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5

As long as it is internally consistent, then there is no error. When you build a monster, you pick the Proficiency bonus, attacks, defense, etc. Then based on those, the CR is set. According to the DM's guild the CR has nothing to do with the Proficiency Bonus, but rather the average of the offensive and defensive equivalent CRs. The DM's guide has some ...


2

To calculate your character's maximum hitpoints at first level, you need to know two things - your class and your constitution modifier. The actual calculation is under "Class Features" of each class. For example, if you're building a Cleric with 15 Constitution, then you would look on page 57 of the PHB, or page 21 of the basic rules. Where it says Hit ...


1

Initially, I went in supporting Case 2, but on retrospect, I think Case 3 is what is correct. Reasoning: A spell cast that targets only the Paladin while mounted on steed will target both paladin and steed. If Paladin casts Heroism on self while mounted, Steed would also get the benefit while spell is under concentration. Smite spell would work the same ...


3

In a 5ed game I am GMing currently one player wrote his back story as a dwarf that had a trusted goat. I used the Rangers animal companion rules to create it, he had planned for it to be just a background thing. My rational is that because he is a cleric he cannot get any of the ranger class ability's that are need the take advantage of the animal ...


5

From page 11 of the Monster Manual: A creature that can make multiple attacks on its turn has the Multiattack ability. So Multiattack is an action that allows a monster to make multiple attacks; that's the whole point of it. If you look at any monster that has Multiattack, such as the Aboleth (first monster in the book with Multiattack) its attacks ...


0

I mean, if you would like to have it as part of your backstory, and/or for purely RPing purposes? and the two people who are co-GMing, aren't sold on the idea of a non-combat pet, mostly coming from a rule-based perspective I would suggest to ask them why. Are they afraid that you'll try to elevate the status of your pet (e.g. "my dog would ...


3

Yes, the monk can knock creatures of any size prone. Other methods of proning specify their size limiations, for example, under Shoving a Creature: The target of your shove must be no more than one size larger than you, and it must be within your reach. And similarly, under the Battle Master's Trip Attack: You add the superiority die to the ...


-3

I played 3e. (I feel so old). Having a pet was well described there. Prices were given in DM Guide, stats in MM, and rules of teaching your pet new tricks were given in Player's Handbook. Everything was quite well explained. You couldn't teach it something a normal animal cannot do, some examples of difficulty levels were given in "handle animal" skill ...


4

In many versions of D&D, there are prices for (some) pet-like animals in the equipment list, along with the usual mounts and pack animals. So, you could buy a dog or a chicken for the listed price. These have no mechanical benefit, though if the DM allows it, you may be able to train them to perform some tasks. For example, I don't have access to the 5e ...


6

Here's a historical canvas of the term in D&D to see what the "typical" definition of necromancy is. 5e: Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead ...


8

There is nothing in the rules (at least that I'm aware of) that either allows or prevents the acquisition of a non-combat non-magical pet. That means that whether or not you can have a pet is completely and totally up to your DM. As to whether or not there is a balance issue related to having a pet, I would not be very worried about it. It may occasionally ...


4

Team Martial is very unique, but they shouldn't have problem with most encounters of the same challenge rating. Let me address your major concerns first and wrap it up with some other thoughts. Not having enough magic Lets break it down into two categories: damage and utility. Damage - magic provides easy access to area damage, and different types of ...


5

I'm a DM for these, so here are some things you ought to know. Encounters are episodic. Expect each full adventure to take about 3-4 sessions of 2 hours in length, depending on how quickly the group goes through it. NPCs from previous adventures sometimes show up in other adventures, so there is some continuity there. There is no telling if a group is in ...


3

The Adventurer's League page has information on both Encounters and Expeditions. You can create a character and bring that character to games anywhere D&D Adventurers League is supported. It also has a link to the Adventurer's League Resources page, which has some PDFs available for download: Adventurer's League Player's Guide, Log Sheet, and ...


32

While the 3.0/3.5 era reassigned curative spells to Conjuration temporarily, in D&D tradition they've always been Necromancy. Necromancy is magic that directly manipulates the energies of life and death - positive energy (cure spells) and negative energy (animation of undead) are like the opposite ends of a magnet - if you're holding the magnet, you ...


5

There is nothing to prevent a character from casting Witch Bolt on a target that the character has grappled. Grappling places the target in the grappled condition which reduces their movement to zero. It only takes one hand free per Page 74 of the 5e Basic Player Rules. Using at least one free hand, you try to seize the target by making a grapple ...


