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-9

Answer From the description of Polymorph: The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. If the werebear form were still wearing the armor, yes it would be torn apart. However, the description of the Polymorph spell explicitly makes clear that as soon as the spell ...


12

Spider Climb: No The spell spider climb specifically states that the target can climb "while leaving its hands free". Climb Speed: DM discretion Creatures like the Brown Bear naturally have a climb speed, meaning that when they climb, they move at the given speed instead of treating the climbing movement as difficult terrain. In order to climb a bear ...


11

TL;DR: Yes, he can attack if he has enough Movement to make the climb and does not have to use two interactions to both stow and draw a weapon. Walls can be covered under "special types of movement." (Basic Rules, p. 64). The rules-as-written allows that attack if he has enough movement left to climb that distance, since you can generally move and attack ...


-1

PHB page 182: While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water ...


10

D&D 5e is a completely different game from 3.5e. While the two have superficial similarities, the rules are so far apart from one another that you can't really use one set of rule with the other. Your 5e books will not do. If the people you're playing with already have the 3.5e games, you don't need any books - they already have all the books you ...


-1

Yes With Flailsnails, No without If your table is playing a strict RAW game, then no, you will not be able to use 5e books in a 3.5 game. However, if your group is like my group, it is entirely possible to mix the systems together and have fun doing so. This basically requires a few requirements. Players don't mind that their options don't match ...


6

A pike is not a spear, nor a long spear. Similarly a long spear is not a pike. The weapon you are looking for is therefore not set as an option. However if you look on the side you will see instructions on using katanas. Katanas have the same stats at longswords, yet clearly are not the same weapon. Similarly in the improvised weapon section, it says ...


21

Twinned Spell doesn’t actually make you “cast two spells”, it just says that: Twinned Spell When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip) ...


7

Twin Spell doesn't cast two spells. It allows a spell which targets a single target to target two targets instead. The ability doesn't modify the number of spells being cast. It simply modifies the number of targets the spell you're casting has. It's otherwise unchanged. Since it's only one spell, if you lose or stop concentration on the spell, the ...


46

No, they're very different games. Anything you try to use out of the D&D 5e Player's Handbook will be nonsense to the “game engine” that a D&D 3.5e game uses. It would be like trying to put a Blu-ray disc into a CD-ROM drive: it will superficially look like it fits, but it will not function. To play in their 3.5e game, ask them what you need. They ...


4

If the BBEG is a god - nothing can prevent it doing what it wants, except possibly another god. This is one of the well known advantages of godhood. The sequence of events goes: upset a god -> die. For anything else Antimagic Field, 8th level Abjuration p. 213 PHB.


0

Personally as a DM I love the occasional unexpected response from the players and welcome the potential fallout from these actions. There should certainly be consequences and as mentioned in other answers; these situations offer great hooks for future development in the game world. In addition to feeling the impact of the guards' deaths, there are other ...


25

The rule for bonus actions says: You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action. So unless the bonus action specifies that you have to take it at a specific time, you can take the bonus ...


10

YES if you use a level 1 or higher spell, however... Cantrips also classify as spells, but they are considered level 0 which do not expend spell slots. So you can actually cast a Shocking Grasp for example, or any other cantrip you would like! If you use a level 1 or higher spell then yes, you do have to expend the appropriate spell slot. The text also ...


6

Yes, it uses a slot. You cast a spell, so it uses normal spell casting rules. Nothing about the feat says the spell is free or otherwise creates an exception to change the rules surrounding how the spell is cast.


1

Yes, but with a limit The PHB says: The spells known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots. and: Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from ...


5

Spells are calculated much the same way that Melee/Ranged weapon attacks are. However there are three differences that you need to take into account. Firstly, turn all Saving throws into Spell Attacks. The math is the same. So if a spell has a saving throw, flip it using the formula of d20 + caster_modifiers vs. 14 + monster_save. Then, it becomes the ...


1

It seems that your question has 2 (related) sub questions: Are the characters behaving to their alignment? See How do you adjudicate what alignment a PC's actions are? for answers to this. What consequences should follow from their actions? See My PCs have a plan that will get them all killed; how and why should I save them? for answers to that.


