New answers tagged

4

Take it slow... Since you're all pretty new, it's generally considered to be a really good idea to stick with the official published rules at first, so you can see how things play out and the effect of different abilities before you start messing with them in ways that might change the game balance. If you really want to play as a cloud giant runt (which ...


1

You'll have to work with your dm to homebrew something. Take a look at the other playable races (especially goliath) and try to make features equivalent to those. The basics would be +2 to one stat, +1 to another, and two to three other features approximately equal to those features found in other official races (compare to dwarf, goliath, half-orc, ...


1

Another option for a decent sword slinging DX based warlock is to start out as a rogue to get the proficiency in Short Sword/Scimitar, which is both light and finesse, which you will need for Sneak Attack from Rogue and to allow two-weapon fighting at LVL1 without a feat. Dagger also qualifies, but only does 1D4, but it can be thrown, so have one available! ...


7

The 20th level is the highest you can achieve. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Dungeon Master's Guide p. 38 However you can still get more powerful. You may get an epic boon, for every 30,000 XP they earn ...


4

No. Level 20 is the highest level. As you said: 20 is the highest level described in the PHB, and XP gains beyond 355,ooo are described in DMG Chapter 7 as gaining one other advancements, not levels. There is no WotC "Tier of Play" beyond level 20. However, you're not alone in looking for higher-level play options. There's nothing stopping you and your ...


3

You need a free hand for the Flame Blade to appear in, and the other to perform the casting (S,M). After that, the casting is finished - you can use your "casting" hand for whatever you like. Concentration spells don't require you to "keep casting" to maintain them, just to concentrate. You don't lose the use of one hand while maintaining Invisibility, for ...


10

Since the level cap is now 20, there really aren't any "levels" after that. Proficiency bonuses top out at level 17 with +6. After that it's boons or the other advancements you noted.


12

It is possible for a wizard to get every spell on the Wizard list into their spellbook. It takes time, money, being of an appropriate level, and some scavenger-hunting. This, historically, is the defining feature of the wizard: the breadth of magic they (might) access. Of course, "spells prepared" is a different thing....


-2

You have a shield. You can cast a spell using your free hand. The magical weapon appears in your off hand, the one you didn't use to cast. Congrats, you now have a weapon in your hand, the one you didn't use to cast the spell! Oh, and you can in some instances cast a spell using your hand on your shielded arm


3

Yes, you can cast Flame Blade while holding a shield. In general, you need one free hand to cast a spell. Any material and somatic components required can be performed jointly with that one hand. There's nothing in the description of flame blade that requires a second free hand, so this rule is not superseded. Thus, you can hold a shield in your left hand, ...


1

Having studied the book, you have some idea of what each Tarokka result can entail, and you can let this "foreknowledge" inform Madam Eva's reactions to the cards as they appear. If you draw It's easy to want to add merely emotional clues, to add color without giving too much away: "It is in a place of dread;" "I feel the presence of mournful spirits near ...


11

Rules as Written, No Flame Blade has a specific action that uses a melee spell attack. It is not an attack action. An attack of opportunity only requires a melee attack, not the attack action, so that does not immediately disqualify it. What disqualifies it is that the spell specifically requires an action to use (a reaction is not an action). The blade is ...


2

Assuming some of these friends of your friend do not have any roleplaying experience... I start with a "Don't Panic" notice, explaining not to worry if they don't get anything that is to follow. It will become clear after they play. I then give the definition of a cooperative game (one in which all the players work together towards a common goal). Many ...


-2

No. There are many ways of dealing with a character that gains lycanthrope, but if you want to allow a low-level character to continue playing a lycanthrope in a party, don't expect encounters to be balanced. The character itself has immunity to nearly all damage that will be done by NPCs at that level. If you make the encounters significantly harder, all ...


1

CR calculations aside, this is a question that has a soft answer. What would be more fun? If your players are jazzed about being wererats then let them lay waste for a bit, enjoying that newfound immunity. Then you can start to adjust enemies (they start carrying silvered weapons, etc) as word gets out. You can also play up the negative aspects of ...


1

I play RoleMaster but the idea of XP is similar. The answer is in the word. I give experience points for relevant experiences. I dole them out (in order) by: 1. Milestones: Accomplishing a mission or reaching a certain plateau 2. New experiences: first time ever in town, picking a lock, meeting an owlbear, etc. (2nd time in a town, not such a big deal), ...


1

I will answer this on a generic level, as I have not gm'd a dnd game yet, so keep that in mind and fill in appropriate game system constructs for yourself. In general, I dont feel like its a good idea to hand out experience points on a per enemy or interaction level. In other systems, particularly TDE, I will hand out the same experience points for everyone ...


