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6

Wording of Hex (PHB251): "You deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack" Given that Hex merely refers to 'attack' and not: melee weapon attack, or, ranged attack, and how explicit the PHB is when requiring said attack types, I'm inclined to say that Eldritch Blast procs the Hex damage. Side note, it also might be ...


5

It's important to note that the Elf's 4 hours of sleep grants 8 only absolves it of the need to sleep, not of the need to rest 8 hours (or maybe it doesn't, that debate rages here). So depending on which interpretation of the rule you decide to use for your game (neither one is game breaking, so it's really a pick-em for the DM), you can then use that to ...


2

I couldn't find anywhere that said one way or the other, do the usual restrictions of Wild Shape apply to Elemental Wild Shape? Yes. Nothing about Elemental Wild Shape ability says otherwise. However, If not, the Beast Spells feature allows a Druid to cast spells while shapeshifted, but specifically mentions beast forms. Can a Druid with the ...


1

There are several different ways to be "Attacked" in 5e. The first and most common is attacks against AC. These are anything that refers to an "attack roll" so in that sense, the answer to your question is "Yes, attacks only target your AC." However, if by "Attack" you mean "things that can potentially damage your character," then there are three different ...


4

In our group, the elves take extra turns on the watch. This benefits them as they are about twice as likely to be on watch and get an extra round of combat if there is an encounter (instead of needing to wake up and grab weapons). It is also very simple. The player is looking for other ways to leverage his character's racial advantage. That is ...


5

Elemental Wild Shape is just a different form for you to Wild Shape into. As such it's limited by all the restrictions and gains all the benefits of normal wild shape. To answer the second half of this question, we need to know if Beast is a keyword or if it's simply a general descriptor that could apply to anything we wild shape into. The answer to this is ...


4

Jump is part of "Move." Your movement can include jumping, climbing and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However, you're moving, you deduct the distance of each part from your speed until it is used up or until you are done moving. (PHB 190) For distance traveled on Jump, ...


2

Build Requirements Start as a level 1 Fighter for Heavy Armor Proficiency and Great Weapon Fighting Style (GWF). Your AC becomes 18 with Plate. For Eldritch Blast maximization, take the Agonizing Blast invocation, and cast Hex. For Blade Pact Maximization, take the Polearm Master feat, the Thirsting Blade invocation, and the Lifedrinker Invocation. Take ...


1

So, this is legalistic to the point of absurdity, but... The Use an Object description (PHB p 193) states (emphasis mine): You normally interact with an object when you are doing something else, such as when you draw a sword as part of an attack. The description of the Ammunition property (p 146), which does allow for interaction with more than one ...


3

No, but the Dead Three are still around Several gods died during the Time of Troubles, notably including the Dead Three: Bane, god of tyranny, Bhaal, god of murder, and Myrkul, god of death. However, gods are difficult to destroy in the Forgotten Realms, and all three of the dead gods have devised schemes to return to power. Bane’s plot was successful, and ...


6

Damage will be subtracted from the ward's hit points after resistance is applied. This is because the ward takes damage only at a time you would (which would also be after the total damage gets halved). The modifiers referenced in the resistance and vulnerability description are damage modifiers such a creature's strength or dexterity modifier. These get ...


7

Per the rules for jumping in the Adventuring chapter (Basic Rules p64, probably the same section you cite): each foot you clear on the jump costs a foot of movement. Yes, you can jump in combat as part of your movement; no, you can't jump further than you could move anyway. Rules as written, the Jump spell doesn't extend this distance. If I were the ...


4

Throwing multiple weapons in a turn is limited by the action economy. The rules say you can only interact with 1 object for free on your turn (PHB 190). Any other object interactions require a full action. This is different from grabbing arrows/bolts as bows and crossbows have the Ammunition property, which has the specific rule that grabbing ammo for ...


4

Assuming the player has not used their free object interaction that turn they can fish a potion out, then drink it with the Use an Object action. If a thief does this they can do it as a bonus action. The reason for this is because none of the gear in the equipment section refers to Use an Object. However, the Use an Object action in the combat section ...


4

Extra Attack specifies that you can attack multiple times when you take the Attack action. Thrown weapon attacks are attacks, so they can be done more than once as long as you have the weapons in hand (or can draw them fast enough) and as long as you respect any special properties of the weapon that might limit that (for example, some non-throwing weapons ...


3

Your reading is correct. All of these examples fall under the Use an Object action. The wording is very clear: When an object requires your action for its use, you take the Use an Object action. As Eric pointed out in a comment, the Thief Archetype for the Rogue gets to Use an Action as a bonus action. They would be able to poison, drink potions, or ...