2

There should always be consequences. If there aren't then your world will feel lifeless. Next time the PCs are captured, they are gagged and hobbled. One of the guards says, "We had an escape a few months ago, killed several guards. Since then we've updated our security."


3

The consequences of such actions, whether projected onto the characters themselves or just the world around them, should have effect. They arranged for the death of 8 people. If you want to instill a sense of what happens when you kill an 'NPC', you could present a guard's wife in the street begging for money because she has nothing left. Perhaps she is ...


8

This is clearly written in both the player's handbook and even the player's basic rules, in the respective chapter about Combat. I suggest you read either of those before asking basic questions. From the basic rules, page 73 (emphasis mine, identical text is found in the PHB): ATTACK ROLLS When you make an attack, your attack roll determines ...


1

Armour and shields are components of your AC. AC is simply a measure of how hard it is to strike a figure in a way that does damage. It might be partly how good you are at dodging, or completely made up from physical or magical protection. In the end all that matters is whether you avoided a being struck or not, so it's all boiled down to one number. Damage ...


-1

This is trivial - they did something which logically has in-game consequences, so the DM plays those out, same as any other action. I think what you're really asking is "I don't want to bother with the results of this, is it okay to ignore it and get on with what I want to do?" The answer to that is, yes. It is a sort of reverse railroad, but if you have a ...


10

Yes, you can wait until you see the damage roll to Empower the spell. Empower Spell says: When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different ...


-3

I have read all the posts. and I gotta tell you. Letting them live is a mistake. They need to learn that walking down the street and throwing a fireball in to the bar (i know they did not do "that") Has undesired results. a re-roll of characters causes these got captured, tried and beheaded.. tends to remind players.. oh we are the good guys.


7

Yes, the Savage Attacks ability will work while Wild Shaped. Wild Shape allows you to use your racial features: You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so. Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one ...


8

Yes, Divine Smite will work while Wild Shaped. Wild Shape allows you to use your class features: You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so. And Divine Smite works like this: Starting at 2nd level, when you hit a creature with a melee weapon ...


-7

The rule says it applies when you make a "melee weapon attack," so unless your beast form is using a melee weapon, I would say "no."


5

All of the Fighting Styles available to the Paladin either require you to be wielding a weapon in one hand, wielding a weapon in both hands, wielding a shield, or wearing armour, so by default, you can't use any of them while Wild Shaped. A generous DM might let you use a weapon or shield while Wild Shaped into something like an Ape, but I wouldn't. ...


22

I can think of several ways to handle this, not all of which (due to timing) are really relevant for your situation. 1) Pre-game discussion, set-up, expectations I notice that even though you say the PCs were imprisoned by the civilian authorities, you don't say why and we (and possibly the players) know nothing about the world you've set up. Did the PCs ...


11

Some of this depends on how you prefer to define 'good' in your game world. In books and movies, it is very common to treat anyone working for the bad guys as bad, and therefore deserving of any horrific fate that the good guys find expedient. Nobody worries about storm troopers having families, despite the overall Star Wars story being all about ambiguity ...


2

some mix of the two with a blunted response and a minor story arc Sounds like the best choice to me, because they are still learning the ropes, and might have made different choices with more information. A story arc that brings the players up to speed with the alignment system and the moral nuances of the campaign you're running not just fairer, but ...


41

Han Solo, Robin Hood, and the three Musketeers: all would be stereotypical Chaotic Good characters. And none would have a second thought about dispatching their prison guards, whether it's Stormtroopers, the sheriff's men, or a guard in the Bastille. So the first question would be: did they really act out of character? What would you have expected them to ...


8

Your confusion seems to originate in how you create characters that are above level 1 when starting. The players' handbook doesn't have a way to create characters that start above level 1, other than creating a level 1 character, and then leveling him up to the appropriate level. Let's take the level 3 bard as an example. When you create your level 3 ...