7

You can also award XP based on how important the non combat event was toward progressing the general adventure. A technique I have found to work fairly well is to take the party's average level as a base CR. Tiny inconsequential events (ex: talking to a shopkeeper in character) are worth CR minus 2 as an experience award. Moderate events (ex: finding an ...


12

The DMG gives you several alternate XP/leveling options on pages 260-261. You may benefit from "milestone" leveling rather than doling out XP per encounter. Thus characters level up when they accomplish story specific events, so the exact path they take isn't dependent on being murder hobos. You can also get rid of XP altogether and just level characters up ...


0

My explanation of RPGs to "strangers to the idea": When you watch a movie or read a book you sometimes have the idea that the personalities are behaving in a stupid way ("don't do that...!"). In an RPG you play a personality (most often a Hero) and decide its actions in a story thought up by the Storyteller/GM/DM. There are some rules about ...


3

I have not done the Tarokka deck scene, but I did do the Tarot deck scene from the 3.5e adventure "Expedition to Castle Ravenloft" which was very similar. For that scene, my thought was: rather than let the cards actually be random, I should just look at all the options and choose the one I think would be best for my group. So, every time they asked a ...


3

Some initial explanation is needed, but not much. I have introduced several new players to RPGs, most of them have some idea of what they were getting into, but not always, my basic intro speech is something like: "This is a role playing game, which means you will be playing a single character in a world, I am the Game Master, which means I am essentially ...


12

How to explain D&D to new players? I like easy questions: don't. Set up a session where you can show them the concepts and be explicit about what you are doing: This is a short session to show you what D&D is like, to see if you like it and want to play more. We will have four encounters and to make it easy for you I'm going to tell you now ...


7

Don't explain, just play. ExTSR's shock treatment for a "rules light" approach to D&D is explained here. I've used it without knowing what it was, and it works. The play's the thing. As told by Rob Kuntz and others who first began playing with Gary Gygax in the game's formative years, it was common to have very few rules, and a group of players ...


-1

There are rules for living off the land. It affords you a poor lifestyle. If you proficient in survival it affords you a modest lifestyle.


6

Yes they could,but depending on their builds, this may not be an optimal strategy. Readying takes your Action, leaving you only your Reaction with which to act. You could be giving up extra attacks or maneuvers in exchange for a single attack at advantage. Also remember that Readying an action is always a risk. You are setting up an action that is dependent ...


7

Is there a precedent for granting a circumstantial bonus to ranged attacks made from high ground in D&D? Yes. In 2nd edition it was a +1 bonus. 3rd edition retained this +1 bonus for high ground, though it only applied to melee attacks, not ranged. Would it make sense to grant such a bonus in a 5th edition game? Probably not. 5e eschewed most ...


22

Yes, that's an option, and it's an effective way to coordination the party's actions. The DM would have to make a ruling about what order to resolve all their attacks in, but that's not an issue that would prevent them from all taking the Ready action with the same trigger.


11

Plant Growth There are two possible uses. If you cast this spell using 1 Action, ... all normal plants in a 100-foot radius become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves..." Land's Stride "...moving through nonmagical difficult terrain costs you no extra movement. You can ...


14

The entryway must be closed, it cannot be open. The adjective "closed" in the description refers to the entire collection of things, "a closed door, a closed window, a closed gate" etc.


7

An ethical dilemma is a complex situation that often involves an apparent mental conflict between moral imperatives, in which to obey one would result in transgressing another. Before considering methods to resolve the ethical dilemma you must first decide that there actually is one. It is by no means clear from your question what you think constitutes ...


3

To get a Sneak Attack, you require either advantage on the attack roll or an ally within 5 feet of the target. An Assassin Rogue gets advantage when attacking a foe who has not yet had a turn in this combat (Assassinate feature) so you can choose to use Sneak Attack if you hit. If an Assassin Rogue scores a hit on a surprised foe then the hit is ...


2

Sneak Attack (Usually) Requires Advantage You can add sneak attack damage, "…if you have advantage on the attack roll…" or "…if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll," (PH96). Surprised Doesn't Grant Advantage When you're surprised, "you can't move or take an ...


9

Evasive Footwork: ...[add] the number to your AC until you stop moving PHB 74 Movement: On your turn, you can m ove a distance up to your speed PHB 190 Even if you run for 10 minutes straight, in respect to the game you can only move on your turn, so you stop moving at the end of your turn. The AC bonus of Evasive Footwork lasts at most ...