1

Yes, if the attack is using an attack roll. Some "attacks" may require an ability roll from the defender to at least partially mitigate the attack effect (like a spell effect or something). The dodge action forces an attacker to roll its attack with disadvantage, representing an increased difficulty to hit the defender. There are also plenty of feats and ...


5

Once someone takes a swing at you the only way to not get hit is to have a higher AC than the attack roll. However before that happens there are things you can do. Ready a move action to move out of range if someone moves towards you, preventing the attack (assuming you can get out of range.) Use the dodge action to impose disadvantage on any attacker, ...


2

If we are talking physically only, anything that would break the line of effect would prevent you from taking damage irregardless of AC. Hiding/dodging behind a rock before a creature can get in range prevents an attack entirely. Breaking line of sight for an archer is also much more effective than just standing there letting them attempt to hit your AC. ...


11

No. Drinking a potion is explicitly an action. Healing Potion:.... Drinking or administering a potion takes an action (PHB 153) You can draw the potion as a part of the action that you use to drink it, but you cannot drink it as a free action. Correction: It seems that the case is quite strong that drinking a potion is a use of the "Use an Object" ...


7

In D&D 5E, specific rules take precedence over general rules. Since the two-weapon style, available through the fighter and ranger classes, is a specific rule, let's start by reviewing the general rule : Two-Weapon Fighting : When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus ...


3

Two weapon fighting works differently in 5e than it has in previous editions. By default, you have to use light weapons in both hands. You can then take your action to make a normal melee attack(s) with one weapon, and then use your bonus action to make an additional attack with your other weapon. The bonus action attack does not get your ability modifier ...


1

You can only wield two light weapons. From the PHB, page 191: When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless ...


2

Basically, the only thing that you could do would be to take a feat or several that provided a similar class feature to the archetype that you are missing. For the mix you are thinking of specifically, there are not feats that provide the features you are looking for. However, for say, an Eldritch Knight fighter that wanted to dabble in Battle Master, there ...


-1

From the novels it is clear that Kelemvor succeeded Myrkul and appropriated and maybe perhaps even expanded upon his portfolio(s). However, since any DM can place their campaigns anywhere along the world's timeline one chooses, it is important to archive the proper information in order to use the god who was extant at your particular timeline. A god ...


0

I've come up with a tangled bit of logic that might at least put you within a reasonable range. Please note that I've never actually played an encounter calculated this way, so I have absolutely no idea how it would work in the wild. A Deadly encounter has a "substantial chance of character death" A character fighting an exact duplicate of itself would ...


2

This is definitely the purview of the DMG, but there are some details you should know. A CR 7 is a monster that will pose a moderate challenge to a party of Level 7 characters. This is mostly measured in the amount of damage it can do and the number of hit points it has (those are the things that scale with level/CR), A CR 7 monster is worth 2900 XP. A ...


9

Is it this same Druid? What a troublemaker... Everything I've found relating to this seems to leave the question for the DMG, either implicitly or explicitly. There are a few elements in the PHB that could probably give you some guidance. Foraging for food (PHB, p 183) seems like it would be similar to foraging for herbs, removing that character from the ...


14

No. Opportunity Attacks list one event that triggers them: When you move out of a creature's reach. Opportunity Attacks. In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack. You can make an opportunity ...


4

The basic chart for CR to XP appears in the Basic Rules; specifically, there is a chart on page 5 of the Basic rules for DMs. However, there are no rules about designing monsters — or class-leveled NPCs — yet. Presumably those will come in the DMG. In the meantime, you can reverse engineer to some degree. Probably your best best is to look at existing ...


6

This would be silly. Here's the thing, under multiclassing it reads as follows: Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.... (PHB 164) So in effect, Darkness (monk) and Darkness (Arcane Trickster) are two completely different spells. You use ...


7

If you want a written ruling on your question, you can go to the description of Spell Slots (PHB p 201): Some characters and monsters have special abilities that let them cast spells without using spell slots. For example, a monk who follows the Way of the Four Elements [...] can cast spells in such a way. So in your example, spells cast using the ...


1

I disagree that you can center Thunderwave on yourself. The point of origin is on a face of the cube. You could make that point somewhere on the top or bottom, but then the caster's body is included within the cube (only the point of origin can be included or excluded -- the caster's entire body is not the point of origin unless the caster's entire body is ...


