or even thrown weapon, if needed. ...


1

Area of effect attacks may or may not be affected. There are also forms of "vision" that this spell doesn't stop (Blindsight, etc) so if a character could get that, they could attack within the darkness without suffering the disadvantage of being "blinded". I'm not sure a roving cloud of darkness would work, especially if the monk can't see out of it ...


3

The Darkness spell creates a 30 foot diameter sphere of darkness anywhere within 60 feet that is line of sight of the caster. While not a physical barrier it is a barrier to vision. It provides some of the effects of total cover by blocking line of sight. Anything in the rule that relies on Line of Setting like ranged attacks, etc will be effective. Now 30 ...


15

Proficiency Bonus is never added to damage rolls. Period. Proficiency bonus is only added to attack rolls, skill rolls, and saves for which you are proficient. Damage rolls will only ever add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage. ...


2

Spell attacks always get your Proficiency bonus plus the appropriate spell casting ability modifier to hit (Basic Rules v0.2 Page 73 under Attack Rolls, and again on page 81 under the same heading). In the case of your wizard, that would be INT, for a cleric it would WIS. The spell description says whether to use a spell attack roll (they'll list it as ...


4

The rules only cover combat (well..casting) actions for this ability and do not really speak to how to use this outside of a combat situation. Here's what we do know about it: You can use it as a point of origin for casting (Though you still have to be able to see the effect point as it uses your senses, not the duplicate's) You get advantage if it's in ...


1

There are no official conversion guides WOTC has not released any guidelines for converting materials from previous editions. The DMG may have something along those lines when it releases in December.


1

If you are on the receiving end of a 9th-level spell, and feeling lucky, then yes you could use a 3rd-to-8th-level slot to have a 35% chance (assuming 20 casting stat by that level) of neutralising the spell, and coming out ahead on trading spell slots. But you might want to consider the impact of being hit by that 9th level spell for you and your team ...


31

There are several reasons why you might want to cast True Strike. The first is that depending on your class, you might be able to get a bonus action attack after casting it, giving you one attack with advantage and one without, a definite improvement on two attacks without. The second is that you might use it to overcome disadvantage: When you need a die ...


5

The Find Familiar spell is currently the only method for a wizard to obtain a familiar, and it lists the creatures available. However, a large number of creatures in the Monster Manual, such as the pseudodragon, imp, or quasit, include the 'Familiar' variant. Note that a Warlock with the Pact of the Chain feature can obtain these creatures as a familiar. ...


11

It's at the very least more fair than you think it is. The check for the counterspell is an ability check of the type of your spell casting stat. This means that the maximum bonus a character can get (unless they are a bard with Jack of All Trades), is +5. Bards being the rare exception get half proficiency to all checks they aren't proficient in already ...


5

I don't know if this answer will be pertinent to your group and it doesn't strictly answer the question, but mine was once in a very similar situation and, as we learned to play the game (this was 2nd edition), we noticed that the problem eventually disappeared due to a slight change in our combat approach. We were somehow doing it "wrong", and it was ...


4

PHB, page 96: At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. So the archetype is itself a class feature of the Rogue, ...


13

The problem you have encountered was once known as the 15-minute workday. Since health, spells, etc are all things that are regained over time, the safest strategy is usually to do one fight, then back off to a safe distance and regenerate to full power before tackling the next challenge. SevenSidedDie wisely suggests ensuring that the world does not wait ...


9

There are two techniques that can go 90% of the way to making playing-initiated retreats like this not boring or tedious. "Time passes" Use your role as DM to control the passage of time. Skip the uneventful parts. Do you know that nothing will inconvenience them on the way out of the dungeon? Narrate to skip ahead then. You backtrack through the halls ...


10

You have several major options depending on your desired playstyle. Easy Game Mode - Either level them up so they overwhelm the dungeon, or sprinkle in more magic (especially healing), or just change the rules so they can recover everything with a short rest. There are infinite variations on this. No death penalty! If you kill an enemy you regain your ...


3

The rules use round more than one way. The ruling was incorrect. Most actions are clearer about how long they last, relative to your turn (basic rules, p. 72). Disengage: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. Dodge: When you take the Dodge action, you focus entirely on ...