5

No. If you have enough Fighter levels, you get more than one attack from your Attack Action, so could forfeit one to let your Familiar attack, and use the rest yourself. Fighter's Extra Attack feature: (PBR 25) Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. But, two-weapon fighting ...


11

First, I don't believe that "why" is something that this community can answer; this was a decision of the designers and their reasons, to the extent that they have any, are a mystery. Notwithstanding, your question is why the XP per level looks like this: Steady growth until 11th level, then a sharp drop and not reaching the 10->11 level again until ...


1

No, you can't do this. Just as it says, you can forgo one of your own attacks to allow your familiar to make an attack when you take the Attack action, not when you use a bonus action to attack with two-weapon fighting. Two-weapon fighting does not allow you to make an extra attack with the Attack action - it allows you to make an extra attack with a bonus ...


0

It seems to me you have a party with one insane monk and 2 potentially borderline defrocked clerics. The first is easy to deal with, no one believes him and if he continues the establishment will lock him up as insane for a while. Additionally, who says your world actually is round? As for the clerics a heart to heart from a higher level NPC from the ...


2

Strictly speaking, there is no clear interpretation. All three cases are justifiable. Also note that 5e discourages literal "rules as written" meanings. As the designers have repeatedly said: "rulings, not rules." The rules were explicitly not written to be scrutinized as a lawyer scrutinizes the law, so we should not be surprised when the end result of ...


-3

Smite spells apply only to weapon attacks, so in this case it doesn't matter: your steed wouldn't get the effects. However, RAW, if your steed could attack with a weapon, its first hit would get the smite effect, independent of your attack.


8

No, there's no penalty to attack the attached stirge. If there was, it would describe it. I believe you're missing a few points, in any case: First and foremost: The players have no idea what the stirge's capabilities are. Unless your players have read the Monster Manual, they won't know that the stirge has low AC and hardly any hit points. All they know ...


-1

Passive is "10 + all modifiers that normally apply to the check" so your original calculation is correct. Also "If the character has advantage on the check, add 5. For disadvantage, subtract 5"


-1

I cut rings out of ice cream pail tops and use those for consistent area for things like the fireball spell. As far as cones go, I made adjustable cones out of thick white board for things like a Cone of Cold or a Dragon breathing acid or fire. It works well and the players like it as they know where things are going in a combat situation.


-3

As a DM I would allow it Linguistics "Transform" means change shape. Balance By the time you have enough levels to find a +2 weapon, you have enough levels to use a +2 weapon. Indicator While handing out near-useless items is bad, motivating everyone to take 3 levels of Warlock is worse. I would still allow it, to see if my non-warlock players want to ...


3

Tell the PCs up front, "I might kill you character randomly, I hope everybody's okay with that". If nobody complains, ball is in their court. If someone objects, well, that's that. If they don't want it, no point forcing it on them. This does rely on players being realistic: If they are going to get mad over their character being killed, why are they ...


3

I question your motives, sir. D&D, even Fifth Edition, is still D&D. The Gnome: By running about telling everyone the world is round, your gnome monk is more of a crackpot than a heretic. Unless you have a religion in your campaign that is both monolithic in power and accepts as doctrine that the world is flat, there really is no reason for your ...


3

Appropriate response is key here. Not everyone would be killed for spreading false words or speaking against the Church. You'll want to have a look at some of the answers to my question about dropping clues of a corruption in my campaign. I wouldn't have guards or assassins kill a gnome for spreading false words. Most people would probably ignore him ...


3

Realize that your PC's chose this play style It may not have been what they intended, and they may not like the results, but when your PC's chose to increase their AC at level 4 they forewent the option to increase things like their damage output, their battlefield control, and the difficulty to save against their spells. Furthermore each character had ...


5

You've done everything you should you've communicated how the game works. Personally, after we set those conventions, I don't "re-warn" players or prep them for character death (outside of making sure I'm very clear in communicating what's around them - "That chasm is 300 yards wide, you really can't make that jump."). There is NOTHING you can do that will ...


11

Before you start your next game session, spend some time having them all roll up backup characters. Since it's obvious to you that one of them will probably die next game, save some pain during actual play and pre-position the backup plan. This has the added benefit of communicating how serious you are about the "you're about to die" part, and gives them a ...