6

No Per Jeremy Crawford, "The benefit of Evasive Footwork ends when your move ends. It doesn't last from turn to turn." Also, "Evasive Footwork grants its AC bonus only during your current movement." Once your turn ends, you are no longer moving and thus the +AC stops.


-1

Actually, if we back up a few sentences, this cleans itself up quite nicely. Page 48 of Dungeon Master's Guide: Normally, creatures in the Border Ethereal can't attack creatures in the overlapped plane, and vice versa. So, you're out of luck with Magic Missile and Eldrich Blast (since they're both attacks) unless you've got some rule that lets you ...


10

Normally, you would be correct; if a level 2 Rogue (or level 3 rogue of any other Archetype except Assassin) catches an enemy by surprise or takes their turn before the start of the targets initiative count, they would also need Advantage on the attack for it to apply Sneak Attack. A level 3 Rogue with the Assassin Archetype get's the Assassinate feature, ...


2

Actually, you could let players take those eggs and try to raise them to full dragons. If I remember correctly - by default, dragons age slowly - in eons! If your players campaign will span few generations of heroes, grand-grand-children of present adventures could see young dragons to their adulthood. Or at least to the extent where those dragons are ...


2

Is it a quandary for all the PCs? You said some of your players wouldn't be cool with it - but what about others? Smashing the eggs is fast, irreversible, and practical. If there are Evil (or dangerously zealous Neutral or Good) characters in the party, there's little to stop them from just doing it before the party reaches consensus. How is it a quandary ...


0

Counterspell is indeed a powerful defensive spell, for the reasons outlined in the previous answers. What you also need to consider is that although you might have Counterspell memorized, there is nothing that prevents an attacker from also having Counterspell memorized. In fact, I would argue that any spellcaster capable of casting a 9th level spell should ...


2

To put things into perspective, if a character goes about dodging attacks that character can avoid a whole range of actions from multiple opponents, as opposed to spending a reaction and a spell slot to counter one caster's action. You have to see the caster casting and that caster must be within 60 feet of you. As a consequence it's utterly useless ...


0

Play balance is the constant bugbear of game mastering. I try to let my players know if there's a problem, but it's always hard to take away a shiny thing you've given them. In your specific case, 5e has a very good mechanic to apply. If you want to retroactively change the item so that the character with the lower skill gets a significant boost, yet the ...


5

This is tricky. I'm actually kind of fond of the Monster Manual's suggestion of the PC becoming a DM controlled character if they embrace the curse (at least until it is lifted). Since that's not your original question, let's actually dig around and see if we can't get an answer. My initial assement is that we need to re-examine the rules presented in the ...


0

I'm sorry to (yet again) give another opinion-based answer, as someone already covered the theater of the mind search (an excellent option by the way!). I did have an interesting question come to mind, which I think will lead to the solution. Are you having fun with your game as the DM? So, the reason I ask this is I've noticed as a DM that if I'm not ...


3

Mike Mearls voiced his opinion on dexterity vs strength (granted, in the context of paladins) in a sage advice: JamesPaten ‏@JamesPaten @mikemearls Thanks! Are Dex Paladins considered more powerful than Str Paladins? Was thinking of a Olidimmara rogue/pally for AL. Mike Mearls ‏@mikemearls @JamesPaten Since dex is both offense and ...


-3

Lycanthropy (if you let them control themselves) is a HUGE power boost for any character. In previous editions there was something called Level Adjustment (LA), which for a lycanthrope meant that they were effectively 2 levels higher than their total class levels. The gist of this is that your level 4 were-rat would level up to 5 when he got enough exp for a ...


5

There are no rules allowing this. However that not an issue as RPGs are not about playing the rules of the game but rather they are about providing tools to use to run a campaign. Page 6 of the Player's Handbook describes the basic process of how the game works during a session of play. The DM describes the environment The players describe what they ...


12

It's called Armor. What do the Rules say? I think the applicable rules are armor rules. The intent behind wrapping chains around yourselves is protect yourselves. That is the job of armor. Chain fashioned around your self are similar (enough) to Chain mail or ring mail, both are heavy armor. Chain mail requires strength of 13 and imposing disadvantage to ...


3

Yes, spellcasting is a class feature. All of the various spellcasting classes gain the Spellcasting feature, which describes the DC their spells have, spell slots, etc. So this means that you are correct, the ghost should not have been able to cast your druid's spells.


8

But then I went to read the rules because our DM had some difficulty figuring out when it took its turn in combat and stuff RAW - On the Ghost's turn. Doing the turn on the possessed character's turn could grant the ghost an unintended extra turn in the action economy. Moreover, there is no reason to think that the possession would change the ...



Top 50 recent answers are included