8

Yes, you can teleport to somewhere your familiar sees provided that you are currently seeing through it's eyes. From the Find Familiar spell: ...as an action, you can see through your familiar's eyes... (PHB 240) If you've taken the action to see through your familiar's eyes, and then cast Misty Step, then yes, you can teleport to somewhere your ...


1

Give them a way out. The other answers already offer good advice to players. But since you're the DM in this scenario there's a convenient short-term solution: give the players a free undo button. There was a similar mechanic for Sorcerers in 3.5: Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a ...


0

For ranged attacks it is pretty easy to rule that attacking INTO an area of heavy obscurement is basically impossible unless the obscured area is very small (ninja smoke bomb affecting only the square the target is in, for example) or the attack involves an area of effect. Range attacking OUT of an area of heavy obscurement should be equally impossible ...


2

Yes, it can! Unseen Servant is a pretty smart spell! This spell creates an invisible force that accept simple commands, and tries to perform then to the best of it's ability. While it is, indeed, mindless, it doesn't mean it is dumb. Computers are mindless machines, and they can do a lot of stuff, including facial recognition. Mindless doesn't mean that ...


-3

Reading the "ready" action it seems to be pretty clear that it only allows a REACTION (with a trigger you describe when taking the "ready" action). The reaction section (PHB 190) says you can only have one reaction per round. So it seems like the ready action allows a character to make a specific reaction situation (bad guy comes around corner, etc) and they ...


8

You are attributing abilities to the Unseen Servant that it does not have. Let's go over the spell text: This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends... It does not create a creature, or anything with any type of intelligence - only a mindless, shapeless force. Therefore ...


0

The Charger feat states "...use a bonus action to make one melee attack or to shove a creature." Shield Master feat also grants the ability to shove as a bonus action if you attacked that round. This implies that for bonus actions at least, shoving is disctinct from a melee attack and can only be granted in special circumstances. The Shove attack action ...


5

My opinion is that RAW is clear on that you can use your Attack action to a shove. Since it doesn't limit it unarmed attacks it is done with whatever you are making an attack with. Note that in other areas of rules, like the Monk attacks, the rules does limit an ability to unarmed attack. My feeling is that it is not an oversight. Remember also 5e ...


4

There are 6 combat states in 5e when you don't consider cover coming into play (and cover adds modifiers rather than affecting the advantage state, though full cover prevents targeting entirely): Able to target no adv/disadv Able to target adv Able to target disadv Guess no adv/disadv Guess adv Guess disadv The question is how total concealment (such as ...


8

So this question sort of ultimately comes down to "does shove use my weapon?" the answer to which is unfortunately clouded and probably up to your DM more than it is governed by the rules. I think in my games, I'd probably not, as "shove" seems more like a body to body effect (or shield if you're using one) rather than a weapon push, but I'd be open to ...


12

There are 2 definitions of "round" in 5e. There is the definition of "round" that you quote, which is from initiative position intMax to initiative position 0 (or negative if you manage that some how). Then there is the definition used here for readied actions. This is the same definition used in "once per round" effects such as certain powers. This ...


1

Making an attack requires the ability to see the target The most fundamental tasks of adventuring—noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character's ability to see. (Player's Handbook, p183) You can make an opportunity attack when a hostile creature ...


6

Yes, if you issue the command properly. The servant has no voice, but a command like "Draw me a picture of whatever is around that corner" would be reasonable; you might get a stick figure, but it should be able to communicate generalities. Mending clothing requires sight and decent dexterity and reasoning, so it should be able to peek around the corner. ...


13

"Mindless" is probably the limiting factor for this problem. How a mindless servant reacts to this kind of command is simple, really. Imagine how another mindless creature, such as a servant zombie, would react. Unfortunately, I do not see a servant zombie walking ahead, peeking around the corner, and then calling out "I see three orcs and a goblin, my ...


6

A "mindless" force can not see or communicate. It is not a creature or spirit and has no intelligence of it's own. If they are looking for a scout they can communicate with that would fall under the benefits of having a familiar.


13

From the "Your Spellbook" sidebar, page 32 of the Player's Basic Rules (v0.2): When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Emphasis mine. Only spells on the Wizard list can be learned in this way. In this ...


0

The fact that it is different than real sleep isn't really contested much. There have been comments that they are supposed to be great for mid-shift guards at the very least because of trance. The hard part is how to adjudicate it. I would use the Sleep spell as a baseline for sleeping characters and make them unconscious. Consider their passive perception ...