3

This looks to be entirely up to DM discretion. There are two equally valid positions on this and the rules do not refute either one. The first is that this is a completely separate spell, and slot, and that the two have no overlap with your casting class. The spell you learned and the slot you obtain are kept separate from the class spells if you have ...


11

No. The way damage works is that you take it until you get to 0 HP. On the strike that takes you to 0, you check the remaining damage against your max HP, if it's higher or equal to, you are dead. If you suffer damage while at 0 HP, three things happen. First you suffer a death save failure. Second, if it's a crit, you suffer a second death saving throw ...


2

The only long term effect under normal circumstances (you can recast the spell) is the material cost of 10 gp worth charcoal, incense and herbs.


-4

I would allow Detect Magic to detect the presence of an NPC or monster's spellcasting capability, but ... One should also consider that Detect Magic used to be a cantrip but is now a 1st-level spell. When you combine that with the fact that magic items are supposed to be rarer now than they were previously, I think that forcing a character who is presumably ...


4

No. If a character has the ability to cast a particular spell from two or more different sources, then the character has to choose which source is used to cast the spell when they decide to cast it. So in your example situation with the Shadow Monk / Arcane Trickster the the character must decide whether to cast the Shadow Monk variant or the Arcane ...


10

It's just a temporary inconvenience, except in a singular case. Basically, all that a familiar's death means is that you'll have to recast Find Familiar at your earliest convenience (so it means the loss of a spell slot for a day if you have a time pressure and can't take 10 minutes to cast it). The spell/ritual does cost 10gp, but that's a pretty trivial ...


12

There is no game-mechanic definition of "bears" as the word is used in the spell description. It is going to be up to you and your group how to interpret the spell wording, and loose wording of spell descriptions does seem to be a common device in 5E - I suspect it is deliberate policy to support "play as you like". This does open the door to allowing many ...


0

The analysis of EB vs. Blade is forgetting that we haven't even seen most of the magic weapons yet. Maybe withhold judgement until the DMG is out?


-1

Why would I ever choose rolling hit points? Because you are bad at math (and logic). Joking aside the real answer is you should not. It's bad game design to roll dice for character creation and advancement purposes. You don't roll (in most RPGs) for how many skillpoints you get per level or how many spells per lvl your caster gets or whatever. You should ...


11

The misconception here is that you don't have "a bonus action" just lying around that you "fill" with a Bonus Action. When something says that you can use a bonus action, that means you have that bonus action lying around. Any time a rule talks about having or using a bonus action, that is both making it available and permission to use it, not just ...


9

Anyone wielding two light weapons can attack with one weapon and use a bonus action to make an offhand attack. The Rogue's having Cunning Action as an option does not prevent them from instead choosing other bonus actions. The restriction only applies to Cunning Action itself - if the Rogue chooses to use Cunning Action, only Dash, Disengage, and Hide can ...


2

To the first question. Yes, "If you're able to make multiple attacks with the Attack action, this attack replaces one of them." (PHB 195) So yes you can attack again if you grapple with your first action. You are not limited to whom you attack, so anyone in reach including the grappled opponent is fine. Your opponent is only frozen in place. That is the ...


1

To grapple someone, you need a hand dedicated to it. Otherwise, there aren't any restrictions about attacks. Yes, you can Attack them. Yes, they can Attack you or someone else nearby. Think of it like you grabbed them by the shoulder. They can't move away unless they can shake you off, but otherwise they can act normally. Advantage / disadvantage doesn't ...


12

Like most other answers, I would say yes, two shapeshifts in a combat is legit; no, you did not make a mistake by allowing your player to wolf out and; no, you shouldn't try to claw back the ability. One thing I would add to the previous answers is that this issue will almost certainly balance itself out fairly soon. Yes, a CR 1 creature in a level 2 party ...


5

Can a druid wild shape into an animal, lose all those animal hp, and then wild shape back into the animal on his next turn to regain full animal hp? Yes, that is what the 5e rules as written say. Was allowing my level 2 druid to turn into a Dire Wolf a big mistake? Should I go back on this ruling? I'd say go with it, for a few reasons. First, this ...


0

You do not get easier to hit as your level goes up. Your enemies may get better at hitting you as they level up, just like you get better at hitting them. But that's a function of the level of whomever is doing the hitting, not the level of whomever is being hit. Your average zombie will not find it easier to hit a 10th-level character than a first-level ...


2

I only mention this because of your statement..... (or any other plausible and simple method) If this is for the purpose of plot development, or even back story to your world, why not just discriminate based on the casting action? Holy Symbol. A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol ...



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