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0

You can try my ForgedAnvil 5E D&D Character Generator. It has a step by step guide to character generation and uses all the official rules from the PH, DMG and MM. Try building a few characters to get a feel for what is going on and reference the PHB index for details and further reading.


4

No. When a spellcaster casts a spell using a slot that is of a higher level for that casting, the spell assumes the higher level for that casting. (PHB. p 201) Therefore when you do this, the fireball is for all intents and purposes a seventh level spell and is eligible/ineligible for various add-on effects based on that.


0

According to one of the items in 5e's DMG called the Book of Vile Darkness, there is a spell that one can learn in there to become a lich or a death knight, but only wizards can learn spells so your DM may (or may not) homebrew a system for Warlocks to become liches.


-3

Since it says a Lich is a wizard, I would suggest you take the wizard subclass necromancer. And work out with your DM how to become a Lich.


9

In the D&D podcast of July 10 Mike Mearls describes it, starting at about 14:00, as The power of the mind. It is a power source that comes from within... it derives from the opening of the mind's eye.... He then goes on to discuss how the Far Realm in D&D cosmology "bumps into" our planes and "can twist reality a little bit." Continuing, ...


12

Correct, critical hits do not have to be confirmed. Any 20 on an attack die is a critical hit. (Fighters eventually score critical hits on rolls of 19, and then 18, also.) Rolling a 1 or 20 ...If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit. (PHB5e p194) ...


2

Personally, I would use the shove rules for this. The mount is trying to throw the players off, while the players are trying to stop that. The creatures roll their strength (athletics), which the players counter with either strength (athletics) for holding on through sheer strength, or dexterity (acrobatics). If you want to warn the players, you could roll ...


-2

Applicable rules There is no need for house rules; the RAW cover this, albeit very harshly. A willing creature ... can serve as a mount The creature is not willing, therefore you fall off. Furthermore, the PHB also says: If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, ...


4

If there are saddles involved I would keep the DC 10 Dex check. If there are no saddles then I would go up a level of difficulty with a DC 15 Dex check. As couple of points Start off by describing the mounts going crazy in the air and the party making DEX Check. If you feel generous make a secret Insight check for individual members to notice their mounts ...


0

You can try my ForgedAnvil 5E D&D Character Generator. It has pretty much everything from the official rules as well as Druid wild shape sheet. You can create characters in a few minutes and chop and change on the fly, dynamically updates all data when you make any changes. Leveling takes seconds.


1

While people are correctly pointing out that since the spell description makes no reference to the flames being capable of damaging other creatures, it would not be out of order for a DM to decide that the momentary flames are capable of igniting nearby materials. A shelf full of old papers, a puddle of lamp oil, or a flimsy curtain could catch fire, ...


8

You're correct, Elemental Affinity applies specifically to spells. Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage. This is probably just an oversight on the part of whoever wrote the character sheet.


6

By RAW, no it does not apply, as Breath Weapon is an ability, not a spell. Elemental Affinity states: when you cast a spell that deals damage of the type associated with your draconic heritage


5

The spell prevents it from being opened, not from taking damage. "You and the creatures you designate when you cast this spell can open the object normally. The clarification arrives in this part of the spell description: You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is ...


9

Does this mean that a character making an attack against an Arcane Locked object bypasses the spell's protection, because the object's AC is unchanged? (Emphasis mine.) RAW, yes, because making an attack specifically opposes AC, not DC. The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target number ...


0

Another point of reference: PHB p. 288, Web spell. "Any 5-foot cube of webs exposed to fire burns away in 1 rouund, dealing 2d4 fire damage to any creature that starts its turn in the fire." (emphasis added) Again, it's roughly 5 HP damage per round to be in a space that's on fire.


3

Here is what I personally use in my game that I am running currently. To stand up from prone you have two options. First, you can just stand up and it costs your entire movement and then you can attack. The standing up provokes an attack of opportunity by anything and everything that is threatening the creature standing up. Second, you can stand up at ...


0

You have it slightly harder than me, I have just 10-15 players (changes over time), average number of player in a session is four. I run my campaign for almost seven years, so no problem. Disclaimer: I run GURPS, not DnD, but I think I know the latter enough to address main system issues. My experience is quite similar to sobrique's - he already explained ...


