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51

I would probably have told him he couldn't do that. As an Organized Play DM, you're trying to make sure the entire table has fun; you are not required to indulge any single player if it causes problems for everyone else. So actually, I'd have made it a table discussion. Something like: "Hm. OK, I'm gonna be honest; that kind of bugs me, because Batman isn't ...


18

I would have laughed (not in mockery, but rather in amused interest). I would definitely allow him to wear it as long as the other players didn't strongly object. After all, part of the purpose of role-playing is to explore the idea of being a different person or behaving in a certain way. He wants to be Batman? Great! Let's explore that! How would people ...


18

To encourage more role-playing, ask questions. This is easiest when you're the DM - "OK, you kill the orc! Please describe how you do it" - but you can also do it as a player - "Hey, what did my character see yours do when you rolled that critical hit?" In my experience it's best to ask for these moments of player narration after specific, infrequent game ...


15

I hate to sound snide, but... in this case, it's unavoidable. I asked the organizer if this was how the game was played and he basically told me that the format for Encounters is geared for new players and not set up to support much role play. He's right. If you are looking for actual role-playing, encounters isn't your venue. It might be a good spot ...


14

I'd let it ride ("Ranger with thrown weapons who fights evil because his parents died" is a perfectly legit background, after all) unless and until the joke stops being funny. This is defined as "people aren't laughing, and it's starting to become irritating". At that point I'd simply mention that the joke was funny, it's done, time to pay a bit more ...


12

Typically, yes they are. No resting is allowed, and I believe that "until end of encounter" effects are sustained the entire time. This provides an interesting form of action economy for these kinds of effects. You probably only want one daily stance power, unless you anticipate going unconcious and losing it. Things that continue without your ...


11

No, No Better Items for Higher Level PCs No rules of the game assume that characters must have a certain amount of treasure or gear by a certain level... The key thing is to make sure the players feel rewarded for playing, and feel like their characters are rewarded for taking on dangerous challenges (DM Guidelines, page 18) It does appear that the ...


9

If you follow http://twitter.com/#!/Wizards_DnD (possibly more specifically, #dndenc) on twitter, it sometimes tweets random buffs. You can then apply them to the combat rounds you are playing in. For example, last one so far has been: Shreds of spiderwebs catch on a breeze and flutter around your heads, clinging to your faces. PCs are -1 to hit ...


9

Are your players allowed to fail? Were they given any clues that the spectre they killed had the information they wanted? Can they be informed of this after the fact? Let the characters know they failed (or hint at it), and move on.


6

WotC hasn't made them available in any way. You could try asking at your local game store to see if they have a spare set they'd be willing to give you. It's a shame; the first season was a pretty interesting delve when considered as a whole.


6

Not a whole lot, really. SPOILERS FOLLOW Those are the high points that I remember from being a player. I'm probably missing a hook or two.


6

If it isn't damageable to the game, and he manages to come with a clear background for his character, I don't see why you shouldn't do anything about it. He can do a Batman-clone, as long as it's justified and he provides you with reasons, and a real background story. On the other hand, if he refuses to explain his character anymore and just want to "be ...


5

I would make sure one of the villains they have to deal with had horrible scaring on one side of his face, and was chronically indecisive to the point where he used a simple augury every time he had a decision to make. But that only works if you're running that sort of game.


5

I'd ask the rest of the group and the organizer if they were OK with it; if universally yes, run with it. If no, ask him to drop the shtick as disruptive. If I can do so without mangling the adventure, I'd even reskin one of the villains to be a traditional batman enemy. Joke names and stupid shticks are traditional but not always approved of, with some ...


5

Swarms You can have 10 regular units be a "swarm", there are some good examples of Goblin, Kobold etc swarms in the monster manuals that you can base the powers on. For added authenticity have a swarm generate a few minions to represent the stragglers when it hits 0 hit points, and maybe let 8 such minions recombine into a new swarm. Feed in a few minions ...


3

Here are some ideas for helping the party: Reinforcements. Hold a few enemies back. They can run in if the party has an easy time with the fight. Or they can hang back and you can "accidentally forget" them. Or they run in when the fight's all but won and the players can focus on the reinforcements instead of dividing their attention to deal with them. ...


3

Direct Engagement. And the current season of Encounters you have (at least until yesterday you had) some excellent opportunities because of the NPCs of Benwick and his assistants (Gordi and Sal). So what I mean by direct engagement is not really 'describing' stuff. Instead, turn to the player and do your best Benwick voice and engage them directly. "I need ...


2

Aw that's kinda cool. If the character was just dressing in a bat-themed outfit and throwing bat-shaped shurikens, I would totally encourage it, Dark Sun or not. If the player said his PC's real name was "Bruce Wayne" I'd probably be kind of annoyed with it, but as long as everyone else was cool, I wouldn't sweat it. I've seen worse at organized play, and ...


2

I would roll with the punches thrown by the Ranger/Batman, and encourage the player to try something different for the next session. But if the session went well, and everyone enjoyed it, I might encourage players to reskin other Comic Book Characters just to give it a try.


2

When presented with a character that just goes clunk with me I will tell the PC, gently, that I have certain vision of the game and I can't see including the character without ruining my fun as the GM. Gaming is cooperative story telling and everyone should have fun (most of the time). The GM as much, or more than the party as the GM has to work way harder ...


2

I tend to see game mastering as management. If players behave in a way that prevents fun, there is probably something the game master does that unintentionally feeds the situation. So I think you’re looking at your situation the right way. Here are some thoughts. The possibility of Defeat, role playing’s best friend. Players tend to willingly role play ...


2

I introduced my campaign with the players being soldiers mid-battle field. It was pretty cleanly executed and didn't take too long. I pre-rolled what soldiers around the players did in large packs of 20. I listed a fixed amount of damage that pack of 20 did, a fixed chance to hit, and most of the soldiers had the exact same stats. I set aside the rolling ...


1

Ok, here are the suggestions we worked out in chat: Retrain Bogtangle Heritage to two weapon fighting as your L1 feat. This gives you an always on +1 to damage. Take Ki Focus expertise as your L2 feat. This gives you an always on +1 to hit (due to spiked gauntlets). Your basic tactic if you cannot get hidden is to charge (if possible) with your rapier ...


1

Just wrapped playing it 3 weeks ago. If you don't save an NPC early on you can earn around 335-350 max gold per player as far as I can tell.


1

On a pragmatic note, you can form a dedicated encounters group between like minded individuals. Outside of game time, communicate with the coordinator, and ask for a longer session designed to allow for more role-playing activities, descriptive combat, and other narrative elements of your choice, and ask that person if there are any others interested in the ...


1

Based on your comment, it sounds like you generally approve of how the narrative went, but felt that how you mechanically implemented the search at the end wasn't satisfying. Redoing a purely mechanical section of play that didn't feel right seems fair to me, so here are some suggestions: One is to structure the search similarly to trekking across the ...


1

There many great blogs on people detailing their groups adventures. Try obsidian portal. Also a quick Google search got me this: LINK TO SPOILERS which is a pretty clean summary. Happy DM'ing



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