Tag Info

New answers tagged

-2

A familiar can’t attack, but it can take other actions as normal. This is referring to the Attack Action. Casting spells does not involve the attack action, so they are not affected.


0

A familiar delivering your touch attack spell is still an attack. Your familiar is delivering the spell to your target, at which point you make the attack. The familiar is still not making an attack in this case. Normal familiars don't cast their own spells. A Chain Pact warlock can give up one of their attacks in order to give their familiar an attack. ...


2

Firstly, yes, if a spell requires an attack, that attack still counts as an attack. So, what you have to remember is the "specific beats general" rule. This is detailed on page 7 of the PHB. The core of the rule is: If a specific rule contradicts a general rule, the specific rule wins. So the general rule here is that familiars can't attack. There are ...


14

It isn't entirely accurate to focus on "one source" in your second bullet point. Having both advantage and disadvantage on your roll from any number of sources always means you have neither. (Even if you have a dozen sources of advantage, and just one source of disadvantage.) From the Basic Rules section on advantage: If circumstances cause a roll to ...


8

They just know that you say you're casting a spell on them, by default. If you are casting a different spell, they could determine that with Intelligence/Arcana. If you are lying about where you're going, you'd probably need to Charisma/Deception them because they might get a Wisdom/Insight check to determine your treachery. (They might get this for you ...


2

I think the rules for Oil in the PHB (pp. 152) might be what you're looking for as it is 1) not caused by magical means and 2) gives the damage for passing through a hex of fire. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. ...


1

"Sentient magic items function as NPCs under the DM's control," says the DMG (214). They have their own personalities; they have Intelligence, Wisdom, and Charisma scores. If they weren't trapped inside swords and boots, they'd be out living their lives and making decisions just like everybody else. The PHB (122) says celestials and fiends are locked into ...


1

The 5e Magic Item System on Pages 128 to 129 of the DMG is pretty coarse grained. You figure out the rarity of the item you want to create and that tells you the cost and time. There is no RAW way of modifying a Magic Item. However there is a cost for legendary items of 500,000 gp. Your referee would have to decide what percentage of the item's cost is ...


6

There isn't an explicit rule for this -- it is left to the DM to improvise an amount of damage that seems appropriate for the situation. The DMG (p. 249) gives some guidelines on improvising damage. It suggests that falling into a fire pit might cause 2d10 damage. In the case of someone running through a small area of fire as per your scenario, I'd look ...


3

The terms used in the chart are poor. The diamond "Were you knocked out?" actually means "Was an attack made using the 'Knocking a Creature Out' rules on p198 (p76 of Basic)?" Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock ...


3

As far as I can tell, the RAW about this would be: if one of the PCs that is grappling the NPC decided to move the NPC, they can do so without restriction but if they move the NPC out of the other PCs reach, the Grappled condition imposed by those PCs ends, since as the rules for the Grappled condition (PHB p.290) state: The condition ... ends if an ...


7

First off what the rogue is doing may be unnecessary as all he need to do to satisfy the conditions for a sneak attack is to have an ally within five feet of the target. A surprise attack only one way to generate a sneak attack on a target. Second the Rouge is not able to hide behind a PC due to the following rule on page 60 of the 5e Basic Player rules. ...


12

You are correct, generally, you cannot hide behind another PC or creature and make a stealth check. However, lightfoot halflings can (they make great rogues for this reason) if the creature is one size larger than them (which includes medium sized PCs). The skulker feat though, does not allow hiding behind PCs. It allows hiding in "lightly obscured" areas, ...


5

"Knocked out" is typically only used for NPCs, though PCs are not explicitly excluded. It's covered on p76 of Players Basic: Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice ...


2

As other people have pointed out, per RAW, there are no set rules for actual fall speed outside of certain spells which are meant to slow your fall speed. Also, something I don't think anyone else has picked up on yet: At the end of the fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell... (PHB 183) This actually would imply that ...


-2

Change the xp reward mechanic. Throw out whatever system 5e uses and use this instead: give xp for damage dealt and for damage taken. For example, every point of damage dealt grants 10xp at the end of the encounter; double the reward for damage taken.


