Tag Info

Hot answers tagged

16

In the adventure of escape from Zanzer's dungeon, you meet an NPC named Axel, and get introduced to his "funny dice". Basically, it consists of Axel trying to cheat you by asking you to roll higher when he has a larger die, or to roll lower, when he uses 2d6 and you use a 1d12. The game worked as follows: The first to 100 points wins (in this case you ...


4

Age (and height and weight) weren't determined mechanically in any edition until AD&D, and even in AD&D it was only a suggested system rather than the default. Once AD&D introduced the idea, it was (as far as I know) never incorporated into the Basic D&D line.


2

In addition to all of the above plus the simple 1 per 4 levels of the d20 OGL you might look at a game called Chronicles of Ramalar. It had a system called Demeanor and Theme which each character had four circles with 12 dots around them. A goal was written in each circle and every time the character did something to advance to that goal a dot was colored ...


2

Often, groups I've played with used the "whenever the DM feels like it" house rule. Frequently this was done in conjunction with one of several guidelines: As part of a finished quest: This could be a major milestone for the party as a whole (much like an XP reward) or when a character completes a specific, personal undertaking. Such a personal quest may ...


2

There are none, but it's possible that you don't actually need to increase scores. As far back as his proto-D&D Blackmoor campaign, Dave Arneson used a method where he would roll from two to five d6 (depending on the difficulty of the task) and roll under some relevant characteristic, plus 1 point for every two character levels. So if you were a ...



Only top voted, non community-wiki answers of a minimum length are eligible