6

Yes, the Barbarian is still surprised for any and all effects (including Surprise Attack) that rely on a creature being surprised. Surprise is a whole section, but the key part which really defines it is: Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an ...


15

No, it does what it says on the tin, exactly. That's how spells work in D&D 5e. Since it says nothing about an area effect or causing damage to others nearby, it does not. However, D&D 5e also gives the DM significant leeway to make sensible spot rulings. In the case of rebuking someone who is, I don't know, giving a piggy-back ride to another ...


3

The rules on spell targets say that A spell’s description tells you whether the spell targets creatures, objects, or a point of origin for an area of effect (described below). Hellish Rebuke says that "you point your finger, and the creature that damaged you is momentarily surrounded by hellish flames." That is, it specifies a single creature. ...


23

No. The spell's mechanics are explicitly given: it deals damage to the foe that damaged you, with more damage in higher level spell slots and less on a save. Nothing in the text says it spreads through contact or has any other AOE aspect. The flames thing is merely a description of what the spell looks like. Because 5e's designers hate everyone[citation ...


14

No, not with a "single strike", which the PHB would call an attack. Quoting from the Player's Handbook, p.73 (emphasis mine): Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. If you have a second attack, from a feat or from the lvl 5 Extra Attack class feature, you can use a second superiority die to use another ...


0

I'm in a group that's been running a campaign series for 2 years now and we are quite frequently missing a player. We have the agreement of all players that, should they not make the meeting, their character will be an NPC/mainly passive character. They don't make any decisions, but provide their skills where necessary, eg. healing, scouting or ...


0

I've got another answer that is specific to the Gothic horror Ravenloft Campaign setting for Dungeons and Dragons, but perhaps it has potential in general. In the setting there are inscrutable godlike 'Dark Powers' who control the ubiquitous 'mists'. In published adventures, the mists are usually what has mysteriously appeared and whisked PC's from ...


1

Summon individual heroes based on participation Have each of the people who has the ability to participate in your game roll up a character and create a small one-shot campaign whenever any of them choose to show up to the club to play the game. Normally dungeon crawls are best for this. Heroes are summoned as mediators in a conflict by a group of summoners ...


0

They are correct, you loose, well you don't get, the increase at level 19 for the Barbarian. However, you get the increase for 4 levels in the Fighter class. Hence, you are correctly assuming that you get 7 increases total. Their confusion is likely due to previous editions, notably 3e, to award ability score increases by character level, not class level. ...


2

Having run a fairly long running gameworld that involved ... lots of games with 'whoever turned up' and GM swapping. The most satisfactory method we found was to set up a game world that was suited for short-ish adventures in said gameworld rather than an ongoing dungeon crawl We could - and did - develop ongoing plot, recurring characters and themes ...


7

That would be misleading as there is no correlation between CR and PC level. However, there is a guideline in page 283 of the Dungeon Master's Guide under "Monsters with Classes". It doesn't help very much, honestly, and I ended up having to: 1.) Modify a Monster Page 273 of the DMG gives us an idea of simply taking stats from an existing creature in ...


1

Yes. Magic items in the DMG refer to mundane items listed in the PHB, and use the corresponding stats. Staffs, rods, and wands are listed in the PHB as categories of Arcane Foci, therefore anything listed as one of these types of items in the DMG is referring to an Arcane focus unless otherwise stated. If you were to assume that items in the DMG do not ...


12

I would like to offer a different point of view from the one presented by Miniman. Please keep in mind that none of our viewpoints is more correct than the other. Both are correct in in their interpretation given a specific viewpoint and depend on how you interpret the rather vague statement and modest collection of bits and scraps from the description that ...


8

You are correct, you get 7 ASIs You get 1 at Barbarian level 4. You get 1 at each of Fighter levels 4, 6, 8, 12, 14 and 16 For a total of 7 Ability score increases are computed for each class separately, and they go by class level and not character level.


4

You are correct, a Barbarian 4/Fighter 16 gains 7 ability score increases over the course of their career. 6 from their Fighter levels and 1 from their Barbarian levels. Obviously, if you had gone, for example, Barbarian 2/Fighter 18, you would have "lost" the level 19 ability score increase as was suggested to you, but since you took enough levels to gain ...


2

I ran a campaign in a large, tough city where all adventures could begin and end at the tavern, so whoever was available to play in a given session would go adventuring. For long field campaigns this doesn't work. The solution we use is for the DM to have a copy of everyone's character sheets. If a player is not there then their character is treated as an ...