7

First let's look at just Mirage Arcane on its own, to get a baseline, and then we'll look at what Illusory Reality adds. An illusory pit is not actually underground! Mirage Arcane only changes the feel and appearance of the terrain, not its actual shape. You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other ...


0

The problem is that there are no clear paths to rule on this. With Illusionary Reality you run into the following The object can’t deal damage or otherwise directly harm anyone. So a pit made real can't damage a target who falls into it. And once the target hits bottom and gets up unscathed they will know there is something is up and they are a target ...


4

For dungeons, I used to photocopy the map and cut out each of the rooms. When the players entered a new room I'd hand them that piece and they would put the dungeon together like a puzzle. Doing it this way takes a little more prep (<30 min), but it saves time at the table and some players will get really excited about collecting all the pieces. I like ...


22

The general rule is that you can only take each feat once Page 165 Player's Handbook. You can take each feat only once, unless the feat's description says otherwise. The Magic Initiate feat does not list an exception to that rule which means you can only take it once. Except that the Magic Initiate feat encapsulates a choice of options. You have to ...


3

There is an inherent contradiction in any Paladin fighting evil wherever it is, as a basic world view, and consistently performing as an Evil player character. It will or would take considerable gymnastics by both the GM and the player to establish an environment wherein the oath keeper fights his own nature. In the case of the Lawful Neutral confronted ...


5

On subsequent turns, you can use your action to transform affected creatures into new forms. And The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. "its new form" appears in both places and must have the same meaning so, yes, each time ...


4

A creature can be grappled by multiple creatures, and it has to make a separate escape attempt against each one. Grappled A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the ...


5

In 5e, there is no split between flavor text and rules text. In the description of Gaseous Form, we are told that Liquids are treated as solid surfaces by someone in Gaseous Form. This can be read a few ways. One interesting way to read it is that rain would be treated as a kind of hail stone -- the droplets would bounce off the creature (as if the liquid ...


26

D&D 5e just isn't this simulationist The question can't be answered by the published D&D rules, as the game is not meant to simulate such interactions in any way 'realistically'. The intent of Gaseous Form is to give various advantages of movement and protection to the user, and though there are limitations it is not meant to be accidentally deadly. ...


10

The Gaseous Form spell says that an affected creature treats liquids as a solid surface, but rain isn't a surface. Looking at the fluid dynamics of the question, I would imagine that raindrops would pass right through the target of the spell, and the gaseous creature would coalesce in their wake. From a role-playing perspective, it would probably tickle.


-7

Yes; you can use Metamagic on Hellish Rebuke PHB pg101 : "...you can use only one Metamagic option on a spell when you cast it, unless otherwise noted..." This is saying that when you cast a spell (whether or not it's your turn as the Spellcasting action, or your enemies turn as a Reaction, you are still casting a spell), you may enhance it with one of ...


8

Twinned Spell doesn't work with Hellish Rebuke Well, technically it does, but only if you are somehow damaged by two creatures at once. Like you note, Twinned Spell only requires that the spell you twin targets one creature and doesn't target yourself, and Hellish Rebuke certainly qualifies. However, all of the targets of the Twinned spell need to be ...


1

Disclaimer: I am answering with a very general response, due to the unspecified nature of the question. Your question is a bit difficult to answer without context or specific curse description, but the general answer is "every attack." Curses (usually) inflict a negative magical state on the wielder, not on the item itself. If a weapon only affected its own ...


14

If the Warlock is inside, NO. If they are outside, Maybe. The real key here is the wording on Hunger of Hadar. The spell breaks itself down into being inside the sphere, and being on the outside looking in. We'll use that same breakdown as well. (emphasis mine) A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with ...


7

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. - Devil's Sight, Player's Handbook A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. ... No light, magical or otherwise, can illuminate the area, and creatures fully within the area are ...


4

A dual wielding fighter, using extra attack and action surge gets 5 attacks. Here's their action order: Action 1: Attack 1. Attack 2. Bonus Action: Attack 3. Action 2 (Action Surge): Attack 4. Attack 5. They do not get a second bonus action to use, and as such cannot take the other hand attack again, that only happens once per turn. Also, the bonus ...


23

No. An arcane focus is made specifically to be an arcane focus. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. 151; emphasis mine): An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — ...