4

Spells do exactly what they say they do unless otherwise specified. With Command, it does not take effect until the following turn. So yes, no immediate effect, waits for the creature's next turn. You don't affect their current turn with this. With Thorn Whip, pull typically means that every foot of movement must move them closer to you (though this is not ...


-2

The simple answer is not to worry about the rules. I personally try (as much as possible) to avoid the players ever having to think about things in terms of rules, but in terms of what the character is doing or attpempting. My job as DM is to decide how to resolve that action. I may use a pre-defined rule, but mostly I decide on the spot with a ruling that ...


0

Eldritch blast becomes a multi-attack spell but Agonizing Blast clearly states when you cast EB add your Charisma modifier. You're only casting the spell once so you only get the modifier once. I would assume, at higher levels, when you have the ability to target multiple creatures, you get to choose which one of your eldritch beams becomes "agonizing". ...


8

There are two ways to deal with this that I have experience with. Which is better depends on your situation, but both are workable. Ask for a list of houserules. For me personally, I have a really big problem playing in a system where I can't know all of the rules up front. If I'm playing in a game where there are significant house rules, then I'd ask ...


13

Tradition... tradition!1 This is a process that requires a great deal of trust, as you must trust that the DM isn't out to get you. In a more nomothetic2 setup, the arbiter of reality is easily observable and, by virtue of being relatively immutable, is judged to be impartial. However, it was not always this way3. Groups with a more ideographic tradition ...


-5

He may be an awesome GM, but in other people's campaigns and in my own, house rules are written down... often across hundreds of pages with production values rivaling those of commercial rule systems. He should step up and write the stuff down, possibly with player help. As a player you (and your cahoots) can encourage him to do just that.


5

No, the 5e books are not officially available in electronic form, besides the free Basic rules. The one option available to you is to scan the books into electronic form yourself, or have it done for you. While I am not a lawyer, here is the relevant information for you to make your own determination. Though in the US it's not yet settled case law as to ...


1

I've been allowing tranced elves to "come awake" instantly but have not been allowing them to consider a trance state the same as a PC (fully awake) on watch. Disadvantage on perception checks (or a minus 5 on passive perc) is a good way to account for a diminished, but not absent awareness of the surroundings. Thus an all elf party couldn't all go into ...


3

Sleeping is treated as being unconscious. Thus if an elf maintains consciousness throughout their trance, they are fully aware. The big difference here is that the elf maintains consciousness. We do not at this time, have rules for what perception is like when a PC is sleeping (considering the use of unconscious, I'd guess it's automatic failure), so we ...


10

You cannot learn spells of another class without actually multi-classing or picking up a feat like Ritual Caster or Magic Initiate. While there is some overlap in class spell lists you can only ever learn the spells of your class unless you make the choice to multi-class or forgo the stat increase to pickup one of the two feats I noted above. Proficiency ...


-3

Sorry for the aside in advance. You could scan your own copies of them and have them for your own personal use, as long as no one else used the files you create. As much as I like having PDFs of books for easy reference on my computer when I go places, I still prefer having a book at home to actually pull out and reference... I have a library of Advanced, ...


0

Warden, at least fluffwise, can also be approximated by a Paladin with the Oath of the Ancients, which grants some nature powers. Not much in the way of temporary hit points from the class proper, although the Aid Spell is on the Paladin list. The Paladin also gets Lay on Hands, with which it can heal itself, and the level 20 Oath of the Ancients ability ...


11

Not as of November 2014. Per the Mike Mearls interview of 3 November 2014: "We're definitely looking at PDFs, ebooks, and other digital platforms, but no news yet. The goal with anything along those lines will be grow D&D, not just sell ebooks to people who already play the game, so we're putting a lot of work into figuring out that side of ...


9

From the Player's Basic Rules (v0.2), page 71: If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as the fly spell. So a flying creature that is knocked prone will fall, unless it has the ...


0

This is an interesting situation. Although you can use the 'normal' checks as listed above, I would take a slightly different approach (although still able to be adjudicated through the normal rules). Sometimes the basic attributes for a skill don't cover all its uses. Which Skill? I would base the skill proficiency on the type of animal you are trying to ...



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