-3

Yes, because the monk class feature allows you to substitute your monk's martial art damage in place of your unarmed strike or monk weapon damage. PHB pg. 78 You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. What this ...


-3

To answer your question: Yes, you can two weapon fight unarmed, it just requires you to be a monk and utilize their class mechanics to game the system appropriately. I think what you're looking for is a brawling monk rather than a fighter. As per PHB pg. 78, emphasis mine: You can roll a d4 in place of the normal damage of your unarmed strike or monk ...


3

I ran a campaign where they were on a boat. Anyone that didn't show up was considered to be staying on the boat when the party went inland or they were below deck when stuff happened on the boat. It required the players to overlook instances where an absent member would be perfect for said encounter, but overall it worked rather well.


8

No, there is no Fighting Style that benefits an unarmed strike. Archery: Only applies to ranged weapons. Defense: Only benefits AC. Dueling: Specifically requires you to be wielding a melee weapon in one hand, and only benefits that weapon. Great Weapon Fighting: Specifically requires you to be wielding a melee weapon in both hands, and only benefits that ...


3

There is of course the option to just ignore the fact that you have some continuity issues. The story is about the players who are there. You don't have to explain why another player is not there if you don't want to. If it bothers a player, allow them to come up with their own theory as to how to solve the mystery. Perhaps they were too focused to ...


1

My personal experience was making it a school where the PCs attended. Certain people would get exercises that took them far off, and some would be the main focus. It helps to have a crew of NPCs to use as back-up and/or cannon fodder.


-3

The Wand of the War Mage does not specify that it can be used as an arcane focus, yet is clearly designed to be used with the caster's own spells. We can reasonably assume that this device can be used without another arcane focus, despite that it does not specify this fact. There is no actual rule on the matter, and it should be up to the player and DM to ...


5

You might try running a West Marches campaign. Quote from the ruleset: 1) There was no regular time: every session was scheduled by the players on the fly. 2) There was no regular party: each game had different players drawn from a pool of around 10-14 people. 3) There was no regular plot: The players decided where to go and what to do. ...


5

The easy way would be having every session be a one-shot*. No issues with XP and loot-sharing, no issues with having to deal with PC left "mindless" because of absent players, no issues with several people having to catch up on the story every now and then because they missed the previous adventure, and many more problems easily resolved. Inconsistent ...


1

I personally work the missing characters into the story. Example: In my Hoard of the Dragon Queen campaign, we had a session where half of the group was gone. The other half played through the Dragon Hatchery successfully. As for the 3 who were missing, I had them take the Greatsword Hazirawn and find a way to destroy it. That way the three had a task ...


17

Disclaimer: I actually play in a campaign that is now 1 year old and where it is frequent to have one missing player regularly (if more than one, we do not play); I would actually say that we have had more sessions with an incomplete attendance than sessions with a complete attendance. It is possible to have a long running campaign with spotty attendance, ...


2

This may or may not help you, based on your overall situation. But I run a fairly large (too large, honestly) group of 7 players and this is what I do when someone can't make a session when we're in the midst of an adventure. I have a collection of standard characters, and a number of flexible "one shot" adventures. The character sheets are passed out ...


1

After thinking about it some more, here is my own analysis. There are two basic ways to benefit from the ability to regain superiority dice: You can regain all superiority dice in between encounters. Since there are about 2-3 encounters per short rest, this means you start with 4-6 superiority dice per short rest at level 3 (compared to the default 4), and ...


42

Megadungeon All sessions start in the village. At any time when not in peril and the party knows the way back the party can declare that they return to the village - this ends the session. If the session time expires before they return, roll on the "What really bad thing happens to my PC while returning to the village" table. Shamelessly nicked from ...


1

If you expact a flexible player base, you could turn the setting flexible aswell. Something like: The PCs work as mercenaries and are part of mercenarie buisness. With that the contracts they have to do change and therefor different PC join in, depending on which players are around. The problematic part will be XP/loot. Either you give every player ...


13

I always prefer to solve this problem inside the story. Just an example: The PCs are all bound together by a magical tattoo they each bear. They are the Chosen agents of an unknown (or known, for that matter) powerful entity. For reasons only clear to this entity, a PC may just disappear in a puff of thick smoke. Sometimes another PC appears in his/her ...



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