34

tl;dr: Demiliches were originally weaker than regular Liches back in AD&D. The Lich is found in the 1977 Monster Manual, and the Demi-lich is found in the 1983 Monster Manual II. The Demilich's description is a duplicate of that found in the Tomb of Horrors adventure. Back then, a Lich was what we might think of today as a template. It had the powers of ...


8

The important rules, before we begin: Your turn can include a variety of flourishes that require neither your action nor your move. ... You can also interact with one object or feature of the environment for free, during either your Move or Action. ... If you want to interact with a second object, you need to use your action. ... Player's ...


0

The other answers do a fine job of discussing the general rules of what constitutes a creature's "statistics" and how these would replace the player's statistics. I'm particularly fond of the ruling Dale M. suggests for the Githyanki's Knight's abilities. That said, I now see that the Dungeon Master's Guide contains a section on page 283 regarding monsters ...


6

If you are using a versatile weapon, you can only gain the benefit of the Great Weapon Fighting Style if you you are using it in both hands. Similarly, you can only gain the benefit of the Dueling Fighting Style if you are using it in one hand. (And holding no other weapons.) So, let's take a look at how this breaks down with a longsword (or battleaxe, ...


4

Players familiar with recent editions of D&D, tactical wargames, or most computer games are often used to combat systems where it is very important to know exactly where every participant in a fight is located at all times. This enables some very clever, tactical play from players who study their characters' combat abilities and can think quickly during ...


7

The ability gives no indication that they have to move in any particular direction, therefore they can move wherever they want. And no, you don't tell them where to move. I mean you can (effectively make a suggestion) but they move of their own free will, meaning they can choose not to move, and there's also nothing stating they have to follow your ...


-3

Part of the intent of 5e was to do away with the need for minis and a battle mat. WotC knows that many RPGers from 2nd Edition on up are used to battle mats, but 5e is intended to break that trend. For us old timers who played AD&D and OD&D, the minis made it feel too much like War Hammer (which is a great game), but D&D is supposed to be ...


7

It depends It could, in theory, be done. But there are two DM judgement hurdles built into the rules as written that you must clear before you can proceed. Is it the same task? The Eldritch Knight and the Cleric both have what it takes to cast the spell each on their own. The spell is on each of their spell lists, and that's all the spell scroll item ...


17

No. You don't need a board for 5e. 5e is intended to be played however you'd like. Some groups (like the ones I GM), prefer to use a battle mat and minis to represent the play space. However, other groups have success either running the game entirely in their mind, or by tracking things much more loosely using pencils and graph paper, or just any kind of ...


15

On page 200 of DMG under Spell Scroll it says: A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the spell is unintelligible. If the spell is on your ...


3

The presumption that the permanence changes the duration is incorrect. It says "the transformation becomes permanent." The change is permanent after an hour. It's not the duration becoming indefinite, or the concentration requirement being removed. It literally says the effect—the transformation—is permanent.


-3

For ALL intents and purposes for fighting styles; Fighter, Paladin, and Ranger included....there is this bit on the end: PHB pg72, pg84, pg91 Fighting Styles: "...You CAN'T take a Fighting Style option more than once, even if you later get to choose again..." Since the only way you would ever be able TO choose more than once is through multiclassing, ...


14

It depends on how good your weapons are, and how good your kung-fu is. Making multiple attacks is the key, and there are two rules available to obtain them. Two weapons fighting (PH p.195)... When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light ...


15

Yes, if multiclassing is allowed. You can take 2 levels of Paladin to gain an additional fighting style, and/or 2 levels of Ranger to gain another.


-3

The spell has 3 independent ending conditions. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent. Duration ends Target drops to 0 hit points Target dies As stated in the spell by concentrating for 1 hour the spell ...


9

I've found the reason to remove the weapon on the 6th level. KI-empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. So if you want to make magic damage, either you need a magical monk weapon or your mighty fists of doom.


0

Have you considered that exploration is not their thing, just your thing and you are trying to force it upon them? In any case the best approach, as is always in TTRPG's is to communicate with all of the involved. Start by asking what they expect from your game, after having listened to them explain your view. Then discuss any differences, like are they open ...



Top 50 recent answers are included