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BX doesn't put the same weight on the ability scores as you appear to, so beware that adding an ability score advancement mechanic will redirect some of your players motivations away from looking for harder-to-achieve bonuses to their effectiveness. On the other hand, you don't have to worry much about breaking the balance of the game with this, because ...


2

In addition to all of the above plus the simple 1 per 4 levels of the d20 OGL you might look at a game called Chronicles of Ramalar. It had a system called Demeanor and Theme which each character had four circles with 12 dots around them. A goal was written in each circle and every time the character did something to advance to that goal a dot was colored ...


2

Often, groups I've played with used the "whenever the DM feels like it" house rule. Frequently this was done in conjunction with one of several guidelines: As part of a finished quest: This could be a major milestone for the party as a whole (much like an XP reward) or when a character completes a specific, personal undertaking. Such a personal quest may ...


2

There are none, but it's possible that you don't actually need to increase scores. As far back as his proto-D&D Blackmoor campaign, Dave Arneson used a method where he would roll from two to five d6 (depending on the difficulty of the task) and roll under some relevant characteristic, plus 1 point for every two character levels. So if you were a ...


1

The Simple Answer: From level 2-10: Every even level: +1 to ability of player's choice. From level 11-30: Every 4th level (i.e. 16, 20, 24, 28) Given that you're avoiding magical-items, it might be advisable to have some extra ability bumps. Although I'm not familiar with 'Basic Fantasy', it might be best to increase monster-stats slightly to maintain ...



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