3

When making a new charachter that starts at a higher level, you must create the character as if they started at level one and slowly leveled up along the way. So for your bard example, they must have at least 3 level 1 spells. Most classes do allow you to switch spells as you raise in level and you can change a level 1 spell into a level 2 spell, but be ...


7

One option would be to change the character's subclass to Oathbreaker from the DMG pp.97, which seems to be tailored to a situation like this. An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker ...


3

They would be able to move though the space; they simply cannot enter into a space within that 30 feet from outside that range. Otherwise, by that logic any undead within 5 feet would simply be unable to move, as moving away from you requires entering a space 10 feet away from you, which is a space within 30 feet of you. Turn undead is not designed to be ...


6

Well, there's certainly nothing stopping you from letting him keep his Turn Undead ability. When you design an NPC, you can do whatever you want with it, and the revenant is meant to be customizable to give it some more character than your regular zombies. With that said, this is going to get weird. Here's why: Each undead that can see or hear you ...


3

There are a number of alternatives you have, let's talk about scaling encounters first: Budgeted XP and encounters A good way to adjust the difficulty of an encounter is to look at the budgeted XP for an encounter and adjust it to your player’s appropriate difficulty. The guidelines for this is in page 82 of the DMG. This involves calculating for each ...


5

So the question here is: Do bonuses to 'your speed' apply to flying speed? Sadly, the answer is that is that it's not clear. I'll break down the arguments for and against. For The 'Using Different Speeds' section on page 190 of the PHB says that "If you have more than one speed, such as your walking speed and a flying speed, you can switch back and ...


3

The Dungeon Master's Guide answers those very questions in great detail, so I would highly recommend getting a copy. (Page 81 answers the question on how to scale encounters.) As for how to scale down specific enemies, the solution is to scale the numbers on them. The formula is on page 274.


-2

NO there is not I have heard most of the AZ podcasts and I've never found an "official" Adventure Zone ruleset. Griffin, like many a DM, did it on the fly. He toned down some of the game mechanics that can confuse new players and relied more heavily on storytelling. Things like exhaustion, hunger and thirst, resource replenishment, strict time framing, etc. ...


7

Jeremy Crawford has tweeted on this and according to him it is added to each bolt no matter how many targets. This is because you don't roll damage for each missile separately but only once for all the missiles and the sum total of that roll is then applied to each missile (as also explained on page 196 of the PHB). So regardless of what spell level you ...


-1

1.) Does a creature need to be 5 ft away from the hostile creature to do these actions? An overrun or tumble attempt is made as part of a movement when you attempt to move through a hostile creature's space. As long as you have the movement to move through the creature (remembering that occupied spaces are difficult terrain) and end your turn in an ...


0

As others have said, you can roll initiative and have the summoned creature act as normal initiative would dictate! Another way to play it is to group the summoner and the creature together, making them act one right after the other. It's your call really. But if you want RAW, you just roll initiative for it as soon as it is summoned and place it among the ...


6

You are allowed to move through a space occupied by an ally, you just can't end your turn there. This means that you attempt to tumble or overrun when you are adjacent to the space you are trying to pass through. Remember that occupied spaces count as difficult terrain, so plan your movement accordingly. You still use up movement going through the enemy, ...


2

The first question to ask is, is intra-party conflict the norm in your game? If you're playing something like Paranoia, or if your group just generally expects a certain amount of infighting and backstabbing, then just go for it. For the rest of this answer, I'm assuming that's not the case. That is, your fellow players and GM generally expect the PCs to ...


11

No, they do not. Armor of Agathys reads as follows (emphasis mine): ...if a creature hits you while you have these hit points, the creature takes 5 cold damage. And mirror image: Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates Mirror ...


-2

I've been try to think of this same issue and all I could think of is that your familiar zips around making distracting noises or taunts and maybe occasionally climbing on your opponent at key moments, tugging on a cloak or hair or getting underfoot at an opportune time.


8

So you want the other sword, and you're thinking about your character killing the other PC who has it, though your character is Good(tm) and likes the other PC. Why? Why do you even want it, if you already have one? Why would you start with thinking to kill your friend to get it? Are you an evil player with a Good character? Are you used to games where ...



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