51

It all comes down to agency. What choices are the players making? If you are spoon-feeding them encounters, which they have no options but to engage, then yes, it's on you to make sure those encounters are survivable. If they are choosing what to do and what to engage, then the responsibility lies on their heads, not yours. Let's look at two possible ...


7

There will be no [..] dice fudging, I have made that clear The easiest way to bring this to the front of the players minds is to roll openly. So you cannot fudge any rolls. I have had a lot of GMs starting "hardcore" only to end up fudging dice because it fit better. So if you told me you did not want to fudge dice, but still rolled in secret, I would ...


0

I arrive to basically the same conclusion as Miniman, albeit perhaps for different reasons, so I'll venture a response. As has already been observed, the spell states: The target's game statistics, including mental ability scores, are replaced by the statistics of its new form. The spell provides no language providing an exception to the above ...


18

In the style of game you're playing, it behooves no one to pull any punches. Kill the characters, make sure that it makes sense in game, but kill them, without mercy and without heed to who or what they are in the game. That's how Martin writes. That said, based on what you've said here, I'm concerned that the style of game you're playing doesn't match the ...


1

Roll those checks hidden from the player I always allow the player an insight check when they request it, but I ask their modifier and roll them in secret. I do not tell them what (the number) I rolled, and if it succeeded or not. I simply report them the impression the character has, the personal judgement they asked for, based on the roll. We rolled ...


0

Could it have been a variant of the Mimic? (Mimics traditionally look like a chest or similar desirable object.)


0

The main problem has already been addressed, namely that your party has been getting advantage for no reason, but I wanted to address the specific issue of balancing for six players. The encounter system for 5e includes XP multipliers based on the numbers of monsters present, but those multipliers weren't written with a six man party in mind. What I'd ...


8

Is there any defense against this? There are several, but none of them are great: Bring more wizards. Put yourself within range of the first wizard, but out of range of the second. Make them want to use their reaction elsewhere. They can't counterspell if they used shield to stop the fighter from smashing their faces in (and vice versa). Cast ...


-1

If you can play with no hands, you should be able to play with one hand.


3

The XP thresholds for 1st level are 25/50/75/100 for Easy/Medium/Hard/Deadly. Given that you've calculated it at 250XP for 5 PCs, that puts it at 50XP/person. That's barely a medium encounter. Remove just one of those guys and it's now an easy encounter. Try adding in another 4 guys and see how it goes. The centaur, while CR 2, is only 450 XP, which is ...


5

Pan flutes vary in size, as a simple Google image search reveals. Depending on the style, it might require one or two hands. A simple 4 or 5 pipe flute is certainly designed for single hand use, while a 20 pipe flute may not be reasonable to use in a single hand. In extreme circumstances, you might even argue it occupies a shield slot.


2

It really just depends on who you have in the group. If the suggested encounters aren't working for you, try making it more difficult. PC's are much tougher than you think, and can succeed at what you think will kill them all. For instance, when my group was about 7th level, our DM set a Hill Giant after us. We dispatched it after much hardship and thought ...


4

No, it does exactly what it says it does. Spells you cast ignore resistance to damage of the chosen type. It says nothing about immunity, so it doesn't affect immunity in any way. If your DM's feeling generous, you might be able to persuade them that it should allow you to treat immunity as resistance, but that's entirely their call, and the rules ...


7

No, the Strength reduction isn't increased. Critical hits say the following: When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. ...


-3

When you score a critical hit, only the number of damage die rolled gets multiplied, not any other sources of damage, such as the bonus damage added on by ability modifiers or proficiency bonuses.


0

Not sure if this should be an answer or a comment... However I have seen it suggested in either a podcast, or some article by Mike mearls, that insight checks when used freely should reveal a flaw , bond, ideal, or trait of an NPC. For example, is a trait is "addicted to skoom" the insight check might reveal fidgeting, or if there is a bond to some patron, ...


8

You can't. When you [prepare your spell list], choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). (PHB, p. 66) When you prepare your spells, you the number of spells you choose is exactly equal to your druid level + wisdom modifier. There is no option of choosing less spells than that given in the ...


4

For max DPR, you should be a variant human with the Savage Attacker feat. This is because you only rely on 1 stat (Dex) for DPR, so you can afford to spend a feat - and Savage Attacker is the only feat that directly increases DPR. When attacking with a d6 damage die, you should reroll results that are 3 or less. Anydice link demonstrating the results of ...



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